120: Orbs McQuarrie
The journey through the creepy (and deadly) hall of mirrors comes to an end! But who will be left alive to solve the final math problem?

The journey through the creepy (and deadly) hall of mirrors comes to an end! But who will be left alive to solve the final math problem?
Deeper into the hall of mirrors! Our Shocktober adventurers grapple with some of their most terrifying foes yet: geometry and the possibility that they’ll need to solve a math problem. Plus energy beams and undead wraiths!
For our third (and final!) spooky year, we return to Seyvoth Manor, where a crew of adventurers is desperately trying to survive a spooky house and rescue two children who have been kidnapped from their village. This Shocktober surprise features a previously unexplored room, a spooky doll, and a final ascent to the third floor of the manor, where the evil lord Seyvoth awaits…
Omlol learns an important lesson about asking doors and chests if they are mimics… the hard way! Then our adventurers return to Kled to have interesting conversations with uninteresting townspeople.
After a little more time annoying people in Kled, our adventurers head to the famed Trickle Rock Cave, where there is a little bit of trickling and a little bit of danger!
Our party invades the city of Kled, splits the party, starts a hootenanny, makes new friends, and does what they do best—which is apparently lying unnecessarily?
We were in the desert Everybody had matching tattoos Somebody rolled into our flock And we all saw a rock It wasn’t a rock It was a rock monster Rock monster
In a bit of trouble with wind and templars, the adventurers of Eglath’s Angels take on a new mission to get themselves out of the city of Tyr for a little while. Turns out they’re just as bad at lying as they always were. And a new friend joins the party! But once they’re out in the desert, they’ll prove themselves to be cunning warriors… right?
A final battle with greenery, and then our adventurers will try to escape from the Death House at last! But will the house truly live up to its diabolical name?
Death House continues barreling toward its inevitable end! Will all our adventurers make it out alive?
From a hugging wall come creepy, hulking ghoulish creatures ready to kill (or hug?) our adventurers! And then later there may be a crypt with a whole lot of bugs.
Death House resumes, and our adventurers must explore strange passageways, discovering deceptive items and even more deceptive walls!
So there’s this orb, and it’s pretty shiny. Maybe we should touch it?
You’re a mean one, Mr. Grick. Also, Ghouls are not nice.
The journey into Death House goes a little deeper, with creepy closets, creepy magical foes, and more creepy children!
A new adventure begins! Led by Dungeon Master Dan Moren, our adventurers wake from a night by a campfire to discover a deserted town, a couple of creepy kids, and a suspiciously creepy mansion.
At long last, the final confrontation with the vampire lord! But will our adventurers’ previous actions in the Undermountain be to their own benefit, or will they play right into their enemy’s hands?
Our adventuring crew approaches its final destination, the lair of the vampire lord. But first, a seemingly innocuous anteroom with two pools in it! Surely nothing bad can happen here!
What happens when you put a dude in a Ding-Dong? What’s the most menacing sort of high-five you could imagine? Things get much more dangerous as you close in on a diabolical vampire lord…
Pools and Ghouls! Creepy liquid and horrible wraiths and a surprising encounter with a Ding-Dong. The Undermountain dungeon crawl… er, crawls toward its climax!
In this special 100th edition, we take a break from the regular D&D playing to quiz all of our Dungeon Masters on questions supplied by Total Party Kill listeners.
Team Wraith takes the fight to Dragonforge and Associates.
Dragonforge and Associates continue their winning ways and learn what “undead” means.
Can our adventurers outwit a group of flaming suits of armor? Knowing our gang, it’s a toss-up. Plus, a zen garden of horrors!
So… a Gelatinous Cube, eh? Ate Pieter Dragonforge and Flessa, you say? Did anyone survive?
You know what’s worse than giant spiders? The thing our adventurers find in the bottom of a pit, that’s what.
The battle with the giant spiders continues, with Olestran battling his fear and the rest of the group battling the actual spiders. And when that fun’s all done, it’s time to search the room for treasure!
Dragonforge and Associates return! To battle giant spiders! AAAAAAAAHHHHHHHH! SPIDERS!!!!!!!!!!
Shocktober concludes for this year with a whole lot of magic books and an appeal to the Angel of Justice that doesn’t go as planned.
Our Shocktober adventure does the Monster Mash with an adventure in a spooky laboratory with a cabinet full of brains, a storage room that’s got more than meets the eye, and a secret attic altar with a bunch of forbidden books.