This week's Three Moves Ahead stretches the boundaries of the podcast medium to bring you LIVE audio via recording. Rob, Rowan, Fraser, and Troy "always a bardsmaid, never a bard" Goodfellow share their thoughts on the Steam port of Lords of Waterdeep while playing a game together. Lords of Waterdeep started as a popular worker placement board game and eventually made its way to mobile platforms. It recently arrived on the PC via Steam and quickly found a place in Fraser's heart. It's not a good...
Sep 08, 2017•1 hr 16 min
It's episode 404hammer and Rob, Fraser, and T.J. Hafer revisit Total War: Warhammer. With the sequel fast approaching, Rob had the itch to play some morehammer and see how the series has evolved. Far from being a borehammer, the newest races and expansions seem to have expanded the gameplay and embraced the lorehammer. Rob's enthusiasm is infectious and everyone on the panel feels the esprit de corpshammer as this game turns out to one of the finest Total War games in the lineup. Warhammer.
Aug 26, 2017•1 hr 30 min
Survival: it's what separates people from animals. How far we've come from punching a tree until it explodes into logs that we can craft into workbenches. What began as humble topiary assault spread through time, Asia, and eventually into strategy games. This week, Rowan, Critical Distance's Zach Alexander, and Troy "Surely I can trade my encyclopedic knowledge of show tunes for food" Goodfellow get together to talk about survival strategy games. From half-RPGs to city builders, game devs like c...
Aug 18, 2017•1 hr 21 min
This week Rob, Rowan, Obsidian's Josh Sawyer, and Troy "I told you, these leeches are medicinal" Goodfellow discuss Overhype Studios' Battle Brothers. It's been a while since the panel has been smitten with a game, but Battle Brothers seems to win everyone over with its smart tactical turn based combat. Taking a break from elaborate spells, this low-fantasy setting has your archers are melee combatants slugging it out in the mud and snow against brigands orcs.
Aug 11, 2017•1 hr 17 min
Troy returns from vacation just as Fraser prepares to sail the wine-dark Aegean. But they pause long enough to talk about Kingdoms and Castles with Rob, a fun little medieval tower-defnse-city-builder that everyone wishes were just a little bit... deeper. But can Kingdoms and Castles' appeal be separated from its simplicity and shallowness?
Aug 04, 2017•58 min
Forgive us. The title was Rowan's fault. Rob and Rowan have been playing Ultimate General: Civil War and Gettysburg: The Tide Turns, and those games have got them thinking about what they really, truly want from a Civil War wargame. Rowan talks about how he wants to feel like a commander in the field, dealing with the same uncertainty and dynamics that Civil War generals faced. Rob agrees, but also wants a game that feels roughly true to the historical record, yet also wants the capacity to be s...
Jul 22, 2017•1 hr 36 min
Bruce sits down with James Crate, a former naval aviator, and discusses various efforts at designing and playing games about air combat. Crate discusses how a lot of Cold War era wargames reflected US military doctrine, but not necessarily air engagements as pilots would experience them in the field. How did the lessons learned from actual air combat match the expectations reflected in wargames? Also, prepare to learn that air-to-air missiles don't work like you think they do.
Jul 02, 2017•1 hr 16 min
Rowan, Sean, and Rob discuss what goes into a "satisfying" setback as opposed to something that sends one running to the quickload button. Rowan possibly solves game design.
Jun 25, 2017•1 hr 32 min
Rob, Fraser, and Rowan look at the game outside the game. What are the ways that strategy and tactics games contextualize our actions and decisions, and which approaches do we tend to prefer. The conversation runs long but takes an exciting turn as the crew realize they've likely solved strategy games.
Jun 16, 2017•1 hr 29 min
It's a giant-sized gulp of Three Moves Ahead as Rob, Rowan, Fraser, and Sean "The Game Horatio" Sands discuss Endless Legend 2. Amplitude Games brought a competent - if not a bit bland - entry into the space 4X pantheon with Endless Space and followed up with the brilliant Endless Legend. Does Endless Space 2 continue their march toward greatness? Amplitude have expanded their writing and storytelling but unfortunately neglected the "QA" section of the tech tree in favor of ballistic weapons.
May 31, 2017•1 hr 37 min
Dr. Bruce Geryk is back to host and talks to legendary game designer and author Jack Greene. Jack has contributed several seminal games over the years, such as Bismarck Second Edition, Iron Bottom Sound Third Edition, and Norway 1940. He tells Bruce about the old days of graphic design and publishing and lays down some practical knowledge about printing techniques.
May 24, 2017•1 hr 5 min
When is a Viking not a Viking? When he's a farmer. Or a trader, maybe? Or maybe just a really sad dude that's down on himself. Rob and Troy "How hard can it be to build a farm, guys?" Goodfellow talk about Logic Artists' Expedition: Vikings and how there's a good game in there, if you can just pillage it out.
May 09, 2017•1 hr 12 min
Rob, Fraser, and guest Ian Williams pick up their chainswords and head to the far-flung future to play Warhammer 40,000: Dawn of War III. The original Dawn of War remains a favorite of the panel, and Dawn of War II had its charm. Does Dawn of War pull the series back into greatness? Well, that entirely depends on how you feel about MOBAs. And multiplayer. Because if you don't like those things, you may be left in the cold, unfeeling void of space.
May 04, 2017•1 hr 20 min
Do you like wargames in Europe... that escalate? Do you like air AND land battles? Then Eugen games and their partners at Paradox have a game for you in Steel Division: Normandy 44. The creators of the perennial favorite Wargame series have turned their rivet-counting attention to World War II in their newest real time strategy game. Rob, Rowan, and Fraser give you the scoop on the latest game and why they have enjoyed their pre-release access.
Apr 24, 2017•1 hr 12 min
The stranger's arrival coincided with omens that the villagers could not ignore. A calf born with two heads. Flocks of crows circling the village green silently as the night, their voices stolen. Men disappearing for days at a time in the woods only to return stupefied, gibbering of bright lights and fairy rings. That stranger's name? Fraser Brown. And he's here to host this week's show on the latest expansion for Crusader Kings II - Monks and Mystics. CK2 Superfan T.J. Hafer is also on hand to ...
Apr 11, 2017•1 hr 4 min
Rob, Fraser, and Troy "No One Expects the Canadian Inquisition" Goodfellow return to the Total War series in a Patreon-patron chosen topic. Medieval II was far and away the most voted-for game in our options of the "middle" Total War games, and this week we return to what made the game so special. Was it the flavorful peasant models? The interesting DLC? The active modding scene? The galloping Scots? Find out as we blast back to 2006.
Mar 29, 2017•1 hr 5 min
Rob and Bruce wrap up this year's winter of wargaming by looking back at some of the games they played and some of the trends they've seen in the wargame space. From boutique games to the pros and cons of computer wargaming, they cover a wide array of topics on their favorite hobby. Does a narrow scope limit a game's design or does it open up new possibilities? How well can you really simulate a given scenario?
Mar 20, 2017•1 hr 8 min
Rob, Rowan, and Troy "As far back as I can remember, I always wanted to be a gangster" Goodfellow talk about Scourge of War: Waterloo. Waterloo is the first departure for the Take Command series in which we travel to a conflict outside of the American Civil War. Rowan has concerns about forts and Rob has concerns about... a few other things.
Mar 13, 2017•1 hr 7 min
It's a very special Three Moves Ahead as we find Rob visiting Bruce in person to play a variety of wargames. The star of the weekend is Mark Herman's Churchill (previously covered in 3MA #330), a game in which players assume the role of Churchill, Stalin, or Roosevelt over the course of ten critical conferences. Also discussed: 13 Days: The Cuban Missile Crisis.
Mar 07, 2017•58 min
Fun fact: Did you know that if you search for "Steel Panthers" on Google Images you will find both A) screenshots of the Steel Panthers series and B) photographs of an active glam rock band named Steel Panther? Go ahead, look for yourself. I'll wait. Did you check? Pretty crazy that people are still into that. In any case, our Patreon supporters voted and decided that this month Rob and Troy "It's all about penetration and angles" Goodfellow talk about Steel Panthers the video game. Not the band...
Feb 27, 2017•1 hr 16 min
Rob, Sean Sands, and Jonathan Bolding get together to talk about Star Wars: Rebellion. No, not that one, the board game one. Fantasy Flight's take on the Star Wars universe offers an asymmetrical experience in which the powerful Empire attempts to search for the scrappy Rebels across the galaxy.
Feb 21, 2017•1 hr 8 min
Hearts of Iron IV has received its first beefy chunk of DLC with Together for Victory, and Rob, Fraser, and T.J. Hafer are here to tell if you it's worth your hard-earned post war dollars. In short: it probably is. Together for Victory expands on the player's ability to reshape history and manage British Commonwealths. Is the best part of the DLC the battle log? Does Fraser get tired of constantly being wrong all the time? Does this expansion make leasing things fun?
Feb 13, 2017•1 hr 17 min
The title of the patron backer poll was: "What two (2) inscrutable games do Rob and Troy have to explain to each other?" We found the most incrutabl-iest games we could for our list and the backers voted: Distant Worlds and Aurora would be the games to play. Unfortunately, Troy's head exploded during his valiant effort so this week Rob and Michael will talk about these two behemoths of space strategy. They won't cover everything and won't get everything right, but maybe - just maybe - they'll se...
Jan 23, 2017•1 hr 12 min
The Winter of Wargaming is upon us once again, and to kick things off we look at a different kind of wargaming - the first person shooter. Battlefield 1 tackled the often-neglected first-person arena of World War 1, and to everyone's surprise it turned to be a damn fine game. Several other recent releases have also featured the grim realities of WW1 so Rob, Fraser, and guest Evan Lahti go through them this week to discuss whether historical accuracy is something we need or even want in a WW1 gam...
Jan 14, 2017•1 hr 29 min
Rob, Rowan, and Troy "My favorite civil war documentary was F Troop" Goodfellow get together to talk about Ultimate General: Civil War. Game-Labs had an impressive debut with Ultimate General: Gettysburg, putting out a game that was lauded by the community at large as well as our panelists. With UG: Civil War, they take on a much larger task by adding persistent units, more battles, and a grander scale. But are they up to such a daunting task? Can they overcome the focused genius of the first ga...
Jan 07, 2017•1 hr 15 min
Hey there, friend. How's it going? Have a seat here next to your Uncle Rob. You can have a sip of my brandy old fashioned if you don't tell your mom. Why the long face, ace? 2016 got you down? Yeah, it's been kind of a shit year. But that's okay, I've got good news: regardless of what's happened in the rest of the world, 2016 was one of the best years ever for strategy games. The number of quality releases is enough to keep anyone busy for the next decade. But Uncle Rob, Cousin Fraser, and Wacky...
Dec 30, 2016•2 hr 5 min
Our Patreon patrons have spoken, and the winner of our "Let's talk about an online CCG that's NOT Hearthstone" poll was Duelyst. Rob and Julian have a very un-3MA discussion in which all parties agree that the game at hand is pretty rad. Duelyst takes the best parts of Hearthstone and adds its own mechanics and flavor to create a satisfying game that has kept Julian occupied for the better part of the year. Good job, Patreon backers. Good job.
Dec 23, 2016•1 hr 1 min
Nothing is certain in this world except death, taxes, and Paradox expansions. Time marches on and EUIV, the elder statesman of the Paradox stable, the well-rounded workhorse, the stalwart representation of all things Paradox...ish... has continued to grow and improve. Guest host Sean Sands talks with Rowan Kaiser and T.J. Hafer about Rights of Man and the current state of the game. Where does EUIV go from here? Does Paradox just keep adding features forever? Would that be a bad thing? Why are es...
Dec 19, 2016•1 hr 10 min
This week Rob, Fraser Brown, and Jonathan Bolding get together to talk about the Warhammer universe. There has been no shortage of Warhammer (both 40K and non-40K) games lately, with Games Workshop throwing the proverbial spaghetti against the wall to see what sticks. Amidst the vast swaths of mediocre to bad games, however, there are gems that accurately capture the macabre gravitas of the Warhammer universe.
Dec 12, 2016•1 hr 13 min
Rob, Bruce, and Troy "I was named after a siege" Goodfellow get together to talk about battles that just don't get enough love. Our Patreon donors voted and decided that this week the panel was to discuss theaters, battles, and conflicts that haven't been given a fair shake in the strategy gaming community. Rob and Troy have their hobby horses but Bruce takes exception to the question itself.
Nov 28, 2016•1 hr 2 min