TWiT 1038: Wu Wei Meets Wu Tang - Microsoft Making Moves in Gaming - podcast episode cover

TWiT 1038: Wu Wei Meets Wu Tang - Microsoft Making Moves in Gaming

Jun 30, 20252 hr 46 minEp. 1038
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Episode description

  • The panel discusses the current gaming environment
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  • Android phones could soon warn you of "Stingrays" snooping on your communications
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  • Future of States' AI Laws Hinges on Senate Rules for Tax Bill
  • The NO FAKES Act Has Changed – and It's So Much Worse

Host: Leo Laporte

Guests: Dan Patterson, Patrick Beja, and Daniel Rubino

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Transcript

Primary Navigation Podcasts Club Blog Subscribe Sponsors More… Tech How Xbox's Strategic Pivot Could Reshape the Gaming Industry

Jul 1st 2025

AI-generated, human-reviewed.

The gaming industry is experiencing a seismic shift, and Microsoft is at the center of it all. In a fascinating discussion on This Week in Tech (Episode 1038), host Leo Laporte and his expert panel chatted about Microsoft's bold gaming strategy that's turning traditional console wisdom on its head.

From Console Wars to Platform Dominance

The conversation discussed a striking transformation in Microsoft's approach. After the Xbox One and Xbox Series X failed to capture significant market share against Sony's PlayStation dominance, Microsoft has pivoted to something far more ambitious than just winning the console war. They're trying to transcend it entirely.

Patrick Beja, a gaming industry veteran and former Blizzard Entertainment employee, painted the picture clearly: "They completely fell flat on their faces with the Xbox One and the Xbox Series X... they didn't manage to put out the games that would motivate gamers to buy their consoles."

But rather than doubling down on traditional console competition, Microsoft has embraced what Beja calls "Xbox everywhere," a strategy that could fundamentally reshape how we think about gaming platforms.

The Windows Gaming Revolution

The most intriguing aspect of Microsoft's strategy involves leveraging their greatest strength: Windows. Daniel Rubino, Editor-in-Chief of Windows Central, emphasized that "PC gaming is their strongest angle here" and explained how Microsoft is working to "blur the lines between PC gaming and console gaming."

The vision is ambitious: create a streamlined version of Windows 11 optimized for gaming, package it in console-like hardware, and license it to other manufacturers. This would essentially recreate the PC ecosystem model in the living room, allowing multiple hardware partners to create "Xbox" consoles while Microsoft maintains control of the platform.

The Market Reality Check

The numbers tell a compelling story about why this strategy makes sense. As Beja noted, the mobile gaming market represents 50% of all gaming revenue, while PC gaming and console gaming each account for 25%. This means that despite all the attention paid to the "console wars" between Sony, Microsoft, and Nintendo, that entire battleground represents just a quarter of the total gaming market.

Sony's PlayStation has dominated this 25% slice, with Beja revealing that "PlayStation made more money in four years of PlayStation 5 than all of the previous generations combined." The traditional console model, with its 30% cut of all game sales, remains incredibly lucrative if you can achieve the install base.

Microsoft's Game Pass subscription service and cloud gaming platform represent another key pillar of their strategy. Dan Patterson from Blackbird AI highlighted how this connects to broader technology trends, particularly the rise of powerful ARM processors like Qualcomm's Snapdragon chips that are making handheld gaming increasingly viable.

"It's an opportunity for Microsoft to kind of get back something they lost with the mobile revolution," Patterson observed. By focusing on services and streaming, Microsoft can reach gamers regardless of their hardware choice.

Apple's Missed Opportunity

The discussion also touched on Apple's curious position in gaming. Despite having powerful hardware with their M-series chips and a translation layer for running Windows games, Apple remains largely absent from serious gaming discussions. As Beja noted, "They now have everything that they need to be a serious contender in the games market except for developers."

The cultural aspect of PC gaming emerged as a significant barrier. Rubino explained that "PC gaming is its own genre" with RGB lighting, custom builds, and a whole ecosystem of accessories and community culture that's difficult for any company to simply enter.

The Bigger Strategic Picture

What makes Microsoft's approach particularly clever is how it positions them differently against their competitors. Rather than fighting Sony and Nintendo for console supremacy, they've essentially stepped back to become a game developer and publisher that profits from selling their content everywhere.

As Patterson put it: "Microsoft has kind of pulled off this really interesting thing where they went from competing and failing at selling a box that you put under your TV to selling services and selling an ecosystem."

This strategy allows Microsoft to benefit from Sony and Nintendo's success while building their own platform empire. They're no longer just competing since they're creating a new category entirely.

The ARM Revolution

An intriguing subplot in the conversation was the rise of ARM processors in gaming. Rubino mentioned that NVIDIA is planning to release ARM64 processors, while Microsoft is actively targeting Qualcomm chips for gaming applications. This could represent another fundamental shift in the industry, potentially making high-performance gaming more power-efficient and accessible across different device types.

What This Means for Gamers

For consumers, Microsoft's strategy could herald an era of unprecedented gaming flexibility. The vision of seamlessly playing the same games across console, PC, handheld, and mobile devices, with progress syncing across all platforms, represents a genuine evolution in user experience. The potential licensing of Xbox OS to other manufacturers could also drive innovation and competition in gaming hardware, potentially leading to more diverse options and better prices for consumers.

The broader implications extend beyond gaming. Microsoft's approach demonstrates how traditional hardware companies can pivot to platform strategies, leveraging their software capabilities to create new business models. It's reminiscent of how Google approached Android: create the platform, let others build the hardware, and profit from the ecosystem.

This strategy also highlights the increasing importance of content ownership. Microsoft's acquisition spree, including Activision Blizzard, Bethesda, and numerous other studios, provides them with the content library necessary to make their platform attractive regardless of the underlying hardware.

The Road Ahead

While Microsoft's strategy appears sound on paper, execution will be everything. They'll need to prove that their "Xbox everywhere" vision can deliver compelling experiences across diverse hardware platforms while maintaining the simplicity that console gaming is known for.

The success of this approach could reshape the entire gaming industry, potentially forcing Sony and Nintendo to reconsider their own platform strategies. As the industry continues to evolve, Microsoft's bet on services and ecosystem over hardware exclusivity may prove to be prescient.

This blog post only scratches the surface of the rich conversation about gaming, technology, and industry strategy covered in TWiT Episode 1038. To hear the complete discussion, including insights on AI, Meta's strategic moves, and upcoming tech policy changes, listen to the full episode of This Week in Tech wherever you get your podcasts.

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Jun 29 2025 - Wu Wei Meets Wu Tang
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