Episode 39: Bedrock and Java parity with GruvaGuy - podcast episode cover

Episode 39: Bedrock and Java parity with GruvaGuy

Apr 08, 202054 minSeason 1Ep. 39
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Episode description

In this episode, DuDs and Jimbo are joined by GruvaGuy to discuss the final update to Minecraft with snapshot 20W14∞ which adds over two billion worlds to the game. Also, DuDs and Jimbo go hands-on with Minecraft Dungeons and discuss snapshot 20W14A, which introduces the Zombified Hoglin when a Hoglin enters the overworld. Compasses can now be enchanted with Curse of Vanishing, changes to both the Strider and Warped Fungus on a Stick. Plus, GruvaGuy gives us the lowdown on parity between the Bedrock and Java additions of the game.


Minecraft Snapshot 20W14∞: https://minecraft.net/en-us/article/every-update-imaginable-coming-minecraft

Minecraft 1.16 Snapshot 20W14A: https://minecraft.net/en-us/article/minecraft-snapshot-20w14a


Discord: https://discord.gg/gqnKyeZ

Website: http://rippleeffectsmp.com/podcast

Twitter: https://twitter.com/witheringeffect

E-mail: podcast@rippleeffectsmp.com

Voice Message: https://anchor.fm/thewitheringeffect/message


Show Hosts

DuDs YouTube: https://youtube.com/DuDs_vs

DuDs Twitter: https://twitter.com/DuDs_vs

DuDs Twitch: https://twitch.tv/DuDs_vs

Jimbo YouTube: https://youtube.com/JimboSlice23Gaming

Jimbo Twitter: https://twitter.com/JimboSlice23_

Jimbo Twitch: https://twitch.tv/JimboSlice23_


Guest

GruvaGuy YouTube: https://youtube.com/GruvaGuy

GruvaGuy Twitter: https://twitter.com/GruvaGuy


Digital Producer

CarlRyds YouTube: https://tinyurl.com/CarlRydsGaming

CarlRyds Twitter: https://twitter.com/CarlRyds

CarlRyds Twitch: https://twitch.tv/CarlRydsGaming


Music Master

DiiKoj YouTube: https://youtube.com/DiiKoj

DiiKoj Twitter: https://twitter.com/DiiKoj

Transcript

Hey everyone, welcome to the weathering effect. This is episode 39 and today's date is April 5th 2020 and I am Duds or Duds versus known to the rest of the interwebs. And I am Jimbo also known as Jimbo slice 23 and this week, we have a guest groover. Welcome to the show. Hi, thanks for having me, guys. I'm really nice. To be here. Most people are, they're probably don't know who I am sir. Probably tell them a little bit about myself.

I'm Groove a guy. I used to play Bitter Java and now playing mainly bedrock and I used to be quite well known for doing iron Farms so that's kind of me really in a pot. So Jimbo, what have you been up to this week? Well, with the whole situation going on right now. I'm trying to keep my sanity. I got I got two boys here. And just hoping School opens up soon because man it's getting kind of hectic around here with the kids, you know, but every everything's going. All right.

For the most part, we're not sick, everything. Tell everyone is healthy. But besides that I've been playing a little bit Bedrock. Been trying to get my hands in a little bit and at first sight, been going at first, I thought like there's this big difference that Java was like the king, you know, all He's had that in my head but I played for like an hour we when I started playing, it was clearly different and it

felt different and everything. But after like an hour of playing man, you kinda just and you forget what version you're even on. So they was, it wasn't bad, but still wasn't the same. And I think we're going to bring up some of those topics here here soon enough. But besides that, I don't the main topic. Yes, besides that, we got a copy. Dungeons me and Duds. So we raised a thank you to High Hopes five. Yes, for giving us a link so we

could get our copies. We played that right before podcast time you play like what 40 minutes or so. It's not, it's not bad, there's some issues but I think it was we were trying to play together and we couldn't we couldn't link up somehow and I was thinking either, it's a bad system or were just being dumb here. We were just being dumb and we were able to play together. Other. Well, I want to put out there one yet. 90% of it is weird.

Um, that's just how it is. But supposedly you have to like, beat the first level before you can join somebody, do you kind of like go to the little trial stage and we didn't know that. So I kept trying to join Jimbo and I don't like how you have to sign in with an Xbox account. Yeah, we can do that. Have to do that instead of employing account so I had an Xbox for a long time but I haven't had one for like eight

or nine years. So when I say, I am and it remembers my Xbox account somehow its point of this old screen name from God knows win. I'm just like, wait, what? That's not me. But yeah, other than that we were playing through it and there are a couple of things. I'm not a fan of like how you Maneuvers through the levels. Very much, the click based movement be it's kind of old

mouse the movement. Yeah, I know none of you that I wish you would have the same Minecraft Movement Like if you're playing a Minecraft game, you And of assume you're going to move the same way you doing a Minecraft game but other than that. Yeah, go ahead Jimbo. I'll just goes, I understand like your point of view. It's like a third person view, that's kind of similar and all dungeon type of games. Those kind of playthroughs. But yeah I still think the wasd would be a lot easier to

maneuver your character. Sometimes you can get overwhelmed by m enemies that it's harder to get away with just a mouse controlling your character. That being said, bring the next point, I stink at Game iodine multiple times Jimbo had to come save me.

Yes, I'm absolutely horrible. Also, the other thing we had a problem with was the fact that we didn't know that you couldn't see the same stuff on the screen such as yeah but would have Loot on his screen is like oh hey you're having a hard time you need to come grab this because you know dud sucks. So come grab this armored. I'm like there is no armor. Yeah, that's another thing but other things like he's got work on needs to be worked on still, who's I mean? Well, I do. Long.

Is it the moment it's in beta. In other than that though I had fun playing it for sure. Once you understood how to maneuver and understood how enchantments work because it's obviously different than Minecraft, it is a pretty fun game but you can't go into it. Thinking this is a Minecraft game. It's like no, this is a Dungeon Crawl. Dirt made to look like Minecraft. Yeah, there's different weapons. Different armors. Yeah, different feel.

It's completely different game. Made to look like a familiar game and that's what messed me up. But once I understood that, hey, this isn't Minecraft, you got to play it differently. I had a lot of fun even though I was getting murdered every time I I'd like mmm Jimbo with throw a TNT. Think it's like I got this group of guys, I'm just like wow, run, right into the TNT like twice. That's why I played a little bit before you started playing.

I've take I was on like level 6 when you started that's why I was able to help out a little more. Trust me, I've died, I've died couple times, but yeah, it is, it's a, yeah, I had a lot of fun. He's good time. Yeah, the only other large complaint I have is that I would often lose track of my guy whenever I would rush into a pile of guys. So, I would think I'm moving a certain way and I really wasn't and I just ended up dying especially when we were in the

same place, right? I think I was you at one point. Yeah. And that's a little confusing. Now, they may get better as the game goes along when you start getting more arm. And custom stuff like that but I don't know when you're into a mosh pit of zombies, it's like a which one am I you got anything else this week Jimbo? No that was that was about it pretty slow week. What about you? I got my Transportation Hub done in my single player world which is using command blocks to

teleport you. And it worked out perfect for my stream this past weekend, Saturday. Which was yesterday but a long time for you guys. Just hearing this because we went and we found a bunch of different locations. Ins I could bring back to the way my Transportation Hub works is I want to just add another because we're having a huge another update. So I only go into the number if I need to go into The Nether. I'm not building anything in there, really?

That's it. So the way I'm going to get around my world is if I want to go to a location, I have two on foot. Go to that location. Find a coordinate and then come back without dying. If I die I have to do the trick again. If I can do it without dying that allows me to Save that coordinate and I can put it into a command block and then I can teleport myself to that location whenever I need.

Also, the Transportation Hub is not located at my Base is located on spawn Island, which is like 400 500 blocks away, so I didn't have to transfer. I have to travel to that location to teleport myself somewhere, so it doesn't feel super chiti but that was a lot of work for kind of you. You don't visually see a lot of stuff happening. But when you're traveling thousands of blocks in the Overworld Old. It took a little while. Yeah, especially if his biomes are so far apart.

Yeah. I got a lot of desert, like a lot of desert and I didn't realize it. Like, my little Peninsula is just surrounded by Savannah and deserts. I'm just like, is this my desert or is this the different desert? I can't figure it out, but I've also done a lot of landscaping because, you know, I'm going to make things look pretty. And then I'm just like, I regret making things look pretty. Yeah, very devious.

Mmm. X think it'd be really nice just to make something and hire some guys in just to make it look pretty because that's a bit which I'm really, really suck at, you know, exactly. Yeah. So my thing is I don't like torches, I don't like torch spam. I know it's a necessary evil especially early in the game and I'm trying to make that as little thing as possible. So every time I start building in a new area, I'm Landscaping to hide as much light as I can.

And so it takes my progress is very slow. Whoa, moving through different locations just because I'm trying to hide all this light. And usually that means, oh, you're gonna like terraform this entire ten by ten chunk, for the next hour to keep this one block from having light level 7.

The first thing I do I spam the Torches immediately just you know, so for my safety spawn proofing, then I go back through when I do my Landscaping to hide all that and well I've kind of done a B-Dubs and basically I keep a bed on me at all times. Anytime I see the sun setting, just a little bit, throw the bed down and I start punching that bed to it. Lets me sleep. Yeah, but yeah, other than that, I've started working on the design concept for my next

ripple effect. Season base, which very much can be described as Mega base, which is something I've never done, which is something, I'm very scared of but it looks so cool. Nice. Yeah, let's just say I'm probably going to need what what's this season? Ripple effects season 2? The lasted. What about two years really close to it? Wow. So I probably need all of that to finish this next base. Well, with how slow I build and

stuff. But yeah, that's kind of my week in such nothing, crazy spectacular. But a lot of grinding work, should we go ahead and jump into something that shots? Because we got to to cover this week? Yeah. And speaking of crazy, we have these Infinity snapshot, which

was introduced on April 1st. There are 2 billion To added on this day, you can get to these infinite worlds through infinite portal, which is regular nether portal on the outside, you have the crying obsidian, so there's two layers of the obsidian and they have infinite bookshelves that you can go ahead and grab a book out of there and throw it into the portal, which changes the color depending on what book you get. You can go into one of these two billion Worlds at it.

Also they mention this was the last update. So Hmm. Wow. Yeah that's it for mine. Crashed. Minecraft is done. Well that leaves a perfect segue to what I'm going to talk about the next update. Yeah. Because you know the April Fool's update or the Infiniti update was just a prank. Yeah very cool prank by the way. Yeah. Way to take advantage of that on a Wednesday to just happen to fall on a Wednesday, I was perfect. I didn't really play around in it though.

I went in a little bit I was kind of busy and to me the April Updates. I never really play around with because I'm afraid I'm going to find something. I really like just for it to be taken out of the game. What's your point? No, such as nothing. I really liked. Oh yeah, the first thing I fell for was Mumbo Jumbo's Bluestone. Mmm, I didn't realize that was an April Fool's prank because I was watching the video like, in November 1 year and yeah, I went wait, why is this not in the

game yet? This video is like a year old. Old sister mine, and for can't find so hours later hours and hours later. Still no finding the stone. This is rare. Exactly. I got this lapis crap, what can I just combined it with redstone and make what I will? Yeah, so April Fool's stuff, I try to completely stay away from because I am super gullible and I'll just be like, wait that's in the game. I can't believe it. It took me like 40 seconds to realize what I was watching him like Okay.

This is getting a little ridiculous. I was like, yeah, then I noticed the date. I said that make sense. Well done. Well done Mojang, but let's get into the real update because it does have some really cool features and it's going to be snapshot 20w 14. A, some of the new features hog lens that somehow ended up in the Overworld will become the soglin's fairly quickly. These are glands, they kind of get really mean when the Overworld, we'll talk about that

more in a second. And then now compasses can be enchanted with curse. Savannah, wishing. I guess that's more for mapmakers because to me, why would you want to enchant a compass recursive Vanishing? But you kind of have to do that manually, which wouldn't make too much sense. But well you can turn minigames like maybe you bury treasure somewhere and you put a lodestone under the treasure and chant that compass with cursor, Vanishing and give it to somebody.

So, once they die that Compass disappears, or something like that, I don't know. But let's get into the Zog lens because to me, I There are people who weren't much of a fan of this. I like this. So a is logged in is a zombiefied Hoglund. So just like the pig lens. When they come into the Overworld, they turn into zombies. I'd pick siglent Ziggler lands. I mean, I don't think they're calling it that but we're now calling them that they are

Ziggler's official exactly. So as AA Glen, they get mad just about everything except for Cooper's, which I thought was a smart idea by Maya because as AA Glenn hitting A creeper. And then blowing my build up, I will lose my mind. But as AA, Glen killing just about everything else is awesome because it's like having a Johnny without having to go find a Pillager. So if people don't understand if you find a Pillager, you can rename him Johnny and basically

kills everything in sight. Yep, anymore anymore. So, I don't know if there's, I don't know if there's a mob that attacks the soglin's either. Not that I've seen, I'm not sure. I just know, I've done a lot of farms, it's like cows and chickens and stuff like that where I've had a Johnny kill it. It's just a fun way of doing a farm. Now all I have to have is a soglin makes life a lot easier except for do they di spawn in

the Overworld like penguins do? But I guess if you name it you know find then kind of curious if they creep through the portal like the penguins like that like you're just sitting there and they just come wandering through the portal, turn this hog Lynn on you and just You know, you don't see coming if they sold the problem with that is zombie pigman. Pigman can spawn in portals and that's what causes them to walk

through. I know there is a setting on spigot, where you could turn that off, and I always turn that off because I hate Pigman spawning in a portal, especially in the Overworld. Yeah. And now they know there's alarms or Better in the Nether, there's no reason to have like the portal gold Farms. Well, I think this is kind of a Bedrock, gold Farm design future where people make a bunch of portals and that's how they do it. Can't get a book at rock.

Yeah, Bedrock. Yeah. I mean it should work it I think it's an old one that works in Java as well. So the idea is that each portal tail gets ticked every so often and if it gets to the certain time will produce the pig, Lenore zombie pigman as it's going to be now down on the bottom bar. So you do get in Java, but you just don't see it. Because what's the point when you can have a massively Opie, gold Farm or ready? Yeah. Right. So why do it like with the

portals? That's a lot of lot of grind to get the obsidian. Oh yeah, a lot of work. Yeah, but I don't think Java has a setting to turn it off so if anyone wants to make one of those data packs, you know I will use it and endorse it. I just hate Pigman, they're so annoying. Also with the soglin's, you can't breed them or feed them, and they're not scared of worked fungus anymore. They are basically a terror, that's it. We've talked about the fact that

I kill everything in sight. I think I'll be using soglin's as fun for mechanics. Mmm. Now, you can't find them in the Other. They have to come to the Overworld, right? There's not like rani's all Glenn's like similar back to the nether, just curious. Now, if you send them back to never what happens if they turn back, I don't know. Yeah, so they go in zombify all the other ones, I don't know. Science. Rise be done.

Yeah, it's gonna happen. Gotta look, was just thinking, like, if soglin's, get mad at everything, you could kind of Crowell how they move and maybe have pressure, flights pressure plates, control signals, and stuff. Stuff kind of like chickens and zombies and stuff like that as you know I don't know why I said chickens but turtle eggs. Yeah using turtle eggs to control the way zombies moving stuff. So could be fun. That sounds cool. So the next update for the

snapshot was Strider balancing. A lot of people were complaining about how slow Striders were and there were a lot of little bugs. Like, if you wrote a Strider up against a solid wall, block will not a wall block, but a solid block acting like Of all the Strider would get like super speed, get really fast that that's been fixed, but Strider speed is also been significantly increased and the fungus on a stick or fungus on a fishing pole, it really is the max damage is now up to 100.

It was at like 10:00. So you constantly go through these warped, fungus pole sticks, thingies. Now it's not that big of a deal and seeing it in action Striders move. Really fast a long time now. Yeah. So it looks like it's good. They said they were resemble the boat speed now which is? Yeah, that's a huge positive. Yeah. I very much like the Striders over. The another boat idea. Mmm. Yeah, it's pretty, pretty neat. Now, if you have that warp fungus on a stick and it uses it up.

This is the whole fishing rod disappear, just the fungus on the fishing rod. I can't remember. I'm the wasn't too sure because that means the things eating the whole fish. In rod. That's doesn't make sense. It's already made a string, maybe that's how it gets the string in its belly. Good point. Yeah, that's kind of it for a Strider bouncing. I didn't see anything over the glitch where you could write a Strider up, a lava waterfall, and then walk out of it at the same y level.

So I don't know if that got fixed, I have to assume they saw that and they're fixing it or have already fixed it. Yeah, I'm not sure. Yeah. Mm-hmm. Girl. What is your thoughts on the Striders? Do you like the idea of Traders or would you prefer the lava boy? Boat. I have to move first, I was a little bit, put off by them.

I thought they looked really, really ugly but then I sort of thought they kind of fit in with lot of the other animals in traditional Minecraft. Kind of Styles look, really, really Derpy. I like the idea of having these animals that you basically stand on their heads and they don't mind and you going around to the stick in your all over the all over The Lava. I thought that was like, it looks nice, it's a nice addition. I kind of wanted to have this idea that you could feed them.

Something they were turning to aghast and you could ride that round with a stick. I thought that Fantastic. Yeah, that'll be Opie though. Can you imagine that get it to fire Fireballs wherever you wanted be fantastic. They do look similar. So yeah kind of like the cousin of the gas. I could see that. Well, I think so I heard somebody say that you can write them up lava as well. Is that right?

Haven't seen that, it was in the previous snapshot, you could write them up the love of waterfalls or not waterfalls, but Lava Falls but then you could also walk out on and rides, keep it that way level. Which had to Ooh, be a glitch. I have to assume that they're wanting you to be able to go up the Lava Falls because to me that makes sense. But at the same time, if you're going up a lava fall when you get lava on you and you'd Catch Fire and died. Yeah, let's see what I do to said.

So yeah, it's fun stuff ahead anyway. Yeah, I mean, there's already so much vertical travel coming into The Nether with twisty Vines, and the Crimson weeping vines, or whatever they're called. Yeah, the guy claimed a week. Yeah. They may just say no. Vertical Transportation with the Strider, not be sad. Yeah, it would be, especially if you have nether right armor on.

I think course, I'm to the point where another I armor should automatically be fireproof, like unless you're submerged in lava. You should not take damage being on fire. Yeah. Yeah. It should let you see on to the lava as well. Right. So you can hunt out walls and things. Yeah. Or maybe a certain enchantment for it just specifically for the nether right? All right. Lava vegetable. It'd be like a turtle helmet, but you can make it out of something else, not Turtles.

But maybe I think they could make it like sunglasses, really, really thick sunglasses and that's it done. There you go, you know, x-ray vision. But now I'm just picturing like you can kill a Strider and take a Strider head and Enchanted through Straight Ahead. On you know, the last update is synchronous rights and these are region files are now being opened in Asynchronous mode to prevent data loss and Corruption after crash.

I haven't really seen anything too much on this and well, I don't really crash my world a lot anymore used to but I don't know, I guess that's really nice. I saw a lot of people having chunk problems but a lot of that were like on the old PlayStation version before they updated to the Bedrock official version and stuff so I don't know. Hmm any kind of back up and crash corruption prevented I'm all for Yeah, I'm sure there's people with had that issue

pretty excited about that. Yeah, definitely. Okay, let's get into listener comments. We have a couple what we chose one and then we'll get into the other ones during the main topic discussion. This one is from C-3PO and I chose it because I know the answer to it for once. Why are sound so loud and bedrock in comparison to Java, it honestly sounds like everyone is stomping everywhere and hot and hobnail boots. I don't know what a hot nail boot is. Most of these very loud boot. Yeah.

It must be a lot of food I'm saying because I know on Bedrock. They have like the one volume bar. They don't have what Java has where it's got. Like the nine volume sliders that you can turn around and change everything. Am I correct? Groovy you're the best. Don't know, I don't know. I turn the volume down so I don't notice it. Yeah, that's the simple answer for me. Just turn volume down a wee bit.

I don't know, but it does make sense if it's just got the one volume bar there, it doesn't have a mixer. Yeah, it does make sense that it would be all at one level and the same way. It had someone on stream comments like hey your game, sounds aren't working. They're like no I turned my game, sounds like off. So which makes for great content. When a creeper sneaks up on you, but you have to my put, I always play with the sound on. Even if it's very low, I don't

know. I just add something to the game. I wonder why everyone else thinks about our there. I know I prefer it. I know I'm excited for the ambient sounds or bring into The Nether because I see that as a Gateway for over world's gonna start getting ambient sounds. And that's when I'll probably start cranking my volume back up is because I thought ambient sounds have been missing from the game for so long. It's like, this should be a thing. Why is it not a thing? When I go to the Jungle?

I want to hear ambient jungle sounds when I go to the desert. I don't know, give me some scorching, heat sounds, you know, like That weird Cricket in the background. That's I forget what they're called, but everyone knows it when it's like sweltering, hot outside. Hmm. Cicadas. That's it. Yes. Yeah. I want to hear some of that sound. Oh cool.

Yeah, and I'm curious, if when they do add the ambient noises with the parity changes, possibly, they could add those different volumes, the Hostile Mobs, and the thing of volumes and stuff. So that good they definitely should Is that loud noise? Complaint. It, this isn't the first time I've heard it. I hear it from a lot of Bedrock players. I noticed it when I started playing immediately. So yeah. And I think just how quickly get

used to these things. Well I think just implementing multiple sliders would solve all these problems because there are some sounds you want to hear and sometimes you just don't want to hear. And I remember my time playing on Playstation stuff that Basically the game music. Overrode everything. And I couldn't pay attention at all. So I just master volume all the way down. Hmm, yeah, that's kind of it for listener comments. For now, we're going to get into

a few more in the topic. Let's jump into the disc or dad, which is from Rebel JC this week. What's going on everybody? I'm Rebel JC and I would love for you to get involved in our Discord Community whether it's voting for block of the week sharing Thoughts and opinions on Minecraft or just chatting with like-minded listeners, the weathering effect Discord has something for everyone joined today by following the link in the show notes. All right. Thank you Rebel JC for the disk

or dad also. If you're part of our disk or you can jump in and join in and doing the block of the week, which is where we vote on one of the three blocks to discuss in the next following podcast. This week. And our Discord, you voted for weighted pressure plates, pistons and note blocks. And the winner. This week is Pistons. Congratulations Pistons. They call my vote. He has kind of hoping for business. Yeah, I love the block of the week. So many people are participating

in that now, it really fun. There's been some close calls to his bare hands. Dirty, pretty cool. I got some things on the Pistons. It's okay. We got the Piston can be crafted with any type of wood, but you need Three types of that plank for Cobblestone one ironing, get any Redstone Dust. You can make it sticky by adding a slime slime ball. This pushes up to 12 blocks, no more sticky pistons. Okay. They are added with slime said that. Sorry thereafter member embo has

one note. He has put all this on one note. Yeah this is all one note. There are many blocks that can't be pushed which are called immovable objects. I'm can get popped off like a melon or pumpkin. If they get hit by piston and pistons are also transparent thought that was notable. Yes. So now this point where we try to improve the piston and I have a couple ideas I'll run through them one at a time so we can talk about them and you guys can tell me that's a dumb idea does

or that's an awesome idea. You got it. So my first is they've added the honey block. So as sticky piston with a honey block. Well now Move entities around, right? That's kind of the new 115, Redstone feature per se. So my idea or one of my ideas is get rid of the honey block and

total. And you should be able to take a bottle of honey and a regular piston and craft them into the honey, block, piston or a honey piston that will move entity's without needing the honey block, okay, a little bit trying to work out. How that would work. How's it moving? The house is move-in, The Entity. That's the question. This is just like it sits underneath, and it pushes it forward or stuff like armor stands. If you do the honey block, I don't move it.

I got ya. Okay, could be useful, could be I honestly haven't found many features useful with that. I just thought you should be able to skip the honey block stage in general and just put it directly on the Piston. Don't worry, I got more, there's more, I kind of want done.

All right, what's your subbu? Well, recently, I saw, Saw a video by mumbo-jumbo where he was improving things and he mentioned putting a nether right angle it in a piston instead of a iron ingot and have it push up to 24 blocks. I thought you liked them. Yeah that thought that was really interesting now that that that's not my fix, that's his but thought I'd bring that up that's one of my favorite fixes for the Piston. All right I will take your 24 blocks and raise you a dialable piston.

So okay, just like you have a Peter how you can move different stages on the repeater for delays? I'm saying you can put a dial on a piston that will only activate the Piston when it hits these certain Redstone output. You've requested. So instead of a piston just activating every time he hits a signal if you dial it. 23, the Redstone power has to be three or more before that piston would activate, Okay? Yeah. Yeah, maybe I feel like this is a lukewarm response.

I'm sorry, just wrap your heads around it. Kind of I'm thinking in terms of the input value could actually cut off the input with all what's the word my brains, not very good today, you can do it in red stone like that but it'd be much bigger with much neater to have it dialed in. That's true. So, that could be very useful for compacting things. Yeah, okay. Yeah. I like it. That's what I'm all about compacting. Yeah. You get to Big Red Stone.

I get confused and lost and damned horrible. Yeah, more of a mechanical. Kind of person instead of a redstone. Yeah. Okay. How about piston idea? Sorry, I've got one, but it's of jump straight in there. How about pissin match extended more than one block extended? Say two blocks at a time or three blocks at a time. Hmm. And you could do it, like, more iron in there. So you have 3 bits of iron instead of one, and you get an extension of up to three blocks

or something. There would be interesting. It would be interesting, maybe cool there. I can already think of several uses for it and Then how I would just like basically break the game doing it doors doors of be on another level. Exactly. Yeah. Kiko big. The final update. I have four Pistons is Mojang. Use the vanilla tweak textures where you can see the slime on the side of the pit. Oh my Lord. Yes. Yes, please.

That's a good one. Yeah, that to me, that's kind of every time we update to a new thing and vanilla. Update. It's always the arrow on The Observers, so I can see, which way they're pointing, and the Slime piston texture sticky, piston. That's the word I'm looking for. Men, words are hard today, but I think that's kind of it for block of the week.

Unless you guys have anything else, only thing, I'd like to say is when I the best time, I like to use the Pistons are in a farm because it's a lot easier to manually or automatically, Lee, what's the word you're failing? Here Jimbo. Yeah. It's we're all on the same page though. Yeah, but it's easier to crop the crop. I don't know. It's at the word. I don't know, because you're to get Harvest. Harvest is the word Jesus, you have to heart.

It's easier to harvest the crop by using a piston for all your talking about, like, sugarcane farms, and bamboos. Exactly mail where you can hump concerns. Well, I mean, if you want to go that way, my favorite way to use the Piston is in the floor design. Or you're angling pistons in different directions. Hmm. Okay. But I'd always have somebody come to my base and activate the Pistons to do redstone block, right. They just totally mess it up. So yeah, I don't do that

anymore, but it's very pretty. It's just a really expensive block to be using for a floor or a ceiling. Yep. Alright. Let's get into the main topic, which is obviously a group of guy and the parity between bedrock in Java. So I'll start with our First Discord question, this one comes from j-man he's talking about, are there any major differences between bedrock and Java and how close our bedrock and Java and parody? Okay?

Are there any major differences? Yeah, really major differences but also there's no difference if you're just playing a basic game and you're running around doing the adventure thing which is kind of how the games designed you won't feel the difference at all. You go kill the mobs, collect the things you put them in chest, no problem.

Um but in terms of the mechanics of the game like you talking about Farms a few seconds ago, basically redesign the Farms from scratch for Bedrock it's almost certainly not going to work in the same way like down to mob spawning massively massively different. I think you said earlier. There's you've been around and trying to find mobs on Bedrock is a little bit difficult and that's one of the major differences is really difficult to find mobs on Bedrock.

Yeah, we have talked about this on the last podcast. We're one of the next Bedrock update or there another update per se, they're changing mob spawning because they had like a cap for cave, mobs. And then a cat for Overworld mobs and they wouldn't despawn unless they are above light level eight. So basically, the underworld was just filled with Mobs and it was affecting cap mods in the Overworld. I don't know. Basically, they reworked mob spawning for the next update.

I did a video on this and it was a while ago now is a long time. Go. And it was all about the surface cap, the cave cap, how it's affecting each other and the problems that it causes. And yeah, the the mob di spawn in is a massive, massive problem in Bedrock because of that you don't tend to find mobs but the kind of dealing with that. Now in the next update there's going to be a despawn sphere. Very similar to Java the difference is in Java.

There's despawn sphere around about 120 blocks. I think it's hundred and twenty-eight. It's Lots been going on here. Di spawn instantly. In Bedrock, it's going to be 54. Okay, so that's a bit of a problem as well. It's a little bit too tight but it's the right direction, currently, it's a cylinder.

So there's a despawn mother's not even despawn cylinder, that's just a ticking area is really complicated and it's really different to Java. So you know like you build your which farmer something you AFK way up in the air just to try and get the spawns just on your spawning platform and get them to die. Just below there and you're not

loading. Anything else in does not work like that in Bedrock, which Farms have got one spawning location in the farm and it's always in the same space and that is a place where the, which will always spawn. So you can imagine that makes Farms really easy to design in that way because, you know, it's always going to be there. So you just put your drop Chute right on that point, give it something solid stand on and way to detect it. When it arrives bang drop it straight away.

Yeah. But the spawn rates are slow because the entire area is loaded and I like said I could fill up like 20 minutes. It's on this, but I won't, I'll stop right there. Yeah, it's complicated. The stuff you're going over is stuff. We saw on the last podcast, has a lot of people been requesting like, hey, talk more about Bedrock. As we do have a lot of Bedrock listeners but me and Jimbo or not Bedrock players. We don't ever even try to pretend to be except for Jimbo this week Jimbo.

I turned it to be a better product and yeah. Yeah. So it's great. We have you on the show because this is one of the topics that people have really been requesting. So now, Have someone who knows? What's going on? And try to obey it. Nobody knows what's going on in Bedrock, really? Especially with them loud boots. This is going on there. Turns out your thoughts. I have a question here. Yeah go for it as a player on the PC. What made you choose Bedrock

over java. Okay, so in Java I was a bit of a technical player. I'll play the mechanics in the red stone and I Felt like everything in Java had been discovered. Everyone's already out there soon. As the snapshot comes out, somebody's already dug the code. They already know the exact spawning algorithm for the new more, but they understand it 100%. And I heard about this Bedrock game, which basically nobody could see the code for nobody had looked into nobody tested anything.

And that was always about 34 years ago now or something. And I thought that sounds like the game for me because it's a completely new discovery. Every inch of the way he's changed a little bit now, of course, because the technical game has got a lot better. But when I was playing for the first time, a lot of these things haven't been worked out. So that was the real driver for me and I really wanted to design an amazing iron farm for Bedrock because they had nothing.

It was terrible. So that was something I kind of got me got me into it. Yeah I think iron farmers are is how I found you to start with a couple years ago. I built one of your iron Farms. We talked about this. If I was telling Jimbo about it because it's a farm, we built on our common trap server and didn't work, basic sorry. Know if we returned it down because we had spigot at the time and we didn't understand speak.

It was just so much different than even just normal Vanilla Java. And that's why the farm wasn't working, is because we were being dumb and we chose a farm that didn't work with spigot because, you know, craziness and we end up having to cheat the farm to work. I say cheap, we rebuilt this thing multiple times at this point, we were like, okay, technically, we did everything right, we're being stupid command block time. So it's a good with spigot sometimes really case.

Yeah, it's not you guys being dumb. I speak up being dumb. Trying to what I say is being dumb is trying to optimize everything down to the absolute minimum so you can get hundreds of people onto on server. So it tries to just trim everything down, which means that Farms, like I'm Farms the big ones. Owns the Redstone ones, just don't really work to me. Things got treatment which is a shame and I will say that because it's our spigot server, never crashed, never felt lag.

A less Jimbo was running his Guardian Farm Jimbo's. Cardian Farm was a was relative very new at the time. So yeah. He was like, you got to turn it off. I'd go in and I'd just rip out all the Redstone because I didn't I didn't have an off button. So I just like, rip apart the Redstone and like, okay, it's off. But I noticed more now speak. It's an awesome thing for.

I think just normal people wanting to run a server with a bunch of friends and when any problem, but yeah, if you're a technical player, yeah, it's like you say, it's great for running those really big servers with lots of people on, who just want to do the adventuring in the building. It's fantastic. And it's great. Great access for everyone and technically do not so good. But speaking of iron Farms Jimbo, you have another question about that? Yes, I do want it known that

groove. It did create the iron beast, and it's actually really popular in the Minecraft community and I want to ask, how do you feel about the new Iron Golem spawning mechanics? And is there anything you would like to change, right? I'm going to come clean, I haven't looked at the new Iron Golem spawning mechanics at

closely. When it first came out, when it first came out, I had a look at it and I thought this kind of looks boring to me. And so I'm just going to leave it and see if anybody comes up with anything interesting and maybe get into it. Then and so far for me, nobody's really come up with anything interesting.

The the I'm Farms are really useful but the thing that I got the kick out of them for was the amount of different things, it had to get right to make them work in a certain way and to trick the game into doing this amazing thing which was essentially piling, let's say 64 villages. Right on top of each other and then producing 64 times the amount of iron that you would have had.

Whereas now I just I just don't feel that it's like, well, just keep going, just more villagers, couple of zombies and you probably fine so it doesn't really do it for me yet. Something might come up it's less of a puzzle now you know it's kind of cut and dry. Hmm. As someone who cannot build iron Farms. Obviously from past experiences, I have built into successful iron farm since 114 that shows how much easier It's great, it's access for everyone and I think that's best thing.

Everyone needs access to the materials they need, so that's a good thing for people like me, it's a little bit of a step back because, like, I say that the timings for the old, my, I could get really into this the time as were so, so tight. And they were the things that you really worked on to just slim down the reset times and improve everything. But, yeah, that's just me, being a geek really. As I say, the fun part is the puzzle. Well, putting together the puzzle.

And now they absolutely the puzzle. Went from a 2000 piece, puzzle 24? Yeah. I mean it used to be my mind. 2000 piece. Three, four dimensional puzzle. And now, it's kind of two-dimensional. A few hundred pieces. Yeah, I was going to say I can do a couple thousand piece puzzle but 3D your mama let you ask another question because my next question. Yeah, it's all your question. Got it. I'd like to ask Is your favorite feature of Bedrock? What? That's all right, name.

Your favorite feature that is in Bedrock than it, is a Java. Okay. The best thing about bedrock in terms of features, well, I could go straight for an obvious one, which is the cross player compatibility. So, you're basically talking about all of these different devices hundreds of different devices, phones of every ilk and shade, which can be used to play. On the same server with the same people consoles, PCS, the whole thing. It just works across everything.

So everyone can get together and play in one world and contribute to it. And I think that's a great thing. That's why it's called The Better Together update originally, wasn't it? So we became sort of Bedrock because that was the engine that runs it, but better together is exactly what it is. I mean, I play with people who play on all sorts of platforms

and that's great. Another great thing about Bedrock is Can Farm Bedrock itself, you can actually get the drops, the block and use it in game, which is ridiculous. And I love the ridiculous, you know? Like with a colossal. Yeah. Can you think of how good grief people?

Oh man. Well, I was just immediately thinking of the Overworld wither Rose farm so you don't have to take advantage of a portal in the end, you can actually have it in your Overworld and that's building a couple of meters from you base your fine. Fine. Yeah, yeah. So that's that's a cool feature. So Bedrock, people say it's very broken.

It is but in a cool way. So you can get bedrock blocks, self and portal tiles and water in the Nether, and lots of silly silly things which are just great fun. My one of my favorite features was how you can place a block in front of you. You don't have. Oh, yeah, brauch and place it on the side of a block, you can easily just place the Block in front of you to scaffold for whatever you like to do. Yeah. That's Easy, I still haven't got used to that.

I still do this. I've got my pinky on the shift key. I'm going backwards really slowly but I've seen people just run Full Tilt ahead. Building a bridge as they go. It's amazing. Leave. Yeah, very brave straight over the void. Yeah, yeah, French. Straight on lockdown and place a block right in front of you. You don't have to place it on so you can do this pretty low placements quite cool as well because like if you're playing in creative and you're flying along, you're trying to run a

load of blocks together. Whether Bedrock you can just run them, they just they fall one after another if you're doing the same thing in Java and you're going full-tilt, you'll end up having gaps in the bridge that you building or whatever you're fly-in through to do. So I really like that.

It's crazy. It's nice like that, that was the first thing I do is because I was mainly a creative player when I was playing on PlayStation, and the way you fly is completely different because like on the PlayStation version you'd fly and as soon as you let go, the movement button you stopped, that was it. On Java. When you move around the second, you let go of your movement button. Like you slide three to four blocks as I could. Why does it do that?

Makes no sense to me. Hmm he is just 20 very quickly but yeah, both of those by to go opposite of Jimbo. If you could take any Java feature and move it over to bedrock, what would it be? Wow. Okay, as a technical player, again, there's a lot of things which people have designed. Signed for Java which help you understand what's going on. There's lots of extra things. Okay, first one I would take is the F3 screen. That's my number one. Pick F3, fantastic. You can sort of pick up your FPS.

You can work out what you're looking at. You can do lots and lots of things on the F3 screen just doesn't exist in Bedrock. Up until recently, coordinates were considered a cheat in Bedrock, so they're automatically switched off so that got turned around for probably a year or two. Now, but even finding chunk boundaries in Java. You can find chunk boundaries really easily, press F3 and something. I can't remember what now it's been so long. There you go, boundary be makes sense.

But in Bedrock you have to do lots of manual. Working it out calculations or you have to know a few tricks. There's it's nice to have that if three sort of feature oh gosh. Yeah and durability On Tools. I miss that so much. Though the things I miss, whatever really isn't it? Yeah, never thought about this kind of stuff. It's kind of like taking it for granted because it's like, oh why go through the F3 screen? At least seven or eight times and an episode?

Yeah, I mean, how how do you do? I don't know north south east and west you just go to F3 and you know which way you're facing one thing ever. The light level. Yeah. Light level light levels was I was or what I was going to ask. How do you find? Yeah. Well, you can. Don't know, you have to do it the old-fashioned way, which is count the blocks. Or you can get a texture pack, which I'll show you these low light levels but then that kind of feels a bit cheaty. Yeah.

So you just have to know how many blocks you are from your light source and to your next one and just be very diligent everything and without coordinates my whole Transportation Hub would just get so much harder. Hmm. I mean, most servers are most places have coordinates turned on by default now because they're not considered a cheese. It's, which is fine. But yeah, without coordinates before it was very difficult. It was very difficult, but you need like a map.

Pretty much the find your way around. Yeah. I mean it depends. The kind of player that you are. I'm quite technical player. So I used a few tricks to work out what my coordinates were. So there was some visual glitches which sort of made things Point towards where 00 was and from 00, you could find where you chunk boundaries were and start calculating. Things out from there but yeah, really difficult stuff. I mean, you'd go walking, you'd lose your base and that's it.

It's gone forever, that's it. Yeah. Lot of math involved sounds like yeah, but I like that kind of thing. Hmm. One of the last questions I wanted to ask you about is the marketplace because obviously that's another huge difference between bedrock and Java players. Most of everything for Java is free you just got to download it. Install it yourself. Hmm. With the marketplace have you, is there anything about the marketplace? You really like Or are you wishing?

It was more like Java where you just go out in the internet, find it and install it. Um well yeah, the Simplicity of the marketplace is fantastic. You click one button, it's done. I mean, it does come with issues. Don't get me wrong, there's definitely issues Marketplace, but the Simplicity of actually just saying, I want to do that. That's great. Off we go and you buy it and

it's done. There is the cost, which is a bit of a downside to me, but then I also see friends of mine who became mapmakers for Bedrock who are making living. Doing that, which is kind of instantaneous. They're selling directly to someone, you have to go through the partnership scheme but they're selling that they're making real money from being a mapmaker. And I think that's great because a lot of people put a lot of time into Minecraft and a lot of time into the mods.

So it's nice to see those people get what they deserve in terms of reimbursement. Yeah, I agree with that. Yeah. Nothing come. It's positive generally. I think the thing that I would like to see come along in the future, which is kind of going to bring Bedrock a little bit. Closer to Java is the API. So in Java, you modify the jar file directly to mod it and then you kind of just bolt it back on whereas with bedrock they're going to have to do it through an API.

So that will be really interesting when that comes along they'll be some really fast, really fantastic mods. Happening that can modify anything and everything but they've been promising that since I've been playing bedrock and that's a few years. So we'll see if he ever comes. As far as I can tell, this is the closest parody though, the

two versions have ever been. So hopefully get smaller and smaller to the point where maybe one day, we're all playing the same game and interacts really well, who knows? I think, if I'm honest job of room Bedrock, they'll never never cross over in that way. There's some fundamental differences like Javas got quasi connectivity, the Bedrock Community is dead against that because it makes Redstone kind

of Difficult to understand. But in the opposite direction, Bedrock Redstone is completely random in terms of the update order. So if you have two Pistons, a powder exactly the same time, a different one could fire. First each time, which makes some things really difficult in terms of the timings for like building doors and things. So you kind of have to force the timings. So I think in terms of that that's a really, really fundamental difference that will never quite get past.

I think I'd love to be proved wrong but we'll see. For me, I think the big boundary that I would have for the two versions is obviously World size because Bedrock has a relatively small limit when you compare to Java Java has a limit but it's like millions and billions of blocks or something crazy like that six billion. I think it was um yes eyes limit whereas Bedrock is much smaller. I think it's in the thousands if I'm I think that's an old old bit of information there

changed. Okay. So now bedrock Kick is pretty much the same size as Java think. I can't remember if it's in 32, I think it's in a 32 bit sort of size format, so that should give us an idea of the size of map of can't remember how big, but it is very very comparable to Java. Now, it used to be tiny really, really tiny. Again, that changed. Everything is getting closer and closer. Awesome. Yeah, I should try it sometime. Yeah. I I think I can still redeem the

free Bedrock version that job. Scott, I just haven't because I never played Java. So it's like, I don't know. Maybe I should go ahead at least redeem it. So I have it and I can switch over every once awhile and try it. Yeah. Just have a poke around with. I think it's some it's fun to play with but I do that Jimbo. Do you have any more questions? No. I did want to mention that.

It seemed like the rendering in on Bedrock was way better than Java it. Seem less like so many more chunks were loaded in in a faster amount of time than if I would tell Java. Yeah. Yeah, I mean because it's got to play on pretty old mobile devices now and they don't get rid of old devices from the list of things that is playable on either.

They tend to keep him in there. The running written off about two or three devices, they have to just be really, really slick with it. And the rendering is pretty pretty good and I can attest to that. I do like it. Yeah that's all the guy Jimbo you want to go ahead and read this out. Sure. If you like the show you can share it with all of your friends and on social media. If you listen on Spotify, follow us or if you listen on Apple

podcast, leave us a nice review. Doing any of these really helps out the show, reach more listeners if you would like to get in contact with us, send an email to podcast at ripple effect SMP.com tweet us leave a voice message or join our Discord, or you can have a chat with everyone who works on the show and and fellow listeners. All the links are in the show notes. Yeah. This shows been brought to you by Jimbo myself but let's also give a huge. Thank you to approve a guy.

Thanks for joining. Thank you. Thank you for having me along this been great. Thank you, also, let's not forget about our digital producer, Carl. He helps to make sure the show ends up, where it should be. The Amazing Music, you hear in the intro and outro is by the one and only decoy, everybody social media, links websites, all that could be found in the show notes and like, always guys, thank you so much. You guys have an awesome. We're breaking viewing records

for us now which is crazy. Ike we're closing in on what 15,000 lessons, I think. Wow. So it's awesome. You guys have been awesome. Mmm. But yeah, thanks for getting withered with us. Go drink your milk now. Bye. See you later. Bye.

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