Lies - podcast episode cover

Lies

Dec 06, 202410 minSeason 3Ep. 19
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Episode description

Alard uses his sharp mind to expose his deceptive cellmate, then relies on brute force despite his injuries. Escaping the cell, he tries a risky diplomatic approach at the next door, but his captors respond only with violence.

Some secrets are worth dying for. Some are worth killing for.

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Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story.

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Interested in the development of the complex story and want to know how writer Jake Kerr puts it together every week? Want an ad-free experience? Subscribe to his Patreon. Love world building? Want ongoing updates? Free members get ongoing story updates with interesting reference material about the guild hierarchy, geography, and history. 

Free Patreon members also receive copies of the first two Thieves Guild ebooks. The next book will be released in 2025 and Patreon members will also receive that book (and all subsequent books!) for free, too. Want to go directly to get your free books? Click here.

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If you would like to view a map of Ness, you can find it here.

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Grab some Thieves Guild merch!
https://store.podcastalchemy.studio

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Check out our other drama podcasts!

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No one can be trusted when nothing is real.
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Jake's Theatre of the Mind
Nebula Award nominee Jake Kerr narrates short stories twice a week. 

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Find out more about writer Jake Kerr: https://www.jakekerr.com
Follow Jake on Bluesky @jakekerr.com

Transcript

The Thieves Guild by Jake Kerr. Episode 119: Lies. They were small things, nearly imperceptible, something that perhaps only a thief that was as skilled at observing as Allard was would catch: the look of the guard toward Alexio when he was bringing their food, the glance of Alexio toward the guard as he entered, and then his glance at Allard as if sizing up Allard's intention of violence against an ally. And then there were their conversations.

Alexio was quite secretive, and perhaps one could assign his reticence to talk to his experience as a blade, but Allard saw through that too. However, it was the conversation about Pietro that confirmed his belief that this prisoner was not the blade of the merchant guild. "How did you kill Pietro?" Allard said the words bluntly, without emotion. If others were in the room, they would have seen a calm, confident Alexio frown as if offended, but Allard saw something else, even in the dim light.

A flicker in the eyes, the tiniest of twitches: fear. "I did not kill Pietro. That would have been the blade of the craft guild." Before meeting Vesper, Allard admitted that Vesper killing Pietro was a possibility. But one of Vesper's strengths, and it was a strength that Allard himself felt that Vesper didn't understand or underestimated in himself, was his disarming honesty. It wasn't just pride in his work, it seemed like purity of vision, as if lying would somehow stain his work as a blade.

No, Vesper didn't kill Pietro. Allard was sure of it. That meant that Alexio killed him and was denying it, or that Alexio wasn't a blade at all. And at this point, Allard was almost positive that Alexio wasn't a blade. He was a spy for whoever had imprisoned him. Despite Alexio's confidence, Allard had one more card to play. "And what is the name of the blade of the craft guild? You clearly know him if you are sure he killed Pietro."

Alexio paused before replying, and then nodding his head as if he made some important decision, he said, "If we escape, you will kill him." "What an absurd question. Of course I will kill him." Alexio nodded again. "His name is Garrick. You will often find him coming in and out of the craft guild

tower, but his only business there is his work as a blade." If Alexio had said the name Vesper, Allard still wasn't sure he would have believed him, but the blatant lie of this Garrick name made it clear Alexio was not to be trusted, and he almost certainly wasn't the blade of the merchant guild. "I see." Allard didn't say anything else, and Alexio seemed to understand that something had changed between them. He tensed as he spoke. "When we escape, he will be easy to find."

"You give him up so easily. Is there no honor among blades?" "You're a thief, what know you of honor?" Alexio said it casually, as if it was obvious that he was dealing with the worst among the citizens of Ness, and that Allard would accept such a description. Allard struggled to his feet. The swelling in his face had gone down and he could see well enough, but his knee was painful and stiff. He took a step toward Alexio.

"What are you doing?" Alexio's concern was not just in his body language, it was in his spoken language now too. "I'm going to kill you for lying to me." Alexio scrambled to his feet, and at that moment it was clear to Allard: Alexio was not only not a blade, he wasn't even a guard or knight. He held himself awkwardly as he faced Allard. Smiling, Allard paused and looked Alexio up and down. "Who are you? You are not a spy, a guard, and you are certainly not a blade.

Some lackey, a captain who felt he could score some goodwill by fooling the badly injured Allard without risk." "I c- I told you, I'm the blade of the merchant guild." Allard laughed. "You didn't kill Polo, fool. Two blades had already attempted to reach him. One is most likely dead, and the other said the task was impossible. Now he is a formidable blade, and do you know why, pretender?" "Uh, why?" Alexio scrambled back, pressing his back against the wall of their cell.

Allard strode forward. "Because he understands power, and he understood when he didn't have it. He didn't have the power to reach Polo, and he admitted that. And he didn't have the power to hurt me or fool me, and he admitted that too." Allard was within arm's reach of Alexio, who awkwardly held his hands up in a boxer's stance. Ignoring the fists, Allard leaned forward. "Do you have the power to hurt me, liar?" "Guard, guard!

Allard is attacking me. Help!" Alexio tried to slip away from Allard's reach and scrambled along the wall. Allard grabbed his arm and roughly pulled him back, spinning him around. Alexio tried to punch Allard, who shoved him against the wall, his body hitting the stone with a thud. As Allard closed in, Alexio kicked Allard's damaged knee. The flash of pain was intense, but Allard ignored it as he grabbed Alexio's head and quickly twisted it in his powerful hands,

breaking his neck.The cell door was opening, and Allard limped quickly toward it. As it flew open, the guard entered with a sword in his hand, looking around. Allard swung his fist down, slamming it into the guard's wrist. With a cry of pain, the guard wrenched his arm back as the sword went spinning to the floor. Another step forward, two quick punches, and the guard was

on his knees. Allard would have normally knocked him aside with a solid kick, but his knee was barely able to hold him up, let alone kick. Allard grabbed the guard's arm in one hand, and as he pulled him to his feet with it, he struck him in the jaw with the other. The guard slumped to the ground, his helmet making a clang as his head hit the floor. Grabbing the sword, Allard limped toward the door to the cell. He walked out and immediately knew where he was.

The stone walls, the stone floor, the torches, the long, carved hallway. He was in the mines, and the Harvest Guild were his captors. The good news was that he apparently had been imprisoned deep in the mines, and there were no other guards nearby. The bad news was that he had no idea how to get out, or how many swords stood between him and freedom. He limped forward, occasionally using the sword as a cane. He had no plan other than to find sunlight.

The wall ended at another door. It was iron and locked. He knew it was guarded on the other side, and thus, he had to come up with some kind of plan. He went over the options available to him. In his younger days, he could have conceivably fought his way out. Later in life, he could have counted on Pietro to miraculously do something that would have saved him. But now? He once again thought of Vesper, who came to the old quarter to assassinate Raillen and left the Thieves Guild an ally.

Allard pounded on the door with the hilt of the sword. Guard, it is Allard. Your foolish spy lies dead. The guard will have a headache, but is otherwise fine. I had no quarrel with him, nor do I have a quarrel with you. Guildmaster Polo had hoped to have his man earn my trust to get information from me. I will give it gladly. I am injured and not a threat. Allard dropped the sword, which made a clang as it hit the ground. Take me to Polo. Put me in chains for all I care.

He wishes to hear from me, and I wish to talk to him. Let's make it so. The door opened to blinding light from the other side. As Allard squinted, two knights with drawn swords walked in. Allard held up his arms. I am prepared for chains. Before he could say anything else, one of the knights slammed him in the face with the hilt of his sword, and everything once again went dark. (dramatic music) .

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