Essen 2012 - Wrong Chemistry
Designer Tony Cimino from Mage Company walks us through the basics of Wrong Chemistry, a fast, fun game of molecular manipulation. Players move tiles and pieces to create basic chemical elements.

Designer Tony Cimino from Mage Company walks us through the basics of Wrong Chemistry, a fast, fun game of molecular manipulation. Players move tiles and pieces to create basic chemical elements.
Game designer Ted Alspach chats about three new releases from Bezier Games: Mutant Meeples, Suburbia, and Enter The Passage.
Tabletop Producer Boyan Radakovich chats about plans for Season 2 and his plans for an international game day coming in 2013.
Stephen Buonocore walks us through a bevvy of new releases from Stronghold including: Crude: The Oil Game, CO2, Space Cadets, Article 27, Core Worlds: Galactic Orders, and Revolver 2.
Max Michael from Stratamax Games dicusses their latest release: Sheepdogs of Pendleton Hill. Players assemble and move flocks with different colored sheep through pastures hoping to avoid the wolf and score the most points at the top of the hill.
Scott Alden ("Aldie") gives us a behind the scenes tour of the technology used to provide Boardgamegeek's live streaming coverage at Essen.
Michaela Magin chats about three new titles from Ravensburger: one for children (Wettstreit im Hexenwald), one for gamers (Saint Malo), and one for parties (Make 'n Break: Party).
There is a Press Event the day before the game fair opens. Publishers large and small display their games to an eager crowd of journalists. 800 new games made their debut at Essen. Here's a small sample of the hundreds of games released this year.
Didier Delhez talks about the new worldwide edition of Plato Magazine. Plato covers the world of board games from a truly international perspective, including interviews, reviews and features stories with designers, artists and publishers in the industry.
Jaime Vega and Diego Martin discuss Gen X Games' latest release: Northwest Passage Adventure. Use your ship and your wits to discover the Northwest Passage before other Arctic explorers.
Game designer Martin Wallace discusses P.I., Doctor Who: The Card Game, and his new venture into Kickstarter with Moongha Invaders.
Gil d'Orey introduces Kosmonauts, the latest title from Mesa Board Games. Kosmonauts is a rocket race around the solar system with players programming their rocket to visit each planet.
Timothee Leroy discusses three games: Mana, an abstract strategy game with leather pieces. Docker, a puzzle game about manuevering shipping containers. And Blue Lion, a pattern building tile laying game about jewel thieves.
Stephanie Schulz introduces us to three new titles: Voll ins Schwarze (a wagering trivia game), Nox (a set collecting card game) and Wolf Im Schafspelz (a speed dice game).
Designer Filip Neduk talks about Goblins, Inc. a new game from Czech Games Edition. Teams of goblins scramble to build giant robots battling to become the next big Boss.
Swedish publisher Enoch Fryexlius shows us mass market versions of two previous titles: Wilderness and Space Station. Then, we discuss Brawling Barons, a strategy card game where players must build, upgrade, and defend a village.
Noted designer Friedemann Friese chats about the development of his latest title Copycat, a game that "steals" its mechanics from several other well known games.
The European Society of Board Game Collectors is an organization devoted to spreading their love of games far and wide. Each year the group selects a theme and creates an exhibit to showcase the many different games that reflect this theme in some way.
Andreas discusses two new releases that draw their inspiration from Asia. From China, we have Qin, an abstract strategy game from Reiner Knizia. And from Japan we have Yedo, a worker placement game set in the early years of the Tokugawa Shogunate.
Petr Murmak discusses the development and manufacturing challenges behind Tzolk'in: The Mayan Calendar. In addition, we learn about Another Big Expansion for Galaxy Trucker and Dungeon Lords: Festival Season.
Designer Laurent Escoffier talks about his latest game Columba, a team driven tile laying game about falcons, pigeons, and dovecoats.
Noted game designer Bruno Cathala discusses three new games: Button Up, Okiya, and Shadows Over Camelot: The Card Game.
Designers Nikolas and Sotirios talk about the development of their game Briefcase, a deck-building resource management game where players create their own business empire.
Designer Vangelis Bagiartakis discusses Among the Stars, a game where players compete to build the best space station.
Artist Antonis Papantoniou discusses his career in the game industry and the differences between creating artwork for board games and video games.
Andreas Steiger talks about the development process behind his first game: Targi, a 2012 Kennerspiel des Jahres nominee.
Game designer Andreas Pelikan walks us through the basics of his new card game Meins (co-designed with Alexander Pfister). Meins is a game about crazy collectors gathering obscure and quirky artifacts in hopes of presenting the most valuable exhibit.
Bernd Keller gives us an in-depth look at On the Nuts (a press-your-luck dice game with wooden squirrels) and Bohn to Be Wild (a 15th anniversary special edition of the bean trading classic Bohnanza).
AEG's Todd Rowland gives us the scoop on Guildhall, a set collecting game about medieval professions. We also discuss the Tempest series of board games.
Mattias Wagner chats about Abacusspiele's new edition of Hanabi, a crazy, clue-driven, co-operative card game. We also discuss a fast, fun dice game version of Zooloretto.