Steps that Could be Taken to Future-Proof Your Business Against Rapid Advancements in Ai Technology - podcast episode cover

Steps that Could be Taken to Future-Proof Your Business Against Rapid Advancements in Ai Technology

Jun 22, 20232 hr 3 min
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Episode description

Steps that Could be Taken to Future-Proof Your Business Against Rapid Advancements in Ai Technology

6/21/23


  • Step 1: Accept the fact that you don’t live in the world you think you do


Prompt #1 

I need to build a virtual reality platform for my business, which is professional speaking, Holistic healing/health, being an author, being a wife, being a teacher, a spiritual leader, and a big kid. The structure I would like to provide for the virtual reality world is an environment that houses different worlds inside of it. In a sense, my customers and walk into the holistic healing world and get everything holistic healing. Likewise, they can walk into the author world and get everything author related. You can follow this pattern so on and so on. I have more than one desire from you but first let's begin with the steps I will need to create my virtual reality platform. I will also need the gaming mechanics that come along with it.



Prompt #2

Can you help me define my goals for my virtual reality platform, which is professional speaking, Holistic healing/health, being an author, being a wife, being a teacher, a spiritual leader, and a big kid. The structure I would like to provide for the virtual reality world is an environment that houses different worlds inside of it. In a sense, my customers and walk into the holistic healing world and get everything holistic healing. Likewise, they can walk into the author world and get everything author related. You can follow this pattern so on and so on. 


Define your goals: Clarify your objectives for the virtual reality platform. What specific experiences do you want to provide to your customers? How do you envision integrating your various roles (professional speaking, holistic healing, authorship, teaching, etc.) into the platform?


Prompt #3

I'm going to use the Unity Engine to create my virtual reality experience and I am familiar with C#. Can you show me the basic implementation for creating a virtual environment master class that houses speaking engagements, conferences, or workshops. Offer virtual stages, auditoriums, or conference rooms where users can listen to your speeches, interact with you, and participate in discussions. Please include any imports that will be necessary for the basic code to work properly.


Prompt #4

I'm going to use the Unity Engine to create my virtual reality experience and I am familiar with C#. Can you show me the basic implementation for creating a virtual environment master class that houses speaking engagements, conferences, or workshops. Offer virtual stages, auditoriums, or conference rooms where users can listen to your speeches, interact with you, and participate in discussions. Please include any imports that will be necessary for the basic code to work properly.


Code #1


using UnityEngine;


public class MasterClassEnvironment : MonoBehaviour

{

  // Reference to the virtual stage, auditorium, or conference room

  public GameObject virtualStage;

  public GameObject virtualAuditorium;

  public GameObject virtualConferenceRoom;


  // Called when the user interacts with the environment

  public void OnInteract()

  {

    // Logic to handle user interaction, such as starting a speech, discussion, or interaction


    // For example, you can activate the virtual stage and deactivate the other environments

    virtualStage.SetActive(true);

    virtualAuditorium.SetActive(false);

    virtualConferenceRoom.SetActive(false);

  }

}



Code #2


using UnityEngine;


public class MasterClassEnvironment : MonoBehaviour

{

  // Reference to the virtual stage, auditorium, or conference room

  public GameObject virtualStage;

  public GameObject virtualAuditorium;

  public GameObject virtualConferenceRoom;


  // Called when the user interacts with the environment

  public void OnInteract()

  {

    // Logic to handle user interaction, such as starting a speech, discussion, or interaction


    // Disable all virtual environments initially

    virtualStage.SetActive(false);

    virtualAuditorium.SetActive(false);

    virtualConferenceRoom.SetActive(false);


    // Randomly select an environment to activate

    int randomEnvironment = Random.Range(0, 3);

    switch (randomEnvironment)

    {

      case 0:

        ActivateVirtualStage();

        break;

      case 1:

        ActivateVirtualAuditorium();

        break;

      case 2:

        ActivateVirtualConferenceRoom();

        break;

      default:

        Debug.LogError("Invalid environment selection");

        break;

    }

  }


  private void ActivateVirtualStage()

  {

    // Custom logic to activate the virtual stage

    virtualStage.SetActive(true);

    // Implement any specific behavior for the virtual stage environment

    // For example, start playing a recorded speech or enable interactions with the speaker

  }


  private void ActivateVirtualAuditorium()

  {

    // Custom logic to activate the virtual auditorium

    virtualAuditorium.SetActive(true);

    // Implement any specific behavior for the virtual auditorium environment

    // For example, start a live discussion or enable interactions with other participants

  }


  private void ActivateVirtualConferenceRoom()

  {

    // Custom logic to activate the virtual conference room

    virtualConferenceRoom.SetActive(true);

    // Implement any specific behavior for the virtual conference room environment

    // For example, enable group activities, workshops, or collaborative sessions

  }

}




Prompt #5 

You are the world's leading AR, VR, MR, computer engineer. Your task is to assist me in building a VR platform and you specialize at giving very specific information, taking large tasks down to multiple, small steps for students, and you despise general answers as you take pride in giving each student exactly what they need for their projects. I am the number one salesperson. My goal is to become so irreplaceable that companies need my gifts and talents. Therefore, in exchange of my value, I will be politely demanding the highest checks and incentives. I want to future-proof myself against artificial intelligence by embracing it. The first of these tasks is to create a virtual reality world in which we do two things: show B2B how good I am as a saleswoman, and then show B2C customers how good the products are that I am selling. Before we begin, I want you to understand that I am going to use Unity engine and the programming language C# to build my virtual reality world. Before I ask for any basic implementations, I want to first get a big picture from you that is specific to what I have presented. Provide me with all the steps specifically that I will need to accomplish my goal. Keep in mind we're focusing on two halves: B2B, in which I can sell myself and the number one salesperson, and B2C, in which I can wow my customers with benefits and features in a fun environment so they don't feel like they're being sold. One last thing, you have my full permission to be as liberal with your thinking as you desire, and as creative as you desire. There is nothing you say that will be incorrect. I am looking for out of the box ideas that no one has thought of or heard of.




Prompt #6 

Thank you so much. I will be using Unity engine and programming in C#, and I will be using machine learning and deep learning as well. Please show me the basic implementation of building what is below. In addition, please include all imports that are necessary for the code to work properly. In addition to that, please provide a masterclass that houses both B2B and B2C.


For B2B:

Create a virtual conference room to demonstrate your sales skills, maybe a TED-Talk-like environment.

Design scenarios where you handle tough client situations, close high-stake deals, or demonstrate great relationship-building skills.

For B2C:

Instead of simply presenting products, immerse customers in an environment where they can interact with the product in its natural use case.

Build gamification elements to make the discovery and learning process about the product more enjoyable and engaging.


Code #1: Setting up the VR environment and controls 


using UnityEngine;

using Valve.VR;


public class PlayerController : MonoBehaviour

{

  public SteamVR_Action_Vector2 input;

  public float speed = 1;

   

  private CharacterController characterController;

  private Transform cameraRig;

  private Transform head;


  void Start()

  {

    characterController = GetComponent<CharacterController>();

    cameraRig = SteamVR_Render.Top().origin;

    head = SteamVR_Render.Top().head;

  }


  void Update()

  {

    HandleHead();

    HandleMovement();

  }


  private void HandleHead()

  {

    Vector3 oldPosition = cameraRig.position;

    Quaternion oldRotation = cameraRig.rotation;


    transform.eulerAngles = new Vector3(0, head.rotation.eulerAngles.y, 0);

    cameraRig.position = oldPosition;

    cameraRig.rotation = oldRotation;

  }


  private void HandleMovement()

  {

    Vector3 direction = new Vector3(input.axis.x, 0, input.axis.y);

    direction = Vector3.ProjectOnPlane(direction, Vector3.up);

    direction = Quaternion.Euler(0, transform.eulerAngles.y, 0) * direction;


    characterController.Move(speed * Time.deltaTime * direction);

  }

}




Code #2: Loading the VR environments


using UnityEngine;

using UnityEngine.SceneManagement;


public class SceneSwitcher : MonoBehaviour

{

  public void SwitchToConferenceRoom()

  {

    SceneManager.LoadScene("ConferenceRoomScene");

  }


  public void SwitchToProductDemo()

  {

    SceneManager.LoadScene("ProductDemoScene");

  }

}




Code #3: Creating interactivity with objects


using UnityEngine;

using Valve.VR;


public class SimpleGrab : MonoBehaviour

{

  public SteamVR_Action_Boolean grabAction;


  private GameObject collidingObject; 

  private GameObject objectInHand; 


  private void SetCollidingObject(Collider col)

  {

    if (collidingObject || !col.GetComponent<Rigidbody>())

    {

      return;

    }

    collidingObject = col.gameObject;

  }


  public void OnTriggerEnter(Collider other)

  {

    SetCollidingObject(other);

  }


  public void OnTriggerStay(Collider other)

  {

    SetCollidingObject(other);

  }


  public void OnTriggerExit(Collider other)

  {

    if (!collidingObject)

    {

      return;

    }

    collidingObject = null;

  }


  private void GrabObject()

  {

    objectInHand = collidingObject;

    collidingObject = null;


    var joint = AddFixedJoint();

    joint.connectedBody = objectInHand.GetComponent<Rigidbody>();

  }


  private FixedJoint AddFixedJoint()

  {

    FixedJoint fx = gameObject.AddComponent<FixedJoint>();

    fx.breakForce = 20000;

    fx.breakTorque = 20000;

    return fx;

  }


  private void ReleaseObject()

  {

    if (GetComponent<FixedJoint>())

    {

      GetComponent<FixedJoint>().connectedBody = null;

      Destroy(GetComponent<FixedJoint>());


      objectInHand.GetComponent<Rigidbody>().velocity = grabAction.GetLastVelocity();

      objectInHand.GetComponent<Rigidbody>().angularVelocity = grabAction.GetLastAngularVelocity();

    }


    objectInHand = null;

  }


  void Update()

  {

    if (grabAction.GetLastStateDown(SteamVR_Input_Sources.Any) && collidingObject)

    {

      GrabObject();

    }


    if (grabAction.GetLastStateUp(SteamVR_Input_Sources.Any))

    {

      ReleaseObject();

    }

  }

}




Lobby Prompt

I want to add an open world that acts as a lobby for all logging-in users. This open world needs to look like a fantasy world Central Park with interactive rivers, shops in which they can purchase things such as gear, custom skins, power attributes and other gamification items that trend with the video game FortNite. Please show me the basic implementation for this. Please include everything I have listed. Please feel free to add more. Remember, this is our lobby to where ALL users will enter first.



Closing Thoughts

  • Today is Summer Solstice
  • Catch the energy today
  • Without math and the written word, we wouldn’t have become a civilization 
  • It’s fun and prosperous to give the information away that you’re learning
  • Before you can receive income, you must give income
  • The things that take the longest usually pay out the most




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Steps that Could be Taken to Future-Proof Your Business Against Rapid Advancements in Ai Technology | The Secret To Success with Antonio T Smith Jr podcast - Listen or read transcript on Metacast