MMPlays 2 – Collaboration
Welcome to MM Plays. Today we’re talking about collaboration and using the first episode of MM Plays as our primary example as we discuss how to collaborate to bring your ttrpgs to life during your MORE

Welcome to MM Plays. Today we’re talking about collaboration and using the first episode of MM Plays as our primary example as we discuss how to collaborate to bring your ttrpgs to life during your MORE
Welcome to MM Plays. We’re gonna play a game but before we do that we’re going to build out a game setting and rules set using Cortex Prime. This is the first of a few MORE
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Today we talk about Layers in gaming on our lead up to episode 500. It’s another of our favorite episodes of all time redone for you. I mean who doesn’t like cake. Follow and Support MORE
Countdown Clock – An in-game timer that is tracking time passing towards some event, often represented by a circle with some number of ticks or wedges. Players may be aware of this clock or not. MORE
Storytelling is a pivotal part of tabletop RPGs that we all believe doesn’t get enough love. To help alleviate that issue we talk about story arcs in this episode, what they are, and some ideas MORE
How do you pick new games? We get into that topic with a few asides. Join us for this divergent and all encompassing conversation about picking new games. Follow and Support Misdirected Mark Productions Patreon MORE
Do you trust your players? Do you trust your GM? We explore that idea in this edition of off the cuff. Follow and Support Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Misdirected Mark Productions MORE
This edition of Off the Cuff is about players and some thoughts concerning doing what you can from the players spot to help enhance the game for yourself and the others at your table. Follow MORE
It’s short and to the point this week. A long while ago we found a bad take on twitter and decided to discuss it. There’s also some commentary about Spelljammer and the adventure found within MORE
We’re talking inspiration, experience points, and multiuse currency along with a bevy of other topics about house rules. We got most of the ideas from our slack community along with a sprinkling of some of MORE
What is Just In Time Campaign Management? I was wondering the same thing and then Phil let us know what it was all about so we could tell you what it is. I’ll give you MORE
I love Star Wars, Star Trek, the Cosmere, Middle Earth, Marvel, DC, and a bunch of other existing worlds out there that wonderful stories are told in. But when it comes to playing RPGs in MORE
Settings are a part of all ttrpg’s and the majority of storytelling forms that exist in the world. But I wonder if yours is a living breathing world that moves and functions even if your MORE
What made those amazing moments in games so amazing? That’s the question we broach today as we talk about some of those moments and get into what made them so great for us. Then we MORE
Something a little different today. We had a week off so in this episode you get an MMP off the Cuff about metagaming and then Chris gives his first ever campaign conversation about his Spelljammer MORE
How a campaign ends will have an effect on how the players and GM feel about the campaign overall. If it ends well, there will be good feelings and often the story everyone created will be discussed by the group for years. If it ends poorly, it can lead to dissatisfaction with the game and gaming in general. On this episode we discuss getting your campaign to an ending everyone is happy with and how to achieve them.
Characters. They’re the focal point of stories. They have a lot of time and attention paid to them in every other medium of storytelling, even before any scripting, writing, or acting in front cameras begins. MORE
No matter how good people are at scheduling their games, there are times when life intrudes. It’s nothing new, and that means we miss a game here and there. But I have to ask – MORE
We’re talking about tricks, tips, and ways to use adventures and campaign setting stuff in your tabletop roleplaying games. Follow and Support Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Misdirected Mark Productions YouTube Channel MORE
This episode discusses ideas about how you can use the dungeon to help you tell stories reminiscent of the ones you see in movies and novels. Follow and Support Misdirected Mark Productions Patreon Misdirected Mark MORE
One part cosmic horror, one part steam punk, and a sprinkle of SciFi. What does that get you? Listen to this installment of MMP and find out as we talk all about Genre Blending. Follow MORE
Not every team of adventurers operate alone. Sometimes the heroes need a reliable group to call on again and again to help them in their missions. These recurring characters assist the party by providing additional MORE
For years we’ve been pondering this idea. The kinds of adventures that exist and their hidden pieces. The elements, the design structures, the interludes, obstacles, and moments of certain types of scenarios. Now we take MORE
Why do we GM? There has to be a reason we put in that extra work, especially when our outside lives conspire to make things more difficult. That’s today’s topic. Why we GM and how to MORE
Many RPGs pit the heroes against an adversary they can defeat by brute force or direct confrontation. However, fiction is full of enemies that are above the law or behind too many layers of protection. MORE
There’s an excellent action flick on Netflix called RRR. We all watched it and wanted to tell you why we liked it so much. This is normally after show content but we’re on vacation this MORE
Did you know we have far more neurons dedicated to visual processing than audio processing? It got us thinking. How do we use visuals to help us at the game table? What kind of visuals MORE
The What’s Going On document contains the NPCs, background, motivations, and events that would occur in the session, if the characters did not intervene. In this episode we talk about this document, how to use MORE
Lore is the backstory to your setting. You could have zero lore or a novel worth of the stuff, but no player will care unless it comes into play within the game. But the question MORE