¶ Intro
Hey everybody, Ben Hansen from Min Max here. There was a Star Fox emergency right after we recorded this episode of the Min Max Show podcast, and so we jumped in for a live reaction stream with Kyle Hilliard.
¶ Star Fox Reactions Highlights
and Minmax's production assistant, Nick Stevanacci, who is a huge fan of Star Fox. So you can check the link in the description if you want to see our full reaction. But in this big reveal of the surprise Nintendo Direct, they announced they're making a Star Fox game for Switch Two. And it's just called Star Fox, but it is another remake of Star Fox 64. And it has a redesign of all the Star Fox characters and they're
Shockingly realistic? They're going for a more animal look here. Some people say they're going for the puppets on the Super Nintendo box art. It's different from puppets. They're going for more animal like.
with these depictions of Star Fox. So big reactions all across the internet. But just so we can cover it on this week's episode of the podcast, here are snippets from that reaction stream before we get to the meat and potatoes of new stuff for the Min Max show this week. Uh we're also of course joined by Nick
Stevenacci, Minmax's production assistant and world's biggest Star Fox fan. Hello, Nick. I'm about to have a freaking heart attack. Don't have heart attack. Don't have Art attack. Just survive.
G I'm genuinely worried about Nick. Like truly. Like are you?
I don't know. I I might cry. I I I Alright, let's jump in. We don't know what the hell this is. This is as fresh as it can get. Right. OH NO! Oh no, oh no!
🎵 Music
I think I I like it. I think I like it.
The weirdest thing about this, other than it just surprise direct, which if this is the new standard for them, planning for podcasts is screwed. But like the weirdest thing is like the leak said new Star Fox game and the visuals are like
Awesome. Or like there was something about like the visuals are impressive. Impressive. I was I could not imagine. What I I was so excited for thinking of like, oh I think that means it's gonna be more stylized. And for it to be the almost exact opposite of style
I like the idea of like realistic animal pilots, right? Like I think that's fun, but I I just don't I I they they do need to be a little more humanized, I think.
So strange. I'm just sh I'm I'm shaking up because you you guys say stylize and we just got off of the the Mario Galaxy movie and that style is insane. I thought it'd be more like that, but this is yeah this looks like something straight out of Blender. Yeah. Like I I can't get over that. I feel like I've seen well okay, so the thing is and why I'm so shocked on this, because there is a Star Fox fan game called Star Fox uh Event Horizon. And no joke, like I the characters kinda look like this.
Really.
Mm-hmm.
Yeah, like this is I haven't played it but I've seen it online like multiple times and it looks pretty fun, but like Like the budget that Nintendo has, I'm like I'm I'm just shocked. I'm like, oh my god, and it's a retelling of sixty-four again. Right. Right.
Right.
Newest thing they showed besides the multiplayer was that final cutscene of Pygma betraying Fox and and Peppy or James and Peppy. So I'm like
So retelling is the wrong word though. I this is this is a r this is This is Star Fox sixty four. Like not not in this sort of flippant like, you know, Zero Mission is just a remake of sixty four because Zero Mission is a different game with different story and different levels. Like Zero. They're remaking Star Fox sixty four, like Pretty straightforwardly, you know.
Yeah, I I think this is more of like a remake of sixty four than Zero is. Like Zero does have like a few new missions, especially because you have the Walker from Star Fox two. So like there is newer content there, but like We didn't see any new vehicles. Like the landmaster there was there, the submarine was there, like no I'm sorry, Nick I met I me
I thought z Zero mission I know it's like a joke to call zero mission.
Zero emission.
Okay.'Cause like I to my memory that was like a completely original game. Like I was there a Cordero.
It you start off in corneria and you end in Venom.
Okay, but I don't yeah, but I g I I guess I I guess I'm just uh to s to see you say that it was a re like a retelling so um confidently, I just never felt that way about zero. But where this is This might as well be called Star Fox sixty four remake. Yeah.
Yeah, like this and I I think this was like the biggest fear. I mean, as a Star Fox fan like myself, I'm like
Ha ha ha.
I I want something new and th that's the thing. I think a lot of fans are gonna be upset too because like I I mean, I I'm a fan of uh Crystal, but she's like not here because I I really thought like after sixty four it was Aventures and they kinda had like a story going from there and then after Aventures it was a soul and Crystal kinda joined the team from there, but it's like yeah.
For some reason Nintendo does not want anything to do with Crystal. They're just like that is like a rare character, they don't really care for Crystal. Well, they'll get to her though. I mean, this is it feels like really kind of testing the waters. Zero is testing the waters. This is testing the waters again and being like, can we continue this? Is there a fan base? And then I think Crystal is like the obvious like
Where else would you make up a new character and hope that it's as popular as Crystal? No way. Yeah, that's I guess the sequel to this. Yeah, totally.
I yeah, I just th this isn't what I wanted from Star Fox. But, you know, I don't know. I'm not gonna say no to it. I'm curious who made it. I'm sure it's not first party. I think we can almost be certain, right? It's not
I would I would imagine, but it looks like there's not an official site up, I don't think there's info. So Nick, as world's biggest Star Fox fan Where are you at? I worst case scenario, um or is this you're happy to see it back, but you have some complaints or where are you at overall? Again, like I I have some complaints because I think this I don't want to say this was worst case scenario, but like
Everyone in like the Star Fox community. I guess I won't speak for everyone, but like people were were so afraid that they were gonna do sixty four yet again. And I mean, this is as close as you can get. And that's the thing, like maybe they are just kind of testing the waters, but I don't know I mean, I'm gonna get this for sure, but like I don't know who this is for exactly because like if this does well, then maybe you continue from there, but
Again, like the other day I looked up Star Fox on the eShop, and the only thing there is the Starlink Battle for Atlas DLC. Like that is it. So I think they just wanted something out as soon as possible, maybe.
This
I don't know how long this was in development for, honestly. Like if they're just remaking sixty four again, like It's you know, you can see it as the classic thing of like let the team get the remake under their belt before they try and build something new. They gotta understand the the most popular DNA of Star Fox, which is
Yeah, the um links links awakening to um echoes of wisdom path.
Right. Yeah. Yeah, something like that. Or even, you know, how many times has have they remade Halo now to try and get the Halo team you gotta get it under their under their wings?
But I for who it's for, it's like fans of the Star Fox sixty four and then kids who are coming home from the theater, you know, like who's Star Fox? Here you go. You know, that's who he is. Look like that guy and he sounds different, but that's him.
That's him. All right, sorry for the disjointed nature, but now on to the big show.
¶ The main show begins
🎵 Music
Hello everybody and welcome to a new episode of Show, Place About Games, Friends are getting better. I'm Ben Hanson. Thank you for being here. We have Jenna Garcia. Fresh new haircuts looking good.
Thanks. It's funny'cause on a podcast it looks literally the same because I have a black chair so you can't
Trust me, because that camouflage is great. We have Jacob Keller here.
What's your compliment for me, Ben?
Looking I like the one strand of hair that's coming down. It looks thick as a noodle. Thank you.
I also got a haircut semi recently and so it doesn't all swoop back behind my headphones now.
Yeah. Me and Jacob like to get our hair cut at the same time. It's like our special processes.
I fly to LA so we can sit next to each other.
Yeah, so does Jeffum also, but don't ask him about it.
Yeah, uh Kyle uh looks like Wolverine with his fancy haircut over there.
I do wanna find I do wanna find someone who can do a beard trim. I don't wanna go crazy. I'm not going Dan Reichert mode here, but like I do want it to be like longish but trim, you know?
Jeff Cork shaved his beard off. You should become the new Jeff Cork and like grow it way out. Yeah, Jeff Cork is
It's kind of a Santa Claus situation with Jeff Court, but then we put on the overalls and then
Yeah.
We're also joined by special guest Colleef Adams.
from spot on.
What up, what up, what up? How you all doing?
Good.
Good. Welcome, sir. It's honor to have you on the main show here.
Yeah, I'm so happy to be here. It's been a long time coming. I know we've been we've been battling in the back ends of of all the social medias trying to get it make it happen, but it's excited to be to be here rocking with y'all. I love your show.
Yeah, yeah. We had you on Tributower a while back. And it's weird because you basically have met everybody before and worked with everybody before. To me, you're always just the really friendly guy at preview events. And you just seem to be I don't know what your life is like. Is that it? You just get invited to everything for spot on me?
No, I don't get invited to enough stuff actually. I need more things. Give me more things and also pay for my travel because that really helps. I need It helps you to get there if you pay for the travel part. Uh no, but it's it's uh great to get a chance to do all that stuff and you know I'm very lucky. Uh I consider myself very lucky to be.
Yeah. It was nice at like the at like the Battlefield Six event, you got to drop the You know you know, Spawn on Me is actually a Battlefield reference. Like I feel like I extra deserve to be here compared to other people. It's kind of based my entire thing on what Battlefield Two is your jam?
Yeah, yeah, exactly. See, you pulling tidbits already.
Gotcha.
Yeah. It's it's uh definitely a part of the ethos of of the brand and uh yeah, I'm a big, big Battlefield fan, so that's where it came from for sure.
Sure. Where are you at? And we're going to get into the main meat of the show here, but Battlefield Six. I assume you enjoyed it when it launched, where are you at right now? Where do you think it landed in like the the ranking of Battlefields?
I mean I think it's really good. I think they they are still trying to figure out like where does Battlefield six kind of fit in the grand scheme of all shooters, which I think is a much larger question as people are still Trying to figure out. Um but I do think, you know, if you're a battlefield purist, I think a for me at least
I'm still enjoying it when I jump back in. It's not that difficult to understand how to shoot people. It's not that difficult to understand what you're PTFOing, uh, if if you know what that means, then you know, it's not that hard to kind of grok what you're supposed to be able to do in that space, but I have a blast every time I go in. It's always fun. It always feels good and you know the they have nailed gunplay in it in a really smart
Yeah. Well, hey, I'm excited to have you here finally on the big episode of the show because we got so much to talk about. We're going to be talking about mixtape, the hot Release. We're diving in big. We're gonna be talking about Soros a little bit more, a little check-in, see if people are still playing where they're at with that thing overall. Dead as Disco.
Which is a game I'm excited to talk about. I want to dive into that one. Uh MBA the Run. Speaking of preview events, this is like a remote preview event. And of course I see Kyle jumping in the chat, being friendly in the chat, and like super encouraging for the developers of me. Like, of course he's here. Of course he's here. We should talk a little bit about changes at Xbox, the state of Xbox. I feel like I'm a little pent up. I want to just dabble on. I want to touch on that whole thing.
And then back half of the show over there, we've got great qu uh questions from the community that they submitted on Patreon. Barn burner questions for everybody to dive into there. So we appreciate everybody making the show better in the back half of the show. Um
¶ Check out the MinnMax Spotlight - Virtue and a Sledgehammer
Speaking of making the show better, uh thank you everybody for the nice comments on the new Min Max Spotlight on Virtua Sledgehammer that we've been talking about for a couple weeks now now where like Jacob Geller and I went to went to Spain, went to beautiful Valencia and recorded Eleven hours of footage chronicling the development of Virginus Legends.
Oh my god.
Yeah. Are you really gonna sit down and like watch that extended cut?
Absolutely. I watched the first like 30 minutes or 40 minutes with dinner the other night. Um, it's something I get to chip away at. You know, I get to watch 11 hours.
That is extreme commitment. Thank you. That's if you want the extended version of the backstage patch. But the main version is like fifty minutes long. There's a link in the description. Just go there, click on it, please, and just read some of the nice comments because it it's really heartwarming to like Work so hard on that project, fly all the way to Spain, spend a ridiculous amount of time editing it down, like persona five levels of time to whittle that thing down and to have people.
Finished it. It's never been done.
This one I actually crossed the finish line. No, but just have comments that are like, oh, this is my favorite piece of game games coverage I've ever seen. You know, like if you if you value high effort games coverage where a lot of love and a lot of effort went into this thing, I'd appreciate it if you click that link. Uh checked it out, help share it uh any way you can. The better that does, the more opportunities open.
for us to go visit other studios and document game development in that way that I think is pretty unique and rare at the Minmax Spotlight. And so if you want to see Jacob and I eat wonderful Spanish food. Break stuff with sledgehammers, or if you just want really unique insight into game development. Like surely you're in one of those camps. So check out the description, click through. I'd appreciate it.
Uh I love the fact that in the travelogue us breaking things with sledgehammers It there's there's not like an intro to it. It's not like and now we're gonna go do this. It's just kind of like Literally smash cut to smashing things.
Yeah, with a surprise soundtrack, which editing that was kind of interesting. Like, do I reveal this soundtrack and where it's coming from? I think it's more fun to have it at the end of just like, oh wait, that's where that whole thing was coming from. So uh surprises are in store there if you want to check it out.
If you want to help support independent games media, it connects to that. Because if you support Min Max on Patreon this week, before this coming Monday, so May eleventh, if you are a brand new supporter and you jump in at the five dollar tier.
Or if you upgrade to the backstage past tier, the$10 tier, you get extended versions of a ton of our content, the Pissy Zone, the post-debate, game of the year debate, all that fun stuff. Uh so if you upgrade to the$10 tier or if you're a brand new$5 supporter, we will DM you with our biggest game code giveaway of all time. Because De Construct Team, the awesome Indie Studio that we profile uh profiled at Midnight Spotlight, they are
Sending out
All of their games, all of their commercially released games. So it's Gods Will Be Watching, Red Strings Club, Essays on Empathy, Cosmic Real Sisterhood, and Many Nights A Whisper. I will DM all of those for you if you jump in before this coming Monday, May eleventh, at the five dollar tier or upgrade your tier. So thanks everybody and thanks to De Construct Team for being super generous with that code giveaway.
¶ Mixtape
Mixtape. This is this is the most fun. This is the best place possible. Um let's see. I finished it. Jacob, you finished it, correct?
Yep.
Okay, Janet, where are you at with mixtape?
I finished it.
Awesome. Kyle, you're early?
I'm throwing rocks on a lake.
Okay, great. Maybe mid. Um and then Kai, you played it at SGF? Awesome. I'm excited to dive into this because like the embargo is not up as of the time we're of recording, and so we have no idea what everybody else thought. Just for a reminder for everybody, this is the
Coming of age story from Beethoven and Dinosaur. Their last game was Artful Escape. Uh it's published by Anna Purna. We talked about it from SGF last year, and it seemed to be the game of the show from SGF was kind of the takeaway. It's people being like, ah. Mix tape, you guys, I know you wouldn't expect it, but habana hammer humana.
I mean Janet, was it for you? I can't r it definitely was for me. Um and and but I think the concern that I had there was like, is this just a game that demos really well? Because it is like It's just kind of a sequence of music videos. I was like, maybe I'm gonna get the whole game and it won't be as fun as that SGF demo. But drum roll.
Please, Jacob, take it away. What do you think?
It rocks, I love it.
Yeah. Janet, are you in the same camp for mixtape overall?
Yeah, like I I had a similar feeling o as Jacob, but mine wasn't so much that I was worried it wouldn't be as fun'cause I felt like the structure was very clear. I also got to preview it a second time in LA where I played like a little bit more, um, but much of the same flavors.
My big concern going in was okay, but like how what are they gonna do with the story and how are they gonna like see it through? Yeah. And while I don't think there's like many, you know, big surprises, I think what really makes this game special is that They give you just what you need. It's almost like, what if you could take the best parts of Life is Strange and make it like really snappy, really quick.
It's like sure, is it gonna lean into some of the cliche Yeah, they're teenagers. They're cliche, they're dramatic, they're making bad decisions, but it never like overstays its welcome in those spots because it's like boom, you're back into the action of what this is, which is like a a game that's
about how music plays with your life and how music can score a life. And it's so many games have, especially the narrative space, have like licensed OSTs and they can be really impactful. But this is the first game that I've played where It's not just about like the music enhancing the moment. It's about like the music and the moments being in conversation with each other and like exploring what music does. So it's like it's like about music in such a cool way.
pitch that I have for this game, I don't know if you had similar thoughts, but like it's so smooth it wants you to keep going, it's it's there's no puzzles, there's no roadblocks really. It's just like, hey, go to this next area, go to this next area, click on this, here's a little mini game.
It feels like what remains of Edith Finch meets high fidelity. It's like my weird pitch. Did you guys think of Edith Finch as you're playing this as well? For just like keeping you moving, constant variety, streamlined, let's keep it flowing.
I was thinking of Sayonara Wild Heart.
Yeah, yeah.
I like that poll a little bit more, admittedly, because I feel like that is such a ride, and I think this game is more of a ride than like Edith Finch didn't come to mind because. I I feel like they're two different, but I understand the I the idea of variety. Yes.
And it's it's yeah, and maybe it's taking the place of Edith Finch of and I'd say this with all the love for the genre in the world, uh the least boring walking simulator. Right.
Fundamentally, this is this is a walking simulator. It's a game where a story happens while you more or less press, you know, forward on the control stick, but like the the variety they're able to wring out of the environments, the and the story and most importantly the music is just i i th the biggest wreck that I can give this game, I feel like, is I recorded the credits so I could immediately make a playlist of all the songs in the game. I have been listening to it since I beat it.
Yeah.
Artsy WarioWare.
Yeah. Bigger like not micro games. These are mini games. I mean it's kind of like a big chunk of thing. They guys even call them mini games. It's kind of like little gameplay vignettes is probably the best way to put it, but like
As I was playing this, maybe like at the halfway point, because it's a shorter game. It's like three and a half hours somewhere somewhere just north of three overall. But like as I was playing this, I was like, is this like is this a Hall of Famer? Am I am I playing through? And and I'm still wrestling with it, but after finishing it I just feel like if you want an interactive experience about graduating high school and that phase of life, like I don't think you can top mixtape. It's not
Trying to tell the biggest, most grand story. It's like a simple story, super simple gameplay, but it's so pure and affecting that it's like this is just as good as this type of thing can get, I think.
put on my marketing hat for this stuff too and I think of the like ad as as advertised kind of version of a thing, right? Like it's been very, very consistent in terms of what you had an expectation to get and what you wind up getting at the end of it, right? So I think of how it reminds me so much of so many of the nineties uh movies that I that I grew up on and and early aughts movies that I loved because it hits all of those moments where you I love how you talk about
It just kind of pulls you through this entire story and it doesn't really stop you. It doesn't really ask you to kind of sit and think with it. It really is just like we're gonna go on an adventure and do that thing. So it feels like um
Can't hardly wait or something like that for me or i in those spaces where you're kind of just seeing all the pieces all the pieces. Yeah. And you're getting little peeks into all of it and then being like, Oh, we're just gonna go together and figure out what this is and that's That's fantastic'cause that doesn't really happen that often these days in the in the ways that go game stories are kinda given and that specific time in people's lives outside of the that genre of
of game that they have kind of already nailed that don't nod uh layer of stuff. So it's like that's awesome to see that they kind of nailed that from big
Yeah, I'm really curious about the the kind of scale of this game behind the scenes because like it has It it has, you know, indie energy and like the artful escape was kind of uh a a much more like, okay, this is like a really cool 2D game about music or whatever. But at the same time, this game feels expensive.
Oh my god.
Oh yeah.
It looks really, really good. Like I think we should not undersell how nice the game looks and it's kind of you know it It is playing in the Life is Strange area of like lots of you know, lots of golden hours, lots of, you know, kind of like big uh western forests or, you know, like Pacific Northwest Forest and whatever, but like They've got the whole variable frame rate thing going on the characters, and then it's just like the environments.
Or huge because often the song is like you're skating through a place or you're running really fast or you're flying and you keep going through unique environments. And then on top of that. It has like twenty-five licensed songs in it, many of which are big and expensive. And and I just like it's a it's a real like I I would love to know probably more than we ever will about like
chart breakdown of this game's budget and how much was music. It's just it's really you know, for a three and a half hour game, uh I don't actually know what price it's launching at.
I mean it's on Game Pass I know for sure
Oh, yeah.
It is on Game Pass. Um but like it's cool because A lot of times these kind of single sitting games you can feel the like budget constraints. And this just feels like it's like they wanted to make basically a movie length game. And they did that, and you don't feel them cutting corners anywhere in it.
The thing that I left with this after getting my demo was I this is the first game in a long time that I would love to see plat as a platform. As a as a movie telling, as a storytelling platform.'Cause I was like, Oh Mixed tape I get this I get this version of what this story is. I love the way that they're kind of chronicling this moment in time and i in in in a human's life and this very specific of like oh we're going to college, we're leaving high school doing that thing.
And I was like, man, I want to see a version of Juice in this, in this engine. I want to see a version of this movie or this story that's in that space. through this kind of analogue, through this visual uh representation of what this game is. And it could work. It would work in so many different stories and work with so many different
Avenues for telling those narratives. I was like, Man, if we could just bottle that up in some form or fashion, tweak it a little bit so it doesn't look exactly the same, but like keep that format in some way. There are so many dope stories that could be told within that space through what they're doing at Beethoven and Dinosaur.
I think too, like Ben to your point about um the finch comparison, I do th I do also see it in the threat of magical realism, which is like part of what really makes this game special. Which again, Life is Strange kinda gets into that but
Life is Strange is more playing in like actual like powers and like actual fantastical things happening. This is the it does such a good job at towing that line between like some things are actually happening and then some things are conveying a feeling of what happened.
Right.
So you'll have like the realisticness of like you're at the convenience store getting a slushy, but then like the fantasticalness of like we have to cross a forest. What if we were like just skating and floating through it and having this like magical feeling together? Um Jacobs, your point about the look, I love the um the mixed media approach they have here to certain parts.
of like the FMV and like the f the photographs kind of piled on top of each other and they they I think what's great about this game is that they have so much restraint. I think that's also was my concern going in. It's like is it's gonna kinda overstay its welcome? Is it gonna kinda peter out? Is it gonna spend too much time in one thing? And they have like such a good pacing and momentum. Um
The the other thing I want to bring up is with these games, a lot of times, usually people that don't play games like this say, Well, like, what's the difference between playing it and watching? Can't I just kind of look at it? And I think w something that really spoke to me about the gameplay element of this
Is that like
it puts you at least this is how I felt I'm curious how you guys did in a position of like role playing as the characters for moments. Because there are a lot of things where another smart thing about the game, they let you leave certain things early if you want to or like you have like a minimum to hit, you know? It's like in the photo booth you have to take the pictures.
You could take the pictures like in two seconds if you just keep hitting like R2 over and over again. But like I really wanted to like have a playful moment between the two characters. So I was like orchestrating the photograph. Um there's a moment where you're making slushies. And I one character makes it and then another character does. And when I was doing it, I'm like, what flavors do I think this character would grab to?
Yes, that's the
And it's stuff like that where it's like I think someone can look at that and say, I don't know, you're just hitting a button and then Slushy goes into the thing. It's like, yeah, but it's about like what In what ways are they evoking play? And what does play mean in their video game specifically? And it's something I think the genre is really like cool at exploring and does it in more dynamic ways than I think of a lot of other genres. And it's part of what I think makes this like
a really great video game. It's like sure you can get a lot from just watching it, like I'm not gonna lie to you, but the act of playing it, it's the fun and excitement of like, ooh, what new thing are they gonna delight me with? And then getting to engage in that is so satisfying.
Yeah and it's like it's not I thought it was gonna be building towards like big narrative decisions. And it's not that type of game. Don't think of it like that. Like Janet's right. Like you need to be playful if you want to role play it and make like those smaller decisions. But like I my overall sense of this game is enjoying it and just like Jacob mentioned early being blown away by the production values. Even like that photo booth sequence.
Where it's like, hey, I played Last of Us as DLC. I remember photo booth sequences and big expensive games. And yet this one where you're controlling like the two characters' heads in there and you can like collide them and it's like full physics as their faces rub against each other. Genuinely I was
Just gobsmacked. Or even we talked about SGF last year, like, oh, there's a flashback to like a makeout scene and you're literally controlling the two tongues. And as we talked about that on the podcast, I was like, okay, I think I know what that's gonna look like and it's a pretty jank indie game.
You're done.
Best looking tongues, it looks better than my real tongue. They're better at making out than I am too. It's just like it everything looks so much damn better than you expect out this entire game. It's blowing me away.
I wanna heap some praise on the song selection. Yeah. Um which it's like I'm not the biggest uh I d I don't have like a deep music knowledge, but for me it really tread a great line of like, okay. Some some of these songs we've all heard a million times. Some of these songs I've heard once or twice. Yes. And then a lot of the songs had never heard at all. And and you know, for for this kind of thing, I also think it's like it's fun. So
Thank you.
The narrative shtick, which we didn't really say, is that the main character has or like put together a mixtape for this night. She's like, I've got it all planned out. I've decided all, you know, all the songs that are gonna go along with the night. And so as you go through the story, which does take place over kind of one day, With flashbacks.
You're d you're just getting these songs kind of pieced out to you. And it's like her thing is she knows the perfect song for every moment. And sometimes that's you know, you got the touch. Which delightfully she points out this song was written for the Transformers animated movie, which I did not know.
Oh, yeah, yeah, yeah.
And then and yeah, and then sometimes it's going to have, you know, like here's a Portoise Head song. And sometimes it's gonna be like, Yeah, I've never heard of this guy and now I am going and listening to this album because I think it's so like it it communicates like This was made by people who you know have the same passion for music that the main character does, because I don't think you could come by this playlist.
you know, by committee. It's i i it's like they're very they're very interesting personal picks.
So like the creative director.
You're talking about not ever learning sort of the financials of it, Jacob, which is probably true, but um and not not to like plug too much, but like in the Soul Frame issue of Game Informer, Charles Hart did a big feature where he interviewed Johnny Galvatron about mixtape ahead of its release and stuff. And I was looking through it, I was like, did we talk about numbers? But one thing that he he does talk about is like
The game is about a music supervisor. Mm-hmm. So when they called up a music supervisor to get help to license all the music, they're like, You're making a game about us? Like yeah. And we're going to...
Oh that's so sweet.
And then and then like the other thing is like because she's so obsessed with all these bands Devo, who's like a group that doesn't really like to license out its music very much, were like, Oh wait, so the character in the game is like Devo's the best band of all time. Right. Yeah, like you can go ahead and use that. And it's like Galvatron just talked about like some yeah, that's the director by the way.
He just talked a bit a little bit about that process and I just that that idea really charmed me of of the music supervisor being like This is like this is this this is me. Like I'm this I'm gonna help you do this. We're gonna get all the best music'cause of this. We can get
Iggy pop song for maybe half the price at this point. But like real quick on the Johnny Galvatron front. First of all, Galvatron, another Transformers reference. So you talk about you got the touch, it's double Transformers there. But then also he was in a band, you know, like he knows making music so intimately. And so when one of the characters Yeah, in this game. They talk about kind of the how I don't know, just
core to your identity, the music that you create is. It's like that's coming from a sincere place. And also like the Galvatrons, one of their biggest songs was called When We Were Kids. It was like, Oh, this kinda just feels like the entire game is an interpretation of that song and that theme that clearly Uh.
Specify a year. Did I miss that? Did I say what
It's kinda generic nineties.'Cause there are a couple of references where I was like, Did that happen in the nineties? or they have a phrase I'm like, I don't think they would have said that in the nineties, but whatever. It's it's
Yeah, I'm not I'm not nitpicking. I was more just like, Man,'cause there is m there are moments where like, man, I remember this feels like my room. This feels like hanging out with my friends. I was I was still in that era between
uh physical like tapes and CDs moving into MP three. So like I have a lot of memories of like trying to record things on tape and rewinding tapes. Like I was just kind of on that cusp and I so I was trying to figure out if if what year it was. But yeah, generic nineties is like Yeah.
And also on the CD front, I love that obviously CDs are a big part of this entire game. And it's almost it's brutal legend-esque uh in how like the manions and stuff are working with CDs, but I love that even on the pause screen it's like a C D in the background and it just has that like C D whirring sound. It's like, Oh my god, it just feels like old games, listening to old CDs, like weird to be nostalgic about just like that basic tech sound coming through this game. Uh do you think
Do you think people are gonna be cynical about this?'Cause like Janet mentioned, like, yeah, sometimes they're obnoxious, they're they're teenagers. Sometimes they're A little you know, annoying in how they talk about the world, but I think that's a good thing.
little cynical about it, but not from the characterization and the writing. Yeah. Like I love the writing. I love the characterizations. I I just struggle in general with more passive video game experiences because it's kind of like It's like okay, well I'm watching a cutscene, but I kinda wanna get to the gameplay. And then when I'm in the gameplay I'm like, Well, I'm not really challenged here and like my
incentive to get back to the story is to like press a is just to move past this. And so like sometimes I just struggle with that on a base l base genre level. Yeah. You know? But like I I am really sort of sucked in by like the the story and the characters and like the writing is great and I love the dynamic of the three and learning about them and like I love her like she has a little bit of a like an accent in the way she talks. It's almost like that kind of like that like tinge of like
Uh Romy and Michelle's high school reunion is kinda like sneaking in there a little bit in a way that I really love. So like that element of the game I I do I ad I am I am really liking. I I like this as well, I but I'm not quite like over the moon for it. I just I'm I'm having a good time
I think um if I had I I I uh overall, you know, I had a great time. I think I think there are There are criticisms of the writing, not in that they're annoying teenagers, but sometimes it just feels like it is an adult writing. Yeah.
Yeah.
uh t they they all speak kind of very very you know punk flowery in the same way like all three characters you know it's like there'll be a lot of lines like I want to ride a burning stallion of delinquency. And it's like any of the three characters could have said that. Yes.
Yeah.
Random just like you know, like sort of abstract language that didn't really mean anything.
Yeah.
They're just going to be awesome.
I like it here.
And uh sometimes they will talk in a way that is just kind of this is adults reflecting on teenagerness, you know, where they're like You know, when you're a teen, you don't have a relative scale of how important things are, so everything feels fake. And I'm like, that's a realization I had now. I didn't realize that, you know, when I was like seventeen. But at the same time, it's totally playing in that like John Hughes
era and like that's how kids in the breakfast club talked. You know, there was all sorts of kind of like I am I am giving wisdom on the age that I am now. And so even while I have quibbles with it, it's hard it it's still a part of the genre that kids talk in this kind of overly wise and poetic way about their own age.
So tell me why you hate Dawson's Creek. Because it's literally Dawson's Creek speech in that one.
As they say, it's a language, my favorite subtitle language. But like it it's I It definitely falls into that trap, you know, of just like what does it really mean to be a teenager? It's like how often did you have those conversations as a teenager? Maybe one and a half times kind of.
Loudness, you know, was one that kinda stuck out to me as like
Right, right.
But that is also I I kinda like it's like I think they kind of hit that balance.
It's not a complaint.
Oh, yes, because...
Like I like it. I like I like that sort of Uh retroactive reflecting on being a teenager'cause like that's
Why?
Now.
Also like the earning loudness thing. It is like I love that because it's like that's such a headass, stupid take. That you would have as a teen and be like, No, no, no, it's deep. This this means something to me and it's like, Alright girl, like you know I I think they they balance out the like sometimes weird tone as well by having like I don't know, lines that are like really introspective and s and sweet and interesting. Like I had a screenshot of uh one of them saying
Oh no one w like they're kind of talking about like you all have this vision of changing to this better person, but no one wants to actually change and you make me feel like I don't have to. It's like, oh that's so like sweet and then but then they also have things that are really just dumb because they're young and dumb and I think that helps
Stomach both. Where it's like if you're cringed out by the dumbness, you have some depth. And if you're cringed out by the depthness, you have some dumb and they kind of nicely inform each other. Um I think if I had to give a critique of the game it would be that sometimes the feel isn't exactly what I want from what I'm seeing on screen. And by that I mean there's moments where you are sliding, but I don't feel like I'm sliding.
Mm, sure.
Super small stuff, but like that's probably if I had to give a complaint, I think that would probably be my only one and that doesn't occur that often. But there are times where it's like I don't feel the physicality of it as much where it I kind of feel like the Studio is maybe limited on if you're gonna show it in a certain way, how much can you make it have like the
Feeling of physicality while also having the grandiosity of the visuals. Again, didn't really affect my enjoyment of it, but if I had to pick something, that's what it was.
I I'm with you where it's weird to be like critiquing the visuals and the feel. It's like, well, I think some of like the skateboarding tricks look a little too breezy, but it it's also in a game with so many surreal elements and I'm like I I don't really care. I d I almost would prefer if it didn't have the skateboarding tricks, which are optional, so you can just choose not to do that.
And it's like,
Yeah. Whatever.
Yeah, and it's like if you don't like the skateboarding, you do it like three times. You know. If you don't like the sliding, it's in one platforming sequence. So it's like nothing nothing is a problem that sticks around.
Ralph. Because the sliding and the platforming felt pretty decent, but the other slide where you're like third person didn't feel as good. Yeah. Sorry, I had to get the sliding's really important to me, so I had to make that distinction.
Throughout the entire game as like just blown away by the production values. And then it's like in the back after a couple shots from like, why does this not look as good? Is like is it missing a filter on a different framework? Like some shots just look like impeccable. Like this isn't even a video game. This is unbelievable. And then a couple of them like,
I can feel that this is a video game now, which is like you know, i i it's almost damned because the first half of the game I think is so polished and looks so amazing. There's just a couple like Oh we are we are just drowning in nitpicks at that point. My biggest thing, other than the production values overall, and this is kind of tied into it, is specifically the art team. Like Jacob mentioned it, but like the environments in particular, I'm like, how is this?
So big. Like the art team, the animation team, the environment team, unbelievable. Because you're going down these hills for so long. Like you had to build out so much of this world. You're flying over like the entire town. Like I cannot imagine building that out. And then looking at the credits and it's like, One person's listed for environment art? What is happening? How is this possible? It really does not be a good thing.
Contractors question mark?
But they not that many listed in the credits.
Right. Either it's either these are true magicians uh who worked on this for a very, very long time, or there's just a lot of people that aren't listening to the credits'cause It it reminded me even of like Uncharted Four, the big chase sequence where you're going down the hill. You know? Like it felt like that at times like this is so much effort to make this. Like that's not enough. And this is like a small team. It's like how the hell did they make all this?
And that zoom in, zoom outness of it is so charming as well, where again, this is where I keep going back to the pacing of it being so good, where it's like there are times where it's like I'm flying through the entire city, I've seen everything these kids have ever seen in their life. And then I'm in a video store. And it's like and that that feels so good to go between those like differentiated environments and for them to each like have their own offerings is really nice.
I never really got a good handle on how long this game has been in development too, because I f keep forgetting you know, they came off of Artful Escape, which was fantastic. And then, you know, how were they were they doing some of this in tandem? Was some of this, you know, in the mi in in the mix literally while they were doing something else?
Artful Escape came out in twenty twenty one.
Yeah.
Um and I remember I mean, we saw an advertisement for this like a while ago. Yeah. But like Not that long. I uh you know. If with with the s length of video game production nowadays, I hear five years and I'm like, damn, they did all this in five years.
Right.
And it does bring back to like the idea of what Anna Purna has been doing, right? Like I I as a person who, you know, when you talk about like studios or publishers who can't miss at this point, Anna Purna for me is one of those crews of just like they curate such a fantastic portfolio. across the board for me where I'm just like, damn, like how did you pull this?
I hear you were I mean there were the big layoffs and people leaving a while ago and this is one of those games I was kind of in the pipeline so I am worried about what Annaprena's gonna look like over the next Five years, but definitely like in the beginning, as like you're skateboarding down the hill, listening to Devo, and like the characters are snapping their fingers with the beat, and then it says
Published by Anna Purna. I'm like, no sh you almost don't need to put that. Like I I understand the tone here. It's the most Anna Purna ass game possible, you know?
Uh-huh. Yeah, I mean, like... Most of the staff remained.
That was a big one.
Yeah, they had a huge bit of of like labor drama with them. But even outside of that, it's like not to say like I feel the opposite of Anna Purna because I don't I love like when I see Anna Purna my like ears do perk up because I do like a lot of their games.
But I also think for some reason like when they hit it hits so hard that for me they're absolved of any game they publish that I didn't like. Because yes, I love Cocoon, but like I didn't like Thirsty Suitors, I didn't like two at tea, I didn't think this I but like I mo I mostly remember like the things that I love the most about them, which is like I don't know, maybe they've just made enough
Special games or like the games that hit are very hard. Yes, where it's like I remember what I like but not what I don't like exactly.
They have a they have a type of game that you kinda know it when you see it but it's kinda
But then they publish a bunch of other games as well, but then it's like, Oh, I kinda forgot that was you then that maybe that's for the best, like I don't know.
But I also give them a lot of credit because I think like yes, all the turnover was was not great and there was some conversation between the the big mothership and the games layer of it, which was the reason why the kind of split happened but I think The thing that I give them so much credit for is in a space where it feels like we are consistently talking about the sameness of games at this point, they are consistently trying new sh-
Yeah.
And they're consistently trying to add new things to the portfolio that feel different. Even if they don't hit in the same ways for each one of us in in various parts of it, I c have to give them credit for trying to add new things to the space.
And and finding developers who are doing that thing and actually giving them a space to grow. Or at least to be able to be h to be seen in a way that again, like the devolvers are in that space and a couple of others, but there are not a big uh a grouping of indie pubs who are making those pushes. with real budget, with real promotion and doing that kind of stuff. So I gotta give him props for that at least.
For sure. And zooming into the developers here in particular, like it is so comforting And exciting to play a game and within the first ten minutes you just have this feeling of like, this game can do anything. It is so abstract sometimes with its presentation. It is just so thrilling to be like, I have no idea what it's gonna show me. I know this game is going to take some weird big swings and that's like the best feeling.
just to jump a new game knowing that you're gonna be blown away by some of their choices. And they are certainly they certainly are bold, uh, for some of the stuff that they they pack in here. I mean, one of my favorites of the year for sure. You know, I'd have to go back and look. But like in my image, yeah, Janet, I mean, as a big fan of this genre, is this like your game of the year at this point? Can you frame it in any way? Like
I'm not sure. It might be. Yeah. It it might be. I'm kind of dead. Where it's Uh so we gotta talk about Sales Party on the side. I don't are we doing early access for the tweet?
We gotta
If everyone it's that I don't get too in the weeds. If I'm putting Slay Spider 2, no, Slay Spider 2 is better than probably any game that's coming out this year. So but ignoring Slay Spire 2.
It's
Up there, like tied against like Pragmata and oddly enough, Dogpile that came out in December. I really like that game a lot. And I think that game is super sick. But this is this is really high up there and it's definitely like An absolute must play for narrative fans. Um it's just it's just a delight to play. They execute really well. Um and yeah, I I was very pleased in especially in in this space, I think it's very easy to
be good at the beginning and not see like follow through because it's like again it's a stor it's it has story in it. So it's like, well if you mess with the story, you kinda end up ruining the whole game. It's not like Mario where I'm like, I didn't like that one world, but the rest was fine. Like it you kinda need the all of it.
Um and I'm just really happy that like at least for me and it seems like kinda everybody here, yeah, they did it. It seemed great and it was great and now we have this great video game to point to um for people that want this kind of experience.
Yep, absolutely. It's uh out on everything. And to answer your question, Jacob, I believe it's twenty dollars.
It's I think twenty bucks. Okay. Which is a great price for this. Yeah.
¶ Raycon
For sure. Mixtape, name of that game. There we go. Um, do you remember everybody how Stacy in the game, uh, she always has headphones on? Yeah. Bunch of like clunky nineties headphones that just probably sounded like garbage. You know what Stacy Rockford needs? Well, a lot in her life, but specifically, uh Raycon, baby.
Uh this message is of course sponsored by Raycon. Raycon's Everyday Earbud Classic. They're packed with upgrades. They've got active noise cancellation and a super comfortable ergonomic design that stays put no matter what you're doing. And they have brand new colors for the Raycon Everyday Earbuds Classic. Janet, if you had to choose between blush violet or cool mint, what would you choose?
Blush Violet.
Okay, correct. That's the obvious choice. Uh but here's the kicker as they point out. Raycon delivers the same premium audio quality as the big brands, but at half the price. And you add in over three million happy customers and a thirty-day happiness guarantee, there's zero reason to overpay. Kyle, have you ever had a happiness guarantee in your life?
No, never.
That's what a Raycon can help you with, buddy. That's right. The everyday earbuds classic are the perfect addition to your everyday routine. Go to buyraycon.com slash minmax to get fifteen percent off. That's buyraycon.com slash minmax, fifteen percent off.
Link in the description. Thanks Raycon for sponsoring this episode of the Min Max Show. Uh Soros continues to dominate hearts and minds of uh gamers everywhere. Uh Ka how uh uh how you feel about Soros? How much time have you put in uh where you at overall with this thing?
¶ Saros
I'm probably towards the back half of the game I'm probably put in a good thirty hours or so'cause I keep dying. It is extremely good. It is a very good game. Shout out to Rahu Coolie, who is just one of the dopest folks on the on the planet. Uh both in real life and in game. Uh and it it
Maybe not his character.
No not his character.
Maybe not like a character.
It is very one note in in the game. It is it is very, you know, holly. Is that a lot?
Right.
Good impression.
It's it's almost it's almost uh resident no I'm sorry. Uh yeah, uh What are you buying? It's almost that
Ha ha!
That's how he gets in the zone like every time.
What are you buying? Uh it's a little bit of that. Um but I am in love with this game. Oh I think this game is stunning. I I'm a huge House Mark fan. I think they continue to make some of the most fun games, even though it is super frustrating if you are not you know, have the dexterity to be able to kind of play those games in those ways. But
Man, this thing just pops off the screen. I think what I love about House Mark Games is it does a thing that I think a lot of PlayStation games continue to fail at, which is showcasing the dual sense controller.
Yeah, yeah.
So many games that should be featuring the feature set of this controller and the way you do all the haptics in it and all that stuff. And that moment when you start to play this game and you figure out the half pull versus the full pull on the trigger, because I, you know, I'm a I'm a weirdo who likes I play a lot of shooters on on my PlayStation and I'm constantly having the, you know, the
the trigger pulls as fast as you can get them because you don't want that throw to be as long so that you can shoot faster. You have a little bit of an advantage over your opponent. This is one of those games where you have to actually turn it back down all the way to neutral, right? All the way down to its lowest setting. So you actually get the full versions of a half pull versus a full pull of the trigger. So'cause you're you know, for folks who aren't um
Uh knowledgeable about that part. In the game your weapons have basically two modes. You have a a a full auto mode or f or the the fullest pull of a throw does one specific move, you kinda super move, and then a half pull on the controller does um uh an alternative fire on on the weapon that you have.
And those return of fires because you are picking up different weapons and have different permutations change how you shoot. But it feels so different in the way that you're playing that game and the thought process of doing the bullet dance while also figuring out what weapon you want.
what enemies you're trying to shoot, and then because it's random, what variation of enemies are gonna be put in in in front of you at the at the moment. It is the most beautiful like bullet dance thing that you can see right now. And it's just stunning to look at. It is gorgeous. It's so pretty.
Yeah. It is weird to have like Implemented well it feels like there's a whole new button on the controller, even though it's just like
Well it's funny because like it and returnal are like the only games that I can that come to mind that even take advantage of that in sort of a Yeah, I can't really think of anyone else though.
Well there are other games that do it, but they don't actually f fully feature it, right? It's like If you do a half pull like, oh, it'll it'll stop you from doing a thing, right? They they add different variations of like, oh, here's what it feels like when your gun jams, but not what the difference is when you actually are pulling the trigger and feeling what that tension is.
So it winds up being this difference differentiation between like what am I feeling? What do I need to do and what are the constraints of the in the moment. And I think that those three things balance themselves out really well in Syros that I think are yeah. Something that I think people need to check out and play for sure.
Yeah. I mean it's been a couple weeks since we talked about it. And am I painting with too broad of a brush to say Kyle, you heated up on it and Jacob, you cooled on it? Is is that my thousand foot Is that where we're at overall?
I don't know if I heated up. I thought I was pretty consistent.
You're hot, dude. I mean you got the plat.
I know. I was I was very proud of myself. I don't usually I don't really I I I only go after like trophies and achievements if I'm just like excited to have an excuse to keep playing the game. Yeah. Right? And this was one where I was like, I don't wanna put this down yet. Like so I yeah, I went after the I got the platinum.
Um so I yeah, I think I put like s eighty hours or something totally. It's interesting because I think that's inflated quite a bit from just like leaving the game on and walking away and doing work and stuff. But also
I um couldn't see the trophies for like ninety percent of my playthrough. So like there was I was just playing to try to like, you know unlock little story bits, like a all the enemy types, if you kill enough of them, like you get a little um their sort of description gets fully filled out and I'm I'm here to report that I I gleaned nothing additional from Getting it. fully translated enemy sort of descriptions, but um
I l I I guess I was I was pushing back in just the sense that I was like I kinda knew where I stood and I continue to stand there and I I like Saros a lot and I I I think it's my game of the year. It's like it and Pragmata are kind of the two that I'm sort of are
of error.
For me right now.
Yeah. Jacob, I mean, I I don't know if I'm judging too much, but you're just kind of like, I don't know, I haven't really thought about it since beating it. It was kind of your take, right?
I I I I'm I'm letting comparison be the thief of joy a little bit in that I keep thinking about the things I like in Returnal more. Um but uh but I do think I it's we talked a little last time we talked about this about how it kind of is and isn't a roguelike. Um, you know, and like I think that the game has kind of been a lot of the design directions that they moved in made it
less of a game that I am interested in replaying as much as I did with Returnal. Sure. Um like the the the world randomization is Down enough that kind of if they didn't say like they they straight up say, like, oh my god, it's like the world's changing every time I'm out here, kind of the you know, roguelike thing. Yeah. But it doesn't really feel like that. It feels like the levels are pretty much the same every time you go through them. Um
What does that mean? I mean, I remember even with a kernel, it's like, okay, this chunk, this chunk. It kind of felt like I could feel the level editor and be like, okay, now this environment, now this environment.
Yeah. Y you're right. This doesn't feel like there's a level editor. It just feels like it's the same It it just feels it just feels like the same kind of path through the level every time. And in in Returnal, it was incentivized to move around within the levels. Um, you know, you would kind of get maybe you'd save health somewhere and then you would go back and get it later.
Returnal had like a money system within the game where you would gather money and then you would go back to the store and buy upgrades. Saros doesn't have any of that, so you go through the levels in one line and And then you just kind of leave and and that's that's how you interact with them.
And there are just a number of things that I think make it less interesting to kind of endlessly go through than Returnal. I think the weapons are unfortunately a big step down. We didn't really talk about that last time, Kyle, but like If if you think about the weapons in Returnal, uh you know, like there is nothing like the hollow seeker in this game. There is there is nothing like the like electro pilot.
Right.
No, it's not. The the Holosseeker was like making like platholes that were shooting lasers out of them. You know, it's just like this game has like It kind of has like it has like three types of rifles and three types of pistols and three types of shotguns. And it's like they get a lot of variety out of that, but it doesn't it doesn't feel kind of as cool and as alien. And so it's just kind of like comparing
To return, I'm totally with you in that, like the soros ends in so I'm not gonna spoil anything, obviously, but I feel like I I know what happened in Soros at this point, if that makes sense, right? Like I don't really question what happened. Um and I know the interpersonal relationships of the characters. It's very opaque. It's it's not like it doesn't spell it out, but like I've spent a lot of time with the game at this point, so I know what happened. And it's like, okay, that happened.
Returnal is one that Jacob, I'm sure you and I are on the same page. I'm sure like to this day, I'm still like, what happened to Celine? Like what what went on there? What was real? What wasn't? Is she still there right now? Like that's kind of how I feel about Returnal, uh, where I don't get that from Soros, but obviously there's plenty that I still take away from the game and love and and and and still contemplate.
Source'cause like if you flash back to the last podcast, you're like you're like, oh, it's awesome. Obviously you should play it.
Nothing I said last podcast do I disagree with now, but I do just think it to me it functions more as a linear game that I played through and am done with than a roguelike. Um and it's just it's just kind of an expectation setting thing of like, Kyle, you said you played eighty hours of this. Like, I played twenty hours and I got the true ending and like I have not had
a desire to go back and play more. And it'cause it just feels like I played all the levels. Uh, you know, in a way that I don't often feel when it's like, Oh my gosh, I'm gonna try a new build this time.
Do you feel like that with Returnal anyway?'Cause I like that's the same thing for Returnal with me. Like games like this, I don't really find a real reason to go back. After the story's done, I'm not trying to hundred percent them or try to find some new permutation. Like if there is a new game plus that adds some new weaponry to a thing, then I may go back to it. But like games like this in this genre currently
Don't feel like they a afford a lot of like replayability in that way. What are your thoughts about that for Returnal?
Because Returnal was more of a roguelike in that you only had two, even though there were six. Worlds, you only had two starting points, and so you were kind of doing like runs more, and you'd be like, Oh, this is. You know, like I'm gonna pick up all the kind of corruption seeds that that emphasize my melee combat here. And this you're just kind of playing one level at a time in a way that
makes it feel just more like a level game and less like a, you know, roguelike what's your build this time game. You know, they're both There th neither of them have like an enormous amount of build variety, but I just felt like I was you know, kind of doing doing these longer runs in Returnal felt a little kind of crunchier and they were offering me more each time rather than sorrows.
I I I didn't really think about that until you shared that part because now thinking back on my time with it, the fact that you have this very specific level select in the beginning of your runs changes that a lot.'Cause I think when I think of the repa replayability part. It's less about me getting better at those specific runs or finding something specific that I need to do in those parts. It's more about can I level my weapons up? The ones that I have found in light.
Can I level my weapons up enough that when I get to that part of the game that I n that I'm stuck on or that is the next part of my progression, am I strong enough to finish that boss fight fast? And that part feels like that's what's happening in in sorrow as opposed to eternal in that way. So yeah, that that totally makes a ton of sense. That makes ton of sense.
And I think just in terms of like taste, right? Video game taste and what you like. I think that's why Soros is has clicked for me so strongly is'cause like there's a lot of stuff I don't like about roguelikes or roguelikes. Like in general. And like Soros like Let's me bypass those things that annoy me. Like I like having a level select because I don't like having to play a slightly different
version of the same level over and over. I don't want to fight the same bosses over and over. It's why Hades is like a rogue like that doesn't really click for me because it's so repetitive. And Soros eliminates some of that at at the sort of expense of maybe standing next to the genre as opposed to inside of it. But like that that works for me. Like that's I prefer I'd rather have that, you know.
Yeah, yeah. Aaron Powell Awesome. Well I'm glad people out there are digging it. I always am curious to you know see the conversations of the Minbax Discord about it and stuff like that. It seems like a fascinating one. I definitely want to.
It's the rare game that when they sh have DLC, right, like I'll be there immediately. Like I just want
excuse me. I will be too to be quick. And I I hope they put in that endless tower earlier rather than later because that's what I want to be do like I do just wanna be running and shootin'. You know, because that's that's what they got so perfect with.
I wonder if they could.
Asked them about DLC and they said. We're just talking about sorrows right now.
So I don't know
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Uh I wonder if they are gonna dabble with the co op like returnal where they eventually added co op, right, in D L C or was that just an update? I'm trying to remember but
Yeah, it was it was just a kind of uh the they introduced the Endless Tower and the co op at the same time. Okay.
Cool. Yeah, that'd be fun. They they could go so many directions with this. Um just like Didis Disco can go so many directions. A game that is now out in early access. I think we talked about it a little bit before. This is The easiest pitch is
¶ Dead as Disco
Imagine like Batman Arkham Combat, except it's to the beat of you're a maniac, man. Image in your mind and everything happening on the beat is riling you up. Like Dead as Disco is the game for you absolutely. Uh it it really can grab you from a simple gameplay video or just getting your hands on it a little bit. But it is early access. And Jacob you were saying extreme early access at this point, or relatively extreme.
Yes, I was actually kind of confused because they sent out a code and they were like, Here's your review code and it's like doesn't have like a lot of the levels. Like you look at the level screen and it's like a bunch of them are locked off and they're like I I I I don't know, not done yet, maybe, or maybe they're gonna be something else. But like It it still kind of feels like an extended proof of concept at this point. Um
Look, the the idea is dynamite. Yes. Like it truly is. It is it is Arkham Combat, but in the hi-fi rush way, like all your all your hits are landing on the beat, and if you are in fact playing on the beat, then your hits are going to do more damage. You know, you're you're going to be excelling at the game. And the enemies are also attacking on the beat. And so if you're paying attention to that, it's easier
to get, you know, kind of your perfect parries off and dodge the things and everything. The idea is so good. It it does it just feels very Work in progress.
Which it is.
You know in terms of what the Well yeah, but it's it's not like they have four levels here and you're kind of like, Oh, so those four levels are done? And the answer is like Mm, kinda. Um, you know, where it's it's kind of a boss rush in that each level that you play is you'll be fighting you'll fight a number of enemies and then the boss will just show up and then you have a boss fight. And that's that's how all four levels work. And
One of the good things about it is that the musical variety is really different. Uh you know, like it's it has it has a you know, it's not just this is a rock game or this is, you know, like an electro game. It's like The bosses are you basically have a K-pop boss, a rap boss, a metal boss, and kind of a like rock.
you know, casual, you know, alt rock boss or whatever. And and the songs are different and cool and original and everything. But it is just kind of like the level start. You fight these bosses. U weirdly for a game about sound
uh the sound design is pretty like absent. Uh you know, it's like nothing really makes noises except for the p the punching. Um so there there are sequences where like d uh a cool animated sequence where it's like, Oh my gosh, I, you know, dodged a car that was coming at me and it went off a ramp and hit a giant statue and then the statue fell on a guy
And like all of that plays with no sound effects other than the song happening and so it feels less like the song is a part of the game and more like you're just kind of like you have a song playing over whatever the game is. The levels just kind of end, you know. It's like as soon as you beat the boss, it's just kind of like and
Done. High score. And like the difficulty is kind of all over the place in a way that really feels like it needs to be, you know, pulled in. And so it's like, I really I've gone back and played those four levels several times because I'm having a good time with the game, but like It just feels more work in progress than we we've gotten used to early access games like Hades 2 and Slay the Spire 2 and whatever coming out and being like, this is a done game and this is not that.
Yep, yep. Has anybody else been playing it?
Yeah, I it is one of my favorite experiences I've had this year.
Oh.
Like I agree with everything you say. Everything everything is c completely on point. But I remember getting I've seen a lot of it on social and I was like, All right, any game where you can add your own music to a thing I'm immediately like, I want to see what that's about.
Um, and seeing people put in Michael Jackson songs and putting in all these other things and and having people fight d with that being the background was was in the mix and I was like, Oh my god, like how how how are you putting this in and making this actually work? And then playing it yesterday'cause it was the first time I got a chance to play it.
And I was immediately hooked for for what this thing is trying to do. Yeah, there's some parts of it that I that I think are definitely early access stuff. But like that hip hop level, the way they do some interesting camera changes and the ways that they're kind of doing some some elements of how you're fighting these battles alongside the the what feels like getting lyrics liter literally thrown at you as weapons and as and as as you know as as things. Yeah.
I I I like I love stuff like that. Like when you can pull in elements like that that feel like you had a ton of thoughtfulness around how you want people to kind of uh engage with this. And to be able to see how they all fit very, very well. It makes me want them to take a little bit more time with it and and and fine-tune those pieces because it can really be something special. And even in this early iteration of it.
It feels like something I haven't played before and that's different. Um and feels good. So I'm I'm excited for this thing. I was already telling those folks I was like, Man, I wanna I need more of this now. Uh in like
Did you any did you put in any custom song?
Not yet, but I have but it made me think of all the the the songs that I wanna add to this game and try to make it actually match, right? Like There are some dope, really fast paced hip hop songs that I wanna see how that feels when you're putting it into the game and how the game reacts to it. Yeah. But it brought up all those things of like early amplitude uh of getting those g those songs into a
to space where you're then playing them while you're doing it. And so I I have a lot of thoughts about where and what game uh what music I want to put into that game to see if it works and then fine tuning it to see how it plays. Mm-hmm.
I've been playing my own music while playing games for years. And let me tell you, when I do it people are throwing stones'cause The OST. And I'm like, I don't know. Have you played Claire Obscure while listening to Muse? I have, and it was really, really good.
Interesting.
I think we'll probably listen to Muse while making
Yeah.
Exact come on, exactly. Show me absolutions in the soundtracks of that game, please.
The one asterisk I'll put on the adding your own music thing is uh in its current implementation, you also have to manually add the song's beats per minute, which is not something that you can easily look up.
for a song in my experience. And there are sites where you can just kind of it'll be like, hey, just tap your finger to the beat and then we'll tell you the beats per minute. But like depending on the song, that can actually be if you're musically illiterate, kind of a challenging thing to do.
Here's the thing that I thought about when you said that part, that was the part that I actually had a little bit of trouble with when you were talking about hitting on beat. I mean I I have rhythm. But like the the the thing that's in that mix of like genre based it changes so much of like oh I'm playing this rock song or this heavy metal song.
Am I playing towards the drum or am I playing towards the guitar? Right. In the hip hop song, I'm play I know I'm playing to the drum, but I know I'm also playing to the lyric of where this thing is happening. So it winds up changing
your thought process of like what you're actually trying to put on beat. And I think the game doesn't do a good job of telling you exactly what that is, which I think it needs to kind of fine tune in that respect. Because that was a very different thing for me with those two genres specifically. I was like, oh I think I'm doing this right. I think I'm hitting the button where it's supposed to go and sometimes I was right, sometimes wrong.
Uh Jacob, you realize what we need to do. What that? I'm sorry that we've come to this, but just like you did in uh Beat Saber, we need to upload the entire Shrek audio track for the entire film and make it new show plus if you playing Dennis Disco for all of Shrek style.
A lot.
I feel like I feel like we should do the remember the the rap song that someone made about Min Max? We should put that in. That would be easy. We could do do that tomorrow.
Oh my god.
I'm just gonna do it as a get a load of this, but I feel like I'm plugging a lot this episode. But on Game Informer's Instagram account, you can find a Charles Hart lunch song.
Right, right, right.
I was thinking about his silk songs for this. Was did that ever get made? Did he ever make those silk songs? I don't remember.
Uh no, it was a new show plus that somehow it had silksong in the title and people didn't vote for it, which was pretty damning. Okay, yeah, for sure the the min max rap. I'm sure there are actually a couple that the community have made, but I that's such a good point. Uh
Send me those, Ben. I'll Okay.
Awesome. I think New Show Plus for Shrek, I think, would be a fun thing to get in the poll of like We can rip all the audio from Shrek somewhere.
You can put it on YouTube.
Uh would it flag that.
For Beatsaber. Yeah, I don't think you can just play all the audio from a movie.
Yeah, I guess I only get flags when you're going to do it.
you just can't monetize
All star.
D just that let alone the rest of them.
Is it funnier if we cut out all the music and it's just a dialogue from Shrek that you're punching to
Yeah.
I thought I had seen I was like, did someone already do this idea of putting the Shrek like movie dialogue? Like in the but what I what I rem am seeing was it was someone modded in Shrek into Dead as Disco and then did I'm a Believer like you can find
Of course. Okay.
Yeah. Yeah, they also I've seen like Kim Kitsuragi from Disco Elysium modded in and then they're like doing like the rave song from disco, which is also very funny.
That's a good idea. And they're self-publishing here. But Dennisco is twenty bucks on Steam. If you want to check it out in early access, uh I can't wait to to see them keep cooking. Because it's like it's like seafood. Like if you see the right clip from this game, you'll be convinced that this is the greatest game ever made. You know? Like it can really work wonders on you.
¶ NBA The Run
Um okay C I see You're wearing a jersey. Um and we're at the preview event remotely for the new game coming out in June called NBA The Run. And the easy pitch for NBA The Run is do you remember the NBA street games? What if they made a new one of those, everybody? Yes, this is what a certain subset of people have been screaming about for a long time is please just bring back
NBA Street in some form. And so it's a new development team. Uh and the Creative Director, he technically worked on all four NBA Street games. You know, like he's kind of like, you know, art uh for a lot of them and stuff, but now he's the creative director, so they have some loose lineage, even though it's a new team overall, and just started out
as just a game called The Run. And then in what, twenty twenty four, I guess, NBA got in touch with them. They're like, Hey, do you want to just make this an NBA game? Which is wild for like a self published game. Like here, just go ahead and have the NBA license. It's gonna change everything. Janet, were you getting in character? What's going on over there?
Yeah, I got a l um a Lakers it's funny'cause it's a Lakers thing, but it it's made to look like a baseball jersey. And of course the overlay probably cuts off most of the logo, but
No, it's
Just for the just for the vibes. When else can I wear this on Min Max?
It just
One over time?
It makes it like a Chief Justice, but you know what? We need your verdict, Janet, because you got to play this thing as well. How are you feeling about NBA the Run?
Re it was really f freaking fun. And I really hope this game is as fun as it was when I was playing it for the um I think it was like a like a closed public beta where it wasn't hard to get into but you didn't need to like get into.
A certain time for multiplayer testing, yeah.
Yeah, for the multiplayer testing and I did I did like two games solo. Um first game was really bad because I didn't know any of the controls and I said, Okay, let me let me get let me get my hands on the sticks a little bit and know where how to do my tricks and how to do a little more defensively. Uh then I played one solo and then I played uh uh the rest with Isaiah, um, who also is a huge NBA Street uh fan and like a fan of like NFL Street and all of that.
And man, it really felt like we're back, baby. Everything that I enjoy about just like I think the ease of play. Um again there's a a more complicated moveset, but like If you know how to steal, you know that you jump when you're trying to block, you know how to shoot, you know that you hold the turbo, you know that you hold the turbo and hit the shop button, that's gonna be a dunk.
You can now play the game. Like there's more to it, but you could do everything you kind of need to do. Um, I think the the courts were really like exciting to see. I'm from Chicago and when they pulled up. to Lincoln Park in Chicago. I said, Oh my God, we're in Lincoln Park in Chicago when they had the court that had I forget if it was like a Lakers mural or just a general MBA mural on the ground. Like that was really evocative. I thought it controlled really well.
I think the only... thing I wasn't obsessed with is they have their own version of the Game Breaker, which for those who don't know The whole way these games function is that besides the fact that it's Arcadia basketball, you have a like trick meter. Once you fill it up in original, like NBA Street, you'd hit get a game breaker. And that was a A shot or a dunk or whatever you want it to be, that mostly couldn't miss. Like you could block a game breaker, which
When the Game Burger I've blocked, let me tell you that was like the most iconic thing that happened in your house. Um but what's also really cool about this is that it had like um a specific animation almost like a quick cutscene that hit where we it kinda slow mode the shot and then you see it and there's this like great animation work when it goes in. Yeah. They have their own version of that called I think it's called Is It In the Zone? On fire?
Something to that effect.
It's something like that. And it has like kind of a glittery, like glowy look to it. But I didn't really, and maybe that's just because I only spent like 40 minutes with it. I didn't get as much of a sense. of it and what it meant and it didn't feel as grandiose. So I kinda feel like you kinda either gotta go more game breakery or make it more distinctly your thing. Because you kinda it kinda just feels like you did a worse game breaker. And that's not a great feeling.
But other than that, I had so much fun like and the way we dominated like I was doing pretty well on my own, but the way me and Isaiah were tearing this court up, we almost had a shutout game for one of the matches. Like we
And I don't know, there's a bunch of other things I want to talk about on what they do with like the tournament style and all that, but I I'd love to hear y'all's kind of first impression because mine was just like so much excitement. Like I send Ben a picture of like the trophy I got at the end, and hit me on the VOD.
This game is really good. It hits all those NBA Street uh uh NBA Jam vibes in a good way. Uh they did a really good thing in terms of the cultural kind of piece of it. If you're a big fan of Uh cucumber slice DJ Cucumber Slice Babito. Uh uh he is he is the commentator for the game. Which is something that again if you're an NBA Street fan, if you're a a a hoop fan, in that way you have a automatic just like, Oh crap, they got him. That's amazing that they did that thing.
I think, you know, ditto to everything that that that Janet said, I think there are a couple of um small pieces that I think they definitely have to take a look at. Um, one of the things I love about Street and NBA Jim is that no matter where you were, unless you were like really getting blown out, those game breakers are comeback mechanics in some forms of fashion. And the way that this game kinda plays right now, um, there's a lot of time based
uh modes that are in the space. So like it's not just like, oh, get to twenty one or you know, first person to twenty one wins. It's like in between those times there's some permutations and changes of like you uh if you shoot a three you get more points than than than most or if you shoot a two you get or dunks cost more or dunks I mean dunks give you more points, those kinds of things.
But right now most of them are based on a time period. So you have like five to to to seven minutes or something like that. They're pretty short matches, three to five, I think. Um and that feels not so good if you are on the losing side of it because if you run up the score a little bit early and you're about four or five points ahead, you can't really come back. There isn't a way to do it because it's a good thing. Right.
And they did it. I I love when Janet gets her gets her back. She's like, Yeah, I beat the ass. Um but like that's a part of the NBA jam and you know uh thing that is always a part of that that genre. Right. And I feel like they're not getting that part right. I'd love to see some tweaks on that'cause that feels like
if you get to that moment, there's no way you can actually come back in a in a in a in a match. So besides that, they did some really smart things on the animation parts of it that I think are are really cool. It is almost Um a little bit choppy in the way that it feels. Not like uh Spider Verse esque, but feels like there's a couple of animations that Aren't there that actually add something to this game that's Yeah, it pops a little bit harder in the ways that that stuff does, but like
They have all my favorites in there. Shout out to some boy Jalen Presser, we're gonna take it. But like all of those things are in the game. You have a ton of stars. You have a couple of um kind of um pre-made uh, you know, King of the Court esque characters in there too. that come across. This game for me is gonna be day one. Like I'm gonna be playing the hell out of this. I'm dying to get a squad together. Janet, we gotta roll. Let me see if I can get in that on that third spot.
This is like a premium, right?
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Do we know anything about the pricing model?
No pricing yet'cause they haven't said anything,'cause they're still a little bit early. But I think it goes back to that conversation of like, this is gonna be an easy pickup, hard to master kind of games. And I think that's great for for what a NBA game has right now'cause there's a lot of controllers. Controller bits that are happening in that game that that are a lot.
Yeah. If they don't handle the monetization right, like that can kill the game. Like it doesn't matter how fun your game is, like if it feels crummy to get like the in game currency, if it feels limited, if it you know, I know that I believe they're only going online only right now. Like I do think they need a local mo that would go a long way. Like
There's there's so many ways that I wanna be in on this and I'll be there regardless. Um, you know, like that I think was that an Mbappe meme from like that quote, I'll be there regardless, right? It's like that's my vibe. But I am Definitely worried because I've seen this like be a game killer before. I mean that was the problem with um like I really like the NBA playgrounds game, the first one. NBA playgrounds too, once they I think believe they were bought by EA.
I look, and this is not it's easy to drag EA, but it's really easy when it comes to NBA playgrounds too, because the monetization in that game and other decisions really ruined what would have been like a cool franchise. I am liking this more than NBA playgrounds just for context for people that played.
that game, but I'm definitely like, uh like I could see a world where like everything I played was true, but then the reviews hit and they're like, We hate how they did this. And I'm like, great, now it's ruined. So I'm I'm a little scared about that.
Yep, you never you never know for sure. Yeah, that was like the the Sabre Interactive stuff, even like WWE two K Battlegrounds. Like I'm a fan of any like arcadey take on sports, and I feel like
With Sabre stuff, it definitely got grosser and grosser and more and more monetized. And so that is a huge thing. And you say it's early, but like it's coming out in June. Like it's next month. You know? Like we're we're down in the worst. The fact that they have been silent about it is like uh but Everything else is looking good and like it's interesting that in the presentation they had for the remote previews, they were really emphasizing like, we're a team of eighteen people.
You're like with contractors, we're up to thirty. You know, like this is this is a small team. Have some mercy with us, please, for some of these animations and presentation things. But like if you're nostalgic about it, and like NBA Street one in particular is the game that I spend so much time with, like one of my favorite sports games ever. Like I absolutely adored that game. And so to have something hearkening back to that is so damn exciting.
I'm rooting for like big novelty weird characters.'Cause they had their kind of kings of the court stuff and it's like, Hey, here's a big tall guy.
Mario in there?
I want I want the Yeti and the Alien. Like the Alien was great at three pointers and the Yeti was just like the greatest defensive character of all time. Like I hope that they have weird stuff like that in there. Yeah, I want Steamboat Willie in there. Is it too much to ask?
I'm down for them to get a little weird with it. Like I don't have anything against that. I mean, we're already arcadey, so that would be cool. Um, it'd be I mean, they have the MBA license, so like I don't know if they'd ever get like the WMBA license or
That'll be fun.
How cookie. I think something that's worth mentioning though that I think is cool about the lineup is they do um NBA stars But like through eras as well. So they have like current LeBron and like rookie LeBron. And those are like two separate like players that you can have. Like I think that stuff's really fun. You could you know, um I love to
you know, play uh extra in these spaces. So like I love to do little a little theme so I could see us doing like a oh like you're young LeBron and I'm like modern LeBron for my team. And it's funny for our team. I pick
Um I picked Luca uh Donchik from the um uh from the LA Lakers and then Isaiah picked LeBron because like okay yeah we're gonna pick Luca and LeBron, we're gonna live in LA. And then the third person picked also LeBron. So then when we were playing together and Anna was talking about.
Yeah.
Субтитры сделал DimaTorzok
Yeah.
It's also Goku.
No, literally, but I was like I it's so funny playing with two LeBrons on the court'cause I was like, okay I was like Oh, I I called the other one fake LeBron'cause it was an Isaiah. I said I said fake LeBron got it. Okay, you got like I was like shout casting our own match and like it it was so fun. I definitely think, you know, not to be cliche, but like it's always more fun when you're squatted with people that you know just because
Some people can be kinda ball hoggy as pushing again about this. I'm like, stop doing tricks and shoot the ball or like we had the thing where um I do like the shakeups that you mentioned, Cobb, the
Um like when I got to the game where they're like dunks are now worth three points, I said, Holy cow, this is like gonna change everything. And then I repeated Dunk City over and over again throughout the the match. I was like, It's Dunk City, make sure you're dunking. I'm like, sorry, I didn't dunk, I like did it too early or whatever. And then like I'd see like the other like player not dunking and I was like, what is he? An idiot? We're in Dunk City. Why are you
Come on, man. Like get it together. Anyway, but yeah, like that stuff's just so fun. Um, and they have a lot of fun street ball stuff incorporated too, where they have like the matchups is like shirts versus skins, um and all of that. But yeah, I mean I
I love what I see. I want more. I'm afraid of the monetization. Yep. That's my back of the box preview of this game. But like literally we got done playing and I Isaiah loved it as well. Um and he said, I'm mad at how much fun that was. Because like now it's over. And like, what are we gonna do with our weekend now? Why are we not playing NBA the run? So um yeah, hopefully I don't know. I hope I don't give this the kiss of death that Leo gives to a lot of service kids.
Anywhere near this thing.
No. Don't worry, I don't think it's going to be tempted. Yeah, it's like w just the little things get me excited about it of like they said that they're going to have forty-eight player custom tournaments. Like private tournaments you're going to invite people. And they were talking a big game about that.
Basically,
Yeah. But they were talking a big game about like their their crossplay too. But they're basically like, you know the best fighting games?
Uh or sorry, not crossplay, but uh netcode. You know, they're like it's gonna have cross play, but then they're like, Oh you know it's i we got the net code that's like the rollback netcode that's like from the best fighting games, so it's gonna be the best ever. Um so they're really even though it's online only, they're really trying to prioritize that it's gonna play well online, I swear.
Uh but we'll see how everything kinda shakes out here. Uh Jacob, do you know honestly, I didn't play that much of two and three for NBA Street, but do you know like how NBA Street One works and who the final boss is, Jacob?
D uh is it Mike Tyson?
Michael Jordan.
In a jersey and he's like, This game too, watch out.
That would be cool. No, it I always love that idea of like I think it's even in like the intro cinematic. It's like Michael Jordan like Hey, you wanna come to my court? Watch out, buddy. And it's it is so fun to basically have the Mike Tyson equivalent, except it's Michael Jordan in NBA Street. It's like all right, the final boss will be Michael Jordan. Good luck. It's so fun.
Funny though if it was like Tiger Woods or something. Just like someone from a different field of sports, you know.
Best right.
Exactly the kind of anecdotes that these non sports people would
I think we understand.
Yeah.
Well, this is how y'all feel when I talk about these rogue games that it's like I don't know what's going on. I just I just sit I just sit out at this point. I'm like, you know, I'm not playing it.
Oh dude and if Lower Bunny's in this?
I'm I'm so ravenous for this game that like I cannot help a Bexy dev this game when I'm playing.'Cause I've played a lot of these too, where it's like Like from MBA playgrounds, I think they had like the three point shoot contest and stuff. I'm like, you guys should do that. Hey, if you need if you need another thing to make, here's like another id idea that would be like super fun. But um yeah, I'm I'm excited and I'm afraid.
That's fair.
I'm ready to be hurt again. That's how I felt leaving NBA the run.
Yeah.
Yeah. I had so many games this day these days too I'm just like, man, that was really good. Please, please, please keep going.
Yep, yep, yep. I'll stay out. Janet! Being Chicago's number one fan, did you ever play the Michael Jordan game, the Michael Jordan Chaos in the Windy City on Super Nintendo?
No, is it a is it a basketball?
No, it's not a good one.
Oh my god, really? It's not? Oh my god.
It's a platform. Yes, Amy Hedig from Naughty Dog. She was like the creative.
How why haven't I played this?
Yeah.
Just the box artists.
Gotta play Barkby, shut up.
You said this is a platform? That's right.
Yeah. You're like throwing basketballs to hurt enemies and stuff?
To also plug um like I just started doing a uh platformer show with Patrick Klepik over on Remap Radio. Yeah. I'm sending this to him immediately saying how do we get this in the
Ciao. Yeah.
I guarantee.
He's bright man.
Yeah, yeah, he's he's in the suburbs of Chicago himself, so yeah, he's uh I'm sure he's familiar. But yeah, no, I have not played this. But I'm I'm I'll search in my retro game store now. I'm in there all the time, I will take a look.
It's it's at least a box you should have on your shelf. Um just like the Xbox on your shelf. Everybody needs one at home to feel You try to make some transition.
¶ Xbox's messaging
You could have one unplugged sitting there.
I guess. It's been in a weird spot for oh, I don't know, fifteen years or so. And I feel like every week it just gets stranger. Obviously we talked about it a little bit uh ago with Phil Spencer and their left there's the big uh shakeup. Asha Sharma is now leading the entire division, and I just wanted to unpack it a little bit'cause I think it's Fascinating. Uh if you're into video game messaging, like they are
They are just going all out, doing everything they can to get every possible positive headline right now, which I want to be a cynic about. I'm I'm cynical and skeptical of so many corporations, but obviously Microsoft in particular. I am just inherently so cynical about like Okay, y people are writing headlines'cause you changed the logo. Okay. What what is actually the proof in the pudding here? Is it just the greatest PR blitz I've ever seen in my life to get all these positive headlines?
Or is there anything underneath it? I think it's just like a weird saga in gaming right now that everyone's running with these headlines.
Positive headlines or is it more just tracking everything they're trying to do?
I think I think some of them are positive. Like the the one in particular that got me. There's there's a couple, right. But They had a big wave there's a couple so there's a they had a big wave of promotions, you know, Asha Sharma kinda like re you know, uh sunsetting some people, elevating certain people to next box, all that stuff. And so at the same time that was happening.
Uh like a a couple days later they had the big announcement like, hey you know the AI co pilot, the Microsoft thing? That's they're shoehorning and everything? Well we're we're canceling it. It's not gonna be in consoles. And everyone's like, huzzah, Asha Sharma
Power to the players, look at this. But it's like at the same time like the people they were selecting to rise up within the Xbox organization are all coming from Xbox and and Microsoft's like AI division. So it's like I think there's just a little smoke and mirrors happening right now. And in the way to maximize headlines. And and the other one, Kyle, that got me on the headline front is when it's like
There's a leaked memo from inside Microsoft that everybody ran with. Like, I can't believe this this leaked conversation got out there and it was like Asha Sharma being like, Game Pass should be cheaper. There's no way this was genuinely leaked. Like Windows Central, here, run this headline, please. Let's make her look very good. And then they lower the price as like five bucks or something. Which I guess credit to them for doing.
legitimate conversation to have like in an email. Like I don't know, that's not that like that an executive thinks something costs too much is like not like
It makes her look smart and cool to say the thing that everyone has been complaining of. I feel like the the real question here is what is a headline and who are writing these? Because No unearned disrespect to something like Wario sixty four, but it's like That's not a news outlet. You know? And so it's like Wario sixty four posts the story that all Xbox employees are getting an at Xbox email address.
Right.
Who gives a Why would any of us care about that? How does that affect anything at all? But it's just kind of like in the same time that you see like Oh, Carnival Games for the Wii U is on sale for thirty dollars. It's just like any email that is received is like blasted out and because we have uh d you know, uh decimated the video game journalism industry.
now like half our kind of like places that we get news from are just like aggregators where it's just like we got an email and now we're publishing the email.
I mean I think that happens at like major outlets as well. And that's not to shade any major outlets running with like things that are like the Well I think I mean I feel like
Like look at the gameformer.com right now, like what the
Here's kind of my thing.
Copilot.
'Cause I like yeah, like I the thing is part of the Like I do think the email thing is like not worth Do like if I was in a newsroom I would say like let's not write'cause that happens all the time behind the scenes on news as well, where it's like you pick up stories as a writer and say, Hey, do you wanna write an article on this? And sometimes we say no and sometimes we say yes and whatever.
Um look I do think the email address thing is like it just is such a nothing burger of a like who care like that's not adding anything to anything because we also already had the news before of the like hey, we're rebranding back to the name we already had. Like that had already ran.
Microsoft Gaming Dexter.
Yes. But part of the benefit of tracking this stuff that seems like who gives a hell? Like who gives you know, I can't swear here, so like, you know, who cares? Is also to have like a timeline to link back to on things. Like I think Kyle to your point, like I don't think all these outlets are like
Xbox is doing such a great job. We're gonna share their stories with the world. It's like hey, what's going on in Xbox? Because we need this stuff to document what inevitably will likely be another fall slash crash within Xbox. Like
This stuff is like there's so many times where I wanna go back and get a really specific thing. Like even something it that is fluff, like just because it's fluff doesn't mean it's not worth like examining to like try to read between the lines or see what the messaging is or see what the conversation is. Like
I poured over that like we are Xbox news thing and it's not because I thought, wow, they're giving me a really transparent look into their future. It's like I want to see what are they saying. When they give me the fluff talking points. What are those points? Yeah. What might be behind that? And then like what you get from something like, you know, in the We R Xbox example, like I had it highlighted before, but they have that like it's a very small line, but they mention um
Something that I think some ma like Summer is exactly where they are and how they're like so such a fence sitting company, which every company is, but they're like doing it so hard here. We're like in that We are Xbox thing they have the
Along the way we will reevaluate our approach to exclusivity, windowing and AI and share more as we learn and decide. AKA we might switch up at any second at any point and nothing we say really matters. Like Hello, that's like a big like that to me that's like a big deal for them to have like said that and that gives me it like more concrete insight into like
their ideology, because if that's what you're saying aloud, what are you not saying? Is kind of the thing. So that's where I kind of stand with like some of this stuff. I do think some of it's like
Hey, maybe this should have stayed in the Trello board, guys. It's a little whack. But like a lot of gaming news is the like this thing went gold. Who cares? It doesn't really mean a lot. It means the release date's coming soon. Tell me when the release date is. It's like, yeah, but I don't know, sometimes you kind of hit like the more like fillery stuff.
I guess.
Decided as an outline that you're covering it.
And and and I think the way that you're approaching this in in a very smart way is like a journalist. you know, where you where you are taking messaging from the company and contextualizing that within the knowledge that you already have of the industry and what's happening and whatever. And I think that's that's what I'm feeling is missing often in these stories is
not simply repeating the PR email that you received, but you know, being able to take that piece of information and say, hey, you know what? This is Xbox is saying this. What we can gain from that is how to think about their media strategy. Now they're doing this because uh blah blah blah, they've had a lot of bad press, whatever. Anything that is like going one step further than just being a megaphone for the company. Yeah.
Yeah, but I'm going from like news versus features though too. And like while I think there obviously is some news that is like this is like Capital J journalism, like you have done like reporting, you have like a multitude of sources, you're a private like I think there are tiers to like how
interesting is it like news that I'm interested in reading versus news that I think exists to sort of categorize something. So that when you do do that feature on Xbox, you can have something to link to. But I do get what you mean. I think I do think in general like you need to be careful that you aren't just like a mouthpiece for something, but there is also like a value to documenting what has happened in case like you know, I mean with the the Xbox marketing campaign, the we like.
This is an Xbox. That's now scrubbed. It's like so that fluff article that you have with like direct images that are in your CMS of we are an Xbox it does end up having value, even though at the time it's like, why are we talking about it?
It doesn't have to be fluff. You know, I'm saying you can you can record that they had a Wii everything is an Xbox campaign without writing a fluff article. Yeah. Like you you
I don't know. Like I get what you mean. Like I think we this is one of those classic things that I talk about all the time in my family where it sounds like we're arguing, but we do agree. But yeah, like I think it's good to flesh this stuff out though because it is like Not all news is created equal, right? And not all writers have the same skill, and not all editors have the same skill of them. You know, so yes, I'm doing a whacker for
For sure. Yeah, I know that the reason that it's happening is because people are being paid twenty dollars an article on thegamer.com. to write these articles. Like I I understand the purposes. It's just it's just a disappointing place for the field to be. It's a larger
I also feel like this is a conversation that is kind of on the like Xbox hate train, which I'm not saying that like there shouldn't be a train for that. I'm a hater though for everybody like equally and I do feel like some people
I'm not racist, I hate everyone equal.
I mean no, I mean gen genuinely, I think there are people that are dogging this like Why are we writing about the Xbox startup? And if it was PlayStation, they wouldn't say sh about it. And Ben, you can bleep that out. That's F in fact. And I know it. And the truth is, like, something that pisses me off about this industry is I do feel like in the critical space,
There are times where critics only step up when it's easy and fun to dunk. Yes. But when you might get dunked on for dunking, you're quiet. So I feel like just keep that same energy. Like I think we should be able to do it.
Right into Dunk City, right, James?
Legitimately like, oh, now that you know everyone's gonna agree. Like everyone's gonna agree with your take. So like now you feel like oh, it's easy to be brave and like dunk on the company that thirty people already dunked on and I'm not saying that doesn't mean you should be shouldn't be critical just'cause other people are critical. But it is telling when it's like, I don't think you would have saved this if it was Nintendo.
You're right.
No, you're totally right. The reason I'm kind of cynical about this is I just I see the PR machinations behind all of this stuff. You know, like they just want as many headlines to be like,
We got rid of Microsoft Gaming. We're all Xbox now. And now we send out this blast and get it out there that, oh, we're changing all the emails to Xbox. That'll be another headline to be like, we're doubling down, we're doubling down. We're going back to kind of a retro green logo. We're doubling down. Fans, fans, fans. And it's like, yeah, I want Xbox fans to be happy. I just
Yeah.
There's so much to go instead of just kind of this like it's a thin veneer of we're servicing the fans if the core of the planet is still like we're pushing in an unhealthy direction.
This is a genuine question. Yes. When you say I want Xbox fans to be happy, why?
Uh'cause I would like everybody on planet Earth to be happy. And like there's Xbox games that I'm looking forward to like No? What are you talking about? I mean there's stuff like Forza Horizon Six, like I can't wait to dive into Fort's Horizon Six. There's so many games that like
are under the Xbox umbrella. It's like I would like those to be good. I would like this to be going in a healthier spot so there's real competition for PlayStation in particular so that they can get away with less corporate bullshit.
I guess it's just weird framing to me to be like, hey, I want Forza Horizon 6 to be good. You know, like that sounds but it's like the I want Xbox fans to be happy weirdly feels like it it is feeding into this idea of like Well we need to treat every company as like a place that has good things and bad things and what where I'm like, I don't know, if your company doesn't deserve like w wha an Xbox fan is not a protected class.
I don't like I I don't want them to be anything other than like experience the stuff that comes out and if it's a good
Become a different fan.
Right.
Kind of what you're saying. Like they they don't th like you don't have to be you don't have to commit to being an Xbox fan and being happy. It's like if they're if they're annoying you and they're doing stuff against what you want from video games, go be a fan of something else.
Kai, I hear I hear you and I see you. But I I think it's better of that the Xbox fans being happy is downstream from I would love Xbox to be in a healthy, great place overall for some real competition. That that's
I mean that's the big zoom out, right? It's like I want good games on Xbox, you know? I
I would like a
A a new halo that is fun.
Yeah, sorry, Kyle, you're about to explode.
What was an old Halo that was fun?
Do you think we wanna make these the downfall of Xbox side tangents every couple of months? I don't know, they keep falling. Like it's not like and that's just kind of the state of things, you know? Um but yeah, it is It is morbidly fascinating to see yes uh unfold. But it's it's um I mean they may attempt, but they have a
really long uphill road ahead of them. Again, like you you went from the best deal in gaming, a marketing tagline that was ca that that people from the community kind of came up with and industry people ran with. And now you're like The deal that got really bad and we made it a couple of dollars cheaper, but it's still uh just as much as HBO Max is like, no one cares.
And we pulled Call of Duty out of it, you know?
It's like yeah. Yeah, it's like okay, you you know, like you're not you're not really gonna get back there. It's like, you know
Yeah, you haven't seen the leaked memo?
Yeah, where she says that Borderlands is cool or whatever gamers want to hear.
It's kind of I I hate to trigger people listening about this'cause I know y what what happens in your personal life has you know, that's between you and your personal life, but it's like it's kinda given like your man cheated and now he's like, Oh, but he picked me up from work? It's like He kinda did some materials like yesterday though, girl. I don't know, like You like it, I love it.
I slept with yesterday was weirdly the IDF.
Yeah, there's kind of like another line of questions that sort of pop up there where yeah, there yeah, there's there is there is that too, yeah.
I'm sorry, Ka, I feel like you've been ready to pop for fifteen minutes. What about you like?
I I I love all of the the the banter'cause it's it's all it's all right. Like like none of it is wrong. My my like the
I like you on this podcast. When he's saying he agrees with me, like I feel like he's making good.
I mean I mean I mean Jen is on point. Pretty much all the time. Pretty much.
Sorry, say it again, you had it out and I was kidding, go ahead.
Can we get that clean?
I know, right? Uh but Jacob kind of kind of pointed out when he was talking to to Ben about that thing. I want all fans to be smarter. That's my full form. That's my full baseline part of this conversation is 90% of the conversations that are happening on social are stupid. They don't make any sense. Even if you like, I do think that the kind of flood the market moment that we're having from Xbox is smart, right? I don't think it's
Fluff for the sake of fluff, I do think that they are folks who understand that right now, in this moment, Xbox fandom will run with anything because anything for them is better than nothing. Yes. And the the idea that they are getting some good information I don't fully agree with that'cause again, the real actual like as a person who runs a podcast for thirteen years, who has a segment that's all about the news, it makes my job infinitely harder to look at what's happening in the conversation.
And have something to talk about because again, 90% of that stuff isn't actual news. There isn't actual a nugget there to really pull fray pull away from. Yeah. Except for in the past probably two months since or three months since Asha Sharmer has gotten into that role.
You have four basically stories of the the switching of the C suite, which is from Phil and Sarah to Asha and Matt. You have the conversation that happened at GDC where the first discussions from Jason Ronald came up about Project Helix. That's the ac that's actual news. You have the the latest that happened with the the kind of addition of folks coming into the space from the AI arm of Microsoft coming into
uh under under purview of of Asha in that space. And then you have those little tidbits of things that have come out around oh the Game Pass uh change in price. the logo change, all of these other things. That last bucket isn't actual news. There isn't a lot of actual stuff there to that's meat on the bone that for you as a player is going to change your experience. It's going to change how you embrace the brand.
My conversation around what is actual brand loyalty has changed so many times because again, I was not a big anti this is Xbox hater. I thought that that was actually smart in comparison
I am rare.
Who to where they were going for what they needed to do as a company that said during the FTC trials that we are literally in last place in comparison to everyone else. You have to go bold, you have to go big and you have to try to figure out smart ways. to galvanize the the P N L of that company, right? Going into mobile, which they're continued which they're gonna do again, which Asha reconfirmed during a during the last conversation piece that she talked about, which was a thing that
Uh sadly, I think a lot of the the last brass got thrown under the bus in a way that is unfortunate by the fandom because I think a lot of them don't understand how corporations work and they haven't worked at corporate jobs. They don't know about
How
How right now we're seeing what happens when you are actually given the baton to go as opposed to getting uh discussions chopped off at the legs. Right? Yes. There was a moment in which Phil Spencer and Sarah Bond were doing the things that were a lack.
And and and there's a difference between what's allowed and what's given at this point. Right now you're getting a spot where Asha Sharma is given the space to kind of run and do what she needs to do to move that needle in a in a positive direction. Based on what she's previously done at other companies. And what we've kind of seen the fandom say that they want, but also the fandom says a lot of things that they want, but they actually don't know what those things are.
are are are are given to them or or kind of what they mean when when those things are coming to fruition. So I get really frustrated by a ton of this stuff. Not because of the media blitz, but because the community decided
that all of these things were news and then actual outlets decided that we should take those pieces and run with them. Cause they shouldn't have and they shouldn't and they're dumb and they didn't actually deserve the space that we've given them in the zeitgeist to talk about where they're kind of moving in a direction.
I care about when this company is going to show the thing, when they're going to talk about the the next step of their media blitz in terms of what this console is supposed to do. Their positioning from a business perspective is going to always be uh uh um moved from Microsoft first and then Xbox second. So knowing that those parts are in that conversation, we have to really be paying attention to what that means.
you know, the conversation about co-pilot moving away. Uh AI is going to be in the next console in Project Helix in some form or fashion if you understand what AI is and you understand what machine learning is. They tark talked about this in the GDC presentation about what this is going to be from a from a console perspective.
So I want fandom to be smarter and understand when they're getting played, and I also want them to understand that when the information is actually useful to you as a consumer. Because at the end of the day, Microsoft, Xbox, PlayStation, Sony, all of those companies are gonna move with or without you, regardless of what you wind up doing.
And that's going to be a positioning that is going to be based on money and fandom is a part of that, but it is not the full crux of where that decision making happens. So you have to kind of know where you get in, where you fit in in the whole ecosystem and then decide where you wanna play. And I think right now Ashasharma and the team are doing a good job of connecting with the audience and saying we are here and we are listening.
And what does that mean for you as a player and as a person who is buying into the Xbox ecosystem? Because if you are moving because of exclusives, you probably shouldn't be doing it that way because that doesn't make a lot of sense. Because exclusives aren't going to be locked into that ecosystem because they need the money.
They're getting money from PlayStation in the ways that they're putting games on that platform. So it makes sense to continue to do that, with the exception of certain games they feel will actually continue to connect with the audience in that way. So End of rant, but like a lot of that stuff doesn't make a lot of sense and people are eating it up like it is the most impactful thing on the planet when there really isn't a lot of meat on the bone.
Yes. And and I think what's fascinating as they position Project Helix, like The messaging is, you know, game file Totillo had an interview with them, right? Where again it was like, uh I don't know, maybe we would want console exclusives again. Like everything like Janet mentioned again was kind of like waffling, like a little corporate speak for we don't know what the plans are. Stay tuned, we will have results later. But like
The fact that they're like trying to double down on kind of Xbox nostalgia, going back to the old logo of all this stuff, float the idea of maybe they'll have exclusives again, killing the this is an Xbox campaign, it feels like Project Helix, from what they've announced of like more open, more PC-like, you can launch Steam on there, launch the Epic Game Store on there. That just kind of seems counter to where they're pivoting now. And so I'm wondering
Always been so opposite of what they're doing. Like that's this is one of their problems. Like you in before it was like the three talking heads where it's like every head was saying something different. And it's like, What's your direction? And I'm like, I don't think you know.
And I think Xbox's biggest problem is that they keep saying, My goal is whatever I can achieve and kind of retroact it. We've all written down something on t on our to do list that we've already done, but we're not the the head of like this giant company.
Activate Can they achieve it? Because I still have a billion questions about how they're gonna put Steam.
But that's kind of what I mean. Like I think they're like, I'm down for whatever'cause I'm gonna see what I'm able to pull off and then I'm gonna kinda retroactively say like I felt like they couldn't get exclusives. When they realized the exclusive thing wasn't working out, they're like, Oh, let's buy a bunch of stuff and get exclusives. None of that stuff worked out. The stuff that came out sucked. They were like, you know what? Actually.
Exclusives are kinda snobby, right? Oh yuck, I don't even want them actually. That's like super that's not that's not really player positive. It's actually more good to do what we're doing, which is not having anything, but kinda having everything.
Right, right? Wait, you don't like that? Okay, well, you know what? I've always said exclusives are the pinnacle. And it's like you're literally like s so wishy-washy. And if you just stuck to something, maybe something could work. Again, I always thought that going away from exclusive things was dumb, but yeah.
with you on that part. I think right now we're seeing two things happen. We're seeing a distancing from the old guard that was there before, which is a very public version of that, which they have to do. I don't think it's good. I don't I think it I think it I think it adds a layer of chaff to this whole thing that that isn't necessarily great because it winds up putting Asha Shamra in a really weird position, right, where
All of these things are being said and she hasn't been on a job six months yet. Right? Like all of these things are in the mix. Where my worry for her is the conversation that we've seen in the Xbox fandom and a lot of fandoms is that We don't like the parasocial connection that is happening between the C suite and the fans because that is a thing where you are gonna burn me at some point.
by giving me something that I don't want, which is setting her up for failure because once she makes the hard decision publicly as a a as a part of the head of that company,
All of this time.
All of this niceness that's happening, again, there was some grossness that happened when she first got into the role. All of this niceness is gonna turn. And it's gonna wind up being the same thing we saw before because the internet is the internet. It does what it does. where they find that one nugget and they turn on you and then that's gonna be another n you know, nick on the armor of the Xbox brand when again the loyalty to the brand
hasn't changed based on what? Your your game that is now going onto another console uh is is something you can already play on your console? That's stupid. That doesn't make any sense. So again, where does all of these layers of They have done damage to the brand come from in a way that is tangible enough for you to have said, I already have this thing. I have bought this thing. I am I have purchased this thing. I am now going to give it away, sell it, and then rebuy it.
Because now which was a story that ran last week or a conversation that ran last week of m all these multiple people who sold their consoles once all these things happened and then now are rebuying them after seeing what this messaging has become.
Again, where does your fandom lie if you're saying that these are the things that are moving you from that position to this positioning off of these things that don't have a lot of weight and don't actually do anything until you have some proof in the pudding. Yeah. And the only proof in the pudding that has been there has been so far a dropping of the price that was already raised on Game Pass.
Taking Call of Duty out, which is a big component there. I mean the biggest game in the world.
Exactly. So again, like the maneuvering from the fandom is one aspect that is extremely frustrating. I am less frustrated with the messaging that's happening because right now they are throwing spaghetti at the wall.
Yes.
It's okay to throw spaghetti at the wall. But you have to have an understanding that like once you do that All of that changes on a fly, and you have to be consistent about what that messaging is in a space where Microsoft and Xbox have not been consistent over the past couple of years. And that's where they're trying to land. They're trying to land in a space of consistency.
So that's where we're seeing all of these changes happen, with all those discussion points going out and all the, you know, Xbox press that's in the mix that's been doing that work. Has been doing them honestly a disservice because not everything needs to be news and once you make everything news then nothing has nothing has value. And that's a problem.
On the on the parasocial front, this is just like a little thing that I'm fascinated by on the Asha Sharma thing. I'm sure she's a lovely person. But it just killed me because it got like a press release about like, oh, the Xbox fan fest.
Yeah. But at the top of the press release it opened with As you might have seen Asha Sharma announce on her X profile and like a link to her Twitter page where it's like, I hate that idea of like at the same time I I'm I'm trying to wrestle with it myself'cause like
I like having personalities at the head of these companies. No, I hate how kind of you know a little bit soulless Nintendo and PlayStation has got compared to fifteen years ago or something like that, compared to just, oh, I feel like I understand who's at the top of these companies, whereas now it's a little more ambiguous.
Um and so I should like it in theory, but just the idea of just like the messaging coming down like let me announce this on my Twitter feed first and then the press release links to my Twitter feed to drive engagement towards that, like that just feels so gross to me.
I mean if you ask most folks the I mean I've had this conversation with folks as well, is like, you know, I think Playstation needs a person too. Yeah. Right? Like I I would much rather have that person that you are able to kind of
look to and say, all right, this is the person who's driving the messaging for whatever this may be for our for our overall brand. I think, you know, Phil did a good job of that when when he was at the head of it. I think Sarah did a a pretty good job of that as well when she had the chance to be able to do it.
And I think, you know, we saw the best version of that with Reggie when he was over at Nintendo, right? So we saw all of those things be in that space. I think the connection between the personal and the brand is shifting in a way that, like you said, Ben, I don't know if it's good for
her? Yeah. As in comparison to good for the brand, right?'Cause it's gonna be waffling across all of it anyway, but again that that puts you in a really weird positioning To have to then defend yourself in the public square when you can have your PR layer of it do that work for you. and be the shield that you need so that all that personal space is actually given some space. Right? So ones of I I worry again for her in that respect because again, once the conversation has gone from
where it is now where there's some good grace being being given. Yeah. To any small version of anything that's gonna be deemed as negative from the from the fandom. All of that's gonna go away. Yeah. And then what do you do with that?'Cause you can't pull that you can't put that back in the bottle at that point.
And then you can say, Phil Spencer, it was your call to destroy the lies of Arcane Austin, you know, and tango and it's like, yeah, I who knows.
Right. Like it's gonna be that moment again.
Right.
Actually heard that Joe Biden came up with the This Is an Xbox campaign, which in retrospect was just foolish of that old man.
I mean look, he was he was on his meds.
Ha ha ha ha ha.
All right.
Yeah, moratorium. How when's the next time we're gonna have this conversation?
Next week.
Next week.
It depends how crazy the next thing is and how quick it's
Cảm ơn các bạn đã theo dõi và hẹn gặp lại.
I think if it's like if it's not that crazy, it's like let's just let it fly.
Live.
Well the the startup the startup video will be different in in probably now. That the the Xbox video is gonna be the the new start up for the the console. That's it, we'll talk about it. And everybody lost their crap. I'm like, all right, yo.
¶ Thanking iam8bit -
Ha ha.
Uh Kyle, do you know how this whole thing operates, Mr. Hilliard?
Some executive uh sharing a link to their Twitter account?
Yeah, that's right.
Oh I'm sorry, they're X account.
Our biggest play is for Asha Sharma to share a link on her cool X account for patreon.com slash minmax with you.
Please know.
We need the X users. We need the
Please jump on in everybody, find a chair that's ready for you if you're so inclined. And if you want to help support Independent Games Media, find something that's doable for you. Again, if you're a brand new supporter and you jump in before this coming Monday, I will DM you personally on Patreon with Steam codes for every deconstruct team game. Check out the description of this.
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Gets a prize this week they get the Monument Valley three vinyl soundtrack thanks to I am eight bit. So look alive, let's find the best one. Okay, Shane G writes in. Everybody ready for committee questions? Okay.
Yeah.
¶ Community questions
Shane G retin. They said, When, if ever, have you stopped playing a game because it was too easy? Boringly so. Personally I stopped playing Nino Kuni two a few hours in mainly because of this, but I still didn't care for it much after they patched in difficulty mode, so there were likely other reasons. In other games I've loved the early challenge, but lost interest once I got over the hump of it.
I hear in Ninakuni too that was a pretty easy game, but honestly I love how easy it was this kind of code.
I don't know.
Yeah, I don't relate to this but I want to hear from other people about it.
I mean pr I've never been able to play a Lego game for more than an hour.
Yeah, that's a good example.
It does not it just does not click with me. I am excited for Batman though. Like there's a lot of their that looks interesting and I'm gonna give that a real shot, but like That it's just too
There's just not enough going on for me. Right. Like I just I just want a little bit more pushback. And that's not what those games are meant to be. And so, like, yeah, every time I try a Lego game, I I have that moment that the one that the same that I always have with Animal Crossing where I'm like I'm like, maybe this one'll be different and I'm always like, Oh yeah, no, I don't I don't really like this
Yeah. Even though it eventually
This one was not different, turns out.
Yeah. It eventually got there, but I always have it for like Kirby games. But like the back third of Kirby games are generally interesting, you know, like Forgotten Lands. It's like, all right, the final boss is actually kinda hard, but for sure the first half of Kirby it's always like what am I doing?
This is...
Oh.
You're having fun back. In the lovely world.
I get there eventually, but at the beginning I think I'm just kinda going through the motions a little bit. Sorry.
I just play sweaty games.
Okay. Just smart. Yeah.
Oh so you don't have the pro because you never pick up an easy enough game.
That's what the psychological.
For what?
Ha ha ha ha!
Do you do the same thing?'Cause I was thinking'cause things you thumps this up, I was like, what's
I just kind of wanted I wanted to hear the answers. I mean Kirby is also of like I I haven't played that many Kirby games, but I put down uh The what's the switch one? Forgotten Forgotten Land. And it was like it was like in theory I was enjoying that game, but it just wasn't like I didn't feel a desire to go back to it. I think it was because it was just so like frictionless. Yep. I was just kinda like, yep, and here I go, doing the thing that I know I'm supposed to do.
I am curious about Yoshi and the Mysterious Book, Janet. We'll see how how that feels. You know.
I'm like worried quote unquote. Like I'm not really worried if if I don't like Yoshi, I'm gonna be okay. Like I'm gonna
Stay up at night. If I don't like this Yoshi game, when's the next one coming? Like s another six years? It's like I don't wanna wait for another good one. I'm I hope it's good.
Yeah. Look, uh you know, Bob on Battlefield is not a hard level, but like I never get bored playing that because just the the fun you can have with Mario's movement. You know, it's like you can just triple jump and dive through that whole level and then it doesn't feel easy because you're still like having fun doing stuff. Yeah. And and so that's where sometimes it's like, look, they the game can be easy, but as long as it lets me kind of like
you know, play around enough and part of the you know, part of the the challenge of not being challenged by Kirby is like you you don't gotta triple jump. You know, you can just kinda waddle and then you're gonna be
but it doesn't feel dynamic.
To me the challenge of Kirby comes in with like the exploration for the additional like collectibles. Like I think those are games that are sort of designed to be yeah, it's easy as hell, but if you want more out of it, both from challenge but also like engagement. That's where the extra juice is. But it's not a good thing.
I guess it's just like ex exploration isn't inherently challenging. It's just looking in more corners. You know, and then sometimes there will be like a level there that it's like
Is that not a challenge of the eye though?
No, it's a challenge of my patience.
Sometimes I
But sometimes that's like the biggest challenge of all though.
But there you go. That's I mean that's why Lego games challenge Kyle.
Yeah. Actually it was too hard for Kyle to finish. He couldn't get through it.
Kirby's an interesting example to me because every Kirby feels like a great first game for like a kid until like the last third. Or or maybe even sometimes just the final boss where it's like, Okay, yeah, do you have fun? You've learned how to play a video game now? Okay, here you go. This is the challenge. Have fun.
Yeah.
Uh Skyfellowship writes in uh oh to answer your question though, Shane. Yeah, it's like Elden Ring was too easy for me. Uh Skyfellowship writes in they said following the chaos I finished it. Look at the achievements. I finished it.
Skyfellowship, uh right somebody say following the chaos over the steam controller, I did get one, so this isn't a bad faith sour grapes question. Does anyone else wish we could pre order and prepay for tech so they actually know how much stock to make to meet demand on day one?
I say this'cause there's companies who use Kickstarter for these. See the recent Cyberpunk uh training card game for a prime example on Kickstarter, and the entire campaign was to avoid scalpers ruining the experience day one of launch. Why can't other companies do this?
Because in the then the pre orders become premium too.
But uh no, but he's he's asking or they're asking like why can't you pre-order before the tech is made so they know how many to make? But then it's like'cause'cause I don't trust it. You know, it's like I I probably I would not have bought a steam controller site unseen. I got excited about it because
A couple outlets received one early and said, Hey, this is really interesting. And then I wanted it. Yeah. But it's like I you know, uh a Kickstarter for me is like, oh here's like a here's like a weird uh, you know, keychain to put your credit card in or whatever and I'm like I th you know, if that's if that turns out bad or doesn't come out for five years, who cares? But like I don't think Steam could
Do that.
Or I I don't think they should do that, um, you know, of like wait to start production until they know how many people wanna order it. I just think it wouldn't work, even though I agree, as someone who didn't get a Steam controller, uh that the current system sucks. And I I wish there was something like that.
I didn't get one either and I was I was not interested and then it was really I just felt like I was missing out. Like when everyone else was rushing about it and I was like, oh I hear that kinda feels like a Dreamcast controller. I kinda wanna hold one now, but then it was too late.
Yeah.
Did you get one Kyle?
No, I I tried really hard.
Yeah.
It was in the morning meeting that some of the right it was on Monday. Some of the some people here at Min Max were like Leo was like trying to get one and I was like, Oh, is that today? And then it became It was one of those things I was like, I wasn't really interested in this, but now this back half of my day where I wasn't able to get it, now I'm upset about it.
I know. Stupid. Uh Malcolm Holliday writes in, they say, Hey man Max, what video game title would make a good name for a pizza topping slash style? So we're looking at like i is the idea of like you're looking at a menu of pizza options and this is like the name of a game is the name of the pizza variant that you're choosing, that type of thing? Do you think
Yeah.
Brutal legend.
Brutal. Um I I think I got a real winner. Super hot.
I also had super hot. Yeah, that's good. I got a real winner too. What about the name of the game, Pineapple on Pizza? Exactly.
Remains of Edith Stinch. That's a great
The badass elephant?
Okay, Kyle, uh would you assume that you're getting elephant meat on there? Or what does that mean to you if you're
pizza's called Dembo the
I'm intrigued. I don't know what this is. Really big slices of pepperoni? Maybe that's what I'm saying.
If you go that route, you gotta have the pizza. If it's just called Big Red One, like the Call of Duty game? That's like sauce on top.
It's gotta be called Call of Duty Cole in Big Rom.
Yeah, the Call of Duty is
Parentheses P S two.
Eat all of this.
I don't know, do you want colons next to your pizza?
Yeah, you know, I guess that's messy.
It'll end up there anyway.
No very good Um let's see if it's like the Buffalo uh chicken pizza, it could be called Wing Commander
Huh?
Okay, that's cute.
Janet, I feel like are you ready to bounce?
No, I'm looking at my backlog looking at
Okay, okay.
I am thinking hard and I'm coming up with n very little I'm just like none of these games look tasty to me.
Okay, what about this? What about like extra? What if it's like just mushrooms and sun dried tomatoes and then it's Super Mario sunshine. Would that be the good the good round?
Does that work?
But I feel like this in the spirit of the question, in my mind, this has to be something where like all the other names are normal and this can still live. It can't just be like it's a video game themed pizza shop.
I agree.
Yeah, I'd I'd order Slay the Spire'cause if I see Slay the Spire I give them money. Like that's how it's been always. But like
Yeah, it's coming up with there are a lot of bad ones. Uh you know, it's like, oh, carrion, perfect vermin, cocoon, you know, lots of things you wouldn't want to get on a pizza.
Yeah. If there's just a pizza that was just called inside what does that mean? Okay, it genuinely if they just have the name of the pizza, I feel like it could work without any context. Peepastrello, like the yo-yo game, was like that that feels like something with like some good spicy pepper.
It does sound like yeah, it's like this is just something I don't know where I'd
That would be a start.
Yeah. And then be like, Oh, I guess this is tasty, I don't know.
Right. Extra olives. I don't exactly know what it is.
Oh, no. I'm out on the aisle.
I'm with you. I am with ya. Uh well there we go.
Yeah.
The Popeye video game, there's just like extra spinach on there. Yeah, everyone's a good idea. Um, let's see. The Juan One writes in, they say, Hey crew, any updated thoughts on Marathon?
Paul Tassey made a video on it recently. He explained that he's a big bungee guy, but they made a game that he doesn't enjoy. That seems like the case for many people. Either people love this game or enforce their beliefs on extraction shooters that it's not a genre for them. I personally I love I love the reception to Marathon, even though I bounced off it harder than who bounces Jacob.
Kirby?
Uh
PS one game as well as well.
Kyle, I would just play that for the first time like a week ago. Get out of my head, man. I don't like that.
It doesn't allow.
Yeah.
It so it holds us surprisingly well, but I think you do need to be a little broken on the inside. Like if you like platformers, you'll be like, this is really fascinating. And if you don't be like, wow.
I want to go to
Childhood trauma.
Yeah.
Is that what gives the platform more something well, that's a whole other thing I have to ask Patrick about on the podcast.
Please do. Uh no, but like seeing people like Jeff Gersman be like, this is a game of the year, this rules, like there is a there is a group that is like all in on marathon, you know, Austin Walker and stuff that's like I love hearing their enthusiasm for it. I and where are you at, Kyle, overall on on Marathon here?
Marathon feels so many different versions of fun for me because it is sweaty. It is beautiful. I think it's amazing in terms of its art design. I think the moment to moment m uh uh gameplay um uh experiences that you have within that space, especially if you're playing with a well coordinated team.
are some of the best that I've had in a very long time as a person who likes extraction shooters and who likes the ability to think about a firefight tactically. I think those parts are really, really smart. I think they continue to do the thing that I think a lot of uh Dev Studios and and especially Bungie gets you know uh points docked for which is
finding good ways to connect with community and figure out where they are actually kind of missing uh parts of uh what the audience wants in a way that they're bending but they're not breaking, which I think is really smart because I think a lot of times when you play a game like this, because of the way you can literally min-max parts of what you're doing in that space
Um you wind up kind of deteriorating the the experience for the greater base because you're looking for very small subsets of people who are like at the very top end of that bell curve. Who are who are at the very top of that kind of um experience curve. And they found a good way to kinda find ways to meet meet in the middle to find a really fun experience. I I've spent
God knows how many hours in this game playing it. It is it is probably my weekly thing as a person who gave up on destiny all the time because of that. continu continuous grind that you need to get to, um, I can jump back into this thing, still feel competent and feel like I'm still able to take a good fire fight and win win most of them with a really with a really smart team.
Yeah. Jacob do you think there's any chance you'd go back to Marathon? I know you're are you still in the camp of lightly curious after everything you've played, but not do diving in?
It there there's no chance that I go back, but it's not because I wasn't enjoying it. It's just because like it I I I feel like it's like, you know, playing playing a multiplayer game that's kind of endless is so hard uh when when you want to kind of like keep up with interesting games that are coming out and whatever.
And it's just kinda like I even even though I Kai, I hear what you're saying of like, you know, I I feel like I can go back any time. I just don't. I feel like it's like once I miss the first like two months of a shooter being out, I kind of feel like the The meta has just passed me by so far that it's like I had a hard time when everyone was the same experience level of jumping in and like I was getting killed all the time and now that everyone playing it has been playing it as a full time job.
Food.
You know, it's it's like the the the punishingness of that genre just feels like it would be accentuated. So I still like I've loved reading people talk about it. I think the game seems like it has a really cool community. I like how much people like it, but it's it's just like it's past the point now where I could go back.
Here's a really quick add uh add on to that, really quickly. I this is going to be the most interesting version of a wipe for an extraction shoe.
Yeah.
Once they do the whole we're gonna reset your basically, you know, some of your faction stuff and all of those things. The things that people have literally been grinding for since the since launch. That's when we'll see the biggest either uh continuation of people staying or the biggest drop-off of people leaving that game. And I don't know how they're gonna handle it because I don't know how you handle that well.
Yeah,'cause I've been watching people generally have not been happy with how Arc Raiders has been doing They're kind of wipes. Um because they kind of are like, Oh, you can keep some stuff into the next one if you, you know, build up enough money or whatever. Uh and so yeah, I'm curious how how the reception to Marathon will be. Yeah.
Do it. Uh by the way, Backstage Past watching us live, they're killing it. I can't let it go. Obviously for the pizza names, Pizza Tower. How do we not say pizza tower for the name of a pizza? If that's on a menu, I would like to order a tower of pizzas. Yeah, just keep stacking it. Yeah, it's like the the multi layer things if you just order all of them.
Um everything, the name of that game, that would totally work on a pizza menu. That's true. Yeah. Um I like the world ends with you. You just see that on a menu? Like what does that mean? Do I have to eat that? Uh let's see. Martin Hollis writes in. Um, not the director of Goldeneye. I DM'd them on Patreon. I was like, Are you who I think you are? They're like, No, I am not. Wait.
I am very young.
No no the game. That they're the movie and the game are both directed by Martins, isn't that fun? Anyway, so Martin Hollis writes in, they say, Dear Min Max, does any animal just confuse you? Uh I both do and don't understand how camels exist. Yeah, camels are good. They're weird. The water's in their back. Is that what's going on there? That's pretty weird.
The one for me is like uh people talk about um unicorns as like a fantasy creature. Right. It's like how could that possibly exist? But then it's like giraffes are like right there. Like giraffes like seem like some of those alien creatures on earth, you know? Yeah. I took this d I took this uh question a different way and I was gonna say my cat Mona Oh, yeah. Like s just like completely unpredictable and yeah. So
What does that mean? She's incredibly anxious, but sometimes she has to sit on me. Has to sit on me. And then sometimes she wants absolutely nothing to do with me whatsoever. And sometimes she pees outside of the litter box and sometimes she doesn't. And sometimes in the middle of the night she will just throw toys up into the air, like flipping them and like one o'clock in the morning and she
Exactly.
So yeah, Mona. Uh her full name is Mona Persona, of course.
Yeah.
I fear that is just a cat though. Like you know what I mean? Like that's all cats in a lot of ways. Yeah, but they're fun. They're fun little like complex creatures. Little buddies that scream.
I... I've got I I think about often like traveling uh you know like birds and stuff or like a bird can like fly over an ocean. Yes. Um but the w but what really what I started thinking about and I was just like how is this possible? is like butterflies that migrate. Where it's like a monarch butterfly travels thousands of miles and you look at a butterfly and you're like, I get how a bird could just kinda like set its wings and like soar for a while.
A butterfly?
Possible, and it's like you're so small you can't hold any nutrients, you would have to just be like refueling constantly, and you're going. Thousands of miles.
And you keep setting off all those tsunamis.
Yeah, exactly. Stop hurting Ashton Kutcher. But yeah, I think it's like I feel like if you ate A butterfly, it'd be like six calories. So like how can it fly thousands of miles if that's all it can contain in its body? Yeah, that's a good one. I was regaling Jacob with this, but like flamingos are a big one for me. The the basic idea of like you know at the Minnesota Zoo, they have a little placard with facts about flamingos and they're like scientists can't figure out why they stand on one leg.
What?
Scientist, come on, chop chop. Come up with something. Well, they're pink because they eat stuff that makes them pink. And everyone's like, Cool, yeah, got it. I'm like, Wait, wh what other animal does that apply for? Where the food you eat makes you a color?
What are you talking?
Talking about that's absurd.
Dolphins probably, right? They're probably eating shrimp out there, right?
It's like if I eat this food
Mm-hmm.
Yeah, but people say that, but it's not like you're turning violet violet. Like it's weird.
That's true.
That's all right.
Yeah.
Crush Violet. Uh Sergio writes in and they say, Hey everybody, do you understand the game industry more or less since joining Min Max? Um also are you clear on what you want to do within it? That second one is kind of a meatier one. And you're having a moment of just like what do I want from my career right now? And I don't know if you've turned a leaf on that.
Yeah, I mean I think as a person who's worked at a couple of studios and a couple of games and does this for not not for a living, but um but
helps to sustain me in some forms of fashion. Um I'd been doing a lot of work in the social media and community space and I no longer want to do that work in the game in the video game industry. I don't want to do it. It's not worth it. It's not worth the first in, first out. It's not worth dealing with most of the meanness that comes along with it um because it's not really worth it.
Um, but I have wanted to do something that feels more kind of connected to that. So that's I've been looking in more spaces that are more business development and develop developer relations kinds of roles. Uh, which have been really smart for me in terms of I think I have a good rapport with most folks.
And I think a lot of folks who uh know my work, uh, understand that I have a good eye for what what makes a good game and and and can speak to now having some time behind the scenes of knowing what a little bit of the process looks like. So I think, you know, I think a lot of folks in the roles that we are currently in in the kind of media space usually move towards a marketing PR perspective. I wanna do something that feels a little bit more um impactful on helping
uh teams find a a new game that they want to either publish or, you know, be connected to or some of those things. So I think After fifteen years of doing this stuff, I think that has been probably the smarter route for for me and in what that looks like.
Do you feel like you have the the in? Are are you on the road to doing more of that?
Why that's why you see me at so many shows. I'm networking my ass off to try to figure out who are the fo and again, a lot of this time'cause I'm currently unemployed, but it's like the conversations that I've been having have been a lot of
What does the process actually look like? What are you looking for in a good game? How do you you know I have a ton of the connections parts, but the minutiae of of getting a contract made and doing all those pieces, I don't know yet. So I'm asking a lot of folks.
who have done it, like what does that look like for you? What does your day to day look like? What are you what are you what are you talking to people about? And how do you find the next good game? We we all go to the same kinds of events. Like we go to the mix, we go to you know, if you're lucky you go to Bit Summit in Japan, you go to some of those things, those indie events to find those things.
Where are you finding those next developers who are making the new cool thing? Yeah. And then how do you connect those to people who can who can get their thing made? So I think that's where I'm at right now in terms of that conversation.
Yeah. I I struggle a lot with this and I'm doing good overall, but I do have those moments just like, Yeah, what what am I doing? Is it just like I I love Min Max and I love this stuff so much. And it's super fun and always challenging. Uh too challenging sometimes. But then i think about it's like fifteen years from now am I doing this? And it's like I guess best case scenario, yes. Just doing like a more interesting version of this if in Mexico can continue to
get more interesting and take bigger swings. But at the same time, somebody wrote in with the question about this the other week about just like what's the right size from next, how much do you want it to grow? And it's like, yeah, I guess that's not like my mission is to make this thing Four times as big. Like I don't think we'd be happier if it was four times as big, you know, uh or more happier significantly. It just mean meaner comments. And so it's like,
I it's a weird thing to be like I'm good because I don't feel good. I feel like I'm still have a huge chif on my shoulder and want to sprint to make miracles happen, but at the same time it's like, well, is this just as satisfying as it's gonna get, I guess?
Well I mean you make I mean the thing I love about Minbax is like you do really smart work. Like in a s in a in a in a space that doesn't like smart work anymore. Like that part is hard. Yeah. You know what I mean? Like that that's the the crux of so many folks who are trying to do this really well is trying to surface really good stories, really good games for for their audiences and be able to connect with them in in really in really tangible ways.
Um, but it also feels like we're all getting crushed by the the the way the conversations have moved. It it pings off of the discussion about like what's news versus what's not news, right? Of like How d how do you make this thing feel good for yourself so you're creatively um involved and and creatively fulfilled while also knowing that you gotta pay some bills to make the things work, right? Like
People ask me all the time of like, how many people on your team? I'm like, no, it's just me. Yeah. And they're like, how do you do so much stuff? I was like, I don't know. But I know I need someone to help either fund it or I need someone to help me kind of grow it to a space where I can do kind of what you all are doing here with
You know, Patreon and all those other layers of it that make make sense for where you are for the sustainability of making the good dope thing, right? So I think that's the hard part.
Yeah. Where you said, like, Oh, I'd like someday to be like a video game expert, an MPR can call me up for a quote, like that type of thing. Like you want to reliably just kinda get to is that kind of Is that weird to be like I want MPR to call me more?
It's not it's not the highest aspiration, but I'm just kind of like what is a sustainable way of doing this of just kind of being someone who knows a lot about video games. And I do think it's just kind of like broadening so you're a subject matter expert in a way that extends beyond just people who listen to video game podcasts.
Right. You know, it's like I I don't think, you know, it's like being like I'm the thing I am is a video essayist or a podcaster or whatever, I don't think is a winning strategy, but I just think like
being
known as someone who can write well and or talk well about games. There will be a need for that. You know, I don't know what the format will be, but hopefully just being in enough people's heads. that you're a person that they think of when the next version of expertise on video games is needed. Yeah. You know, that's that's kind of the most secure version of this I can think of.
How often do you think about or crave in your heart and soul like I hope I hit two million subs on YouTube.'Cause being at what like one point five was it one point five right now, roughly for you. Yeah. It's it's every time I see like a big YouTube channel I always look at it and be like, Jacob Geller crushes them, you know.
I was like how many of these fit into one Jacob Geller you two should be?
But do you have
Of that internally, I'm just like, I'll feel so freaking happy if I hit two million subs. No. Good. Yeah. Me neither. No.
I just I was like more than one.
Crazy.
You know, it's like w one one is the final like like one million is the finish line of that race. Yeah. Like
You're a new game plus now.
And it's like guess what? Subscribers don't subscribers are not meaningful on YouTube. Like sorry to sorry to like burst the bubble, but like it doesn't I know Ben you want the B D E of like having a hundred thousand subscribers so like people will answer your emails and I you know, that is reasonable.
I've got way more emails answered because I have like a Wikipedia page uh than a and it doesn't it doesn't correlate to views. Like it or it doesn't it doesn't cause views, I should say. It correlates, but like the YouTube YouTube is built in a way different than when it invented subscribers and most people are not looking at their subscription feeds to decide what videos to watch.
No.
And so it's just kind of like Have have my views continued going up as my subscribers counts have gone up? No, not at all. Every video SIS essa I know, their views are going down. And we're trying to figure out why. And it's like, is it just that people aren't interested in this format anymore? Yeah.
Yeah, yeah. Couldn't you? So you're saying Min Max can have your half a million? Like we can have that bonus? Yeah.
I'll just you know, we can draw up a you know, contract, I'll transfer it to Google.
Kyle, uh do you know what you want from the industry?
Uh I don't think I thumbed up this question'cause I am not prepared to sort of analyzing too deeply. But I don't know, it's a tough question because like I I like being sort of a a games journalist. I like being a writer, a game informer. I I really enjoy that. It's it's a dream job and continues to be a dream job. I also enjoyed my time between, you know, working w with Thorium on Undermine and stuff like that. And like I I enjoyed that and um
Yeah, I don't know. I I I don't really have a a solid answer and other than I've I I know I will be within the video game industry in the long term, but I I I wanna be surprised in the future and I wanna be open to like going in different directions and Until then I'm gonna keep enjoying my time at Game Informer and working with the crew over there. I really like working with everybody over there.
Yeah, that's sweet.
Yeah, I'm kind of like in a similar boat. I mean I think for the the first part of the question, have you learned more since joining Min Max? Yes, God, I hope so. Like it's yeah, years have passed, so I think
I think I'd have to try not to learn more about the games industry, like speaking to people every every day almost of the work week about video games. Um, you don't learn as much as you would think, only because it's still a very secretive industry, so it's it's hard to learn anything about games.
Which sucks. It's also just very buttoned up in general where that's why it's like the you can't even apply to go just somebody's events anymore. You know, PAX is like one of the few things where it's like you could apply and it doesn't matter who you are, like anyone can apply, but like you can't apply to go to SGF. You just have to like I hope someone emails me like you know and that really sucks. I think that's
I I get that like if you had a portal it'd be a million things that weren't opened, but at least you'd have something. Anyway, so that's kind of a sidebar. For for work, um, yeah, kind of echoing a lot of what y'all said. Um, I wanna keep, you know, getting better at what I'm doing. I wanna learn more about games, uh I wanna learn more about different genres of games.
Uh I wanna up my writing output more on a personal level. Um I wanna just make more content from the content I already make. I think that's one of my weakest spots. I do a lot of stuff, but it's like So many people don't know a lot of the stuff I do because I spend so much time making it that they're like, Oh, I didn't even know you were on this show. And it's like, Yeah, like I so I wanna be better at that. Um, I don't know how m deep it is, but I would like to write a book one day, I think.
But you also have to write to get that done. So it's like let's let's get some of these gears turning. Um but yeah, as far as career, I mean I I love what I've been able to do here. Um when I started in this industry
I feel like the thing that I was most drawn to was criticism. Like I did news, I've done guides, I've done a lot of things. I've done reviews of course too, which is criticism. But usually like when I would tell people like I just want to be a critic, like I kinda just want to be a professional reviewer, they're like, Well, that job doesn't exist.
Um so I kinda just DIY'd it and I love that. Like like I love being able to play games and analyze them here with y'all and write things if I wanna write things and and do consulting, which the form of consulting I do is mock reviews. Literally getting paid for doing games criticism. So like I really like stuff in that wheelhouse. Um, not saying I would never go to like more of an industry side thing, but my passion is in doing that. So I'm open to any opportunity that allows me to do that.
Yeah. And my email is in my bio and I am available even though I'm very busy. Um that's the other tough thing about freelancing. Like so many people tell me, Well, I didn't think you'd be available for this. It's like I'm available. Like you I am I am available for stuff.
Yeah.
Uh well hey, speaking of very busy, uh Ka, I know you gotta run, but thank you for joining us for the long haul here, sir.
Always dope. Thank you so much for having me. I I I love I mean I love the show and I love all the work you all do. Uh but it's always really fun to be able to see it actually in real time and be a part of it and be a part of the
Yeah.
So thank you so much for having me. It's this is a really fun time. I would love to do it again.
Yeah. Yeah, spawn on me. If people had to go one place, where should they go to to follow you more?
Uh you can check us out actually on all podcast platforms. We're on Spotify, we're on Apple Podcasts, uh YouTube uh as well. So please go check us out because we we also need some views to go check out some of the dope stuff that we're that we're doing over there. We have a a good episode coming up. Very soon we're gonna be having on uh famous uh uh uh talker, Jay Muse.
Uh from the the Silent Bob series, uh talking about the game that he is in uh and all that good stuff. So we're gonna be talking to him and and some of the folks making uh the games they've been making.
Awesome. All right, uh, this is confusing. Uh we transitioned by having people clap. So if you want to give us one clap and you're out of here, sir. But thanks for joining us. Next question. Uh Mike R writes and they say any chance in the world we can have Haley De Boom as one of the chords. We would love nothing more. Um her job makes it a little tricky. It's always a a balancing act. She's a very important, influential person, and so just like how
jobs took Jojuba and so many other folks away from us. Uh yeah, it's a it's a tricky situation. But it would be awesome if we could line up for her to be a guest cohort for a month or something. Like I'd be I would jump at that opportunity. But again, it's tricky in the with the larger job stuff. Uh Victor Hensley, Dynamite question here. They say, Howdy, Min Max. After hearing Delaware mentioned so much on a recent episode of the award winning Leo Wynn show
What is that? Um they say I began to wonder which US states have been mentioned the most on Minmax's channel, and what about the least? So naturally I searched the YouTube transcriptions for every piece of Min Max content. When looking through it I filtered out instances when the state wasn't actually being mentioned, like Indiana Jones, instead of saying Indiana, Maine versus Maine, George Washington, exact uh stuff like that, etcetera.
But I'm sure I missed some. All that said, here's the unofficial list of Min Max's ten favorite and least favorite US states based on overall mentions. Does anyone want to guess? Can we pretty good guess? You think so? Go take a shot.
Yeah.
All right, I'm gonna guess Minnesota for number one.
Utah is on neither list.
Oh really?
Um I yeah, I wanna guess those bottom ten to be like what have we never Yeah.
And here's a here's a spoiler we have mentioned
Minnesota's number one, right? Like just to be clear.
Just what do you think number two is?
North Carolina.
Oh, you would think so. That's number nine.
Uh New York or California.
York. Why are we talking about New York so much? Isn't that weird?
Spider Man.
Oh, it is kind of the main character, if you ask me, in Spider-Man. Okay, yeah. So least favorite states, the least number of mentions. Technically we have mentioned them all, which is surprising. You think there'd be one that's at the end?
Um except for like
Utah's in the middle, I said. Like it's neither it's neither least nor top.
Ga get Utah out of your head. He's trying to get it into the top ten by just saying it more.
Utah, Utah, Utah.
Uh is like uh Idaho. In the bonds of
No it's not. Apparently that's also a
But what are the what are the numbers? Do you have the numbers for the bottom ten? Is it like
Two mentions. The least number is five mentions, which it seems impossible that we've mentioned the state five times, but I looked it up and it is absolutely true.
Nebraska.
Um
South Dakota.
No, no, no.
Missouri.
Apparently we've all mentioned those a decent amount.
Alabama, Alaska, Arizona. I'm just going alphabetically.
Alabama is the second least favorite at seven mentions of Alabama. Sorry, Alabama I know. How would Alabama ever come up other than the Alabama Slam?
Wow.
Ha ha ha!
There's half in there.
Did someone go to school in Alabama?'Cause I know like the people that went to school there
They're weird.
They are.
They're doing a lot, I feel
Well,
The least, of course, is drum roll, please. New Hampshire? Two? Five times we mentioned New Hampshire. And I looked at like YouTube analytics for the last episode of the podcast. Uh there are there were twenty nine people in New Hampshire watching the last episode of the podcast. So I'd like to apologize to at least those twenty nine people uh that we mentioned your state so little.
Yeah.
W yeah, where's South Carolina on the list?
No, Kyle, apparently we never talk about your upbringing.
start to say it, I just yell north. So then it counts for me.
Everyone and everyone always just assumes I'm from North Carolina. I don't know why that was so consistent. Everyone's like, You're from North Carolina, right? I'm like, Nope.
Well really, Kyle, you're from the state which was number five on our least favourites.
Sounds about right. Carolina also.
No, I'm not saying no, hang on. You're not picking up where I'm going. You're not from South Carolina.
I'm from Rhode Island.
Thank you. Number five, Rhode Island of course. So uh top ten least favorite, going from most popular to least popular. Oklahoma, Virginia, North Dakota, Indiana, Arkansas, Rhode Island, Delaware, West Virginia, Alabama were tied. And then New Hampshire. There you go, everybody. Uh okay, what do y'all like for a question of the week?
I like it's pretty hard hitting.
Yeah, career one was not messed up.
I like Jarl's animals, even though I didn't have an animal.
I like animals. I like the pizza. We've certainly never gotten that before.
It was cute, yeah. We're always in the pocket of big food though for these questions. Too obvious to pick the pizza one.
Yeah.
I kinda like the animals because it's like a giraffe, but then also Kyle's cat.
Cảm ơn các bạn đã theo dõi.
I agree. The mind of a cat is unknowable.
Uh congratulations, Martin Hollis. You just won the prize thanks to iMateBit. That is the Monument Valley three vinyl soundtrack. And now it's time for something that we love to call get a little.
¶ Get A Load Of This
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God we're rocking out to that jungle like it's a frickin' mixtape sequence, you guys. Um hey, get a lot of this. Uh Ben Reeves, friend of the show, former coworker at Game Informer, he just released a game on Itch uh called Standard Operating Procedure, which is like uh a a text-based, you know
interactive experience there that the the labels are corporate horror, choice based narrative and headphones recommended. So link below if you want to play Ben Reeves's uh new solo game that he made there and it's up on itch for everybody for free. Run it out of the browser.
Um get a load of this. I learned something about the uh cinema classic Shrek Two the other day. Um and and look i i if
If I came in with the get a load of this and it was Did you guys all know that Accidentally in Love by Counton Crows was written for Shrek 2? You'd all be like, Yes, of course. We all knew that. But I learned uh an additional piece of information, which was in that sequence there was supposed to be a Weezer song And the song was actually written, and it's the Weezer song My Best Friend, but according to Weezerpedia, the producers found the song to be too Shrek-ish.
Uh and so it was not used and accidentally in love therefore is timed to the animation sequence they had already made for the Weezer song.
So if people like plugged it back in, that's kind of fun to try to No that's that
That's the weirdest thing. I was looking as like surely someone has put my best friend on the accidentally in love sequence, but I can't find it. Weird.
That the other weird element is that is that song, the Count and Crow song, has snuck into my daughter's algorithm recently. So she's been like listening to the side. And she's not a Shrek fan or anything.
Not a chicken yet. This is the gateway drug.
Not a Shrek fan period actually, I think, for her.
Really?
I think so.
Well, you know, I can't agree with you on everything. Um get a load of this. Uh I feel like this is maybe known but I ran to some people that haven't seen this before, so I'll share it. Um Kodak a while ago dropped um a product called the Kodak. Charmera, which is a keychain digital camera. It's super tiny. I finally got my hands on one. They're like twenty or thirty bucks, I forget how much.
Um, but for just audio listeners, it's literally like smaller than an AirPod case. Like it it's teeny tiny. It's a working camera. It even does video at thirty FPS. So not sixty Ben, but I think you'll be able to handle it. And the quality's like surprisingly good for what it is. Like you can just kind of look at screenshots um online. It does look like
You know, kind of crummy and like, oh, but it's kinda all it's meant to look kind of have that old disposable camera look to it. And I think it really like achieves that well. It's called the Kodak Charmera. Um and it's great and it comes um you it's a blind box actually, which is also another layer of fun where there's like six or seven of them or something, and you can like either get them piecemealed or you could like
pay a bunch of money and just get all of them, you know, maybe gift them out or whatever, or just if you're into collecting them. But it's great'cause I I really want to get more into having a way to take photos that isn't my phone. And this is like so fun because you can just like you can always take it with you'cause it's so tiny.
I keep reading this as Kodak Chimera.
Yeah.
I that yeah, it is hard not to read Chimera. Which I wish that was also coming up more'cause that's just fun.
Box element into different colors or something.
something? Yeah, they're just different colors. Like the one I have is like red, the other one is like they have like a clear one, a blue one, or like a secret one. It's just kind of another fun thing. I and I funnily enough I picked it up in person.
'cause I feel like it's mostly online. Yeah. But I there's a there's like a film place like n in the valley that I go to for like my equipment. Um and I'm like, oh my God, this is here. I was like at an impulse buy at like the lighting store. Hell yeah.
That's good.
Hey, uh get a little this for the cat in my house that I do understand, Nami. I had to buy her some medication online, and there were thirty-five different flavor options.
Yeah.
For my cat's medicine.
That's bad.
bad and I can't for the life of me figure out why and I will never I'm not gonna like well taste that obviously Nami loves banana
I wanna know like how cats ta like I wanna taste what they're tasting'cause my cat also had um when he had some medicine, one of his was bacon flavored and I feel like he was into that bacon flavor. And it's like I always ask like
my like husband like stuff about our cat, which he can't answer'cause it's a it's a fing cat. But it'll be like do you think what do you think my cat's favorite human food is? He doesn't get much of it'cause he does it's not supposed to'cause he's a cat, but you know, a cat will eventually get into something. And it's like how much bacon has my cat tasted in his life? And when he gets to taste it again, is he like, Oh my God, finally, I haven't had this in two years.
Yeah. It's like given the amount of time that my cat spends licking this, I think his favorite flavor is New Yorker magazine. Also cats just love licking paper. Really?
Weird element.
Pretty good about that.
Is the vet, which is very casually, was like, uh and of course get marshmallow. I was like why?
Down to that.
I love that so much.
They have, like,
Yeah.
Yeah.
It's like one of those things that's just eating at my brain of like why are there so many flavours there shouldn't be why is
Who's testing them? These are okay, we're gonna use a stone our territory.
in there shared and they said, Hey, that Burger King in Puerto Rico that Ben went to at the launch of Modern Warfare three, it's all Star Wars up and they shared an Instagram video and it is like for the Blockbuster launch of Mandalorian and Grogu, they there's just this one Burger King, and we made a YouTube short about it, you can find it, where they just like
overhaul it and go all out. They basically make it like a little Disney level attraction, uh and just like rescan it over and over again for over the big releases. And so they made it just look like a Cantina for Star Wars. And like it looks really good and cool. Like they're spending so much money just on this one Burger King in Puerto Rico and just overhauling it. So link below if you want to check it out.
Um that is it for this episode of the Min Max Show. Thank you so much for watching, listening, sharing, all that fun stuff. If you enjoyed it. Help share with a friend, uh leave a review on your favorite podcast app that always helps in a big way, or if you again would like five awesome game codes. Uh support us at that$5 tier if you're brand new or if you upgrade to the backstage pass tier, I will personally DM you with all of Deconstruct Team's games.
Including Cosmic Girl Sisterhood, which Sarah was a huge fan of, and Midnight's Whisper, which Jacob, Jeff, and I and more are a big fan of, and a ton more in there as well. Um But we announced on bonus pod that the next Midnight Spotlight is going to be Sarah and Haley going to Kyoto, Japan. Four. Seventeen bit.
Focusing on their new game Oasis. So if you know Seventeen Bit from Galaxy, Skulls of the Shogun, um, or you're a fan of Jick Casdell as he appears on the A4Play podcast, or you know, his roots going back to early days of Sega and Nintendo, like
Uh uh an amazing perspective from the game industry. So I can't wait for that big travel log, uh, midnight spotlight's gonna be coming up, probably launching in late May or early June. Like realistically when it's done with the edit, it's probably gonna be like SGF time. So like, oh that's maybe hold it till after SGF'cause that's gonna be so deafening for coverage and stuff. So we'll figure out the the right slot in there. But look forward to that coming soon. Can't wait to see
what that journey is like for all of them. Um speaking of what the journey's like, uh bonus pod this week, which you get if you're at the five dollar tier, it's right in your bonus podcast feed, is Jacob and Haley and I talking all about the trip to Spain.
Uh and really I think the most interesting part about it, and correct me if I'm wrong, Jacob, it's just like it's kind of a discussion about games coverage and diving into like what the mid-mac spotlight means, pros, cons, angles for this, but I thought it was a really fun, interesting chat about just like Th the the balance of wanting to highlight independent developers and I feel like Mendex Spotlight is the safest way to do that, where there's a kind of a personality
insurance, if you will, like, well, if people don't want to learn about this any developer, maybe they want to watch a travel log of Jacob and I in Spain and trying to make that marriage harmonious, um, along with a lot of behind the scenes details in that. So unlock bonus pod at that five dollar tier. Also, surprise, we made a new episode of a show that is now called Dev's Talk Shop.
where it is uh game developer is wandering around Pink Gorilla Games with Kelsey Lewin. And so this time it was Dan Teesdale talking about snap and grab and his history going back to Army Man RTS and Rock Band and Destroy All Humans. And so if you like Criterion Closet, you want that for games, uh the new episode is up on Min Max's YouTube channel.
Right now. And we have more stuff on the horizon. Um we recorded a rapid fire interview uh that's gonna be dropping on Tuesday next week, and it's with Kyle Bossman hosting it. From delayed input, formerly VZ allies, former guest cohort here at Min Max, but it was really coming from a place of like, We should do more with Bosman. He'd be really good at rapid fire. So reached out to him and was like, Would you wanna do a rapid fire? He's like,
Yes. And I was like, which game would you want to do it on? And he's like, This one. And I was like, I would never think of doing that for Rapid Fire, but we should totally do it. And so it makes total sense now. And so it was very fun. We'll talk about it more, but it was very fun to like I just kind of produced the call.
in the interview and stuff and just kinda like muted my mic and turned my camera off while he was doing the interview. Um but then it was like, oh I'm like taking notes on like, oh you can insert this joke here as a as a pickup later or like, oh, we should have a follow up question here. So it's like
my dream position of like sitting in the wings with Google Docs, listening to a Kyle Boston interview and being like, Miss joke opportunity here you know, like it was really very fun to then go back and and patch that stuff in. Um but there we go, look forward to that on Tuesday. How's everybody doing? Feeling good? End of a long show? Big show long show?
Long episode.
Yeah. There we go. Jacob, you got something to say, buddy?
Walling episode.
Loot up that Xbox and play some exclusives, Jacob?
There we go. Alright, there we go everybody. We'll be back next week with a new episode. Thanks so much everybody. Be good have fun. Let's go.
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