Stray Gods: Accessibility Settings Preview - Access-Ability
Sometimes, talking about the accessibility milestones you're failing to hit is just as important as discussing your accessibility sucesses.

Sometimes, talking about the accessibility milestones you're failing to hit is just as important as discussing your accessibility sucesses.
With price now a known factor, let's compare the functions and costs for different setups using the main brands of accessibility controller for consoles.
There's a bunch of amazing, wonderful, and talented creators in the video game accessibility space. Join me as I try to quick fire tell you about as many as my ADHD can manage in a single sitting.
The number of disabled people in the world is not a small figure, and as such arguements that accessibility is a niche topic miss the mark.
While a list of accessibility settings is easy to measure and praise on paper, the future of accessibility in video games often comes in forms less immidiately visible to the player.
I haven't had this much fun with a fighting game in a long time.
As a gamer without visual memory, this new option could be a game changer.
Accessibility controllers can't just be designned for use on a single hardware generation, and need to be futureproof.
Bringing big budget Sim Racing to blind players!
I hope we see some basic accessibility improvements over Breath of the Wild, but I dare not feel hopeful, given Nintendo's track record the past six years.
A wonderful step toward standardisation, with some teething issues at launch.
As time goes on, unofficial third-party apps become more and more often necessary for disabled players.
A step forward, with some steps forward still to creep towards.
By looking back at Breath of the Wild, we can make predictions about Tears of the Kingdom.
Non-disabled status is often a temporary state, with conditions such as Long Covid able to induce disability in previously unimpacted gamers.
While I have issues with the game itself, I find it hard to fault the retrofitted accessibility features added into this adventure game post release.
Not strictly accessibility settings by name, but still an unfortunate implementation of useful options.
By turning off audio, and replacing it with a visualiser, Sector's Edge is seeking to even the competetive playing field.
Some exciting new tech, paired with many of the limitations common across the board with VR technology.
A motion sickness miracle, but predicated on two handed gameplay.
Split controllers like those found on Nintendo Switch can be great for accessibility. Could PlayStation offer their own solution?
Look at me, managing to make video content during gestures at this week in video games discourse
Solid execution for players with specific content warning needs.
Some good potential options available, in a game I at the time could not judge more widely.
My opinion on this game drastically improved thanks to added accessibility options.
With the announcement of Project Leonardo, all three major console manufacturers now support official accessibility controlers. But, how does this new contender stack up?
The video game industry is always improving in terms of accessibility, but those improvements need to eventually become standards that disabled players can reliably count on.
2022 is nearing a close, so it's time for me to talk about accessibility wins, and some losses, from the past year.
In the past 2.5 years, Accessibility has progressed leaps and bounds in the video game industry. Let's take a moment to let that progress sink in.
Accessibility settings options seen in The Quarry are missing from the latest Dark Pictures release, a situation that hopefully will resolve before season 2's debut.