Intel Promises Battlemage GPU Game Fixes, Enough VRAM and Long Term Future (feat. Tom Petersen) - podcast episode cover

Intel Promises Battlemage GPU Game Fixes, Enough VRAM and Long Term Future (feat. Tom Petersen)

Dec 09, 20241 hr 27 minEp 55Transcript available on Metacast
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Episode description

Episode 55: Intel's Tom Petersen joins the podcast to chat about Arc Battlemage! We discuss fixing and improving game compatibility, the importance of enough VRAM, hardware design decisions including the die size, the future of the Arc division, XeSS 2 frame generation and plenty more.


CHAPTERS

00:00 - Intro

02:12 - The Journey from Alchemist to Battlemage

09:21 - Hardware Changes and Improving Game Compatibility

15:13 - The Importance of VRAM

20:11 - GPU Design Choices and Improvements

34:18 - The Price

38:12 - The Future of Arc: On the Chopping Block?

48:28 - XeSS 2 Frame Generation and XeLL

1:19:45 - Ray Tracing on Arc Battlemage

1:25:32 - Outro


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