Microcast: Unity Runtime Fee - podcast episode cover

Microcast: Unity Runtime Fee

Sep 18, 202325 min
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Episode description

James Batchelor and Brendan Sinclair dive into the backlash around Unity's proposed Runtime Fee. As the industry waits for the engine provider's revised plan to charge developers for every install of their game (past certain thresholds), we look at how Unity could have handled both the announcement and the need for more revenue in a different way. We also discuss the impact on developers and their trust in the tech firm, as well as the games industry's concerning reliance on two engine providers. As always, you can get more news, insight and analysis at www.gamesindustry.biz Learn more about your ad choices. Visit megaphone.fm/adchoices
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