¶ Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
🎵 Music
Welcome to the Gamers Inn. Come on in, pull up a chair next to the fire. It looks like you've had a long journey. I'm your host, Jocelyn, and joining me as always is my co-host Ryan. Hello, Ryan!
Hello. Wake up, Jocelyn, we've got God games to review today. Ooh.
Yeah, I oh man, I I am wiped. I have had a busy, busy, busy, busy week. Which I feel like has been, you know, at the end of a very busy month, at the end of a very busy twenty twenty six so far, but it it's gotta it's gotta slow down, right?
April You can't be the end of twenty twenty six yet.
No, I said end of month. End of the month.
But then he said end of the twenty twenty six.
No.
End of quarter, right? Quarter, third.
No, uh yeah, third.
It's too late for me.
Yeah, it's uh yeah, it is. It I'm I'm so tired, but it's okay. It's gotta slow down eventually, right? Usually summer, everyone starts to take vacation, things slow down, it's fine. Yeah, that's what I'm gonna cross my fingers and hope for, but Yeah. Uh I can't believe it's it's been a week already since we talked. Um, I know I was supposed to play vampire crawlers for this week and I completely forgot until I opened the notes tonight. So I did not play vampire crawlers, but Ryan, you did.
I did. I believe you mean vampire crawlers, the turbo wild card from Vampire Survivors, which I mean
Obviously.
What a what a what a SEO friendly title that is. Like You know, accidentally search the turbo wildcard and you're set.
I was gonna say, I feel like it almost is, just because it's got so many words in it that you're bound to hit something.
Yeah, it's uh it's interesting. Like I thought it was just called vampire crawlers, but but y when you go to the Steam page'cause I thought the demo that was the clever name for the demo, but like it's the full name for the game and uh this is from the vampire survivors folks and it is very vampire survivors like if you look at vampire survivors and thought like how could you Take what appears to be a simple sort of setup from design for the characters, the enemies, the the attack.
And apply that to a completely different genre and feel as though like, oh, I remember that from Vampire Survivors. Uh it's weird, but but because because they did just that. Like you're playing through vampire crawlers, and if you played enough vampire survivors, you recognize The heroes, you recognize the attacks, the cards, uh, the enemies, the locations, the music. It's almost like Vampire Survivors is a genre.
Yeah, I haven't played none of Vampire Survivors, so
Yeah. So I mean you won't have that same reaction when playing vampire crawlers. However, I f I feel like there's another layer to this where applying it to another genre in this case A um I don't I don't know if it's called a deck builder. I think there's another term for when like the cards are sort of set. Like you can't build your deck. But you're you're fed a hand of cards depending on the class you choose. Is there another word for that that I'm missing card people?
So wait, wait. So you you get a you get a a a hand or like a deck.
Yes.
Do you build on that deck? Like do you get after each encounter, do you get to like choose between a certain number of cards or something to add?
Yeah, so you choose your crawler.
Then that's a deck builder.
Yeah, okay. So it is a deck builder, but you so I think the way it works is you choose your your character, your crawler at the start, and and that crawler is one of the many heroes featured in Vampire Survivors. And you get a set deck.
For that
character and then as you're and I've noticed this'cause they have like over from what I've unlocked with the ten hours I've played, because I'm s I'm addicted to to this game, it is absorbed me uh in the last week, which it's it's a very um It's weird. Uh it's a very good like pod I don't know if it's a good podcast game. I was listen I had my iPad open, I was listening to a a podcast while I was playing this game.
And we'll get back to the actual game, but I think this is a funny story. Ashley w walks in and she's I I was listening to the morning stream and I was listening to the Wendy segment where sh she does the like therapy talk and it was it was an interesting conversation. It so I always tune in on on the Thursday episodes.
And Ashley comes in and she says, like, Oh, uh, what are you listening to? It sounds like an interesting conversation. It's like, Oh, it's uh in the morning stream. It's like, oh, what are they talking about? And I'm like, um, I actually don't know.
Yeah.
Because I was so zoned in on vampire crawlers and like the morning stream, the podcast just became instead of the video game being the background. Yes, the podcast was the like usually a good podcast game or second screen game, it's fifty fifty, right? You're you're able to split your intention so neither piece of media is is is uh ignored.
Is missed. Yeah.
And in this case, I was like, okay, maybe this isn't a good podcast game because I'm very clearly not listening to the podcast.
Fixing the podcast. Yeah.
And and uh it was a very good discussion, but look, I I just don't remember what they were talking about. But I could tell you in Vampire Crawlers, you choose your crawler, you get a s I believe you get a set deck, and then as you progress through the level, because it's it not only is it a deck builder, but it's also a dungeon crawler.
And you're moving it's old school, so the the dungeon's set up in a way where it's like you get a map and it's uh it's grid base, so you're moving with either WASD or the controller or the arrow keys. And you're you're it's tank controls. So you move forward, you can move right, you can move left, you can move back, you can you can pivot, you can turn.
And then there are enemies that you come across. And when you fight an enemy and you defeat that enemy and level up, uh, you then get a choice of cards that will pop up. And I believe those cards are set to the crawler you've chosen. So you're getting cards related to your deck.
I'm assuming that they have specific mechanics, like not every crawler is the same.
Exactly. So crawlers have like a specific ability, and there's all these layers to it. So crawlers have a specific ability. And some of them, for example, uh, they're all triggered based on a uh color effect. So some of the crawlers are like, okay, if you play a yellow card, we'll do something special. Some of them have an ability where if you play a yellow card, you'll draw an additional card from your deck to play in your hand.
Um you are limited by the mana you have. Uh you start out with two and cards have a power ability uh mana cost of like zero, one, two, three, up to I've only seen up to four, I think.
And
You you combo it. So something I learned way too late is you're looking to combo it. So you want to start with a zero, then a one, then a two, then a three. And uh because I was wondering, like, oh yeah, if I play this and I play that, the numbers go up. I wasn't connecting and again I'm not gonna tell you how long it took, but it was uh embarrassing. But if you connect the numbers and and do in sequence, you it multiplies the damage you're gonna do. So super useful.
Uh so you can start with that, Johnson.
Thank you. I'm gonna fly through this now. Yeah.
And uh although I feel like you you would probably catch that stuff. You you pay a little more attention to the you know, going back to the podcast conversation, you pay a little closer attention to the tutorials.
and the tool tips and stuff. Uh but yeah, like you're getting XP as you defeat enemies. All the enemies are like zoomed in version of the art from I I'm assuming it's redone art, but it's really interesting how it feels like it's the art from Vampire Survivors, which were like little small two D pixel art and now they're like sort of fa in your face character art and and uh enemies.
But yeah, super satisfying. You're working your way through these dungeons and they're all based on levels from the original game. And I think I've progressed through maybe ten ten or so sort of levels. certain areas will have multiple levels and there's a boss at the end and you and it will have specific mechanics that you have to sort of outwit and Um yeah, it's super satisfying. Plenty of stuff to unlock, plenty of stuff to buy with the gold you're earning.
Um just like Vampire Survivors, all the sounds for leveling up and opening chests, it's just super satisfying and rewarding. Again, probably why I couldn't hear my background.
Yeah, Matt was saying so there's 161. So Matt did did play this because we now have our shared Steam library. So he did play this, has all 161 achievements.
Oh wow yeah.
Already, yeah. He said they pop uh there's a lot of them and they pop all the time. Yes.
That's again super satisfying. I think I have a hundred and eight. Of the one hundred sixty one.
After ten hours, that d that is a lot.
Yeah. Yeah. Look, it's it's a very fun game. It's not gonna be For everyone, and I know there was some conversation in the Discord of like, man, everything I've heard about this just sounds super addicting and I kinda wanna stay away from that. Like, I think if you have that sort of reaction
to a lot of the stuff that we're talking about tonight and what other people are talking about. It's it's a safe bet. You might want to hold off or, you know, pause on this one because again it's It's it's a satisfying experience, but if you We we've talked about this before where like I'm into completing games, I'm into narrative games, but sometimes there's a title that comes along that
Sort of fits in, doesn't fit into that category, but is still a very fun experience. But I feel like with vampire crawlers, when I'm done with it, I can stop playing. Like I can just like, okay, I'm I'm done. Similar to vampire survivors, okay, I've I've Played X amount of hours of this, I've had my fill back on the shelf, you go, maybe I'll come back for DLC or something.
Uh that does require willpower to walk away. I know not everybody has that, but maybe if you get 161 achievements, you'll be able to walk away. Has Matt been able to walk away? Like he's not like fully like this isn't his part-time job now, like he's good?
Ha ha.
Yeah.
No, he's good now.
Okay, well there you go. So there is an end game. You you get a hundred and sixty one achievements and you'll be fine. Uh but no, it I think you'll I think you'll like it. Like it's very based on cards. Um the their simple mechanics, the cards will do like They'll do attacks, but sometimes they'll do, you know, uh special abilities like give you additional mana.
Uh the cards can have gems slot slotted into them. Um I thought it was very cool one of the gems was like a minus one mana card, but then you can apply it to a zero mana cost card to get a minus one. So not only can you start your combo even earlier, but you can gain mana by playing that minus one. costed card and is like, whoa, that it's so cool that that works. Like you'd think they'd limit you, like, no, you can't
Yeah. Minus man.
Yeah. So that's that's super cool and you know, I I think uh I think the biggest criticism And we'll see next week when w when you've played it. I think the biggest criticism you'll have is like is is the sound is very repetitive. I think I have a couple crawlers that is playing with, and every time you play a card that triggers their effect. They like mumble something and because I was triggering it every hand or or
sometimes two or three times a hand, it'd just be repetitive. Like I I fully expected Ashley to come in the room as like, can you
What are you doing? Can you do that?
Yeah.
Yeah.
So hasn't happened yet. It was more just the questioning of like, oh, this is interesting. What podcast you're listening to? It's like, uh, I don't yeah, I don't know. I'm listening to the the sweet The sweet sounds of vampire crawlers. So uh yeah, it's it's a it's a very it's a very good game. I'm really enjoying it. And I do want to thank uh Shatterproof who sent this over to us.
To check out.
So I will be playing more since you're gonna be playing some, so we'll talk more about it soon.
Well, I hope I'm gonna be playing some because uh the game that I started playing last night ate up five hours of my life and I didn't even notice. I literally looked over at the clock and it was like ten to midnight and I was like
¶ Masters of Albion
Um I started playing this at like seven PM and had every intention of going to bed at like nine and didn't even realize the time that had flown by. And could have kept going, but was trying to be a responsible adult who had a two year old and work in the morning. So uh but I played Masters of Albion. And uh this game I can't even really describe what genre it is because it has like a little bit of everything. It's a really cool
kind of mishmash of mechanics that goes everywhere from like god game down to like dungeon crawling adventurer and then like everything in between. There's actually like the different zoom levels on the map. will say like basically like God mode and then exploration and economics and then, you know, like it's really cool. So Masters of Albion, it basically like and I don't I don't think because this is from Peter Molyneux but not from like the makers of Fable, not under the Fable license.
It has all of the like humor trappings of that world. And yeah, like I don't know. I it's so hard to describe, but You have your kind of like god mode and you are essentially like the the god hand. You have a tech tree that gives you different powers to do with that hand. And then at like the God mode type level, you are setting up different towns and then almost
playing like a tower defense kind of a of a game because you have like a day-night cycle. Every day you do kind of your economy things and then all your workers go to bed and at night you have to defend. against uh zombies, basically. And each night gets harder and harder. Um more zombies show up. They have different health pools, everything else. So
You're defending against your moving your heroes around. You're building, you know, like ballista and stuff. And the whole point is to try to defend your body because at the very beginning of the game, you as like the main character get take the throne and then are like shackled into it and your hand gets cut off and that becomes the god hand and you kind of like ascend. So the whole point is you have to defend your body which is shackled to the throne, otherwise you lose.
'Cause the zombies will kill you. So that's like one part of the gameplay is like the the kind of like tower defense-ish type stuff. Then during the day you've got your like economic stuff. So each town has a different like specialty in terms of what they uh produce and what they make. So the first town that you get has uh like wheat fields. So you do like a farming thing. And you fulfill orders. So orders will come in for different types of food and they have this is like your
mini game within a mini game almost'cause you have the economic game, which is basically like making sure that you're harvesting enough resources and moving it through the like supply chain. So You harvest wheat, the wheat becomes flour, the flour goes into the factory, the factory makes the food for the order, right? But you this little like food mini game that you do, you have to take a look at the order and it'll say like
I want a basic sandwich um that is like low cost or something like that. And then so you have to choose the ingredients for the sandwich and it's everything from like moldy bread to like normal bread to like full loaf to all like all the way up through. You have to decide like what you're gonna give the person to fulfill their order.
And then you like make it and give it give them like a sample and then there's this little thing where they like eat the thing and then little like happy faces or frowny faces pop up around them. And you have to try to like min max the order. To try to get like a ten out of ten score.
So after you've done that, then you go back to like your economy and you have to farm the wheat and do the flour and then everything else to make however many of those like however many of that recipe you've created. to fulfill the order. So it's like there's tower defense. There's kind of like economic management and like city building. There's this little mini game of this order fulfill order fulfillment stuff. And then you can also go like
Now I'm struggling to remember if it was first person or third person. I think it's third person. But basically like you give up your god hand and possess your hero and that lets you like run around The world from that like hero's perspective and go places that your hand can't go. And then so you can explore.
other areas that you haven't maybe like taken over yet and revealed and removed the fog of war and stuff like that. And then as you're playing as the hero, that's when like you can find caves and go into these dungeons and It's just it has a like a little bit of everything and there's no kind of punishment if you only want to play one type of game.
So if you want to go like all in on the like food mini game, you can do that. You can sit and finesse your sandwich for 45 minutes if you want to. Or you can go.
Finesse your sandwich?
Yeah, you c exactly. I mean you're laughing, but like if you want to min-max the sandwich mini game, you can absolutely do that. And like and
All of those systems are very simplistic when you first start, but then as you go, like there's a tech tree for the like the food mini game. There's a tech tree for like it kind of expands over time. So what becomes like you interact with the interface in the same way for the food as you do for like armor and for weapons and so Once you unlock like the weaponsmith, you'll get a whole bunch of different like blades.
And pommels and handles and all the rest of it. And you have to like build your weapons from those pieces. Again, to fulfill orders, but also to outfit your heroes. And then you get the armor smith. And that's even more complicated and takes more resources. And then as you fulfill orders, as you, you know, grow your relationships with the people who are putting in orders, who in a lot of cases are like either um like residents of the surrounding area or their lords or their royalty.
There's like different levels of orders you can get basically with different like priorities and stuff and different um expectations, I guess. Because the peasants, they don't need the fancy stuff. They just wanna live. But you can't feed rat to a royal. They'll get real mad. Yes, rat is is an is a an ingredient in that's available to you to make your food.
Um, but yeah, so like all of these systems kind of work within each other and it allows you to focus on whatever kind of thing you want to do because there are a lot of Like
Uh
I wanna say almost like shortcuts or like potential simplicities kind of built in if you don't want to get into the nitty gritty of any one system. So like for the city building side, all of your buildings are like modular. So you can decide like what the kind of layout of your building is. But if you don't want to think about it too much. You just basically have to make sure that you've got like
the core pieces and you can just kind of like pull them out onto the map and it'll like snap over to the building it belongs to. So like you you can Be very meticulous about all of all of your placement, about what your buildings look like, about like even what roofing style you choose. Like you can get way into that, or you can just take the bare necessities, snap them on the building and move on. So you can this is how it kind of feels in every single
part of the game. It's almost like a larger game full of a bunch of mini games. But they all feed into each other in a really interesting way. And you can go deep on the stuff you want to go deep on, but you can not pay too much attention to some of the other things. And you're never really all that punished. Which is also a little bit of my critique almost. And I don't know if it's because I think I'm on day ten now. And like so that's like um I've done nine days, nine nights I'm on day ten.
And so I'm th and I think I've unlocked I've unlocked two towns and a bit of like the surrounding countryside. And so far it hasn't been punishing enough for me to like to lose because if you like lose your town to the to the zombies. then you have to start the day all over again. Which is also kind of nice that there is a start the day all over again mechanic. But it does still feel like uh there's a lot of tutorial stuff that's kind of going on.
And that they're ramping up the difficulty of a lot of these systems. So I'm not sure if that's what's going on or if This is how the game is gonna work once you kind of get a little bit more freedom. I mean, there might be these tutorial esque quests that are available the whole time. I'm not sure. Again, I'm not that that far along.
But as of right now, there's kind of like there's a clock that counts up to noon every day. And then the clock just kind of stops. So it never forces you into night until you're ready. And so there have been some days that I probably played for a good forty five minutes to an hour. And that's because in your first town, one of the tech tree options is to, I think, um get a building that allows you to like water your crop.
And so you have an essentially, as long as you wait long enough, you have an infinite supply of wheat on any given day, because normally before you unlock that, you have a finite supply. Once you get it, that's it. Nothing else grows to the day. You have to wait until it it restocks overnight, basically. But yeah. So once I unlock this water building, I was like, I could just sit here and fulfill food orders. Forever and never go into the night phase.
So I'm like, I don't know if that's by design or something that's gonna change later because it seems really weird that it would never like kick you into the tower defense part, right? Like it would never force you to advance. It feels like you can just keep going forever in the same day. And I don't know if in the end that will be a good design choice. Does that make sense? Like I feel like there should be some pressure so that you have to make meaningful decisions.
Yeah, something to push the narrative and action forward. Uh
Yeah, like you can you can push the button at any time. Like it'll tell you when there's nothing else to do on your day in terms of like quests or whatever. And then you can just sit there and farm like kind of infinitely if you need money for something or whatever, like
As far as I know, orders will keep coming. Um, it's just a matter of like, do you wanna sit there for three minutes and wait until your wheat field regrows or do you wanna move the game along? Then there's that make it nighttime button. Um, but yeah, I did think it was really weird how it's like, why would you bother with a clock at all if it's gonna like start at six AM, go to noon and then like basically stop? So
It was it's an interesting choice. And like I say, it might be because they don't want to force me into nighttime. this early in the game,'cause it is a very extensive map. Like I say, I've played like I played five hours straight last night and I've only unlocked two towns. There's still so much more of the map that I can unlock and build and control.
But uh yeah, I've only unlocked the first two so far. But it feels like maybe I'm still At least if not in the tutorial, I'm like tutorial adjacent. So yeah, it's quite possible that eventually they'll take those training wheels off. I don't know. Something is supposed to happen on night eleven. I was warned on like night two of it.
I needed to like pick a pick a strategy because something was coming on night eleven. So I'm almost there. Yeah. And it might be that once night eleven happens, whatever that is, that then the training wheels are off and things just kinda go from there. I don't know, but I'll I'll fill you in next week. But I like I can't I just can't get over how much I'm enjoying this game.
There's even, like I said, the the kind of like fable-esque humor because like as you're walking around as your hero, there are like gargoyle statues hidden around the map that will just like taunt you. And like laugh at you until you find them and just
Destroy them?
So they'll be like, oh, hero, eh? What have you done for me lately? Like they're just yeah, they're they're ridiculous and really, really funny. And I've very much enjoyed those kind of little I don't know, pieces of joy.
Ha ha
I am curious, like I a game that tries to do so much I feel like can have portions that obviously like not all portions are gonna be interesting to all folks, but I th I always feel like when a game tries to do too much What suffers is the i is sometimes the feeling of certain modes. Like for example, you talked about how it is a god mode game. You have your god hand and you're interacting with buildings and characters and actions.
But when you transition uh to taking over the hero and going down into the uh I think sim games have this issue too, where it's like a top level, but then when you zoom in and you try to go at the ground level, there's like
there's some disconnect there and the controls might not be as snappy and do you feel like the third person mode and it's also early access so it can be forgiven, but do you feel like when you go into controlling a singular hero and you go into combat, does that feel as satisfying as The God hand mode or is it still need work?
mean like I think that all of the different levels in my experience so far work really well together. The the combat and I think the devs have said that it's not Like it is one of the the things that they want to do some more finessing on because it is the combat is very simplistic. It's literally like.
You go and you build your armor and your weapons in your town and then you equip them on your hero, but the actual combat is very much like just swing the weapon, swing the weapon, swing the weapon. Like there is nothing like crazy or necessarily interesting about the combat. As the as the hero character so far, anyways, again, I think I only just unlocked my so I had like a kind of I think it's the warrior or the berserker, I don't remember which one you get first. Um
But it's
That kind of like typical like big guy, big sword sort of character. Um, and so I had him for a long time. That's who I was playing as. I only just unlocked the thief and I haven't actually used her in combat yet. So I don't know if their combat differs at all. I would be surprised if it did because like I said, the devs have said that the that that combat piece is a work in progress.
But um yeah, like I see what you're saying and I understand the concern. I've been surprised, if anything, how fleshed out and satisfying each of those systems are. Like There were times when I was playing last night that I was super obsessed about what I was gonna put in the sandwich because again, as the game goes on, the complexity goes up and like you start making pies and cakes and sometimes they'll say like
I need a cake and it needs to be big and it needs to be sweet. And if there's any hint of anything healthy in here, then I'm gonna hate it. But then it you have to get it to a certain like quality level and you may not have enough ingredients to get it to that certain quality level without, you know, the
adding fruit or something and that might turn them right off. So There were times when I would go like deep into that system and kind of get lost a little bit and then come out of it and be like, Oh yeah, okay, now I got to do all my farming and make enough of like stuff to feed into the cake thing and, you know, I'm gonna have to go
exploring with my hero because you find things. Like you find like chests and stuff out on the landscape. And those can have like new ingredients, new recipes, like all that kind of stuff in them as well. So the the systems kind of feel like they interact with each other really well, they're not fully contained with no um no impact on the other parts of the game, if that makes sense. So
Like you get specific currencies for completing specific things, but over the course of a day you will earn all of the currencies. So yeah, I don't know. Like with the exception of the combat not necessarily being as satisfying when you're playing as the hero. Um, I think everything else seems like they put a lot of thought into how these things were going to work together and made it.
feel meaningful and make it feel like the natural progression. Like you start in doing one thing and then that will lead you into another system, which will lead you into another system and so on. So yeah, like I think they put a lot of thought into it and it's been very satisfying and easy to move between them. And I think that like you're right, not every system is going to
appeal to every person who picks this game up, but I think there's something in it for everyone. And so far it hasn't been really punishing if there's been a system that I don't want to engage with as much. Like I've hardly engaged at all with the armor system.
Because my like mining town was the second one for me to unlock and I haven't really upgraded a whole bunch of stuff over there yet. So I haven't really done a lot of stuff with armor, but that hasn't really punished me that much. Like my heroes take a lot of damage overnight, but you have your god hand and you kinda like back them up and you have cool like lightning powers or fireballs and you know, you you really get to uh
interact with the combat in multiple ways and kind of like support the system, or you can choose to possess your hero and fight it out through the night. Or you can switch back and forth and it doesn't really matter. You can like move your ballistas around if you've got different like spawn points that you need to to cover. Like it it is very uh
It's very interesting and flexible. And I think like that could be good or bad, right? Because flexibility allows more people to potentially engage with your game. But at the same time, like the flexibility means maybe there's not enough state. So that's a fine balance that they're gonna have to come to. But again, like you said, it's early access. So this stuff could change over time. What they've got so far.
Pretty polished. I personally haven't had any issues with like glitches or crashes or anything like that. So It's it's pretty polished for an early access title and it's really well thought out. So I can I really can't recommend it enough. Like I say, I lost five hours to it last night and could have kept going. It has that like just one more cycle feel to it that I haven't found in a game in a long time. So I very much enjoyed it.
I've enjoyed previous games that Peter Molyneux and his team at Twenty Two Kansas put out uh previous this one. I know Goddess uh was one or I don't know if that's how they want us to pronounce it, but Um it was uh it it was a it was an interesting one. Like again, it was his first attempt at making another one of those god type games. This seems to be more involved and more Um there's more systems at play, but I didn't even realize there was like a zombie defense. mode at night. It's very Yeah.
Yeah.
Very uh original Fortnite save the world mode where you're building up your your defenses. R when you were talking about it, it kinda reminded me of uh there's a game called They Are Billions, which is a a sort of uh base management Tower defense against zombies, zombie hordes. I didn't realize Masters of Albion was this collection of different
Genres and mechanics. I I just assumed it was a follow-up to what he was known for previous to Fable, which was uh uh the black and white games, where you it was it was a god game where you would you were the god and you kind of built up your civilization and it was more of like a s a Civ God game. This sounds more of like that plus Tower Defense plus order management and and and again, it's it's in early access. They're talking about it being a twelve month period. It's a great opportunity to
focus in on the systems, you know, iterate on them, tweak them, make them more interesting, uh, and and build upon them. So it's it's the perfect early access sort of experiment. I'm not experiment. This is a game that will hopefully hit one point oh but but it's the perfect use case for early access because you're like, okay, here's the systems we're thinking about.
play through them, offer your feedback, like we're listening. We can it sounds like they've got a great foundation, but there's obviously room for improvement. So uh it's exciting.
Yeah, very much so. And I I do recommend it. I'm just looking at Steam now and it's got mixed reviews, which like I know again, like you say, the it's early access. There've been a lot of glitches. They've done they've posted a lot of updates of what they're working on and stuff, and that they understand. Like if there's one that's 48 hours in, thank you for the support and construction.
Constructive feedback. So like and they talk about all the things that they've been addressing and stuff. So again, it is early access. It's gonna have some glitches. I haven't experienced any of the things that the people in the comments are talking about. So you know, it's possible that those, you know, day one, day two patches fixed a lot of the stuff before I got my hands on it. So uh yeah, but I mean I do recommend it.
So far it's been a ton of fun. It is currently 35 Canadian on oh no wait, that's a bundle. Hang on. Uh it is currently Uh twenty six ninety nine Canadian right now. So probably twenty twenty ish American, yeah, to jump in. And like I say, I think it's really fun. I think there's something for everyone in here and uh it's got that fable style humor.
It's been great.
I'm sure I'll let you guys know if I'm gonna continue on with it, but I just wanna hang out on like hang up on Ryan and he'll play more, so
That's always a good sign. Didn't we start the show with the skit that you were tired? Like
Yeah, I know, right? And that's what I mean. Like as soon as I start talking about it, I get like energized. I'm like, I could stay up all night. I'm back in college. Like I felt with like Civ four.
Yeah.
Yeah. Yeah, I know. Six thirty's gonna come real fast.
Yeah, yeah. You might wanna Um no, you do you. I mean maybe that sandwich needs a little more work.
And you're not the boss of me.
I am not.
No, I'm in trouble. I am in trouble. Yeah, go check it out. About twenty bucks American, I think. And uh yeah, really, really fun. I think that brings us to our Patreon updates. So patreon.com slash the gamers in if you like what we do here. Um we've got the host special. Ryan, you're you're doing that.
¶ News
I am...
Twenty eighth out of thirty.
Yeah, my plan is to finish up writing and then recording. It uh it might it might arrive look, I lost two weeks in April.
Yeah, no, that's fair. You were you were very, very ill.
Yeah, it might arrive early in May. We don't know. We'll see. I would love to release um uh release this this special April thirtieth, I think that's sort of the goal April twenty ninth, April thirtieth. So but it but if it slips it might be it might be the Friday. So um I've got I've got the whole thing sort of mapped out. I just need to like polish it up and then record it and then Edit and post.
And then edit it and post it. So basically you just need to do the show.
So uh
It's it's Get there.
It's gonna be fun. It's gonna be about uh video game resurrections, l s looking at franchises. You know, the good, the bad, the ugly, um, and you can and the future,'cause there's some resurrections. I added that. Look, I did that since we last spoke. I I realized like, oh I could talk about some resurrections that are upcoming. Some franchises have had multiple resurrections. I I'm not just saying a resurrection has to be
a a franchise completely died and came back. It can be maybe it maybe it took a long vacation, you know? So we're stretching the idea of
Yeah, fair.
Uh lots to talk about. Uh stay tuned at patreon.com slash thegamers in and of course check out the discord tiny.cc slash tgi discord where I will post and you will see that it is available.
We also have our next game night. It's gonna be Friday, May 15th. That'll be at 8 30 p.m. Eastern. So the poll is gonna go up for patrons uh soon and we'll let you guys know what we're playing, but uh the next date will be Friday, May 15th.
Uh also there was some calls in our Discord for our next game club. So it's actually been about a year since the last one that we did, which was uh Twilight Princess. So If you've got suggestions, then we're gonna put up a po well, there is a post for any suggestions, but if you've got something you're interested in and you want to potentially lead
then uh let us know because we would love to get game club going again. We just need the right host and the right game. So yeah, we're putting out the call. If anyone wants to get uh to resurrect the TGI Game Club, then uh please do let us know, give us suggestions and let us know if there's anything that you would like to lead. Again, do that over at tiny.cc slash TGI Discord. That brings us to the news this week. Uh we're getting uh black flag. We got more information about the
I guess uh we I think we're safe to call this a remake, right? This isn't a remaster. This is a reimagining almost of everything that was black flag. So I'm really stoked. I feel like Black Flag is the first Assassin's Creed that I really like dug into and played nonstop start to finish. Um I had tried the previous uh'cause I think Black Flag was four, right?
Yeah, it was a prequel to three. Technically, I think he's the grandfather of one of the characters in three.
That is sounding correct.
It's been a while, but I think Black Flag was like it was a weird one because it was A return to I think Brotherhood, Assassin's Creed 2, Brotherhood was like, oh my god, this is the best Assassin's Creed we've had. And then Black Flag was like, oh my god, this is the best. And it was probably the last one that everybody was
Read was awesome. Yeah.
Like everyone was into it. It had ship combat. It had the you know, the assassins part of Assassin's Creed. It didn't get into the the weeds too much, but it also had a lot of like the extra stuff that we know from the franchise. Um and I think that yeah, I would table this as more of a remake. Then a remaster they talk about sort of taking out
Stuff that didn't that wouldn't work in a modern context. Like we're just past the point of I think they specifically mention like some of the tailings slash stealth missions.
Yeah, the ones where you had to where you had to follow somebody, but like you could be way super far behind and if you like just missed it by a half step or something, they'd be like, Ah, sound the alarm and you'd have to start all over again and those Those were some of my least favorite moments from the game because they were just so punishing. So they fixed that.
Yeah. So that's good because I think that was of that era of Assassin's Creed, that was what most people would struggle with and complain about, myself included, was just failing those stupid tail missions or those stale stealth missions where You felt as though like this isn't a me problem, this is a you problem video.
Yeah.
And I'm I'm impressed with the look of it. Like I think there's a bit I watch the trailer. There's a bit of a disconnect between the new visuals and the original VO. I don't know if that's just a trailer disconnect or if that's like sometimes when cause this was this when did this game originally come out? Like it was 360 era, right? Like
Uh twenty thirteen, I think.
Oh, wow. Okay, so it's...
Twenty twelve?
Yeah.
It's like it was like beginning ish of gamers in. Yeah.
Yeah, because the Assassin's Creed three yeah, you're right. Twenty thirteen uh so thirteen years later it's getting this this remake. Um I think
It's
Look, if you look at the catalogue of Assassin's Creed and you're like They've never done a remake of this caliber. They've done some re-releases and collections, and I think even as far as like maybe an HD version. But this is the first time they're kind of going back and looking at like, okay, like let's let's make this modern, let's yet let's polish it up.
And I think this is the right w this is like the immediate one. This is like the Final Fantasy Seven of Assassin's Creed that like everybody's like Yeah.
Yes.
I love that character.
I think is probably fair. Yeah. Yeah.
Yeah and and to go back look, they don't give him the Buster Sword, at least I don't see that in the trailer, but maybe they give him a giant sword. They certainly give him a big ship, so we'll see how it goes. But no, the visuals look fantastic. I think there was just some disconnect. uh in the trailer when I was watching some of the characters speak, it looked but that could be like Not uncanny valley, but just like remembering the original and then seeing it look so
And I think I had this with Final Fantasy Seven as well. Even though I never played the original, I knew of it. And seeing it remade so faithfully is like there's that weird disconnect slash uncanny valley of like that's not what Assassin's Creed black flag looks like. But I'm looking at it and I'm seeing it. Is this is this trickery? I don't know.
Yeah, we'll have to see. I mean I this is definitely one that I'm gonna pick up and play because like I said, this is this was the Assassin's Creed game that I played start to finish. Um, I mean, it had a lot of like
weird story stuff. Um I've always found it really difficult to keep track of what's going on like in the real world. I always felt like the um I g the flashbacks, I guess, like when you go into the animus or whatever it's called, um the like main story of the game was always really well done.
And then they'd go like out into modern times and try to explain what the fuck was going on and it was just like you should have not explained it. Just put us in this weird like machine and let us go back to in the past and leave it at that. But Yeah. I'm sure it's gonna have all of that crazy storytelling as well, obviously, so Yeah, maybe it'll be a good like reminder, but yeah, the stuff that's going on in present day in Assassin's Creed is always really weird.
Yeah. I don't know. I think the last one I played that uh I think I played Odyssey and it had some of that.
That I think i that's the last one that I remember you playing all the way through and then I played um The Viking one.
Oh yeah, I played a bit of Valhalla, that had some weird stuff. Yeah.
I feel like they like toned it down a little bit in the like kind of after black flag because the same with Mirage. there just really wasn't very much of the like going back to the present and dealing with that. It like I feel like in Valhalla you were like hiding out on an island or something.
Yes.
From like the evil corporation. Um using like stolen tech or whatever to try to uncover some secret. I never made it to the end of Alhal. I don't know how that turns out.
I don't think anybody did. I think it's impossible.
I think it is impossible to get to the end.
Yeah. You just can't it can't be done. There's not enough hours in the day to beat that game. It's too many things to do.
Yeah.
And uh not enough time. But no, I I I think uh this Assassin's Creed game is like it it was peak for a lot of people. Mm-hmm. And especially since the next one that came out was Unity. And it was uh I do remember discussing that when I was
Anyone like that. Yeah.
It was it was not.
Is Unity the one that was like the the France one?
Yes. Yeah it was.
Okay. Yeah. Yeah.
Uh it was also the first one I feel like it uh to give it a a bit of a positive spin, it was also the first one that truly
took the historical accuracy and then applied it to like an educational side. So like recreating I think when is it Notre Dame had burned or something. There was a place in France that had burned and was damaged and then I think Ubisoft made Unity education mode uh available for free to s so you could tour it'cause they had done so much work to like painstakingly recreate it.
Yeah, didn't they do like three D scans and all kinds of like crazy like
Yeah.
I do remember that now, that they made that available and I'm pretty sure it's now been rebuilt. And I think that that like the um the information provided from the game was actually like a big part of that rebuilding process.
Well there you go. Unity finally did
Yeah.
Giving back to the world. So there that's good. I mean, Assassin's Creed has always sort of taken their historical accuracy in some elements to uh to I think the Rome ones had some elements to it, but really it felt like Unity and Beyond was sort of a start to uh that historical recreation, at least at the sort of landscape and city and uh architecture side. Maybe not like the story or you know
suggesting
That the Templars and the Assassin's Creed.
Historically, accurate.
Centuries.
Is this a documentary?
No, yeah, yeah. It's not just the buildings that are real, it's it's it's the weird aliens and It was aliens, right? It was aliens.
Yeah.
Yeah.
It's always aliens really when And you think about it. If if you're writing yourself into a corner and and you're Ubisoft, you're like, oh man, we've wrote this really weird story with some, you know, mystery in the modern times and there's jumping back to history, how do we How do we solve this this problem we've kind of written or I don't know how do we end this? It's like, you know what? Aliens.
Alien.
It's aliens. Sorry, folks. And then I think they walked away. It was aliens, but we're not gonna talk about the aliens. Yeah. And it was like
But not really'cause we don't want to make them central because they've been done. So
I think it's the common trope, I think even Halo did this, it's the common trope of it's aliens, but aliens from the past that then became humans.
Yeah.
So we're all
So aliens but relatable?
Literally they were related, you know.
Yeah. Oh my god.
We didn't evolve from uh you know, we evolved from these aliens. So I don't know. Maybe they'll explain it.
Maybe probably not.
No.
Do we have a release date for this? July ninth. Yeah. Okay. Yeah. For PC, PS5, and Xbox. Uh so I'll be playing on PC. And uh yeah, really, really looking forward to it. I I am definitely Gonna be checking this out. Up. Yeah. Not on Xbox, which is what our next story is about, because they don't know what the hell they're doing at all.
But they're reevaluating. Give them a chance, I guess.
Okay, but they don't know what they're doing to the point that they weren't even able to say if they were they said they're reevaluating exclusivity. But they didn't even they weren't even able to say whether they were leaning towards more exclusivity or less exclusivity. It just it is bonkers to me how crazy and marketing speak buzzword nothingness all of these announcements say to the point that even when the like they had follow-up interviews after they released this big letter.
Talking about like the future of Xbox, they asked pointed questions about exclusivity, and they just said that. They're taking their time considering future strategy and no announcement was coming. So they didn't even say like which way they were leaning. It's crazy. And the sentences coming out of this team are ridiculous.
So I just I don't know. Like like we'll take a data driven approach and a strategic d driven approach and then we'll look at our principles and we'll make some calls. Oh fuck off. That is so much nothing. It's ridiculous.
I feel like they're we we talked about this a bit before we started recording and I think where we're at is they've once again found themselves at the end of an a uh of a of a console generation where they're like, shit, we're on the back foot again. We've painted ourselves into a corner and saying aliens isn't gonna fix it this time. So they are Basically going like co pilot, please write me a marketing field but no M dashes, but make sure
Plenty of buzzwords in here. And I've seen this before where
You know.
Uh at this stage we're looking at Xbox management. They are thinking of a plan. They haven't come up with the plan, but they have plans, versions of the plan. And then when
Yeah.
Exactly. And then when they're asked about like, Okay, you've said this stuff, you're reevaluating game exclusivity, what does that mean? And they just say, well, yeah, we're gonna reevaluate game exclusivity. It's like, but what does it mean? Does it mean, you know, timed windows? Does it mean, you know, day and date launches across all platforms? Does it mean Xbox has exclusively? console exclusivity for a bit and then they just go yeah.
And it's really funny because uh the way that they've been talking about it, like reevaluating exclusivity, you as the reader can kind of come to your own conclusions because the words that they're using to describe the things that they want to do are so broad and so buzzworthy that like when I first read this and they said they're reevaluating exclusivity.
My first thought was that they are no longer going to make things exclusive because that kind of seems like the way that they've been going. And so reevaluating exclusivity, I took to mean that they are reevaluating their exclusive titles. For wide release day one. Like that's how I read it.
And then I was reading like the articles and stuff and they were talking about the other way about how, you know, people have been or like had said that the reason that they're not as invested in the Xbox platform is because there are less exclusives. Which would then lead you to think that Microsoft is thinking about pulling back on its on its wide releases and and making things more exclusive.
But because they've just said reevaluating exclusivity, no one knows, including Microsoft, what any of this means. Like it just. It allows you to kind of like project your own hopes onto what it is that they've said or announced, if you can even call any of this an announcement or a strategy. You can kind of like read your own biases into it and then get behind it because they haven't actually said anything with any of these statements.
So I get it from a marketing perspective where they're like if we keep it as vague as possible, people will hear what they want to hear and they'll stay behind the Xbox brand. I don't know if they realize how few people are actually behind the Xbox brand right now because I don't think there are very many people at all who are excited about what Xbox is doing.
Uh I think people still I mean, Xbox has been around long enough where I think people still recognize it as like it's not on the same level as a Nintendo or a PlayStation, but it's been around long enough that I think you you recognize an Xbox as a as a as a game
console platform. But you're right. Like you read through this and I think you and I both came to different conclusions. Yeah. Based on what we think is the right business sense, but also what is is the path they've been taking recently and I think This is a scenario where they're saying all this stuff to and it's all a a big sort of promise of of what Project Helix might be, which is their console slash PC hybrid, their next generation console.
And I was saying to you, it's like, it's weird. If you were wind six years, if you had told me like you're not even gonna be considering an Xbox for the next generation of consoles, um That'd be kinda wild because I think when Xbox One ended, that was a tough generation for Xbox, but they were able to
through an injection of a large amount of money from from Microsoft, build out this Game Pass idea, and that was but that was something they actioned on Xbox One and promised to continue with the Series X. And said basically like, hey, like this is gonna be the first full console generation with Game Pass. It's gonna be great. And it just wasn't sustainable and and it kinda fell off the rails near the end with the price increase and then a price decrease. Um and I just I don't know what
Like, I don't really know what any of this means and we won't know what it means until it launches, until we have concrete launch details. And I think this whole thing boils down to is like they don't know the final plan is yet. It it looks like they have pieces of what they might want to look at, you know, hybrid console, bringing more competition to their console with other stores and markets. and ability to play games, whether you purchase them through
Steam or Xbox or Epic. Uh I think that as a concept is really interesting and if they can consolify it enough, that can work. But It's just it's the uncertainty. Like you and I as uh gamers that are connected to the industry, like we understand that it's been a rough couple years for Xbox. I wonder if the general public have that perception as well. I'd be really curious. I I don't know. Um our community is is is also very connected to the industry.
uh like I think the Nintendo has done a really good job. Like I understand the general perception of of you know nint Nintendo stuff because the Switch was just so successful and people saw it as like this somewhat of a perfect console for the everyday gamer to pick up play Nintendo games and indies and all that.
And it's it's widespread. But I don't think the Xbox ever got there. PlayStation five and the Nintendo Switch, of course they did, but I don't know if the Xbox really escaped that like third place recognition. Like I think they fell pretty far down the list, uh, this generation.
Yeah, and I think there's a lot of of reasons for that. And I would be really curious to see, like, who they really consider to be their market. Like, are they trying to compete with the new Steam box because we've heard a lot of stuff about the like what Steam is doing. And we're gonna talk about that in a minute with the controller. But um like we've seen a lot of what they're doing and they've been talking about, you know
being a gaming PC console. And a lot of the language we've seen come out of Steam is a lot of the stuff that now we're seeing come out of Xbox where maybe they're not trying to compete with like Nintendo and Sony anymore. Maybe they're trying to, you know, go up a tier and and be more like a PC. I don't know. Um, I don't know if they know again because of all this marketing speak. So it'll be interesting to see what actually comes of this because there's also been talk about
you know, focusing on daily active users as their measure of success. So Yeah, I don't know. There's there's lots going on here, but also nothing going on here. And I I find that a little bit frustrating is that, you know, I think we would have liked a little bit more direction. by this point, and it's really just feeling a little bit like excuses, like in in some of the follow up interviews. She's talking about like it's only been two months and you know like
Other people were given decades to make these decisions and I wanna th I'm like, okay, but like i are you gonna wait ten years to do something? I don't know. Like, yeah, like I like I say, I think um It's it's good to take the time to make a good to make the proper decision, right? Like that that is that is good leadership and management.
Um, recognizing that also you have to make a decision and you have to give people something. You can't just say, We're working on it, we're working on it, have a bunch of marketing words and then not actually follow through and do anything. So Yeah. We'll we'll see what happens and we'll keep you guys up to date if there's anything actually worth covering. But uh yeah, speaking of steam, we did get more information about the steam controller.
including money and it's a lot So a hundred and fifty bucks uh for us up here in Canada for the steam controller and It will be available uh imminently. It's uh I guess May fourth, so that's what, next week? Already? Yeah, next Monday. Monday. Yeah. Just under a week. Yeah. May fourth is is a week away basically. So are are you gonna be picking up one of these?
Um
Uh look, I I was uh I'm intrigued by the technology as someone who uh well recently did
I was expecting a straight up no.
I like I was I was very interested in picking one up, but like no yeah, to skip to the end. Like it it is a no right now I think I've never spent this much on a controller. This is not quite up to like elite level controllers where they're like 200 plus. And it should be mentioned it's a hundred dollars US, 150 Canadian. Uh there's a lot in this controller, but I really struggle with
purchasing something that is going to take another piece of hardware that works perfectly. My 8-bit dough ultimate controller with dock that's either plugged into the Steam Deck dock or my uh PC. I pick it up, it connects instantly, it works, it's perfect, it's got the Xbox level of buttons that you need, and it plays all the games I needed to play. So If I were to purchase this, I'd I'd have to shelve a perfectly good controller. So I'm
Yeah. That you like and that works and yeah, like you have no issues with.
I have no qualms there, yeah.
Yeah. You would basically have to take away all that functionality from the steam controller and figure out like what's left and is that worth$150 to me? And the answer is probably no.
Not at this stage. I really do feel like this is this is a great controller, and I think the biggest thing for me that's missing Like, I think the trackpads are really interesting. Uh they they do allow for more precise uh mouse input, but
I don't think I don't think I would play a game that didn't have controller support. Uh I think I think of specific titles It's probably like card based games or like, you know, simple mechanic type games, but I'm not gonna be playing like a Civ Seven with a controller.
With track ads. Yeah.
Yeah, with trackpads. But like the thing is, um one thing that stands out to me is that because the steam controller is built with steam in mind, you can basically map All the buttons to whatever you want. Super customizable. That's really intriguing.
bonus buttons on the back too, which I found interesting. Like on the grips, there's there's more buttons on the back that are also customizable. But I mean personally Uh as someone who's not used to buttons on the back of her grips, but the Nintendo, the um Switch 2 has buttons on the back of the grips. I hit those things by accident all the time. I don't want buttons on my grip.
I grip real hard when I'm getting frustrated and always push buttons I don't mean to push. So get them off my grips. I need those for rage.
Yeah, that's fair. I I think that I so uh the 8 bit do controller I have has back buttons. But they're not mapped to anything'cause I can't technically map them in Steam the way I connect the controller. I guess uh in Discord there folks were saying if you Bluetooth it, you can set those to whatever you want within Steam input. However, like I find the Bluetooth input for the Steam Deck at least is is n the input lag is noticeable. So
Uh yeah, I I do hear you on that. Like I think they even detailed some other stuff like um they were talking about the uh the grip detection. So if you if you move your fingers off the grip, it will it it it can detect that as an input.
super interesting, but again, the examples that they gave, like one of the examples like, oh, you can treat it, use it with the gyro and treat it like a like a ratchet style. So that when you move the controller to the right And then and that move that is triggered as an input, but then you take your hand off the grip. It can freeze the gy gyro and then you you move the controller back and then you can put your grip back on and and treat it as your a wrench, but like why would you
But why? Yeah. When would you ever do that?
I don't know. Like specific games built around that input idea, similar to what Nintendo's done with the Joy-Con experience or Joy-Con World or Nintendo World Tour. I can't remember what it's called. I never got it, but um They launched the Steam Deck with a similar experience w w is called aperture desk job or something and it and it was basically
I'm not joking. It was an exploration of all the Steam Deck functionality and it was a really cool experience. Like it was a good and it was free. They did it right. They bundled it. They gave it to you for free. You just bought a thousand dollar Steam Deck.
Yeah. Thank you. Yeah.
Exactly. And it was fun. It was free. It was fun. Um, so all that to be said, I think that if my A bit dough controller were to to die, I would look at this and be like, Okay, like I like Treat myself, buy a really fancy PC controller. I had the original Steam controller. Um, this one looks like a Much better implementation?
Yeah, I think Matt opted for the PlayStation controller and I opted for the Xbox controller, so neither one of us is actually using the original Steam controller, so We are not buying one. No. Because we both have our preferences, right? So I love my Xbox controller for and I know I always shit on Microsoft, but like I've had this controller for years.
And I I just love and have always loved the way the Xbox controller fits in my hand. And the steam controller seems like one I would like because I do like a heavier, bigger controller. But uh I just yeah, like I love my Xbox controller and I'm using it on my PC exclusively. So like it still works until it stops working. I'm probably gonna use it.
Yeah. Yeah. I think it's cool that Steam is building it. I think they've really packed a lot into this hundred and fifty dollar package and um But but the the difference between the Steam controller originally launching in twenty fifteen And now is that there's so many options, including Steam's own ability to uh, you know, connect your PlayStation Xbox or Switch controller to Steam, have it work perfectly, map those buttons.
And and that's all through the Steam input layer that they've built. So it's just a different environment. I think this controller will do well, but as we were talking about before the show, we were kind of going over the news, it's like If you wanted to, you could go buy like four or five eight bit dough controllers to to add your collection and still be under this cost.
And have some really great controllers. It's like, man, I want a Nintendo variation, and this time I want the you know, a Genesis variation, and oh let's go Xbox, let's get a doct mode. There's so many options for controllers and this is definitely probably like gonna be a top tier PC offering for controller wise. But even eight bit do is starting to offer some of that stuff. Like controllers are just such a big market right now. So um Yeah, I don't know I like I don't know if it's price or
But it really does come down to like, you know, do I have a hundred and fifty dollars to spend on something that's neat? It's like
Yeah.
I don't.
Not right now. Not right now.
Like there's there's I have I can spend money on video games. Like I think I look at this as like would I rather buy
You know,
One and a half PlayStation games, that's generous, but like let's let's just maybe I bought a slightly cheaper
Yeah.
PlayStation game, the second one. But I I I look at like Saros is coming out this week and I'm like, would I rather buy a video game or this controller that I don't need? I have a controller that works really well with my setup. Um it's the same thing as the Switch too, like the pro the the second pro controller.
I've play I've I've held in my hands at at uh test demo station. It it feels like a next generation Nintendo Pro Controller. It's got those backpedals. It feels really good, but I have pro controllers at work and it's and that's I just couldn't I couldn't, uh... Couldn't yeah, couldn't make that purchase. So yeah, down the road, maybe we get a Zelda one, 100%. Like we'll have that conversation.
station. About the branding. Yeah. Yeah.
But you know, it's it's cool. I'm glad Steam is moving forward with this. I hope it does well. We'll see what happens when uh purchase goes available uh May 4th. Doesn't look like they're gonna have a pre-order window, you'll just be able to order it. Um but yeah, reviews have been really good. Like I watched some reviews, I watched IGN's review and I watched the unboxing video that Steam did and
It looks like a solid product. I think it'll do really well. Like I think Steam is in a different sort of realm now, hardware wise, as compared to where they were ten years ago. So this is gonna do fine.
Do you think that this is any sort of indicator about when we may hear about the Steam Machine? Like, do you think that the original intention potentially was for the controller and the machine to kind of get launched at the same time and the steam machine has just gotten held up by all of the, you know, international market business.
Oh yeah, definitely. I I think there was even a joke from Valve that like, hey, there's no RAM in a controller, so we're launching it next week and Uh fair. You know, I think the components to build the steam controller while it has advanced mechanics to it, uh is not as impacted as a as a PC, essentially. So
whether the steam machine launches like th I think they've come out and said the steam machine will launch when we're comfortable with the price that we have to charge. And and basically what that boils down to is Components are too expensive and we would have to overprice this machine than we were originally comfortable. Uh doing. I think a hundred and fifty bucks Canadian for the steam controller.
That price is higher than I'm willing was willing to spend. I was hoping for something closer to like, you know, 100, 125, but this isn't this is I think this is a a solid price for all the features you're getting. Whether you're gonna use all those features is
Yeah, you don't need all the features, so
Yeah, not right now. No. Yeah.
That's fair. Well, if you want to continue the conversation and tell us why you need all the features of the steam controller or anything else that we've talked about tonight, head on over to tiny.cc slash TGI Discord. That's gonna do it for us tonight though. You can visit us on the web at gamersinpodcast.com or follow us over on Blue Sky. You can find Jocelyn at josplays.com and Ryan is at Ryan Murphy.ca.
Also be sure to check out the TGI Community Starter Pack at tiny.cc slash TGI Starter Pack. Thanks for staying at the Gamers Inn and remember, tune in next week. Bye everybody.
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