Welcome to the Gamers Inn. Come on in, pull up a chair next to the fire. It looks like you've had a long journey. I'm your host, Jocelyn, and joining me as always is my co-host, Ryan. Hello, Ryan. Hello, it took me seven days, but I finally drafted a podcast studio. So here we are. I'm so proud of you. That is a very rare room. Yeah, yeah. and it's it's uh it's a it's a nice room it's got nice sound padding like uh collectibles to the sides, little video game stuff. It's very themed.
in here. I'm lucky I didn't draft the Spotify room or something. This seems to be the cool podcast room. Yeah, no mainstream stuff here. No, this is indie. Indie video game podcasting. Where we, you know, we're talking about something we talked about last week because we're both playing it. That's Blueprint. I'm so excited to talk to you about this because I feel like I've now got Matt hooked, Manny hooked.
You're in there. You're playing. I know Ridiculous Hat is playing as well. And I just I feel like I keep getting more and more messages from people that are being like. so how far are you how many days have you done what have you have you done all these things so and like it's so funny it's one of the things about this game that like I really wish, and I was saying this to Hat today, I really wish that Matt and I had gotten on board and played a playthrough together because...
This is the kind of game where you are so rewarded for your knowledge And your ability to kind of like figure things out. And it's not randomized kind of the way Lorelai was. I feel like Lorelai was a lot more like straightforward as well. But like this game, it's very much like... pulling all the pieces together. And once you know what the pieces are and how they come together, you can never... forget that. You lose that sense of discovery. So it's not like you can start a day one playthrough.
with somebody you're good you're just gonna know exactly how to get from point a to point b so i really wish that we decided to play together because this game is so hard to talk about like even if like I'm on day 37 and you're on day 37 our days like 1 through 36 will not be the same and we will not know the same things and the same things will not have happened in our game and
And you don't want to give away solutions or tell anybody where to look for things or talk about even the lore and the world too much because... This game is so expansive and so well-crafted that everything kind of leads into everything else. Stuff that you might have seen on day two that you think is like, ah, meh, whatever. 40 days down the road when they're like, hey, tell us everything you know about this thing. And you're like, well, damn.
Like, it's just so difficult to talk about because of the roguelike elements and the randomization that like, I don't know how to talk to other people about this because I've done stuff that. Other people who may be further along than me haven't seen yet or haven't experienced, haven't done whatever. So I find it so hard to talk about.
And I wish that there was an easier way. Like, I don't know, like a checklist or something, maybe. But then even a checklist would give things away. I don't know. It just, it sucks. Because like, I want to tell this. This game, I want to talk about this game more than anything since Lorelai, and I can't talk to anyone. Oh, well, short podcast, I guess.
Uh, no, I, I've been, uh, so after we talked about it last week, I, I, I showed Kate in the trailer cause we had talked about like, would it be good for. for kids you're absolutely right like there's nothing in it that's that's particularly like
Like Lorelai had some violence and blood. Yeah, yeah. Some scary moments. Mature themes. Yeah, but Blueprint seems to be... Caden's first question was like... is the house magic and i and i gotta say first right off the bat i i think it is like the conversation that last week we had is like it's more about engineering the fact that it talks about like a pool of of draft uh openly in the game is kind of like that sounds like magic to me
You know, like moving rooms and stuff like that. It's not moving. You're like summoning these rooms and you're placing them. in in random spots i don't know yeah i mean it's it's it is kind of funny because like at any time that you see the inner workings of the house It's very mechanical, but that doesn't really explain how the rooms build themselves when you open the door. Yeah. suspend your disbelief because there are no other magical elements to the world.
there you you learn a lot about the like they've done a lot of world building around the house and everything that you learn about what's going on in the wider world like nothing is magical there's no magic whatsoever Which is what makes it, and like I say, any time that you are... exploring you're seeing things like like tubes and gears and like excavations and cave networks like you're not seeing Like there's nothing magical.
So that's what made me say it's like an engineering thing, not a magical thing. But you're right. There is no explanation for why the house does what it does. Yeah. And rooms have persistence as well. So that's the other thing. I drafted one room that... It was like an indoor pool. And then I drafted another room that was able to impact that other room. And that state persisted to future days.
So I thought that was really interesting. But like when Kate and I were playing it, the really cool part is that like he could join me for a couple of days, like a couple of runs and he would do. one day and I would do the next and we kind of pass the controller back and forth. And he was big on the puzzles. There's like two like logic puzzle rooms that we've come across. Yeah. One is math based and one's riddle based. And he loved those. And he was.
much better at them than than i was they get harder yeah they get a lot harder they do like that math one like escalated quickly yeah like it I thought it was like, oh, this is kind of simple and fun. And then it's like, oh, we're using all the operations. Okay. All right. Yeah, you're going to get more. Perfect. I think I'm on like day 18. I think the thing that's really stood out to me.
That was really, really interesting. The roguelike stuff that's there with there are permanent upgrades and shortcuts that you find. And I think when I found, uh, Like the one through the... Again, like I'm trying, I don't want to spoil it, but like, I'm like, this is what I mean. You want to talk about it, but you're like, I don't want to ruin anything for anybody because there is so much of like a sense of discovery.
Part of the game is you're trying to figure out what the 45 rooms in the mansion are. Sure. Right. Like you have like a catalog.
of all of the rooms and there's like 45 blueprints plus you know the the red rooms and the green rooms they have their own section because they're not blue so Yeah, but you don't want to talk about it too much because you don't want to give things away that might be like... puzzle pieces i guess sure well i'll say this like one example that had it really click for me was finding the garage
And they'd be like, oh, this is really interesting. Like, I wonder what I'm going to be able to do in here. And first and foremost, it's like, you get three keys in this room, which is like, that's perfect, especially for like a late. a late room being dropped. And then you realize like, oh, there's a garage door, but it doesn't work. It doesn't have power.
uh there's another room you can find that allows you to affect that and then you can open the door and then you can leave and like you think oh that's just one thing that you can do and it's really interesting and allows you to like unlock a permanent sort of shortcut and an additional sort of feature I do want to ask you after the show, like how best to use that. I'm not going to spoil it, but like there's these little things that you unlock outside of the mansion that.
are like the traditional road light elements of like, okay, you now have a permanent upgrade to your runs. that allows you to explore further, explore faster, explore more efficiently, make a run, a specific type of run, like giving you like specific modifiers that make it like, okay, I want to draft more. I'm going to be able to draft more, enter more rooms with less resources, but I need to draft rooms to give me more footsteps so that I can go further.
And there was little things like that. And even the garage had other layers to it. That included a story because later on I found this piece that I can use in the garage that I didn't. think was possible, although Caden's like, well, how do we get into the car? I'm like, I don't know. There's no prompt to get into the car, so I don't think we can.
This is one of the biggest, I think, probably hint slash tips that I kind of want to give people that I realized like 25 or 30 days into my playthrough. If you don't have... the thing to open something it looks uninteractable so like if you go up to the car and you don't have the car keys then it looks like you can't click on the car And if you same thing for things like, I think another one that I found was a diary with a lock on it.
And that's uninteractable, but obviously like you can pick it up and look at the cover, but then it says like lock. So there's somewhere must be a key to the diary, but you can't like when you hover over, it just looks like nothing, right? So there's there's actually quite a few places that I thought were. I guess like off limits is maybe that like, or scenery that ended up.
in the long run once i had a specific type of key it was like oh hey now i can do the thing that's pretty neat didn't even know this was a thing and the car is one of them yeah yeah i really uh I really, that whole. moment of like kind of i'm assuming fully fully exploring and utilizing the garage i don't even know if i did But it was really cool, and that's kind of where it clicked for me, and I have been.
Sort of going back and doing one more run. I am playing on Xbox Game Pass. So something we talked about last week is that you have to you have the game running right now because you're in the middle of a run. I'm in the middle of a run right now, but I'm able to quick resume, so I just kind of leave it. Although if the game updates, it most likely will kick out my run.
I've been utilizing the Quick Resume a lot on Xbox and it's been very helpful for this game, although it's very rare that I don't try to finish a run. Yeah, like we talked about last week, I really don't understand. Like, especially the further into the game you get, there are more and more like... ways to increase your resources and like double things in some cases. And it's just like. I wish that I could, I don't know, like, just, just.
pause just save and like pause and save and quit like yeah instead of having just to start the whole new day because there's some times where i'm like i gotta go to bed or i got like right now on steam it says that i've played Well, it says 61.7 hours. That'll update with a few hours once I actually close down the game. So it's going to say somewhere around like 65, 66 hours and probably a good 24 of that is.
well probably more than that now the 25 to 30 hours of that so like almost half my play time i'd say is is idle time because i haven't i can't save and quit Yeah, I feel like there should be a checkpoint where you can just like... uh fireman does that where if you're in the middle of a map you can just say okay do a battle save and and hop out and i think that would be
ideal for the game i know um returnal had this issue where they didn't have like a mid-run save and the developers said it'll be a lot of work to implement and they did eventually do it it took i think a year for them to put it in but uh it was based on the design it's just it Like it was a lot of work for them to kind of save the state. Maybe that's the case.
I don't know. Maybe. I mean, because again, I don't know. I'm not a game developer programmer. I don't know how they built the game specifically. You're right. It's quite possible that things are...
I don't actually know what would make it easier or harder to implement. If every possible... situation was already laid out or and you just hadn't opened the right door yet or if it was random like I don't know I again I'm not a game dev I don't know But it just seems like a bit of maybe like an oversight because I mean, well, so what happened to me?
right before we were supposed to start recording, is basically like, the thing is, you never really know when you're going to have like an aha moment. And so you could have a terrible run of luck and only draft like 10 rooms and have a billion steps left over, but have, you know, like either no more keys to open doors or.
You know, like you've had a whole bunch of dead ends and your house is full with only a few rooms or whatever the case. And then you've got a whole bunch of and then you have to start the next day. Oh, no, that was terrible run. Or you could have a situation like what I have where I use up all my resources. I only had a few steps left. I wanted to go and have a quick look at something and then... I had an aha moment and then I was like, oh man, I've got like another like probably hour.
of gameplay here and i only have like 10 steps left but i don't need to like change rooms i need to walk around the same room a whole bunch of times and do a whole bunch of things And I'm like, man, I like I had no way of knowing that three minutes ago. Like, you know, I can't say any one run is going to take me like I have. I've had runs that take 10 to 15 minutes. I've had runs that take an hour and a half.
And you have no way of knowing when you start one which way it's going to go. And so that's why I wish there was a save option to save halfway through a day because like... I don't want to feel like I have to have. two three four hours to set aside to play this because sometimes in an hour you can do two or three days and then sometimes in an hour you only get halfway through one so It's just so variable. I wish it gave you the option. And especially like...
You know, obviously, having a kid, they're unpredictable. Sometimes, randomly, like I talked about last week, Olivia needed me in the middle of the night. I was supposed to have a four-hour window of playtime, and then she needed me, so I had to bail, and then left it running for an entire day. I just wish that they gave you the option. That's all. Yeah, and that's something that... I've been playing when I know I have a chunk of time.
Because you're right, when you're in the zone, it's not like other roguelites that we've played before where it's skill-based. There is a skill that's involved in playing blueprints because if you just draft... random rooms you're just gonna you're gonna you're gonna lock out your your progress forward so you have to think about what you're drafting but it's not like playing hades where like one false move can make you lose all your health and you have to start over um
In blueprints, it really feels like the strategy is placing the rooms and finding the resources and solving puzzles. But you're right, if you're on a really good run, it can go quite a bit. and go, as you said, from a 15-minute run to an hour and a half. And it can be hard to tell. And I don't know if the game... Is serving you specific rooms?
based on your progress like you get to a certain it's hard to tell the design and that's probably part of the mystery but I really do feel like every three or four days I am coming across a new room that presents like a cut scene or an additional story beat or some, some snippets of information. So I don't know. Yeah, there's definitely rarity tied to the room. So there's like, I think, common, standard, something else and rare. There's like four levels, basically.
And so and then there's also like some types of rooms can only be drafted in certain areas of the house. So there's also like restrictions on what blueprints you can find where. So if you open something in the middle of the house, you're never going to get a certain type of room. Whereas if you open on the edge, same thing. You're never going to get a certain type of room in an edge space.
So there's there are some like background rules and the game will give you that information. But I do think you're right that like. There just are some rooms that require a certain amount of progress and it doesn't explicitly tell you. Like some rooms will say. hey, you've found this room. It's going to add these things to your pool today, to your draft pool today.
And so some of it is explicit. Some of it is not. Some of it is very hidden and you'll never really know. But I think you're right that like you have to get to a certain progress checkpoint for them to start offering you some things. And it really does feel that way. Like I feel there's been moments where you do and you do get a sense of like you get a better understanding of how you're drafting rooms and as you go further and you can combine rooms like.
leading down a specific path whereas i've been kind of randomly just drafting rooms that make sense to give me paths forward that's kind of how i've been playing is like okay let's make sure we can draft a room to increase our possibilities of You do have to be careful not to like push too far forward without enough resources because you're going to hit it. You're going to hit a locked door.
And there's still other like stuff I haven't figured out for progression. Yeah. Another tip I will say is for anyone playing blueprints is that. A room you've never seen is always always always going to be more valuable than anything else you're offered. So if you have like two rooms you've been to before and one you've never been to, but it's going to like dead end you and end your day.
When you have 50 steps left, it's still better to do that if you've never seen a room before than it is to go somewhere you've seen and roll another three. Yeah, because that can offer you like additional story. It could give you info to solve a puzzle. Like, it's always, always better. Yeah, yeah, for sure. And that can sometimes be tough to do.
Because you do really feel like you do want to keep progressing. You do want to keep playing. Yeah, you want to make your house, you want to fill as many squares as you can every day. Yeah. And there's one thing that the game... uh struggle that i struggle with and that's like a good roguelike or roguelite has to like nail the the starting up process again And because this is a first person sort of narrative puzzle game.
It can be a little slow. I don't want to say lumbering, but it can be slow. There is like a walk faster button. But even when you end a day, it's just kind of like... hangs a little too long fades a little too long and it should be snappier like that's the thing that made Hades so great is like when you died button press your back and you're off off to kill more demons and I that's
It's not a deal breaker, but it's one of those things where if I had one note for the game, it would be it needs to move between runs a little quicker. I wonder if that's like because you're on Xbox.
maybe i could just be impatient i yeah i'm trying because basically so what happens is like you end a run you confirm that you want to end your run or like you run out of steps and you faint basically And then like the score screen comes up, which I always appreciate the kind of like, I guess like flavor text almost. That it gives you because it shows you like what your house ended up looking like and it gives it a different name depending on like...
what kind of a house it is. Like, did you go mostly up the east side or the west side? Do you have a lot of red rooms or green rooms or lots of like bedrooms makes it like an inn? And there's all kinds of combinations of those. And if you like only make a really small one, then it's like a rustic something. It's like, you know, there's that little bit of flavor to it. And then it tells you like how many steps you used and which like.
isn't necessarily the most important stuff. And you can go back and look at the history of the house so you can see in your menus. all of your previous days and it like saves those score screens for you so you can see the layout that you had you can see the number of steps that you took to navigate that layout you can see like all so I do think it's useful information for the future, but you're right. There should be maybe a speed up or a skip. I guess there is the exit button.
But anyways, yeah, so it does the score screen and then it does kind of do like a cinematic fade in for sure. And I wonder if that is that just like, that's just too much. You just want to skip that. I second cinematic. I don't know. I don't know. I just, it's like I said, if there was one thing that I had to like point to as a negative because I'm enjoying everything else about it. I don't even know if I'm going to.
finish the game because i really feel like i am kind of in the midpoint of like still sort of stumbling around trying to find I find every every day I do, I find something new and I find something that is pushing the game forward. But I haven't really I feel like I'm in the middle zone, like still trying to figure it out. I keep.
Again, I find that sometimes you find as you progress through the game, you're finding these special rooms that give you additional sort of abilities and or bonuses for your current run. And then once I find them the first time, I find them a lot more, at least once per playthrough as I'm going. So I'm definitely progressing. And I think that's the thing about... When you look at a good roguelike or roguelike or whatever, whatever which one it is, if you don't...
If you don't know that the systems are progressing and you just you kind of like organically. feel it as it goes it's not like it's not like we're putting like plus one into find the better rooms skill points you're just yeah kind of playing and i think the systems behind I think this is why people are loving this game so much is that the systems behind the scenes that are kind of inching you forward as you as you progress.
It's so well put together and it is behind the scenes. So you don't notice it. It's not like Hades where it's like, all right, I did my run. Now I'm going to boost my stats just a little bit. So I do my attribute point in. Yeah. Yeah. There's no attribute points. There are like. abilities and resources that you can kind of you know little perks and stuff that you can enact
Um, but there, it really feels like there's more going on behind the scenes that you're not seeing in the menus, you know? 100%. Yeah, absolutely. I will say I have now I figured out the part of the game I absolutely hate and whoever like I am really sorry to whoever the designer was for the the safe. but um i want to kick you in the nuts oh it's just one guy so i have hated i guess so i know that's what i'm assuming just one dev whoever it is that made the safe puzzles
I am sorry. I'm sure you're a wonderful person. But honestly, I hate you. Okay, so what is it about the safe puzzles that's so bad? And I am not going to tell you because it would be definitely a spoiler.
But, yeah, I have been so angry and infuriated. Every single time I figured one out, I've gone... seriously to every single solution it is the only thing in the game that have it hasn't given me like a sense of satisfaction for figuring it out i have like i just i i look at it and i'm like this sucks this sucks and i hate it every single time all right so yes or no question because i found a safe okay okay i wasn't able to open it
And then I found another room that, that had notes referencing the safe with the code there. Okay. So is that like the code or is the game throwing me off or is the game lying to me? I get, Oh no, wait, it is. shit i know why never mind i know why it's lying because there's another thing i know exactly i know exactly the two rooms you're talking about i know exactly the note you're talking about and yeah and and you yeah
And the color of the note. You're figuring it out. The colors matter. Yes. Yeah. Yeah. Okay. Well, shit. I guess I got to scratch that out from my notes. Because I'm like, all right, when I draft the room. Now I know you don't. Great. Well, there goes my progress. okay so so one thing i do want to ask you um how many how many pages of notes because so i'm on pc you're on xbox
I started taking like manual notes like I did, like handwritten notes like I did for Lorelei. And this game I found to be way too big for handwritten notes. I think I made like... 15 pages of notes maybe in the first like four days of my playthrough and I was like this is this is getting way out of hand and like I am trying to describe a lot of things in which screenshots would just be better because there's a lot of stuff.
um so how how are you finding handwritten notes and how many pages of notes have you got now So this feels like one of those situations where you're in school and the teacher asks you, have you been doing your homework? Yes, that is exactly what this is. Do I answer this question without getting in trouble? So notes. Well, here's the thing. I have a note on my phone that I've been scribbling little things into.
Like the safe code that I now need to erase because that's not right. There's a very little. I'm going to tell you right now, you are not taking enough notes. Oh, I know. And that's the thing. Now I'm feeling a little self-conscious that I think I. I think I've taken more photos from the couch, zooming in on the screen. We call them whirlwind screenshots where he just takes a photo of the TV. Yeah. Even though.
It's built in functionality for anyways. It doesn't matter. It doesn't matter. It's not his fault. Never change. But it works. I get it now. I guess what I'm saying, I get it because I have been taking photos of the screen to kind of like. Okay, so how many photos have you taken? Well, see, this is the thing. This feels like another one of those situations where I'm not doing my homework.
uh because i've i think i've taken two but i deleted one because i solved the the oh my god right do you want to know how many pages my google doc is i'm guessing well last week it was 90 so what's it at now 202 oh okay So am I not going to be able to finish or and or progress in this game because I'm like leaving pieces behind or are you like? Yes. Okay.
Or are you red yarning this whole thing a little too much? I mean, there is an aspect of that for sure. And so I will say I have done the thing. I have done the quote unquote like main goal of the game. I've rolled credits. And that is, how did Matt put it? An appetizer? It almost feels like...
When you complete the main goal, air quotes, that you have completed the tutorial. Okay, interesting. I had heard that there was like... more game after the credits, but I also heard that those puzzles weren't solved by anyone. there is a lot of game after the credits like i would say and again like i don't i don't actually know because like i have a lot of um i have a lot of
puzzle pieces still that I'm like trying to put together. And some of them I'm pretty sure are like alternate ways to do the thing. uh so basically um to find the 46th room it's in the it's in the trailer i don't think that's a spoiler so you have and i think i said it last week you have a 45 room mansion you have to find the 46th room
So I have now done that. I found the 46th room. So I think some of the puzzles that I have yet to complete are alternate ways to find the 46th room, whereas like other stuff. I'm not even 100% sure where it's going to eventually lead me. It might be just more information about the world at large.
It might be achievement hunting. There's apparently other modes in the game because one of the things that happens after you roll the credits is you can finally see a list of achievements. So all the achievements are hidden until you find the 46th room. um so there are other modes in the game that you have to unlock in certain different ways and then there's achievements tied to those modes and like it just there is so so much of this game after you do the thing, right?
um it's just it's so huge it's so huge and so well done and uh so well put together i honestly i cannot praise this enough i think everyone already knows that this is like 2025's Lorelai. Like, I am going to talk about this all year. This is going to be on my Game of the Year list. I think this is going to be on a lot of Game of the Year lists. And I mean, yeah, it's just... This game is very well crafted and deserves a lot of praise. So yeah, there's a lot more to it after you do the thing.
Yeah. And like, I think because the game is on Game Pass and the structure of the game and I am enjoying like sort of the journey through it. I don't know if this is going to sound bad. I mean, to people who are like trying to find a reason not to play, I might take this comment as like, well, this is the main reason I'm not going to play it. But I kind of feel like right now I'm like fine if I don't see the whole thing.
Like, I'm glad I've played it. I'm not going to stop playing like... you know tomorrow just because we've talked about it on the show I'll keep going but I really do feel like if I don't see the whole thing I'm fine Yeah, I think it helps that you're playing with Caden, too. And there's there's probably going to be moments where you're like, OK.
I just want to try because this is the other thing that I found. It's been very helpful to do like goal setting because like once you get to a certain point in the game.
you like you know the stuff that you want to do or have to do so like pick one and and try to do it And I think that you'll probably get to the point like if the game gives you the first one, which is reach the 46th room, but then you're going to find other puzzles and things and you'll be like, OK, I just want to make sure that I've, you know. seen this thing or done this thing or turned this thing a certain way and you know like or
I want to make sure I understand the lore or I want to try to find this room or something that other people have talked about. Because you will also find references to rooms you haven't found yet, right? So... I think that, like, if you're picking a goal, like you and Caden will probably get to the point where you're like, OK, we rolled credits. Like, now what do we want to do? And as long as you still have a what do you want to do thing, which I think is where this game really excels.
every single time i'm like okay i today i want to do this thing and then i'll do that thing and it opens up a whole bunch of like other paths for me to explore and then i'm like oh okay well now i want to do that thing like what does that mean And so I do think it helps like push you forward. But goal setting, I think, becomes very important the further you get in the game because it can get very overwhelming because there are a lot of different paths to go down.
So knowing what you want to do on a given day, I think becomes very important. Otherwise, I can see how this game would get overwhelming and you'd just be like, okay, I'm out. I have too many threads. I have too much going on. I don't know what to do next. I'm out. So yeah, maybe because I'm not.
grabbing me or like at least it doesn't it doesn't I would say for the first like for me it took probably like 15 days or more before I was really starting to find story pieces that I found interesting that was my big thing last week that I was like you know with Lorelai kind of right off the bat it kind of the story was right there for you. But then again, because this is not a narrative game necessarily, it's a roguelike.
takes a while to find the pieces to then start to think about it and want to find more pieces in terms of the lore and the narrative. And it definitely does. By the time you make it to the 46th room, you have a clear picture of like what the story is, what blanks you might want to fill in. Like it gets there, but it takes a while. Yeah. Yeah, that could be it. I like and I think that the main goal of like finding the 46th room, like I think that's enough.
you know, mystery for us to get to that point. I'm pretty sure that took me 30 days. Okay. I think to make it to the 46th room. Yeah. And there's some stuff outside of the mansion that's still like a bit of a mystery as well. We haven't unlocked everything sort of that you can, you can see right off the bat, but yeah.
Yeah, we're having a good time with it, and I think that it will sort of phase into... sort of a play it when we both have time to sit and play now that Game Pass is entering into like a... You know, amazing stretch of games from Expedition 33 arriving tomorrow as of this recording through to Doom, through to whatever they announce in June and Oblivion, which we'll talk about in the news. We got a good stretch of Game Pass games, so I've...
I've re-upped the subscription, so blueprints will be in rotation. For a little bit longer, for sure. I just think if you're going to let it go for more than a few days, you're going to have to take better notes, dude. Yeah. Although like I've heard people say like you taking a bunch of notes and I've heard people who are playing like they don't take any notes and they're just along for the ride. And I feel like that's kind of what I'm doing now is like, I'm.
I can't remember. We talked about a game before. I was like, Oh no, it was our game club where we were talking about the water temple and twilight princess where I'm just kind of like, It feels like I'm fumbling my way through, but I'm just like... you know, uh, making it, you know, eventually in blueprints is I'm like fumbling through and then I'm finding these new rooms with that is all puzzle. And I'm like, Oh, I solved this puzzle.
I don't know what it did, but here we go. There's been multiple rooms where I like feel like I actually solved the room and it affected the next rooms that I went into, but I had no idea what it did. So I was like, okay, I figured out the puzzle. That's amazing. And I assume when I draft it again, the puzzle will be solved still. And then maybe I'll figure out what the solution did. I don't know. Maybe. Oh my god. I feel like we need to talk after the show. Probably. Yeah.
All right. Well, if you guys like what we're doing here, head on over to patreon.com slash the gamers in to support Ryan and I and the show. to do cool things like TGI Game Club. We are still playing through Legend of Zelda Twilight Princess. It's been super fun. I think we're coming down on our last couple of dungeons, so... Yeah, we're almost done. This iteration of Game Club. I hope people have been enjoying it. I have really been enjoying Twilight Princess.
It's been nice to go back to. And we just talked about our most recent weekly discussion was my favorite dungeon of the entire game. So yeah, it was definitely a high point for me. Yeah, I forgot about that dungeon and it is so unique. It's so good. It is. I feel like it's definitely unique in the Zelda universe. I really liked the boss. I thought there was a lot of like fun flavor going on there and a lot of really cool moments. And I like the.
I guess the piece of kit that you get in that dungeon, I think is really cool. Yeah, just overall. I mean, I yeah, I really, really enjoyed that dungeon. So if you guys if you've ever played Twilight Princess and you want to jump into the discussions like with every game club. All the forum posts stay there. All you need to do is post a comment and it'll pop back up into the Discord. And yeah, it's a really good system. It's a really good game. I'm really enjoying myself.
Like I said, we only have a couple of weeks left and then then we'll be done. And we're going to do a wrap up call. like we did for kind of like our halfway point. We're going to do a wrap-up call for the end of Twilight Princess as well. That'll be, I guess, a few weeks from now. I haven't picked a date, but we're going to make sure that we do that for sure because it was a lot of fun. I had a great time.
Yeah, no, it was good. And I'm glad we were able to implement this new sort of approach with Twilight Princess and bring everybody together. Because I feel like... This one, out of most of them, you know, we're all playing at our own sort of pace. And it is an older title and everyone's sort of playing on different platforms. So it's nice to have these milestone chats where we can all check in and not have to worry about, you know, everybody being completely done with.
with those chapters. So, um, yeah, I look forward to, uh, to, it's weird that we only have a few milestones left, but yeah, we're, we're right. I don't know why, but I thought it was going to be longer. And then I was like, no, I think we're actually going to finish it in like eight or nine weeks. Yeah, it's a lot of fun overall, though. So again, head on over to our Discord at tiny.cc slash TGI Discord.
If you want to join in with our game club and head on over to patreon.com slash the gamers in to support Ryan and I and everything we do here. That brings us to the news this week. Discord has confirmed it's moving towards becoming a public company. Nothing bad ever happens when that happens, right? Yeah. I mean, Discord has made a lot of decisions that I do not like, that I do not agree with. I do not believe that they are the same company that they were when they started.
I think they stabbed a lot of creators in the back. And yeah, I'm not the biggest fan, but they are definitely now the platform in the space, right? It was like Facebook at the start of social media. Like that's their level of, I guess, impact in the kind of team speak space. And I mean, they're all over the place now. They're integrated with consoles. They're, you know, like, this is the next step in things that companies do. Doesn't mean I have to like it. Discord.
I wish they weren't as popular as they are because, again, I don't agree with a lot of the things that they've done to get to where they are. For sure. Yeah, they've made some... It's weird, like, as a company, you want them to be successful. so that you can keep using the service which you know unless you're paying for nitro and you're using it for free um
They don't really, I mean, I was going to say they don't really get anything from you, but we all know when you use a product for free, even if you're paying for it, I'm sure that they're using your data for something. It's not like they turn that off just because you're giving them 10 bucks a month. Uh, it's not how it works, but like a company going public is has, it always leads to that age old, like, well, we have to have profit and we have to have growth. And I think as a free product.
Discord is probably going to be able to show growth from a user perspective. They've always struggled with the revenue. growth like i don't think it's ever been which makes me think that we're like when discord goes public i feel like more and more things are going to start to get locked behind um the subscription i i think they're going to take away a lot of free
A lot of free options. I think you're going to start to see limits on how many people can be talking in a server at the same time. I think you're going to see functionality. screen sharing and stuff taken away and put behind the paywall like i i really do think they might put i don't know like number of participant or call length limits on oh gosh like no like this is no this is all the kind of stuff that they're going to have to do this is things that we've seen other companies like zoom do
in order to try to monetize their service like bandwidth isn't free so no i know you know like they're they're going to have to i think in order to show growth in order to show to push people over to nitro which is going to be like that's their monetization right so it's either that or ads yeah and they do that there are sponsored quests exactly yeah there's all kinds of sponsored stuff on discord now and I really think that this is like...
They're going to start making a lot of moves towards making as much money off you as possible. So, you know, it's going to start with... We've seen this with so many companies. We know exactly what's going to happen, right? It's going to start with pushing people towards subscriptions. And then those subscriptions are going to give you less and less. And then they're going to be like, oh, hey. You can have a basic tier or you can have like this next up.
tier and you can have the super mega ultra tier and get everything for free and then everyone's gonna go okay we'll be super mega ultra then because we don't want to worry about being nickled in time so just give me everything for free like it was originally
And then those prices are going to go up and then the features are going to go down and then the prices are going to go up again and then they add another tier and this is what they're going to do. I know. Like, we know. But we've seen it. You're giving them everything. I'm just like, this is this is what happens when companies go public. This is just this is what is going to happen like.
And so eventually, hopefully, they'll get to the point where they have so many tiers and so much nickel and diming and so many microtransactions that people say this is a garbage platform and somebody else makes it grassroots. well yeah discord ripoff and uh alternate service and that's where everybody goes But the thing that always happens is you need, and this is really why Discord pissed me off the most.
It's like you need a grassroots movement. You need a lot of creators to get behind you because you need to get the users over to your platform over using any other form of voice communication, right? And so that's what Discord did is they got a whole bunch of creators on board. They, you know, showed them how to do servers and they got people to be like, hey, bring your community over here. And then they cut all their partnerships if your own personal server wasn't big enough.
And that really rubbed me the wrong way and pissed me off because like, I was a vocal member of a number of different communities. And if you look at all of the different communities that I helped convince move over to Discord, it's like thousands and thousands of users.
that I convinced to join this platform. And then they were like, oh, but your Joss Play server is really small. So no more partnership for you. And I'm like, wait, I used all of my clout to help you launch your platform. And then you were like, You're not a partner anymore. Bye-bye. Oh, the biggest and middle fingers to Discord. I do not agree with them and things that they do. So...
Yeah, like they really rubbed me the wrong way. So if another platform wants to build something like Discord and not treat people like garbage. I'll bring my communities again. But yeah, it's so frustrating on Discord. There's a reason that a majority of services that... that continue to prosper do so is because there's the, you know, they grandfather folks in to what they had before because it is, it is key to not piss off your existing customers is to keep them happy.
so in the in that case discord should have grandfathered those servers in to continue they definitely should have but like the so the problem was discord got quote unquote like too big to fail like they had too many users they were in too many places they didn't care about the like small to medium-sized creators that launch them anymore.
They're like, eh, we've got the big guys now, we don't care. Like, you can kick up a stink with your, even if you take 10,000 users, we've got millions now, so we really don't care. And it was that attitude that really, really bothered me. And I mean, it's only going to get worse as you become a public company.
That attitude is only going to get worse. So anyways, I don't I don't want to talk about this anymore. But yeah, just like, yeah, discord and going public. Fuck you. Well, the inshittification. So, yeah. Let's talk about how much money it's going to cost us to play on the Switch 2 and why neither one of us is going to buy it now. Uh, yeah. So, okay. As of this recording, pre-orders have not gone live. They rescheduled them for April 24th. That's tomorrow.
Some pre-orders are going live in like a couple of hours, right? Like at midnight? Yes, I think some are. Some retailers are doing online midnight. pre-orders i guess like i was setting the stage because as of right now you know i didn't think this was possible hours away i i don't think i'm pre-ordering at launch like i just it It is too pricey. It came down to, you know, do I spend the $800 now or do I wait and spend the $800 later? And I think the smart adult choice is to wait.
you know, until, until it's time. I might like the PS5 and Xbox, wait a couple months, four to five months and decide, ah, you know. I do actually want it, you know, within the window, but, and I love Mario Kart, but like, I'm not. itching for mario like i don't have to play it day one like i can i can wait it's an evergreen game that i'll play from now until the switch to It's replaced with whatever they come out with next, you know, like I did with Mario Kart 8 Deluxe. I still play it.
And yeah, like, I don't know. But I'm saying that I'm saying that now so that like it can be out there on this podcast as of April 23rd. And I really do. I might have to go back and eat my words because I might be like, I changed my mind. I got a pre-order really easily. We're good to go. But I kind of like the idea of like stepping back and not having to like, you know, mash refresh and wait for a Twitter notification to.
yeah to get it like i'm kind of excited about like not having to do that even though my brain's kind of screaming like now's the best time to do it because there's all this stock Because it's going to drip feed from... From here on out, like until demand is met.
But honestly, like, I mean, so in Canada, we've got our Canadian pricing now, and it's $630 Canadian for just... the console if you want the mario kart bundle which we discovered is going to be here until the end of the year um or sorry at the end of fall what did
what did we decide i think it was until fall 2025 until fall yeah or as supplies or if supplies last or whatever yeah so uh yeah 630 for the console 700 for the console with the mario kart bundle mario kart itself is 110 donkey kong is 100 And so like it just. It's daunting for me. It is a lot of money. So I'm just like, I am looking at their offerings. Like we got Mario Kart. We got Donkey Kong. There's a couple more titles coming out like this year. The FromSoft game Dusk... Duskblood?
i think it's dusk blood yeah yeah um is 2026 so again no rush on that one um hyrule warriors which i may or may not actually pick up like i'm kind of on the fence about that says when like this winter which There are other titles that specifically say 2025. So this winter makes me think like January, February, 2026. So again, no rush.
um like mario kart like you say is kind of evergreen i'll play that whenever um yeah there's there's really nothing that makes me think i have to have this on june 5th and it is so much money The like $630 to $700, depending on it, like obviously the Mario Kart bundle is the way to go to save a bit of money. Mario Kart is their kind of like big launch franchise. So the Mario Kart bundle is the one you want to do. But at $630 to $700, like you are.
right there with things like Steam Deck, all of the other kind of handhelds, the Asus one, the Logitech ones, like you're right up there with those price points. And why wouldn't I get one of those other ones that has a very extensive library where you're giving me six or seven options? I am finding it so hard to get on board with the price point of this. And I know like the price of everything's gone up and blah, blah, blah, whatever, like all of the things that we talked about.
when the the switch 2 was first announced and when they you know tariffs and and delayed pre-orders and you know all of that stuff like we knew this was going to be an expensive console But when you're pushing yourself into the same market, part of what was kind of nice about Nintendo is it felt like a... I don't want to say like second tier console, but they're always like tech wise behind the other two. They're always cheaper than the other two. They're, you know, like.
Their selling point is their software, their exclusives, all their Mario, Zelda, like all that kind of stuff. And it just feels like they're pricing themselves out of that niche, if that makes sense. I would much rather one of the other handhelds to play my very extensive Steam library on the go than worry about whether or not I have access to Mario Kart. Mario Kart is not worth $700 to me.
And I said this to Ryan the other day, too. I was like, I am really struggling to think like, because, you know, the FromSoft game is probably going to be in the 110 range. They're not going to be a hundred dollar game like they're going to be the premium title. So I'm like, I'm really struggling to pay like 800 plus tax in order to play a game.
I don't know maybe I just need to wait a year or two until they have like more titles on the console or something but this is shocking to me because this is the first time in a very long time where I haven't been... Not necessarily an early adopter, but within the first three to six months of a system launching, I usually have it. The thing that slowed me down has been availability, not want. I guess. And so, yeah.
This is weird, Ryan. This is weird. The fact that neither one of us is going to be really pushing to have this June 5th is bonkers to me. Yeah. I've been thinking a lot about it over the last week, and I do truly believe that we would have the same conversation if it was the PlayStation 6 or the Xbox, whatever they're going to call it next, probably just Xbox.
Those are going to be more expensive than this. This is the conversation we had when the PS5 Pro launched. It really showed its cards of like these consoles are only going to get more expensive. the PS6 is going to be more than this. And I really do think that it really comes down to... For me, it's a when, not an if. There's going to be enough. You buy a Nintendo system. If you don't like Nintendo games... You're not buying a Switch 2. You're buying a Steam Deck. You're buying a PS5.
or an Xbox, or building a PC. You buy a Nintendo platform for Nintendo games. That's what it comes down to. Yeah, I guess it just... It comes down to exclusivity and exclusive titles, right? They've shown me Mario Kart. They've shown me Donkey Kong. They both look fun, but they're not a Mario. They're not a Zelda, right? Those are their normal. like big ticket franchises. So I'm probably going to end up waiting for like Kind of to get a backlog of Switch 2 games.
up until they release the next big Mario game and or the next big Zelda game, even if the next Zelda game looks like Breath of the Wild. which it probably will. Like, let's be real. Like, they're not going to go back to the Twilight Princess days. They're going to give, like... Breath of the Wild and Tears of the Kingdom. Oh, it was in my brain somewhere. Tears of the Kingdom, like those were their biggest selling titles. They're going to probably stick to that.
that formula for a Zelda. But anyways, I'll still buy it because... I'm a fangirl. That's what fangirls do. Yeah. So, I mean, like, I'm still going to get it. So it might be like one of those two games is what I'm going to wait for. And I'll buy a Switch 2 at that time because then there will be the library to back it up. Like, I think that's what I'm really struggling with.
There just isn't the library. There isn't the library to back it up. And there isn't the day one exclusive that I feel like I have to play. Yeah. And in the absence of both of those things, I'm like, why would I spend $700? Yeah. And I think that's fair. Plus tax! Plus tax! Plus tax. Look, as long as the system, that's the other thing my brain is screaming is like, we don't know what's happening. Like as long as the system stays at the $629.99 and doesn't go any higher.
then I am totally cool waiting. I did it with the PS5. I did it with the Xbox. um i think for it it comes down to pricing and like do i really need it right away I have a huge backlog of games. There's still new stuff coming out for the Xbox. Like this is going to be a big year for Xbox. PS5 is still going strong as well. Um, like, I really think that I can, I can wait a little bit, uh, maybe even, you know, in maybe into the new year, maybe the holidays we'll see.
Metro Prime 4 comes to mind, but that is also a Switch game. And I think I said... I did say when they revealed the switch to like, I really want to play it at its, you know, at its like top, you know, performance. Yeah. But now I'm kind of thinking like, well, maybe. I also want to see the scope of these games. Is Metroid Prime 4 going to be a poor performing title on the Switch 1 in comparison to being really great on the Switch 2? Or is it going to run fine on both?
Is this a base PS4 to PS4 Pro situation that we saw last generation where games were like really struggling? at the tail end. I think we have to wait for sort of reviews and previews to, to really understand that Nintendo is very. you know, tighten it with their, with their experiences until like, they don't even tell you who's developing the game until it releases. They say, watch the credits. Like it's some sort of mysterious, like surprise for people.
Literally people will ask, well, who's developing Donkey Kong Bonanza? and they're like oh you just have to wait and see it comes out july whatever and i'm like okay But, like, you could just say who's making it, which team. I mean, that might... You might sway people to like, you know, buy it.
Well, yeah, but they're afraid that it might sway people away from it, right? That's the trade-off. If you can sway people to it, you can sway people from it. Yeah. So they're just being neutral and being like, if you want to play the game, play the game. I suppose. But Nintendo needs to be a little more neutral on their other Q&As that they're giving because they have provided some answers that have been like...
less than stellar. I think they even did the whole Xbox one thing where it's like, we know some people won't be able to afford the Nintendo switch too. That's why we have the switch one. And I'm like, I might, I, I am at this stage taking that advice. Like, I really do want to see the scope. Mario Kart World and Donkey Kong Bonanza, and I won't have those answers until the game is out and played to completion for review to understand.
Like, what's the scope? What makes Mario Kart World $10 more? What makes Donkey Kong Bonanza? Because right now, like you and I are assuming, well, any game that comes out that looks remotely tied to a large IP is going to be $110. Yeah. But like, what's, what's the difference? It's going to take until this thing launches to truly understand how that dust settles. And I, again, it's a when, not if. I'm as surprised as everybody else at this stage. I am not pre-ordering.
day one which is which is at this stage at 10 15 p.m on the 23rd is subject to change but we'll see i think as of right now it's it's it's not happening and I have had this conversation with Ashley and she's like, I said today, I was like, well, I'm 90% sure I'm not going to pre-order it. And she's like, you mean 99%. I'm like, no, 90%.
You're leaving that window open, man. That means it's going to happen. I don't think so. I don't think it can now. According to Ashley, it's 99%. You just have to let me borrow it. That's what it comes down to. Oh, 100%. Like, you know, we're at the point now where it's like, if you just want... If I have it and you just want to play Duskblood, you buy Duskblood and then, yeah, you can borrow the Switch. Switch 2. That's totally fine. But as of right now, neither of us are going to have one.
In and around June 5th, which is kind of crazy. Which is bonkers. Absolutely. All right, so let's get on to the Star Wars Zero Company, which is going to be a turn-based game at the end of the Clone Wars, has now officially gotten a full reveal. So this is like, is this actually XCOM or is it just like the X?
ex-com devs that are working on it yeah well it's it's people who left for access that have formed this new studio bit reactor and they're working with uh respawn and lucasfilm games to make this um Star Wars style XCOM game. So it's not in the XCOM franchise, but it's. Made by XXCOM devs. Yeah, yeah, exactly. So this is kind of interesting because this is a game we've known about for a while but have had no context or visuals. Right.
And then I guess Star Wars Celebration's ongoing or was ongoing last weekend and they revealed it. And the thing that stood out to me, very XCOM, which is awesome because XCOM 3 does not appear to be happening anytime soon. Yeah, it's got such a Star Wars team. So I'm not a huge I don't know everything about Star Wars, but I've seen enough of it to kind of like look at the team they've built in this game to be like, oh, they're like doing all the Star Wars.
So they've got a Jedi, a Mandalorian, a smuggler, a clone trooper, and a droid. And that's just the folks you can see in the trailer. So their team is built of all the... All the Star Wars. All the Star Wars. All the top tier Star Wars. I think people have come around on the enemies from the Clone Wars era with the clone troopers and the droids. i remember when the episode one launched people like all these droids are stupid
But like now it's like everybody looks back and they're cool. I'm one of those people that likes one, two, three. Me too. I thought they were fine. But like not really any of the other Star Wars. The rest of the Star Wars, I'm kind of like.
But like 1, 2, 3, I thought were decent. And like, not even just 1, 2, 3, but the actual Clone Wars, the animated TV show, is my favorite Star Wars thing. I watched that whole entire... thing and loved it like i i really really liked that animated series clone wars so Like, I can see how this, you know, XCOM is not my style of game, so I won't play this. Star Wars is not my thing, so I won't play this. But the fact that it happens at the end of the Clone Wars, I did like...
That that era of Star Wars is definitely my jam. But yeah, I'm not a huge XCOM fan. So this is not for me, but. I am happy for the people who are happy for it. I think this is a very cool and interesting part of the Star Wars lore. Yeah, it's going to be a lot of fun. I'm looking forward to it. And I'm.
I'm sort of in the same realm as you is like, I, I think that, I think that it really comes down to like the, the first star Wars you saw, which basically like the first star Wars that came out while you were alive. is kind of your favorite. And I think that was what happened with me is that the prequel trilogy launched when I was alive.
And I watched them and they were like, oh, these are really cool. This is what that Star Wars is. And then you watch the old trilogy and they're like, oh, these are old movies. When you're a kid, that's your reaction. Now, as an adult, I can look back at the entire catalog and be like, these all have their merits. I can see why people really like 4, 5, and 6.
I think for me is like when before one, two, three came out, I was always wondering like, well, why is it four or five, six? It makes no sense. Like trying to explain that to like nine year old Ryan is like. That's stupid, you know, but, but I get it now, you know, there's, there's a whole reasons behind it and it makes sense, but.
I really do feel like a lot of people, I don't think it fits for everyone, but for me, it's like, okay, it makes sense that you would like the prequel trilogy because it came out when... So I watched, I think it was when the third of the prequel, so the third Star Wars movie, the sixth as it was released, but the third Star Wars movie came out. Episode three.
Episode three came out and or was coming out and I was like, everyone seems super hyped about this. Maybe I should actually see what this is all about. So I watched four, five, six and I was like, these are old movies. And then I watched one and I was like, oh, I know, I know. So I was like in my like, I guess like mid 20s at the time.
when 3 was coming out probably give or take and I think so basically what happened is I watched like 4, 5, 6 and I was like okay first of all these are old movies second of all I knew most of it through just like pop culture references anyways. So there were no surprises. There was no like, I just all of a sudden like had context around some of the like, Luke, I am your father, like all that kind of stuff.
I was like, okay, now I have context, but it's not like a, oh my God moment. So like, I kind of missed out on all that. And then I watched Phantom Menace and I was like, I actually really like this movie. And that was the one that everybody hated. And I'm like, I don't understand this fandom. well Star Wars and I watched two and three and they were good and liked them and then I went and watched Clone Wars the animated series and I was like oh really like this yeah
Well, I've said this before. I feel like the Star Wars fandom has their favorites. And when something doesn't live up to those favorites. Phantom Menace is no one's favorite except mine, I think. I think there are moments in that movie that, that really stand out as good. And then there are moments that really stand out as, as, as really bad. And, uh, Oh yeah, absolutely. There, there are some terrible parts of, yeah, like any movie, but.
Anyways, all that to say, I'm not going to play this, but I'm super stoked that it exists for people who can't get enough of Star Wars because I know that you're out there. Things I can't get enough of Elder Scrolls. So I'm super stoked that we got an Oblivion remaster.
This thing looks I mean, we talked about it last week because there were the leaks, but have it now seeing it in action? Yeah, like it's so yeah, it leaked last week and now it's it's here. Like, yeah, it's just like, bam, here you go. Go play it. I have not played it. I've installed it because it's on Game Pass. I think that it looks really cool. I'm interested to see how it plays. I found it really interesting that in the reveal they kind of dug into the tech behind it.
The original Oblivion engine is there. And that's how they sort of still craft the game. And they describe it as the mind of the game, but they have also... sort of fed that brain into the unreal engine five and that's where all the visuals and gameplay yeah are are sort of crafted and that's the body so it's this really We don't often get that deep dive, and I think they did a really good job of explaining it to...
to the world of like, okay, this is how we made it. Like it's still oblivion. The brain is in there, but we've crafted this, you know, modern sort of.
crafting around it to to make it look and feel like you would believe a modern game should play um so it's kind of weird like you know usually remasters are like this is how i remember it looking but with oblivion i'm assuming oblivion remastered you're gonna feel like this is how i remember it looking and this is how i remember it playing but it's really night and day like they the way they talk about how they redid combat and ui and
I feel like this is almost really a remake and they they only attached remastered to not have folks like really get into the weeds of like, well. Yeah, to not put those expectations on it. Remake to me is like building something from the ground up, right? Like in a new engine. with all the new textures and stuff with a whole bunch of quality of life updates well i mean like if you look at the final fantasy ones right like those are full reimaginings of what seven was originally
Whereas this is built on the bones of original Oblivion, right? So I think that Remaster probably fits well here. And I'm looking forward to playing it. And I've seen a lot of people say things like... opened or closed my first oblivion gate and the entire game crashed and 10 out of 10 perfect like reproduction love it which is like because yeah the first i mean oblivion was known for its bugs so but yeah like the the screenshots and stuff looks so fantastic i am
absolutely gonna play this and i but i am i'm not gonna play it right this second because obviously i'm you know like knee deep in blueprints but um i am definitely gonna kind of save this for when i've got a bit of a lull because we always have the summer lull right where they're just not as many things coming out so once there's a lull i'm gonna dive into oblivion because oh man i can't get enough morrowind oblivion skyrim all fantastic i want sick
I know it's going to be five years before I get six at best. And so this is what I've got to sustain me until then. So it'll have to do. And honestly, I played the crap out of Oblivion when it was first out. I'm looking forward to this one. The nostalgia will be strong here. I finally get you Star Wars guys. Yeah, there you go.
it's no skyrim but uh it's oblivion right like yeah i uh i i think you're right this is uh we were joking pre-show this is gonna be one of those games that goes into the don't buy a switch to at launch list of like we have There's so many other things to do. Yep. Yeah. Again, switch to a buy it eventually. But like, there's just a lot going on. And there are at least five games coming to the Xbox between now and the end of the year. that I do want to try and or play.
Uh, so, and there's only one on the switch switch too. Yeah. Yeah. Anyways, oh, and speaking of games that are coming out. Yeah, I was like, what about PlayStation 5? Yeah, there's at least one title for the PS5 that they've announced. I do kind of... It's funny, whenever I bring up PlayStation, I talk about, like, they don't have their big, you know, franchises in line for release anytime soon. And I do get corrected on that. Like for 2025.
they have one game that I keep forgetting. And now we have a release date. So Ghost of Your Time. Every time you say something, it sounds so dismissive. Is it? Maybe. Yeah. One title. So I guess I have to acknowledge it because otherwise the discord is going to yell at me. No, I want to acknowledge it because honestly, like I do want to play this game.
Ghost of Yotai is going to be coming to PS5 on October 2nd. I did enjoy Ghost of Tsushima. I never finished it, but I did enjoy what I played of it. And I would consider I do consider Ghost of Yotai to be like a PlayStation first party title. Like when I think of games that sell systems that make you want to like. you know, play those consoles. It is the exclusives. It is the first party title. PlayStation has not had one of those in a bit.
And the fact that we are going to get one on October 2nd is really cool. It's not around the corner per se, but... Um, it is, it is happening and we still do have like the June showcase era. We'll see what else they have in mind, but it really does feel like Ghost of Yotai is their sort of big fall, uh, launch. so to speak. I mean, I know they have Wolverine on the horizon.
But I don't count Death Stranding 2. That's not my cup of tea. No one does. But I guess it can be, it certainly can be considered a first party, or not first party, but an exclusive title of the PlayStation 5. Yeah, the show is... Thoughts and opinions, Ryan and Jocelyn. It's not necessarily like the, you know, everything going on, but I am excited. This trailer looks really cool. It looks like a nice upgrade from what we've got before. Looks pretty brutal.
I don't know if you did you play Ghost of Tsushima? I think you you had. So I didn't play it. Matt played it. It was right. It came out right after we had Olivia. And so I basically like contact napped her. Well, Matt played this and I watched. So I'm definitely familiar with the franchise. I didn't actually control it, but it was. beautiful like absolutely gorgeous and uh i think really interesting and and had a lot of good story to it so
I mean, I enjoyed it as a viewer, I guess. I was consuming a lot of things like that, just viewing. I was watching a lot of Twitch. I was watching Matt play a lot of things. because i was busy with olivia but um yeah like this this is definitely a franchise that i am more engaged with than others even though i didn't actually like manually hold the controller and play it myself. But yeah, I'm familiar with it for sure.
So I think, you know, it's exciting that there's a new one coming out. Because like I said, I think it was really well done. I just, man, anytime I hear a new anything for PlayStation 5, I'm like... Where is the completion of my Horizon trilogy? Tell me more. Give me dates. Yeah. Well, and that's the thing, I think, when you think of...
You think of Xbox, you think of Halo. We haven't had one of those in a while. Gears of War, we haven't had one of those, although there is one being worked on. Fable's been delayed into 2026. There's still road for the Xbox and the PS5 to continue. I don't think we're looking at... having to purchase a new console to complete these adventures no i think that'll probably be a 2027 thing yeah exactly and i and i so i do think we'll get horizon 3 at some point i mean we're looking at
Spider-Man 3 probably, and God of War was set up for another one. And I'm not saying I just need, but you're talking to the Nintendo guy who's like, let's play this Mario. you know, another Mario, another Zelda, you know? So I think folks kind of know where my head's at of like, where are the franchises, but I also do appreciate like when new stuff comes out, I think, you know, games like blueprints, which we talked a lot about at the top of the show.
You can play it anywhere. It's on everything. Ironically, except for the Switch. But there are these experiences that come to all the platforms, and they are a lot of fun to play.
um you still do need those exclusives to kind of like tie directly to the console to to really you know that's the whole point of console gaming i mean is those exclusives right if we didn't have those it'd be I guess some would say a better place, but I do appreciate when we have these big, you know, first party titles because they do feel like an event, so to speak. uh i'm excited about this one and then it'll come to pc in two to three years for folks who don't own a playstation so
There's that to look forward to as well. Man, these games are just beautiful. Yeah. And I mean, like no, no shade to Assassin's the most recent Assassin's Creed, but like. Yeah, this is this is gorgeous. I do worry because PlayStation was very guilty of this. I do worry that that. I did watch the trailer. I didn't necessarily see if this is captured on a PS5 Pro. I do worry that they're showing that version. Yeah.
I mean, of course they're going to show the best version they have, right? Like, or the best. yeah they're gonna show it running on the best hardware that they've put out right like yeah so in this case like obviously we're gonna wait for reviews and see like what their performance is on the base ps5 like i i know last generation i purchased the
half steps and traded in the old consoles but that was mainly for the for the bump in to performance of like 4k right but now and i know that you know these new the pro system does you know better 4k but the ps5 was supposed to do 4k as well i don't necessarily need 4k i just need like solid performance so i i do want to know like okay what's the difference between like go see yotai on playstation 5 and playstation 5 pro and i know this is where the
The PC players are like, well, if you've got the guts in the system to play it, it's going to run perfectly fine. You can tailor it to your hardware. That's not for everyone, but we'll see. I think Sony has been so far okay with their sort of PS5 to PS5 Pro. stuff like it's playable on both so we're not quite yet at that point tail end of the of the generation where stuff is really starting to slip on the base base consoles
That's it, I think. Any final thoughts on Ghosts of Yotai? Are we done? We good? That's it. We're good. I need to go back and finish my Blueprints run before I go to bed. I'm surprised you haven't been dipping into it. As we talk about Star Wars. I thought about it and then I was like, no, I need to pay attention. I need to be present for this.
yeah we wouldn't have got the we wouldn't have got the original trilogy or the prequel trilogy star wars chat if you were exactly exactly i wouldn't want you guys to miss oh man well if you guys would like to continue the conversation and totally rip me apart for my star wars comments head on over to tiny.cc slash tgi discord to join those conversations and don't forget to join our
Game Club and play Twilight Princess or give us your thoughts if you played it years and years and years ago like I just did on your favorite franchise of Star Wars. You can also visit us on the web at gamersinpodcast.com. You can follow us over on Blue Sky. You can find me, Jocelyn, at JocPlays.com, and Ryan is at RyanMurphy.ca. Also, be sure to check out our TGI Community Starter Pack at tiny.cc slash TGI Starter Pack.
Thanks for staying at the Gamers Inn. Remember, tune in next week. Bye, everybody. Bye, everyone.