¶ Founding the Indie MEGABOOTH: Building a Platform for Indie Games
And you run and build a company like, you know, is the culture of this company gonna produce something period? Or is it gonna produce something good? Is it gonna produce something bad? Like, and so it actually put a lot of weight on that, that component of it. And then the secondary kind of consideration for us too is like, how do they fit into the community?
You know, and like, either personality wise or within inside of the portfolio or just like, you know, and do, do we wanna spend time with these people for the next 10 years? You know, like, do we wanna be on the, the founder journey with them?
That was Kelly Wallick, the amazing Kelly Wallick, partner at One Up Ventures, founder of Indie Mega Booth, talking about how the project is really the team. I say this all the time, I got called out once for not really making that happen once, when, when was that It doesn't feel good to let somebody down. And I had let somebody down, you know. Happens, you know, I feel bad about it, but you gotta learn. You gotta live, learn and move on. But, I really like Kelly.
and you know, she's got a really interesting background from, I mean, she went to school for STEM sciencey stuff. Really got into, did she graduate? I can't remember. Yeah, yeah, yeah. We, we interview a lot of people that came in. Chemistry did. Yeah. Yeah, yeah. Yeah. We didn't talk about the old college degree, but, Kelly's one of the, the unique individuals in our industry who I think came into the industry through this idea of the gaming community.
and it's been a thread throughout her career. Yeah. From That's very fascinating. Yeah. Just being on the, very much on the indie side. Still kind of on the Indie side, but on the institutional finance part of the indie side, which, occup occupy, occupies some rare air, partnered up with her good buddy, Ed Fries. So, really great conversation. Really great to be able to get, Kelly onto the podcast. You're gonna love it. What's happening with you, Aaron? What's going on Besides, besides your.
Irritable Cabbage syndrome. Yeah, I know. Maybe you don't want to talk about that.
I think I'm getting old. 'cause I'm like, man, cabbage is delicious. I'm like, what the heck? I've been like grilling it up and stuff with like meat. Really? Is that what you're doing with it? Yeah. And I put some balsamic vinegar on there and like other spices and then meats. Look at you foodie McGee. That sounds pretty good. And then, yeah, it's like, holy moly, this is delicious. and then with potatoes and then with, have you gone vegan? No, I ate meat.
My brother kills a lot of animals and gives him, gives me the meat. So I have a lot of, I have a lot of super organic meat. Not everybody knows that. That's where the meat comes from. Speaking of, hey, what do you think about hunting games? Have you ever played a hunting game before? Like when you go hunting deer? So like,
briefly? oh yeah,
we did.
I
remember those. It's not really
my jam, you know.
We did it once. Right. We were in industrial toys when we were doing some r and d. That's when I first played that way. Yeah. We looked like deer hunter. Yeah, I remember Deer Hunter. Yeah. Yeah. Deer hunter. Surprisingly. Really good game.
You know, it's, that's actually really interesting. Like, I'll play, an FPS battlefield, you know, soldiers, whatever. But it's like you, they're
hunting the animals, like,
yeah. Yeah.
So you're okay with head shotting? A a, a father of five? No, but that guy's probably a fucker, you know, it's like, he's like, he has different political views and he's a mean, he's, he's horrible. No. Okay. But see, it's a digital, but be
the cute little, that'd be
the cute little deer. And then they like these, some of these deer hunter games do like x-ray. You have to shoot 'em in the heart. Oh. And like they show you the organs and stuff. Yeah. And
that's fun. What I wanted to say, I guess.
Huh? You like that? Well, it's, it's, the point was that it's actually fun gameplay. I don't like the setting. I'm, I agree with you. It's kind of weird, like, you know. And I don't know why. It's weird, but it is. and I can't explain why going into battlefield and, and killing 50 humans is not, it's not weird anyways. But I had this, this experience where I'm like, wow, this is really fun. And then I, I, that game changed how I look at other games, for example, like.
There's, there's driving games like Snow Runner, right. These games you would never play, but, but they're actually phenomenal. Like they're actually really good. you know, and but the but the setting isn't something
that you naturally gravitate to.
Yeah, exactly. You know, kind of like, but just as a
game, it's a really fun, like mechanically or just like, you know, the meta, whatever. It's just, it's really fun. But it's not your style.
It's not my style, but, yeah. But there's a good game play. Like, have you ever played TRO, for example? Oh yeah. I love tro. Yeah. So I like card stuff, but that's a game that like my. Brother Pro. Let me just say family member probably won't play your, your
animal killing brother. But he probably wouldn't play tro. Is that what you're, what did you have for lunch today, sir? What did I, I had, oh, I had some leftovers. It was chicken, you know, an animal meat. Okay. And dead animal. Little, little kaba. I made, I made some chicken kebab last time. Chicken Kabbalah? Yeah. No kebab. Kebab. Come on. I, I'm just saying that like the indie, I
think it's connected to
like the, you know, you what? I'm starting to feel a little bad, you know? 'cause Kelly's probably listening to this episode 'cause it's her episode. And this is the intro. Sorry, Kelly.
This is great.
What are you talking about? It's good. Is this good? Actually, I'm not sorry, Kelly. This is probably the best one we've ever done.
I bet you have. Kelly played honey. I don't think one of the hunting games she'd like it.
You think so? I think so. I'm gonna follow up on that. Yeah, we should. All right. Enjoy our conversation with Kelly Wallack. It's a good one. And we shall see you on the other side. Welcome to this week's Fourth Curtain. Friends, today we welcome to the program, the one and only Kelly Wallick. I have gotten to know Kelly over the last couple of years as our game studio is a part of her investment funds portfolio.
¶ From Chemistry to Gaming: Kelly's Unlikely Career Path
How lucky are we? Kelly is an investor and partner at One-Up Ventures, and she's also the CEO and founder of the Indie Mega Booth. And for many years was the chairperson of the Independent Games Festival. I had a game, that was part of the, IGF and the really one that I, I personally made, but I was invite Yeah. Advising a student team, that, had, I have, I have a. Look at that computer. I have it right back there. Showcase winner. hey, the devil's tuning fork. Oh, devil.
Nice. And then, Octo dad was the Oh yeah, Phil. Same program. Year, year after. Yeah. Yeah. Yeah. So huge fan. Huge fan. Great. yeah, me too. Yeah. Great to see you, Kelly.
Yeah. Good to see you. How are you? Thanks so much for the invite.
Where, where, where are you, you know, in the, in the pre-roll you were talking about your setup and the sun setting, so I don't think you're on the west Coast.
No. So I'm technically okay. I'm currently, I'm on an East Coast time zone, but I am currently in Barbados. so I'm really, I'm really close to the equator and so something that I didn't realize about it is that the days are basically always 12 hours long. Kind of like, it's like slightly longer in the summer, but like by like an hour or something. So the sun basically like rises and sets here the same time essentially all year round. So it's kind of like six to six.
You're really roughing it. yeah, it's terrible. And actually, you know, maybe that's a, that's not a bad place to start because you know, I have gotten to hang out with you a little bit and I remember you telling me at one point, and I don't know if this is still the case for you, that you were kind of, I don't know if you called it sort of like a nomadic lifestyle, but like not necessarily having exactly a home base in your.
Yeah.
And moving around. Is that, are you still doing that?
Yeah, kind of. I mean, Barbados is a little bit of the home base now. if I, if I take it way back, I grew up in a military family. So we moved like basically all the time, like every probably two or three years. And then when my parents divorced, we moved to Pennsylvania, which is where my family is from. So I spent a decent amount of time there through high school. And then I went to college at Penn State. but basically after that I just, I am like moving constantly.
I think I'm really like, kind of used to it and I like it and I like the novelty and I like being in new places and I really enjoy traveling. and so when I first started up the mega booth, I had been living in Boston at the time, well, Cambridge, but Boston, proud and independent Republic of Cambridge. And I decided I wanted to like, travel a bunch while I was doing it. And I didn't really need to be anywhere. and I was gonna start my own company.
And it was like, one of the fun things about this is like, I don't need an office. I don't need a home. I don't like, you know, have kids and a car and a house and all this stuff. so I put all my things at my mom's house in Pennsylvania and then I just kinda like lived all over the world for a good, like maybe four, four-ish years. Three or four years. but,
but this was back at the beginning of Indie Mega Booth. So pre COVID, right?
Yeah, yeah. Way pre COVID. Okay. So people
weren't doing this really? No. This must have been very much a novelty.
Yeah, there wasn't even a name for it. Now it's like digital nomad. I just was like, I mean, not that I was like, I'm homeless. Just like I don't, I don't like live somewhere, you know? Like I would go home and stay at my mom's place between traveling,
billing address, but. What do you do? Yeah, I think it through
everything is at my mom's house. And actually it's funny because like I use it, the mega booth is like, that's like the home office basically. You know, like all of my mail has gone there for like many years because I'm, I'm changing addresses so often, even when I wasn't traveling that like, it's the only place that I have that is like permanent enough that I. Get access to stuff regularly. So like, my mom also did a ton of administrative work for the mega booth.
So she was like, she ran our payroll and like helped me keep track of all the paperwork. And she like has an email address there. So like people used to joke and call her Diane from payroll. And so like my mom, my mom like, kind of helped run the mega booth and still, still does like all my mail goes there. Can we, people would
joke like, like, like business associates or like friends and family would call your Yeah. Your mom Diane from payroll. Yeah. Yeah. Okay. Yeah. Can we, can we tell the listeners what the Indie Mega Booth is? Yes. That's a good, good. yes, please do.
The short version, it's like a showcase for independent game developers. it ran for about 10 years. we closed it down when COVID happened. 'cause it was very event-based. I'll talk about that in a second. and we tried to do a little bit of a reboot a few years ago, but it just didn't pan out really. and so now it's just kind of like permanently in hiatus. but.
The kind of like flow for it was that people would submit their games to us, we would review them, we would make a selection, and then we would help them showcase at consumer facing events generally. So we had, big events that we would do at PAX East and PAX West each year. we had a small showcase that we did at GDC. we used to co organize an event, in Kyoto called Bit Summit. and we had a mega Booth showcase there.
and then we would kind of do various things like around Europe or Asia or just kind of like as, as invited, I guess. it, but the kind of like longstanding ones where PAX East and PAX West, and GDC and we showcased. Oh my God, I think it was like over 800 companies and maybe a thousand games, I think in the 10 years that it have ran.
Wow. Yeah. And so it also kind of became a community, which is something that's like kind of a thread throughout my work, and a like a way for people kinda like a stepping stone into the industry. So we did a lot of things around like connecting people up with like platform holders and publishers and funders, but also each other, you know, like other people, that were also making indie games. and we had a lot of like, grant and scholarship programs.
We did a lot of advocacy work to like help, like new and up and coming people, make it in the games industry. And so it, it's kind of like a, I don't know, like a little like kind of festival inside of conferences, but then also like external to that it was like a way for people to get to know each other and kind of navigate, making games together in the industry.
That is awesome. no, it really is. But I'm, I'm curious like the, how did it start? Were you like, and actually maybe let's rewind a little bit. Yeah. Just based between moving around military, family, Pennsylvania and Indie mega Booth, what was, what happened in there? Like, did you grow up with games? Did you, did you school, was there tech games stuff?
Yeah, so actually I grew up playing games. my dad was really into computers and, I learned like how to use computers from a really young age. So I learned how to like program, you know, out of like books and stuff. I used to be able to program in qba. I'm like not a good programmer, but it's like, I, I understand. I actually liked learning it. if you have AI
now, you're, you're a great programmer.
I know. I've actually been messing around with it to try. I made a lemonade stand, Gabe and Gau. Nice. Yeah. Which was nice. But I was like, you still kind of need, even for me, I was like, I still need.
¶ The Rise of Indie Games: How Developers Changed the Industry
Like, there was still stuff I had to go into and be like, okay, this didn't, it didn't do it right. Yeah. yeah. But I was really fascinated with computers and all through like middle school and high school, I actually like learned some, like, there was like computer classes at my school and stuff. And so, you know, I took those and my dad would like, take apart computers and show us like how they physically worked and stuff.
What, what was his, what was his job?
He was in the Marines, but he was going to like, I think he was doing his postgraduate or some, some sort of graduate school work in like mathematics. and he, like, he liked computers and I think, you know, was like learning about them kind of at the same time that the military, I think was developing like the internet, like when they used it in like the Pentagon and stuff. So he like would talk about this thing. Okay. You know, that was like, not. Not real at the time.
I remember my, my uncle, worked in the, for defense contractors doing, I know he worked on the Polaris submarine, which Oh, crazy. Crazy. Yeah. But when we first got our first computer, the only thing he cared about was if we got a modem for you kids modems was how you could connect to another computer back in the day. So yeah.
When you're just talking about the beginning of the internet and your right, your dad having that kind of exposure and sounds like maybe kind of like a. Techy, nerdy kind of.
Yeah. And like
interest. That makes a lot of sense there.
Yeah. And like we had, he had like the house kind of like run up with all this like wiring cable and stuff to get internet. Like when it was first publicly available when we were living in Northern Virginia. This was before my parents divorced, when my life became like very different. but you know, like we, yeah, we had the mo, we had all this stuff and I racked up an insane bill 'cause it was like by the hour and I was like, I was like 11. You had to go talk to Di Diane from accounting Yeah.
Diane for payroll. I got, yeah, I got, it's, I mean, I said a cr like I would sneak down at night and like also the internet had like 50 web pages. So, you know, I would like read them all, spend all this time on my computer. but I got, I got in a lot of trouble. I got banned from the internet for a couple months. yeah. But video games were always kind of like a part of that too. Like, you know, we always had like. Nintendo and my Uncle Atari, and I think there was like a fascination with it.
but I mostly play PC games. Like I'm, I really like management simulation games. Like I've played the Sims basically since the day it came out. city builders, all that kind of stuff. mm-hmm. My, my dad considered city builders, like educational games or like sim games. Yeah. Like kind of educational games. So it was like sim spent a lot of time on those. Sim City or were there,
were there other ones besides Sim City that you were into? Oh my
God. There's like, there's sim, an sim tower, SIM Earth. There were a lot ones. Yeah. Any, yeah. Anything of the word sim in it. A lot of like, I don't know if you remember these, they were like reader rabbit and, there's one like, with people solving mysteries and stuff about dinosaurs and just like, we had one where you can make dinosaurs and it would print it out on a printer, but it was like a dos, you know, like the, like the printers that would like go like this for like 20 minutes.
Yep. Yep. so yeah, a lot of these, so no control. Mostly Nintendo. So like, started off with just regular Nintendo and then, yeah, we kind of stayed a Nintendo family all the way up through, and I had a PlayStation in, or PS two in college. and then I had a 360, I think. But mostly I think by that time I just sort of gave up on playing consoles. I just played on pc. 'cause most of the kinds of games that I play like don't really work well on console.
And also they're kind of expensive and hard to like carry around with you all over the place. And at some point I was like, this is, I don't know, there's too many buttons. It's gonna a little complicated.
Might not be that, that close to an outlet. Okay. Yeah. Understood.
But I actually, I worked at a EB games when I was in college, which was like, they got bought by GameStop later, but if anybody remembers EB games, electronics
Boutique. Yes. That was the eb. Yeah.
Yeah. And that was around the time that I, I forget the switch, the original switch was launching. And that was like crazy. There was also like some stuff with like, wait, like World Warcraft And Did you say you
were in, in college when the switch came out? Is that what I just heard? Yeah, I think it was
the switch. Yeah.
Oh, you're so young.
That was like 10 years ago, right? Seven, eight years.
Yeah. I was in college, so I graduated in 2001 from high school, so it was kinda like late, late college for me. okay. Yeah. And so, yeah, so I, I worked at like a video game store, which was fun, you know, and I got to learn a bunch about games and stuff then and, yeah. And always, yeah, always played them. But I actually went to school for chemistry, so I went to school for sciences and Oh,
that's right. I've read this. You, I have a BS in chemistry.
I do. Yeah.
My, my daughter just graduated with a, a BA in chemistry, but she's heading to, grad school to get PhD.
Oh, that's great. Yeah. Oh, that's awesome. Yeah, so it was,
she was gonna thinking about doing this independent games festival thing or a PhD,
you know, it was weird.
And it went, it went
with the PhD.
So why chemistry? Yes.
well, so I really liked computers. I felt like I was okay at programming, but I didn't really like the math part of it all that much. And I really liked, with chemistry that you could like physically do stuff. Like, I think I'm more of a hands-on kinda learner. Also, computers and computer science and all that stuff was like a little new. And so it wasn't like clear what the jobs were.
It was like, you could kind of go for computer science or you could go for like, like it, you know, like kind of like tech work with computers. And I wasn't sure if I wanted to do either of those. And so I was just like, oh, well, like being a scientist is like, I enjoy the like, physical component of it a bit more. And it seems like it's a job that's like, will be around, you know, like it wasn't clear to me whether computers would be like a job or not.
and so yeah, so I decided to go in for chemistry and then, I worked, I just got my bachelor's degree. Took me a little while to go through college. I got my bachelor's degree and then when I graduated I worked at a, startup that was at like founded by some grad students at Penn State. worked there for a little bit and then I got a job at MIT, which is why I moved to Boston.
So I was, managing one of these, it was like a chemical engineering lab, but it was kind of doing interdisciplinary work and focused a lot more on, like biotech, kind of before they had biotech like, biochemistry, like specific programs there. there's a whole crazy story that goes along with that. And then I worked at another startup, that got founded kind of out of that lab that I was doing some research in.
And then at that point I was like, I don't, I was like, I don't know what I'm doing with land life. Like, I wasn't sure if I liked, like my career I like was looking into doing food science. There was a lot of stuff I liked about it, but like, unless I went back to school and got like a graduate, like a PhD or did my postdoc or I started a biotech company, which was something I was actually looking into at the time that I was
¶ Behind the Scenes of PAX: Scaling Indie Showcases Worldwide
like looking about doing games.
doing what? Biotech. Doing what Like cyber eyes? Yeah,
cyber actually. So le less exciting than that. It was kind of more pharmaceutical related. 'cause I had a lot of specialized training, and these things called bioreactors, which is what you use to like, grow, grow the stuff that you use to make pharmaceutical stuff basically. I mean, that's a very high level, unintelligent way to say it, but it's like a, a very kinda like, yeah, it's a, a really specialized area and not a lot of people at the time had experience in it.
And so, I think my original idea was like put like pulling together some of the people that I liked working with and doing some like consult, like consulting stuff. And then potentially some like, you know, I don't know, building some things out of that. 'cause like I said, I liked the building component of it. yeah.
And then my youngest sister, she went to school for electrical engineering, but then really got into programming and she was also in Boston and so she had wanted to start a game studio and she was like, there's all these game meetups in Boston. But she was like, I don't really wanna go by myself 'cause I don't know anybody. And so she's like, will you come, will you come to these meetups with me?
and so I started going to meetups with her and also, we went to PAC Feast, like the very first one that they had when it was still in the Heinz Convention Center. yeah. And I just really love the people. Like, I, I don't know, it was kinda like I found my people, I guess. Mm-hmm, mm-hmm. Like going to these events and I really loved it. And so.
I got a job at a contract shop in like, outside of Boston and learned like project management and got more involved in like learning how like software development works. And we did some game stuff, but also, like, you know, work for hire things like, you know, enterprise software and websites and games with random IP that don't make sense, you know, just kind of whatever.
but it wasn't, it wasn't a like a per se game studio. It's like a No. A outsourcing,
yeah.
Company that was doing programming and.
Yeah. Yeah. So
stuff that intersected games. Got it. Okay. Right.
Yeah. And we did some games work, but it was like, kind of like, I, I would, I don't know, they were small, small projects and kind of like mm-hmm. For higher things. Like they weren't, you know, like internally kind of like designed and developed sort of thing. and then that was around the time when I started, yeah, organizing the mega booths and getting more involved in like, the community building side of stuff. And so, eventually that became more work than what my day job was.
And it seemed fun and it was kind of gaining popularity and I was like, okay, this is my chance. I can like, finally start a company, you know, like, which I've always wanted to do. so I quit that job about like maybe two years in, and I ran the mega booth full time for like about 10 years after that.
So this, how, how far outta college were you when you started Mega Booth?
it was a while. 'cause I think I was like 28 or something when I started it. Okay. So I, yeah. So
you did a couple jobs.
Yeah. A
couple startups.
Yeah.
Started going to PAX. Is your sister working in games now?
Yeah, she is. She works at, inter slot. She's like one of their, like lead programmers. Oh yeah. Oh,
right on.
Yeah,
they're awesome. yeah. Hey, are they in your portfolio?
no. No.
No. Okay. What's actually funny
is they also submitted to the mega booth and we rejected them. Ah, I'll explain my reasons. But it's definitely one of those things where it's like, it's the proof that like, if anybody tells you that they know what's going on and they can predict a hit, like they're full of it. Even, even people do it professionally. I feel like, sorry, I was
gonna ask you about that. What was the criteria to get into the mega booth? Like, what was like the goal? Like the, did y'all wanna have like a, like was there like a, we were gonna have these kinds of games only, or, and obviously Indie.
Yeah. Was
there, like, what were y'all looking for?
Yeah, so it was really kind of, it's interesting 'cause it's kind of similar to the thesis for the One Up Fund slightly, where it was like we were kind of trying to create a snapshot of what the games industry was. I mean, that we kind of backed into that. But, when we first started doing it, it's interesting 'cause I, I don't think of myself as someone who's like, like would be doing curation or something, or, or like, because it's almost like a, yeah, it's like a curatorial role.
And when people, when we started getting more games than we had space for or, you know, that I, I didn't know what to do with everything. I was like, okay, we need to start like, 'cause at first it just sort of started off with like a group of people that were like in the industry that knew each other that was like, you know, all had kind of quality games. And then as word spread more people that like we didn't know or weren't familiar with their projects were like interested.
And so we started building what became like a fairly complex like curatorial system. But I remember people like would play because I was enlisting help from people and they would play the games. They're like, well, I don't like this game, or I don't like the genre game. And I'm like, well, this is not the games that you like showcase, right? Like, this is meant to be like a showcase for like everybody, right?
and it kind of gave me this perspective on like, how do you view, how do you view things through lots of different lenses, you know? And so it was kind of a combination of trying to get good representation of, of kind of what we thought was going on in the industry at the time, and then also sort of bumping up the stuff that we wanted to see more of.
and then kind of like highlighting trends and like I said, like doing kind of behind the scenes advocacy work to like get, you know, more in different kinds of voices involved in the industry. you know, and with this, the case of among us. So that game I think, had been out for a little while. You know, we played it, we actually had a couple discussions about it. but one of the things was that like getting internet at the show is really expensive.
And also, doing like a, like a local network hookup thing would like kind of work. But games like that also tended to show really well on the conference floor. 'cause it's like you get all your friends and you're at a conference and you're having a good time and you play the game. And then these games would come out and just like flop, you know, because it was like, they were like, oh, it was like, it seems so popular at the show. Right.
But it was like, because the, the experience and the circumstances were like not able to be recreated at home. So there's like a couple things going on with it. And we tended not to show stuff that had been out for a while or, you know, there's like kind of a bunch of like random, like external criteria that just went into like, okay, like how can we help to like call this out?
and you know, but generally we were really looking to try to like, yeah, get a good representation of, of what we thought was was going on. And also just to help to like support as many teams doing like cool and interesting things as possible. I used to have an unofficial motto for the mega booth. Which I refined a little bit later was like, I don't wanna work with assholes. Mm-hmm. So it was kind of like, I was like, I'm gonna have my own company. That's a good
motto for anyone. That's a pretty good criteria. Yeah.
Yeah.
So
I was like, if I'm gonna have my own company, like I wanna work with like cool people, you know, and like, I want, I want to like, yeah, I wanna enjoy the time that I'm putting into this and like supporting the kinds of people and projects and stuff that I wanna see in the world. So we would also say no to things that were like cool games, but seemed like, you know, there's a lot of like, issues with the team or, you know, whatever.
just because I was like, it's not really like, it's not worth it at that point for me. Not worth it.
Yeah. Yeah, yeah. Can I ask a question? Sorry. Yeah. Come on Alex. I know. Go ahead. I all the time. Alex. Alex. Okay. So this Alex might know the answer to this. I don't think people listening know the answer to this. And I sure as hell don't know the answer to this, which is like, too, I know the
answer.
I'm Yeah, you definitely know the answer. Okay. And if you don't wanna answer this, it's okay.
Yeah, yeah, yeah. Okay.
Because I'm trying to figure it out. 'cause I, I just got back from GenCon and I understand when people have Booth there, like Yeah. What they're doing. How does, how does the Indie mega Booth make money? If that, like, so like, Hey, I was
gonna ask that same
question. Do we're connected? Well, I was gonna ask it a little differently, which is Yeah, because I'm, I'm gonna pile on Aaron's question. Okay. Because it, 'cause the way you introduced the beginning of Indie Mega Booth is you said, this was my opportunity to start a company. I always wanted to start a company. Mm-hmm.
Yeah. which, the way I hear that is, you know, there's also sorts of really cool, great outcomes coming from Indie Mega Booth, but the impetus for starting it was, Hey, it's a business. so was it a. Was that like the number one intention? Like
not really. I call it company now, we gonna call company it this thing
or company? No, and
I mean, it never really made money. So, so if it wasn't, if it was a business, it was a a, I mean, it was successful as, and it was stable. But I think that, so when I look back at it now, I'm like, I wanted to start a company, but when I say I wanted to start a company, what I actually meant was I wanna work for myself and I wanna be in charge of things. And I was like, I think the, one of the things that I hate the most is like, making other people's mistakes.
And so, like working in jobs where I was having to do things like, you know, that were being dictated by other people, I always sort of struggled with it. you know, I, I mentioned a little bit of this, but like, once my parents got divorced, our financial situation changed drastically. and you know, we grew up pretty poor and so I had had a lot of like, hours, like my first job was at a McDonald's and I've been working since I was a teenager.
And it's like a lot of like, you know, like people telling you what to do on hours that you don't like, and just a bunch of this kind of like, it feels very constricting. And so the idea of. Being able to like run my own business was more about like the freedom that I felt like that was gonna give me, and also the opportunity to just like, basically do whatever I wanted.
You know, like I'm like, I can leave my stuff in my mom's basement and travel the world, you know, and like work and like, nobody's gonna hassle me about like whether I'm answering emails at the right time or something. 'cause like that's my decision now. Yeah. so it was a little more about that. And then also I just thought that the opportunity was really neat. Like it was this thing that kind of was coming about in my life.
'cause the first time that I ran it, it was just a little bit more to like get to know people in the industry and like learn about it. and so at, at the time, there's a studio in, Boston called Fire Hose Games and a AAN runs it. And he had been kind of like talking to people about putting together this like, indie space but didn't really wanna like, logistically run it. And I was like, oh, well I'll run it.
'cause I'm like curious, you know, like to meet more people and like learn about the industry. and so I had kind of done it as like an experiment and then people really seemed to enjoy it. And so I was like, okay, well I'll do it again. and then it just kind of kept like snowballing from there. So it was a little bit more like, I had like followed this, the thread of this thing that seemed to be picking up traction. And I was also like soliciting. And I still do that.
Like, I like to solicit advice from people and from the community about like, what do they actually want outta this, you know, and like, what works and what doesn't work? So I didn't really think of it. I mean, I didn't even call it a business or a company for like, probably six or seven years. Like, I really didn't like the idea that I was like doing something capitalist, you know? Mm-hmm. I was pretty disdainful of the idea of earning money, which is like a whole other thing now. What's your
title?
I know, I know, I know. My journey on my relationship with money is like a very long, that's, we do not have time for all this podcast. That's one of my
questions. Podcast.
Yeah. But, but so it,
it, it obviously sustained itself for many years. I mean, yeah. Yeah.
So, so the way that we ended up. The financial motto is basically a sponsorship based. And so we had sponsors like Xbox and PlayStation and stuff, and and they would, the, those sponsorships covered the cost of staff essentially throughout the year. And then all of the booth spaces were just paid outright by the teams. like I said, we had grant and scholarship programs that were run through other sponsors that we would use to help offset those costs, like when we could.
but basically we were just sort of like a middle person, for like the actual sale of the show floor. We negotiated like discounts on the spacing and, you know, like where we were located. And we also helped to like. Basically coordinate all of the timing on the orders.
'cause like, if you've ever shown at a conference before, it's like there's an a crazy amount of stuff that you don't know, that you don't know until you like, are getting into the process and there's a lot of deadlines and unions and vendors and rules and like stuff that you just, oh yeah. And you're like, you know, you're like, what? Where do I buy signage? And so like, we kind of like ended up with, like kind
¶ Challenges of Running Indie MEGABOOTH: Funding, Burnout, and Survival
of a, a, you know, a pile of vendors that we liked working with people that were through the conference. And then we would have a mailing list, like in the lead up to it where everybody would share, like, you know, ask each other questions and say like, okay, like for people who've done this before, like, is the padding on the carpet worth it? And like, you know, what size TV should I get? And so like, people would help each other out, in the process of it.
So it really made it like a lot more, not turnkey. 'cause we were, we had an area called the Mini Booth. It was a little more turnkey, but it was kinda like helping people. Navigate this in the easiest way possible so they could just show up and like, hopefully be successful.
you know, and over time it became like a draw for press and, you know, publishers would do walkthroughs and we'd walk through with our sponsors and so it was really kind of like, you know, this is sort of all in one package.
Yeah. and we would run networking events and stuff outside of that, like, you know, parties and stuff during, during the thing, with our sponsors and, but yeah, it was, it was all sponsorship based and so we were pretty like break even, you know, like I think we were kind of functionally running as a nonprofit for a long time, even though we weren't, and like every six months I was essentially fundraising for like 10 years, which when I look back at it, I'm like, that's bananas.
But we never really got to a point where we could grow. And that was something I'd been thinking about in the, in the year or two leading up to the pandemic. And I had actually like, started thinking of it more as a business. And you know, after, after almost a decade I'm like, what am I doing?
You know, here, like I was like, at least I was starting to pay myself and you know, like I was, it was like, it was, you know, be able to like support me and stuff, but I was like, what is, what is my end goal here? You know, like, what am I doing with this? And like, can I retire off of this? You know what I mean? Like what am what's happening here? and so I'd been exploring ways about trying to fundraise or potentially like sell it or do do something with it.
And I was kind of in the middle of all of that when the pandemic happened. And then at that point I was pretty burnt out to say the least. And like, it just kind of felt like the hand of God came down and was like, stop. And I was like, okay, I'll stop.
So it never really kind of like, like I was able to support myself for a little bit after that and I had had some savings and, you know, so, and we did this like, steam sale that we organized at the end, which people were super gracious about, like donating into. and so that let me like, give the staff like a couple months of severance, which wasn't something, you know, that we had saved up for. And so it was kinda like a, a smooth landing, I guess, in the end.
but it never really, yeah, I don't know. It, it was like in this weird stasis point Yeah. Where it was like we kind of didn't have the time and money and resources to grow. And every time that we tried to do it, it would just get like sideswiped by like, well now we have a priority of like a new conference and new sponsors and stuff like that. and it's still something that like, I think, not that I like struggle with, but I just think that like my, my.
The way that I deal with money is like, it's money and money out, right? Like it's, I think the idea of like borrowing or like, like spending against future stuff and like the things that I feel like you might need to do or like take investment or something to like grow as a company is something that I think, especially at the time I was like really not financially comfortable with like, the idea of having debt or something. To me it was like, mm-hmm. It was like, no.
What was that you think, a part of how you grew up, you know, you were talking about the financial situation growing up and how, how you always had a job and
Yeah. Yeah, for sure. I mean, it was like, yeah, it was pretty broke for a very long time. Getting through college is really difficult. I've struggled a lot with it, you know, like, it was like, am I paying rent or am I buying food and am I paying my bills? You know, and like my family didn't really have money that I could borrow off of them either. And so it was kind of this like, there wasn't a safety net in it, you know?
and I had to go and a decent amount of debt to make my way through college. And so then when I got out and I kind of on. Like, got myself outta that. I was like, I still don't do it. You know, like, I'm like, I still, I have, I have no, you know, like I think I, I might get a car loan again soon.
you know, but like, other than that, I'm just like, I'm very, and, and I think also too, the idea of like handling, like the volume of money that we were handling, even just for like the shows was like more than I had like ever seen in my life or like, you know, anybody in my family had ever seen in their life. And so it was just like, I was like, I don't know what to do with this kind of stuff.
and it's funny getting into tech stuff and, I mean, not, not as much games, but there is a lot of this in games and in tech in general as like, I don't know too many people who grew up in the same financial situation that I had. And so it's kind of hard to like, I'm like, where do you, I don't know.
Like I had to learn a bunch of stuff along the way and kind of fake my understanding of like the world and the social etiquette of like, being in these spaces and going to dinners that were like, to me, an insane amount of money, you know? And so it was kinda like a whole. A whole weird learning process that like completely
different ends of the spectrum, back then way.
Yeah,
I wanna
hear about that. Like,
what do you mean? Like I totally know what these forks do. Yeah. Basically the
for thing.
Yeah.
Alright, well, so I mean, I guess that goes through the pandemic. What was the timing of joining One-Up? Was it, you know, joining up with Ed? Was that, was there a gap? Yes.
No. So that was actually, I started working on the One-Up Fund prior to the Pandemic, actually, not too much before, but right when he founded it. So, a mutual friend had reached out and was like, oh, like this guy Ed is starting this fund and like, you should really talk to him. He wants to build a community and like, I think that you would be a good fit for it. I was also still doing the IGF at the time, which was sort of like a part-time, a part-time job for me on the side.
So I kind of would take on contracts to help supplement my income at the mega Booth. 'cause like I wasn't really getting paid enough to like co I was cobbling together a full salary, you know, through a couple different things. And,
that's, we call that side hustle today, right? Yeah. Yeah. Okay.
Yeah. Now there's only fancy words for this stuff. I just used to like not have a home and then work digital nomad side hustle.
Yes. Yeah. Sounds way better than a homeless and scraping by on a second job. Okay.
Yeah, exactly. and so, yeah, I didn't know Ed, I didn't really know anything about venture funds, but I was like, I'll talk to this person, you know, and see what the deal is and, I really liked, our conversation was really good and I feel like we had a lot of shared values about the, what we wanted to see in the industry and, you know, the way that he talked about the community and stuff.
And, so I initially joined just part-time to run and build a community side, which, which I did for a handful of years. and so I, I did that through this, the early part of the pandemic, which again, was very helpful because I had to close the makeup booth. So it was like I was still doing the IGF and the one up fund, but I was kind of taking a burnout break, I guess is like a good way to say it. Like I just spent a lot of time resting and thinking about what I wanted to do next.
and when I felt like I was kind of ready to start working again, we were just finishing up, making investments outta the first fund and we're like thinking about, or you know, presumably thinking about going into doing a second fund. And so then that's when I joined full-time. So I've been full-time or as a partner for like. Three-ish years or something, three, four years. And then I was doing the just part-time community stuff for the three or four years before that.
So the fund's been around for six or seven years I think now. And like I've been there, like, I think Ed was just paying me outright before, 'cause it wasn't like formed yet. Like no money had come in. And so I think, I think Ed, but I was like, I'm not working for free. So I was like, so I think Ed Good Ed made me for you. Yeah. we, we
should maybe describe a little bit, like who Ed is and the, and the fund. Yeah. So Ed is the ED Freeze who we've had on, yeah. Was my boss episode at Microsoft. One of the, the, the father godfathers of the industry, particularly the Xbox. he really
likes fish. You should give him a fish present,
a digital, a
digital fish,
for his screensaver days. Yeah.
Yeah. We'll be right back if you like what you're hearing like and follow the show wherever you get your podcasts. This special episode of the Fourth Curtain is brought to you by High Vibe PR, a boutique communications firm for companies building the future of gaming, entertainment, and culture. Get your message out in the world by visiting highvibepr.com. Great games aren't just made. They're crafted pixel by pixel, idea by idea. Amber doesn't just develop games.
Amber forges the future of play one project at a time. From the Magic Makers at Disney to the tech giants at Amazon and Warner Media, the biggest names in the industry, trust Amber to turn their wildest ideas into reality. Why? Because the talented teams at Amber believe in pushing every boundary, breaking every mold, and having a bit of fun while they're at it. Need a partner who knows the game and plays to win? Amber has the talent, the passion, and a global network that's ready to roll.
So let's skip the loading screen and get straight to the action. Discover how Amber can power up your next project at amberstudio.com.
¶ Navigating COVID-19: Shutting Down Events and Supporting Developers
Do you want your game to live forever? To supercharge it with immense powers of endless content, a buzzing gamer community, immortality and coin? CurseForge for Studios, an exclusive service for visionary game developers allows you to add safe cross-platform mods to your game and enjoy all the benefits of user generated content without any of the risks. With Curse Forge for Studios, you can harness the creativity of our 165,000 devoted creators and the traffic of 43 million monthly gamers.
You can also level up with premium mods and grant your game new revenue streams trusted by AAA studios. CurseForge for Studios is an immortality potion for your game. Enter studios.curseforge.com and join the UGC era. Leveling up your game dev career, but not sure where to start. Maybe you're trying to break into the industry looking to connect with other people who are making games. Consider joining the International Game Developers Association.
The IGDA, the world's largest nonprofit member driven professional association serving all individuals who create games.
I was in the IGDA in Chicago, met a lot of people. Great way to network
The IGDA exists to support and empower game developers around the world in achieving fulfilling and sustainable careers, discounts, educational and advocacy based resources, mentorship and solidarity across 160 plus chapters.
To join the I gda visit igda.org/membership and use the code IGDAFourthCurtain15
No spaces there, to get 15% off, one and two year memberships as well as a student membership.
Joining the IGDA is a great move for your career and as a nonprofit supporting everyone making games. It's a great move for the whole community. Join today and now a.
Back to the show.
I have gotten to know a fair amount of different, investors in, particularly in the games industry over the last, I don't know, 10, 15 years or so. Yeah. And your guys' approach is different. Yeah. Like the thesis behind how investments are made. I think probably the criteria, criteria around which you sort of have conviction, where to invest, and then how you're involved with the group of folks that you invest in. All very unique. and I love it.
Yeah. you want, can you just maybe kind of like describe some of that? yeah, a little bit.
Yeah. So, you know, like I said, I think there's a lot of shared kind of. Species or values or whatever, you know, with the mega booth. and now that I, now that I understand the VC space a bit more and I've learned more about it and I see what other people doing are doing, I, it is, yes, it is very unique. I also really appreciate the way that Ed like set it up. I think it was very smart. I mean, he's a smart guy.
clearly I knew that when we talked, but then later I was like, oh, that's clearly true. and so we make a large number of investments. So we make about 50 investments per a fund. and part of the point of that is kind of to get like a snapshot of the industry to have like a broad and diverse portfolio approach, which is kind of similar to what publishers will do, which is, you know, what Ed had been doing partially at Microsoft.
And, and the way that nbc, that you can do that number of investments is to do follow on investing. And so. We actually, we did a talk at GDC a few years ago that we put on the one up website. There's, there's like four tabs. ed and I made this website in WordPress us, so it's very minimal. but, but there's a link to a video there, so if anybody's watching this, it's like really interested in learning about like, how the VC space works for games.
We kind of did a, like an equity investing 1 0 1, talk that like describes what a lot of this terminology is and you know, the. Things that you might hear and the deal terms and stuff like that. So there's a thing called a lead investor. When you have a priced round, which is just like a, a way of, equity investing and equity investing is different from project financing, which is kind of closer like publishing and stuff, which is what people are used to.
And equity is when you're buying like a portion of somebody's company instead of like getting proceeds from a project for example. There's a bunch of different ways you can set it up. but a priced round, which is the typical way that people will raise money, has a thing called a lead investor and they set the valuation of the company, they set the deal terms, they typically put in the most money. and as part of that one is you have to do a lot of work. There's a lot of like legal stuff.
you have to form the board, you have to have somebody sit on the board, which, you know, somebody you can probably sit, this is from Ed's experience 'cause he has more board experience than I do. But I would agree, you could probably sit on six or seven boards before it starts to kind of become. A full-time job or more. And so if you're a lead investor, you have to have a pretty big staff, to be able to support the kinds of work that you're doing with it.
and so there's a lot of people that do follow on investing. 'cause it's just, it's technically easier. It's you like the returns don't have to be as crazy, you know, like all of, like your staff can be smaller, all the stuff. But then, because there's so many people doing follow on investing, like why would somebody take your money over somebody else's money? Because it's like, once the lead is in, then everybody's like, oh yeah, me too, me too, me too. You know?
So they like throw in their money. in theory. it's hard to raise right now, so I don't know how true that is, but, so you get the lead and then the follow ons can just kind of like Yeah. Hang onto the, hang onto it. And so one of his thoughts on this was like, how can we get more people interested in taking our money instead of other people's money? And that's where like the community aspect of it comes in. And so it's like, how can we do a value add? that's really important to the teams.
and then also something that like means a lot to both of us. And so Ed's been part of a, a developer community for a long time that he is found very meaningful, that he really loves and like this model is kind of based off of that. And so when we first talked, you know, he like is very passionate about what he wanted the community to look like. And like even kind of describes it as like, we're a community with a BC rapper.
You know, it's like the community is the center part of it and the BC thing is just this like thing that is like holding it together technically. and you know, for me it was kind of like taking what worked for me and what I really loved about the Mega Booth and like putting that into the concept of this founder community, with the portfolio. And then the very exciting thing for me was that there was a budget. 'cause the mega booth never had a budget.
So everything that I ever wanted to do, we never had any money for. but the one up fund has money, which is great 'cause when you run a venture fund, the way that the fund. Administers itself. I don't know, like pays for itself is that you get a thing called management fees, from the overall investment and you get that through the lifetime of the fund. and so those management fees are what we use to like pay for all the community initiatives.
And because we keep the team small, we can like reinvest a bunch of that, that money and resources and stuff back into the community. And so, you know, we only invest in game studios. We only invest in games content. So it's like not tools or technologies or platforms we invest globally. You know, we invest across all genres and all different types of founders. And, and so in that way it's like, it's kind of similar to like, I guess the spirit of the mega booth. yeah.
And then we connect them all up and it's, you know, they. And talk to each other on Slack channels and ask questions. we run virtual meetups, we run workshops, we do a yearly retreat. We buy data and analytics. You know, it's like we have purchasing programs with discount codes and it's just like everything that we can think of to do to try to help, to support.
And there's merch. Hey, there's merch. Yeah. I got my, my hat. Yeah.
Nice. Wait until you see the notes for the actually shirt. Actually didn't bring
it. I actually just had it on my shirt. Oh
really?
Yeah, yeah, yeah. Every once, you know, believe it or not, I have a bad hair day every once in a while. I know it's hard
to believe. Sometimes I'll do calls with, people from like indie studios and stuff and they'll be wearing a mega booth shirt. Like, 'cause we used to do mega booth shirts every year and we would like every show we would do a different design and so people would like collect them and stuff. Yes. And a lot of times people would be like, I didn't wear this on purpose. It's just my favorite t-shirt.
And I don't know if this is changing now. So this is a question to you, for you, I think. Yeah. But like a lot of VCs that we would talk to in, in the last 10 years, they're. It sort of feels like they're on the hunt for the, you know, the unicorn. It's like, okay, yeah. Is what you're doing scalable? Oh yeah, we're gonna grow. Like, no, I mean like, is this a hundred billion dollar scalable? Right, right. We're making a video game. Maybe. I probably not, you know?
Yeah, it's, and it's like, but it feels to me like that's not really your guys' vibe.
It's funny because I actually think that this way of investing in the games industry is like the best in I, I mean, maybe I'll just say only way to do it, but that's maybe me being biased about it. But I do think, you know, from my experience with the mega booth and the IGF, so we didn't even really talk about that.
¶ Transitioning to Venture Capital: Kelly's New Role in Games Funding
But like, just for example, like the mega booth, we would get like. Three to 400 submissions every six months. And then the IGF was getting about like 700 to a thousand submissions once a year. And for the mega booth, at least for I would say eight or nine of the years, I played basically every single game. later I was having a team and, you know, I wouldn't kind of play, you know, I wouldn't play every single thing, but I would play most of the stuff.
and then for IGFI was managing the jury and judging process. And so I was also like reviewing all of the information and, you know, helping manage the QA and like the jury discussions. And so, you know, I've probably looked at like literally thousands and thousands and thousands of games over 10 now, 15 years, and I've seen which have been successful and which ones haven't. And which ones submit to the mega booth, which ones submit to IGF, which ones go to publishers, which ones get investment?
And like I said, I think. There's been a handful of games that maybe I could have been like, yes, this is totally, like, a hundred percent gonna be a hit, maybe. And like, I, I just think that it is like, it's so hard. Like it's, it's a combination of so many things that are like in your control and out of your control.
And, you know, like, like I'll go back to among again, not to just keep talking about it, but I mean, one of the reasons that that game did well is 'cause there was a global pandemic, which I was not mm-hmm. On my Bingo card. among us. Among
us. Oh, among us. Yeah. That was a, yeah, yeah. That's a noisy week. Like, I was like, I was
not like, oh yeah. A global pandemic will force everybody to be inside their houses. And then a social deduction game that's really fun and easy to pick up will totally be the next You. Like, no way. Like there's no way that I would, I would've ever predicted that. Right. And so, you know, and I think, I mean, you know, how long it takes to game, make a game, but it's like you can work on something for years and like culturally stuff chi shifts or changes in your favor or out of your favor.
And so it's really like you can kind of, you can. Put this little conglomerate together. Right. but I actually don't envy the situation where people are in, where they're like, only making a small number of guesses on what's gonna be a hit or not a hit. And then also stuff like Minecraft. Like I played, like, I like not Chung around in the indie scene. Like I knew him, you know, when it was like, not even really a playable game yet.
Like, it just like, like developers were just playing it and stuff. And like, I mean, I thought it was cool, but I didn't think like, you know, 15 multi billion later it would be like whatever it is. You know what I mean? And so like, I think that the, the way that you kind of need to like, yeah, look at this is through like this lens of like, like you can sorta, you can sort of guess, but then like the rest is sort of left up to, you know, whatever is going on in the universe at the moment.
Right. whether it's gonna hit or not.
Well, you know, like don't put all your eggs in in one basket and Yeah. You know, make, make a a, a portfolio of investments and. You're, you're more likely to, to find winners.
yeah. And I also think backing many
horses. Yeah. Yeah.
And I think also investing in games is difficult for a couple reasons. Like I, I am, now that I have more experience in investing, I think probably investing, investing in any field, I would imagine is kind of difficult. But I, I think that investing in a field that is like creative and artistic and cultural and social is, is much harder for people.
Unless, like I said, like, you know, for me I realize like, oh, the skillset that I have is like this kind of like being able to do curatorial stuff. Like look at things and be like, what, what is the cultural value of this? What people would like this? You know, like what are the, what's the background of it? Like, you know, looking at it in this kind of holistic way. And also like, I, I love art and music and culture and pop culture and like all this other kind of stuff.
And so those things to me don't scare me. Like they're not confusing or, you know, I don't need numbers to back it up and a whole bunch of other stuff. But I think that like when you're investing in. Games, you know, which are in entertainment media and have all this other kind of stuff along with it. You need a lot of like fuzzy logic to kind of invest in it. Mm-hmm. And so I think just telling someone like, Hey, just make a billion dollar game.
Like, I don't know, it's kind of like, hey, be a be a bestselling author. Like, hey, be the best artist. You know what I mean? Like, hey, be, be Beyonce or something. And it's like, okay. Like lots of people have the idea like, I would love to be Beyonce. Not easy. Yeah. That's identifying that as easy auto. Yeah. Doing it is like way harder. Yeah.
Yeah. So you, I mean you you, you set some numbers about the number of kind of like submissions you would get at Indie Mega Booth in IGF and I imagine it one up, it's, it's not all that different in terms of Yeah,
yeah. You get a,
probably a lot of folks want investment and you only have somebody to do. Yeah. So you must have some, the fuzzy logic must have, you must be, can you describe the fuzzy logic? Like how, what, what is
fuzzy logic?
What, what makes, what makes you go, Hey, this, we should. Let's look at this a second time, or let's consider this. Yeah, let's actually invest here.
Yeah. It's funny, because it's actually in some ways a little more, it's a little more narrow in the one up fund because of like the way that our model is set up. And so there's a lot of kind of like, I don't, I don't know if they're called sales safe. There's a lot of kind of like checkpoints that people would have to get through before we could like technically even do the investment, you know? So it's like they have to be raising, so we invest at seed stage.
So it's like they need to be raising at seed stage, they need to be raising a certain amount of money, which is typically between, I'd say maybe now a little bit more between like two and 7 million, but typically three to 7 million. They need to have a lead investor and needs to be a game, you know? And so like once you kind of like use all that criteria to, like, it eliminates a large number of stuff.
we do talk to teams even if they're not raising that amount or you know, like kind of depending on what the situation is. and so like once we're kind of inside of that criteria and they also have to want to raise equity investment, right? So like not a publishing deal or project financing or. Kickstarter or whatever other things that they're doing. so kind of once you're in that, you know, I'm like, how far should I go down the whole process?
So we have a couple like avenues for people sending us stuff. Like we have a contact form on the website that's like cold contact form that people can send us stuff and we literally, like, I literally review everything and there, and then Ed and I have a call, once a week where we review the stuff that's like potentially interesting on whether we wanna have a call or not.
I'd say a large portion of those, I end up just sending them, like additional information about how investing works and, you know, if they raise more money or, you know, trying to point them kind of in the right direction. and then we also get referrals from other investors. We get referrals from the community, and, you know, people that I know and that Ed knows, and then we'll generally if we. Something, you know, catches our attention about it.
Like it falls with inside of all that criteria, the game looks interesting. The team either seems experienced or seems to like, kind of know what they're doing or don't know what they're doing in a way that's good. But sometimes we, sometimes we get a lot of like, you know, I have never made a game before. I work in a totally unrelated field. I am spending $40 to make the next moa. You know what I mean?
It's like stuff that's just like wildly mismatched from an understanding of like what the reality is of like making a video game. then we'll typically take like a, a pitch meeting with the team. And for us, like, and for me in particular, and I found this with almost everything, I feel like the team matters a lot more than people give it credit for.
I think that people really focus on the project and the game and the idea and like, there's a lot of cool game ideas and a lot of people have a lot of really interesting ideas and like, you know, I love seeing something new and unique and like a twist on something or, but really it's like if the team can't execute on it. None of it matters. Right? And executing on it can mean like they're technically executing on it.
But there's also, I mean, you've run companies, I've run companies, like there's a lot of stuff, there's a lot of emotional things and twists and turns and hurdles, and it goes well, and it goes bad. And like there's just, there's so much other stuff in there and like, you need to be able to navigate that in a way that gets you to some end point, right?
Or to be able to like, kind of, I don't wanna say like handle the, the pressure of it necessarily, but it's like, can you, can you run a, can you run and build a company? Like, you know, is the culture of this company gonna produce something period? Or is it gonna produce something good? Is it gonna produce something bad? Like, and so it actually put a lot of weight. On that, that component of it.
And then the secondary kind of consideration for us too is like, how do they fit into the community? You know, and like, kind of like, either personality wise or with inside of the portfolio or just like, you know, and do, do we wanna spend time with these people for the next 10 years? You know, like, do we wanna be on the, the founder journey, with them? And so it's kind of like a combination of a lot of different things.
And we're looking at games like so early that the, the concept a lot of times like, it, it's not like it doesn't mean anything, but it's, I would be shocked if anybody made exactly the game that they described to us and they're pitching. I know, right? That would be crazy. So,
so yeah. So you probably have as good a view as anybody. but the few times that I've been working on sort of publisher side where I've, I've been involved in portfolio management and you see a lot of games. Yeah. And it, yeah, it often. I think almost as a rule, it's very hard to create what you put on paper on day one. Right. And often you don't even want to do that by the time you get to the halfway for, you know, the substantive parts of development.
are, are there. So I Do you say the fund's been going six or seven years? Yeah, I, I forget exactly. You must have some folks that are kind of, their games are out, maybe they've exited. how was the thesis plan panning out in terms of results, I guess?
Yeah, so we haven't had a formal exit yet. Well actually we had one tiny exit, but it kind of like, like basically we resold some shares of, like, sold some shares of one of the studios. and because they, like, they got crowded out in a later round anyways, it was not like a typical exit. It was kind of like a weird little thing that just threw some money back into the management fee pot.
¶ Advice for Indie Creators: Community, Resilience, and Staying Authentic
So we have about like three, four years left on the first fund. And so, I'm gonna zoom back like a tiny bit on this. And so say, when I said a venture fund runs for 10 years, so ours is set up for 10 years plus, there's two one year extensions that we can do if all of our investors vote that they wanna let it extend. we haven't gotten to that point yet. So I'm not totally a hundred percent clear on how this works, but basically at the end of the 10 years, like something has to happen.
Like we may have to sell our shares on a secondary market, or we need, we need to do something to try to like get our investors their money back essentially. Because like investors, I thought that this was crazy when I first learned this. investors don't make any money until you sell their com, until you sell your company.
So it's like, if your game does well, there's some asterisk and weird little things around this, but it's like if you put out a game and it's making money, the investors aren't like making money off of that. They make money when you're, when you are, Like when you get bought or you sell or you IPO or something. and then the share, the owners and shareholders get money back. and so at, at the end of that 10 years, something, something has to happen.
Not totally clear what it is yet 'cause I haven't gotten there yet, so I haven't experienced it. But some, something will happen at the 10 year mark. It's gonna be exciting. It's gonna exciting, exciting, whatever. Whatever it is, whatever the thing is, it's gonna be thrilling. and so, so we have about like three or four years left until we hit that 10 year mark.
And this is also kind of a period where over the last year or so, so especially 'cause the market's been difficult, companies have gone out of business. Some companies have switched to code dev, some are kind of zombie mode. some are getting games out, some are starting to look, you know, potentially exciting. But none of them have really hit that. Like they've had a big hit and they're potentially getting acquired in, in an amount that would like return to the fund.
But there's, you know, conversations and there's things that, that are happening. Around that. And so I do think that there's still high potential. we also, I would say have had a smaller number of companies go out of business than it seems like every other fund that we talk to. Mm-hmm. Is surprised by our numbers. Mm-hmm. So I'm like, okay, that's good.
so I do feel like our model is working in that sense, and I think that like a lot of people in the community help each other out and try to support each other through like it being a tough time and like navigating that situation. So I, I like to think that hopefully that contributes somewhat to it.
and you know, this is kind of like the reason to have this kind of like big wide horizontal type of investing is so that like, at some point, I mean, most publishers are like this too, is like, there's basically gonna be one thing that returns everything and generally. Otherwise, it's just kind of like everything is either in the middle or it sort of like, you know, falls to the wayside.
And so the hope is that at some point we've placed kind of enough good bets at enough good times across a broad enough spectrum that when something hits, you know, like we'll be there for it. So on paper, the fund is actually doing like fairly well, especially comparatively, to other funds. But because there hasn't been like an actual literal exit yet, then there's not kind of like an actual return on it yet, if that makes sense. Mm-hmm. the second fund I think is actually like, really strong.
you know, we have learned a lot from investing outta the first fund and there's a lot of really cool companies in it. We're actually still investing out of that one. so there's still, you know, a lot of potential even though that's basically coming up on like three years in. And so it's like a very, very, very long game. I still feel convinced that it's gonna do well.
Like I said, I, I think it's a smart way to go about doing the investing and I feel like if this model doesn't work, then I'm not quite sure. What the approach would actually be. I am doing a round table at Dice Europe where actually I, I wanna like, talk about this is kind of discuss like where the gaps in funding and like what are some ideas about like, you know, how basically, the lofty goals, like how do we fix funding the games industry?
Yeah. But, but I'm really curious about this stuff, you know?
Yeah. Hot, hot topic I think for a lot of folks. Yeah. building in, in games right now, it's, yeah, it's, it's been a challenging few years. It, it sort of feels to me like a, a a lot of the, a lot of the sort of the big challenge that, that hits the, the, the news. And we see a lot of layoffs or tend to happen at the bigger companies, the bigger budgets, bigger games.
And for a while there it sort of felt like, been kind of a little bit of a resurgence in sort of indie game making where the budgets are lower, the risks are lower. Maybe you could spread risk around. Do you see that? Are you seeing that or Yeah.
Yeah, for sure. Is that real? Yeah. Yeah. And I think, you know, when I had first started the mega booth, I think it was maybe 2011 or 2012, we had, I think our first showcase was in 2012, but we had started kind of organizing in 2011, you know, it was a few years after 2008. And so it was like, there was kind of this like big falling apart of a lot of like, which, you know, was history that I wasn't aware of at the time.
but I, I think a kind of semi similar thing had been going on where a lot of the indie studios that we were seeing were actually coming out of like layoffs or large AAA studios. Mm-hmm. Or kind of like the breakups of big companies or, you know, people just being like, you know. I dunno if I can curse on this, but like, fuck it. I'm just gonna go out on my own. And like, and you know,
how do you feel about being called a venture capitalist? I don't like with your, that was one of my questions you kind of touched on, it's like you've done all this stuff to elevate the indie developer and community and, and now you're a vc, you know? Yeah.
I don't think I've ever told people that I, you're the
best vc. Thank you. You're the best vc. but how, like,
put that on a t-shirt. How best vc. Yeah.
How, how, how do, how do you square it philosophically?
It's funny because I think it's because I'm still doing what I want to do, you know, and I, so, and if I wanna be like, less kind of jokey about it, like, one of the things that I really thought about when I was thinking about taking on doing the partner role was that the thing that I saw with the mega booth a lot was that like. When it came down to it, whoever made the decisions about what got funded was like, what mattered.
You know, like I could help as much as I wanted to, I could see all these cool things. We could try and do this and we could do that, but like when it came down to it, if somebody on some, you know, three or four levels up in a corporation didn't want the deal to happen, or didn't care or didn't like women or whatever, like, you know, things just like wouldn't get funded.
And so, you know, I think that there's a lot of power in being able to like, make that kind of impact, like make decisions about how money is distributed, which is like not a saying that I think a lot of people like me get access to. And so when I like had an opportunity to be able to be in a decision making position about like, who is getting funding, you know, and who is getting the money?
I'm like, that's a really powerful opportunity that I think could have like a huge amount of impact and as long as I could do it the way that I wanted to. Right. And so, like, you know, ed and I, I don't think I've ever. I really disagreed on an investment. Like, and so, you know, to kind of end the conversation about like, how, you know, what's the fuzzy logic on it?
You know, we'll take a pitch meeting and we discuss it afterwards and like, you know, what we thought about it and what we thought about the team and like, we're pretty much always, yeah, always on the same page about like what we're interested in investing in. And if I really wanna push for something I can.
And if he really wants to push for something, he can, you know, but like, I, I think that we're pretty, we're very aligned on like what we think about the industry and what we think about people and what we think about the projects and what we hope to see and all that kind of stuff. And so, you know, I, I don't think that I would do VC investing any other way. Do you know what I mean? Mm-hmm. Like, I don't. Mm-hmm. And like, and I think because I get to do it. On the terms that I want.
And with someone who kind of has like similarly weirdly radical ideas that I do that wasn't, or wasn't totally freaked out by my radical ideas that I, like in our first call, I was like, I'm gonna pick some crazy shit and just see what he says. Yeah. You know, that makes a lot sense.
Yeah. I mean, you both have kind of, I, I would say non-traditional VC backgrounds. You didn't even come out of like Morgan Stanley, you didn't get MBAs, yeah. And follow that track, et cetera. Yeah. Yeah. And I think you built at something really unique, you know? Yeah. Thank
you. Yeah. And we come at it from like really loving the developer community and loving games and loving the industry. And so like, you know, we're looking at it from like that lens as the number one thing, and not saying that other VCs don't, but you know, I think that like being, being able to do it this way. Makes sense to me.
And also like it has this component of building community and like working with a bunch of people that I like and you know, helping founders, which is really similar to like helping indie developers 'cause they're just basically kind of like small startups that are trying to like find their way and figure out something and make something kind of like, you know, unique and creative and, and trusting.
You had the per perfect training for this role. How would someone go? What would you recommend? 'cause someone listening to this podcast, probably as they're listening to it, 'cause they wanna pitch a game,
do you have
anything like, hey, you know, these are some things you should, you know, these are the T's you should cross. These are the lowercase js, you should dot.
Yeah.
You know, like, yes.
It's interesting. I'm actually in the process of trying to write a blog post about like how to put together a good pitch deck. 'cause I feel like that's another question we got a lot of, I would say like, number one thing, I mean, it's my talk, so I like it. But you know, like go and watch that talk that I mentioned that's on the website.
'cause I think that that gives a lot of good like, like foundational background information on just like what an equity investor is gonna just like technically be looking for and like, you know what you can kind of expect to go through the process and like what yeah, like what you would be, what are the trade-offs, you know, on the whole thing.
I would also say, technically, I'll just go to the pitch deck thing real quick, is like, there is a surprising number of pitch decks that I look at that just do not give me any information. Like, they don't tell me who the team is, they don't tell me how much money they want. Like, it's not even really quite clear what they're making. It's very confusing the number of pitch decks that I get that just do not say what they want. I'm like, okay, I dunno what to do with this information.
And so, you know, I would really encourage. Encourage people to, you know, think, think about it from the other, like from the person who's gonna be looking at it, but like, definitely highlight the team and highlight them early. And definitely don't be afraid to ask for what you want.
You know, like, I'm not afraid of looking at people's money numbers, you know, and I think that this also comes from, I see this a lot with indie developers and like, you know, people would be like, I need $27,483 and 15 cents to make this game. And I'm like, that's a very small, specific number. And like, I don't think that it's gonna be that. And then when you ask people about it, they're like, well, I have to eat. And like, you know, and like, this person won't work for free.
And I'm like, that's all fine. Like, just please factor in. Like, everybody is eating, everybody is getting paid. It's not gonna be an exact number. Do you know what I mean? Like, don't be afraid to just like ask, like actually ask for the number that you, that you need. but the other thing that I don't think people think of when they're putting together a pitch deck is like, that's your opportunity to like.
I dunno, maybe dream sounds lofty, but this is like where you get to like sit down and like architect out and like design and really like, think about like, who are you and like what are you building and like, what is the team and the culture that you wanna make? And you know, like what are the milestones that are gonna get you there? And like, what happens if that doesn't happen and what happens after our first game?
And you know, like it's, you're not gonna get, once you start the company, like you're running, you know, like you're sprinting on a weird marathon that may or may not end, you know, at any given time. And you're not gonna have a lot of time to sit down and like, sink and design and like dream about like what this thing is that you're gonna build.
And I think, you know, for me some of this is like a, like this is, is maybe advice somebody should have told me, but like, I'm a very like, do it, do it. You know, like, I'm like, ah, it just seems to be working. I'm just gonna keep running this. Mega thing, you know, and like I'll just figure it out on the way. And I think there's something to be said for that. And a lot of entrepreneurs are, you know, minded in that way, which I think works really well.
but I would really encourage people to like, use it as a time to just like really think about what you're doing and what you're building.
And so that ends up getting reflected in the way that you're pitching it to an investor or you're pitching it to a publisher is like, if you're only kind of thinking about it in a very narrow scope, or you clearly haven't kind of sought through the whole budget, or you know, who's gonna be working on this thing and what's gonna happen, you know, that's gonna come across in your deck. And so this is like as much for you kind of as it is for the people that you're gonna be showing it to.
Good stuff. Kelly, thank you so much for spending. We kept you long. Oh, that's fine. This is my
last thing for the day. So this is, this is what I, so what do, what do you
do? Like, what do you do in Barbados? Like, like are you go heading to the beach? Is it like, I wanted to Google it while we were talking. Do you have like a moped down there that you kind of fool it around the island on? Or is it an island? It's It's an island.
Yeah. It's an island that has a population about, I think 300,000 people and it's like fairly small. and so, well it's dark right now, so actually, and I'm getting ready to like doing a bunch of traveling soon. So I'm actually gonna work on packing, because I'm flying out next week and gonna be gone for a while. but yeah, we do a ton of snorkeling, so we're on like the Caribbean ocean side, so it's like really clear.
And this is a, a coral reef island, not a volcanic island, which is really interesting. Okay. So there's coral reef everywhere. So the snorkeling is like amazing. Are you
like right on the beach?
we're across the street from the beach. Not right on it, but yeah. Across the street. Right. It is beautiful. Aaron, we should have, should become VCs.
Look at this.
I would've did this anyways. I was already doing stuff like this. Far as a vc, that's the joy of the digital nomad life. You,
you are living the dream, Kelly. You're totally living. You're not, you're not tied to anything. You have complete freedom. You're living on the beach in Barbados and you get to see a thousand games a year and, empower and enable, like-minded folks to be successful. I love it.
Yeah. It's a beautiful thing. It's really nice. Yeah. Yeah, yeah. Yeah.
Thank you again. Yeah. I am really looking forward. I think I'm gonna see you in the uk Yes. In part of your travels. I'm really looking forward to it.
Yeah. I'm really excited about it. We also have cool new swag, so I'm very excited about that as well. All right. Hey, bring it. Can
Alex, I can leave this hat at home. There might be a new one. No, take that one and bring me one. It's gonna be a bowler. It's gonna be, we're gonna be, it's gonna be a bowler, you know. Oh man. That way, that's such a really good idea to cowboy. I shoulda did
that. Yeah. I appreciate you guys asking me and yeah, thanks so much for the time. Right on.
We'll see you Ron.
All right.
So I have a question. Maybe you can answer. Okay, we're rolling in. Really interesting interview. I learned a lot. I have a lot of questions still, and I didn't think it would be okay to ask the questions while we were talking. I was kind of holding on. I give you permission to ask any question you want at any time. Well, it's like, 'cause I don't need the
permission, but maybe it feels
good to hear it, you know when I say it. Okay. Yeah. I don't know. 'cause there is a world, there is tact and there's class and a lot of times you, when you're, as you're leveling up as a human in society, you, you, you, you don't know what questions are okay. And which ones are not okay.
Ah, okay. You see what I'm saying? But, but we try to be classy. Yeah. So put a little bit of, have a conservative lens on that. Like, oh, maybe I shouldn't ask this one. 'cause it might be, okay. Well, tell, tell me. Tell me what. What was the one you were gonna ask
about? The one I, okay, so the first one was, I thought it'd be okay, was like, well how does the indie booth think money? 'cause I have no idea. Like, sponsorship. That's, that's an okay question. Yeah, that's a go. And you did kind of ask it. I did, I did. I straight up asked it. The other question, and, and this is a hard one, is like, 'cause she's a partner. She the, she's a partner. So is, it's not her money, it's, it's, it's Mr. Freeze's money, right? Well it's the investors' money.
The, the investors' money. Yes. So the money is not hers. It comes from other people and she manages where that money goes
basically. yeah. Although often, often when a, when there's a venture fund like that, the operators, the partners have some of their own money in that fund as well, usually. Yeah. And they have say I assume, oh, they, they decide where, how that capital gets
deployed. Yeah. They
choose the investments so that, yeah. 'cause
it, as I've been learning about that stuff, it's always different. 'cause you have your angel investor, which is usually, it's their money, right? Right. And then, right. And then you have your venture, which is a pool of money from many wealthy areas that come in and, and feed into it. And then that money gets distributed and then that money goes back and distributed again. And then the other one is publisher, right?
So like you have EA who has a ton of money and then they decide who to give it to to make game's. Does that, is that about It's, and then the fourth one is mom pays for everything and you live in the basement.
That's the best, that's the best one. it is. That is, that is good. Although the publisher's thing, you know, that's like a contract where it's like, I give you the money to pay for that thing and then I'm gonna keep most of the profit, but they don't own your company, you know? Whereas the other ones, you know, they buy equity in the company. So that's like, that's why the team is a project is.
Really makes a lot of sense for, you know, what Kelly's doing because they're investing in the equity of the studio, which is, which is that team is, you know, hopefully it's not just that one game. You Yeah. Yeah. It's really interesting. and it's a very interesting career. Did you play any of the battlefield open beta this weekend?
No. I played though Magic, the gathering digital. I'm slowing down, man. Like, I'm, it's like it's a twitchy lifestyle, you know? We work in twitchy games. You can only, you gotta take a little break, break. So much candy. Yeah. Some vegetables, you know what I mean? Okay. Yeah. And know, wanna play battlefield. Yeah. But it's
like, they had a good weekend. So congrats. we still know plenty of people over there, really, rooting for that game and the success. So congrats to those guys.
Yeah. I will play it on PS five when it's done. I will buy it and play it. 'cause those games are very fun. They're very well made.
Alright, well, thank you everybody for hanging out with us, for another week with the fourth curtain. Hope you enjoyed our conversation with Kelly. We sure did. Always good times hanging out. and we shall see you next time.
See you later everybody. Thank you for listening to the Fourth Curtain Podcast. Visit us at thefourthcurtain.com to find our monthly newsletter and support the show via Patreon. The Fourth Curtain podcast is a production of Fourth Curtain Media. Lovingly edited by Brian Hensley of Noise Floor Sound Solutions. Video production by Sarkis Grigorian. Production support by Kimya Taheri, with Community Management by Doug Zartman and Art Production by Paul Russel. Thanks again for listening.
