This episode we summon up a deep dive into the Conjure spell. First up in The Furnace, we talk about the Conjure spell, how to adjudicate its use, and offer you some homebrew rules to make this spell easier to handle. In Die Casting, we tackle two Conjure related talents, Natural Communion and Druid. We explore their benefits and show you how we can turn both into a truly unholy set of derived talents. Lastly, we call upon the forces of the netherworld (our mailbag) to answer your game and rules...
Jan 21, 2023•3 hr 11 min•Ep. 29
After yet another hiatus, GMs Chris and Hooly are back with another episode! This time they tackle the last of the big six archetypes with a look at archetypes created with the Presence attribute as its focus. They also speak with GM Phil and Brett Bowen from Studio 404 Games about their Mechasys setting book, and dig into the mailbag as the boys answer your burning games and rules questions. So don your dinner jackets and niceries, as we sit down to negotiate the rights to another great show of...
Oct 31, 2022•3 hr 18 min•Season 1Ep. 28
GMs Chris and Hooly return to discuss the final chapter of their series on creating Gear for your campaign or Foundry Setting with a look at Gear and Attachments. They also have an indepth discussion with co-creator of "Hell is Full", Kyle Skarp, about his newest Genesys Foundry release. And it wouldn't be a Forge episode without answering your games and rules questions. So grab your flashlight and barbed wire covered bat, as we head into the Zombie filled wilderness on another episode of The Fo...
Jan 03, 2022•2 hr 44 min•Season 1Ep. 27
A monthly episode series dedicated to the releases from the Genesys Role Playing Game and the Genesys Foundry available from Drive Thru RPG. MARCH 2021 RELEASES Genesys: SUPERS Author: Chris Markham; Released: 03.01.2021 Stones of Solace (Terrinoth Adventure) Author: Ryall Hyatt; Released: 03.01.2021 Systems & Servers Author: Sterling Hershey; Released: 03.04.2021 I Declare! Author: Micah-Shalom Kesselman; Released: 03.06.2021 More Martian Mayhem! Author: Chris Markham; Released: 03.08.2021 ...
Nov 16, 2021•18 min•Season 100Ep. 3
A monthly episode series dedicated to the releases from the Genesys Role Playing Game and the Genesys Foundry available from Drive Thru RPG. FEBRUARY 2021 RELEASES Zanagan Zoology: Part 2 Author: Chris Markham; Released: 05.02.2021 Wealth: A Ruleset for Funds and Commerce in Genesys Author: Jonathan Kruyer; Released: 05.02.2021 Gear & Gadgets Author: Chris Markham; Released: 09.02.2021 The Unseen World: Urban Fantasy Genesys Author: Jonathan Kruyer; Released: 11.02.2021 Secrets of Shenzhou A...
Oct 15, 2021•14 min•Season 100Ep. 2
The first in a monthly episode series dedicated to the releases from the Genesys Role Playing Game from Edge Studio and the Genesys Foundry at Drive Thru RPG. JANUARY 2021 RELEASES The Shadow Shoppe Author: Jerrad Matthew; Released: 01.05.2021) Legendary Locations II Chris Markham01.13.2021) BOOST #5: Weird West Community Content Project01.18.2021) More Than Human Daniel Raeder01.22.2021) Legwork and Larceny Studio 404 Games01.24.2021) A Witch's Desire (Adventure) Cody Leigh01.29.2021 Gatecrashe...
Oct 10, 2021•18 min•Season 100Ep. 1
In an absolute cracker of an episode, we take a look at creating equipment for your campaign or Foundry product with an in-depth discussion on armor. We also be opening up the dice bag in Die Casting as we explore some perceived difference between two closely related skills namely Perception and Vigilance. And lastly we’ll sift through the mailbag to answer some of your games and rules questions in Under the Hammer. So strap on your Mithril plate-mail of awesomeness, eyes at the ready, and follo...
Oct 03, 2021•3 hr 24 min•Season 2Ep. 26
THE BOYS ARE BACK! In this, the first episode of 2021, as GMs Chris and Hooly bring back The Forge love by taking an intensive look at creating unique weapons for your campaign or Foundry Product in The Furnace. Not to be outdone, they chat with "Children of Aten" developer Jared Henry, about his unique steampunk, planar jumping setting in Breaking the Mould. And finally they make their big finish by answering several games and rules questions in Under the Hammer. So strap on those rifles and ke...
Sep 01, 2021•2 hr 54 min•Season 2Ep. 25
We're back and with a brand new episode! Tonight, on The Forge: A Genesys RPG Podcast, we celebrate everything about the Genesys Role Playing Game and the Genesys Foundry especially the products and their authors as we present the first ever Forge Awards! Listen in as we present the awards for Best Adventure, Best Setting, Best General Supplement, Best Layout & Design, and the big one, Product of the Year 2020. We continue the celebration as we talk to the winners about their aspirations, mo...
Dec 13, 2020•3 hr 12 min•Season 1Ep. 24
When the chips are down and your party is in the thick of it, foes abound in your games. Whether your party is facing off against enemies, villains, thugs, ne'er-do-wells, hardened criminal, misfits, or pariahs - the nature of Adversaries in the Genesys RPG is a universal constant that gamemasters must manage and player characters must tackle. But how do you ensure the adversaries in your encounters balance to that of your party? How do you craft adversaries using all the best tenets of the Gene...
Sep 30, 2020•4 hr 11 min•Season 1Ep. 23
When it comes to action in the Genesys RPG, nothing beats the exhilaration of a chase through city streets, dungeons, or a rocky canyon at breakneck speeds. In this episode the hosts tackle everything there is to know about how to run a chase, how to use them in your game, and how to present them in your next product. We also catch up with the RPG Narco himself, Roy Altman, to discuss the Genesys Expanded Critical Tables in a return to Breaking the Mould. We also answer some games and rules ques...
Sep 03, 2020•2 hr 41 min•Season 1Ep. 22
Double, double, toil, and trouble! The fire burns and The Furnace bubbles as the hosts don their witch’s capes and look at the Alchemy skill! Due to popular demand, GM Eric, the good witch of the south, pops in to talk about careers in the Eberron underworld using the Genesys RPG in Eberron: Reforged. And not to be outwitted, the boys grab some Eye of Newt and mix it with a Unicorn's Tear as they answer some curly listener questions in Under the Hammer. So, Gamer Nation, make sure your alchemist...
Aug 14, 2020•3 hr 16 min•Season 1Ep. 21
In this the 20th episode of The Forge: A Genesys RPG Podcast, in "The Furnace" we pop the hood as we once again discuss critical elements of Vehicle Combat with a look at Collisions and Critical Hits. The GMs discussion how to best use these optional rules in your game, offering advice and ideas on best practice, new talents, and a whole lot more. The boys then speak to the man himself, GM Eric Strimple, host and GM of the Eberron: Renewed podcast with a brand-new segment taking a look at the co...
Jul 17, 2020•2 hr 17 min•Season 1Ep. 20
In this much anticipated, record breaking, and epically long episode of The Forge: A Genesys RPG Podcast, we dust off some old boxes in the attic with our final look at MAGIC, as we explore the rules behind Magical Implements in the Genesys RPG and how to create them. We even build several implements LIVE on the show to show how easy it is, using our Post-Apocalyptic setting and its Mutations rules. After we take a detour as we examine wands in GM Chris' Harry Potter setting, we speak with Jerra...
Jun 16, 2020•4 hr 10 min•Season 1Ep. 19
This episode we welcome back special guest, lead developer on the Genesys Expanded Players Guide, Sam Gregor-Stewart, as we ready the potting mix to help nurture and grow a discussion on the creation of Specialization Trees including how you can introduce them into your Genesys games. In Die Casting we make good on a listener request to explore Heroic Abilities from Realms of Terrinoth, while in Breaking the Mould we speak with Caleb Smith about his offering on the Foundry, The Survivalist's Gui...
May 19, 2020•3 hr 33 min•Season 1Ep. 18
This episode we continue our in-depth look under the hood as we examine more of the vehicle rules in the Genesys Role Playing Game. We explore the basics of vehicle combat including a discussion on the Zone Rules from the team who brought you The Dice Pool Podcast plus we add to our Post-Apocalyptic setting with an example of vehicle combat. In Die Casting we prepare our orders as we explore the Leadership skill, while in Breaking the Mould, we interview Chris Witt of Silhouette Studios with a s...
May 03, 2020•3 hr 16 min•Season 1Ep. 17
This week we continue our journey through the Genesys Role Playing Game's Magic system. We'll look at Step 5 of our re-skinning process where we detail a multitude of talents for our post-Apocalyptic setting. Plus, we explore Step 6 where we'll define the penalties for using mutagenic powers and determine how to spend Threat and Despair results. We also tackle a listener question as we take a deep dive into the Shapeshifter duo of talents in Die Casting, talk to Seth Rattan about his exciting pr...
Mar 26, 2020•2 hr 59 min•Season 1Ep. 16
This week we ask you to slap on your L-Plates and allow us to take you on a driving lesson as we explore the Genesys Vehicle Rules with you on the show. We start with a look at the control skills for vehicle use in Die Casting, before hitting the highway with an in-depth look at the vehicle rules in The Furnace. We also speak with Beth Foote and Phil Maiewski of 404 Games to talk about Starcana: The Silver Files, the latest release from their studio, give you a run-down on the latest from the Fo...
Mar 08, 2020•3 hr 40 min•Season 1Ep. 15
After a short hiatus we're back with a brand-new episode. This week we delve deeper into re-skinning the Genesys Magic rules using our Post-Apocalyptic Setting. We dissect, explain, and explore each of the six brand new Mutation Powers, and so much more. We also look at the plethora of releases from the Genesys Foundry, break into the Skulduggery skill, and speak with the author of Terrinoth Taverns, Chris Markham, about his amazing product. So, listeners, grab your magic staff and your lockpick...
Feb 18, 2020•3 hr 14 min•Season 1Ep. 14
The latest book in the Genesys RPG line from Fantasy Flight Games has arrived - THE EXPANDED PLAYERS GUIDE. And who better to bring onto the show to talk about the book than none other than Sam Gregor-Stewart, lead developer on the project, and freelancer Keith Kappel who also worked on key segments of the book. In this massive 3 hour episode, we break down the book with the guys offering their take on the book along with answering many, many questions about its contents. So if you were on the f...
Jan 23, 2020•3 hr 1 min•Season 1Ep. 13
In the first show for 2020, GMs Chris and Hooly take a long look at magic in their continuing series on Magic in Genesys. This episode they explore the first part of a discussion on re-skinning magic for a unique setting. They also explore the use of the Signature Spell talents along with its improved version, even going so far as to explore2 new talents that supplement Signature Spell. They also interview Joshua Taylor about his Critical Elements supplement, available right now on the Genesys F...
Jan 10, 2020•3 hr•Season 1Ep. 12
Fast and ever-in-motion, high-Agility species represent some common and classic archetype concepts. In our final show of the year we take a long look at how to create Agility based archetypes and create two unique archetypes/species for your game. We also chat with Brett Bowen of Studio 404 Games about their Setting Notebook available right now on the Genesys Foundry. We perform some exploratory surgery on the Medicine skill along with answering your games and rules question. So grab your medici...
Dec 23, 2019•2 hr 43 min•Season 1Ep. 11
This week on The Forge we continue our in-depth look at Magic in the Genesys Role Playing Game as we examine the many things not discussed in Episode 8 including Careers, Strain costs, and the use of Advantages, Triumphs, Threats and Despairs. We even add three more Magic Rules of Thumb to our existing list from Episode 8. We also explore the use of the Negotiation skill in Die Casting, chat with David Morris, creator of Monstrum Encyclopedia in Breaking the Mould, and answer several games and r...
Dec 09, 2019•2 hr 54 min•Season 1Ep. 10
This week we continue our series on Archetypes with a look at the clever, the observant, and perhaps conniving as we make a Perception check to find those species with a high Cunning attribute. We even create a couple of unusual archetypes that still fit this archetype concept. In Die Casting we look at two commonly mistaken skills - Athletics and Coordination. We chat with Christopher Ruthenbeck about his Archetypal Species supplement and answer several listener questions in Under the Hammer. A...
Nov 22, 2019•2 hr 22 min•Season 1Ep. 9
The topic that is at the top of our most asked about list is magic. The how’s, the why’s, and the why-nots. We here at the podcast have heard the call, and this episode, we set about starting our response to your questions by breaking down magic into its simplest forms. From explaining the best way to inform new players how magic works, to creating new spell actions, and everything in between. Not to be outdone, on Die Casting we answer a burning question about the Basic Military Training talent...
Nov 12, 2019•3 hr 24 min•Season 1Ep. 8
In this week's episode we continue our series examining the various Archetypes in the Genesys Role Playing Game, this time with a focus on Willpower. Whether it be the wise, the quick, or the downright scary, GMs Chris and Hooly step you through the creation process by delving into the ways and means of the Willpower based characters. They even break down the math on two of their own creations, the God Touched and the Treant Sapling, with an in-depth discussion on their builds. We also talk to t...
Oct 27, 2019•2 hr 48 min•Season 1Ep. 7
With an ever-increasing library of products available on the Foundry, have you ever stopped to consider what you're looking at? Not the words on the page, but the visuals. The art, the paragraphs, the backgrounds, and the appearance of the document? If you have, and it fascinates you, then have we got a show for you, as we get to discuss the ins and outs of layout with the ever-amazing Katrina Ostrander. Plus, we take a dive into the talent ‘One With Nature’ and how you can use it as a template ...
Oct 12, 2019•3 hr 12 min•Season 1Ep. 6
On this episode of The Forge: A Genesys RPG Podcast, we'll take you through the steps of creating Adventure Seeds for your next campaign or product with the help of an esteemed expert, a man with over 30 FFG products behind him, the much loved Mr Sterling Hershey, as we welcome him to the show. We also open the creaking door and journey into the world of things that go bump in the night in a discussion with Scott Zumwalt, developer of the Something Strange Genesys RPG Setting. In Die Casting we ...
Sep 25, 2019•3 hr 17 min•Season 1Ep. 5
This episode we begin a new irregular series focusing on building archetypes for your settings. For our first instalment, we are heading for the chopper, with two snakes heads...like this [ok, so we know visual gags don't really work]. So if you love the brutish and the mean, the big and the nasty, then look no further than developing your BRAWN based archetypes and species with us on the podcast - we even build one live on the show! We also get to talk talent groups in Die Casting - creating 2 ...
Sep 12, 2019•3 hr 13 min•Season 1Ep. 4
This episode we welcome first time podcast guest and RPG Developer Alexis Dykema to help us tackle a most important topic for anyone submitting their products to the Genesys Foundry, and that's Playtesting. We dive deep into this topic to pick Alexis' brain on the best ways to handle this process to make your products the best. We also talk with Darren West about his Terrinoth Adventure Haedra's Shard (Part 1), engage in a lengthy discussion on the use of the Knowledge skill in your settings, an...
Aug 29, 2019•2 hr 59 min•Season 1Ep. 3