Hello, my name is Parker. And my name is Ned. And this is The Force Unlimited, yet another Star Wars Unlimited Podcast. This is Episode 20. Good on us. We're recording August 4th. It was just GenCon. We were not there. So I hope you enjoyed listening to all your other podcasts about GenCon. I will say it was really funny. Charmer from Ice Cube Radio's wife put out a bounty for photos of their child in the wild. Charmer took his kid. And it was always funny to see these photos of
these tables of people playing Star Wars Unlimited at GenCon. And it was just 90% content creation. It's just there's ampliables, there's Golden Dice, there's TD Tata and KOTD and the garbage rollers. And it felt very snake eating its own tail where we're going to go to GenCon to participate as fans and the people going who are fans or the people who are creating fans by generating hype. I mean content creators are ostensibly super fans. But it was funny just to see an entire room be like
I actually recognize everybody in there. There's no randos competing here. Maybe that's just me being too, you know, I probably recognize people who aren't content creators at a certain level just by their presence on the discord. Ned tell dear listener about the match we just played. It was not a good match. So Parker was on Han to blue. And I was on Kira yellow. I'm trying out some of the more meta edex but putting my own spit on them because I am an idiot
like that. And so I love to like, oh Kira is like a soft control leader. Why don't I try yellow Kira because I like a bunch of the yellow cards. And like first game, I just have the standard control problem of you fall behind early and then you're constantly trying to catch up. And then mid rate, you know, hero mid range has these big haymakers that come out at the top and
you know, you're even earlier with Han too. Oh yeah. Yeah. So right. I mean, I just think about the fact that like powered the dark side, you know, if you're not doing damage based removal, like you're not doing red based removal, but you're doing blue based removal. Then on a certain level, the two damage that Han to does to his unit is irrelevant. Right. Because completely, you're still having to spend a take down, I mean, I guess they put some within take down range, but you're still spending
a fellow dragon or arrivals fall or power that arc side on the card. But now you have to spend bigger removal. Yeah, turn early. Yeah. Turn early. Yeah. So yeah, I don't think my list is quite as refined as others, but as you will describe probably for game three, I'm trying to lean all the way into the force package purely for for throw. Like that's, I don't want you to have
cards. I didn't, I didn't really see the for throw. I did see a lot of the pillage, you know, the fact that pillage can effectively discard the top of the deck if you take initiative is huge against like a control player that's desperately trying to top deck their way out of something to, you know, go into a little bit more detail game two. I was able to get on, you know, once I get once you get your legs under you as control, you've got your legs under you and you can. I didn't
have any hand disruption in game two. So I was just like, yeah, it was like turn six and it's like, you're drawing a full hand. I have got, yeah, I've had no poe, no pillage, no force throw. I'm out. Yep. Yep. Wrap this up. And then game three was the same as game one where, you know, I'm able to contest a little bit on like the very first turn and then very quickly. Han two is just able to at least against the the curiello build that I have, which, you know, we can make arguments
about whether or not it's not probably not. But it yeah. I think, oh, sorry. Go ahead. Yeah, I think I'm nervous because I enjoyed the I enjoyed the game hand disruption definitely feels fun. Yeah, it's not for not for the person on the receiving end. But my concern is that Han two will end up. It'll probably end up being competitive, but at a speed at an aggro level that I'm less
interested in and aggro tempo deck is not my jam. I want to play tempo into mid range. And so if they're competitive, you know, to play it, if you grind down to get fast enough to just go fast as opposed to fast with hand disruption, you know, I'll have to find something else. But I, I don't know if I enjoyed the games, but the games felt good. I mean, I enjoy also. Yeah. One other thing that I will mention before you move on to our proper topics and that is the
smuggle arc of hype, right? Like I remember when smuggle was previewed and everybody was like, wow, smuggle using the resource row, what a clever mechanic. I'm really excited about all the stuff I'm going to be able to smuggle. And then, you know, you see more and more of the cards and you're like, wow, I'm paying five for a four three. I'm really not very excited about this. And then you hit the trough where like the set is released and people are trying to run like smuggle
heavy decks. And it just kind of again, this is your your meta early days may vary, but it smuggle largely does not feel competitive outside of specifically the DJ Han interaction to sit on your opponent hard disagree net. I am I am going to I think for the first in the show, not say that I respectfully disagree, but just say that you're wrong. I think and I'll I think there are because I ran a lot of smuggle. Yeah, I actually had a respite and all of my decks actually currently run
smuggle. I think you're right, mostly that a lot of the smuggle is not good. Right. But I think that part of that stems from the fact that if smuggles and evergreen mechanic, if you imagine smuggles a keyword, you have, but they had to put a ton of smuggle in initially because there's only like five smuggle cards like it couldn't be like grit and set one. Right because it's a it's a secret based keyword. If you only have five smuggle cards, then it defeats the purpose.
You peek at it. You know that they're easy. So they really had to flood the set, but you you can't flood the set with like long term staples of that keyword. But I think you'll constantly see I think smuggles going to end up being like any keyword in that you'll have three. I mean, you smuggled out first light. Yeah. So so that's where I was going to get is that like the the hype parabola like you you dipped down into the the basement and then you come you're coming up and
you're like, okay, the point of smuggle is not to play on curve. If you were smuggling out cards on curve, you are doing something very wrong. The point of smuggle is that when you're in a late game, like top deck war scenario and you're playing a mid-rangey to controlling deck or even like an aggro deck that's barely trying to like grasp for those last couple of shreds of damage. Smuggle acts as a hand extension. So you are less likely to draw dead, right? Like so you say exactly.
Yeah. And I think about the fact that like so I had you know three Cassian and there was a number of games where you were walking through lines and I had like four five I had you know four five lines. I had two Cassians in my resource row. I got one rid of one to record. So it's like right there there's an automatic three damage. Yeah. Again, when you're in that I need reach moment. When you're just looking for answers three for three five is great. But five for a three five that
can attack on the turn it comes into play. I mean people pay that people pay three for a three four that can attack the turn it comes into play. Yeah. Lenny and Falcon and that has an upkeep. So ground arena plus one health but no upkeep totally feels reasonable. Yeah. Not great. The turn on your on turn four. Not great when you have exactly five resources. But when you're at nine, 10 resources and you're just looking for answers in the game. I run timely.
Timely's absolutely and this is something that I come back to because timely is great and tech is great. And one of the things that I think I like first light. Yeah. One of the things that I think is Bayesian is Bayesian. Beautiful card. Not much Bayesian smuggle. She smuggles for four and so I have frequently. And she pays two to come in. Yeah. So the point I was making about is that with regards to timely. Timely tech and first light is anytime the card costs less than two. So timely
only costs one extra tech only costs one extra over the face value. And I feel like that like you're never wanting to pay two. But but paying one extra like timely. I almost never play timely out of hand. Like timely intervention for two resources to bring out the smuggle. It was fantastic. Right. Because when you're smuggling all of the cards effectively say draw a card. I feel like we're going into like a mini segment here talking about the smuggle keyword. But like it's I'm
down. I'm down. Yeah. It's it's it's really that's a problem. It's why Honda's not great is because I mean, maybe he will one day be right. But I don't think Honda's great because Honda wants you to be smuggling like really early. Yeah. Like nobody wants to smuggle on their first turn. Like no, but you know, whereas like, Tarkin can put an experience token on an Imperial that costs one. Like, Tarkin can drop a a Death Star Stormtrooper and turn it into a four to turn one. Right. Like
that's an option. Whereas like, nobody wants to I'm what are you smuggling in on turn one? Like, you can smuggle in a timely and play nothing. Right. So, Honda like you're not kicking in most smuggle cards until later. But and then shout out like timely is great. Cassian's great. I think there's enough. But then the the real kind of is for heroism is tech. Yes. Because tech does must answer. I think tech would be fine. Oh, no, he's not even a trick. Forget the trick.
Like, you're like, forget all about. No, no, no, no, no, no, no, no, no, no, no, no, putting that to one side. Like tech is just a huge card advantage engine, right? Like, yeah. Like you can play tech and then subtle. I knowing that tech exists in your deck allows you to be more aggressive in those resources and your answers. Yeah. But and again, but the real key for tech is that he can be resourced and he resources and he comes out for only one more. And I think so again,
you don't want to have a car that just sits in your hand. Like it's always that weird feeling when you draw one of your big answers, like four turns to where you can use it. And you're like, yeah. You're on resource turn for or you draw Luke or or you know, adventure. I feel like most of the time you have to you have to resource it, right? Like sometimes you can play a card down, but but in a close enough matchup, you you cannot play a card down. And so you
basically have to already be on curve. And so tech is your answer to things that you feel comfortable resourcing. Yeah. So you're right that I think a lot of the smuggle just isn't worth it, but that's true. Like a lot of the cards period. And I don't think you can throw out the mechanic. I mean, how many cards were grit based and you know, set one. Whereas I bet we get to set five and operating an assumption that that smuggles evergreen. I think increasing you'll see like,
here's my answers. Here's my second hand for more more decks. I could be wrong. No, I will be interested. I was, you know, again, this is this is Ned being victim to the hype cycle, but I remember looking at land now and going boy, I think that I can do some really fun stuff with that. And then the set coming out and was no, no, in fact, I mean, you sort of can, but you are, you're not realistically. I was never I was never high on land. He never. I like land. I like land. I
will say it right now. I played land of Cal resian and set one as just a dooder. I play land of Cal. I tried land of Cal resian and set two. I just I like Billy D Williams. No, and that's fair. That's fair. I, yeah, I, I run record begrudgingly dealing with destroying my own stuff, but tune in here in mid twilight, assuming smuggles evergreen. And let's find out what percentage of decks are running a smuggle card or like the average number of smuggle cards in a deck, right? Like
sure. Right. Yeah. And that's also an interesting number, but also just the number that are running at least one. Mm-hmm. Is a compelling question as that mechanic settles because I bet that the average number of smuggle and more importantly, the number of decks running smuggle will be higher than pretty much any other keyword. Right? I would largely agree with that upside of maybe Sentinel. I feel like Sentinel maybe. Sentinels are pretty omnipresent. Yeah. Yeah. Yeah,
but it'll be up there. I think smuggle will be every deck will have one or two smuggles. Can't the same cannot be said for saboteur? The same can be said shielded, right? Yeah. So, so yeah. I want to do that. I want to do that math. Yeah. No, I'm excited to do that math. We have to wait until we confirm that it's evergreen, but I mean we can do that math for now. Let's tune in dear listener in like two weeks. We'll find out. Yeah. But all right. So our first segment is
we're seeing some events. We're starting to see early shadows events. Yes. And I am sad. Help. Don't leave more Parker. What's making you sad? So early tierless for leaders and even recent tierless current, if you will, tierless have ray as a solid leader, possibly one of the probably I think I think arguably one of the two best new leaders. I don't consider Kira to be a new leader. I mean she's a new leader in shadows, but like Kira is just for the most part slots
into a credit shell, right? Like Kira's the reverse Boba one where like every the question with Boba one is why aren't you know with every other villain yellow leader is why aren't you running Boba, right? Like you could run CAD. CAD is fine, but I like that. Wouldn't you be happier in a Boba shell? I'm not sir. Sir. As a reminder, CAD Bane is the new shadows leader. He is a two eight and whenever you play an underworld card, he deals one damage to a unit of your opponent's choice.
So he has also raid two and then on the flip side, the ability upgrades to two damage of to a unit of your opponent's choice. Thank you for reminding me. Yes. In case you weren't familiar with CAD Bane. So the like I feel like Kira is the reverse problem on that. Right. Kira is yeah, I didn't was very competitive in set one. Yeah. Krenik was reasonably competitive in set one. Their exceptions, but for the most part, Kira doesn't like create a new deck that didn't exist in set one.
She slots into existing blue green villain control. Yes. Maybe double blue villain control and does what they were doing, but with because she has a more exciting flip. Yeah. I mean like she has like a semi-bored white flip like a flip that lets you particularly in green set up like play her or overwhelming bombardment and yeah. Yeah. No, you know, yeah. So but the two, I feel like leaders who are most poised to be shadows competitive are Bantu and Rae. And so I was excited for
Rae. I was excited for Vader Green. I thought there was a lot of fun new ramp toys. And we're not seeing them, right? It's and the one that actually makes me sadder. I mean, I'm a little bit sad about Rae, but I kind of get the idea that news set people, you know, especially an event. You're not going to take weird news stuff. Like you want to make hunter work. God bless you,
but you're going to do that your locals. You're not going to try to make that work for the first time at like Junk on at a 1k, but like Vader greens and it's so Rae, I get you're not trying to make Rae work. People are grinding, refining the lines, but Vader greens and established archetype who got a I think more new toys than anybody, but Bobby yellow. And yet no, no no presence, basically no presence for Vader at all, much less Vader green.
So let's talk about that. I mean, I you have gone through so many more TCG set releases. Mm-hmm. Then I have even if I follow swoo until the end of swoo, it's an order of magnitude less than what you've gone through. So so. So, um, why are my favorite decks that are high leaders who are high on tierless, not showing up on lists, unlike it's so tournament. You've got number one, you've got the like people are hesitant to try out a new thing, but putting aside psychology, let's talk about the idea
of topography, right? And going back to that metaphor of we have this, let's imagine that we have this weird surface and we're all just like little marbles that are falling on this surface. And when you are a marble, you kind of move around it. Each marble that you're dropping is like a deck that you're trying, right? Like, and then when you're refining the deck, right? Like you're moving your marble a little bit, you see like, okay, if I do a little bit this way, if I do a
little bit this way, and you're trying to search up these hills. So this is this is. You're looking for the highest point. You're looking for the highest, you're trying to find the highest point. And there's not like a perfect highest point, most winningest. Yes. Yes. So this technique is called gradient descent in the machine learning space. And to kind of refine this, though, it's just not a weird math thing. That's just like no metaphor that stands for people, how people
look for best things. Yeah. No, exactly. Is that like, and when a new set comes out, the topography is changed, right? Like you have always new hills that potentially exist, right? But if we compare the, there are two things that can happen, right? When a new set comes in, number one is that there are elements of this new set that are obvious and very, very strong, right? And if these are obvious and very, very strong, then like these, sometimes you turn like
decks that build themselves, right? Where like, let's look at CADBane or, or row, bow, whatever the man, the leader, vocatant, thank you. Right. Like CADBane and vocatant, you look at them. There are packages of cards that are kind of like, oh, I obviously include these cards to do this thing, right? And when you do these, when you try these out, like as somebody who has done some grinding with CADBane, if you don't see early success in the existing topography,
it is hard to justify keeping like, searching around that hill, right? And the hill might end up being higher, but you have to find the path up that hill. Whereas if you go back to like, boba yellow, right? Like the boba yellow hill, people know that boba yellow hill pretty well. But one of the things that makes CCGs, TCGs so fascinating and why people love them and why people love like competitive meta environments is because the heights of the hills aren't fixed,
right? Like let's imagine that I'm playing in like, and this is why we talk about the meta, right? Like the meta is the sea in which these hills are defined, right? And so as the meta shifts,
then the heights of the hills shift, right? And where the peaks of the hills are shifts. And this is something that I feel like is really important when you're building a new set is that you want enough obvious stuff to be good enough that people who are dropping marbles are gravitating towards enough of this new stuff, this exciting new stuff, that the the shapes of the hills are
changing. And it's going to tend to make people less sure about the heights of the hills. But I would say that like the none of the really obvious new decks have panned out for either power level reasons or for difficulty of play pattern reasons or for just like cards aren't quite there yet. So an example of this that I really think of a lot of people were going in and they were looking at Kylo Ren, right? As a agro leader in villainy where we haven't really seen good agro decks in
villainy. And unfortunately, like the meta has very well adapted to Sabine, right? And Kylo Ren is not attacking on a different enough axis to enable it to escape the kind of people adapted to deal with Sabine, right? Okay. Yeah, no. But I don't I mean, does the villainy package not present a different enough like pool of cards that you can't adapt in the same way? I mean, I guess
you're just missing things. You don't have Fichibi. You don't have. I mean, like you're reach equivalent, you know, to go back to Kylo when we were talking about in the preview show, you know, the idea behind Kylo as far as I see is that you're discarding your reach is the top end, right? Like your reach is that you're running Vader, Green and Palp and maybe even Darth Maul and you're running these cards and you are Palpatine's return is enabling you to use them for a top end in
the way that Sabine sometimes struggles with. So you're discarding cards early and then you're reloading with Vader with Palpatine's return to try and get the last couple of points across the finish line. So that's like one way to build another way to build it is even more like load of the ground aggro-y where you've got mix may feel you've got Tyler's Kylo's tie silence or there we go to enable you to pitch cards and still see value from them and you can just burn out your whole
hand by turn four, right? And maybe get there enough. But neither of those packages has seen, again, you know, people are working just because it's not working now. It doesn't mean that it's never going to work. But for right now, it's not giving enough obvious returns that it's not rewarding the people who are kind of digging in those minds, right? Okay, right. So one thing I feel like we haven't seen. Yeah. A lot of is so you say there, you know, a new set drops at
topography changes. You're looking for new hills. Yes. Not that people seek these out, but I have to assume that down the road and Star Wars on the Moon, because we I don't think we've seen it in shadows is new valleys in this department, right? Where a deck that was really great can't adapt to, it's not even a meta question, right? It's just the new environment. This deck assumes a thing that isn't that wasn't true, that is now true or vice versa. You know, like trying to assume, you know,
with Boba, right? Like, there's resources that you don't want to ready, right? Like you want to leave exhausted. And so now suddenly, Boba yellow doesn't work because we already resources. Or maybe just like there's a card that's printed that's like, let's pretend, let's play, let's pretend, right? Let's pretend that there was like what what are the defining characteristics of Boba yellow?
We've got the really powerful flip turn on five, right? So if there was a card that you could use to kind of, you know, for for one of a better term, like multi target damage or some kind of like a fart in the pool on five that you could use to really slow things down on five or just, you know, yeah, a unit, you're your opponent's leader costs one more. Yeah, exactly, right? Yeah. Right. Then Boba loses a lot of its luster, right? Like if you're playing Vader, playing Vader on eight versus
playing Boba on six, you know, the, the relevant. Those are two totally different. Right. You know, and especially for Boba yellow, right? Because Vader almost universally either runs rampers waiting for the late game anyway. Right. Um, okay. Right. So so we haven't seen any of those new valleys in shadows. I don't think so. That's true, but not right. So I would say that one common valley experience
is with control. So why control decks tend to have a little bit of a hard time early in a new set. And the reason for that is when you are building an aggro or a linear deck, right? Like aggro decks are
a subset of linear decks, but other examples of one of your decks are like type old decks, right? Or something where essentially you are carrying about your site of the board primarily and you are not carrying about your opponent's side of the board, which seems weird for an aggro deck, but fundamentally an aggro deck is about trying to count to 20 as fast as possible, right? And your opponents 30 30 30.
Yes. Sorry. You're counting to 30 30 as fast as possible. And your opponents units are there to stop you, right? And so if you could play a situation in which your opponent's units didn't exist, your deck would still be completely functional, right? Whereas with control, if your opponents units don't exist, you a good 60% of your deck is not valid, right? Which is why control decks, control versus control control matchups take wherever because you're about just looking for the
few cards that are relevant. Yes. And you know, in control, you know. So yeah, I mean, like this is an obvious valley. I would say that we didn't see this as much like we're still we're seeing cure decks put up pretty good results at least a couple of them. But again, I think that's just because Kira is just slotting into an existing shell. Like she's running, I mean you look at most
Kira setless and they're 80% old credit set lists. Yeah. 80% old items at lists. And not not, you know, you've got Snoke and a couple new bottom end cards and congratulations. You've improved, you know, but you'd run those in credit as well anyway, right? Those are just refinements of the existing blue villainy package. Right. Okay. So, so I mean, but is it just that so so aggro is fast established decks, you kind of know how quickly you want to
get to where you want to be by resource four or five. Yes. And so you can quickly find out this is that continue to get me around to go by resource four or five. Yeah. And the refinement happens at the in the edges, but you're immediately where control you need to know what other people are playing. It relies on you kind of that second order level thinking where you're right. What does my opponent have? What is my opponent think I have level play because so okay. One thing I was having
a conversation about when I was actually at a cardboard diamonds. Yeah. New, I mean, new to me, old GS last week. I was talking to some of the players there about I think my instinct is that Ray aggression. Ray red is as about as strong as a deck can be in a magical Christmas land where you know what your opponent is playing. Like I tell you that I'm playing Ray aggression. You
tell me what what you're playing and we build our decks accordingly. And I actually think in that magical hypothetical scenario, Ray elevates right up to tier A tier S tier where between blue and red heroism, you have so many answers. There's so many questions that you whatever your opponent's decks week spot is. And you know, this is kind of equivalent to dies to removal. Like if I can build
my deck around your deck, obviously I can win. But I feel like what's going to keep Ray maybe in the beat here despite like the natural goodness of the of the leader in the cardboard is that it requires insane metaliteracy. And that's my hypothesis why we're not seeing Ray on this is because
she is good. She's quite good. The decks are good. The problem is if you're expecting a lot of boba and you build her for that and you run into Sabine, she's up there with like like palp and Vader blue where if you build the deck for the wrong meta, you're going to go for three five to it best, right? And so I don't know if that one's solvable. But man, looking at these Gencon lists that are like if we count Kira as a proxy set one leader like these,
you know, you would think Gencon, I mean, it kind of matters. There's cool play mats. People are going to bring stuff, but there's also probably some people who are just showing up with whatever. And it's like 90% set one list. And we're a month, you know, pre-release was what July 5th. Yeah, some, you know, that's a month, 30 days ago today. So that's a month ago. We've had
a month into the meta and nobody's confident. I mean, I'm going to say nobody, you shout out to the one person running a hondo at Gencon, but nobody's confident enough in new leaders to bring them to an event that's not even a huge event. And it makes me nervous for the PQs coming up because like if nobody de-throes Boba or Sabine, then we've doubled our leader pool, but we're essentially playing a very similar game to the game we played. I mean, one other thing that I think is,
you know, I'm putting myself in the shoes of the designers, right? One of the things that you really want to be hesitant about in early years. Asperationally. Don't let your dreams be dreams. Okay. Okay. Fair, fair, yes. No, fair, fair. One of the big challenges when you're building a TCG is that you want to make sure that new sets are relevant, but that there's not power creep.
And especially when you're you're starting off, it's really hard to get the dials right so that you are, you know, targeting in so that there's enough new exciting stuff that is new and exciting without it being so strong that it invalidates prior cards. And so I wonder if there's a certain amount of like caution in this set about trying to make sure that you're not introducing like very strong build around cards that will completely redefine them at. And to kind of go back to the
point where we talked about aggro, we talked about control. The thing that mid-range decks tend to gravitate towards is singular powerful units, right? Like units that when you play them, you are almost always happy. And I think that of the new units, uh, Poe and Rekker are index that can run them appearing in an enormous amount because they are, you know, mid-range to accurate. Right. Yeah. And I think that's the thing though, right? Is that like they did build,
they did power creep. I mean, not the whole set, but there are just better cards in set two for a given slot. But really what that is is the card pool is small. And so, you know, more diversity means you're going to be able to answer specific questions with some of the answers are going to come from set two, right? But like I want my big beefy boys in set one in red and red heroism. Your option was mace. Mace. Mace. Yeah. Good. Fine. Yeah. I hope it's good in set three.
Yeah. Uh, but but now we've got Poe and Rekker, right? And they answer the, they answer questions in a different way. They are different leaders or different units. I think my concern is that played out exactly as one would hope, right? That played out. I think exactly as one would expect. You're, you're seeing variations on ramp. You're seeing timely intervention removing ECL. Things are shifting. It's just the leaders. Yeah. Who aren't shifting the decks. The cards are,
you're seeing plenty of shadows. Cars and and Spark or a billion liter decks. That being said, one good news coming out of Jankahn is a good segue into our next segment. Ooh. Uh, Tyler Parrott, I was interviewed at Jankahn and noted that in set three, underlying aspect archetype assumptions will be shattered. My words, not, not, not his, but
that will be upended. Uh, that will be the, the, which I infer to mean that heroism aggression will not necessarily be the only, uh, aggro color and that control, uh, vigilance, or vigilance villainy will not be the only control, right? Like that there's whether that's, is it green villainy that's a new control or yellow villainy that's a new control or is it that like heroism and villainy switch or whatever, but that set three changes things, which brings us to our next segment.
Um, I, I have to, I, I make illusions to my past, uh, life is a lawyer, but I'm going to dig deeper back, uh, as a, uh, high on my own farts liberal arts student, um, reading Nietzsche, uh, the,
the classic quotation of Nietzsche is about staring into the abyss. Um, is that you, you know, careful list, uh, when you stare into a abyss because, uh, if you stare long enough, the abyss also stares into, uh, back into you and, and, and last episode, dear listener, when, uh, we were kind of wrapping up the episode, Ned made a comment about, hey, we should do predictions, uh, what we think, you know, good cards are. And, and I made a comment about us not pursuing traditional avenues
of content creation. And when we were refining our topic list for tonight's episode, uh, Ned said he wanted to talk about the new sets, uh, at Jankon, they, uh, uh, uh, uh, uh, in flight, uh, fantasy flight in flight. That's what it was called, right? Uh, after kind of annual Asmadi keynote, they announced the names, just the names of, uh, 2025 sets and Ned said, let's do some predictions. And, uh, we have clearly been staring into Star Wars and Limited Content Creation for too long because it
is staring back into us. Uh, uh, I can't argue with it, we're doing it. Um, but my admonition to Ned is I mostly want to approach this from a standpoint of game design. Um, I will say that Ned has not seen all 11 Star Wars movies. I think that is a, a fair statement that I think you're you're, you're, you're, you're airing the dirty laundry here. Um, you, you have seen most of them. Uh, arguably a vast majority, but not all. So we're at that. I, I, I don't want to approach this from
a standpoint. And I think Ned would agree. Of wouldn't this character be cool? I hope we see this character. I hope I am purely interested in mechanical speculation, although my interest in, uh, IP and like meta meta, right? Like, like, like public perceptions of things means I want to talk about that a little bit. But, um, so let's walk through some thoughts, uh, just so that we have it recorded and then we can be right or wrong. Uh, draw our lives in the sand. Parker, Parker,
just really quick. I want to do note that we are going to speculate about the existence of one character because that was confirmed on our podcast by Ryan Serrano that Dexter Jester will be receiving a card in an upcoming set. I, I think Ned that, uh, you got a CIA, uh, denial. I think Ryan was able to neither confirm nor deny. I, I heard a strong confirm from Mr. Serrano, the Dexter Jester. I think that was, yeah, I think there was a laugh and a sure on a long
enough timeline, right? Like I, I, that felt like a dumb and dumb or you're telling me there's a chance, um, there's a chance. So, uh, there, there are four sets coming up. Uh, and, um, we're, I assume you've heard about them. Uh, but the first one, the one that's coming on of Emmer is Twilight of Hobart. We've known about this set for a while. We've already known that this set is a, which one's top down and which one's bottom up? Which one when you start with theme?
So top down is when you start with theme. So, uh, to, to take like a brief digression here, when people talk about designing sets for card games and this is, you know, a typology that was established by Mark Rosewater and may or may not be as accurate for swoo, but I, I still feel like it is a useful typology. Um, you have two kinds of sets. You have bottom-up sets and top downsets. Uh, a top down set is that you start with a thing that you're trying to convey. So,
an example of top down is like spooky Gothic horror or like cowboys or clone wars, right? Where, where fundamentally you are designing the set around a particular reference point that is outside of the game and that you are using that outside of the game reference point to guide your design of the set and the cards and you're asking yourself when you are designing the set, does this feel like X? Does this feel like the clone wars? A bottom-up set in contrast is a set where
fundamentally the origin of the set is internal to the game's, uh, mechanics. So examples of bottom-up sets are let's do a set in about space. Let's do a set about. Um, well, wait, I want to pause here. So I hear you, right? So, so the idea of, you know, let's make a little resources
matters set or resources. Yeah, exactly. Yeah. Upgrades matters set or like, you know, hey, the, and we know that one day it's been confirmed at this point that one day there will be the cards that have a two non-murality aspects that there will be a, uh, a vigilance aggression card. And, and so that's a mechanic driving factor. One of the interesting, so you got top, okay, so so bottom-up is theme. No, top, top down is theme, top down is theme. We say, okay, here's the
theme we want to go for. Yeah, and bottom-up is, uh, we have a mechanic and we'll build on the mechanic to find a mechanic. Yeah, we have an idea, a mechanical idea that we want to refine and, and expand on. What does face down cards mean? What can we make them mean? So, uh, we also, so interestingly, I think there's a, a separate axis that they have confirmed that is at least true, at least for the first couple sets, I, I think through set four, which is that set one, the odd sets,
and they use specifically the phrase odd sets and even sets. If I recall correctly, the odd sets are uh, era based. And, um, the, so, so that is a very specific flavor of, of theme. Whereas the, uh, even numbered sets are conceptually themed. That's, so set two is the underworld is shadows, um, which, which makes sense in that, and, and I wonder if how much of that is we're, we're
going to do smuggle and bounty and that just kind of builds out from there. But then you end up with, you know, acknowledgments that were, you know, I believe this, uh, Tyler has said, we weren't going to wait till set four to have, uh, to the second year to have sequel, uh, characters there. They have
to show up sooner than that. So which of these three sets can we wedge them into? And so the thematic set of set two, so we know set one and we know set three twilight was a, a, uh, thematic era based set that it's, uh, theme very specifically was the Clone Wars and, and what is that
mean? Bob, Bob, Bob, Bob, Bob, Bob, Bob, now we know, uh, what that means. We've seen, we know the two key words, uh, coordination, which feels very, I mean, both coordination and exploit feel like put lots of dudes on boards, that coordination, meaning this is a trigger if you have three or more units on the board, do thing, uh, exploit is sack units to make big units cheaper or whatever. And, and so both of those are put lots of dudes on the map, which maps to the new tokens. We get
zero cost one ones for you villainy and zero cost two twos, uh, for heroism. All of the exploit we've seen is two. So I mean, you may, so exploits number is, uh, for those who missed the discussion over the weekend is how much, how, you can sacrifice a unit to reduce the cost by two, how many times are you allowed to do this so that you can't sacrifice four units to make an eight cost cost zero. There's a limit and exploit is two. The obvious minimum is one. You can only, you know,
you can't sacrifice fewer than one units to trigger exploit. What do you think the highest exploit number is that we see, uh, Ned in twilight? Um, four. Okay, so you think there's an exploit for in twilight? I think that there is likely to be an exploit for. So to kind of go back to the Galactic Ambition discussion that we had, Nye onto however many aons ago, right? So, you know,
there was a discussion about Galactic Ambition. It seemed kind of weird. I think that when we talked to Ryan Sorano, he had some comment that like there, there is utility for it that they're planning going forward. Um, so I suspect that you might see some really powerful cards that are very high cost and having that cost reducer is interesting because not only does it, you can you reduce it with
exploit, but also having other ways to cheat it out might be, be useful. So I think that like reducing something by eight seems good because I really, I feel like in general, getting above like 15 cost is, is dicey. Um, that almost I mean, exploit for if it's price, yeah, affordably feels less like a, you could cheat this out for cheaper and more like you can't play this unless you have N number of disposable units, right? On board. So, okay. That's my take though. Okay. I'll take max for
X, for, I don't know if I have a feeling one way or the other. But there's not much I think left to talk about Twilight mechanically. Outstanding question. So, let me, but we know that the, yeah, it's Clone Wars. We know the two new keywords. We will see if there are any bounties or smuggles and, and Twilight, my wager is that there will be both. There'll, I have a strong wager that there is smuggle and I'm willing to bet there'll be at least a couple bounty cards. That was don't require any
tokens, you know, they can kind of exist on their own. I don't think, I don't know if I believe bounty is evergreen, but that's going to be weird. We don't have blocks. I don't know how games like magic and everything that once you do away with blocks, how do you keep keywords relevant? That is a segment of its own. Yes. But so we know, you know, at that point, the, the remaining speculation, I think, for Twilight of the Republic is pure cool star wars. What are, what cool characters do
we hope make it? What characters from the deep cuts of Dave Follonies like twisted imagination? Do we hope grace cards, right? Like that's, that's what weird out of era cards do we hope to see that we know that we got you know, Count Duku and set one. Who do we hope shows up from wherever that's not the Clone Wars and set three? So it mostly, I think, boils down to cool star wars, which is not the speculation I want to do. But net, you sounds like you have thoughts
about what we know about Twilight already. I wanted to comment about Asoka as being a strictly better IG 88 for the, with all the caveats around strictly that we commented on before, where Asoka has the ability to coordinate that if you control three or more units, she can tap and give a unit plus one on an attack. And that, that seems like a better version of IG 88's ability. Just saying. I mean, you're not wrong, but that's a, it's a better unit of the hero, hero ability.
Yeah. I'm okay with it because it's on a, the hero villainy split, which I think is a line that despite what prognosticators on Reddit think is a line that probably won't be crossed for a, I mean, I never say never, but I don't think they're working on set nine right now. And I'm reasonably confident we won't see cards that are heroism and villainy for some time. I, because the card that's heroism and villainy is functionally neutral. So like, that line doesn't
get crossed, I think. And if it doesn't get crossed, having a ability on one side that's similar to an ability on the other side of that divide seems inevitable given that they're supposed to be putting out 16 liters every set. You're going to have to come, I mean, we already see it kind of in a sense that like both Honda and Tarkin give plus one plus one experience point tokens to
people like, we're going to see more of that. But I also would like to note that, you know, everybody's been saying I think since they realize I G80, it's not awesome is that what he really needs is a way to be able to cheat out lots of units faster than your opponent. And, and if you can do that, then he becomes much better. Right? That if you can be reliably dropping two to three units when your opponent is dropping one, that, that damage adds up. And we're going to see that
with the droids, right? We know what we need to see for IG88 is the droids, is the ability to cheat out token units. And because Herod just gives herself plus or not Harrow, sorry, so he gives herself plus two plus O when when she's flips, whereas I G88 gives everybody else plus one plus zero. So her like big board damage is two. And his big board damage is how big is your board. And I
think that can be that's his reach. That's his finisher. If he, I mean, if he can get out there with like tons of token 1 ones, like I'm not saying he's going to be good, but I'm saying the tools have come are coming and I've been saying that his tools were coming in set three to make him.
Yeah, no, and I think that's great. And I mean, like this to go back to the discussion that we had previously, one of the things that you are looking for in a new set is ways to make previously explored hills suddenly very different like IG88 in a universe with lots of tokens looks a lot better than previously. Mothgidian in a universe where you have, you know, huge amounts of
poopers is a different thing. Palpatine, right? Like right now Palpatine is basically being run because he's a top end control leader and his activated ability is not being heavily leveraged. But Palpatine with a lot of droids that he can sack to be able to reliably do the, I mean, to do that. Yeah, yeah. One of the one we had previewed that's a you pay three and essentially generate three units for it. Yeah, that's yeah, that's a lot of palpsack. That is a lot of palpsack,
right? You know, being able to look at older units and older leaders, older, older ideas and rework them seems super interesting. Another example is older cards that are fun, but maybe have not did great sneak attack is a classic example of a card that is quite good. But it's never really found a home because it really is looking for units that have a when play, a good when played and a good when defeated ability, right? Because you want to be able to take advantage of both of those.
And we don't have a lot of units where the when played in the when defeated are sufficiently good to justify kind of two for winning yourself. But we might get there with all of the, we might get there. Crown, cloned, Android, second phrase. So, okay, okay. Yeah. So, and then the last prediction is that not less prediction, but we've been indicated that new archetypes will be explored. Yeah, yeah, yeah, but yeah, I think I'm willing to say on the internet that my wife and daughter, their
birthdays are in early March. And knowing that we're going to have pre-release weekends in early March and perpetuity is a rough scene in my household. So, speaking of early March, jump to light speed. We'll be set number four. This one feels like a layup net, but what are your predictions for jump to light speed? So, I mean, let's start off by laying out. This is an even set. So, it's not
you're a defined jump to light speed feels very spacey. My hot tank, which I feel like is shared by a good 90% of the Star Wars affiliated internet is leaders that are space leaders because every leader that we have seen up until this point has been a ground leader and there is no reason, there is no mechanical reason why you could not have a space leader. You also have a bunch of cards that have been seeded for making space more relevant. Our preview cards swoop down. I think the
what the forecast yellow three four space unit that can attack the ground. Oh, the gunship. Gunship. Yeah, swooping gunship. Whatever whatever its name is. Yeah, strafing gunship. Strafing gunship. There we go. Yeah, strafing gunship has been a card that I have tried to get to work because I really like the conceit of it. But if you want to work on something net, I'd love for you to cook with a swoop down and the what is it? Arca tends a salt carrier. The one that
converts defeated units into resources. Why wait for your opponents to have resources in space when you can murder them on the ground? But yeah, yeah, so no, so okay, so yeah, I agree. I think more space stuff feels obvious. Yeah. So my prediction for jump to low speed. I look at recurring magic mechanics because I know at least Tyler, I mean, on the one hand, it's in you can't ignore it, right? Like you can't. It's got 30 years of you know, designed history. Strangely checkered history. Yeah,
extra relatively checkered design history. There's a lot of lessons to learn. But also so Tyler Parrot is I know like regular tweets about magic. So I know like he's still neck deep in it. I feel like jump to low speed. Like there's I don't want to go so far as to say a mechanic, but like a keyword. But in my mind, the ability to like like delay of like not balanced, but just like remove from play like it just remove from play until
the end of the turn so that you're like, you know what? You're about to murder this thing. I'd like it to be there next turn like for whatever reason. Yeah, like like a protective custody kind of like a capture equivalent. It's like protective custody. But like if phase is out to use like magic terminology. Yeah, yeah, yeah, exactly. It's the one thing. It's just like it's remove from play until the end of the turn. That feels like a mechanic that. So yeah, I think I mean, that one feels
reasonably obvious. It's play around in the space arena. And the most obvious play that people have been asking for since set one shout out to his dudeness is that's not a title. That's the username is leaders who deploy to space. So yeah, yeah, I think that one seems pretty obvious. Legends of the force. So you know, in July, this is an era set because it's an even. I don't know how long that that pattern goes out. I don't think they promise that pattern would
be forever. Like so they seem to elude like through set four is my memory. So maybe this is an era set, maybe not. I'm going to go with the obvious one. I don't have a stake. I find this one
interesting because I don't know like. The obvious question is, is does this allude to legends, the Disney sanction name for out of canon materials are a whole lot of hot and sweaty nerds about to get their imaginary high school girlfriend, Mara J back like, no, there's no way there, there is absolutely zero possibility that they're including Mara J. So yeah, on the one hand, yeah, duh, obvious, right? Like Disney that doesn't like, there's a lot of people who are about to get
really disappointed. That seems like the obvious answer. Arguments against or arguments in favor of this being a legend set. And I don't know. The two chief arguments, one, legends is such a loaded term in Star Wars. Like it's literally the name of the largest body
of Star Wars material that has been applied to mean it doesn't count anymore. Like that's what, if you say Star Wars legends to anybody who is sufficiently sniffing Star Wars up their nose, which is like every other content creator except for you, Ned, like legends means all these characters who've been nuked from orbit by Disney. And that's that's such a loaded term, right?
So on the one hand, it seems obvious that they're never going to do that. But you take the word unlimited and the fact that they were cagey early on like we could do anything like I, I, 89% confident I recall them acknowledging the license covers all Star Wars, right? Like unlimited is everything. But just because the license says yes, you can't, doesn't mean you know, there's licensing approvals. We've seen with Disney that like with Marvel champions and so forth that
they push in certain directions we'd like. So, but it's a loaded term and FFG, even old FFG, forget new FFG, even old FFG could not be unaware like in terms of obliviousness could not be unaware of how much that word means. And so to slap that word on a set, right? You know that you're like, that's a, that's a dog whistle for Star Wars, right? Argument two, Disney has started rolling out a re like for the anniversary like bound volumes additions new print runs with new covers of legends
books like reprinting legends books. So clearly legends is not entirely an FFMA like it's not an entirely toxic as far as Disney is concerned. There's, I don't think so because like there's so much new content coming out, right? You've got like all these new shows. They said they're doing aggressive playtesting on set six, having conversations about set nine. So that means they're designing 15 months in advance of reality like in terms of playtesting. That means they had to,
you know, what was out a year and a half ago? We had pretty much everything except for Bad Batch season three in the acolyte. These are shows Ned. No, no, no, no, I know about the acolyte. Let's say, let's say I have heard about the acolyte. So like pretty much all of Star Wars. I mean, at that point you've got Andor right? Like it was out and a lot of good stuff there. So like there's a ton of stuff that Disney might want them to do. Like so I don't think they're going to
revisit, but it's not unaware. So that's why I think there's like it's not just like I think a lot of people who want Marijay to come back are going to be disappointed, but I think the people who dismiss it out of hand without evaluating like the factors like they might get their come up in stew. I am prepared to have my up and come. But my here's my mechanical pitch. Yeah, my mechanical hot take. Yeah, again, we know at least one of the suit as is a huge historical
magic fan narrative magic fan. Yes. We know two color two aspect cards are coming. Legends for those who don't know is the set where two color magic cards are introduced. Yes. And that feels like two on the nose. That feels even less likely. That feels even less likely than actually getting like Legends characters, but because it's like I don't know, Luzion to somebody else's game. But as soon as I saw that, I was like, again,
that's a loaded word. That's that was what for people of a certain age, what multicolored cards are. So that's my call. I'm probably wrong, but I'm drawing my line of sand. It's basically take set five. Legends of the forces when we see multicolored cards. My hot mechanical take on this is I think that there is very likely to be a force ghost mechanic. I feel like that is one of the if we look mechanically at force cards, right? Like cards that need a force user.
One of the biggest challenges about these cards is that they require you to have a unit that survives on the board, right? Right. And in order to turn them on. And so a force ghost mechanic, number one, in addition to being thematic and you get like, you know, Obi-Wan, etc., all hang on out at the end when the the Ewoks are singing the upnub. But you also have the mechanical ability to overcome that, right? Like just because somebody removes your Obi-Wan, you still have a shot at
playing like probably they want to stick around forever. It's probably going to be like a one turn thing, but like when they would die, flip them or turn them. Or something, right? Twist them turn wise, whatever. Yeah. But a force ghost token into play. Yeah. Right. But they're still in play and you still get to play your force cards and you still get to do things. And I think that that solves a lot of problems for force heavy decks. Also more light savers.
Obviously, so the more and 500 light savers, light savers coming out of people's ears. Yeah. See, and I'm wondering if it's going to be set. It doesn't seem like it'll be set for jump the lights to be, but I'm wondering if it's set three or set five where we know at some point force cannot continue to be a blue red only that like yes, you know, not counting Ezra who's out there by himself. But no, not there's also the double green Jedi guy from oh yeah, who once again from Clone Wars,
who will now be relevant when you have a million token units, right? Like yeah, Krell Krell's still shine. Yeah. Yeah. Like yeah, I can see you just like dropping him with like eight clone troopers and just being like oh boy, that's some that's this way to kill yourself with drawing out your deck. But drawing out yeah, that's the noble way to die.
Yeah, but for the most part, it's in two colors, but I can't be like this like to the extent that swoo has a color council can't be that like red, villainy and blue heroism get 90% of the force cards. That's just where we're at now. Why not? Why am I I don't know if it's their brain. So yeah, right? So legends of course, any other predictions, mechanical predictions, Ned. Oh, Yoda leader. Oh, so you're just going to go with cool cool dude cards. I think we get
those in Twilight, dude. Oh, yeah, no, I forgot about Yoda fighting Count Duku. Yeah, no. Yeah, he was all the weird flipping and he's hanging out on that like assault gunshaper. Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, set three feels reasonably obvious. Yeah, he's in charge of that. He's the head of the council. Like how to out of it. How does he not? All right, now secrets and power. We know we actually have one detail about this one. Oh,
you we do weirdly enough. This is a set. My understanding is Tyler led the set and he tweeted essentially that it's weird. We're going to grab his actual twit. Yeah, so he yeah, his is I'm not, no, no, I'm not going to do that. I'm going to scroll through all this weird. I don't think you guys can fathom how excited I am for secrets of power. So Tyler, it's my passion project. I pitched a specific vision and was given the opportunity to
lead design a set that captures that feeling of well, that'd be a spoiler. So like there's something here like secrets of secrets and power or secrets of power rather is is something that like Tyler felt the need to actually have to pitch a very specific vision. I have I have a brain wave and this is this is goofy and this is wild. All right, so one thing I know about Mr. Parrot is that the gentleman loves himself a cube. The gentleman loves a cube.
A cube. Can I tell you about a sticker cube idea? Yes, I actually have a Google doc of a Star Wars unlimited sticker cube. So because it's such a great idea. Anyways, so he loves himself a cube. Gentlemen loves himself a cube. One a mechanical idea that has come up kind of like time and time again in magic and has never been implemented, but like for people who are magic adjacent to this is like in the water is cards that begin the game outside your deck and you get them
by like completing some kind of an action, right? And if you incorporate like one of the defining features of cube is that you are selecting from you know to revisit cube, cube is a draft unlimited environment where you typically have one copy of each card and rather than it being like the standard pack distribution, you're building pseudo packs out of a whole bunch of powerful cards. So essentially you get to play the greatest hits and build like fun stuff in a security environment,
the person who has the cube builds it and they shape it to be however they want. This cubes have a variety of powers. Yadda yadda yadda. Sorry, we're having to recover this ground and just don't want people to be lost. But like one of the the joys about cube drafting is you look at your you found out the pack that you get and there's all of these beautiful powerful cards and you can only pick one, right? Like you only get one, but the card you get is its gas. So you know the
secrets of power I could see you know if you know again, you get all gas no breaks set. No, no, no, so it's the card start outside of the game, right? Like you have a set of like seven or you know, like 10 cards, whatever you put them in your side, I don't know. And like some condition triggers and you get to look through some number and pick one and they're all good.
But like you just get one. Okay, so like okay, yeah, you know, interesting like a market mechanic, but like market is like cards that could start inside of your deck. This is specifically powerful cards that start outside of your deck, but that you by accomplishing some action, you get to take them, but you're you're getting like one or or
like you're accomplishing some action net. Another thing we know about Tyler Parrott, we are talking about him way too much on this episode is that he is also a big Lord of the Rings LCG fan. And he actually got his, what I guess FFG employees at five years get to be illustrated and to go into the body of art. And his is a piece of an elf. Like some Lord of the Rings elf. That's why if I recall his tweets correctly. And so you keep saying I think that you must
accomplish an action that you must accomplish. It sounds suspiciously like a quest of some kind. Yes. I have no idea what secrets of power like could be like secrets of power could be the other option is like in my mind at some point. You know, everybody's like what is Star Wars about? And it's like lightsabers and force users doing cool tricks and spaceships going, we we we we we we we and like that's you that's what Star Wars is ostensibly about. It's based on Pope right? It's based on
Japanese samurai cinema and Pope comics. That's not what George Lucas thinks it's about. If you ask George Lucas in his opening scrolls, it's always about politics and trade. Oh yeah, you know, like trade negotiation. I have any any thing I can say to set up this cool galaxy. Nobody's been watching these movies in 20 years. I'm coming out with episode one. I'm going to talk about terrorists. Right? Like that's what George Lucas thinks Star Wars is about.
So counterpoint, I wonder the extent to which secrets of power is like, you know, my my hot take was instead of the monarch, it's the Senate. So you get the same play card. I am the
Senate, right? Like you know, whatever. That's very clever. That is clever. And lean into right, you know, like lean into twin sons, you know, really go heavy on cards, you know, let people, you know, again, this is wild speculation, but secrets of power, like just to me, my immediate reaction is like at some point, like I looking back on the history of magic, you have a game that's a sense way about two wizards summoning monsters to throw at each other to murder each other.
Yeah, inevitably they try to ratchet in some theme where it's like actually it's about two people getting married or like actually in this set, we're going to do it. It's all about like secret politics and spies and mysteries and blah, blah, blah. And it's like, I mean, sure, go, go ham, but Star Wars, you do Star Wars thematically along enough and you've got to do backroom negotiation, politics, even the Clone Wars, where it liable does episodes where it's like
jar jar, you know, Padme gets sick. So jar jar has to negotiate this peace treaty, shenanigans ensue, like that, that's like one in 10 episodes of Clone Wars. Everybody's always like, Oh, it's so good. And it's like, do you remember those episodes where jar jar has to do things like they're not always good? So that's my take. Gunge and Typhoon set three, obviously. Yeah. We'll see. We'll see. I mean, I am very curious to know if Gungan is a type. Right? Yeah, it's a treat.
It'll be interesting to see. I mean, are there Gungans we care about other than um boss, boss, what's it? Boss, and then there's the old like jar, and then there's there's Roy Banks of jar jar's father who famously attempts to end his own life at in a comic done by Tony Millionaire, I believe. I have no idea what this is. George, no, this is great. This is great. It's beautiful. It's it's it's really poignant. I believe is it canon? Is it canon?
So we've got like two. So I'm going to say no Gungan type. Oh, you know, maybe Naboo type. Oh, maybe. Yeah, Naboo type. Uh, okay. Yeah, there we go. Uh, that so pretty weak hypotheticals on segments of power except for or secrets of power except for no, I thought I thought I think I see it's pretty power. Uh, it's a rings of power crossover set given Mr. Parrots love of Lord of the Rings and Jeff Bezos's deaf deep wallets.
I was gonna say or just like Disney's all desire to consume all by we might get there by like their desire for their lust for power into an object, a ring of power. All right, you're listening. That is all she wrote. This was episode 20 of the For some limited. We're recording on as fourth, uh, 2024. It's dear God. It's almost August 5th. Um, if you have any thoughts about the episode as always, please email us at the For some limited gmail.com. Uh, do you have any final thoughts? Ned.
Uh, Tyler Parrot is welcome to come on the show at any point to discuss his love of, uh, uh, politics, galactic politics. So Lord of the Rings, you just want to have one and then like, yeah, no, we can only talk about the L.C.G. Yeah, we could also do like a rise and fall of the Galactic Empire, uh, book club. Have you
seen that book? It's like a rise and fall. It's like a political history of Star Wars, like an in, uh, uh, a Watsonian perspective written from, from the point of view of like, uh, a historian in the, uh, new Republic era writing about the right, like it, it, it, it, it went to rise and fall of the third Reich. But, but for sure. I could not care less. What? What are you doing? That's it. Oh, that's here, listen, we will see you in a few weeks.