Particles 101 - Part 5 - Bouncing and Deflecting Particles
Jul 13, 2016•11 min
Episode description
The concept behind this series is to cover the basic components and workflows when it comes to using 3D particles.
Part 5 introduces the particle bouncer object for deflecting, bouncing and eliminating particles.
We go through the workflow of adding a particle bouncer to the Particle Flow Graph as well as adding a Particle Bouncer as a Virtual Object or Image surface.
Particle Bouncers are not supported as 3D objects including 3D shapes.
We go through the different properties as well as combine multiple particle bouncers in a single particle flow graph for added control.
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