Motion Warp Tracking - Part 3 - Tweaking Motion Warp Distortions - Flame 2018.3 Update
Nov 10, 2017•8 min
Episode description
In part 3, you’ll carry on with the same example from part 2 and you’ll use a series of techniques to refine the accuracy of the motion warp distortions even further.
This includes the Motion Vectors Softness as well as projecting onto an invisible extended bicubic surface for localised tweaking.
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