Maya for Flame Artists - Part 3 - Optimizing the 3D Scene - 2017x1
Jan 06, 2017•14 min
Episode description
In part 3 of Maya for Flame Artists, we run through a series of techniques and workflows to optimize your 3D scene for Flame.
This includes naming conventions, 3D scene structure, polygon reduction, grouping and combining.
All essentials get a more efficient 3D scene in Flame.
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