Maya for Flame Artists - Part 3 - Optimizing the 3D Scene - 2017x1 - podcast episode cover

Maya for Flame Artists - Part 3 - Optimizing the 3D Scene - 2017x1

Jan 06, 201714 min
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Episode description

In part 3 of Maya for Flame Artists, we run through a series of techniques and workflows to optimize your 3D scene for Flame.

This includes naming conventions, 3D scene structure, polygon reduction, grouping and combining.

All essentials get a more efficient 3D scene in Flame.

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