In this video, we’ll cover how to setup, render and exporting OpenEXR multi-channel media directly from the Batch node flow-graph. This can definitely help you in multi-channel workflows within a Flame project. But facilities can also take advantage of this in order to have a multi-channel pipeline between various applications throughout their production.
Jun 21, 2018•8 min
In this video, you’ll learn the workflow to clean up your images using 3D Shapes and Projections. In a lot of cases, this might be a lot quicker than the traditional 3D tracking and projection technique. Now we’ll be covering two methods and they differ slightly when it comes to projecting the clean frame. Areas covered include: cloning in paint, 3D shape generation, planar tracking and projection.
Jun 15, 2018•12 min
The previous A2Beauty videos mainly focused on skin examples. So you could revitalise skin by removing spots, moles and wrinkles or you could age skin by inverting the functionality of the SelectiveFX shader. In this example, you’ll move away from skin and examine the effect of A2Beauty on a different texture. So our focus will be clothing but you should try it out on other textures and hopefully you’ll be surprised by the result. This is part 4 in the A2Beauty Series....
Jun 08, 2018•8 min
In the previous videos, you were introduced to A2Beauty in Flame 2019 and shown a few workflows perform a variety of skin retouching. So A2Beauty’s main purpose is beauty retouching but with a few different settings it can offer you a lot more than just its original intended purpose. In this video, you’ll use A2Beauty to do the reverse of beauty work. You can make skin look a lot worse than it really is and this can be used for ageing effects or enhancing special effect prosthetics like monsters...
Jun 01, 2018•5 min
In this video, we'll expand on another Effects Environment workflow where you'll learn how to version your grading and VFX using segment connections in combination with the Effects Environment. This exciting workflow will allow you to try multiple variations of your effects and then you can switch back and forth when choosing the final version for your production. This gives you great flexibility during a session and it’s very fast to use. And by the way, you can do all of this without having to...
May 25, 2018•9 min
In this video, we’re going to discuss Segment TimelineFX versus Source TimelineFX in the Effects Environment. This means that you decide whether your Image TimelineFX appears in the regular FX pipeline with all the other TimelineFX or you can apply it at the source media level with your format processing and colour management tools. For the most part, you’ll probably stick to the default segment FX processing pipeline. But there might be the occasion where you see it necessary to first affect th...
May 18, 2018•9 min
In this video, you'll about the workflow of applying grading and VFX above your edit, instead of working directly on each segment. For example, Perhaps you prefer to build your effects and grading in separate stages or maybe for versioning purposes, you need to keep everything separated out instead of all in one segment. Whatever the reason, you’ll use gap segments in the sequence to achieve this. If you have not seen or used the Effects Environment before I suggest going to the beginning of thi...
May 11, 2018•8 min
In this video, we’ll look at the new multi-channel support within Lustre and how this influences the Connected Colour Workflow when combining the dedicated grading from Lustre with the VFX finishing capabilities of Flame. In previous releases, you had some of this capability using Matte Containers but with the Multi-Channel support in the 2019 release the workflows have been enhanced and that will be covered in this video. So we’ll start in Lustre and bounce back and forth between Flame when nee...
May 04, 2018•16 min
In this video, you’ll explore a new look development tool in Flame 2019 known as Physical Glare. This SelectiveFX is designed to help you create and customise various lens glaring artefacts that occur naturally with various light sources directed at the camera. So depending what you’re shooting, you may want glare or not. But adding physical glare with Flame 2019 allows you to add to or enhance what you already have.
Apr 27, 2018•10 min
So the previous video taught you how to use the general Physical Glare SelectiveFX to create additional glare and starbursts through the camera lens. This was all done procedurally and there are so many variations you could experiment with. However, if you can’t find or create what you’re looking for, the next step is to use a custom aperture or lens noise pattern to design the look that you may not be able to achieve procedurally.
Apr 27, 2018•10 min
In this video on Physical Glare, you’ll use the Action 3D lighting to help you create lighting effects including the physical lens glare. The use-case for this scenario, is what if you wanted to add glare to a light, like head lamps for example, but the light source was never there to begin with? So you’ll use 3D lights to position where you want the lighting and then through the Physical Glare SelectiveFX, you’ll create the light and introduce the lens light artefacts....
Apr 27, 2018•9 min
With the release of Flame 2019, one of the major enhancements is a new task-based environment that brings a new level of Grading and VFX integration directly into the timeline. So all your Timeline VFX and Grading toolsets are in one place with full navigational tools and access to the rich Flame toolset. This will allow you to work faster than ever before develop and iterate a shot or multiple shots and there are a bunch of new tools for sophisticated image treatments such as colour grading, be...
Apr 09, 2018•11 min
In this video you’ll start learning all about the Storyboard Reel within the EFFECTS environment. The Storyboard Reel provides you with lots of visual feedback as well as a fast way of moving between your shots without constantly switching back to your timeline. So whether you’re creating VFX or grading, you can see the context of shots in the sequence as well as bounce between them with a single click.
Apr 09, 2018•8 min
Continuing on from the previous video, you were introduced to the Storyboard Reel within the Effects Environment. During all that time, you were browsing on the range of a single clip when it was selected. In this video, you’ll learn how to expand the frame range to the entire timeline allowing you to navigate even faster as you make your way through your edit.
Apr 09, 2018•8 min
This video expands on the sorting capabilities of the Storyboard Reel. You'll look at the three different storyboard modes which enable you to see all the segments in your edit but in a variety of different sorting. This does not limit any creative functionality and you can continue to apply grading and effects to your edit.
Apr 09, 2018•9 min
In this video, you learn to take the Storyboard Reel and apply filtering and searching to it, even if you're using any storyboard sorting. So instead of just re-ordering all the shots, you can lock down on specifics ones. This helps you speed up various creative tasks through being very exact using the Storyboard Reel.
Apr 09, 2018•7 min
In this series so far, you’ve looked at the navigational aspect of the Effects Tab which primarily focuses on the Storyboard Reel. So whether you’re navigating the storyboard, sorting, filtering or searching the Reel, the storyboard is a visual strip that sits at the centre of the EFFECTS Environment. In this video, you’ll learn an alternative way to view the storyboard through the viewports which will also introduce some extra functionality.
Apr 09, 2018•6 min
When performing any VFX or grading, either in the EFFECTS Environment, Timeline or Batch, one of the repetitive tasks between adjustments is reviewing. In this video, you’ll learn about the various player options for fast and east reviewing. Please note that these player options are available in all areas of Flame.
Apr 09, 2018•7 min
In this video, you’ll start going through some of the general functionality when it comes to the TimelineFX tools that are accessible in and around the EFFECTS environment. This covers TimelineFX indications, the FX pipeline, working with single or multiple TimelineFX, interacting with the FX-Pipeline or Storyboard Reel and deleting TimelineFX.
Apr 09, 2018•9 min
This video focuses specifically on the workflow of copying TimelineFX between multiple segments using the Storyboard Reel. You will cover the copy and paste method and the gestural drag and drop method.
Apr 09, 2018•5 min
In the previous video, you learnt all about copying TimelineFX within the FX environment. In this video, you learn how to take a single or multiple TimelineFX and save them as presets in the Media Panel. You might have a specific effect or grade that you’re using in a campaign or maybe you want to save a variety of grades to try them out or keep them for later. We discuss the preset creation as well as organisation in the Media Panel.
Apr 09, 2018•8 min
When it comes to working with any effects or grading in your sequence, at some point there will be the requirement to render your results. Now you may think to yourself, what the point about watching a video on how to render? Well the render button is available in the EFFECTS Environment as well as the Timeline View. But in Flame 2019, a series of render options have been introduced that may make you consider rendering as an interactivity and performance enhancer. This is the main focus of this ...
Apr 09, 2018•7 min
In this next set of videos, you’ll be learning about a new finishing toolset known as the Image TimelineFX. This module has been incorporated into the new EFFECTS environment giving you integrated grading and look development alongside other VFX tools directly in your timeline. This includes primary as well as secondary look development functionality without accessing complex workflows or Batch processing flow graphs. Now the main focus will be using the Image module as a TimelineFX within the E...
Apr 09, 2018•12 min
In this video, you’ll continue the example from part 1 and use a few techniques to remove an unwanted item out of the shot. You'll cover applying different shaders to a Selective, working with multiple shaders in a Selective and moving Selectives around within the current Image TimelineFX.
Apr 09, 2018•9 min
In the previous parts using the Image TimelineFX for grading and look development, you learnt how to use the Image TimelineFX to a variety of grading and look development tasks. Up to this point, this has all been done within one Image TimelineFX within a single segment. In this video, you start looking at the bigger context of the edit and start copying Selectives between shots and creating a consistent look development across the sequence.
Apr 09, 2018•11 min
In this video, you’ll take a close look at the new Master Grade in Flame 2019. This next generation grading toolset is HDR ready and float-point capable and gives you amazing control over your grading capabilities in Flame while accurately respecting the colour sciences and information within a given colour space. We’ll be covering the general workings of the toolset but please read the online documentation and application tooltips for detailed explanations of every available control....
Apr 09, 2018•11 min
In this video, you learn about the new A2Beauty shader available in Flame 2019. The main purpose of this pixel shader is to be able to perform a whole range of digital retouching which could be used for beauty work as well as image clean-up. Now you’ll be using the Effects tab to run through and explain the processes. However you can perform the exact same steps in Batch using the Image node, Action or the Matchbox node.
Apr 09, 2018•9 min
In the previous video, you were introduced to A2Beauty in Flame 2019 and this powerful SelectiveFX is designed for beauty retouching and much more. It can tackle small blemishes, spots and wrinkles but it can also take bigger issues like deep lines and other obvious problems. In this video, you’ll learn how to remove the bags from under a model’s eyes through the deeper use of the A2Beauty toolset. You’ll be using Batch for this example but as seen in the previous video, you can also do the same...
Apr 09, 2018•12 min
In the Flame 2018.2 Update videos, we introduced an enhanced UV tracking and shading functionality that you could use with the Action projectors. This helps with various texture projection tasks as well as motion graphics type work. In the Flame 2018.3 Update, the Projector controls underwent a bit of an upgrade in order to accommodate the additional motion vector enhancements as well as support for multiple UV references. So this video will show you how to take the projected texture on a 3D mod...
Mar 01, 2018•6 min
This video covers a small enhancement to the workflow of using the Burn-In Metadata TimelineFX with a gap segment, in order to display the markers and segment markers in the sequence. You are now able to display all markers and segment markers in a single Burn-In Metadata TimelineFX. This makes it easy and efficient to use especially without having to apply a TimelineFX to every segment as well as controlling all your burn-in information in one gap segment containing the Burn-In TimelineFX....
Feb 23, 2018•7 min