The Extended Bicubic Surface
This video goes through the Extended Bicubic Surface feature set as well as introduce workflow concepts to use the Vertices and UV point efficiently.

This video goes through the Extended Bicubic Surface feature set as well as introduce workflow concepts to use the Vertices and UV point efficiently.
This video introduces the redesigned 3D surface objects in Action. We discuss what has changed between versions, what features are now available and the benefits they bring.
This video show you how to use the adjustment offset setting available when tracking with Axis nodes in Action. This ensures that your layers, surfaces and any other tracked object stays locked in position and lines up with your background!
This video show you how to perform offset tracking with the offset reference function in the stabilizer. Extremely handy for tracking occluded objects, object going off-screen and impossible tracking targets. A must for all Artists to know about!
This video gives you a quick run through of the UI updates in the Stabilizer. Feature adjustments, feature renaming and a small bug fix covered in this video.
This video covers all the different workflows to promote your Timeline FX layer composites into flow graph nodes composites. Both BFX and Batch creative areas are covered in this video.
This video covers the differences between the old Axis SoftFX and the new Action Timeline FX tools. This includes the new workflows, capabilities and implications of Action as a Timeline FX.
This video covers all the aspects of the Comp Timeline FX tool. Learn the workflows to efficiently control your layer-based composites in the Timeline.
This video shows you how to combine multiple segments with alpha in a nested container to create pre-packaged elements for versioning and ongoing campaigns.
This video shows how alpha is now handled in the Sequence. Examine a variety of workflows with a Matte Container and the Comp Timeline FX.
This video shows the various render options available in the Timeline. This also covers the new rendering approach to save time and disk space.
This video shows the 3-up player (triptych player) and the workflow available in every Timeline FX for time-sensitive context. Great for shot comparison, colour matching and motion graphics work.
This video shows you how to see the contextual views when working inside a Timeline FX. Also learn about the frame ranges now available in the Timeline FX editors.
This video shows the different player options available for playback in the timeline. Variety of areas covered including disk caching during playback and scrubbing.
This video shows you how to copy Timeline FX from one sequence to another based on Tape name and source timecode. This works only with Timeline FX and is great for iterations and versioning multiple edits.
This video shows you two methods to create presets with Timeline FX. Saving presets via the Media Panel and saving presets directly accessible from the Timeline FX presets button.
This video shows you how to use the Timeline FX tools. Areas covered include adding, modifying, copying and deleting Timeline FX.
This video gives you an introduction to the Timeline FX tools powered by the Reactor 2.0 Batch processing engine in the timeline. See what's different compared to previous versions and how they can now benefit you.
This video shows you how to prepare clips for export with an embedded alpha channel. You can choose between straight or premultiplied alpha depending on your settings.
This video shows you how to control the sensitivity of a slider when adjusting a value with the pen and tablet.
This video will shows you how to trim a multi-selection of segments using either gestural or the numeric trim calculator for accurate trimming.
This video shows how to use the new editorial workflow in Autodesk Flame Premium and Smoke Advanced. Learn to organize your work to make the new workflow feel a bit more familiar and transition from previous editorial workflows to the current offerings
The final video in the workflow series shows you how to move work in any direction between the timeline, BatchFX and Batch using the BFX clip. This is a major time-saver for all jobs as well as giving you total creative flexibility.
Starting off with a timeline, you look at how to work while considering the context of the edit. Part 2 looks at keeping all work directly in the timeline with BatchFX
This video starts going through the story-centric workflows of Flame Premium.Starting off with a timeline, you look at how to work while considering the context of the edit.Part 1 looks at a variety of techniques including Match and Swap Shot.
This is the classic working style for seasoned Flame Artists. You’ve been given a shot and you need to do some creative work on it. You import, create, render and export. Also learn about saving work with snapshots.
In this video, you hear all about the thinking behind Flame Premium. This includes the thoughts behind the processes as well as a basic introduction to the software interface and principles.