The Flame Learning Channel - podcast cover

The Flame Learning Channel

Autodeskwww.youtube.com
The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame® Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.
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Episodes

Customising your UI with Batch Layouts - Flame 2023.2

In Flame 2023.2, the team have continued to improve the Flame interface when it comes to node compositing. So now you have custom layouts in Batch, allowing you easily switch up the Batch UI as you perform certain tasks. This matches what you can currently do in the Effects Environment. So you’ll learn how to switch between the different Batch layouts, create your own Batch layouts, and some of the differences when using the layouts in either the Batch Environment or Effects Environment....

Oct 19, 20226 min

Working Faster with Automatic Batch Durations - Flame 2023.2

One of the many small improvements in Flame 2023.2 is a couple of automated functions to make your life even easier. In this video, you’ll touch on automatic Batch durations as well as automatic durations when setting up render and write file nodes.

Oct 19, 20224 min

Render & Write File Updates - Flame 2023.2

In the Flame 2023.2 update, a few enhancements have been made to the render and write file nodes based on your feedback. So in this video, we’ll discuss setting up a render, looking at the render duration, offsetting Timecodes where needed and various improvements to the Write File node which should make the Open Clip and Versioning workflows a lot easier.

Oct 19, 202210 min

Searching through Batch - Flame 2023.2

As your composites grow larger in the Batch Schematic, it can sometimes get difficult to locate and find the nodes you’re looking for. As of Flame 2023.2, A new search tool has been added to the Batch Environment to help you find exactly what you want based off a set of criteria. In this video, you’ll learn how to search for specific nodes in the Batch Schematic, explore the various search options as well as set up presets for frequent quick and easy searching.

Oct 19, 20226 min

Multi-Channel Usability - Flame 2023.2

When it comes to handling multi-channel media in Flame 2023.2, there have been a few significant improvements to make it easier within the Flame workflow. So in this video, you’ll look at the multi-channel clip, the Multi-Channel rules, changes in Action Outputs And finally, how multi-channel media is now handled in the Render and Write File nodes.

Oct 19, 202212 min

Updating the Animation Editor - Part 06 - The Edit Box - Flame 2023.2

With Flame 2023.2, the team have continued to add more functionality to the animation editor based on your feedback. So now you can manipulate your animation keyframes using an Edit Box, giving you a more interactive experience when retiming and scaling an animation. This video will cover using the Edit Box on the Curves as well as using the Edit Box with the Dope Sheet.

Oct 19, 20227 min

Updating the Animation Editor - Part 05 - 7 Improvements in Flame 2023.1

Flame 2023.1 brings a host of improvements to the revamped animation editor. This is mostly based on your feedback! This video covers usability improvements, range and keyframe indicators, selection enhancements, curve display, new filtering criteria and new expression linking options.

Jul 13, 202210 min

Python - Browsers and Messaging - Flame 2023.1

With the release of Flame 2023.1, more Python functionality has been added to the Flame Products. This is available via the Flame API and a full list is available on the Flame "What's New" Documentation. This includes the new PyTransition for the Timeline and various MediaHub controls. This video will specifically cover browsing and messaging functionality using Python. This should enhance your user experience while driving Flame through scripting.

Jul 13, 20229 min

Project Management - Understanding Cache & Render Formats - Flame 2023.1

When it comes to caching and rendering in the Flame products, you have a variety of formats to choose from. You would determine what to use based on your workflow and the type of media you are using. The Flame products have always been designed with this in mind and in Flame 2023.1, The menus and options have adjusted in order to give you better clarity. So you'll learn about render format choices and format details when selecting the appropriate format for your project.

Jul 13, 20223 min

Hardware Configuration - Test your Disk Performance! - Flame 2023.1

One of the crucial aspects of running your Flame product is to ensure that your disks have enough performance in order to give you a great Flame experience. With Flame 2023.1, you now have access to "easy to use" disk performance tools which can be used at various different levels. So in this video, you'll go through the process of testing the performance of your project's media cache as well as testing the performance of media at their original location.

Jul 13, 20225 min

Updating the Animation Editor - Part 01 - Interface & Defaults - Flame 2023

Flame 2023 introduces a revamped animation editor with loads of modernisation and updates. Over the next four videos we'll cover features and improvements for a better user experience when working with animation in Flame. Starting off, you'll go through the updated interface and cover some of the new default behaviours which have been carefully chosen to improve your navigation and workflow of the animation channels.

Apr 13, 20226 min

Updating the Animation Editor - Part 02 - Curves, Colours & Filtering - Flame 2023

This video focuses on the curves, colour-coding and new channel filtering in Flame 2023. So you'll examine how the curves behave as well as the selection tools now available when manipulating keyframes and curves. You'll also cover the updated colour coding features, making it easier to visually identify an animation channel and curve when working in the editor. Finally, you'll learn all about the new filtering in the Animation Editor. This allows you to filter channels by various properties and...

Apr 13, 20229 min

Updating the Animation Editor - Part 03 - Timing with the Dope Sheet - Flame 2023

The tracks editor has been renamed as the Dope Sheet and it controls the timings of an animation. So you can adjust the timing of a keyframe or a selection of keyframes and you can also slip entire channels. You'll also cover the functionality of scaling the timings of an animation to make it either longer or shorter. This can be achieved with a couple of workflows.

Apr 13, 20226 min

Updating the Animation Editor - Part 04 - The Animation View Workflow - Flame 2023

With the updated to the Animation Editor, animating in Flame 2023 is easier then ever! This also includes updated workflows to give you lots more choice with the way to you like to create animation. For example, this video covers the Animation View Workflow whereby you can have the Animation Editor visible in a view. This enables you to see your animation curves and your composite at the same time! Now this might now be brand new to Flame 2023 however with the introduction of the context menus i...

Apr 13, 20225 min

MasterGrade: Grading with Advanced HDR Curves - Flame 2022.2

As part of the Flame 2022.2 update, there have been significant enhancements to the grading curves within the MasterGrade. This includes a variety of new HSL curve choices as well as significant improvements to the overall usability of the curves. So you'll cover what curves are now available and how to interact with the curves in general. You'll also cover a workflow of plating and adjusting a colour with the curves. Finally, we’ll briefly discuss the second HUE curve that keeps your adjustment...

Oct 13, 202110 min

Motion Vector Caching - Flame 2022.1

In this video, you’ll learn how to cache Motion Vectors that have been generated in the Flame 2022.1 update. This includes motion vectors that have been generated for tasks such as 3D tracking or motion warp tracking. So you’ll cover how to cache motion vectors, re-use Cached motion vectors in other composites and address how the Motion Vectors cache is handled in the Timeline.

Jun 30, 202110 min

3D Tracking with Camera Analysis - P8 - Manual 3D Tracking - Flame 2022.1

In part 8 of the 3D Tracking series with Camera Analysis, you'll learn how to perform manual 3D tracking. You’d usually resort to this when the automatic 3D track struggles with a shot or the 3D trackers don’t lock onto the specific point you’d like. So you’ll cover how to set up the camera analysis for manual 3D tracking, manually place and track your points, create the Scene Tracker Axis from Camera Analysis and finally attach an object as part of your composite.

Jun 30, 20216 min

3D Tracking with Camera Analysis - P7 - 3D Tracking in Existing 3D Composite - Flame 2022

In part 7 of the 3D Tracking series with Camera Analysis, you'll learn a cool technique of using 3D tracking in an existing composite. This allows you to combine any work you may have done previously with any 3d tracking data from the Camera Analysis. So you’ll cover how to set up the camera analysis for this kind of situation, perform the 3D track and assign the tracking data to an axis instead of a camera. You would then add scene trackers to compose the additional elements into the existing c...

Jun 18, 20218 min

Gmask Tracer Updates - Flame 2022

In this video, you’ll learn about some of the new enhancements to the Gmask Tracer tools in Flame 2022. This affects the Gmask Tracer, Image Toolset and Action 3D compositor. So you’ll cover Gmask Creation and Manipulation, discover the new softness options and get to grips with improvements to the Gmask Edit box. Please see the on-line documentation for the other additional improvements to the Gmask Toolset in Flame 2022.

Jun 04, 20218 min

Effects Environment - Part 19 - Setting Your Defaults - Flame 2022

In this video, you'll learn how to set up the Effects Environment to start the way you want! Perhaps always start off with a certain TimelineFX or a particular setup you’d like to use when starting a new Image, Action or Gmask Tracer TimelineFX. This is new to Flame 2022. It so easy to set up custom default TimelineFX and custom default setups for Image, Action and the Gmask Tracer. This also affects the Batch nodes which is covered in the last section of this video. Big timesaver to start with ...

May 21, 20218 min

Loading LUTs in Image & Action - Flame 2022

In this video, you’ll cover the new capability of loading LUTs (Look Up Tables) directly in the Image and Action tools within Flame 2022. This new matchbox shader gives you enhanced capabilities of having your LUTs directly in the grading context. The LUTs can also be used as part of the creative process when working with Selectives to isolate a part of your image. So you’ll cover loading LUTs in the Effects Environment, using LUTs within a Selective isolation, loading the LUTs in the Batch node...

May 07, 20217 min

3D Tracking with Camera Analysis - P1 - Introduction - Flame 2022

In this video, you’ll start learning all about the new 3D camera tracking tools in Flame 2022. This new technology uses “simultaneous localization and mapping techniques” better known as SLAM 3D tracking, and it should help you tackle most 3D tracking challenges directly in Flame. This could be adding objects into a scene, clean-up work with projections, set extensions and more. This works in all colour spaces provided that your tracking plate is correctly tagged and colour managed. And like all...

Apr 14, 202112 min

3D Tracking with Camera Analysis - P2 - Refinement & Validation - Flame 2022

In the first part of this series, you learnt the standard workflow to set up the Camera Analysis and perform a 3D track. In this video, you’ll pick up just after performing the first analysis and look into all the different refinements and validations to get the best 3D track. So you’ll look at what information you get just after the analysis, refining the 3D track, hiding unwanted points, defining the ground plane, setting the centre point of the 3D composite and finally, you’ll check the point...

Apr 14, 20218 min

3D Tracking with Camera Analysis - P3 - Excluding with Masks and Machine Learning - Flame 2022

In this video on 3D tracking with Camera Analysis, you’ll learn how to exclude certain parts of your image when performing a 3D track. This becomes a necessity when there is any unwanted movement in the shot. For example, moving people, animals, cars or even flowing water. So the best approach is to predict the unwanted movement before the analysis takes place. You’ll first learn the workflow of excluding areas with a mask and then you’ll learn the second workflow of excluding areas with Machine...

Apr 14, 20217 min

3D Tracking with Camera Analysis - P4 - Clean up with Projections - Flame 2022

One common task that we do every day as compositors is image clean up. So you need to remove something whether it was intentional or not. So in this video, you’ll learn how to clean up your shots using a combination of 3D tracking and projection. Please bear in mind that these techniques can also be used to add objects into the shot. So you’ll start off with looking at the shot and creating a clean frame. Next, you’ll analyse the camera movement for the 3D track. And finally, you’ll produce the ...

Apr 14, 202113 min

3D Tracking with Camera Analysis - P5 - Background integration in 3D Track - Flame 2022

In part 5 of 3D tracking with Camera Analysis, you are going to learn the workflow of locking your background plate to the 3D tracked camera. This is quite essential if you want to integrate elements behind foreground objects such as sky replacements or set extensions. So you’ll start off performing the 3D camera track, adding in the additional elements and then locking the tracked shot to the 3D camera.

Apr 14, 20217 min

3D Tracking with Camera Analysis - P6 - Grading through a 3D Track - Flame 2022

In this video, you’ll learn about selective grading through a 3D track. So you’re able to analyse the movement of an object based on the 3D camera move and then grade that object using a combination of masks and Selectives. So you’ll cover 3D tracking in the Image toolset, prepare the tools to grade through a 3D track, create the 3D tracked mask to apply to the Selective and finally perform the Selective grade on the inside and outside of the mask. Please note that even though this video shows g...

Apr 14, 202110 min

Streaming with NDI - Flame 2022

In this video, we are going to talk about an exciting new technology in Flame that lets you stream your video and audio outputs without the need for dedicated video hardware. This is called NDI (NETWORK DEVICE INTERFACE) and it has the potential to simplify workflows within your studio as well as enable remote workflows between you and your clients for an incredible review and approval experience. So we’ll discuss a bit more about NDI, how to set it up in Flame and how to use it in various workf...

Apr 14, 20217 min

Grading with the Tangent ARC Panels - Flame 2022

In this video, we are going to look at the exciting new improvements when grading in Flame with the Tangent ARC Panels. Now working with control surfaces or panels is not new to the Flame products. But with the introduction of the Effects Environment, Image toolset and the MasterGrade, the way the panels work has been redesigned to give you the most pleasant and effective grading experience. So we’ll break down the typical grading workflow and go through the various everyday tasks using the ARC ...

Apr 14, 202110 min

Grading with the Tangent ELEMENT Panels - Flame 2022

In this video, we are going to look at the exciting new improvements when grading in Flame with the Tangent ELEMENT Panels. Now working with control surfaces or panels is not new to the Flame products. But with the introduction of the Effects Environment, Image toolset and the MasterGrade, the way the panels work has been redesigned to give you the most pleasant and effective grading experience. So we’ll break down the typical grading workflow and go through the various everyday tasks using the ...

Apr 14, 20218 min
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