Depth of Field Blurring with Physical Defocus - Part 4 - Flame 2021
May 21, 2020•7 min
Episode description
This video will take you through the workflow of remapping a Z-depth render pass from absolute values to normalized values in order to make use of it in a compositing situation.
Using a normalised Z-depth render pass is a requirement for all the various workflows of adding depth of field blurring using physical defocus and any other 3D post effects.
We'll discuss the Z-depth information in detail as well as demonstrate the Depth Normalizer for the main purpose of remapping Z-depth data.
This is very useful to know when handling Z-depth data from external CGI render passes.
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