Action Physical Based Rendering - The Shader Node & PBS Maps - Part 2 - Flame 2017x1 - podcast episode cover

Action Physical Based Rendering - The Shader Node & PBS Maps - Part 2 - Flame 2017x1

Nov 11, 20169 min
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Episode description

In part 2, we look at the PBR Shader node parameters in much more detail. This will give you an idea how how they work and influence the PBR Texture.

We also show the workflow using PBS Maps which allow you to control the parameters of the PBR Shader using an image source rather than numerical sliders.

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