Warhammer Armies 4th edition: Dwarfs (Part 1) - podcast episode cover

Warhammer Armies 4th edition: Dwarfs (Part 1)

Jul 11, 20202 hr 2 minSeason 1Ep. 10
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Episode description

I am joined with my tactical counterpart Johannes from Denmark to talk about my most loved faction, the dwarfs.

This recording turned into a colossal episode expanding over 4 hours, so I have decided to split it into two segments.

In this first part we look at the regiments and warmachines that are available in the 4th edition dwarf supplement and Johannes looks at their effectiveness and cost performance.

If you enjoyed this podcast and would like to contribute your ideas and feedback then please head over to our dedicated page on FaceBook:

@thecrownofcommandpodcastcommunity 

Or send us an email at:

thecrownofcommand@gmail.com 

And we look forward to hearing from you. 


Transcript

Hello and welcome to another episode of The Chronicle and podcast in this episode mean, you wanna sit down and we divulge all the information contained within the Warhammer armies dwarves book. This was a supplement for the one of the fourth edition era in back in the early 90s forget 92 93 and it's one of my if my all-time favorites then it's pretty damn close I think it sort of competing with that and the or Goblin book for most cherished memories.

Of that time. And I was just captivated by the dwarves and how beautiful the models were. And and it was just my all-time dream Army which now I can safely say that. I have fulfilled that and almost have every model from that error.

So yeah, it's really my kind of cup of tea this Army, and you're Hannah's, sort of helped me, and I hope helping helped you guys along the way with some tactical, advice on how to fill them, how to make them more effective, what kind of combinations of items and different kind of regiment, compositions, and that kind of thing for your list building.

If that's your, if that's your cup of tea, No, we're not all math cameras and we all don't sort of look at Stats and at that closely and we're sort of more into theme and to fluff into narrative. And that kind of thing, which is, you know, where I sort of come into the hobby. But it's always good to know other people's perspectives and how they are different different angles, the way of looking

things. And I think that's also important and quite quite a healthy way of discussing in our community and that kind of thing and sort of testing ideas to so challenging, the ideas of other You know, some people might say, oh, this is really completely ineffective. And then saying, okay well how can I make that better?

How can I sort of contest that argument and, you know, prove to them that, you know, actually that they do have a place or they do have a really valuable role within the army. So I hope you enjoy this next couple of hours as we sort of passionate, talk about dogs and this is split between two episodes. So this one is about two hours long and the second one's about two hours long. So it's got But it's Jan fault for Content, guys. So I hope you appreciate that. And thanks very much for

listening. But anyhow, let's get on with the episode. Okay, so welcome back. Everybody and today I'm joined with Johannes over in Denmark again. And today, we're going to talk about the Muhammad armies and dwarf book The, what a supplement came in fourth edition so I lo Johannes. How are you? Hello. Hello, I'm good, thanks. How are you doing? Not to them. That would sort of, we just got back from work Heavenly. So we're sort of kicking back and relaxing. Now, And yeah, it's today.

We thought we'd get on the podcast and talk about what have I armies dwarves and it's one of my favorite movies of all time, as most people would know the bluffing or about, you know, dwarves and every now and again. So how about you for you Janice how how close are they to your heart in the water? Well, I think I have yet to win a game, the dwarfs and in our in our games that we play together, My friend Casper, who will be joining the podcast later, while the podcast we make later.

He we've sort of decided that tools might actually be the worst faction in the game and fourth and fifth. That's okay cause I like playing the underdog so I don't mind playing something. That's it gives you see that certain thrill of winning. Once you do actually win again and it is true. It's quite difficult in my my short experience of playing towards any way to win a game but in our sort of fairly recent Campaign games of graduate wrong, I did manage to win a few games so that was nice.

But yeah, I think, It might be like more of a portent setting, maybe dwarves probably not. The most favored faction back in the day or even nowadays that be true. That would be true. Why would I would think? Mainly, because of their lack of Mobility. I mean, you have the gyrocopter, which is decent Mobility. But again, it's also delayed by you can't use your steam Cannon if you move more than 12 inches. So in general dwarfs are just slow and that means that you have to either.

A build like a stationary force that just shoots everything or you just have to suffer through at the Vita. Or you can play Empire and you can have Best of Both Worlds. You can have almost every single unit you can imagine, Plus have dwarves as their main regimental choice. Plus, you can take drawers as allies. I suppose, we'll be there. Yeah. Empires probably, one of the more versatile forces from probably why. It's also favored, not just because it's, you're playing as humans.

But also because it's you can build just about any kind of army with the Empire function. The same is true for The other factions but mostly they have most armies. They have a base that you have to you have to go by because the units are just too good. Okay, but if will be, I guess, we'll start with the various units in the dwarf roster and then we can move on to special characters in the end. Yep, as well. You can be the leading man in this moment, so take it away. Joe.

Well, sure. If we, if we start by their regular characters, I mean, the general he is it's a pretty strong character. I mean he's very reliable and Also very versatile but again he's hampered by the movement 3 and you cannot give him a mount. Which is makes him. So the any you can basically just avoid them if they want to, we saw a bit of that in our game as well.

Of course, you're your throne of power lost all its Shield bearers, but still you with the movement of three, you can basically just avoid the enemy General this case. So the main tactic will either be to make a unit. That's so intimidating that the opponent won't they're attacking. And it's so expensive that they won't get any points for not killing it. Charlie, you have to force them into fight because they like points to win the game or or you have to put your points into

something else. Like that will be mainly ranged units. I suppose is what my conclusion needs to think. I know Casper a little bit on the flipside concerning. What's that? What the best units on this game? But I'll go by what my current thoughts are. The same goes for their Heroes as well. I mean, the the movement 3, it's just a, it's a huge debuff to any army. I mean, any, any army with the movement of, for is also something considered considered

slow. So, when you have, The only Movement 3, it's just, it could be quite the worst, the Saving Grace. I think of the characters that you can get with the Wolves is the room Smith. Now, this is the way to save a lot of points on your arm because even a level one room Smith can have three magic items. Yes that's true. Which means you so you can basically build a cheap anti character or anti infantry unit with the Rune Smith inside to to

bolster their effects. Basically like will guess we'll move on to the rooms a little bit later but something like three rooms are pairing, that makes a pretty good room Smith. And that's just that's just one item. You know, you mentioned that last podcast and I was actually thought about doing that actually. I thought oh that's yeah, that's probably not a bad. Dear actually just negating. Somebody's for just general

warlord has 3 attacks normally. So if they just have three attacks then you know basically goodbye attacks. You know if you face something like that which is really exactly is actually just yeah and do. So do ourselves going to add for the dwarf general? What I like to do is put it in a unit of I'm Breakers and then give him the Goldens Sceptre of Northern which is a magic item just for dogs. You're probably familiar with this one to Joe, but it gives you plus one move.

Yeah, yeah. That item is probably a must-have for any dwarf Army. And it must be on your general because it has to be the character leading the unit. Yes. So it's basically that's what's it's also is a good item but also it hampers your progress with your general because you're forced to had used one of your items on this. One every game.

Yes, that's true. Yeah, you need the full movement and with the eye, if you put them in, I break is you also get the plus 1 Armour, save or What's the last one? Is that Plus one strength, I believe you have some strength yet Boron plus one savings for. So with the iron Breakers you can get them with a like a banner of shielding. You're going to be able to like 1 + armor save so you can make them real tool so it's good flavor in your place till

dinner. But even so, you still even with the extra movement, you're still cold at moving only for or marching 8, which is basically what they, the Army, roster really needs his Cavalry. I mean, if they ever, have you ever thought about, I guess in future factions, they might have the ram Cavalry or something. Am I not might just be like fanfiction car, but that is definitely something that they lack in the year 2004. Oscar. That's height movement, humans. More like Monsters infantry.

Now the waist are able to get but yeah, definitely a good item. The the golden scepter of, no Colonel. I guess the, the battle standard-bearer could be of some use as well. It's, it's kind of rough that he only has one wound, which is has made us. When we play our games.

Basically, whenever we have a bet, Then tomorrow, we'll only one whom we basically just decide not to use them because it is a lot of points to put into something that can be instant killed by something like a banner rough. Yeah, he's pretty expensive. 98 points is quite a large Point sinking battle stand. Normally, always take one but with dwarves you you're already dealing with troops and have-nots Leadership 9 gently across the board.

Anyway, so it's not really something that you should maybe Auto include in your lists, but I just do it out of love. And repetition, I guess from every Army that I build, I always put a battle standing there just for that extra re-roll just in case I need it, which is do sometimes. They're yeah. But yeah, it is true. It helps to support. But then again, you might as well go with something like a rune of courage. Just make it immune to break tests.

Yeah, that's because it helps the rest of you units. Also ruin of battle is probably the best standard. You can get, because you can put three points in it, so you can diversify it across your entire arm yet. Like you have one unit with three rooms of battle one with 211, they're all going to do well in combat. Yeah it's very cheeky cheeky. Yeah. That's true. I have actually built a test Army. That's going to be a using that tactics. Cool. Okay. How about Champions League

Essence? Yeah. Champions I don't understand the purpose of Slayer Champions. I really don't. It just seems because the role of Slayers. I guess if somebody else has any other idea of usually is, but we've only found one use of Slayers and that's the same the way you use. Trying to find some Stephen Buster.

You want them to block Charters, you want to make charges awkward for the enemy and you wanted to take fire or just stop the enemy before so you can get your charges in with your slower, slow jobs. So, Slayer of Champions, I mean, you don't really want to put them in a unit that's designed to die. He's quite expensive to spend points on that. Yes, they're not shaped like 63 points. Just for a Giant Slayer and he only comes with one wound, so it's something that doesn't take

out. Yeah. It's yeah, he doesn't have an armored safe. Can I get him out? So he can't even get a war, so, because he's only allowed to carry weapons. Yeah, I've always found that, you know, when I make when I build my armies for my jobs, that sledgehammers is one of those sort of afterthoughts that, you know, if I did have a spare spare points that I had to spend on something.

Yeah. Okay. I don't know, Chuck went in but generally I just won't take them probably because the, the unit is just unbreakable anyway, like, you know, it's just it's basically just a big roadblock and it's just been a big speed bump. Basically just Chuck in front of your enemy. If you want them to be bogged down by something they're good for that particular purpose. And like you say this there's a buffer in between units. So yeah I might try it I might

try me to do it next time. Actually Jack. Yeah see how it goes. Yeah because basically the Slayers the unbreakable part just makes them great for stopping enemy charges because they're not going to get run down. Yeah. If the enemy kills the unit, they're stopped on the spot, they don't kill the unit that stopped on the spot.

Yep, very true. So, basically you would go with units of five of them, place them in front of your own melee infantry, and you're basically good to go as long as you're within charge range, so you can charge the next turn. Yes, it's also a good way to basically because that's that's the main deficit you get from being dwarfs. You're always guaranteed the chance. So the enemy will usually strike first and if the Cavalry they're going to get their lands bonuses and the spear bonuses.

And if it's okay, they're going to get their tusks are tusks bonuses as well. So that's basically the function in the game as far as we see it at least. It's a blocking unit. Yep. And it's fairly cheap. Yeah. What about 11 points are based? And let me point something 11 points, you don't really need to give them additional hand weapons because they're not, really, they have to fight. They're not gonna kill anything but you want them to. That's, that's the thing anxious.

That's a sad thing that they called plays work for that particular reason. I don't they I know they sort of there to, you know, to make up for make up their their misdemeanors or whatever. They've done to dishonor, their families, whatever. That kind of thing, sort of throwing themselves at the enemy to die. Die, and that kind of thing, but you want them to be, you know,

quite effective in the game too. So it's, it's well, they do have the are effective but they need to serve the proper function and the while they're called Slayers, the real function is to die. But to these way that it is slightly basically. Yeah, that is the basic ones that is to be slate because that's basically all that good for. I mean, you could build a unit to 20 of them, but you're only going to get five of them to

attack. Time and they're not going to see combat because your opponent is just going to avoid the only have a movement movement of three so you need them to to be in the way for the enemy, not to try and Chase the enemy. So that's the main function. We see at least the most effective way we've seen Slayers used in our games yet. Okay, well, that kind of you with that since it's a shame.

But yeah, it's there just yeah. It is, I would definitely like to see a like and that's the other issue with the slave Champions that they're Champions. They have to be with the unit. Yes, that's true. If you go ahead like a Slayer hero like a Demon Slayer, I would consider it if I can have it as a single. Character because he's basically, like a miniature go check. Yeah.

Yeah true yep, yep. So individual characters they have more versatility even with low movement because they don't have to turn and pivot and and wheel and all those extra functions that cost extra movement where you can take. In that case you want to take like a solo Slayer character and the lion fists. Yeah, quite expensive. But yeah, you can take him at least that armor. So the other choice is the go tricking. That's felixstowe know, they are very expensive for what they are

going to do in the game. It's a very hard gamble to get them, but they do have the full plus water safe, which is decent. I guess that's all really for the characters. We could go back and try to sign some characters later on for our Standard Edition on when we have a look at items that we can decide what kind of units we

want to build. And then we're going to build the characters as support units because that's basically what their function is, the characters, they're going to support your main at regiments You can build character Kayla's, but it's difficult to get your character Kayla in contact with the enemy characters. That's true. Also, because you don't have magic. Yes. That's right. Okay, so go through regiments with that. The unit of long beards, starting off here and can I take

one of those? Yeah, we we have the three elite units of the dwarfs, the long beards, the cameras, and the iron Breakers. I mean, the long beards there are fairly decent because of the 4 plus unsafe and they can get a standard and they have the extra strength and weapon skill. That the regular dwarfs don't have, but they cannot get Spears. Which is probably one of the best items you can give any regiment. That's rank-and-file its fears. Especially if they're slow

because you're the slower. You are the more likelihood the chances that you're going to be the one charged and with only one attack. So when you charge you get your character and then you get like three or four attacks from your long beards. Even though you have of you paid for a full rank of 3x ranks, you have, maybe 16 or 20 of them, so that's a lot of points that don't get to attack at all. Yeah, it's more like a, it's a war of attrition.

When you play dwarves, it's like, okay, they've got high armor, they've got high toughness, heavy armored Shields and that kind of thing. So it's basically you throwing out less Dice and attack, probably taking more in response to that in retaliation and you sort of just wearing them down slowly by slowly and, you know, until there's nothing left.

Um, yeah, so I let you got. Yeah, let's get some kind of superhero in there, some kind of champion or superhero in the front ranks, little doing all the damage and doing all the hard work for you. It's going to be a little hard slog basically. And while you're at this lock Fest, all the enemy units, all the yet enemy armies, they all have Mobility units that they're going to be flanking you at some point. There goes your ankles.

So you just spent 80 to 160 points of points on these long beards in your rear ranks and suddenly, they have no purpose anymore, except they're giving more combat result to the Enemy by dying. So really I think long beards while I really like to cook the look of them are not they look great but they might possibly be the worst unit on the restaurant because it basically what they like Teutonic Knights basically either that's what this sort of thing are too.

Like if if I were to use a unit of long beards, I will make a small unit and then I'll give them like three rooms a battle that basically gives them the three combat result. They need from ranks. Plus they get like an extra rank from like the ten models you have like you make a, you know, ten models. Make them like survivable with a general that removes the enemy attacks or maybe a room Smith and then use the battle to win the combat.

Result can also go with the the battle Banner from the magic book. Well, that's expensive. Yeah, that's true. Yeah, but it's going to be cheaper than getting a big additional two ranks of longest. But in that case, I would probably go with iron Breakers instead because they have a better arm save. Yeah, I tend to always have them as my first year that I choose because the only break is just having another 20 points per model. I mean, they're quite XE.

So for 2400 points, plus your spending, another 40 points on use his standard and your musician but that extra you know, one cluster their armor. So that they're saying 13 plus naturally is yeah, quite That's well, it's I think they're probably the highest armor say of infantry in the game I believe. Yeah, yeah, yeah. I mean, the kids Warriors, they need to buy KO samet before they

get the same safe. But the difference is, which is also what the chaos Warriors have is that once they get the Rune Stone, their armor becomes magical. Yeah. So attacks that ignore regular armor safe. But allows magic, a safe does not negate their sales minus 1 because they can't use that. She, hey, I never thought of that. Oh yeah, okay, that that is one of Advantages of the iron Breakers. Making them possibly, that definitely the best unit you can get from the elite units.

Well, I'm really glad you mention that now, Joe. Cause now I'm gonna just keep that in mind every time that situation comes up where, you know, regular saves, aren't allowed. Well then, I can still take my my saved because it's, well, that means things are only going to save a 6 then, wouldn't it? No, no, no. The room is Stone is on the heavy armor. So will be a 4 plus okay. Yeah without strength modifiers gotcha he's only just healed itself.

That's the kind of. Yeah well that makes it even more powerful than this. That's awesome. Because I usually just put all my eggs in one basket. Get it together. You know 20 of those for my king in it. My jet mode, my general came and give them the golden Specter of norgren to given that 1 plus half, given that the kid, the standard standard of shielding came to that sort of Turtle turtle unit. So it's like so hard to break and so hard to get rid of.

It's not funny that you're able to get them the the standard of Shilling or you get them the Rune of courage to make them just unbreakable they never have to brake, press brake tests. So the enemy really has to come from. You might only get the the 2 plus with the scepter of norgren but you know, still 2 plus save, it's like the Tony in Calgary. The hammer is themselves a little bit, uh, naughts concerning them because they suffer from the same issue as

the other two League regiments. Do they do not cannot get Spears. Well, the Amazon and they get paid and again hammers. Yeah, so like, if they should be able to get like really long handles that would make him a great unit, but currently I would never go above 10 models or unit. Of hemorrhoids mainly because they're going to be your, is your support. You want your support units. They're going to be the one that eventually makes it into the the side of the enemy.

Once your own Breakers, have taken the front damage because you don't have the space for, you only have the first rank to tag with if you want to miss our main unit, I mean, they only have one attack, you need some character in there to negate all the enemy attacks because otherwise you're Lose two or three models in their initial when they initially charged and then you are going to get attacked.

One attack back, might be strength 6, but it's only one attack first, but luckily, they got weapons school fired like all these elite units, do you sure? Yeah and I do have a strength of four making a strength six. So it's like charging Cavalry basically in every turn which

makes them very strong. Once they get to hit, but you need to have them survive, they cannot take any damage and and there are Mercy was reduced to five plus once they take on the Hammers, So you basically need a room Smith with three parrying runes and then maybe a hero with to pairing rooms so you can negate the entire front banking enemy attacks if you're charged by Cal. You putting so evil thoughts in my head? Now, Joe with that kind of information have to do that. It is.

It is very, very much like okay, how many attacks do give this ramp 0? Okay, Oh baby. Oh, sorry. Your horses can attack and the Bloody horse. Maybe you wanted to keep the horse of taxis here. Yeah, yeah. All right, so we've been through the elite units. Now, let's go through to the duel for warriors. Yeah. Now, dwarf or is makeup probably

most important unit in the game. At least infantry wise again because they can get Speers. Meaning in general, you will get 8 to somewhere between eight to ten attacks, back depending on how many ranks you have, how wide your formation is, which makes a huge difference. I mean, the amount of strength 3, but they still have weapon skill for, which is decent and yeah. The and you can give them see here. You can't give them heavy armor.

So the only have 25 plus. But these have a toughness of for it, which is also a strong strong stat to have before Levitt letter. So once again, to buy this yields by light armor for them, but for leaves a client hunters for witness feel for that's that's excellent. I think excellent value. And also one of the advantages that wolves have for the units, which is something that's shared with Undead, is that all the units can have magic items.

Magic standards. That is, especially if you are listening player, you will find your you're quite envious of this fact because they can only get on the temple guard and on the stick it on and on the general, that's the only 3 units that can actually give get magic standards in the assessment process. Yeah. Yeah. But here you can get it on every unit. Yep. That's good. That's one eventually have a lizard's. That's excellent news.

Yeah, it's also basically, because, listen and do need a, some kind of downside because they might just be the strongest faction in the game though. They need plenty of downsides. Joe don't get me started on that. That'd be a whole new episode on the yeah. Yeah, we'll get to that. Yeah, and dwarf crossbowmen. It quite possibly the most important unit. It was definitely ought to include. I would go with 20 to 30 per game in 2000 points or more

because it's really good. I mean, strength for range 30. Yeah. You're not going to be moving anyway. Yeah, that's it. Yeah, that's right. Anakin count magic banners. Yeah. So you can even protect them, you can use rules of battle or something else to protect them against the enemy Flyers like you can you give them like as like a specialty pick like scarecrow Banner if you're expecting a lot of harpies or something like that. The the harpies will have to take Tara tests in order to

attack your shoes. So basically I would definitely call to of Crossman and auto include. Yes, absolutely, for me, too. I don't go any, I don't make a list without taking at least 20, maybe it was. That's all I've got, but I've painted anyway but yeah, I'll definitely take at least 20 to 30 to 40 depending on how many

points on playing of course. But but even even with because I use my Buckman's ranges of my Crossman because so you know if I can deploy them as a 20-man unit, I can also also reform them. Into like a regular unit before I get charged because they've got weapons school for topless for leadership 9. So they're still. Did they just basically dwarf Warriors just as good?

Yeah. And here's another thing to note, they can get double here where you can basically turn them into ranged versions of hammers. That's right. Yeah. Yep. So they I mean they have only is strength 5 with the two-handed weapons, but still it's it's going to warm to hot most flyers on a 3 plus R2, plus. Yeah, because the dwarves are just happened by that initiative. Library loan issue about usually

two or three you muzzle. Give me a double hand weapons anyway because even for the slaves, I mean you might as didn't mean you might even you might even consider many making your main unit unit across. Yeah, yeah. Get them, a bunch of rooms of battle, you get them to handle

weapons. You might even throw shields in as well to make it any, put some characters into the gate enemy attacks and then you're like, okay, either you come fight me or you would going to take like you build a unit of 18 of these and put them in into ranks of nine, maybe or Something similar to that, you know, maybe two units to your ranks of 10. So you're basically getting 10 shots, turn or the enemy is

going to have to fight you. And if they fight you, then are going to have any attacks, they're going to lose come back. So I consider this quite possibly the best unit foot for the dwarfs. Yeah, I'm almost going to agree with the amount there. I think. I think the cross woman is definitely one of the Hallmarks of a dwarf Army. You don't leave home without those. That's for sure.

Yeah, because it basically forces your opponent to fight them, it's just something that I am break is is lacking like I'm Breakers. She would probably have to get like a banner of Wrath to force the enemy fight you Or you get the of course, you get the scepter of no Grim, but still, it might not be enough to get them to get into a fight and that's basically what you want you to offer to. Do you want to get in a fight? Yeah, that's right.

Yeah. Urging the enemy on to charge you and get in contact with you, that's for sure. So their counterpart there is the thunderer is equal in points which is Which might just be the worst look great. And they look great on paper until he realized, they can only fire every second turn unless you have a additional second rank. So yeah, yeah, yeah. But then the issues you have to have twice as many, you know, to be as effective. The only you lose 6 inches in

range compared to cross moment. You only gain one more arm piercing and you have to have twice as many in order for it to work and they cannot get any two handed weapons. True. It is quite possibly the unfortunately because they carry handguns. I mean, if they had like I don't know what you would give them instead, like the Empire repeater and gun that would make

them a decent unit. Yeah, but unfortunately, they are not is as Adventure is with handguns, this as Miss weapons, as the Empire's. So the handgun is probably is probably the worst thing for working out. Rather have slings. Okay, well, that means I have to take them next game, will be played next time to play dwarves, I'll take ya. So I actually use them because I just have them sitting here unpainted. So I might just have to Prime them up and display them.

Anyway, Yeah, sure. We have we definitely have to trust another Battlefield because I we have not tried the modern Battlefield. We have just decided on paper that they basically sound terrible. I don't know. Like yeah. Just just going a little bit off topic here but I don't last podcast. You didn't rape, you know, Doom divers and stone throwers, and that kind of thing. But you do catch the last. It did that did and dress was

very good. I think the range and he was very lucky on his scattered, really mean it. Maybe that's a good thing about the game. Even though unit that looks horrible on paper might perform well because of Lucky rolls. Yep. That's true. And he was lucky.

But yeah, I think, I think depending on what they are that you could take the best unit in the world that have the most highest chances of success, and they just, you know, you just flatter every single role, you know, this works out horribly. So yeah, I suppose it depends on the day, you know, you guys were old and I guess. Yeah. But on paper, this is The worst one on the roster. Alrighty. Okay, we're moving on now to the unit of dwarf miners, which you can only take one off as well.

yeah, this is basically if you can't afford to have hammers, you get a unit of dwarf - is that because you save two points I have tried to build a generals unit out of hammers just to make it cheaper so I can feel more units. Give them a ruin of Courage. Make him unbreakable.

Unfortunately my opponent, I probably told you about this game already but he was playing for Tony and his General had the sort of Destruction. So basically in the Gated all magic items in base contact, Which meant that that's when she charge this unit my channel, my room Smith and my standard Bearer could do nothing routed. My unit killed my general, my room Smith and all my miners as a sad day for the yeah. Yeah. It's a sad day. That was my first game with Wolves.

All right. But a great great counter pick by my opponent. I was really surprised. It's rare to be caught us by surprise when you play some real games. Yeah. Well moving on to Slayers then we talked a little bit about Slayers before. Yeah, and they do seem to have the at only that one purpose as a blocking unit and the purpose is to die. So that your other guys don't die. So they're there to take charges

that is the main user. See for this unit, I mean, you could get them with dual wielding access to get my plus-one attack, but as you saw in our game as well, they didn't really do that. Well against the minotaur's, despite wounding unfold pluses and hitting on four pluses. Yeah, so unfortunately, besides the being called Slayers there, more there to be Slade. Yeah. Which is sad. But they but it's a very Very effective. I mean, for the points, coerced to be unbreakable. It's amazing.

What a little story. Maybe, I haven't told you guys yet, but I played in The Graduate drunk campaign with a guy here, locally in Japan, he took High Elves of course in that campaign said, you know, that it's the High Elves Versa doors. It was in the third scenario, we had to take the brewmaster yet, this gets rescue the brewmaster

in the Brew brew Masters house. It is called the brewery and I had a unit of Slayer. There's 20 Slayers and they sort of went down like directly towards that brew house. And I had he had two units of spearmen that charging the flanks. And I thought, okay, he's got me here now because it's like was like the fourth turn. Only had one more turn to save the the the brewmaster and anyhow. He roll these dice be fluffed, all these roles, and then I rolled my Dyson attack.

And I killed, I think about three or four of his spearmen and then he went to roll his brake test, he failed, he failed his brake tests, they both routed. It was probably one of the most memorable occasions I've ever played sleighs, and it's just amazing. Like they're just they're sort of just repeal these two units of skin. That tackling the flanks, you know, because he had all the well, he charged me.

So you couldn't be could have taken both reins but still he had the advantage, definitely in that, in that case. But yeah, this is a nice moment. I didn't actually win the whole scenario, but we saw something I'll never forget that particular thing. Yeah, we also saw something in our game because It took like, what was it?

Two, three times for my my atolls to with champion to actually cut through them that they're not they're not easy to kill another, not easy but even you need like a cavalry charge take them out if there's a group of five of them and then they recover, he's just stuck there. Waiting for each charge or to you to shoot them down like a chemist shop right down the middle. Yeah. Statistically how better they should play, and that kind of

thing. And I suppose it's good to hear different people's opinions and how they play different kinds of units. Because, okay, maybe on paper or maybe meth addict with mathematically, it doesn't really make sense. But in a sense, well, okay, maybe on their day, they could. Be quite successful or they could be complete flop, it just doesn't really matter. I suppose it's just in the mind of the player and how he wants to play around me and of course it's very soon.

What kind of strategy want to take? I'm just I'm just relaying the most least the most optimal situations that we have encountered, so we could definitely build a Slayer unit because it is unbreakable. So you already have the Rune of Courage, basically built into the unit. And if you get a decent General with them and Greek standard-bearer, you can be quite a fearsome unit as well. Getting the scepter of nor grew in a Slayer unit also makes them more viable as a main unit.

Yep. That's true. So you could definitely go for it. I mean they're not they're hot to kill and it does really matter how many enemy kills. Yes, that's it. Yeah. Alright so then we go onto more machines. Get more machines out there. Yeah. All right. My favorite, shall we start with the gyro copter? Yeah, let's take it from the top down. The their gyrocopter is a very versatile machine. It's the only fast-moving unit, you have as the dwarfs.

It's very vulnerable and very expensive but it is very effective once you get it off. I mean the the steam Cannon, if you get that off on a unit of Cavalry, you're going to kill half of them. Yeah. Especially if you add like some Maroon of penetrating to the steam Cannon, you up its strength. So suddenly you're maybe at I would go with one or two Runa. Penetrating on a gyrocopter to make it a strengths five or six shot that makes you wound onto pluses or three pluses depending

on the unit. So you can just you can basically kill a lot of chaos mites and suddenly, it's going to be worth all this points, absolutely, yeah. Of course. That's why it has the Restriction that you can only move 12 inches. When you shoot it I have yet to try the bombing run and I don't care to because it's kind of a gamble with such an expensive unit. Yeah. Me too. I've never tried it.

It's just too much. I just know that I'm if I do it the first time, I know I'm going to roll that misfire. I know it's going to happen so it's just too expensive and too good. A unit to to risk that kind of thing. Plus, I think the like the template that it drops, it's only like the stone. Throw a size template or if it is it a two-inch template? I can't remember but it's, I do believe it is the small Temple. Yeah. So it's really, you know what

you're getting in return? I don't think it's all that. All that necessary, really? Also, if you're facing ranged, are lots of Flyers, the Rune of Disguise. Now, this has been a fake you because I thought you could use that and then sort of move around. So the undiscoverable you can't they can't Target you but I think was it issue? 22. 22 with a FAQ there. Yeah, once you once you move to get discovered, that's right. Once it once it moves against discover, okay.

Gotcha. Yeah. But but still yeah if the enemy is is pliers or a fast-moving Cavalry, you just leave it stealth. You didn't move it. You just wait until they're in range or once they've engaged one of your units of some variable. Then you say, okay now I'm going to move it might be turn three it's just been sitting still for all this time but you haven't been able to kill it at all so just move up and fire at that chant chanting units.

So it's like a threat for the enemy to charge you which is Goes great with a theme of the dwarfs. You want the enemy to come to you? Yep. That's a, that's a very good little combination there for them for the yep. Really penetrating. And the ruins of the Skies, is a good one, for the car and copters, that's for sure. Yeah, definitely, definitely. Good choices for those, the ball, thrower, It's it's pretty decent, it's cheap.

Yeah yeah I mean it has one less ballistic skill than the elf both Rose and it doesn't have the fire four shots at a time but, you know, it's almost half the price. So it's a very cheap War Machine. If you can't afford anything else, if you can't get your enough, organ, guns, or the helicopters, if I, if if I can, I would try to feel one or two gyrocopters in every Army. I make yes, sir, because you need that Mobility, especially if you're not including allies. Yep.

That's right. Like allies, you would probably go with Something like high elf chariots even despite the the hatred of L. So you get minus leadership, I would still go with the Chariots. All I'll go with Rich only in nights or something, similar something that gives you Mobility. That's that's what your allies is. Therefore, Yeah, we can guess what some Empire empire got a slew of nights to choose from and that kind of thing.

So, yeah. With Empire, probably go my first pick would always be Wing glances because they don't have the double movement reduction from heavy armor and bonding Yeah, because that's what you're looking for in a drawer for me that's your fatal flaw that's mobility and the ball throws also great because you can put Rune of penetrating on it making it stronger hits. You actually do hit and you can even shoot Flyers with it. I'm not really sure if I want to

use that though. It's a fairly cheap room but it's very Niche. You need like a single Target. Like fighting leizerman and want to shoot down there teardowns. Then the ball throw with. What's it called again? It's the Rune of seeking. Yeah, yeah, yeah. So basically you would get minus 1 from shooting a liar, long range. But you get plus one for shooting a large Target. Yeah. Yeah, the pteranodons on a large Target.

Nice. They use a the base that he uses 40 by 40. Now I'm not really sure about the flame Cannon. It looks really good on paper. Yeah, yeah, yeah. 119 points is very expensive and you have to fire at each time, it doesn't really matter that you have to fire these turn because you're not going to be advancing on the enemy, not unless you're fighting against what else. But in that, You might just be in trouble.

Anyway, But but it's a seems like it could be a great pick, it's just different but it is difficult to determine because flame attacks. They look really great on paper but in game mean the any model covered 50% or more is hit on a four plus So basically you can cover, maybe 14 models of small ones. If you're lucky flank and hit automatically, At all. All that might actually make it

worth the point. Yeah, I think that's why because the gyro copter is for plastic here, but the flame Cannon is different. Let me just check on flipping through the book and check. Yeah, find it. Lion King. Yeah, automatically hit it will never hear. That's why it's so good. Yeah so it has a quite a big Advantage compared to other flame attacks like like Dragon breaths and all that's all four

pluses and that's the strength. Five is D3 wounds - to save and they get a panic test for every every time they get hit by. Yeah, so actually it might actually give it a whirl next came here just to see how it does. Definitely to protect the somehow. I mean it's quite expensive and you need to protect us.

You need like I guess you need Depending on what you're facing, like if you're facing single models to fly, you definitely want to Champion with maybe a black Gem of not just just hanging out with this unit or so make it becomes like a 200-point investment. So you don't want to get charged by anything else or you need something. I guess what would you need like a room Smith with parrying or

something. If you're finding harpies old, Player's Choice. Check it engineering room that gives you a re-roll on your Miss files. Which ones that yeah. Yeah. Yeah. Burritos Rune of Fortune. Yeah. Forging. Yeah you need you definitely need because you don't want to blow it. You don't want it to blow up, especially if it's going to fire every single turn. The probability of you rolling misfires, quite High actually.

Yeah. And it could be catastrophic compared to you need like you basically need to like In to of Charity, at least everything that seems to focus on is turtling, making a what they call and Toro. Y Moi ball of death. So you want to tightly packed formation with everything, just protecting all your flanks and making sure, okay? You have to come to me.

And again if you're facing something like High Elves, you're just going to be sad when they shoot the, the crew members of your flame Cannon. Yes, true. Yeah. Yeah, bloody elves. All right, moving on to stone-throwers man. Gasps don't throw us would never go with the the Big Stone. Throw. It just seems a waste of. You don't need the range. Yeah, we don't really need the strength. I mean that's very few units that you don't wound on a 2 plus or 3 plus with the strength of

seven. The only thing you want is the D6 rooms if you like shooting at War machines. But then again I mean it's you can't really you have to get like have to buff it up with a rune of mostly called accuracy. Yeah. And even then it's not really that great. I mean it really has to kill a lot in order to be worth it. And also the only target actually hit is the one in the center and everything else is on

a four plus. So suffering, the same issue that dragon breath suffers from from and the steam Cannon Yep. No, I totally agree with you. I always take the small Stone throw based on points. I mean, again, you know, these, these war machines are susceptible to misfires, of course the Rings can can compensate for that, but that means a heavy investment in. Just this one, one year machine. That's right. It's I don't like spending huge amounts of points on war machines.

If I can avoid it, but if for the range for the strength, for the D3 wounds per hit, It knows save. So, yeah, I think you know, if it's only five times when shooting like, in a regular game, I think 74 points is quite a, quite a good investment for that. Yeah, it's the if you are just little lacking the points and you need something, a bit more are we maybe to something to take out like, what happened to your screaming Bell last game?

Yeah, that would. That would be the choice to go with ya. If you're, you know, we run our modified. Has to fill up with the organ guns. Because yeah, the next one here. The organ Gandhi. Yes, this is possibly the yeah, I mean I mean I with nine shots from two of them, I managed to kill my my opponents slan Mage in turn to winning the game. Of course there's the issue they used to be able to get the Rune

of forging. But there's been an FAQ since then that says it, no longer counts as a cannon, so you cannot give it the Rune of forging, which is unfortunate mean, that would make it the Ultimate Weapon in this game, which makes sense, you know? I mean the only has 24 inch range but it can always scatter up to additional 10 inches and then they can bounce another 10 inches. So essentially has a range of up to 44 somewhere in between you probably want to go half and half.

So maybe 34 inches is your is your expected range on the, you know, mathematically so that it still allows you to shoot across the no man's land in the beginning of Fine. And you can basically ruin anybody's day, but this is weapon mean five canons. It's mental. Yeah it's pretty much an older clued in any door for me. I'd say I'd only take it once I think from memory. So yeah it's not and it is my dirt cheap. Yeah, for the point, it's really cheap, incredibly cheap.

So I'll actually I'll have to get one of the old Marauder models to to pair up with my new 5th edition one. Yeah, this is basically why. When we play games here is we always put a maximum of three war machines. Addition, part part because of the organ gun, sure. Because otherwise, you just you just bring five organs, there you go. What are you going to do about it? You have to kill them all in turn one, and you're going to spend all your power on just

clearing out, maybe 375 points. It kind of comes down to like, the kid with the most money kind of scenario. Like it's yeah when you play back in the day, is like the guy who had the most money, could buy the most amount of good toys to play with his army. Yeah. Yeah. Those kind of limitations are quite a quite like, because it's sort of Balances things out a

little bit. It does provide us a greater disadvantage for the dwarfs because the artillery of The Lofts is probably one of the best case scenarios for intelligence every wise. I mean, they're the, most of them are quite cheap and quite effective the organ gun, the the ball throw the gyrocopter. Well, chivers know that cheap, but compared to what it can do, it's fairly cheap actually. And if you just build Old units of dwarf, Warriors to protect your front and make them unbreakable.

Give them great combat results, you have fairly good shape from the beginning. That like yeah, you want to tenderize and stop it up the enemy before they get to you? So yeah. The more or more missile weapons you can, you can bear on your enemy that the banner. So yeah. All right, so next up is Canon, I don't really see the purpose of the cannon in any game. It might be in a scenario where the battlefield is wider, but since your range is only 24 inches between the two forces,

why? get an orca come It's cheaper, it's better. Yeah, there's no real purpose except leg if you're experiencing that your war, machines always blow up because you're just cursed by luck. Maybe you want to get a cannon just to get the Rune of forging on it. Yeah, yeah. That's probably the only two real good positive point but yeah, I really don't. I really really take a cannon to be honest. You know. I probably prefer to get the organ gun and the flame Cannon.

If I was if I was gonna go for cannot propagate the flank and Yeah, flame can is a little bit more expensive. However it does have the automatic it from the breath attack as you mentioned, was that saturation of hits? It's going to draw and it's going to order a hit and strength 5. So you generally hitting what you wounding on least threes in most cases, if not choose. Yeah. So it's doing D3 wounds as well and wires to save. Yeah, it's really really

powerful. You can even put Runa, penetrating on it. It if you're fearing instead of Runa. Forging. Yeah, they can strengthen 6 suddenly your wounding demon princes on four pluses. Yeah, it's very nasty bit of Kit. So, yeah, I much rather take the plant kind of an accountant, but I'm sure other people would disagree with me there. And, and, and so that they know they love their cannons and that kind of thing.

But yeah, I get why people want to use it because it's the Cannons. Look great for little moves. Yeah, yeah, of course. You're going for with in points and on paper, why not get an organic instead? Yeah. Yeah. You don't need the 48 inch range. No, you don't know. It's going to be in your Frontline. Anyway if you're not going to deploy it in a very Corner your Battlefield, you're going to get a strong throw because then you don't have to have vision of the

enemy. You just lob over the force and stuff like that. You can't do that. But the cannon. Yeah, so not really any purpose to the cannon, like tactics wise. Fair enough. Okay, okay, I'll get you. I'll get you point then. Okay, now we're going on Monsters. Now this is this is something that's sort of characterized with 4th and 5th edition. You can take a wide varied range of monsters which you can't do

in other editions. So just quickly this quickly go through these as to what they can take and what they have access to. Well, they do have the wide array of monsters from various quite wide rate, but the issue With the monsters 4/12, you can't Mount any of your characters on them so they're all going to have now monster tests. And that is a sad day for the dwarfs. When you are Chimera. The you just spent 250 points on flies off. Yeah that's true. It's about what the risk you

take but such a powerful piece. Yeah. And gives that mobility and 46 attacks and what have you? But yeah it is a is another way to get your to get your your Mobility on by getting them some monsters. But they are all mean a leadership of eight. Even with leadership eight, you're going to fail at some point and then there's just the dice will basically, you're

playing an animosity test. To whether or not you lose 250 points of your army or if you get a griffin, you know, it's an official points if you really want to get a mud monster, I would definitely go with the the Griffin. And that is only if you're feeling desperate to get it. All the other monsters are other ineffective or not strong enough. I mean the camera is probably the best monster you can get his breath attacks and it's fairly

strong and has a lot of tax. A lot of wounds hard to kill because of high toughness. Has a decent leadership, but not really good enough for having to take a leadership test. Each term, it's going to fail at least once within Turn 5 statistically. Yeah, the dragons. You probably don't want to go with anything below a dragon meaning. You need a lot of points for your monsters and then again when 750 points of your army just flies off, go to be a sad day.

Yeah I've never seen anybody A dragon to a game. I've never taken one. I love it. That the day, I love it that they have access to these monsters and it would be lovely to feel pain, one day and a huge gang that? Yeah. I probably more inclined to go for a swarm or something. I think it's more bats. Move eight live to 10. Yeah. Yeah, it's true. It could be useful as a. But again, swarms they have one purpose that's just kind of the same as a Slayers.

They have to block an enemy unit and at 100 points of Base. That makes them quite expensive to to make a unit that can effectively block something you. Maybe you bring one unit of passages to fly them from the enemy. I do like this don't have movement for but the spiders they don't allow unsafe. Yeah, so again, something small, like, like clam rats. They could actually be effective. Mean, hitting on four pluses, wounding a full plazas. That's two and a half.

Moons their combat from just one base. But then again it's going to cost you 100 points. It's very expensive to get swarms. If you don't have the special 50% reduction, that some factions do like on that has like 15 counts have with bats and skaven half with rats. It's good to them. It's good that we have access to these things that other editions don't don't don't have those at all. Yeah yeah it's great versatility me you can really build any kind

of army you want. Yeah but you will have will have to be prepared when you pick monsters that they're going to fly off like one of the Great Character killers that you have and the monster roster is the cockatrice. Like I'm a one-game, I flew over with a helicopter and flying a cockatrice to prevent the bound monster test and flew straight over to the enemy. Stegodon turned it to stone. Stone. Turn one, last goodbye State Line. It has a initiative of one or something. One or two?

Yeah, yeah. Beautiful. Okay. Nice work yeah so that's something you use. Cockatrices very specialized you something. The enemy has a giant monster with low initiative that's a great way to counter it and then this is a mostly in cases when you know what your enemy is going to be playing. Like if you want to build an army that's all around. You probably wouldn't want to bring any monsters unless you had the spare points for it.

You might throw in a griffin because it's only 150 points and it's still a strong unit. Yeah. Correct. Yeah, that leadership 8 is it's the minimum you want for a monster that it does not amount on it, but it's going to fly off or it's going to attack one of your units at some point during the game. Do you have to be prepared for that?

Yeah, but yeah, I probably will do that in the future so like the Griffon model anyway, so yeah, just taking Griffin in my drawer for I think I did take an antique or many many years ago, who I'm with. Yeah, with a guy was playing with, I did take dwarves and I just took a medical with it. So I had the original like Third Edition Manticore model, this is the best one, I think. And I can't remember the whole details of the game, but I've never just taking that medical

41k. He was quite cool. But yeah, Big investment 200 points. But wow, look at those stats that has been very, very entertaining Boeing attacks, though. It's good for sacks. That's the for ya toughness 7 of chapter 7. Yeah, it's something 7, but if you look at the camera, the camera has one more wound. Has two more attacks. Yeah, it doesn't have as great weapon skill but it also has a breath attack. Yeah we've had schools been overrated anyway, I think.

Yeah, yeah, yeah mean it has to be effective like manticores that will be effective against Undead for example because on that will require 5 plus has to hit it. Yeah, while Chimera will have the breath attack which is also very effective against on dead. Yeah, considering how well breath takes to actually The Hydra also has breath attacks, but it has to leadership is too low. The weapon skill is right on the board and it's not very strong.

It's basically got blocking unit because so it's very expensive. So the Hydra is sort of it's way too expensive for what it does. Yeah. And something like the giant scorpion. Just not a very good unit, only two attacks cost. You 50 points. Why not get an, if you can, if you have a can get it, why not? Get an ogre or a troll instead? And you need to do the bout monster test as well for the 50 points.

If you can consider it compared to the Crocs ego, for example, the cross should go all costs Five Points, less 45 points has movement six as weapon skill for it has a strength of five. I believe and a two-handed weapon, it only has three rooms but it has 3 attacks as well. And it has leadership nine. Plus it can move through rivers, and lakes and stuff. So compared to the crop circle, the giant scorpion is just terrible instance. But I can't get across the goal

for my dwarf armies. Giant scorpion will have to do. Yeah. Giants covid-19 to? Well then I would definitely go instead of going with three giant scorpions. I would go with a griffin said it's Griffin is probably like competitors cost-wise is probably the second best monster after the come here. Yeah. Yeah, you want something that flies to don't hear what you want that. You know, you want something that if you had taken a monster, you might have something. It's got wings and we can.

Yeah. I want some more flies. You want something that causes Terror. Yeah, that's true. Yeah, there's a griffin cause Terror. I do believe. So does. Okay, let's try rolled up in the book here. Well, book, you probably why I thought maybe this cause cause to fear but you probably won't think most of the monsters calls. Direction. Yeah. I think like the cockatrice that causes fear, as far as I remember. Yeah. But I'm pretty sure the Griffin causes Terror see here.

Yeah, it does cause Tara. Yeah, cool. Okay. Yeah, Griffin will probably be my first choice to actually, because it's not a, it's not a large investment. I mean, it's like a gyrocopter but with Runa penetrating on it. Yeah, yeah. Well like, you know, ten, ten crossbow. Because you 130 points anyway. So yeah, you know, that against the Griffin is not such a massive investment at all. So it might be a great pick. If you're are at least a decent

piggy for finding us, what else? Because then you're going to get out shot. You know, they're going to kill your war machines, with range file. You're basically just going to be finally finding like 6511 arches. That's going to be your enemy. Yeah, what else are pretty annoying that way? Because not only do they force you to fight, but they also force you to fight in small groups at a time because they just divide the points out. So basically you need to hit all

flights of the same time. Otherwise the wood elf is going to win the points. Yeah, well, I think, I think, in future games I think I will take a monster with my dwarves and see how they go. Yeah, because it's been quite a while. Since I've done that. So yeah. It's always good to know that you can take these additional monsters for your armies. Right? Moving along, two special characters in Joe. Yeah, King Cazador Caracas. Ooh, yeah, I'm not really sure there's a lot of special

characters. I'm not really sure about because these weapons that they are magic items. They have their all some, they can always get with a regular character. So, basically, they are forcing you to choose specific. For each of the characters they have like a few special abilities. Some of them at least are they have a plus extra? Some extra stats, put like Kink acid. Or does he have anything? The only has the room weapons.

So he's basically, like, it's like buying he has an extra see what he has compared to the rest of the army. It's just take a regular General and have a look at him. Do believe he has. Yeah, that's from the room though. As fine general. I'm not would look up here. Yeah, he has an additional strength. That's it. So basically you pay so what you get is you get you're forced to choose specific rooms for him. Yeah. While on your own General was just a regular General, you can

put out as in any way you want. You won't be able to get the scepter of no Ramon your general, which you kind of want to and and you pay an additional 14 points, four plus one strength. Yeah, so there's a this is a problem with a lot of the dwarf, special characters, unless it's something like thorgrim brush bear, who have specialized

items. You know, you're pretty much going to end up like, why am I bringing this unit when I could just bring a regular General and then have him suited the way I want it to be. You notice, that's a fair point. I generally go with my own General and torn up how I want doing but I suppose if you want to play too like a narrative game or themed game to office or if you have the special character already and you really want to use it.

Yeah that would be the reason I would see for you to use most of these special characters. Yeah. Yeah. Like, if you're going to make a Demon Slayer Army, why not try and bring, um, G Iron Fist. Pretty much have to take him because he has to be your, your king then only. Yeah, well, you don't have to, but you probably want to feels like thematic at least you have to. Yeah. Like, there's not a lot of the characters worth the extra

points that you pay for. I mean, the difference with With, um, grant for example if we go move on to him is that he's he's got the Slayer rules. Yeah. So he's unbreakable. Always leadership of 10 has a Slayer skill so you always 24 plus which is not that great because you kind of wanted to wound him on with the like a yes, the already has the runic bonus so he gets double strength against anything. The tougher higher Travelers in him, but he already has a toughness of six.

So he's unlike the force fight, anything that has a higher toughness them himself, so I don't, I like him for the psychology. But again, I will dislike him because you can't choose the rest of his magic items. You're forced to choose basic rooms, I mean, a fairly decent. The ones he has at least the cracks Hammer, we can get the Rune of Fury and the room smiling makes him quite a strong General. But you're not really, you're not getting our water safe on them.

But he does get the 4 plus rebound, doesn't he with the dragon cloak? It's rebounds, was yeah, you just have the room spite. Yeah, the rebound. 25, it does have a ward safe. He doesn't know what save our foreplay for plus, but still, you know, bring if your torso gun stroke, she just going to bring an organ to Bear Down on him. He's going to die. Yeah. He's the slaking. I mean this is like our Dragon clothes and God's a. He's he's great for the narrative.

But tactics, why's it starts to wear off a little bit. Especially, yeah, you do of course you do but it's the way we've been playing the game. At least we've been very focused on the actual facts of our themes. That's basically what a training here is not because you can use them. You mean he's Easy looks great on the battlefield. I mean, a lot of the character and I would love, I would love to play him for tactics reasons.

But for that, you take the model and just make your own sort of slightly King could do that as well. Yeah, I would love to do that as well also like if you want an unbreakable chat General when I put them in a unit with the Rune of Courage, for example. Yeah, exactly the same forth well you can take him with us. On Fierce, and they sort of just him out with your own sort of, you know, just making your own going generally. It's going to fit about with your own rooms as you as you wish.

And to say, okay, well, he's carrying the accident ago, but this time is, is particularly the yeah that I've, he stretched, he scratched out some rooms and draw on some new ones that it could do that. Yeah, you can do that as well. Yeah, yeah. Roulette, Britain Lloyd Crag. The Grim, I mean, he's insane amount of points that are. You can sink into this gun. To be 3 and 9 points plus 1 and 65 points for his weapon. Ruins 150 points for our Marines. And 45 points would tell us many

groans. That's quite a lot. But he's got, you know, strength, 10 Four, five attacks, Tucker, six weapon skill. 8 is quite a beast. Yeah, see ya. Yeah, he's a giant room, Lord, basically and quite expensive as well. I mean, look at his cost. After you put all his weapons on him as well. Your general is going to suffer in points because of this. This is why I always consider the standard room Smith. The best one of all the rooms myths they took, I've never taken Craig myself.

I would be more inclined to get the the mastering of grumble and gave him too. I was 10. Yeah. Instead of a straight ten, that's just my preference. But yeah. Yeah. The the strength 10, it's difficult for dwarfs to meet something with higher toughness themselves. So, the the room, there's a mistake here because it's got Craig. Where's the heavy groan? Moral ruin armor. So they've actually made a mistake in the book. It's got strength, tenders. Actually toughness 10.

So, this is a typo, that's a typo in the book, no, hold on. Its It's the armor gives him two plus two armored save Bruner spell eating and the ruin of resistance so you can re-roll unsaved. The crack Hammer, gives him the potential to have a strength 10 What is the room? They're called heavy, Grumble armor. Yeah, it's called the same as I believe it is the Rune that allows you not to give you a strength of ten, but only a

doubling of strength. If your opponent has more toughness than you are, save the ruin of Might spill eating all that. Dispel, okay? And I would say the Rune of mine is is It's not that great. I mean, when are you going to meet a another character or on the battlefield that has a strong higher toughest than yourself? Yeah, it's very rare.

Like, if you're, if you want somebody to go kill Giants, this would be a potential job for the Rune strength, again, that would be, you wanting to have a. If you could only get like a Slayer hero so you can have an individual character could move by himself that would be a great way to take Take out a giant, for example. Am I taking that for a spin one day? Just walking in it like a theme somatic? Yeah. You know the theme for it. Just. Yeah. Just give me.

Give me a spin. Yeah, the room staff. You also have the has a useless room. The ruin of the Furnace. I'm really not really sure why you would want to use that. Yeah. Yeah. It's past its jailbreaking. You need that one. Yeah. Generally if I want to go with spell breaking on my room Smith which I generally do I want to get at least two of them. So I get like the, the rooms with that built the most is the level wanted for 78 points and give him three rooms of

parrying. And then two rooms are spell breaking and then a Water safe. Like you get him the black amulet, or the gold crown of what's it called, address idea? Okay, well let's move on to the most famous to. This is a quartic and Unix. Now got Rick is insanely expensive but I do like the Idea that he has a full plus would save and a 4 plus ignores Bells. Basically, I don't like that.

He has three movement speed, but, you know, there's nothing to do about that but he is an individual character even though he's followed by Felix Yaga here and fix Shaker. He's fairly decent for a hero. Having five attacks with his blade of Leaping Bronx. Yeah, gutter has an insane amount of weapon skill, unfortunately he only has the strength of full but he always wanted to play.

With this weapon, do, okay? So that's something and for tax, I would love to. I would love to have him have additional text to make him like if you had one or two more attacks are probably make him an auto include as one of my characters. Yeah. Just have something to, you know, sit next to my main unit. So when you you gotta come fight this unit of giant giant, you know, crossbows is just hammering, everything you have come fight it. So go try can kill you.

Yeah, yeah. The great, the great models I recently acquired one of got Rick and I recently acquired one of Felix's well so I'll be glad to have those two those two in my collection at some point painted and on the tabletop just again for like just making it, you know, somatic scenarios with just these guys. And if he knows very small small armies per side would be quite nice. I think, Like the way it. Yeah, I get it because I totally like the story of göttingen Felix as well.

I really want to use them at some point, like it's possibly the most expensive place in Samara. It serves kind of loser, same purpose. Is there to support a unit? Yeah, protected from Monsters or main characters, or just to, to make anything that goes near them died. Unfortunately, it only has the Vortex. That is a shame because for tax means that even weapon skill, 8, you going to hit with. If you're if you're doing good, you're going to hit with three

attacks. Yeah. And then you have three attacks to wound and two pluses which makes, you know, you're gonna miss maybe 0.7 of the attacks. So sometimes you'll get three hit wound. Sometimes you only get two and when he doesn't do any, he doesn't have anything. Thing to generate extra tax. It doesn't mean frenzy, if only he had friendly, I would love to

a frenzy. I'll just like, an ability to give him frenzy, like, if he's killed the character, given frenzy might be worth it, but still, you need something to give them extra tax because he's not really going to have a giant effect on combat result. So either you use him as a blocking unit. Like you send them up, okay? Here charge me with your unit of gray likes, go on. Then they need threes to actually wound him. And most units were actually need fives to to hit him.

Kappa / tuning Calgary excluded because they have a weapon skills of 4 and 5. But like Undead Cavalry under the unit's, anything will Lo weapon. I would definitely consider using got track and Felix, yeah, because it makes them it's like a giant blocking unit that the enemy has to kill you think a lot of points into this unit, but it's going to be effective once it gets into combat. If he had more tanks. Yeah, well we kind of little

jobs. Yeah we can't have it all kind of at all but I would love I would love for a dwarf character to be like an auto include almost every in game. That would be something great. I mean some some factions they have it at least like something you would consider on a regular basis at least if you're considering only the tactic side of the of the game because that's where I feel like dwarves are also lacking a bit. That's the special characters. They are not. Amazing.

They're like, okay, I want to play it because they're cool. I want to play because they look great but tactics wise you probably don't want to use them. Well Jack, sorry to disappoint you but The High Kings told him of a, he's he's one of the most awesome characters in the game for me anyway. Yeah. And take four items while they are, still not really lightens but you can take 4 plus the

Throne of power. Yeah as we as we discovered in our in our game together actually I played into the very first time. I've never played it in fourth or fifth edition. I want to be the model for many many years but this time we did take him out for a bit of a spin and yeah, well, you know, not not not to make any to give any spoilers. That the throne bear has died in the think the second turn of the first turn or whatever. I believe it was the first turn the first time.

It wasn't a blast. Yeah, the total power. Yeah. And yeah, basically we all survived, I think. Although hammers survive Leslie. Yeah. Yeah. Got killed except for one or two of them. Yeah. They survived a lot of like ours. I think it was, what was it? Three black Horrors, it's incredible. Yeah, I think we survived. But, but, but anyhow, but yeah. But for groom himself is quite. Did I take thought now? I didn't take the no. You just had a dwarf King has.

Yea, just walking on a throne of power but for the base of the yeah, for the base of the Sorghum, he's underneath he has to take the Throne of power because these four items. Hands clasp the Throne of power. Make up his total total points cost so he's quite expensive is 160 points but I think his stats the same as a gent as regular General. The iron indeed. Yeah I think they do believe he has some more initiative initiative five. I think it's this just check. It's a good point.

Maybe I'm Wrong. Miss you too Clark? No, it's because he cost 160 points. Yeah, so it's the same. But what do you think? First of all, I love the print Book of Judges. Okay. All right, the Great Book of Judges is a great item. Yeah, this one question I've got for you. Yeah. What one thing that confused me was okay, it's got the Great Book of grudges, but in his special psychology, rules means that he hateful enemy anyway, so it's sort of.

Yeah, but the it he psychology will only affects him the brick Great Book of Judges also affects the eulogies with, but then I kinda like ISO so it's a way to have him so you can decide whether you want them on. And so my do you want him, you know, unit and with having Use the great blue. Gorgeous. You probably always want him in a unit. Yeah, but in cases unit dies, you know, you want something to affect him as well.

So definitely hatred is great re-rolling all hits and all roads to wound in the or his Rose to hit in the first round of combat is great. It makes for a very effective. First one, combats and a lot of this game is first round combat

ways. Most important, A few games, which turns out to be like a slugfest unless the, the dice Turner gets both of both of you, or you have a great setup compare defensively compared to the Emmys aggressive, or if you have two defensive units, fighting each other, it's also use usage for long slugfests, but most of the time battle between units can be decided in the first term. First term. Come back.

What say you to that? Nothing, maybe in the future, we should just have a like a whole series of games. We'd will be just take characters like actual name. Characters from the books? Yeah, it's a half. A pit them against each other. Yeah, we could we could definitely do that. Figure out. See which ones they do well on the battlefield. Yeah, now that just just test it out. Yeah, that's see him. Well he's actually probably take some of the best armor that's colored armor that he where?

Yeah, quite a 2 plus armor safe with the 4, plus unmodified re-roll. Now we talk about 4th edition items that don't have any particular Ward save or they're not listed as Ward saves but some do some things. Do have said like a ward. Save kind of characteristic to them yeah but yeah he does have. Really amazing looking license and he has the two plus two wound. On his weapon, you have to plaster wound and a minus three, armored, save and D3, wounds and III and the Shoals and ogres

take D6 ones this experience. Yeah. Yeah. It's quite expensive, expensive. Access 125 points as well. Yeah, yeah. Compared to what it does, it's not really effective but still good about it. Like we talked about in should probably do like a series, will go through all the magic items as well. But considering cost wise we consider the flail of skulls to be the best weapon in the game. Cuz it's 30 points for +2 strength. In the first round of compact, which is the most important one

and it causes to one's always. Yeah. Yeah. But yeah, I definitely High grip. Hiking thorgrim is probably the best special care to get with the dwarfs. Yep, very expensive, but very expensive tactics wise. You would probably build a I just dwarf King instead because then you can choose some different items for him. Like you swap, the acts of giving are out for a, for a flail of skulls, and then you get them on, maybe an armor protection, take a flying through you, break it.

You're breaking it in my mind. Have some say that we're going to replace it now. We thought read a bit. Yeah. When you probably maybe you get a room weapon instead and get them like the last room of swiftness, maybe some fury on it as well. Yeah, yeah, definitely anything that it gives it more of taxis and more higher strength because I think he's strength is only is only for am I reading that wrong?

Now it's just rated for strength of people, so yeah, definitely High. Higher strength is something, I've anything that auto hits and gives you high strength is really on my, on my, on my, on my radar, for four rooms or magic items. Because usually it's always that hitting, you know, is always the hardest thing. And then the wounding is like the most difficult one as well. So, yeah, if you got a room that sort of compensates with both of those, that makes a little bit easier.

They're definitely on my heart, I on the shopping list for that, for those kind of things, one of the ways to get around, that is like, Building a weapon with like you go Runa Fury master of sweetness and then you put curse Rune on it. Okay? Because curse Rune happens when you hit, not when you wound. That's right. So, you have to do that before you make your own rules. And if you roll a five, or six, you reduce their toughness, then your rules get better. Yep.

That's true. That's, that's, that's a nice room. Actually. I don't think I've actually taken that one yet, but that's really nice combo to take. That's the way to get around the lack of strength on your channel. Yeah. My reducing their strength, or reducing, their Toughness. Yeah, that's a good point Roddy. I'm moving on to Joseph Buckman. Another great name and the dwarf history, the Canada. So any thoughts on Joseph?

Their do well for a long time I was against the the room Tankard. However after reading an FAQ on it let's see here. Yeah. After reading the fq, I've realized that the ability to restore wounds can also happen in close combat so you can negate one of the rooms one of your units. Take. So if you lose a model you can basically is like, regenerating him. Yeah. And he pushed towards combat result. So you reduce their comfort

result, I won. So it's sort of like an extra standard while also keeping your unit alive longer. It's about 225 points. Is it in the room tank? It says quite good. Yeah, yeah. So it's actually not that bad. Considering I have not used it yet, but I have been considering for a while to try and outdo, basically, just because of the effect is going to have in the

comment result. Yes. Amy Lee, I've had the model. I've used his photograph of my model on many of my avatar photographs and that kind of thing. Love and have actually use it in the game, which is quite sad. So I need to actually take him out another. And again, at one point compared to his course, it's like a hero and his rooms are fairly decent Rune of cleaving, Rune of Fury, both fairly decent gives me strength. Five and four, he doesn't have a word sit down, which is Fortunate.

Yeah he does have a lot of weapons. Yeah he has the I don't know why, he's carrying a double-handed acts because regular weapons wants their room, forged a lose their unique abilities. So I think I think that has been, I think there's some sort of conflicting rules on that. I don't know where else I found that it was something something else that had that as well. But basically, it's still gave you the plus 2. Even that was double-handed and ruined as well.

And it wasn't change that if I figure that out because that it says actually the room section that the weapons lose their exactly these. So the only the only thing that happens when you have this double happen tax on on Joseph here is that he can't use his shield to defend himself Yes, that's true. Yeah, so you can only use his field against ranged. Those grunge budget drawn might graduate drug campaign, is one of the carriages in there.

He has a double-handed runic Hammer, but he still gets a plus 2. That's what it was. Okay. It's okay. The rules, basically, and allow them to a place to you. Okay, so that's that's bug band wrapped up I think yeah yeah the engineered guildmaster Bull rock demonstrate. Now let's see here. I'm not really, I'm not really

sure about this character. I mean he has, I mean, the easily he has the room of swiftness, master of swiftness and he has an additional two strength compared to actually add additional three strength compared to a normal hero. But in the end he's kind of like he's like a cheaper Lord. But with different stats like he has one less attack but three more strength. Because he has the, the strength of 7, which is crazy with a strike first, but he only has 3

attacks. It's not that does not to be, not to be sneezed at three attacks. Well, once you once you hit, it's going to be your role in to hit on May 3. Plus most of the time, that means you get to attacks into wound, and there's usually going to be a 2 plus. Yeah, but still, it's only two months, the maximum, you can cause He does. However, have the plus one toughness was so he sort of like a very, very slow monster. Yeah.

Yeah. That always strikes first with it which is kind of funny but getting into combat is going to be a little difficult. I would have loved to seen like the cat special character. I would have loved to seen. It's not like need a name one, but I would love to see one with like unique ranged weapons. Yeah, that's true. Yeah, I didn't have one. Yeah, I'm not really sure whether you can actually know the weapon room is going to be inscribed on hand weapons. You can't be inscribed on Range

weapons. The other way you can get this at lunafly? Be can throw your hand? Yeah. Yes, I'm talking cheese. And if you get that with the, what's the room called? It's called the the Runa smiting put that on a rune of flight and then suddenly you're causing D6 wounds to a an enemy character or an enemy monster. Because it's Eddie's base strength and that kind of thing is he's his weapon skill. I take it so yeah, be quite nasty anyhow let's get on to the

Bruns, make wee-wee. Yeah, characters, yeah, sure. Let's go down to the weapon rooms first Okay. So we'll start with snore. He's Spangled Helms Master room actually said that. I think I pronounced that correctly. Yeah, I think so. Yeah. So there's a different Master rooms the issue is that you can only have one on the battlefield. That's right. Which is unfortunate because there are quite a few of them, they actually quite decent. The this one with that always

hits. Not that important because most of the time you're going to be hitting them three pluses anyway. And and you have a unit that you want. If I have a lot of hits with you're probably going to give them been of Might. Anyway, to give them plus one to hit as well. So they're going to be hitting and two pluses. It's not really losing a lot compared to the cost. It cost you for 75 points. So it's and you don't really

have a lot of attacks either. So consider, I usually go with the more defensive wounds on my doors. I'd like to have anybody else have any opinions on how to build some more aggressive ones? I mean I would love if there was a rune to give you frenzy for example, that's something I really wish the doors. Had it really lacking. I feel like in the attacks section which is why Tend towards the the range build with Dwarfs. But always hits fairly decent, but, you know, quite expensive.

Yeah, you still need to do the moon rules and if you're always hits and you have a strength of four and you're still going to get Maybe Two Moons through to the same issue. You suffer with a lot of the other characters, which is why I like the next one. A little better. The scoffs black hammers, Master room, automatic Booms. That is the downside. You've always had with dwarves is the roles to wound the rose to hit is fairly decent because you always have high weapon skill levels.

Yeah. So always wounds is probably better. At least better than the snowy Spangled Helms. Yeah, I'll tell you agree with you, my ear because healing is not so bad for you. But winning with that. Strength of four is always quite a climb, but there are cheaper, I believe there are cheaper ways to get past this this, the deficit of having the room roles and four pluses like Rune of might some magic items as well.

The Hammer Of Skulls can get two rooms and light for like 50 points or something, maybe actually believe their 40 years. Yeah, 40 points. Of course, this one allows you to put two additional rooms in the weapon which is why it's so expensive. Yeah. So thank you. See. This gives you the effect of two or three rooms of Might and then you won't have to spend all three rooms and your strength. So this is why it's more expensive for this because of you. It only takes up one slot.

Yep, that's fair enough. Yeah. At least you have like one character with the and master in another character with the ruins of might as well. So yeah you can spit up as well. I don't break them mads Master room, I do not see a point for this Rune at all. You might as well get the strength rooms. Or yeah, that's the other issue with the scarf black hammers Master room. You still allow armor safe with

that one. But this one you don't allow for safe, but you still have to wrote a hit, you still have the road wound. So this would be a I don't really see a situation where you would use this one. I think it's just a rune you would never use. That's my my general opinion of this one. The next one. How I was little more interesting you pay for it. Yeah you definitely pay for it. So you get this one and then you get some lunar strength.

Reminded me and maybe a rune of Fury to get your next attack. Do you want as many taxes possible depending on what you're facing? And then this is basically the way you kill. Characters and kill monsters. Because you need to you need to get through the armor safe and you need to warn them as well. So you want to get at least depending on our say if you want to get two or three rooms through but this one and then you're sure to kill whatever

you're fighting. Because yeah, this is an automatic kill which also means that water saves will not work against the automatic kill. It will work against the original wound but there's no T six rooms. Like in other rooms, you get later on like the the ruin of lunar smiting, for example. Actually no actually never mind doesn't affect the Specialists so you'll get the answer if you get the water safe. So you want to get three wounds

through but this one. So you need to build a weapon that allows you for that ol, get some extra additional items that help support your hit roles and your to wind rose. So as more, the more, the merrier you get in through because there's less chance of them saving and most enemies, they'll have a ward safe for Plus at least. Yeah. And they'll have an armor save. Three plus or something. So, yeah, I need something to

the gate that as well. So there's, there's a lot of support you need for this room but it is is extremely effective once you get through. All right, so mastering the sweetness, it's really straightforward. It's just 25 points and always strikes first, probably the best one. Yep. Extremely cheap and make sure it really count. As the effect that you're being charged, comes the affected, your initiative is low. Combined.

Yeah. With, for example, some curse rooms and suddenly the opponent is not so intimidating anymore or you combine it with some room smiling. So you cause D6 wounds which one to get through it yourself, some extra tax as well. A lot of variety you can do this one. Really like this is really great room. Yeah, I usually always take this room when I build my my room or any items my weapons. Yeah, that's always one that you always usually take. It's very handy, especially makes it so cheap 25.

Yeah. Now the the next couple of rooms probably very situational, it's the master in a demon slaying and the master and the dragon slaying they have no use. Why not use the microphones death? Yeah, that's true. Yeah, the master room. Death does exactly the same and you don't have to be here. Yeah, it kills anything. All these three Master rooms to serve no purpose. All in the game. Yeah, I just had to take up space basically. Yeah, that's that's true. I agree with that.

Even though, you know, obviously they make right and fought thematically for four guys. Four armies facing certain different art for different armies especially for the banishment of you playing playing against the Undead. Yeah. Yeah. Okay. Yeah. You probably take that on. You can take that plus the master in a death I suppose but yeah, I'll get your point mate. That's yeah, I mean why? Why focus on one particular Species. When you can just fit Target everyone for the same point cost.

The next one, we talked a little bit about before was the last time the flight, there are some interesting things you could do with this one. The first thing you have to notice is why only has a range of 12 inches. It's any enemy model. So you can Target a single character in a unit with this one.

That's true. Yeah, they will come of course get the look out sir but you know for example if somebody's it could be like and is any enemy model within range within range, that means you don't really need to have line of sight either. Well, maybe you do but since he's cheating as he's shooting, probably in line of sight. But but any any models within range? Let's see here. I like that has to be only

inscribed on a hammer. It can't be as violent Acts or sword and it has no, no, no, only a hammer. Only a hammer has a boomerang effect version of Thor's, hammer mjolnir. Exactly. Yeah. And lots of different choices you do with this one. You can do the for example you could do the cursor room to stop reducing their strength. You can also use this in, I believe, I know you can't do stand shoot with the master lunar flight either, but you can

do, can do the cursor room. You can do the, you know, fate. Yep. Room phase also very good. One Runa smiling is very good with this one. Yeah. Very scary. Like okay, here you go. D6. Wounds Especially if it's like a monster, you're fighting or a demon. And you put a Runa might as well on it. So you're like, you automatically hit you have a strength of 10 or strength of eight against it. We have two plus two moon and then you go sd-6 wounds. So that is something we've been

playing with this. The master of flight Mass, the Rune of Might, and the Lagoon of smiting very, very scary, very expensive, but Very scary for any monster like treeman demons staggered, ons. Chariots works as well. Yeah, that's true. Yes. War machines be Beauty. Yeah, it's cherries for sure. Yeah. So that's but yeah, it's situational. Yeah, that's true. If, if you have fighting skaven, what are you going to hit? Then is maybe you kill a screaming Bell built with it

perhaps. Yeah, could be. You get lucky. Yeah but definitely something like very situational but I Could be quite fun as well to try out and we'll want to try it out at some point. Yes. Yes, I think I'll do the same. That sounds good. All right. Yeah, yeah. Now we're going to the regular rooms. Yes. Now, the Rune of breaking. Let's see here.

Yeah, it's It's sort of very iffy because you have to do a D6 roll against your opponent, instead of just like a regular for plus to see whether you destroy it. Yeah, Patrol has three and a half and you could both going to do that. So you roll even to or lower than doesn't happen, let's see here, but it is quite effective against magic weapons. I will consider it in some situations but not as a standard inclusion in any of my armies. Like, if I'm in the clear. Yeah, for 25 points.

Is not such a big investment either. No, no. Like if I consider my Opponent going petronia and getting his General sort of Destruction. I would definitely go with Master lunar flight on this one. It's like okay that goes 100 points. Thank you very much. Now your general can do nothing all game. Yeah, yeah. Rune of cleaving is a decent decent way to increase your strength, which is what you lack with dwarves for character fights. Sort of ghost in the same

category as the curse room. But wound up leaving has more utility. Like if you're fighting against nights then you want to negate their ammo safe or if you're finding against. Monsters as well. Yeah, because you still need to. Well, the curse room could do the effect, but the cursor one has is a long-term thing. It's a character with the unit against the character with the

unit kind of situation. Yeah so you you generate is a slow grind when you know it's going to be a slow grind fight you slowly grind down your opponent, the same with the fight against Monsters entry is slowly grind them down so that the rest of your unit can clear it up. So I would definitely prefer the Rune of cleaving over the cursor and I believe also because it's cheaper. And he sort of serves the same purpose. Rune of cutting. Kind of has the same issue as

the Alaric demands Master room. You don't really want to. I wouldn't want to spend points on a, on a rune purely to reduce their armor safe. I also want to be able to wound them So it's fairly cheap. So if you have a, if you have a bad spell point, so we're left over or if you need if you need to have two characters have the same item. Exactly. But you need to have a difference in rooms for each one because you can never have the same runes in two different weapons so you might go.

So well throw in a Ruiner cutting at this one just to make sure I can have the difference. Yeah yeah so that's the purpose. I see for this one this to make sure you don't have. The same runic items and it has a little bit of a fake, you know. It's not a bad for 10 points. Yes, not completely useless, you know, Rune of fire, besides being a great paint job for making a weapon with Runa, fire. It's very, very few targets that, you know, take extra damage. On fire.

I give you know you're going to be facing treatment maybe but you want something different to kill the treatment. You want your organ comes to do that. You want your cannons. You want your flame cannons to do it or You business going to design a character simply for the purpose of killing treatment and mummies. Not really useful unit anyway. So I wouldn't, I would, I would have this one as the same purpose if the for the as the

ruin of cutting. If you had three characters who needed the same item but I don't know, I'd probably go for no, no, these are the two cheapest. One. So I would only use the ruin of fire. If I already made two items that are similar and I use the Rune recording on one of them, then I would use the ruin of fire on the third one. That's fair enough.

Yeah, I don't really take those two that often really know unless you say it's like for some specific purpose that you're playing wall ball, certainly got the trolls or something like that. But if you had three characters, you also all wanted a Runa furion and you all want to ruin of cleaning on these two rooms would be included just for the purpose of making a difference between the items. Yeah, that's the only other purpose. I see for these two. Rune of fate.

It's very scary when for enemy characters to be fighting against double wounds all time. It's sort of like getting the flail of skulls but without the strength and you can make it quadrupled warning. Yes, that's right. Yeah. But then of course you can't get any other rooms on your item on your weapon. Yeah. So I'd probably never go more than one of these and again probably situational. Finding vampires anything with a lot of wounds. What else could you be? Fighting with this one?

This is basically a way to so you could build like a hammer of skulls with rooms. This way you go the route of Fate. You go the maybe it goes. Max always wins and doubles words. Yeah, yeah, exactly. You could do that as well, quite nasty, like that. Yeah, of course you still need to roll to moon but still before tax you might get one room through. So that means and then you double Two to one. So maybe yeah.

Well that actually that order one for the master in the black and his master and hey if I you still need to hit of course but yeah. But before tax you're likely to get a hit and then you automatically assume and you double those so that that is a decent company. You could do there any expenses but no, it's actually quite useful. It's pretty cool.

Unfortunately, can't go to the master of death and the scalp like a Unfortunately, now we get onto one of the really good ones the ruin of Fury. Yes. Really making up for its cheap and it makes up for the lack of tax on your 12 characters are more tax. You have the more hits you get the more chances to wound and the more models you can kill in a enemy regiment or bit higher the chance they are. You kill an enemy care. Yep. That's right.

So you probably go like a rune of Fury scalf black hammer and the ruin of Fate. Yep. That is a pretty good combo. That's a nice combo. Yeah, that's 125 points. You only need to hold the hit and you have on your channel, then five texts and an any character that gets into combat with them is probably going to lose. Unless, of course, they have a really good armor, save and a really good water. You This is also one you would combine with the master of death

more tax. You have the bigger chance. And you will also combine it with the master of swiftness. I mean, basically, any character you have would it would consider going balloon of your especially if he's going to be killing units of is going to be paying monsters or characters. You want to consider the Rune of Fury. It's generally, just it's it's quite possibly one of the best you can get. Now, we're going to ruin it might It's quite difficult. This is, this is a very

situational room. You need to find enemies that have a higher toughness and dwarfs. So you're looking at demons demonic characters, at least you're looking at what else do we have? We have yet some of the monsters for different monsters or vampires. But there's not a lot of treatment, of course, as well. Chariots is makes it for a great Chariot killer but you still have to catch them, of course.

But this is very yeah, try try catching a like a, this would be this one of the combinations you would do with like With the master of light. Yeah. Because then you start throwing it master of flight. I'm just might and rumors smiting you. You automatically hit you wounded. A 2 + U cost E6 wounds. Yeah, if you get in range of a chariot, it's going to die. If you hit the Chariot just

everybody because yeah, yeah. so I would, I would consider this against something like giants, because you could, you could, if you get lucky one shot a giant Yeah. Because yeah. Because it won't find what have the hits, isn't it? I just know it does. It automatically hits school and with the strength of ten you're pretty likely to wound under two plus and then you know D6 wounds Pretty scary combo against any Monster is here.

Yeah. The demon Prince is trying to fly around your your units trying to cause Terror and fear. You just turn the unit around Road at a he dies this. Yeah, it does. Yeah. Yeah, I really like that combo. Yeah. That is actually have to try the next time. Of course if you're fighting against there's some armies where you don't really need it, like I would not consider it even though it's really good against a tree man. Is you're not Show. Your opponent is going to take a

tree man. Yeah, it's true. But we'll get to that when we get to what else? Now we get to the root of parrying. Yeah, that is also a very interesting room. Because essentially in your main unit, if you have your room Smith, your general and a hero or Champion with you, you could essentially negate six attacks from the any. Yes, you can. Imagine make it more if you add additional rooms as well. But just by just having Perry rooms, you have three pairing rooms two bedrooms one pairing

room. You spread it out across your front line and then basically any unit challenges you will not attack you. Yeah. Yes. Quite sickening that we wasn't it mean. Yeah. It was hate playing you if you do that all the time. But yes, it is a nice little combination. Now that you mentioned it. Yeah, you can give you get it up to 32 to if you go like three pairing rooms to parent rooms to pairing rooms and a, for example, a curse room or every one of cutting just to spend Points.

All of a sudden. Hit. Okay. You have seven attacks now. You have. None. Yeah. How are you going to win this combat? Please tell me. You might have three ranks but I have a standard three ranks and three rooms a battle. You're going to lose this combat, please run away as soon as possible. So it is very defensive. It's really plays to the root to the tactics of come at me. Yeah, yeah. Where you going to full range? Build Ross? Now, this Mighty also great for character killing.

T6 wounds is very good. So every wound you get in is going to be be hurtful. Okay, thank you very much for making it to the end of this episode is another two hour-long episode, and I hope that you could get a lot of more ideas and things to think about. If you're a dwarf player, if not, then maybe facing dorms. Maybe there's some some new sort of army composition or unit compositions that you want to try or runic combinations. And then you haven't thought of

that. Hopefully you had us all myself have given you sort of bit more insight into and that you want to test out for yourself. If you want to contact us at all, and you have some ideas or you want to challenge us on a few things, we mentioned in the podcast that maybe you agree or disagree with, you can always jump over to Facebook and you can find us there. Kind of command podcast

Community page. Okay so you can always go there and interact with us and other community members as we try to grow and you know, keep this wonderful error of the hobby alive within our community. So, I hope to see you there. Anyhow, thank you very much for listening. Again, and stay tuned for the second half of this Army review. Coming out probably the same time next week. Okay, guys, have a great week. Can take care and I'll see you the next one.

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