Hello, everybody. Thanks again for coming in and tuning into the crank arm and podcast. I'm Josh. And I'm joined here with carnufex. How you going mate? Yeah, pretty good. We're back with a pretty big issues big episode today because our friends on our Discord group, that's, David are from Italy. And Chris, from the United States have managed to get Thomas, pirinen, on the show to talk about Morton Haim. Its development and games development.
Generally is time of the studio and what kind of projects is working on. Now currently as he is a full-time game designer. So you've got that to look forward to today. So we're excited to get that on. And thanks very much to Thomas for taking his time to come to the crown of command and talk all about it. What's that time before we get there? Mate, so kind of fix tell us all to spill the beans on what's been happening at on our Discord might look recently.
Yeah, lots of content as usual. I'll touch on a few things but yeah, it's getting out of hand now. So I can't review everything or we'd be here for another hour. So just to kick that off 2nd Ed or as we snow a mini. So dead made a very cool diorama. It's an epic Space Marine scale and its got like a Reaver Titan and some ultramarines or on the Move.
It basically looks exactly like cover art you'd see on one of the boxes or one of the paintings in white dwarf of Epic. It's real inspiration. Beautiful stuff, fantastic. And in that sort of same line of scale, voice turian. He painted some beautiful Orcs speed. Is just I don't know how you guys get the detail. It's really crazy.
And Joe Guardsman was making like some roads for epic and I think making terrain at that scale has its own challenges but it looks really really good and rustam and post up like a huge Tower and the Imperial Guard Army that he's got and it's fantastically painted. And again I just don't know how you guys do the details. It's amazing. Shirred posted up his finished lizard, man army.
So he finished off a salamander and it's been like a work, an army that he's been doing a over a long period of time. So I guess he would feel pretty chuffed to sort of say, yes, it's finished. There were comments that, you know, an Army's never finished. But at some point you got to say, like, jeez enough is enough a that's a lie, isn't it? He's also been doing a lot of Connie's, tyranids so Squad of turreted Warriors tourney, gargoyles.
They look really good. I like all the bright colors, like pinks and greens and stuff like that. Really stood out back in second addition to your needs and David as well has started painting up some gargoyle. So, I look forward to seeing like a completed Squad and a shout-out to satyam in itches. That's Drew.
He, he's basically released sculpts of the seven, Female like chaos Space Marines. Marauders Warriors that he calls exene Warriors and they look right at home in a rogue Trader or seconded Army. The really good noise Marine additions or proxies. I'm going to use one as an aspiring Champion for my noise Marine. So I've popped link for those in the 2nd Ed part of the Discord, check it out. I think they look excellent now that I've got one in my hands detail and it's fantastic.
And Nick remonda has had a bit of love lately which is great Mr. D, showed off a really cool, Judge Dredd sculpted on like an Adept just bites or our bodies. However the hell you want to say it, we say our by it smart. So basically he's I think it's like a judge or someone like that and that he's converted up and looks pretty much the same as something, you'd see in mega City. One, perfect, Judge, Dredd colors, really. Rad just yeah, exactly.
What It would Inspire to do if I had skill like that. I don't Dingle sun'. Showed off your sweet rat skins Army, it's really really cool, love them. They had a lot of fluff back then and I don't know how to say this guy's username. It's probably an acronym but it's wof c d. So I don't know what city. I don't know will show you. He's basically showed us some battle Peaks from like Advance our versus du Lac match. Really fun to see nostalgic that.
Regional neck, remember, terrain per perfect. And in the war Master section sage-grouse, he's basically had some battle shots where he took his wood elves for a spin, really cool to see, don't don't often see enough warm us to stuff, but the war Master Community is still quite large and quite active because you can pretty much grab the rules for free and get models printed from like online stl's and stuff these days. So you're not you know, getting charged a fortune on Which sucks.
But yeah, it's cool to see War Master out there Dingle soon. Showed off like you small night goblins forced really, really cute because it's got these tiny little squeaks as well they're fantastic. Jay Phoenix has finished off for a punster lioness. I don't know if I'm saying that correctly but it's basically warhammers ripoff of Joan of Arc and it's a fantastic model. The painting is just staggering. Don't know how you do it but it's fantastic.
Keep up the good job. Sue, no painted up this ancient but yag miniature. I think that's how you say basically. It's just disgusting monster from Dungeons and Dragons that you'd find in sewers and stuff. It's a really goofy model. He's done a really good job of bringing it to life and it's like he's got this grin on his face. That makes him just. Well would you say? It's a shit-eating grin I guess so but he just looks chuffed to be alive.
You know, bringing life to these models is fantastic. Especially these old ones really cool. Helped more glum. He's been painting server, Jour, boys. And he's been doing these custom animal skin Shields. They look so good. Just like textbook, every metal stuff, man. So great whiskey and wizards finished off dark Reapers and add our Curry / x heart. They look pretty much straight out of the Codex, fantastic and voice strand.
He has done an amazing War track from seconded, I It's basically, like, a rogue Trader holdover model. It's the metal one. It looks perfect. So good. Now, just to finish off Highlands painting. He's painted up. An amazing freebooter knob. I'm pretty sure it's the original. What would have been bad luck? Bad Rock was basically created. Probably in Rogue Trader. White dwarf era from like, you know, custom roles and rules and stuff and became a big character later on.
It's a perfect. Victor model. It's like got a little hair Squig and things like that and Highland paintings doing an amazing job painting. It just perfect skills. Everyone's got some amazing skills to show off, and usually, you can find some great examples of this in the Evie lead painting section. It's a little Channel under the hobby part, so, yeah, that's my round up. Keep up the good work guys. Fantastic to see really, really Be proud of everyone. Awesome. Awesome year.
Yeah. So shout out to Ed with his diorama, that is pretty bloody spectacular being his first diorama ever. So Ed congrats made on that. That's really amazing that. So it does really reflect the original artwork from the second edition epic box set. So he did message me to say, hey, Josh, I think you might be interested in this and I sure was, it was really, really stunning to see that come together. And yeah, hyelin hyelin painting that Some walk freebooter.
You really doing a Justin just it's made it looks really stunning so yeah, it's good to see some, you know, a lot of happy activity out there on the Discord on Facebook, Facebook, as well in our Facebook community. And yeah, guys, like kind of fixes keep up the good work and keep pumping out those photos so it keeps inspiring other people to do something similar. So just in closing guys enjoy the interview. Today we have with Thomas
pirinen and I hope it will. Inspire you to get out, your Morton, Haim Miniatures and terrain again and start playing that in your local clubs or with friends that you know and just wanted to say also please check out the YouTube channel for the crown of command. I've just uploaded a tutorial on making the 40K. Cacti all the cactus plants you see in Second Edition reports and white dwarf articles and
that kind of thing. I've just uploaded that over the weekend and it's seems to have pretty good response so far. So people seem to be enjoying that and now I'm sort of working on a advanced he requests series of videos where I take for. I don't know willing or unwilling adventurers into the depths of some skaven layer and let's see how they fare down
there. So it's one of my classic board games of all time and it's in it's a solo play a game like all those games of that era were that you say, Have like 3D role play solo rules and that kind of thing. So I look really look forward to doing those.
I'm starting those today and if you would like to support the podcast and the YouTube channel, please check out the links to my patreon and as that sort of a growing community and people are discussing things or voting on staff to paint or things, I want to see and making contributions there. So please keep that in mind as well.
But guys, let's get on with the show kind of X. Thanks mate for your time and And for keeping an eye on everything that's Discord, and we'll catch you next week, mate, or next time. Yeah. Thanks very much. And thanks again, everyone see you around. Okay, might take a bye. Bye. See ya.
But in the last year of the second Millennium 500 years before the rule of the most benevolent Emperor Karl France there fell a Time. Unlike any other just as they had been before the birth of divine Sigma the Wings of Fire in the Sky again, heralded the coming of great things. The coming of plague, the coming of war, the coming of pestilence and hunger, though, it's Unholy name is now stricken from the records of The Great Library of alt off.
And it's ruins raised by Magnus, the savior of the empire, I would tell you the tale of the cursed City brought Low by The Wrath of the Gods. I would tell you the tale of more time. Okay guys, here we are. Welcome back to the crown of command podcast. I'm Chris and we are discussing more time today. I have a very special guest with us besides David a we have a man who needs no introduction. This is the creator of mordheim himself, please welcome, Thomas, Peruvian.
Nice to be with you. It's the and the nice call-outs to Crown of command is probably the most used magic item. I had indeed they will hammer it stick. Yeah, it was interesting. I talked about that with Rick cause it was there on purpose really to go to magic item slots where so valuable. But yeah you could you could say Sort of a Unbreak, Your Goblin Army's leadership.
But the at the cost of the, the using one of your magic items, lots of interesting discussion I took it away in this tradition, it was like, it was written to break the rules, he wrote? Yeah. So supportive in self. Okay. Now, let's back to something more interesting like more growth. Yeah. So before we begin, I just Say Thomas, you have a reputation among the community for being very gracious with your time. Very accessible to answer questions and you're highly respected for that.
And I just wanted to say thank you. A commutative thank you from the entire Community. Well, it's team, it's actually thanks to the community like I make games. I've made games all my life, that's my job and I've met a lot of Games and I have to say that most game communities online are so toxic and so filled with sort of this unreasoning rage. It's the what, what Shakespeare talked about this the full of Sound and Fury signifying nothing. And the more I'm Community
online. Especially the Facebook one. Is so well. Curated manages the, the modified moderated and the People, are you go to the DT motorhomes, Facebook group? Every day. There are some awesome painting modeling, the other people helping each other new rules new art. It's the kind of a infectious enthusiasm for the game. That's so many games communities, the totally luck. So really the result, why I am there?
And I'm happy to answer questions and to communicate with the communities that the community Is the best one online that I've seen? Yeah, probably because you know I think that this is because the more time playing are the typical more than player is not the ordinary. Let's say we're a mega like player, he is more versatile to be hobby parts, like Are less about the numbers, is it possible? Yeah I mean you look at modern
language was first of all. It's the the you expect to customize your troops a lot and it's encouraged throughout all the rules though. Written, you can't actually play it unless you're a bit more hardcore Hobbies, cause you can't just go and buy their scenery that you require. If you want to play a good game of mordheim, you need to build a lot of stuff yourself. So it's sort of say Self-selects people who are really invested in the Hobby.
And I also think that the, the background the, the theme, the atmosphere is I hate the word mature, but I would say in a kind of a setting that you need a certain amount of adult appreciation. Yeah. Whatever you're old or young. It's the day that again. It's tends to self-select people who have a maybe Eat more sophistication. That just swearing at he did each other online. Yeah, definitely.
That's alright. Maybe the same approach that some kind of role playing game has like the difference between, let's say, I know you play a lot. I mean, you played obviously playing a lot of role-playing game but the probably the difference between the DND gamer between the player and the let's say cool Hulu. Player. That's, that's a difference between the two in your way maybe? Yeah. I mean there are plenty. I mean d and e is huge. Yeah.
And there are plenty of wonderful marvelous, D&D players, but there are also a lot of like the Casual people who've come in, sort of take a peek, and nothing wrong with that. I mean, that's the way for a little bit while be called too low. It's the, you really need to be into your games, to get into it. And they you have to have a certain Amount of mental fortitude to play a horror game. That's meant to be as disturbing as a game master can make it so yeah, I think there is similar
parallels between the two. I mean, you look at just the the mode, High mode. If you pick that book and go. Yep. This is a game for me. This is what I want to play. It's the you probably are not so much into the, the most casual mainstream Thunder. Sit. Yes. And no, I mean that this lead us to the first question that the Chris brought. Maybe you can introduce it, you
can get both ahead. Yeah, I'm I'm free just to have an open conversation about this one thing that attracted me to more time likewise with blood bowl and neck Ramón de is that it was more of a campaign game that you could. You wouldn't just play a game and put it away but you would, you know, continue to build and develop as you went on and and sometimes with unexpected results.
You know, you didn't just, you didn't have total control over what happens to your to your force, and I think that's something that probably will. Also, attract a certain kind of gamer someone who really likes to have control really likes to Min and Max to list build. I don't know. Do you think they might struggle with the game like more time? Outside of tournament experience. Yes, I mean that's being a plenty and I do mean cost of
game is well over 20 years old. Now that didn't plenty of mordheim competitive tournaments, which curiously. It's the, the is not The Usual Suspects that tend to win it.
But for the vast majority of the games played, it's the role-playing element is the role of ran role of random that is very strong on more home and on purpose did They sort of all the Death that comes from the critical tables from the exploration chart, call a lot of items is the the see what happens is that there is a lot of rolling in the Bold is the often you can win the battle but you can badly lose the post battle sequence and I think and it sort of takes you on a
journey. Like the the fun part of it is is not so much to test, whatever. My force is optimally tuned and tweaked but where does this mad? Right, take me. It's very much on purpose, on the way that the mordheim is build, like the strong role of Randomness and the game sort of kind of being against you.
It's very, very tough to become super powerful in mordheim, the systems tend to be quite punishing and it's quite easy to apply like totally lose and your wardrobe and to become unplayable, lie week, and that's part one or part of it. It doesn't also mean that the, the, when you are successful, it feels so much. More satisfying.
Because if a game is set up that the the you can see the on the average rolls, you know how the feel force is going to perform and how everything is going to happen. Then they winning or doing well or things going by. The plan isn't very satisfying compared to mordheim. Where you take this insane last chance that you have your trolls layer on the sixth floor building.
And there is the last guy with the weird Stone piece getting out of the board and winning the scenario and then you decide Do the diving charge and it's sometimes you are lucky enough that you roll the one on - and you just this stump the opponent with a, with a, with a nurse one, diving for a dwarf, you know, and then you really, really remember that, you know what, promise these are made me the same approach that they tried to evoke with where my friends.
Roleplay, first edition, like the ordinary man, has 30 percent of chance. To do anything. So it's like you mostly will fail but when you gonna do that is going to be super rewarding. So it's like it has the same Spirit somehow. For me, like everything is very hard. So if you manage to do that, we're going to enjoy it. Definitely mean.
And I mean, yeah, yeah. I run a before I joined Games Workshop, I run a first edition warmer control, play Campaign here in Finland for years, and indeed, for example, iron or the sort of Twilight is a player character from the warmer fantasy, roleplay campaign that I run. So there is a strong roots between the two.
It's the yes, it's the the and of course if you look at the team like I was really pretty much the last time when I had the same team that On the 170 play first edition still working with me on mordheim. So there is a lot of the, it's not a direct spiritual successor, since it's a table to, it's a miniature game, and not a role-playing game, but you can see the, the influence of people, like, John Blanche and rake and Jarvis it State. The we're working along with me
in that cave. It's take the so I think that's an astute thing to notice. Yeah. And do you think that these can be again to introduce someone to accept, ready gaming? I mean, from my experience that the best players, the one that were less, Max many players. Who are the, let's say the virgin's. Like the one that never touched a single Minion room and they were focusing on the story. So they were not thinking about the numbers. Which led my campaign.
The campaign I brought the direction I was expecting to evacuate. It was hoping to because you know when you put such a system, a very simple one in the ends of Power Players. Let's say that it's very easy to break everything and just so to me I mean looks like more time is the perfect time to introduce someone to pretty game. Either right way, let's say this in the Very Room to Links stylish 3D gaming can work for you. Yeah, yeah. I mean, I'm famous today on
tabletop space. I'm obviously famous for doing the sixth edition, which my whole mission was to balance the game because at that point Warhammer was very very much a competitive game. I was a tournament player. Alessio who worked for me was a competitive competitive. Player. Yeah, I know, I know him.
Yeah. So the the so when I wrote the sixth edition, my whole mission was to create a balanced game, but more Himes mission was to really a, it was the sort of introduction to warn the world and it of course had to follow the fifth edition rules closely at that point King, since there was no point writing a game, that wouldn't allow you to enter into the rest of the games. Workshop's. Didi games. But they the it was not written as a competitive game. There is a lot of stuff that I
did. Like, for example, people always complain me. Why you made all my so expensive. And I said before in Real World was the next, the most the next point to us. Yeah. But in real world armor was super expensive. Like we see these Hollywood movies. Everybody was wearing plate mail, but can't stop even a single Arrow which I find hilarious. They have you. Ever seen a normal work in Hollywood movie against arrows
or any strikes. No. But the, the actuality the people who during the medieval and Renaissance times could actually afford sued Obama, they were very very, very few. It was a huge status symbol. So the the it was a decision to make some things expensive for the sort of the World building, and role-playing and story aspects and not gain balance. Also, Also, I knew they were expensive. Yeah, I did it on purpose.
Now people can disagree with moon me and what is easier to do than agree with your gaming group, to cut the arm prices in half? Sure, go ahead but the the I sort of wanted to you to experience what it would be like to be a mercenary captain in the the time of the three Emperors and the reality was that you couldn't give everybody heavy armor while in the warm of the battle system. It's the the armor is so cheap. Or it was in that point that they you you don't even think about it.
You always buy all the arms. Yeah. Whoever it is, the only thing we don't want to say the word fixed the past the house. Rude was the saving throw. We just increase it by one. That's the only one that's because it was like yeah, it's very costly and It's the closest thing to attend making the work. So you should survive pretty to anything even if it's not only like that in reality. But there's, I mean, it's fine because we yeah, I mean, the
thing about to great house roll. Now last I said I had a sort of a guide to that I shouldn't deviate Too Much from the 5th Edition rules. So the the like moving the, the armor, Peep higher. It's the, the there was that would have been a seen as a sort, of course, the idea was that you play that and then, you can pretty much play the Warhammer fantasy battle game as well. And if you have a totally different rules, that could be seen as a bad thing. But I think that's awful, that's
great. And I would happily play in a tournament without that was a rule. There was a one additional benefit thought to making armor are which is the fluidity of the game. Like I tried To streamline the game compared to what Warhammer was at that point and especially what more do. I was already. Nick Rimando was at that point. I tried to make the the gameplay, much more fluidly and they reduce the number of dice rolls. And one benefit of very few people having arm rested.
You had a lot less unsafe to make. Yeah, everywhere you were behind the town crier to just wondering. I do remember if you were involved with. Yeah, it's the first 10-15 they did the issues, I will steal the editor so I read everything. Edited Fair, few things rolled quite a few things as well. Like the opulent Goods was mine and Gobble a lot of people, they the baseman warband. I also do all sort of the dwarf or band there was a lot of Stuff.
I wrote to the town crier, one special scenario, tons of stuff on and I think town crier had an important role. Got the course right from the beginning. We said that look, we will do stuff, but most of the people writing tongue, prior our defense and hobbyists. This is The Game Belongs to them at least as much as belongs to the Games Workshop. And that was the, the philosophy right from the beginning. Cause remember, mordheim was not
meant to be the big moneymaker. Those were and still are always wear body cams fantasy, the other games are the two sort of support and grow hobby. Introduce new people. Bringing you bringing Young people. It's TD those who don't want to read 300-page rulebook, just get started or put two thousand three thousand dollars on the table to buy an army. So the I didn't have to worry too much about. How would I say it's the the
just money. I mean they yeah as you might remember more time box that was a 12 10 pounds. Cheaper than all the other Co box games at that time. Yeah there was no economic diving. Let's say kind of I mean yeah sure it made money but that was not the main reason why? I think maybe they could be a drive for the main games. Yeah, yeah. And can you talk briefly about kind of the timeline of not?
I I know that mordheim came between 5th and 6th, but can you talk about how mordheim influenced Sixth edition. And were some of those ideas already there that 6 Edition was going to take on some of these qualities or is it did it kind of come about purely because of mordheim?
No, no, no, it's the six of these should have been pencil in the calendar a long time before and the main way it influenced that was that they really the design studio used more hummus and acid test of can I actually write a full box game. I had done. Siege and the realm of chaos. 450 additional ready. And those were like big box projects with a lot of stuff but full box game is a big deal in Games Workshop especially at that time. So mordheim prove that I can do it.
Cause at that point the the callgames or Hammer was almost as big as 40K. So it was a big deal. Whoever wrote that, it mattered a lot. So the it's sort of allowed me to do it by the rules wise. Mordheim was based on 50 addition, very strongly. But even what did how it did influence 6 Edition was that? Once I've done more time and I started on 6th edition, it really made me to think of the, what are the the pain, Boyd's? What are the things that truly make things a lot better than
the, the others? It's the, how should I approach the price of the unit when I'm thinking about game balance and not role-playing? So, the the The, the rules themselves are self contained in both games, I mean, they're both cause they're both of the same game family. But the, I think, the, what you see more on actually more sort of TV, how it influences 6th edition was the art, because the infant addition, it was very cartoony, very sort of sub.
Some people called childish, very light-hearted, very colorful cartoony. And then I think the z2c and and maybe a bit more like a aimed at the young teens rather than young adults. And then we did mordheim and the art Direction was very well received especially within the company and then you look at the the how the six editions is presented. It's the it's called the
mordheim factor. That was very much with John Blanche set out to do, do it John still considers mordheim his crowning achievement or twice in at Games Workshop. And that is a high price, because John Blanche is the, the word is used way, way too much nowadays, but John Blanche is a genuine Legend. Like he's the Grand Old, Man of the fantasy art in Europe. I mean, you, look at him.
You guys remember the, the, the tolkien's world, like the pictures of the fall of gondolin, that was John blanch. The Battle of the Five Armies. That was Blanche the, the cover for the Dungeons and Dragons first edition in all across Europe, that was John Blanche, obviously the entire look and feel of the the one reporter gate. That's John, Bunch modern, miniature painting. Remember who won the first gold and Slayer demon sword?
That was John. Blanche was thinking more about like every like to see a young Miller version of board by parts. Quite disturbing. Yeah, well, that would be absolutely excellent. I mean a NN Jonas, you know, it's the worked years hand in hand so the the Irish it's the the dpd that would have been something that they would have been able to do. It's the the but of course in was independent at that point,
great artist. One of the all-time greats, wasn't that people that like when the 6th edition I'm out there was this huge tour on the dark side of the like clicks. Let's write a dark team with warmer with more dime and Battleship go Optics and everything that came out after that completely different version of the fifth. And the second edition of the 40K, just wondering if games, like vampires the world of Darkness, you know, had an
influence. Because I do remember that intact, That those game that game had the Eugene factor in the very beginning of 2004 racked and like pushed every Perry project connected to them and say nerd war in the dark side of their games. Basically because yeah if we see the 5th edition is completely different from the Six. But not in terms of rules, in terms of approach, like word Vision anymore dying. Is the maximum is the acronym of of that thing that is the darkest thing they ever did,
probably you coming. This product is connected to the world of war. Yeah, no boil. Only played the vampire quite a bit but nobody else in the design studio in the Of team team did how do if that mordheim and 6th edition came about it. Really was more John Blanche, reaching back to the his roots and the the and we were impressed by the load by the the bush durrrr. Lot of these middle-aged like artists who presented? This is what the Last Judgement looks like this.
What hell looks like if there was influence from Vampire, it was maybe something's in my writing. It is since we all absorb, the games, we do about the presentation, you're referring to. That's all John Blanche and the Old Masters. Okay, okay. Okay. So speaking of more time and it's connection to 6th edition, I'm curious about the appendices that includes Warhammer Skirmish and the connection there is and how that how that came about Yep. Yep.
I mean, when we I was writing the 6th edition. We were really big on the day. Let's offer the players, the biggest possible value for money and they it was just in one day. It's the I think it was Gordon who was head of the studio said, hey can we just put the, the motorhome rules in the rulebook? And I said, I will have to take make some changes, but sure and then another day it was Rick Priestley. Who came to me? Remember the sea Siege.
I said yeah the can we put it in the sixth edition rule book? I said yeah sure so that's why you ended up with the the sixth edition book being such a term. The whole point was that let's give the players and ability to play any kind of game without having to buy supplements if possible apart from army books
in the Warhammer world. So the the So really, the reason of why the the a version of the slightly modified version of the Skirmish rules, it's the which obviously spaced more time is in the book is that they are. We had a tested rule set. It's the with a small changes could be made to work for the sixth edition and we wanted to offer the sixth edition book to be something like, when a player gets it and Go, whoo, whoo! Oh, I can play so many different things.
There are rules for all these. Some date, the different kinds of battles and I believe that the warm Skirmish was played quite a bit. There was quite a lot of especially fan support from The Vampire cows and lost real and the is on and so forth, which again fed back to mode. And it stayed because all that stuff that the people came up with for the sixth edition was pretty much straight up usable
in mobile. I'm so the, the in the hindsight I think that's been a one of the reasons why the more time still endures to this day. Which is bloody impressive. I mean, the amount of games I've done that have been big hits but nobody would ever play them, 20 years later, it's the baby, it's quite quite extraordinary. I mean it's but somewhat similar to 6th edition which is still of the poem a fantasy.
It's the, the is very, very loved and a much played version of the game still today, which is I am address probably between the fifth and the The other option. Basically does not exist, at least in Italy. So the big battle is between the fifth and the sixth hurts against rules. You will show up yet while I was 50 state. They will have a lead on the day both games. So the, the I can't complain. Yeah. I'm worried Thomas. Have you ever see there at about writing a campaign?
Like the one they had in the 5th and 4th edition of Warhammer Fantasy 4. More than like, there was a plan and I know that there is because I read it on the Facebook page, there is a main plot of the more Diamond setting. I was wondering if you ever considered back in dinosaur, just what I needed about writing a campaign. I still have my notes, how I run the campaign in the design studio, but there is a slight snag there that the strictly speaking. Speaking, that's still Games.
Workshop property. I did write it. While I was employed on, my contract was quite clear, that everything I write for wama, including anything, I do in my free time is their property. So I'm a little bit, how would I say? Wary of just the giving it out to the world because they the exam. And I'm also talking morally like I put my name on contract and I should honor it. Yeah. There are plans how absurdly they're worried stay I mean I left reasonably soon after the 6th edition came out.
So there was a ton of stuff. I was still planning to do for more time. For war hammer, I had other game ideas, it's the but that's just natural, right? That's what US game to game designers do, okay. We are back after a short break. Okay? So we were just discussing a campaign that you had run Thomas, 44 mordheim, let's take the discussion back to the perspective of a newcomer to the game.
Is there any advice that you would give to someone who wants to begin running a campaign of more time for their first time?
Yeah, I think that the in order for the the to run a campaign that's actually like runs from beginning, till end, is the first of all, you must have a clear idea what determines to win or lose and have a plan that the people who fall behind and they no longer have a chance to win a see that they can somehow contribute to it. So, let's for example, say that there is a chance that the Indian, the campaign will end in
a huge battle. And yes, it's the The your progress tools for counts towards a benefits in that, but everybody still has a chance to win or something like that one. Very good way to do this is to go to our the broheim or the warmer group files section in Facebook, and download the map based campaign that me and the the couple of other people did. I was I intended to include a map based campaign in the more handbook. I just ran out of time.
So, a year ago, it's the we did it that At in a single page gives you all the rules on how to run a campaign but really yeah, go ahead. Yeah, that's awesome. Sorry, I couldn't contain myself. Yeah, yeah. So, the, the other way is to approach it a bit more. If you come from RPG.
The background is to organize a story, and there are like the games you determine what's Canarios in, which order people play, and the the and they contribute to Victory And lost his towards the story could be like the Choose Your Own
Adventure style. So in the end, the campaign will end one way or another, but there isn't a true Victory or loss in a sense that the be you can't points but rather that the winning or losing battles along the way, we'll push the story towards a good ending to one faction or another. So the the the that one takes a lot of work, you need to be very
dedicated. But if you be in a dungeon master of game master in role-playing game that should be in your wheelhouse and most of the stuff is in the rulebook cause you really just need to write some fiction and choose which scenarios you want to. Now you mentioned broheim which is broheim dotnet and it's like these source for finding all the information for the game. I think that you know from the perspective of new new players wanting to get into the game.
Mordheim is very easy to get into the rules are easy to find. There's no special cards or templates, anything needed, as far as Miniatures go. There are so many Miniatures out there because the game is, you know, fantasy base.
So it's not too hard to find that and we talked before about terrain and how mordheim encourages you to create our own terrain, although there are a wide number of terrain resources available today that weren't around in the 90s with three Eddie Printing and laser cut MDF and all these things you can think of. But on the topic of terrain for a new beginner, how much terrain is needed what and what would too much or too little terrain due to the state of the game.
Well to lethal means that the missile fire will dominate the the game and it will be boring. The too much is almost an oxymoron. Need more time, but you do want, if it makes it so dense that it's very difficult to move the Miniatures around, you will have a problem but by and large the reach of the table. The better, however my one hint is that there are many rules in mode had many many rules in the that deal with height differences.
So instead of just thinking of feeling the board as much horizontally as possible as you would do in most miniature games think of verticality tower. Stay there. Did the a street levels or the streets on different levels walkaways just like they were in the real medieval cities up above the streets? It's the kennels that the give you death and most importantly, which is why I'm part of the reason why I made the story of more.
I'm about the comic striking, a city just wreck your buildings. The problem I always had because we wanted to do a cd-based fantasy game. For a long time. Is that tell me what is the worst possible? So, terrain or a miniature game, it's a building cause the damn bugger is a closed box with a, a slanted roof. So you can't put Miniatures anywhere. So the only thing it does, is it stops you from play, however, you blast a mini, you blast, a meteorite there.
So there is just Corner standing bit softer, the, the roof there are ladders and the, the everywhere there are windows that they did. You can position characters to the inside. Them. Suddenly, you have an awesome terrain to play over. It's the, the and that's why there are rules for diving charges and climbing, and falling off from the veggies and pushing characters and the, the getting Advantage from sniping from above, its the, the all these things are there to
encourage that. So more is usually better but it's actually possibly, at least as important that you think of the verticality of the table. And it's also the most fun to build and I know your time is limited. So one one question here, I want to ask you before you go there any like last-minute tips or things that players should avoid things that they don't want to break the game. So anything that might any last-minute thoughts, I guess? Yeah, I mean mordheim was not conceived as a minimum.
Xing Tournament game. So there are a couple of well-known ways to break the game as they did, the essene not necessarily, even that you win every match, but that you make every game you play boring for both you and your opponent. The skaven sling, spam is one of the, the there are a few things that you should not do to ruin the game for everyone. Those are pretty well-known, but once you get into any of them, Behind groups, everybody knows them.
It's the the you probably want to deal somehow with the offhand weapon fighting so that they are at least that you don't just get everybody in your web and to weapons and the Just the Way Forward charging groups. The the don't break the game, for the sake of breaking cost of winning or losing, it's important but it should not come in x. Spence of making the really exciting battle. Think about the, the, your robe and what's the story. Why are they there? It's the, where do they come
from? So they could be be. So instead of just saying that, I want to maximize the damage I do. It's the the you might think that this guy was a hunter, so I'm gonna give the him a longbow and hunting arrows and suddenly you have this interesting sniper it character. So the the More behind isn't like a competitive collectible card game a game that's it's been built to try to avoid any overt baby imbalances because it was super important that each of the wolf and band.
Feels like the story they did that they are set to tell so they the I think it's Don't Be a Jerk. That's a very good rule for putting on now like feelings over. Numbers. Can be yep. It can be. I mean I have no objection of you, but I would rather win a more high in game by coming off, with some outlandish
combination. It's the the, like what I did in my own campaign, I put all my effort on my witch hunter since the, which others is the only War band where every hero can take academic skill, I Ruled the trading sequence.
So I lost a few games but then eventually Really, it's the eye of equipment got so cheap to me. That everybody had a very unique, but very outlandish gear, and I became powerful because of that, that's a very different way than just trying to minimize a maximum number of slings. So at least every model on my post was very interesting and
unique. So the the if you are looking to be powerful at least be interesting in a way that you chase the power so that your opponent experiences Something else than you just rolling the same number of dice to shoot the same weapons every single turn and you don't move.
Yeah. Yeah. I like to write your comments on bringing character to your warband and having them tell a story and I imagine that kind of using a wysiwyg approach where all your models are modeled exactly how they're actually armed. Both helps to build a narrative and it also makes Playing the game. Much easier. Yep. Yep.
And and memorable. Remember it's the, I think the reason I mean so few games last this long, especially on the tabletop space, there are so many board games have been to games that they did. Some of them were even were big and they are not forgotten and I do think it's the the a lot of things in mordheim contribute towards it being memorable. I mean, it's so difficult to succeed. So it when you do something awesome.
Stay the you really remember it and because the game spilled on you trying to make a warband your own. It's the the rather than a generic Force, its remains in the back of your head. You remember the characters who created you? Remember the stories that they went through in the exploration or the the the injury chart and the skills you picked for them and what advances they got from
the random charts. That the I think that's part of the reason why I remember it. I also think that the The division between henchmen and heroes means that in most Commish games, you're supposed to remember a name every single model and that's a lot. But if you have like, a classic group of from the, the 126 Heroes which is exactly the more Himes hero approach, then you can remember those six people each one of them will say, unique personality.
And I think all these little things that they are in mordheim are part of, the reason why it still lives on Well, thank you so much for for coming on here, Thomas to talk to us about this. I guarantee that, after listening to this, there's going to be a lot of buzz in the Discord. And I'm going to get all kinds of questions about how do I get started in the game. And, and where can I find some of this stuff? So thanks again for, you know,
really inspiring us to to game. I know I promised you an opportunity to talk about some of the Projects that you are currently working on. And I would love to be able to talk to you again about that at some point, if you'd like, yep. Well, a couple of things I want to say, first of all, before all senior sort of experienced senior Gamers.
It's the remember your duty I think is that the be welcoming to new players because the only way we are going to have this whole baby is if we bring the Next Generation up, PP. So that's one very important message. I always want to put out as for projects, I'm working on. If you go to Kickstarter you will find a marvelous game, miniature game called, trench Crusade that did the.
I am doing the rules for which is sort of a first world war sci-fi version of modem that I'm doing with our highly modernized rules but they did. That will be coming out later this year. And I've also made a company level. The sea tabletop game. That's I'm going to just distribute free as a gift to be the community. As in general is the later this year. I'm obviously also work a lot on video games so if you're looking for some say old school shooting action, I designed a game called mr.
Auto-fire for your phones, I've done a lot of console games and the PC games art as well along the way. But right now my sort of a day job is to make one's from the mobile devices, which is surprisingly a lot of fun. No, but I will never abandon the tabletop. Well, if you wanted to link me to any of those projects, I'll make sure to add them into our show notes so other people can click on them and see what else you're working on. Absolutely you're going to get the links.
Awesome, thank you very much for the dots are amazing, just checking it now. And yeah, wow, I try to keep quality high on everything I do. Yeah, we know it. Excellent. Well, maybe I have a chance to catch you in Modena. It's the later this year. So the and I look and I will gladly become a guest again. So the the I need to jump off at this point, but thanks for having me. Awesome. Well, thank you again for coming and I hope to talk to you soon. Thank you. Bye-bye.
Voiceover by Owen state. didn't you can find me on the time between times podcast or Specter of the see if you want to contact me or in statement at AOL.com, do your humble
