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Man 'O War March with Cameron and Chris

Mar 13, 202449 minSeason 1Ep. 125
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Episode description

Cameron and Chris join me to talk about a game we all love to talk about and play which is Man ' O War. And as March is a the month to set sail, we thought it best to talk about the fleets we like to take and why.

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Transcript

Hey, welcome back everybody to the Panic Command Podcast. Today I've got two very special guests, guests of mine that are on our Discord group and who are actively part of our Manawar community and that's Chris Snyder. How you going, Chris? Good, Good, Good. Excellent. And Karen Fletcher, how you going, man? Yeah. I'm good. How are you? Very good. Thank you. Yeah, I'm really glad you guys can come along and chat with me today. And it's going to be all about a

game that we really enjoy. It's one of the specialist games that games which were released in 1992. Is that right? Cameron, 92? Right. Yeah, it's a. Right, 93. It's my my copyright date says 93 right on in the book but I don't know that could be no I'm. Thinking about right, mate, I'm thinking about right. I think about 93. Sorry, I should have checked

that. But you can check out Cameron's YouTube video we talked about last in the last episode or two episodes ago, when Cameron just went through the whole history and basically everything about you. All you need to know about the game on his YouTube channel, which is Kraken's Wave. Wake. Wake. Wake Kraken's wake. Yeah, yeah, which will be a link in the show notes here in the description of the podcast. So you can go and check that out

and learn all about the game. But today it's our discussion based on the fleets that we like to take and bring to the table of Man of War and why we like to take them. And maybe we'll talk about later about Chris and Cameron's involvement with our Discord remote games too after that, but let's get to the meet of the discussion guys. Which fleet do you like to take in, Man of War and why? Chris, would you like to start? Of course not. Let me give you a little disclaimer right up front.

OK, so though I own everything from Man of War, I still only stuck with the base set. I haven't branched out at the base set yet. Part of it is because I like to only play with what I have painted and that's really all I have painted so far. And I still am really enjoying all of the content in the main, the main base man War game.

And you know, for anybody who's interested in getting into the game, you know, unlike some other games like like I wouldn't play Blood Bowl without the Death Zone expansion and I wouldn't play, you know, 40K without the Darth Millennium. But I think there's enough in Man of War just to keep you go

and keep you happy. You don't have to go outside of that if you don't want to. But anyway, having said all that, I've only played the fleets in the main set and I think my favorite has got to be the elves. I'm gonna pick the elves. I think that the elves. Similar to Warhammer Fantasy, they are better than everybody at everything. They're like the elite, They excel in movement, they can move better than anyone. They excel in shooting in close combat, well, that's a different

story. They're not. They're not happy in the boarding phase. They would rather be keeping a distance. And yeah, so just like looking at the the ships that make up the Elf fleet, there's only three the Elf Hawk ship, the Eagle ship, and the Dragon ship. That's the that's the the man of war. And really the Hawk ships are the only ships of the line. So you're gonna get a solitary Dragon ship. You got, you know your Eagle ships are functioning as independent or not independent.

They're not independents. They're they're they're not in a a group of three. And the Hawk ships are the only groups of three that you're gonna get Looking at the Hawk ships, they're unique because they have a unique turning template. They can turn on a dime. And the other thing that's unique about well, all of the elf ships, the fact that they can move twice. So some sailing ships will have, you know, sail rating and then they get bonuses if they the wind is with them.

They the elves do not get any bonus if the wind is with them, but they can always move twice. Another thing to point out, all of the ships are they're all sailing ships. They're all affected by the wind. However, I believe that the elves are not hindered by that because of the fact that they can move twice.

So let's say for some reason you begin your turn and the wind is against you, whether you voluntarily moved into the wind or the wind changed, and you find yourself with the wind against you because you can move twice, you can spend your first move to get out of the wind, to turn out of the wind, and then move your use your second move to then move normally like a

normal ship would. So really, I don't think there's any circumstances where you have to be hamstrung by the wind like other sailing ships are, If that if that makes sense. Yeah, yeah, yeah. The other great thing about Hawk ships, so while I'm talking about those, the fact that they have two forward firing weapons, I am a fan of forward firing weapons because you're going in there that direction, you're

shooting in that direction. It's I find forward firing weapons easier to deal with than broadsides and the other of course big thing that the elves have going for them they they have a 12 inch range instead of a nine inch range. The only I don't even consider a downside, but there are no saving modifiers for short or long. The downside is you don't get a a save modifier at short range.

The upside is you you don't have a negative modifier at long range, but you don't want to be at long range. I think with the LS you want to be at that 9 to 12 inch range as much as you can so that you can shoot you know the the enemy ship and and they they can't shoot back without moving. Another thing I kind of like about the Hawk ship, even though they are see How do I explain this?

Most of the ships of the line have some kind of a range of what they can be hit on. It can be like A3456 or A456. In this case it's a 3 three up but they have a four castle or sorry an aft castle which is like a like like a dummy location. It's a location. It doesn't actually have any effect.

If it's hit and and you lose it. As far as your sails go, the first hit has no effect, so you have to get hit twice, but so that is. A downside is if you get hit that second time and you lose your sails, you are dead in the water and that's that's definitely a risk that's there. The fact that they have two weapons and that they're at two different locations is nice because you have to be hit at least twice to be able or to, you know, lose your offensive

capability. They only have one crew, so that makes them susceptible to some spells that will do an instant, you know, like an automatic crew wound. Same way with the below the water line, you only have one point of that. So they're susceptible to certain spells in that regard. But yeah I classify the the Hawk ship as like a glass cannon. It's really gonna pack some

punch. But if it gets hit too many times or you know in one of those, you know, crew below the water line, it it's done Eagleship that's has, you know all the all the the benefits that I mentioned with the movement, it's got some broadsides, it's got some forward firing. I think it's just a good all around ship only has three crews. You're probably not going to want to get into any kind of

boarding. Both of these ships are they're like hit and run and I like that 'cause I'm I like playing games where movement and maneuvering is important. I don't like playing armies that just want to go full on to the to the enemy. I like to kind of dance around a little bit the the oh, I'm sorry, I just I I'm sorry I was looking at the wrong thing as far as the shooting goes for the eagle ship. It has three broadside, 3

broadside eagle claws. Now I I didn't mention before these eagle claws, 12 inch range, but they cannot repel borders. That's fine. You don't want to be you getting boarded anyway, so it's no big deal. So the fact that they have three like 3 concentrated shots in one in one arc, that's I that's really good. Moving twice, they can really do that. Hit and run. If you can move, get in between two ships, fire six shots both sides and then move again to get out of the way, that's amazing.

OK, it's the Dragon ship that has two forward firing and one broadside on either side, The thing that makes the Dragon ship unique, It has five crew, which means it's definitely potential for boarding. And it's got this weird Dragonblade ram. And I kind of have mixed feelings about it because it's not a ram in the sense that you're moving, you come in contact and then you go right to the, you know, right to the like ram phase. It's not, it's not a term I'm gonna say, it's a fav term.

You know, ramming and then boarding. Instead, the dragon blades function as part of the movement. So if you during your movement come in contact with the ship you like, pause, check for below the waterline. Save, deal damage, and if you're able to sink the ship in, in the course of that you can continue on with your movement and, you know, plow through into another one. It is, it sounds awesome, but it's like super risky because if you don't sink that ship then

you're like stuck. You're impaled on that ship and then you know you better hope that you're going to win the boarding action, which with five crew, it's, you know, decent odds if you're going against the smaller ship. But then you have to waste a turn, like scuttling that ship

at the end. You know, to to try to, like, get it out of the way, 'cause it's not like, you know, other other ramming actions where you know, you just kind of hit it and then you can skirt along the side to get away from here, like literally impaled on it. But if you can pull it off and sink a ship, it's it's really awesome. Josh, didn't we play once Elf versus Bretonians and I think in one in one move, could I not sink two ships and maybe hit into a third or something like that?

It was really nice. Do you remember that? I think I I think I remember it in one of our remote games. Yeah, I think, I I think it was the first time I ever took I ever took Bretonians as a fleet. Yeah. Yeah. And yeah, I know that you completely destroyed me in the end. So. But I think it was it was might have been because of the Dragon Blade and it could have been because of the broadsides on the Eagle ship. I think you started tearing into me on one flight it.

Was it was the fact that I hit a bratonium buck in the air and they only have one below the waterline damage, so anything's going to sink them and they only have a 5 up below the waterline saved. So it was a juicy target and that would work. I wouldn't want to do. I wouldn't want to try using dragon blades against dwarves because it's that's just going to not end well. Oh well, but saying that, there was a famous game we had with Max, and if Max listens to this, he'll know exactly what I'm

talking about. He was kind enough to come up to my place to play Man of War and we'll we actually recorded it, but unfortunately I lost all the footage out of us, just just stupidly deleting it without realizing it. But I took elves and he took his dwarf. He had his own dwarf fleet and I rammed his ironclad with the with the dragon ship with the Dragon Blade and took it out in one hit. So that's how devastating it was

against that dwarf. He was unlucky with his roles and I was lucky getting a six and sinking it and one shot but yeah that you know the potentially very dangerous and you know they have very you know because you see you've got 5 crew plus if you equip with with one of the war dancer a cruise on there you can re roll your boarding roll dice which is just insane So yeah it's amazing and the fact that that. Dragon that Dragon Blade, that Dragon Blade Ram is rule of

cool, I think. I feel like you got it. You got to try and use it. Oh. Yeah, it's spectacular back results because if you, if you do manage to slice through a ship and sink it, you can just keep going. So that's that's a that's a wonderful thing. So I can just go straight through the debris and just go out through the other side. So yeah. One other thing I just realized about the Dragon Blade that makes it unique is with the Dragon Blade you can move through wreckage at no cost to

your movement. So. That's almost like you can, you know, normally a wreckage or debris is like a it's almost like a piece of terrain, you know. It blocks line of sight and it blocks movement so you can like for you it's it's not that you can, you know you can pass through it and take that to your advantage. I never realized that until I've read it just now. Yep. So it's slices and then just go straight through it.

So yeah, it's a really potential devastating blow if it does get into contact because it can move twice as well. It's really, really nasty. But the other ships can't ram. So your Eagle ships and your Hawk ships cannot ram other ships, which is good. They shouldn't be able to because they can move twice and and shoot shoot in their face. So that makes them very powerful and very, very maneuverable. All right. OK, Well, Chris. Yeah, Good mate. I'm yeah, really glad you you

chose elves. I think it's a good pick and we'll have to line up your Elves against the Bretonians again at once at some stage in a remote game to have a rematch, I think. OK, Cameron, how about you? And what did you choose? Yeah, I I just wanted to say what Chris was saying about the ships. The elf ships being able to move forward is definitely a big advantage. Just what makes the Imperial Wolf ship such a good such a good ship because I mean they got 3 cannons fire for it.

Anything that fire that you can fire as you approach your enemy is is pretty big advantage. So I get that my my favorite fleet is the Orcs and that's because I think, I think it's because yeah they're probably the worst fleet in the in the game. But when I first discovered Man of War in the local game shop, the I remember seeing the box set of Drilla Killers and the Hulks and I was just like instantly I was like knew that I had to get that game, had to get

into that game. And so that's why I still love playing the Orcs and I I don't and I think you know most of us are all not super competitive. So as long as I'm having fun, you know, I don't mind no not winning the game or whatever. I still pull off a win every once in a while, not very often,

but that I would say. After the Orcs though, my favorite fleet is probably the Dark Elves, and they were not a fleet that I liked when I initially started playing the game, but I had so much fun painting them that I like putting them on the board. I think they just they look cool. They're they're very different from the other fleets because they're using monsters and I know they they the the Black Ark is a very tanky ship.

But the rest of their rest of their ships in the Dark Health fleet are glass cannons as well, similar to the some of the High Elf ships. Both the Death Fortresses and the Doom Reapers have a hit location that if you damage it, they're gone. They're immediately removed from the game, so, but the Black arc is usually what can swing the game into the Dark Elves favor. But yeah, the the orcs on my Orcs of my favorite, they were the first fleet that I painted

and the first fleet I I fielded. I suffered a a devastating loss to some High Elves back in the 90s that I still remember to this day. But yeah, still like them. I haven't, I haven't actually seen you guys play high elves in any of the remote games or I can't. I I can't remember it. Did you do a battle report, Josh with the High Elves? I'm sure we did, mate. Yeah, I think. I'm pretty sure Paul took the

High Elves in that one. Yeah, I should go back and and find that one or watch your games. That's. It's been a long time since I've since I've played them and it's the only fleet.

Even though Man of War is the pretty much the main game that I play nowadays, I haven't finished painting all of my fleets and high elves are the only fleet from the base game, but I haven't finished painting so I need to get them painted up. But yeah, they were not they were not my favorite fleet cause for that beating. I took from them well when I was playing Orcs that one time and I guess that's why I've put them on the back shelf for so long.

They I think the aisles would probably be a pretty good fleet to field a Chaos fleet Slenesh against a Slenesh Plague fleet against because the the Slenesh fleet has those hell slicers and. Those ships are pretty much useless against a lot of different ships in the game. Like you can't. I don't think you can even use those against dwarf monitors, because the health slicer only only hits, it only hits high locations.

So it's great to use against Plutonians or or high elves or great ships or something like that with sails. And it'd be especially good against the High Elves, since they move by sail only. Yeah, that's a good point. The the Slynes ships, we're talking about the Plague Fleet expansion that came after the main box of Man of War, which brings the forces of Chaos to the the old world with Scaven, Chaos Dwarves and then the Plague fleet and all the four

different gods. You can play them within theme or just play a sort of generic play fleet and in that they had these wonderful looking, beautiful looking design ships for Slanache, but they're absolutely, they're pretty ordinary compared to Corn and Apple and to Zinch. You know they've got really nice special looking and really attractive looking ships too, but they have really interesting effects and and how they play in the game. So some really interesting choices.

I'm really surprised you chose Orcs, actually Camerons, but I actually got to play Orcs with you for the very first time because I really wanted to try them out. So I just remember that one Driller Killer of mine who survived just racing around the, yeah, the ocean there and trying to trade. I think it was trying to catch one of your I think there's empire ships you're playing I think might have been one of a wolf ship or something like that who had the treasure or something.

I think that's what we. Played. I think we're, I think we're playing plutoniums. You came in on the rear, yeah, yeah, you came in on the rear. I had a treasure on a course there and you swung the drill kill all the way around and came into the rear where he's got no cannons. So yeah, it works pretty good. Yeah, because I think they move. They move on a 2D6 or 3D six or something like that, I think from memory. Yeah, 3D6. So yeah, it's really

interesting. So yeah, I I I yeah, for the time I played the Orcs, I enjoyed them. I do have some orc ships that have never fielded here, though, but I just need to finish, finish off my Driller Killers. And I've got the Wyvern Rider, so I've got that to add to the fleet. And I might add some Norse ships or something like that, just to bolster up the points because

they are quite cheap. Because the big chuckers are absolutely useless, because they can't move and shoot and they have to have line of sight to their enemy ship to shoot at it. So they're just like at this, you know, instant, sort of. OK, just Chuck them in front because they're gonna get shot to pieces and then we'll follow up with the Drilla killers and our hulks. The hulks are fantastic.

I think they're brilliant. Yeah. Yeah. Yeah, there's a There's something else Chris didn't mention about the IELTS. They've got one of the most powerful Flyers in the whole game. It's. The. Right. Yeah, yeah. Those are great setting, setting ships on fire like nobody's business.

Yeah. So that that come that came in the Flyers and everything came in as the the Sea of Blood expansion which was the final expansion box set that came out for Matter War. So that yeah, introduced the Flyers. It introduced monsters to the game. We haven't really discussed those. We should really do like a Sea of Blood kind of show. I think it, I think it deserves an entire show plus play flake, we haven't really covered that either because they're they're both excellent expansions.

They changed the game quite dramatically in some some respects. I think they try to break the game in some respects. I think Chris just playing out-of-the-box, the the original box is a really good way to go because I find that all the fleets are really well balanced. They all have their unique racial traits inbuilt into the fleets. The other expansions do that as well. And Chaos is a really flavoursome fleet and I really love playing Chaos.

I almost chose it as my favorite fleet, but I'm going to go with my dwarves because that were the first things I latched my eyes onto in that I actually bought a painted fleet from Richard Gunson, my store manager in the UK at the time when I was working there and I played it on the floor of of the the room I was staying in. I was renting a room from a guy who was a customer at the store there at the Oxford Plaza and I had to move out of my then accommodations and then he

allowed me to stay with him and then he showed me how to play Man of War and I and I play with that fleet for the only one time in the 90s and then later sold it before I came back to Australia. So yeah, they're my sort of love I think first love and yeah, I think they they work very differently from any other fleet. They're just like dwarves. They're fully encased within these steam powered engines, vessels which are impenetrable.

So if you if you want to board them, you can't unless they take damage, which is great. They've got a lot of turrets on them, which means they can swivel around. Because the general firing procedure for ships with cannons on their broadsides or front and rears of the ships, you got to place a template template directly in the direction they're facing. But with dwarves they have a lot of ships with like the monitors and the naughty lists have.

And the dreadnoughts and the ironclads have turrets, which means you can fire in three, sometimes mostly in 360°, especially for the naughty lists, for example, And the monitors is a good example for that. The Dreadnought which was released as part of the Sea of Blood expansion that is now your main Manor warship. You've got the one of you have to take one of those before in the base set. It's it's the ironclad that was your main metal war which is an excellent ship.

I've you know I love taking those as independence and the Dreadnought is just the name says it all. I mean you know it's everything that's on the box. It's a big big bloody ship it you know it takes loads of damage. I has four crew sadly I wish I had five like the Hulk the Hulk. Hulk got 5 crew, I don't know why we got we've got four. We don't have any special crew we can take unfortunately. So we just got our dwarf

sailors. But what the dwarves do have, which I really love, they have engineers and and there's an engineer in every single ship. So when you take damage in the game in Man of War, the engineer can scuttle around and try to fix it in the end phase. And you roll the dice.

And if you roll A5 or six you you, you can choose one location that can repair that one location, which is a completely unique thing because no other fleet has it unless you have a spell and a magician that can allow you to do that in the game. So that's really cool. And they've got a rune Smith, so they can't use magic, but they at least get that sort of instant to spell because magic works very differently than, you know regular Warhammer. So you don't have to spell cards as such.

You have magic cards, which can counter certain types of College of magic, but usually if you don't have that, you've got no way of stopping it. So the dwarves have a natural the spell of six on AD 6, which is very handy, and they move under steam so they don't care about the wind. I don't care if the wind's facing towards me or, you know, directly into my ships. We don't care. We just keep, you know, steaming and sailing straight through it.

We can spit on the spot, we can turn 90 for half, 180 for four. We can move backwards. We can ram a lot of these ships apart from the from the little naughtless and talk about the Nautilus. It's one of the coolest things about the entire thing about Man of War because it can actually dive like a submarine. It can fully submerge

underwater. It can go, you know, totally silent like in this you know like I don't know what do you call it like like sort of I don't know Seafarer espionage and then release its torpedo and then the that's the coolest thing because it's got a separate template. You got to roll the dice and see which direction that that just Pete till Peter goes. I don't know why it just can't fire the way you want it to but you got to you got to it's all

random. And that's the thing about Man of War. It's a very random game. So if you let random fun and like Cameron said, if you're not in a competitive mindset you're going to love Man of War for what it is. Would you guys agree? Oh yeah. Yeah, yeah.

Dwarfs are a fine fleet. I usually I I often say that I think the Dwarfs in the Empire are probably the two best fleets in the game just because of how, because of their utility they've got so many options in terms of their movement and firing. I I I'd say that maybe maybe Nergal might be the most powerful fleet in the game but yeah or the hardest to beat fleet in the game. But Empire and Dwarfs, Those are

both both fire and fleets. Yeah, especially I I play a lot of remote games with Marcel in Germany there when he played Nergal as a fleet and I played the Empire and I loved Empire because of the wolf ships. The wolf ships are just like the the best and that that's why it was difficult choice for me either Dwarves, Chaos or Empire because they're they're sort of my go TOS whenever I get to play man of War.

And the wolf ships are just devastating, you know once you've got like potentially nine shots raining down you from those three ships, my goodness, they just tell you to pieces. Nergal's a really interesting one as well especially that Nergal's rock counter you put on the crew and you can really ruin someone's day with that just you know constantly being there and killing off your crew 1 by 1. So that's really interesting as

well. So yeah, each fleet has something really cool about it and we should go and cover more of the fleets, maybe more detail in future episodes. So that's really good. I think we're going to take a quick break guys now and then when we come back, we're going to talk about the remote games you guys been playing on a Discord and hopefully encourage more people to come and give it a go. So we'll come back in just a moment. All right. OK. So welcome back, guys.

So now we can talk a little bit about the remote games you guys have been playing on the Discord And have you been playing any games recently, Chris? Have you been playing any games recently? Oh my gosh, I did. And I can't remember, played me who I played with. Or did I play you with you? That's right. It was you. Yeah, I played Bretonians because I'm still trying to figure out how to play them. Yeah. And you played the Dwarves, of course. Oh, and we played the Treasure

Fleet scenario. That's right. And I somehow won. Yeah 'cause I I think. I won yeah, 'cause you Yeah, I yeah, I. You had your treasure chests on your the smallest ships in the fleet. I forget what they're called now. They're Buccaneers. Buccaneers. That's right. And I stupidly didn't put enough ships on that flank to screen.

That and I just ran. And then at some point I thought, oh, it'd be OK because I I took out two of your two of your ships already on that, on that flank with the naughtless and the ironclad moving up there. And I thought, OK, I've got it covered. But then yeah, it that's the beauty of man of war. Things change. And when you oh, my luck's down, I I, you know, I think, I think your luck was not that good or something or whatever. You made a lot of saving throws

or something. Like I made it. Incredible. Every single time I shot you and you made that saving throw, it was. I don't think I took a single bit of damage on any of those corsairs, which is bad because they hit all over the place. Yeah, the the corsets were just just just ran through the other flank. They just, yeah, they just steamrolled everything. So it was luck, Bit of bad luck on my part maybe, you know, and and good luck on my part as well in some cases. So it was really fun.

It sort of swung back and forth, back and forth, and then managed to get that little Buccaneer off my table edge and get you the extra points. Now I do have a little addendum to that that battle report and not that I don't want to go off the topic but Cam, have you or or have you heard any Arata in the game regarding the dwarf monitor? Because I've been noticing so you know there's every ship has a battle honor associated with it. So if you sink, you know, or or or Scott.

Oh. Yeah, I know what you're talking about. Yeah, yeah, I know what you're talking. About so the the battle honors are typically it's one point for every 25 points that the ship is worth. So like a squadron of ships of the line that cost 150, that's fifty points per ship. That means that it should be worth 2 battle honors. But for some reason the Dwarf monitors are worth 3 battle honors, and I don't know if that's a typo or what.

It's the it's the only ship that's like that that I've come across, and I don't know if that's intentional or if that's, but anyway, if it is supposed to be two, that game would have been closer than, right, you know, than it came out to be so. Definitely a typo then, that's for sure, yeah. I'm gonna write. I'm gonna write a mine right away. I'm gonna write a two on there, not a three on a crossing or A2. Easy fixed.

I'll have to look into the the esoteric order of gamers like their sheets and see if if it's a two or a three on that. I'm just just throwing that out there, OK? I'm sorry. Contact Games Workshop. You send them a letter. Eastwood, right? Yeah, there's a. Andy Jones.

They answered some some measure of this question in one of the Q. And as they were, somebody asked, yeah, somebody, somebody wrote in and asked because they had noticed that the battle honors were different than the points system that you're talking about. And if I if I remember correctly, in the Q&A they say to go by the listed battle honors, not by the points that you just couldn't. You could just use the points if you didn't know what the battle honors.

Right. But that was like a backup backup way of determining your battle honors, basically. OK, but yeah, I'll I'll find it and put it up in the put it up in the discord. Yeah, that's good mate. That's that's great. You you mentioned that and brought that up because now every Dwarf player has that assurance now that their monitors are worth 2 battlers, not three. So that's a good point.

That's a good point about you just go by the points, not by what it says on the card, because sometimes that can be a mistake. And as Chris has pointed out, all right, so OK, so you had a game against me now that was dwarves against the Bretonians and with Treasure Fleet. Any other games at all, mate before that can you remember? Oh, I played a punch. No, Incredibly recently I I feel like I kind of have the it's a, it's a a mixed bag really.

It's good because I get to often play with newcomers, people who are interested in learning how to play the game and I like that. I mean I have a lot of fun, you know, teaching the game and introducing it to people. The the downside is I feel like I've played like a vanilla game so many times and the game that you and I played that, you know, the treasure fleet was maybe one of the only or or few scenarios that I've played in recent memories.

So it's nice. I really like playing the scenarios and as much as I like, you know, playing a vanilla game with new people, I really like to try diving in more to scenarios and even maybe coming up with my own scenario because I think that would be a lot of fun. Yeah, why not? Although I did play, one of the scenarios I remember I did play was the Is it the Treasure Island? Is that what it's called? Where you? Yeah. Well, Barry Gold, I think Barry Gold is what it's called.

Yeah, that's really interesting too, because you, you, you know, land one of your ships on the island, unload some crew. That's right. And depending on what fleet you're running, I mean, that can make a huge difference. I think I played that with some Dark Elves, which was I think perfect because and the only fleet, the only ship that has crew in that case is the Black. Ark, I was gonna say, and just

don't have any crew. No, no. So it could just, you know, move up to the island and dump off some crew and and it's a pretty defensive ship, so it might have to worry about, you know, but like if I were playing something like the elves for example, those hawk ships only have one crew. So, you know, that would be pretty dangerous to do. But yeah, I like I did like that that scenario a lot too, yes. That's probably that's that's my favorite scenario. The baseball.

Yeah. Yeah. Yeah, there are some other ones where you have to, you start off with half the points of the other fleet, like there's a kind of like a, you know, imbalanced thing, but you know you're defending or you know, you're attacking or something like that. And certain scenarios. I've never played those. I've only played the treasure hunt, the I think the 1st 2 ones, where one's kind of like you're sort of after a a storm. After the storm.

I think it's called where your ships are displaced and your opponent gets to place them in your deployment zone in any direction. And the other one where you have all the terrain pieces. I think you'd have at least three in each sector or each quadrant or 4 or whatever. That's quite cool as well. So yeah, I mean there's there's lots of good scenarios in there and also with the play fleet you come they've got actual special chaos terrain. Yeah that can actually affect the the seascape.

So that I think there's one that me and Paul played was like the sea of chaos and you enter and you got to roll a dice to see what happens to your to your crew and and that kind of thing to your ship. I think he, I think maybe he by Magic, he managed to pull me into there and I had to roll to see what happened and that was really cool too.

So yeah, it's got lots of potential in there and we haven't, you know, even though we've been playing for quite a while, we haven't explored everything about Man of War, which is really nice. Yeah, there's 66 scenarios in the base Game, 6 scenarios in Plague Fleet.

That's right, Yep, exactly. And I should mention too, just before we go on the camera and ask him about his remote games, you both have been on Matthew's Bedroom Battlefields podcasts talking to him about Man of War and about remote gaming. So just a shout out to him and his podcast for people to go and listen to those if they haven't listened to them yet. And yeah, you guys talk in detail about that with Matthew, which is they've been really enjoyable to listen to.

But Cameron, have you been playing any remote games recently mate? The the last game I played was with Mark from Bedroom Battlefield as he's real active over there on that Discord. I think it was his first game in a while but he's he was, he's played it before and he was super quick on pulling up or or remembering the rules and so it wasn't really like playing with. I didn't have, I didn't do much teaching with him. It was he was he was on top of

the rules right away. I think he must have studied up or something, I don't know. But he was definitely all over it. And we played Bertoni, he played Bertonians, I played the Orcs and it was just a straight up game. And I get what Chris is saying about playing those, those straight up battle games where there's no scenario after a while it's, you know, you, you kind of want to play a scenario for a for for a change.

It's just I think some of the scenarios are better suited if you have a player that is trying to learn the rules as opposed to others. Like the Treasure Fleet scenario is a pretty good one. I think if you got somebody that's a beginner and still needs to you know be taught some of the rules I think that's a a doable scenario and so is probably after the storm. But like the scenario I I don't think I would try Barry Gold with somebody that was first.

It was like their first experience with the game and I would try the sore Fort scenario that's a that's a those those sore forks are are are. I think if I'm not mistaken that the one of the objectives in that game is to destroy the Shoreport. Now that thing is bloody impossible to to damage. It's just crazy. Yeah, it it has a three up save, so it's. Yeah, yeah. Yeah, I did it once with Paul again. I played against his cast dwarf

fleet. Against my Dwarf fleet, Well, I never got to see his shore Fort. I mean he he obliterated me before I even got anywhere close to it. So with this Chaos War fleet, which is another topic for another day, I think if you've ever faced a Chaos War Fleet you'll know exactly what I'm talking about. But they're quite unique in in how they play as well, with their barrage template, weapons and that kind of thing. Briscoe got to find out all about them today, didn't you

mate? When you open up your box, set. Yeah, it's the first time I looked at them. Can you believe that? I've had this game how long? And I'm for the first time I'm looking at Chaos Wars, yeah. Yeah, yes, they're really cool as well. So there's everything. Yeah, you you cater for everything in the game. And also there's something we haven't really touched on is campaigns.

Now there are campaign rules in the base set which allow your crews to gain experience over time, having survived linked battles. So for example, if you know and me and Paul have been playing those and we've done so, we've done some of those for the our channel Chronicam and games where we played a few games as campaigns and we've got a record. You've got a record sheet that's on the back of the rulebook, you've you just photocopy that and you can write all your details of your ships.

And then as you survive each game and accrue battle honors, you can assign that to upgrading your cruise to like veteran

status. And above that so that I think there's about four or five different levels they can go up to and the further you go up and experience the better they are at shooting or they can shoot twice and things like that So and but if you if you lose your ship and your crew during the game it's gone their you know their experience is lost and the sailors drown but so there is campaigns there is a there's a nice little you know a way another way you can play man of

war and have linked games using the scenarios as well or the ones you create yourself So it does have a bit of longevity to it you know it's not just a stand alone game. Have you guys experienced campaigns at all, Cameron? I I played we played a a campaign once back in the 90s. I haven't played them since, but we did. We did notice that you know that a lot of the games are are

pretty bloody. You lose a lot of shits during the game, so it's pretty difficult to build up a a seasoned crew and it's really just a it happens over the course of our campaign, but it's mostly just a matter of luck. Like what what ship is going to is going to be lucky enough to not not get sunk or or destroyed or abandoned or whatever.

And it does, it does add a little bit more fear I guess in the Admirals, in terms of trying to keep your ship safe, you're you're, you're probably a little bit more likely to withdraw in a campaign game if you think you can get away and keep your ships alive to, you know, to advance those those crews a little bit further. I think there's a very special quote in here about that about fleeing in during a campaign.

It's very quiet. It sounds like something that Nigel Stillman wrote or something. I'd say. Where was it? Again, I'll just try to find it, but it says. Something. It sounds. Like somebody floated the idea of doing this. Yeah, any any player who sells his fleet directly off the table without firing a shot and no intention of fighting the enemy or achieving the scenario objective is obviously a is a Lily livid coward. There you go.

So yeah, it it has a rule in built in the game that if you do that then you know you're going to suffer some consequences for just, you know, you know, scampering off and not fighting the game, which is really cool. Obviously it has been done before when they play tested in the studio when they were developing the game maybe. So yeah, it's a really good

game. I'm really glad we've discovered it and you know, either from the 90s or recently and we're playing it, we were throwing the idea about doing an online campaign. I think we should really start thinking about doing that because it's a, it's a case of we don't really get a chance to play Man of War all the time. We're doing it on Discord anyway. We should just make it a campaign so that we can, we have enough fleets amongst us all that we could do that easily.

And yeah, we should definitely get that to the table soon guys. So I really appreciate you guys coming on and talking to me about it and I hope we get more people interested in Man of War and giving it a go. So guys, if they if someone out there in on the podcast wants to contact you about getting a demo, how would they do that Chris? I guess just find me on Discord and send me a message and say when can we play and we'll set something up. I'm, yeah, readily, readily available.

OK. And Cam, same for you Matt. They can contact you through Discord then. Yeah Discord's probably the the easiest if for some book. If for some reason somebody's listening to this podcast and doesn't have discord or hasn't you know downloaded it or whatever, they can find my YouTube channel.

Also it's like you mentioned Kraken's Wake and just comment on in there and I've only got one video up so just comment in there and I'll get in contact with you or on the the the Facebook the man of war Facebook page. Be another good good spot, shout out and yeah, we'll get you a a remote game in. Excellent. OK, so I'll leave. I'll leave your Discord usernames in the show notes for this episode, and of course the Discord link, so people can go there.

Discord's a great place for doing remote games. You can watch remote games. You can. You know you. You're part of a community that has not just Man of War, but, you know, several other titles there to engage with other hobbyists with around the world, which is a really cool place to be. So hopefully you can join us there and yeah, get into discussions with Man of War and start playing some demo games. So until then, guys, look thank you very much for coming on.

I appreciate your time today and enjoy your evenings. Hey, thank you. Yeah. Thanks man. OK. Thank you. Bye, bye.

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