But hey, thanks again, might for coming on. I really appreciate you taking the time out to come and talk to on, talk to us on the crown of command and and we just had a little chat before about you know you videos and that six how successful it's been and you know just really happy for you
mate. Honestly like after the first video you did and then you said I'm not going to do it anymore and you're going to pull it off and then you came back again for a Sort of Revenge in it, run it making some videos and thankfully you did that because yeah, I think everybody who's watched your stuff on YouTube has been really impressed with the quality and the content, the putting out there for second edition 40K. So, oh, thank you. Yeah. It's been a bit of a journey.
I think I've learned a lot that has been quite useful to me, really just in terms of being creative And I went about doing those videos last year, probably in the wrong way and in the last month, I've just kind of reflected on that and just, and it had a completely different approach.
And I think, I think I've done six or seven videos like in the past five weeks, whereas the first two videos that I did about 10 months ago, you know, they took me about 45 weeks at a time to produce, and I think the main thing is really Ali just just work with what you have. Don't be a perfectionist and just just have a go and accept that. It's part of a process. Finished is better than perfect.
Like all those kind of things. Like, there's loads of advice about it out on YouTube. I'd say the biggest thing is actually, I had an SLR. I had a digital SLR that that is not really supposed to be used for shooting video If you For longer than 10, 15 minutes they tend to overheat and you know it's just a starter camera had a stop lens. It's actually the the camera that I don't know.
If you've heard of midwinter minis, did a he did a really good video actually maybe a couple of years ago now, because I think so many people are asking what Kitty using what you doing? How do you use these videos? He talks about his lights, it was about his audio setup, and he talks about his camera, and he started with one of these Cannon think they're called light Cannon. Rebels. I think in the, in the US as well, they're called they're called something else in Europe
and their old cameras. And to be honest with you, how he managed to produce good content with with that camera is beyond me. But all the other advice that he gave is really solid, I came back to the came back to doing this channel because I noticed in March or April, there was suddenly this huge spike in interest. It's actually just been dormant to sat there on YouTube doing
nothing. Really, you know, few hundred views, few comments cup of subscribers, just nothing else really going on. And there was this big spike in views and lots of comments and lots of people saying, oh, it's such a shame that this didn't sit and take off like be good to know, you know how you getting on. What's your progress? And I did finish the the Retro restoration project, I did paint up all of the Dead minis.
But I'd sort of also to all over to Instagram because I just found it a bit easier but more convenient but the interest was such a thought, you know what, why don't I just do a really short video, just kind of bringing people up to speed and just showing them all the stuff that I did just showing them the terrain York's that Space Marines, and just kind of showing them that the process. Just so that they've got got some closure suppose, and and it was so easy to shoot that it
took me probably like an hour. will the footage and then I sat down to edit it and I add, if I gained anything from the experience of making those first two videos last year, I had actually learned a lot about how to use Premiere Pro which is not a particular user friendly program, but I've retained a lot of that knowledge and I edited the whole thing in like an hour or two and then there's and then just put this thing out and got
way more reception and attention than then I ever got for this this Things that I just like slaved over for four weeks at a time. And then I thought and that covid I just come back from India. My wife had been doing yoga course out there and so I had a week off work and I wasn't, you know, I wasn't particularly sick, but I can go in. So I was, I'll do another one, I'll do some sci-fi cacti. I've took a bit of inspiration from your cat cacti and again, and again, that picked up picked
up and I'm sorry. Okay, well, why don't I do? I do, I do about the report and it sort of took off from there. And I I started to find through doing that, I found my voice and I think that's the big thing about About social media and being creative on YouTube is finding like your identity and finding something that scratches in it for you.
Personally, you find your joy in it but also resonates with other people who are going to encourage you and going to Spur you on. And and with every video I take something new away, I'll tweak something I'll be like, I can prove my audio, I could fiddle around with my camera settings and my phone. I don't know if I mentioned, I'm just using my phone. It's like a pixel 7 camera, Google phone and it shoots way, better way. Better video than that's a lot ever could and it's just, yeah,
it's easy peasy, it's good. Yeah, but I think that's great advice. I did everything from my phone, from my iPhone from the very start. I don't have, I don't have the two thousand dollars to Splash out on an SLR. No, and I don't think I ever will. So I always say to people look at the iPhone iPhone 12, which I filmed through now for my battle reports and having all that. I mean, that's a fantastic camera on it. It's brilliant.
And it's got the girder right capacity to store all the videos and content I've got on there as well. So, and I can To edit everything through my phone. Before, I had my PC, I used to edit everything on iMovie early days, and that's how I said, that's how I started. And it's a great learning process like you're going through now. But you know, doesn't maybe I wasn't such a perfectionist. Biologists like this. Happy to get something out that I could, you know, sort of do
myself but. Yeah, and what you're saying there, what you should resonate with a lot of other people out there too. If you have your own voice or you think you've got your own sort of Niche within the hobby that you want to share with other people. Go and do it. Just start it. And people will pick it up and follow it and like it. And, you know, tell you that, they like it and encourage you to keep going. And that's that's the main
thing, isn't it? Like what we're all doing here and the people I interview on here a lot come from that came the same kind of background, you know, they probably have a regular job. They just want to do something with their Hobby and they want to share it with other people and get other people inspired and enthused about what they're doing and in turn, they will then say yeah, great.
I think I might start Start my own turreted project or my own space being second edition project and go from there. So it's really encouraging. You got to remember that a lot of the guys out there that do amazingly tight looking videos, they come from. A lot of the time they come from production or media. They already have this knowledge built in now I think midwinter minis was it was very much an audio guy like you. I think he did a lot of work in
Sound and Music and things. Ms. Paints is, I don't know if you heard of Ms. Paint store. I haven't night. Amazing stuff, great energy, all very much project-based. Like he's a creative and kind of videographer. So it looks absolutely slip. Yeah so I think you just got to just go to Bear that in mind and the other the more you do it. There's only one way to get better at this stuff and it's just to kind of do it incrementally. Like I've got my audio dialed in at all.
In my videos, I'm just kind of trying something slightly different every time and just trying to retain that you're taking that information. I've got like a little notebook but stuff in it, like these settings, try these settings, some sometimes I try and follow the follow my own advice and it sounds different every time I'm just trying to figure it out, really, but we're getting there. Like I think so long is
something. This something in every video that you do, it's the same with painting minis. Isn't it? As long as it's something that you've done by the tried different? Play or you can look at it and be like, okay, maybe maybe objectively the whole thing isn't better than the last one, but I can point to that bit of it and say, actually that is better than that aspect to this better. That's me. Yeah, yep. That's good, maidens. It's nice.
A very encouraging people who want to do it themselves and start their own YouTube channel and share their content. It's great to see you did it from from scratch and just sort of started. And and here you are now with what was it 15,000 views on your latest video. Which is amazing. You know, you sort of beating the algorithms. Thank you very much. It's great that. So, yeah, graduation, you need to hire you. I think I have to make my videos
against the YouTube algorithm. Don't like, like I'm some sort of conspiracy PD. Is this conspiracy under? They're all working against me. I don't know why, but it does. I think it's I think it's consistency. Actually. I think that's what what it likes is. The consistency. I don't have too much of a problem of videos that I like popping into my feed either. I think that's because I, you
know, on Instagram is attended. So you follow thousands of people or you can, you can end up following hundreds of hundreds and hundred people on Instagram and gets a bit lost. I find that YouTube's a bit. Like it's a bit like a streaming service. You want to keep you. You want to keep your channels low.
Like, I think I only probably follow about 10 20 different different channels just so I I kind of got eyes on them the whole time and I don't and I don't miss anything and I will, I will that kind of at the front of my mind. So I keep going back and checking to see if they're done anything new. Yeah. Yeah. I think just, it's, I just wanted to talk a bit about the like the content and it's do how I came up with it and why I did it.
It's I've been I've definitely been your kind of, like, your basic Warhammer Millennial guy in. Is gone his mid-30s disposable income. Following the latest trends, the latest Army's kind of pushing into the tournament scene, all that well that kind of stuff and I think what I'm doing at the moment is actually just kind of finding rediscovering the joy and the Simplicity of the Hobby
and part. Obviously there's a whole Nostalgia thing but part of going back in time so that this kind of 90s era that we that we love is that it's in stasis, it's static. Now it's not going anywhere. Where it's not going to change. Its that's right. It's not going to upset or surprised us. Yep. Exactly. And, and it's unfinished business as well.
Isn't it night? Absolutely so much from that time that I wanted to do and I either didn't have the have the skills like either like the motor skills or the or actually just the kind of suppose you know we've all done. A lot of us have done project management and know how to Juggle. Lots of different plates to mix my metaphors and and it's quite surprising.
I've I apply those skills. I can basically attain the dreams that my 10 year, old self had, and also find joy in things that I wasn't interested in either that I had no interest in Warhammer fantasy. I don't know, interesting in space, or walks or anything like that. But now years later, I look at that thing, I actually that's pretty cool. It's not of into that.
So, yeah. And and also in terms of what I wanted, what I think is worth sharing, you know, I'm not a, I'm not a painter like, like yourself. I'm not, I'm not going to be throwing out. It's kind of incredible. Heavy heavy metal style paint jobs. So why try and emulate that particularly it doesn't? It doesn't bring me. The kind of enjoyment that that it does for Really good painters. I like seeing stuff, get done. And I like stepping three feet away from the table and being
like, I've done all this. Now I can play with it, I can put it in the cabinet. It's that kind of like that Collective, vignettes of Miniatures, all in a battle pile or all lined up in your deployment Zone. That's, that's the look that I like, maybe just save that. That arduous process for like, your individual character models
and stuff like that. Now, this fair enough, I think, I think that's half the half the battle, and I think you picked up on there, like, it's unfinished business because a lot of us, when we were younger, we will just sort of just getting into the Hobby and trying to figure out painting and how to get stuff looking as good as what it was in the white dwarves, and every man articles and that kind of thing.
And there were things like You know, we didn't actually have terrain, you know, we played on the floor, you know, it's kind of like we're coming back, you know, 20, 30 years later and then sort of reliving our, our sort of hobby, hobby, passions or hobby projects, we sort of rot really wanted to do when we were younger, we couldn't do it then, but now we're doing it now. We're sort of feeling that
problem saying. Okay, now I can actually finish that Army, I can make the terrain, now I can have that table that I've always wanted and enjoy my hobby. Yeah. The only thing Games, Workshop made it that easy at the time either it was very abstract in the way that they delivered information out something they're doing brilliantly. Now, you know I think the contrast Paints the the tutorials that the knowledge and
information is out. There is actually giving new Hobbit hobbyists the skills and the information that they need to be able to deliver on these kind of grand plans that we made. Nearly 30 years ago.
Now, I yeah. And that tuna video originally, I was going to do bunch of Gene, see those as well in it as well, but time was time was against me, so I didn't do it but I looked PDF of one of the heavy metal painting guys, because I thought it'd be cool if I could do a proper genestealer paint Scheme from the time from space hog. And that guide it was just bizarre and I don't know what it was about the time. Like, you know, we talked about
Edge, highlighting and wash. And it was the vocabulary, not existent at the time, or with everyone just kind of doing their own thing. I don't know what, what, what it was, but I thought it's telling me the colors to use, but it's certainly not telling me anything else.
Have any value whatsoever. I've actually got a, I've got your screen over now and you're turning video, and I know you using all the contrast, paints and that that is changed painting Forever by enforce certain People in. And I think a large aspect of people in the hobby nowadays. Hmm. They're not going to paint the traditional way they're going to use.
Contrast. Paints to achieve, you know, pretty good results and I'm looking at the, the Turtle Warriors and turned against your painting up there now. Hmm. And they look fantastic. You know that, you know, you don't have to spend hours and hours and hours, achieve. These sort of results that you found in online or in magazines or whatever you can achieve.
Very Results very quickly with these new, the new technology, they haven't Paints the, the new contrast Paints the kind of second wave of them are, the coverage is so good on some of them that they're almost like base coat light. I think, I think the first generation of contrast, pain score, very contrasty. Yeah, I'm very light on the uppermost edges. Have you have you played around with any of these? Not tried one of them. It might not tried any of them. So I'm waiting for the Vallejo.
So, Express paints to hit Japan. And once they do, I'll order a batch of those or night with Autumn overseas or whatever and just give them a go because I'm sort of curious about them. Yeah. Yeah. I mean, it ended up taking forever for me anyway, because I did the contrast flashed a red base coat and I thought, you know, this would actually look better with the traditional Edge highlight. That ended up building up anyway. So it was a bit of a, was a bit
of a slog. One thing I would say is, Yeah, probably still keep away from doing large panel, surfaces, like, the land speeder happy with landspeeder figure. This, I'm pretty. Yeah, these with it. Yeah, mainly the aesthetic actually and I was going to mention the banner Josh, the banner tutorial. Oh yes. Really. Absolutely brilliant mate. But I'm so. So helpful here, wonderful. Thank you very much for your mansions to, to my channel. It's it's very kind of you.
You didn't have to do that. But thank you very much for that Ed. I really appreciate it and I love you, you know, I think probably the The most useful piece of advice in that video is just.
You talked probably about the two minutes about patients and about coming back to it and then doing another coat and then putting them aside and how you might have several banners on the go and you might just pick one up one evening and it that's so helpful because there's so many tutorials out there which will absolutely show you the right way how to do it.
And you can watch how the artist is moving their brush and Can pay attention to the consistency of the pain and watch it flow and all that kind of stuff is great but not not very many of them really emphasize the patient. I think it probably took me about two and a half hours doing that. Just kind of finding this Zen. This is End Zone, just yell airing it on had a podcast on it was really nice. Yeah, it's good.
But and even then I was like, I could do some more layers like I could bring this up a little About. I don't have looked at my watch as I need to edit this thing. It's time to stop. It's time to cool time on this Banner. Yeah I was really impressed with the banner you did was great really really nice. And Banners are really difficult because you're working with a 2d surface. It's not like a 3D model its you are creating your own sort of little me painting in a way.
You know what I mean? Yeah so it can be very daunting that's why the black and white photo copied etched pages. In the in the codexes or the only books are really great so people can just photocopy them banish them and paint them straight over. But if you're creating a van from scratch, it's really difficult. So I really admire anybody who actually attempts to do something like that. It's really quite difficult to master that. So it does take vacations. Be sure. I love the look.
They look absolutely fantastic. Those those paper ballots when you do them, right? It's so satisfying to do. If you see my the bad moon, boss banner. Yes, I do. Did yep? Yeah, Instagram. Yep. Nice. The I think it's in. It's in one of the kind of Rogue Trader or books.
Maybe like what wider or whatever there's pages, and pages of these just really out there Banner designs and the page for the bad moons, all they're all they're knobs in in mega armor and they've all got the back banners on. Yep. And there's a great, there's a great one. So I'm really looking forward to doing. There's a like a mad doc one of the doctors. And His Banner is, is a, is that half present move wrapped in bandages?
It's just so Ryan, so fun, and I can't wait to have a go at doing that. Yeah, I think the Orcs for me because I've never collected aux back in the day. I think they're just been Revelation for me because it's that whole hobby painting aspect of them which you know, definitely surpasses any other Army. I can think of in 40K to do because every Clan is Ain't they got different color, schemes of a different banners, you can really go wild with all of them. They're just wonderful.
So I'm so glad to have found them now. Yeah, your bad moods that phenomenal as so good so good and actually from a competitive standpoint like looking through the the old 2nd Ed codex, but is there really any other Clan?
The you this is so good. They get all the best school, the best kit, they got their Mega arm and knobs has just the golf so supposed to be ferocious and vicious but there are rubbish at me. I might I might just be channeling channeling the video that I think by the time this airs my latest video will be coming out and some a b or B or
about this latest battle. But I do seem to remember you you having a discussion with another guest about about aux and I think the conclusion was that actually they're quite a good shooting Army. I think it. Maybe it, maybe it was from one of the bringing battle guys. Actually that talks are really good at shooting or Richard and good women. Yeah. Yeah, exactly. Yeah. I love love their content as well. That's really fantastic. Great guys. Yeah, very good. Yeah I I think we should have
jumped ahead. Haven't because I haven't done my Haven't done my origin story. Yes, I know you in a great guest and you be talking a lot. That's fantastic. I always, I was worried that people won't talk enough. So that's great. So, yeah, tell us how did you get into the hobby? Like, what was the first in sexual moment where you found something that was related to
war gaming or Miniatures? I'm quite cautious about these stories because I think that they're always really interesting to the person selling them. Yeah, I remember the gap. One has to. Yeah but do you like you know teenage years I wasn't on any kind of forums, and I didn't really talk to anyone about it. So when I went into a GW store and like toll, it told this manager about the Gap, you know, I thought it was I thought it was like such a fascinating interesting anecdotes to tell
him. And then years later, I'm on my God, you must have heard that a thousand times. But anyway, I so I was quite young actually. I think I was probably about eight or nine years old and I was was doing scale models with my dad. My dad. I was really into his kind of military model kits. Like, Tammy are and an airfix and things like that. He was also really into like
Aviation as well. Like, I don't know if you've heard of like Robert Taylor paintings, but there's a, the whole kind of artistic movement in in aviation these pictures are kind of Mustangs and b-17s and things like that. And he had these fantastic Prince usually signed by the pilots as well and they all up all over the house.
So there Always this kind of sensitive this Mystique about vehicles and Machinery but presented in this amazing acrylic on board, kind of way, which obviously is a bit of connection with with Games Workshop there and my dad works kind of in the automotive industry.
We lived in Germany for a while and he worked he worked for Audi, there's a place called Ingolstadt which I think that the locals call, Aldi town, and We were in a model shop in Munich and amongst all this fantastic scale, model stuff. You know all these all these tanks and their drab colors and they're covered in weathering powder and all this kind of stuff really kind of grim and dirty and realistic. There's a box of Space Marines, the Devastator box.
I don't know, I don't know what sort of ear it is, but you don't see it about much, but it was actually like a black rims black paneled kind of box with the Devastators on it in Spring colors, and that really resonated with me. And I think obviously something was said, and, you know, it was, it was noted and my brother and I received a box of those plastic Imperial Space Marines and then it kind of took off from there. And then one Christmas.
We got the, the 2nd Ed starter box and I was probably about 9 or 10 at the time. And yeah, I basically thumbed through those pages of the The rule book and War gear and codex imperialist. I was more fascinated I think with the artwork and the just the general mystery of it than I was with with the Miniatures per se.
I just I think a lot of I've spoken to a lot of people about this now and it's a similar kind of experience for people with DND Source books when their kids like maybe their older brother or sister like had a copy and and you're a little kid looking at this thing. What you're doing and start something through and it's just such an order of like the fact that it's impenetrable and the fact that it's not actually for you is what makes it amazing? And and also like now I can look
back and sort of thing. Oh yeah. I kind of understand the etymology of all these things that there's a heap of artwork in those in those little books from before from Rogue Trader from from An epic from space Hulk and all the supplements. So, they were drawing on all this back catalog and then they sort of dumped it all cropped. A lot of the images, well, into this into these texts.
So, but I didn't know that. So, to me, it was just this incredibly Vivid and the artists were, they had this shared Vision which didn't necessarily even correlate that much, you know, so you could almost believe that the Imperium really is a million worlds. And they really are all these
different interpretations. And on one page, it's kind of quirky and a bit Whimsical in a bit silly with the Orcs there, and then you turn another page and then suddenly thrown into Cosmic horror with tyranids, and then you turn over another page and and then it is all this horrible stuff about demons and Adrian Smith's work, there which is really McCobb and horrific and it's just, it doesn't really marry up and I don't think I don't think very many modern games Publishers or Studios who
really countenance that kind of thing there. But we need a shared Vision. We need a shared, we need to all be kind of singing off the same song sheet here to the point where they don't, but they don't even say the names of the artists and I can see the reason for that. It's all well and good. But there was a just this sort of mystery and Magic. To me about about that particularly and I just wanted to know wanted to know more.
It turns out that actually that was there wasn't actually a great deal underneath the surface in terms of backstory and law and things like that. It was just a it was just a group of people just kind of making stuff up as they go along. Whereas now they flashed all that out as a maid, which I think is a bit of a shame in some respects. Yeah, well I don't know, I don't know what's happening with it now. So I think I talked to somebody about it.
The other day that I don't know much about the law of 40K and I wasn't a big 40K player back in the day. It's on the Epic Space Marine that really dragged me into the 40K universe. And I just read bill King story about the emperor and verse Horace and sanguinis and that was it. I was sold on the whole story, like, you know, he just encapsulated everything I needed to know just that Worman in the in the, in the Horus. Heresy, that sort of just captured everything and ulcers.
Yep. That's cool. I'm really happy about that. I'm not sold on it now. I just want to get into it now so, yeah. Definitely, I think that's only really two neat need to know. I think they should, they should have keep that should have kept things more of a mystery. And I don't know what they've done to, you know, resolve things in the, in, the cannon or whatever. But yeah, that should just keep things a lot--lot of things open.
So they should just get serious. And then she'd never tell ya. And even the, even the stuff, which is a mystery, they've dropped so many hints and I hope they allusions to stuff like a rap that, you know, there's like This sort of bubble of specular. Let's take the to the to Lost Space Marine. Legions for example, which probably because they just couldn't be bothered to think of another, like we thought of 80.
Let's, let's go to the pub. There's a kind of, there's a kind of Aura of Mystique around it. But but all of this information, and all of these kids, all these different writers are kind of come up with over the years. That there's now, very little space. I feel like around the outside of it. I mean, we kind of know, I think we know that. Spaceballs are involved because it all this talk about how the there, the Wolves of the emperor.
So, you know, they were Space Marine Legion, that was founded designed really to be entrepreneurial and to deal with any other Space Marine Legions, if they fell out step and then there's another bit of law which people talk about as well, which is, you know, the space for also there to do to to destroy Legion, but the Dark Angels are there two arrays. It from the annals of History, kind of thing.
And so I okay, well you've told us two very big things there and then and then there's a, there's other stuff out there as well. So obviously that, like, WebEx appetites and it's kind of interesting. But I don't know if you've heard of the, this idea of like Doyle SK and what sounion, kind of interpretations of things like. So, obviously Sherlock Holmes is all told from Watson. Whereas Sir, Arthur Conan Doyle,
is the guy writing this. So Watson has a very good reason for everything in a very good reason for interpreting things as they are, whereas Conan Doyle is like well you know I need to wrap this chapter up or I need to kill this character. The the reason it's going to be less compelling and less interesting but but people are just like obsessed with this what? Sounion reasoning behind.
Find everything even when you know in terms of the Epic stuff, well we can't we haven't really got enough budget or time to create this whole other race or line of Miniatures. So let's just have space means, mr. Spaceman showing. And that's really where it comes from and I think that just rather undermines this like universe that people take. So seriously now. Yeah. And they're kind of the custodians of but, you know, there we go.
I would say so, On that point. Like or Celerity is very cool. I was really into it for 45 years. Yeah. And and actually that was, It was kind of what drew me back into Old Hammer because I have a couple of I've collected words errors and I had to original land raters which that's of chaos defied and to the original Editor's as well with the kind of Dome turrets, which I just think are like, you know, unbelievably cool. Yeah, we still got rid of which I sold and you break my heart.
Idiot. Yeah, yeah. Yeah. Never mind. Yeah. So I went on a bit of a tandem there, but I, yeah, I'm and I Was super into second edition and I remember always being a bit frustrated with the and people call me out on this. You know that my bases are all just like kind of like this dark blue and a slightly Urban color. I won't ever do go up in green basis I'm really sorry. Lots of people are just going to like it right on now. Ed yeah yeah people are just gonna like throw their phones or
whatever. Who is this guy? That I mean, the reason for that is that like, I've just banged on about the aesthetic that, like, Mark Gibbons, and John Blanche and Adrian Smith, I'm pretty sure that they weren't doing those. Those images with goblin Green base, I mean, correct me if I'm wrong. Now, I'm really World of Golf. The got the Mario World Golf Course of the Forty. Four forty K Millennium. Yeah, so yeah, I know. Yeah.
If you put, if you put any of those Those species or factions on that Mario, Court world would not. It would not be very green and beckon for very long. Yeah. So as you like, Elder expedites writing Yoshi's, I mean, that's, you know, that's where it's at really well, the Mario, you know, you know, you know, your, she will know your sort of being re-educated, my son. He's playing all the Mario games now, I never played them back in the day, but Yoshi is like, that is like a big lizard cut.
Character very cute. Big bug. Eyed a very, very sticky tongue. Yeah, very sticky tongue. That kind of thing. Yeah, so I can just imagine the expedite, the Elder expedites writing those on the on the Mario World Golf Course in the 40K, Grim, Dark Universe. So, as you speak, Josh, there's someone like loading up a cad design map to 3D print that. And there, I bet I've ever cooked will see that. See that on video work in progress section of chronic more Discord, very seen duel for
that. Edward, I just almost at a time late today. So think I was want to really thank you from on behalf of myself and the crank and Community for all the work, you're doing behind the scenes, creating all this wonderful content for us to enjoy. And have a great day. May take care of yourself, you know, suppose we've got really, really good to meet you. And yeah, thanks for your time, okay? Thank you. Bye bye. Bye, bye. Okay, here we go. Hello everyone. This is Chris Snider.
This is probably going to be on the ground command podcast, so if that's where you're listening to this and it worked, I am joined today by my good friend from Germany Andreas. Hey, Chris. And today, we're going to be talking about, I guess a lot of things. But for the most part, I think our conversation is going to focus in on campaigns playing playing games in a campaign Style. Yeah, I think maybe before we start, I don't know. We should do some kind of an
introduction. So that anybody who's out there, if they don't already know, you could just learn a little bit about you. Okay.
I'm fine with that. Yeah. Now I got a segue here as I had this idea from time ago about recording, several different podcast episodes where I would interview people and this kind of you know talk about not just their origin stories but But like, just get kind of get to know what kind of a gamer, everybody is and like what projects, they're working on and, you know, just like really
what they're into. And in my mind I had this idea that I was going to begin these episodes by telling the guests. What I think I know about you. Well, that's fine. Okay, that's that's right. I had when I had getting to know you and then you can like rhetoric that and say say that is way wrong, you know or or expand on it a little bit more.
Okay. So as soon as I guess, rather than introduced allowing you to introduce yourself, I'm going to introduce you based on what I think I know about you. Yeah, that sounds like a lazy lazy time for me, that's good. Yeah, you are on this board and your screen name that you use. How do you pronounce that? Is it Marcia? Okay, am I aha? Yeah, yeah. Okay. Now I the way I first met you was, I think I had popped into paint and chat one day. And you were there, it was my first time.
I didn't even know much about it, just Court Channel at the time. And we just kind of got talking about, you know, painting and our Hobby and things. And, and I think you brought up that you were somehow we got talked about Man O'War and right, you know what, I'm want to try out this whole remote gaming thing now, we played, A game of Man O'War and then I think since then you and I have played a bunch of that we played space.
Hold Ya block bolo. We played a lot of Warhammer Quest. Oh, we play please. We've also paid a lot of games of on your end War, ya fantasy. Yeah. Yeah, yeah. So anyway, I feel like I Like you and I had a lot of contact just you know talking and chatting and and things and I feel like I know a little bit about your life and sometimes we complain about our work and other things we sent pictures of like family vacations that were on and yeah you know ask any
advice and all this stuff. So we talked about podcast we listen to and we I know, right. It's Both like, I know you're into metal era of sure. And we talked about that and you like Mysteries. And I like Mysteries and we just thought that Colombo. And yeah, old TV shows TV shows right that we like, so, so yeah, you remind me very much of my high school, best friend. And I think maybe that's why I feel like, I've known you longer than I have.
But that's a cool compliment. Thanks, anything else. You want to add to do you and what you are into? As well. Yeah. Claudia what anything? Yet concerning hobby. I'm mostly a Warhammer fantasy player. Like I've never played any of these. Let's call them side games before except for one or two games of blood Bowl, but that's already like almost 20 years ago. And I think, I once tried necromancy on a On a con. But yeah, but that's about it.
And so, it's really, really interesting to learn about all these other systems. She W released during the 90s and so far I really enjoy playing them. It was, it was a lot of fun. I also put ask you about what your current gaming situation is like. And I'm specifically thinking, I know, You sent, I've seen pictures of the gaming club that you. Yeah. You're part of and that kind of resonates with me because that's how I got my start in gaming.
Was at a kind of a game store, but more of a game club, you know, we're moving forward to get together. Can you tell me a little bit about what you're playing there? Who you're playing with, what that's like? Yes. Sure. The gaming Club type lie in is located in the city. Very close to where I live and I actually found it. This club co-found it. Yeah. About I think the 2010 or 2011 and we started off with free
people, we decided? Yeah, let's do that and we Like three people who invested heavily in getting a room and contact people. And all of a sudden we were like 20 people. And yeah this this keeps going and new people are coming in summer leaving summer coming. I've remained there since the beginning. So yeah, yeah. It was basically, one of my fantasy and 40K in the beginning, but then other games are also applied. Like I try like a lot.
A lot of people there. Apply dystopian Wars at the moment, which is also a fleet game. But yeah, with Zeppelin's and flying air carriers and stuff like that. The reason I bring it up is because I think and I don't know if you would agree. Do you think that that That's kind of helps you see games and more of a narrative campaign style as opposed to I guess I should explain what I'm talking about.
So there are those who don't have a game club that they don't have a regular place that they can go off, to their gaming experience, tends to revolve around gaming events.
No conventions one-time things. Yeah, they're they're playing with people, they don't know, you know they're playing with strangers and yeah it's like mine seems to lend itself more towards like organized play where it's more structured to say like these are the parameters of what you were going to bring and the game that you're going to play is just kind of a vanilla. You know, game in it's more of a tournament type competitive scene, man.
It's like an old comers good game, you know, like okay, you'd never know. You you go there and you have like maybe it's just a club where you agreed on kind or game store. Very kind of agreed only. Well, usually, if I come with, I'd say, I 2,000 points Army there will probably be somebody there with 2000 points or me too, and we can have apply. And yeah, I guess that's. That's that's that's right. When you say that a club.
Definitely helps when you are trying to set up things that are like a narrated curb campaign or or maybe also a map based campaign because of course you need. You need a lot of terrain. You need maybe space to store away stuff or put away for a week or so. Yeah, it definitely helps. Yeah, sure.
Yeah. Okay, well anyway, so we're going to be talking, you know, about campaigns and the idea and when you first presented, the idea, the idea to me and you mentioned or even just the mention of the word campaign, several thoughts kind of came into my mind of what that means and I think maybe I don't know if you were thinking something different than I was thinking and that kind of goes to show that, you know, maybe Maybe, maybe different people. See a campaign is as a different thing.
Yeah, yeah. It's so big. What comes to your mind? Yeah, for me, it's rather like the narrative possessed X. I mean, that's, that's maybe, because that's what I like the most. Yeah. Contrast that I was thinking, when you said campaign campaign games, I think is what he said.
I thought. Oh, you mean like Like nectar Munda or more time, or even more, a question of global where there are like, rules that are kind of baked into the system where you play a game, and then there's a postgame sequence and something changes. And in the next game, and I suppose that, you know, that can be, you can take that in different ways as well, you know, I'm sure we'll talk more about that but I guess, Or this conversation.
Perhaps your main experience will be campaigns from a narrative setting and I'm perhaps can chime in with some thoughts that I have towards in a more of those, I don't know what to call them, you know, games that have a pre and postgame when they do right into the rules, linked together by this, Skin of. Yeah, the sequence is there in between kind of where you have to roll on charts to see if something develops like like a local team for example or necromancy gang or stuff like that.
Yeah yeah yeah. That really was wasn't like what was my idea of a containment but rather these campaign box sets that were released during the nouns. They are all fantastic and Some of these we're not released in Germany or only like I think during 6th edition or not at all or only in white dwarfs. So when I started playing, I had never heard about these campaigns and when I found out,
oh boy, I was into them. So I try to replace some of these and we did We played for example, I love Cork and worshiped wrong, and kids of Aisha. And we had so much fun, and I thought these campaigns are so like, well-written enjoyable. And I think also they have a high replay value because they are quite from my end. Yeah. For my personal view, they are quite balanced, I guess. And we have generally well done and yeah I wanted more so I thought about okay, how can I
make my own campaign, Maybe? So yeah, I started thinking on. Yeah. What's important, how can I make these my personal campaign to be as good as the ones made by GW long, long time ago, you were playing them. You could identify what you really enjoyed. Yeah, you want to try to recreate that for focus, more on that. You know, or, you know, the limitations like how can we get around some of those?
Yeah, I know for me, I've never played any of those box campaigns but my my initial impression just from just from reading. The box is, is do I have to have those armies? You know, do I have to have specific models? In a way in a way. Yes, in a way. Yes. If you're going to create your own campaign, well, then that you have the freedom to just do whatever you want, you know, and exactly modified to whatever, you know, whatever you do have.
Yeah. That's that's also, like, could be, you might even the motivation to do a campaign. Like, if you spilled a new regiment and maybe you want to tailor a campaign around this regiment, or a special character, you want to use, you think Well, yeah, maybe we look at it up. In, what am I history? What has happened to this character during his lifetime with your lap time and yeah, how that's, for example, I did this
with from the paunch. I decided to make a campaign about G the punch because I had Repainted and that all model on The Chariot was one of the first models in my collection and it was barely. It was really badly chipped off and not so well painted. So I decided to repaint it. I think two or three years ago and I repainted it and I thought well, it's It's a bit sad that it's only sitting on the shelf
and not getting any action. So I thought about well, how can I build a campaign around from the punch? And yeah, that was, it was really fun so far, but I have to admit that I haven't played the campaign through yet. So since then dram hasn't seen too much action. Yeah, just just in a minigame that we Included a we included a cherry address and there are played of course Grand on his Chariot but you didn't win, unfortunately. A great way to be able to talk more about that later.
You know, like you said, a chariot Chariot game into a basic people have a fantasy campaign? Yeah, and I know I've seen before and you and I talked about before incorporating Manowar into a campaign and you know where yeah, looking at it from a big picture. And, you know, here's this, this Fleet battle is going to take place and perhaps that will Fact the next upcoming, you know, battle on yes fantasy. Yes, that's a really cool idea. Unfortunately, I lost that game too.
You know what happened? I know, like Josh and I have played a lot of games of that. And I think you mentioned when I talked to him recently, about my winning record, you know, and how many, which is terrible. I, I've only one like a couple games and I didn't, I'd like to mention it would relate to, and I think you won both, right? Oh yeah, yeah.
I don't even think about it. certain key moments, you know, things that happen when you know, when That the flamer the heavy flavor or ain't had no more. Yeah. And initiate. And, you know, was able to Club teams dealer, you know, that would like those things really are. And I think that's what gets me excited for the idea of campaigns, you know, where they tell stories. Yeah, exactly. And I mean, I can't remember like all of my tournament games, but I can definitely tell you
about all my campaign games. I played for sure. Now, I told you before that, when you said the word campaign, it brings certain memories to mind.
Now, another thing, when I think of campaign, I guess I think it might work role-playing roots, and we need to not like if someone had said, oh, we're playing a new campaign and And I think that means, okay, we're going to be making making a character or making a war band or whatever, we're going to be playing and there's really no end in sight. And when we have no idea where we're going, we're just going to play every kind of see where things go and I guess that's
fine as well. But there's also campaigns that are very focused and they follow a progression and they, yeah, beginning and an end And or a certain time limit of like this is how many games are going to be involved in this campaign. So we're you, can we talk for a little bit about some of the different expectations that might go into beginning again, pain and all the different variables, yeah, well I think is what's important is I think Now I'm struggling with the 90, we
can cut it out later. Yeah, yeah. Now you have you had the interview with David and tuomas and I think to almost a, in an also mentioned like, what's important is think about the finality? Yeah. And that's what I also think eyes. It's really important like to think how is this campaign going to end? What's the big conclusion? Ian or something. I mean it's building up to something right. Yes, I mean it's got to be it's got to be ending with a big boo.
Yeah, I think maybe it's the yeah, I don't know. Big boom like and backwards. So I'm always going back not to the front porch example because that's what I have. so my mind recently and like, when Ground the porch landed with his Fleet in of one, They had that big battle on the plains of damn it. What is the city called that he attacked asking the wrong guy? Well, I mean that's that's that's basically the grand
finale of crumbs. Wha and I thought, well, this is going to be the last game, but what's happening before and how can The games before effect this final battle and that was kind of a tough nut to crack. Because yeah that's that's this desk. Fourth edition, campaign more
strong pass, which is also dealing with G in. drumming also am, but I thought about how I was, I wanted to start also the campaign in the Empire because my mind opponent was like the Empire player I have anyone Empire play would like to play a combined with me so I said, okay, yeah, maybe we can we can we can we can have grown to paunch like see the his how his walk is developing rushing through the Empire and then determine how strong This Fleet is and then in the fleet battle
will see what was going to be left over. And depending on the outcomes of the fleet battle will see how large is the Army. Is that is attacking of where there are used to initially. This is a two player campaign or one that's eventually going to change, maybe? Yeah, it's it's, it's a two player campaign, really. But especially for the, for the Mini-Game, we We picked up other players who who could also join The Chariot race if they like.
And yeah, that was also fun. And yeah, I am in the position to, to our own hi of Army, and a, and a big organ, Dublin Army. So for the final battle, I'm going to land my High Elves to the Empire player. So he's basically You're playing against me like in every guy. Okay, let me look at him, so yeah. Yeah, very good. Yeah, very very good. It sounds It sounds like a lot of it's very it's good that you have the models to do that.
I know I've seen a lot of your armies and it's nice to be able to have some options there. Yeah. Yeah, I must say I like it's going to be like free thousands of 3,500 points. I think we haven't decided yet. So that's quite a lot. But of course, the special characters will take away a lot of a lot of importance in this games because like, in that finality, we're going to have like drawn and we're going to have black tooth on a woven.
And we're going to have a sorry, and on the other side on a, on a, on a griffin. And yeah, that's already quite a lot. Points-wise and yeah it should feel like a real battle. So we have to add a lot of. We have to put a lot of points on the table in addition to these months. Yeah but what I really enjoy? If you're looking at your final battle there and you're kind of working backwards, we have a path laid out to what other game. As you're going to be.
Yeah, I did like how many, how many games you're going to when I say? Yeah. Yeah. Yeah I started off with a Siege. See John mitton Heim no unknown. It was not it was known and the beginning. He was like was a Siege of now said oh well. Grom. I try to keep drum out of the campaign until the end. Yeah. Because for one reason, what will happen if Graham gets shots in like in the first battle that would feel like really not so good.
I mean, so we said like, okay, let's let's play play a Siege. Like the attack on this. I don't know what it was, South Gate or something, and there's like drums. Best body or got what park. I don't know what his name was
special character. Who is leading that part of the army and after that that we said, okay, depending on how that's each goes the Empire troops, will be like motivated or the Orcs and goblins are going to feel like really Victorious and strong and they can gain more or It's for their bar in the later, unfolding of the campaign and then we did Chariot race. Well, of course, if Trump wins, he's getting also a bonus for his walk and later later
missions. And then we did like a crossing of a off a bridge where the Empire General had to prevent additional oxygen goblins, joining Graham's law, and what else? I, yeah. We we did also a skirmish game with We're g sent move Riders to pillage and there's a, an Empire Caravan and they are trying to protect the Caravans, from the, from the plundering goblins. Yeah. And depending on how much Works in goblins, and how much plunder from can gain to build his Fleet? Yeah, he can.
Absolute want an additional equipment card for the man of war Battle or additional crew. For each ship in the sea Battle. Yeah, that was like how we designed it in. You just kind of making it up as you go along as far as like what the benefits are. I thought it really long. What what's like, what's too much? And what's definitely not enough in Jammu. You have to, like, be really careful with that, because that might really tip the balance too much in favor of one or the
other side. Yeah. Still. It should matter somehow in the end because if it doesn't, well then why all the fuss. Yeah, yeah, yeah. Kind of Giving some thought to, you know, any campaign type thing, I might want to do it.
So I'm going to Future. That's definitely a thought that comes to my mind is you know like a you want to give some kind of benefit but You know, not to the point where it gets out of control that I have have seen, I don't know where I saw it. It might be the fifth edition Battle book. You know, that talks about a
campaign. I kind of like, one of the things that they do there is you'll have at the beginning, you have certain stipulations, or limits on what you can have in your, your army, at the beginning, How much pain? Like maybe only one war machine for only level one wizard? Yeah and then as you as you win battles, It just kind of takes some of those limitations away or opens up more possibilities.
So, whereas you might start with only being able to have one magic item up to Denis. And now, as you progress as a benefit when, now you can have up to two items and up to, you know, Higher point, it you're not gaining more points. You're not your next battle. You're going to you're still going to have the same. This equal Point Army is just now your options are more. You know, you know that's that's that's really nice that like a crutch of drawing.
It was like that if you like 12 player like lost the first battle, he was allowed Futures one more machine in the final battle. I will, if you want, you could fill up inside for something like that. So that was that's like an example for this. yeah, I think they did this in all of fox campaigns, but I might be wrong, but I think tears of eye shadows, the only one that also
included a point allowance. That you could use during all of The Campaign games, like it was like a think you had enough, each player had an ounce of and then 500 extra points. You could locate in each game like or in total so you could say maybe I okay, I'm trying to win that first scenario. I really really, really want to have a lot of and see guards in the final battle, for example, and then the high of play Our might say, okay, I put 250 extra points.
In the game or in my list. So, I'm pretty sure I'm going to win at this point, cause I think it was just a 1000 or 1200. Three points came them. 250 points are quite a lot and, but yeah, and maybe like the other players as well. I don't know. It's nice to yeah to to to have an extra unit in this course games. But in the end it's the final battle the count. So I'm saving at all these 500 points for the final battle.
Maybe that that's also an option and I thought that gives you an additional like possibility to 444 a tactic for, for, for strata for strategy. Yeah. That's a really nice people think it's really. Yeah. Get away the Are the benefits from winning each battle, you know? Do they outweigh the extra point. So, most of these box campaigns, you know, we've been talking about with tears and Elijah and grow too drunk. They're mostly. I think they're all like to
player campaigns. Yeah. Yeah. We also talked about the possibilities of multiplayer campaigns. Hmm. And I guess that kind of comes back to what I was originally thinking of, you know, games, like Nectar Munda buggle you know we're going to have multiple people playing. I can't pay like that. Do you have any ideas or suggestions for playing?
most multiplayer games of a game like or a fantasy like, I guess like maybe the, the The fifth edition book has ideas for that like using a map based on. Uh yeah. My pies campaigns can also be really fun, but that they are a bit more free, your bit more free in like what you're doing. Usually. And yeah, I played a campaign once that was my paste and you had like Circle regions on the map. If you were allocated to and you have a starting Army and you had a starting City.
And you could conquer neutral territories. These added like for example, that was like a wizard tower in it and that meant you could feel the an extra wizard in your arms and stuff. You have to have certain limitations to your army likes, a was like 2,000 points Army and you were only allowed to bring one Wizards level 2 or maybe.
Maybe just to war machines and yeah things like that or if you if you conquered like a mountain mountain region you could you could feel the another unit of scouts or skirmishes or something like that. So it kind of evolved or your army or even several armies. You had evolved with with the if the territory Territory. You lost or gained? Yeah. And you it was it was set for a
certain amount of playgrounds. It were working like okay you have like to announce a move to a 2 AK master and then he is moving secretly, the armies around on the on the table and then telling the players. Okay, now player acts invited your territory, you have to set up a defense now or stuff like that and then you had like a after guy more after game sequence where you like, okay. Now let's check on how many
regions you own. Are there any special effect coming from the beach and stuff like that? And it was like, maybe I don't know, set for 10 Rounds or so. And after these 10 Rounds, all the players were like Pairing. Okay. He was the most powerful and I think. Yeah. And the most powerful to like this epic finally battle. Okay, something like that. Yeah, yeah yeah. I was looking over the past weekend, I was looking over the rules in the fifth edition book for providing campaigns and it
broke it down into those two. There's two types you know, that the narrative story where you're going. A preset, you know, batter one, two, three, four battle for is the finale and 13 or going to have effects on that, you know, the in the map based and as I was looking over them. I thought, you know, you could possibly use some of the best of both worlds here. And my idea was I do like the narrative a story anyway. Before I go off on that let me just say a quick little anecdote recently.
I've been playing some games of more time with a local friend of mine. I am gonna play the game most recently, we ended up kind of like starting over. We made some new war Vans and Rolled up the scenario. We were going to play and we played the game and then after it was over, we get the income and the experience points and all that stuff. And it kind of felt a little flat for me, okay? And I think what happened?
It was my own fault, it's not nothing had to do with the game system itself or it was just that we didn't incorporate any. Any story to it. It was just these two, two random were bands and they came together and they fought and I couldn't I couldn't tell you even what the scenario was that we. Yeah. And what I could tell you is, you know, the funny random things that happened at the end where I've got.
My leader was sold into a fighting pits, typical hit and he miraculously beat this pit fighter. Yeah, so that was Fun. But I thought, you know, we really should have You know, tried to make it more of a story, rather it's just some random kind of to embed this battle in some. Yeah. So anyway I'll bring it back to my idea was Looking at the hangar I have right here and grab it. The, the battle book here. It has in the back, I can find
it here. Okay, so the rules for the, the mat based, you know, we have, the all these different territories and the benefits from those territories. And I think those benefits kind of give you a little bit of a benchmark for what you can expect. A benefit to being. So, for example, in the in the first section we talked about campaigns, they give an example of a goblin invasion of the Empire or something like that.
And we think that we're going to have four battles and the first battle is going to be a scouting encounter and there's going to
be some restrictions. So, you know, maybe they were machines and then from there, go to a raid, which is going to be more of a There's got to be a. Yeah and then we're going to Ambush and there is a could be special rules for how to set that up and you know and then it says here, you know, we're going to finally have this big battle at the end and then we're going to reference the results of all those previous battles. So whoever won the first battle The Scouting battle.
They're getting Fantage over maybe. Terrain, you know, being able to yeah, that up terrain. Yeah, whoever had the rate. Yeah, the raid was going to get some kind of an extra points. Hmm, allowance for something and then anyway. So looking at the territory chart, it kind of gives you an idea of these are what? A balanced benefit might be hmm. Yeah where were you do a benefit of being able to include a higher point or a higher level Wizard or being yeah to add something that you wouldn't?
Yeah. Yeah. So I think that you could using those using that terrain chart, be able to kind of create a scenario, Knowing that you're not doing something that's, you know, really.
Overpowered or, you know, yeah. And and then be able to to tie That Into, You know, a story of, you know, maybe Maybe there's both forces have have learned about a wizard tower in the area, you know, and you have, you know, you have your train set up and right smack in the middle, is this Tower, you know, so you have your train piece that you've built, you know, Incorporated in. And whoever is able to take and hold that, that terrain piece at the end of that.
Yeah. Yeah, they're going to be able to be able to loot that and him access to extra cards or whatever. Right. Right. So yeah, you can I think turning it into a story. For me, this is Happy anyway. I think would be more enjoyable definitely more memorable than just like look on the chart and deal with the chart says yeah. Yeah, it was it was quite fun when we played Warhammer quest to have all these random effects like okay, that works fine. Okay. Now we're going back to the
Village to the city. There's a pair of goblin Riders. Yeah, you get hit over the head. You lose your most powerful item on. Yeah, it is fun like it's not so memorable as if you have like really a game that is like walking around something revolving around something that that's maybe on the table or. Yeah, that's going to be important in a later game and stuff like that. So yeah, I'm totally with you there.
Yeah, yeah, I mean that brings up another point this just FYI, you know, we had played for him request in the past. Yeah and it got to a point for me anyway that I felt like we were kind of going through the motions a little bit and I then I really thought. Okay, let's re-evaluate this and seeing what can we do to change the way we're doing this to make it a little more memorable you know or a little more focus and that's when I wanted to to Really Best.
Yeah go specifically into one of those campaign boxing you know and try to link the stories together a little bit, you know. And and I know from advice that I've heard, I don't know where I heard, maybe it was from Thomas himself, who mentioned having if you're going to be playing a multiplayer campaign, having some kind of a like a newsletter or Nam.
A blog or something, where you're documenting the story and reminding players of this is what happened and misses the how it contributes to this bigger story that were telling you know. Yeah and I because otherwise I'm afraid it could just devolve into You know random stuff on a jar and just your focus so much on the bookkeeping. Yeah. And you can kind of lose sight of the you know the grand story that it's yeah. Yeah, yeah. That's that's what can happen if
you don't pay attention. That's right. Yeah. You know another thing that this is not anywhere, I don't know it's but I'll campaign is a great way I think to Incorporate the hobby aspect into. Absolutely. Yeah. And I think absolutely specific things one is terrain making able to build a betrayal. It's going to be a highlight in a game and also that beloved series of Articles and white dwarf. The tale of for gamers hmm.
There you can see ya. Well, let's start off small, because we all we have are a thousand points. Maybe ya know whatever. Yeah, we build on to that Garden campaign with. Like you said playing Skirmish. Yeah. Where you might only have 500 points in and yeah. Yeah. Hold on to that or, you know? Yeah, I own it but I haven't painted it. You know, like a tactical Squad, offsets, a Space Wolves. Yeah, okay. And again, that ties right into the bunker Mission card that. Yeah.
Could be. So yeah. I think these are all good dogs about campaigns and and, you know, having fun and making memories and building a story I think is yeah, I wanna find the most important thing. Basically. You can you can do anything with that complain that you like. I mean it's all up to you. Like you can you can do this. You can put a lot of effort in it or not so much and still have fun. I mean yeah yeah yeah. So on On a side note.
This is kind of off topic here but um, it's kind of comes back. I asked you before about your hobby Origins, you know, and it's about the game club. And I also have experience with a game club background and I was just at a, my store, the other day, I was buying some paint and I was thinking to myself, What if this from my local game store when I was young and what I, what I have grown into the gamer that I am.
Now, if I, if I started off in a game store like the game store exists today and I don't think so because my particular game store. They're very focused on tornament events and you look at the calendar and there are no magic tournaments and kill team tournaments and and everything is, you know, you come in at a certain time and it's very busy, they're very limited tables. And, you know, and you have them, you have to sign up, you know, two tables.
And you don't know if you're going to play with and, you know, you pay your dues and they organize this and and tell you
when your matches are. And if you win, you get a prize and and to me that that just seems so stressful, you know, and I don't see and I don't see the environment of you know, we're just kind of hanging out and getting to know people and building memories and creating stuff and like look at this thing, I built and do we have any ideas for that, you know, and it I think that that is such an important part of the of the Hobby and it kind of makes me sad to see that for some certain
Gamers at least in my area they don't seem to have that. No I mean yeah yeah to each his own I mean some people are really not interested in these things. Like for example, just some want you have a competitive game, I mean I was like, yeah. Yeah, exactly. Yeah, okay. I mean I have nothing against this sound competition. Have I even can play a tournament and enjoy myself there but but that's not all
about the hobby. I mean, there's more to it and to some people it's not but to me of course it is a lot a lot. Yeah, so yeah, and yeah, I mean we used to play at the game store to before we found at the club. It was like Friday night is Warhammer night and or it was not that it was like in the afternoon starting at 2:00 until 6:00 so it was like also very neat carried over. You could play your games and like very limited tablespace.
So and on Wednesday there was like magic night or magic magic afternoon was everything and so on. And yeah, these we're just people arrived and set up these these, these places 10 Has to go of course to be a bit more like you maybe you play with total stranger you don't know. You didn't want to lose your game because I don't know just losing all the time, it's no fun.
So you prepare to prepare for the worst maybe and this is like yeah heating up that that vicious circle of having min-max, armies and stuff like that. And in the end you're always having seen the Same stuff again and again and again and again. Yeah. Right right. Yeah that's and it's kind of sad because there are certain there are certain models that just
looks so cool. But in like in games terms, as far as the numbers go, yeah, there's no one plays them because yeah, because they might be not so Point effective as units. Why is that or something? Yeah, but Yeah. And that's also what's great about working pain? Yeah, exactly. I could say, like, okay, now I give you just that and you have to get along with this, you can't play the super duper blackguard with two attacks. Always strike first and blah blah blah, yabba yabba yabba yabba.
You have to, you have to do with. I don't know that. Yeah, 50 zombies and 10 ghouls. I don't know the Necromancer with a magic sword. And for example, Well, that sounds good but I'll play that game. Yeah, it's a fledgling Necromancer, you know? And that's always got. Yeah. Yeah. Also like magic items that are like in the Army book or in the box set and yeah, never get used because there's a goofy and you can just to keep the man with exactly that one.
So yeah, I know that's there. Those who used the magic card drafting for that. Yeah, you know, yeah, that's also okay, yeah. Yeah, it sounds like I might have to try to get some kind of a campaign going here. One way, yeah, whether good idea in my vocal games, just try to bring a little more narration to it or you know, get some kind of a remote campaign going on. Yeah, I mean I had I thought about possibility of I have enough. Hmm. Enough man of work shifts.
I could probably get something going on here and what. Yeah, that's I think is, is difficult again to play a campaign with? Well, that's true narrative. Yeah, it is. I've been many more, I mean. Yeah. I mean, it's ships. Yeah. I don't necessarily like the the campaign rules that came in because maybe the Odyssey or something, I don't know. No. Yeah I guess I should say is playing a series of linked games using some fleets and, you know, some scenarios and try to create
a story, you know. Yeah, it goes with it but yeah, I think you're right. It's a little too zoomed out. Maybe two to be too interesting seeing that you're you're so nice table lightly of It was a war master table with with a harbor, it was like a city with a harbor for man of Warships. Really cool. I'm football monster. Very nice. All right. Well anymore anymore. Campaign. Thoughts you have before we We wrap things, any final words. Enjoy yourself and be creative. Maybe, yeah.
Oh and make sure to, to post any and all battery. Yeah somewhere. Yeah, other people can. Yeah, yeah. Yeah. I want campaigns. Yeah, I get inspired by things. I see other people. I know who is it? I've seen a couple guys recently who Posted some battle reports and they don't just show pictures of what. This is. What happened?
Turn one is what happened? Turn to, but it's like They think that the people are named, you know, it kind of it's almost like they're putting their telling you what the characters were thinking as their movement. Their forces, you know into position. And what's that Kylie has troubles? Maybe the I sent to you like the link for YouTube do. This was just somebody in Discord who wrote. Yeah. Okay. I am even or just and I think also most importantly, Good battle.
Okay. So yeah, I like here you know, hearing a little bit of yet know that other what was that thing that you had link? Type touch. Its quarterly us troubles. That's awesome. I can't hear ya like green eyes very well. Yeah interesting models battle reports in between what's that's nice. Yeah for sure. Yeah you can you can really take your the hobby you know, to it. Next Level. Yeah I don't stuff like that. Yeah. It's all so much more enjoyable night. I would think so.
Okay. Well I think we're going to we're going to call it. Yeah. So thanks again for coming on chitchat about about campaigns and hopefully you and I can get something going on here soon. Yeah, for sure. Maybe we can. We can like it's by ourselves with some old campaigns. Like, maybe even, I don't know, Return of the link master or stuff like that. Yeah, well we're not so many models. So that's yeah, yeah.
Cuz we put, we put some, you know, one off games before but it'd be nice to be able to, you know, tell a story through its oh yeah. By the way, are there any any 40K narrated campaigns? I don't sure I don't know. There probably are I just don't know about them. Yeah because my experience with 40K is limited to mine too. Yeah. And you know it's strictly second edition so sure there's something I know there are I
just don't know what they are. I mean the background is so big I mean you could do really really lot there. Yeah, but as I'm not a 40K player or not, not very much. Yeah, that's the next thing. Oh, cool. Okay, so okay, so okay. So okay, so
