Archive: The Bungie Podcast - February 2008 (2)
Grizzled Ancient and engineer Luke Timmins reveals the origin of his gamertag and his seedy beginnings in programming.

Grizzled Ancient and engineer Luke Timmins reveals the origin of his gamertag and his seedy beginnings in programming.
Bungie’s newest Lead Designer, Christian Allen, talks about making his transition from his days at Ubisoft into his days, nights and forever at Bungie.
Studio Manager and King of Bungie, Harold Ryan joins the usual suspects this week and talks about his career path in the game industry and how he beat EverQuest.
Audio director and composer extraordinaire Marty O’Donnell joins a reunited Bungie Podcast and tells tales about the studio’s early days in Chicago.
After vacations and hiatuses end, Christopher Barrett, creative director on DLC joins the crew to celebrate Frank's return. Actually, instead of celebrating Frank’s return, we talk about the Heroic Map Pack.
Guests galore on this week edition of the Bungie Studios Podcast. Grizzled Ancient and Environment Artist Dave Dunn warms the seat of hit and regales us with tales of Bungie’s past. Mission Design Lead Paul Bertone stops in to talk about the NFL and a new segment “Beat the Designer.”
Jonty Barnes, Bungie Studios’ Executive Producer sits in the hot seat this week. Frank talks about what being a producer “feels like” even though he’s never been one. Special note: This was recorded before the announcement of Bungie Studios’ newfound independence.
It's the Anniversary show! A full year has passed since the Podcast debuted and to celebrate Halo 3 heading to retail we bring a bunch of guests on the longest episode of the Bungie Podcast ever.
Campaign Mission Design Lead Paul Bertone finally joins the crew and after weeks apart, Brian, Frank and Luke are finally back together, again.
The long-awaited Forge-tacular. Multiplayer designers Tyson Green and Lars Bakken talk all about one of Halo 3's biggest features.
The "If, then" show: AI Programmer Damian Isla joins Brian and Luke on this week's Bungie Podcast and explains how the AI in Halo 3 works, and how it changed from Halo and Halo 2.
With Ske7ch in New York, the three musketeers have broken up. Thankfully, there's still plenty of musk to go around at Bungie HQ. This week, Mission Designer Dan "DMiller360" Miller joins Frankie and Luke in the faux-studio.
Test Manager Jamie Evans sacks up and joins the cast on this week's episode of the Bungie Podcast. In addition to answering your questions, "Jevans" takes us through his tour of duty at Microsoft and the fellas talk about a feature you don't want to miss.
Joseph Staten, the man of many alien voices joins Brian, Frankie and Luke in this week's episode of The Bungie Podcast. Joseph fields some of your questions, we drop a few informational pieces of Halo 3-related chum into the water and recap what Joseph calls "the greatest saved film ever."
After nearly a year (who really is to blame?), the Bungie Podcast has left the nest and spread its wings. Instead of a bird, it's a fierce dragon and the below download is your seat on the fire-breathing winged beast's back. Joining Luke Smith this week in the studio are podcast veterans Brian Jarrard and Frank O'Connor, with Multiplayer Designer Lars Bakken rounding out the four-part harmony.
The very first Bungie podcast featuring news and insights into Halo 2 for Windows Vista, Halo 3 and future Halo 2 Xbox Live matchmaking updates. In addition we have an interview with Audio Lead Jay Weinland and the return of the Bungie "Whambulance" reader mail segment.