[ANNOUNCEMENT] 2019 Board Game Design Challenge
The post [ANNOUNCEMENT] 2019 Board Game Design Challenge appeared first on Board Game Design Lab .
The post [ANNOUNCEMENT] 2019 Board Game Design Challenge appeared first on Board Game Design Lab .
The post [BONUS] Jesse Zamora on Hidden Information Games appeared first on Board Game Design Lab .
The post [BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room appeared first on Board Game Design Lab .
Jesse Zamora discusses modifying published games and what can be learned from the process as game designers. The post Modifying Published Games with Jesse Zamora appeared first on Board Game Design Lab .
The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab .
John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational. John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games. The post Fun AND Educational Games with John Coveyou appeared first on Board Game Design Lab ....
The post [BONUS] Peter C. Hayward on Designing 2nd Editions appeared first on Board Game Design Lab .
Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester. Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table. Be sure to check out Peter’s new... The post How to Be a Great Playtester with Peter C. Hayward appeared first on Board Game Design Lab ....
The post [BONUS] Noel Gussen on Workflow and Organization appeared first on Board Game Design Lab .
Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions. Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers. The post Multiple End Game Triggers with Noel Gussen appeared first on Board Game Design Lab .
The post [BONUS] Jay Cormier on Managing Multiple Designs at the Same Time appeared first on Board Game Design Lab .
Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting. Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. And be sure to check out Jay’s playtest journal on Kickstarter HERE. The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab ....
The post [BONUS] Joe Slack on Going Pro in the Gaming Industry appeared first on Board Game Design Lab .
Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people. Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life. And be sure to check out Joe’s board game design course HERE. The post Teaching Game Design with Joe Slack appeared first on Board Game Design Lab ....
The post [BONUS] Patrick Rauland on Designing Asymmetrical Games appeared first on Board Game Design Lab .
The post [ANNOUNCEMENT] Learn How to Design Great Games People Love appeared first on Board Game Design Lab .
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design. Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter. Patrick’s game, Fry... The post Product Management and Game Design with Patrick Rauland appeared first on Board Game Design Lab ....
The post [BONUS] Jason Tagmire on Kickstarting Small Games appeared first on Board Game Design Lab .
Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch. Jason’s company specializes in 18 card games, and he’s become a master at packing a ton of game into a small package. And check out Button Shy’s latest game on Kickstarter HERE. The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab ....
The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out! The post [BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book appeared first on Board Game Design Lab .
The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab .
For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry. Check out the documentary HERE. The post The Game Designers Documentary with Eric Rayl appeared first on Board Game Design Lab .
The post [BONUS] Bill Lasek on the 5 Starting Points for Design appeared first on Board Game Design Lab .
Bill Lasek, designer of Koi, discusses how to design programmable action games. Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game. The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab ....
The post [BONUS] James Van Niekerk on Approaching Publishers appeared first on Board Game Design Lab .
James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game. The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab .
The post [BONUS] Tim Fowers on Connecting with Gamers appeared first on Board Game Design Lab .
Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games. Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year. The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab .
The post [BONUS] Steven Aramini on Re-Theming a Game appeared first on Board Game Design Lab .
Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game. Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game. The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab .