[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
The post [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game appeared first on Board Game Design Lab .

The post [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game appeared first on Board Game Design Lab .
Vincent Vergonjeanne, founder of Lucky Duck Games , discusses games that use digital components in their design. Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic. The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab ....
The post [BONUS] Jason Mowery & Chase Williams on Designing Heist Games appeared first on Board Game Design Lab .
Jason Mowery and Chase Williams, designers of The Big Score , discuss the process of co-designing a game. We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE . (It’s basically Ocean’s 11, the board game.) The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab ....
The post [BONUS] Petter Olsen on How to Create a Great Looking Prototype appeared first on Board Game Design Lab .
Petter Olsen, designer of Kill the King , discusses the king of the hill mechanism. (We also might go into propane and propane accessories…) Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well. You can check out his new game on Kickstarter HERE . The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab ....
The post [BONUS] Greg Loring-Albright on How to Recover from Failure appeared first on Board Game Design Lab .
Greg Loring-Albright, designer of Leviathan , discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience. The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab ....
The post [BONUS] Jon Gilmour on Post-Apocalyptic Games appeared first on Board Game Design Lab .
Jon Gilmour, designer of Dead of Winter , discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it. Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot...
The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab .
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL. I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs. And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community. The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab ....
The post [BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish appeared first on Board Game Design Lab .
Alan Emrich, founder of Victory Point Games , discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here. The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab ....
The post [BONUS] Artyom Nichipurov on How to Find Playtesters appeared first on Board Game Design Lab .
Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA , discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system. Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game. If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com. Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Eu...
The post [BONUS] Don Eskridge on Creating Expansions for a Game appeared first on Board Game Design Lab .
Don Eskridge, designer of The Resistance , discusses all the ins and outs of creating a social deduction game. The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about. And click HERE to check out Don’s latest social deduction game which is on Kickstarter right now. The post Designing Social Deduction Games with Don Eskridge appeared first ...
The post [BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry appeared first on Board Game Design Lab .
Dustin Schwartz, professional rulebook writer , discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn. Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what makes a rulebook great. For a program that makes adding icons to word docs super easy, check out: www.fontawesome.com The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Bo...
The post [BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter appeared first on Board Game Design Lab .
Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience. Jamey is one of the best designers on the planet, and after Charterstone , he’s got a TON of insight on how to design, develop, and publish a legacy game. Charterstone Design Diaries The post Designing Legacy Games with Jamey Ste...
The post [BONUS] Matt Leacock on Developing Alternative Versions of Your Game appeared first on Board Game Design Lab .
Matt Leacock, designer of a little game called Pandemic , discusses how to craft the player experience. Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space. The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Desig...
The post [BONUS] Seth Grier on Where He Thinks the Industry Is Headed appeared first on Board Game Design Lab .
Seth Grier, vice president of Quartermaster Logistics , discusses the ins and outs of shipping, fulfillment, and fulfillment services. Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board games. The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab ....
The post [BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team appeared first on Board Game Design Lab .
Juliana Patel and Ariel Rubin, designers of Escape Room in a Box , discuss the ins and outs of creating an escape room game. Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was the first escape room board game to show up when it hit Kickstarter last year, and it’s now been picked up by Mattel. You can preorder Mattel’s version of Escape Room in a Box here . And Juliana and...
The post [BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter appeared first on Board Game Design Lab .
Andrew Harmon, designer of Portals and Prophets , discusses religious themed games. Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way. Also, Andrew’s game is out on Kickstarter right now. Check it out here . The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab ....