Get in touch with technology with tech Stuff from house stuff works dot com. Hey there, and welcome to tech Stuff. I'm Jonathan Strickland and I'm Lauren Vocalbam. And you know, there's a news story that broke not too long ago that relates back to stuff we've talked about on the show before. I'm talking, of course, about one of the most important archaeological projects of all time outside of an
Indiana Jones film. I'm talking about going out to the desert in New Mexico and digging yourself up some E T and many other Atari games. Yeah. So, for those who do not remember, we've talked about this, Like I said multiple times, back in n you had a little bit of a a glut in the video game market, and as a result, Atari had some some extra um
inventory on its hands. Yeah. Okay, So, so there's been this longstanding rumor, elevated to almost myth status in the video game industry that that Atari, while it was struggling, dumped thousands of video games in this New Mexico landfill. Um. The New York Times even ran a short piece on it in September three, and it's it's a short piece. So I'm just gonna read it out because it's a really explains the story and is super indicative of what the industry was doing at the time. So here we go.
With the video game business gone sour, some manufacturers have been dumping their excess game cartridges on the market at depressed prices. Now, Atari Inc. The leading video game manufacturer, has taken dumping one step further. The company has dumped fourteen truckloads of discarded game cartridges and other computer equipment at the City landfill in Alama Gordon, New Mexico. Guards kept reporters and spectators away from the area yesterday as
workers poured concrete over the dumped merchandise. And Atari spokesman said the equipment came from Atari's plant in al Paso, Texas, which was used to make video game cartridges but has now been converted to recycling scrap. Atari lust three d in ten point five million dollars in the second quarter, largely because of a sharp drop in video game sales. That's yeah, point five million dollars in a quarter. That's
not that's not a yearly loss. So yeah, as you can see, this was a huge deal for Atari, and um, you know, there are a lot of different things that went into this. We've covered it before, but just as a quick kind of refresher, the things that that led to this decision involved too many games on the market, too many consoles on the market, so you had you
had way too much product out there. Uh, and way too many poor video games that had been kind of scrapped together really quickly, right and and and then with the the ET cartridge in particular, which is often cited as not only the worst video game of all time
but also the reason for the video game crash. That's that's a little too simplistic, but it did big contributor because that license cost millions of dollars to Atari, and they produced millions of cartridges, something like five million copies of this game, and they didn't sell out at all. They had they had millions left over. So you just had a no win scenario. I mean, no one wanted the cartridges. They kept getting marked down and down and down in the discount bins at your local toy stores.
I mean, I remember these days because I had an AT, I had ET the Extra Terrestrial. UM, so I had the two games that are constantly referred to as being the ones that led to the video game Crash, where the licensed versions of pac Man and ET the Extra Terrestrial on the I had both of those, so I can tell you they both were terrible games. They were not good representations of their licenses and uh and so
they both really did contribute. So uh. Anyway, we had this big myth about the you know, this huge dumping ground, and there was conflicting information for the longest time, like is it actually out there or is it is that just urban legend? Well, and since concrete had been poured, no one was really sure. It made me think for a while that maybe the guy who made that decision at Atari used to work for the mafia. I want it dead. I want to bury it in the ground.
I want to concrete foundation board over it. How it how it goes off in my head anyway, I mean, maybe he just really hated it that much. But Yeah, we ended up discovering very recently as the recording of this podcast, as it turns out that there was truth to the yeah myth confirmed. Okay, so in April, hundreds of old Atari games, including the infamously terrible ET We're We're found in this landfill in New Mexico. The dig
was part of a documentary series. It's being done by director Zach Penn in affiliation with a couple of media companies, Fuel Entertainment and Lightbox Entertainment, along with Microsoft's Xbox Entertainment Studios. Yeah, what's what's funny is that Major Nelson, who is part of Xbox Lives. He's like one of the kind of a community liais on type guy, So a lot of information from Microsoft comes through him and then his communicated to the fans. He was actually on the dig site too.
And uh, I'll talk a little bit more about that in just a second when we get to the super silly part of the story. I'm not sure which part is. Yeah, there's so many, but this one in particular because it all has to do with the way the man wears a construction hat. Okay, alright, So so some interesting interesting
little factoids around this dig. The AP was out there and they were talking to folks um and and according to them, James Heller, a former Atari manager who's also on site for the dig at the invitation of the production team, Um said. James Heller said that he was charged with finding a cheap way of disposing for seven hundred and twenty eight thousand game cartridges. That's that's a lot of cartridges. That's more than I had by by
a long shot. Uh. And he said that after a few local kids scavenged games, um, and he started getting calls from the media about it, that's when he decided to pour the concrete, right, because otherwise you have you have a recipe for disaster, and that kids could be coming out to a landfill get hurt lawsuits. Yeah. No one wants e T on top of being the worst game ever to be the most deadly game to have caused like tetanus and things like that. Yeah, that would
have been a terrible, terrible, pr nightmare. Yeah. He's also said that he wasn't aware that there was any kind of controversy about it, and that he's never come out on the record about it because no one ever asked him. Huh. Clearly someone who does not go to the big video game forums. It's clearly not from the internet. Um. Uh. So, So the city that houses the landfill is giving up tofty of the cartridges to the team, and we'll be
selling the rest. So if you would like your own, you can get some real New Mexico dirt packed in with your your various cartridges. They're they're apparently still playable, some of them, I mean some of them are crushed. Yeah, I know that. When they first found it, they tested one out almost lee and then said, we're not going to tell you whether or not it worked. We're going to save that for the documentary. But but but these are these are hard, hardwired cartridges. I mean they're not
They're not optical discs or anything like that. So as long as you haven't had too much detritus get into the cartridge, which we all know how to solve that problem, yeah, and then you're good. Yeah, as long as that's not the case, then it should work. And I understand that there was another person who was talked to about this whole thing, a man who may you might say, was
burdened with terrible responsibility. Uh So the ap for for this article that they did also called et S game designer one Howard Scott Warshaw about the entire debacle um and he said that he actually doesn't mind his game being called the worst game ever. He said that he was only given five weeks to design, right and test this game after legal matters held it up in production of for Getting That Life since and the holiday shopping
deadlines began looming. He said furthermore that it's and I quote a tremendous honor that, you know, even though it's the worst video game ever, that's still being talked about. Well, he also was the guy who made the biggest selling original game for Atari, which was Yars Revenge. Uh so, Yours Revenge was a kind of crazy little game where
it's almost impossible to explain. Back then, video games were not nearly as simple in a way, like even though the the graphics were simple and the gameplay was simple, the concepts were really high concept crazy things. And these days, you know, when you see video games, they tend to be variations on very similar themes, like it's a sandbox game like Grand Theft Auto or the Saints Rose series, or it's a racing game, or it's a gun game like those are shooter and adventure you know, right back
in the days of the early arcades. Well, first you play as a donkey who's out delivering pizza such what, but that was normal. So anyway, Ours Revenge hard to explain it easily, but um, anyway, one of the most popular games of atari ever. So it's kind of interesting that the same guy was behind both titles. Um. Yeah. The other thing I wanted to mention, we're going to we're going to have a nice little flashback in a minute,
but before we do that. Uh, something else I think is really entertaining is that there's some conspiracy theories around this, Like there were some things popping up on the Internet suggesting that perhaps this whole dig was a manufactured story and in fact, no one had gone to New Mexico and no one had actually found the cartridges because they were never really put there in the first place, and the whole thing is just a complete cover up. Yeah,
there's like a tari truthis now. This is great. Yeah. So uh, And there was a picture of Major Nelson, this is what I was referring to earlier in the podcast, who was at the site and wearing a hard hat, and the hard hat, you know, sat pretty high up on his head, which led some people to say, oh,
it's been photoshopped on top of him. He was clearly this was a picture of Major Nelson that's been placed so that it's on a desert background and he's got this hard hat photoshopped on because it's not saying flat, you know, snug against his head. But here's the thing about hard hats. They actually have like a little kind of harness that sits on your head, and they're raised up over the harness so that if something does impact the hard hat, there's that shot. Yeah. So it doesn't
kill you, you see, just having something hard. Yeah, yeah, I mean it doesn't. It doesn't help you if you're wearing something hard on your head if the force hitting it is still enough to cause you injury. So uh, it's you know, it may have been that the little harness part was a little small for Major Nelson's noggin. I don't know, but I don't know. Personal Yeah, it doesn't. I'm not going to call him a fat head, No, neither am I. But but it does mean that I
think some people mistakenly, either mistakenly or perhaps jokingly. It could have been that they were joking about it being photoshopped and and other people proportion in the internet is oh sure sure. And also some of the very first photos that came out of the dig site um were taken on you know, low quality cell phones, and I think that everyone I mean, I mean, I was reluctant to believe the story until I clicked a few links through and really checked around about it, because I was like, oh,
that's fake. Yeah, well there's so many stories. I assume that everything on this fake on the internet except the hell stuff works where everything is amazing. But yeah, no, no, I totally understand what you where you're coming from on that one. So we wanted to take this opportunity to actually have a little look back on an episode that
that was recorded years ago, back in two thousand eleven. Yeah, so so of course Chris Palette is going to be joining us from the vaults of history, right, So this is this is what some people would call a rerun, because we wanted to talk about the discussion that kind of led into this whole thing when we asked our listeners. This was like crowdsourced episode, which we haven't really we
haven't done many of those. We've asked for a listener mail and gotten responses, and we've done some episodes based upon suggestions, but this was purely crowdsourced where I put out the question what's the worst video game of all time? And then we had our listeners, right, in and we tabulated all the votes and it was it was wide open, and this is the result. Uh and spoiler alert, the video game that we just talked about being Dug Up in the Desert, ends up being number one. So but
it's an entertaining episode. Listen to it, and we'll have a little bit more to talk about once the episodes over with some other kind of bad video game wrap up, so enjoy. So, hey, guys, you know you might remember that Chris and I wanted to do a crowdsourced episode where we asked our listeners to submit to us the worst video game of all time. And uh, we didn't give an real parameters about that. We said it could be on any platform, it just had to be a
video game. And because of that, it meant that our listeners could literally, uh nominate any game ever made. So it's a miracle at all that we had enough votes for any particular title to have this this podcast. But we actually have the top ten or perhaps bottom ten worst video games as voted on by you the listener, So please keep in mind this is not the opinions of Jonathan and Chris, although maybe we'll talk about some of the bad games we've played in the past two
This isn't our opinion, this is your opinion. We're just reporting it. Well, I have to say that one one person did right in and ask us why we would bother recording an episode on this, and uh, the simple answer is because it's fun. Yeah. This was actually really a lot of fun. It was a lot of work
because we had to collect votes from multiple sources. We collective votes from email, Facebook, Twitter, and people left votes on my Google Plus account too, so um, I actually did separate out all the votes in a big spreadsheet, so I knew how many votes came in from which, uh particular source and that that actually was kind of interesting too, just to see, you know, what our listeners prefer to use in order to get information to us. That was pretty fascinating. That was not my intent, by
the way, when I came. I came up with this idea on the spur of the moment and sprung it on Chris just before we started recording, and Chris was like, do I have to do I have to record all the votes? I said no, He said, all right, let's do it. So you know, I'm easy like that. Let's let's start off with what would be number ten, but
actually it was a tie for ninth place. So the first two games we're gonna talk about received the same number of votes, and the first one that we're going to talk about is dragons Lair the arcade games specifically, So for those of you who, uh who missed out on the early eighties and the great arcade culture of the early eighties, you may not be too familiar with this game. But it was groundbreaking. Yeah, it was. It was a an innovative way of presenting a video game
that had not been attempted before Dragon's Layer. Yep. Yeah, Previously we were talking about the different well the difference in in vector and raster graphics and and you know there was there were blocky graphics for the most part at the time, and they had limited animation, limited sound um. But but Dragon's Layer actually featured uh, animation from one of the industry giant animators, Don Bluth, former Disney animator UM who has gone on to you know, with his
own company, to do many many other titles. In fact, I have Don Bluth title on my iPad. Yeah, which one the new version of Tapper features Don Bluth artwork. So yeah, because he Also you may know some of his work from from movies like The Secrets and the Secret of Nim Yes, and Before Time series, Before Time it was was it the Five Old Movies too? Yes? Um, those were Don Bluth films, so somewhere out there, yes, thank you. So Dragon's Lair was featured animation from Don
Bluth and it was published by Cinematronics. Yeah. Yeah, But but but how you might say exactly was this great leap in graphics and sound? Because the sound was awesome too. How how is that possible? Because you know, you're looking at other games like Donkey Kong, which you know I loved Donkey Kong, but you would not call the graphics advanced or state of the art. Well for the time, they were, but not now ye crazy? Yeah, well they they accomplished this by using the laser disc video format,
which we've talked about before. So the entire game was on laser disc, and there was an actual laser disc player inside the cabinet of this arcade game. Now, the fact that there it was on laser disc was both its its biggest strength and its biggest weakness. The weakness is that you couldn't create too much interactivity for the player and the game. The you know, you couldn't have complete control over the main character who do you remember? The guy's name Dirk the Daring, and he was rescuing
a princess Daphne from a dragon named Singe. And so you couldn't just control Dirk the Daring, You couldn't just make him run around and jump and stuff. Instead, what you would do is you would initiate a video sequence. Because again this is recorded on laser disc. There's only so many variations of Dirk's movements that can be recorded
on a single laser disc. So what your input into the arcade Sheen would translate to is, was that the correct button to press or direction on the joystick to push in order to trigger the next sequence to further the storyline. Yeah, so you, for example, you might be having to jump, and you did have to jump at one point, and if you, you know, move up, that might be the right thing to do. If you move left, you die. If you do nothing, you die. If you if you push the sword button, you die if you
push Yeah. So, in other words, there'll be one correct response to a particular moment in the story. And sometimes, uh, there'd be like a little flash that would indicate this is when you do something. So for a lot of the game, you're you're just watching, You're just you're you're watching a movie. And then occasionally in the movie there's a moment where you have a chance to put in an input, and if you put in the wrong one,
the movie's over. And so that was probably what cost a lot of people to vote for Dragons Layers, that it almost feels like less of a game and more a film. It's just a film that you don't get to see the end of it unless you happen to shift in your seat at just the right moment so the film will continue. And also I would like to point out this was one of the first games I can remember that cost two credits or fifty cents to play.
And also remember that a lot of them had two monitors because they were so popular that people would try and gather and cram around the system. Because if someone knew how to play it, if someone had memorized the sequence of movements they had to do to get through a particular part of the game, you know, most people didn't have the time or energy or change to learn all that, so they just like to watch the game,
because again, it was like a movie. I saw a lot of our kids that would put a second monitor that was mounted on the top of the cabinet so that you could see what was going on without having to be right up on whoever is playing the game. So anyway, that was tied for ninth place. Uh. And the other one was a game on the Nintendo Entertainment System which was Back to the Future. And I have never played this because I didn't own an any s. From what I read, we're going from beautiful graphics and
and and sort of poor gameplay to horrible graphics. And yeah, Back to the Future is just one example of a licensed title, and by licensed, I mean it's something that already existed that a video game publisher purchases a license from the license owner to be able to create a game based on that. And as far as Back to the Future goes, the basis was really pretty uh difficult to spot, especially in that first stage. Like in the very first stage, you are going down a street, and
the way the view is it's an over the head view. Um, the street is laid out so that the top of the screen is where your head to the bottom of the screen is where you are and you're moving your your character around Marty McFly. You're moving Marty McFly down the street. You're trying to avoid enemies and pick up little alarm clocks and it's only by picking up enough alarm clocks that you're allowed to move to the next stage.
And so you're also you also have a timer, so if you don't pick up enough alarm clocks within the time limit, then you lose. If you get hit by an enemy, you lose. If you run into an obstacle, you lose. Um. You would eventually be able to pick up a bowling ball, which would let you shoot enemies because of course you remember that great scene and Back to the Future where Marty McFly picked up a bowling
ball and then shot someone with it. Um, who could forget that scene that never happened, uh, And then you could also get a skateboard, which at least that was featured in the film. But with a skateboard, what that would mean is that you would move through the the you would move through the level faster, which meant the poor gameplay became excruciating. The poor gameplay because you're going so ask you can't even react um, and then if you got through that, you would hit a mini game.
And some of the mini games included a diner stage where you're behind the counter and Biff and his bullies are coming in after you and you have to throw milkshakes at them to stop them. But it was really hard to line up your character so that you were throwing the milkshake at the right plane in order to hit the enemy. Like the enemy is coming at you from the left side of the screen. You're on the right side of the screen, and you've got a bar
between you and the enemy. You just have to figure out exactly where, like vertically you need to align yourself and you you'd be like, oh, that's clearly, that's it. That's that's the sweet spot, and you push the button and the milkshake flies like three ft over the bully's head and he reaches the bar and throws you against the wall. Um. It was a little rough. And then there was another stage where you had the block kisses that were sent to you from Lorraine. Because you're playing
Marty McFly and his Marty's mother. You know, he's back in time and he's met the teenage version of his Um and so you would have to block her kisses to you. And then there was another one where you had to position a guitar just right so that you were playing music so that Lorraine and George, your your mom and dad would actually kiss. And the very final stage involved driving the DeLorean, the time travel device, through the street at night, dodging enemies, dodging obstacles, trying to
get up to eighty eight miles per hour um. It looked awful. Oh and Bob Gayle, who was a screenwriter for Back to the Future, called it one of the worst games ever made. Heavy Yeah, yeah, why do people keep saying, is there's some problem with gravity in the future? So that moves us up to our eighth worst game. Do you wanna unveil what this one is? Well, it certainly has a tough road to ho yes it does.
But it is extremely popular. It's something you may have seen once or twice on Facebook, at least once or twice a minute on Facebook only if you follow people who play this, and how could you not. It's Farmville from Zinga. Now Farmville has had a lot of criticism
directed toward it. It's one of those games. It's a it's a freemium game, and that means that you can play the game for free, but if you want to have the most advantageous stuff in the game, you have to pay real money to get it um and which is a perfectly valid business plan. You know, there's no reason I'm not. I don't want to say that that's a bad thing to do. I mean people should be compensated for the work they do in order for them to make more work. Otherwise, no one has any incentive
to do anything. You know, well, you know it's it's got millions of fans, yes, um something like. I once heard a statistic that something like ten of all people who use Facebook play this. And I have. I played, I played it in some of the other Zinga games, but I don't it's funny though, I don't think of it as a game. I think if it is more of a toy, but because there's no objective that you're trying to accomplish to win the game, basically you're trying
to if you've never seen or or played it. Um. The point is to grow your farm, so you know, at some point you you add little plots of land on which you can grow your crops and you can choose which crops to grow. Um. You know, each time you plant something, you have several choices to you know, you could say corn or tomatoes or you know, you know, potatoes or something else. Um. And each crop costs a certain amount of money and your you know, your fake
gold money. Actually it's their their dollars, I think farm coins, farm coins and uh you also it's been a while since I played. And each crop takes a certain amount of time to grow, and if you leave the game for more than that amount of time a reasonable amount of time, once it's grown, the crop will wither and die. So the point is to I mean, it's not just crops. You also add you know, a surround your your garden, and you add a farmhouse and what kind do you want?
And you know, bales of hay and you basically you you add in size to the farm, and you add different plots, and you upgrade your stuff. And there's also a social factor where you can interact with your friends farms and they can interact with yours, which is why you see, like all these notifications pop up on Facebook until you get fed up with it and block them.
Well yeah, I mean you can visit your friends farm and fertilizer crops so they grow faster, or unwer them when they've gone bad, and to help them you can send them gifts and they can send you gifts, and that that can be kind of fun. But the thing is, it's, like Jonathan pointed out, uh, Zinga is really hoping that you'll invest some actual cash into this and you can get uh, certain kinds of crops or certain kinds of decorations for your farm if you fork over some real
coin um. And that's kind of annoying for people like me who are cheap and don't want to give them any money. And the thing is, at a certain point, the game or software toy, it's like, like I said, don't like to call it is sort of semi unplayable because there's a point at which everything to make it fun you really need to give them money for it really doesn't change, and it's the point of which you go, yeah,
you know, I'm really don't want to do this. And the game also encourages you to try and loop your friends into the games. Yeah, so yeah, that's that's probably I'm guessing that's why people voted for it, because it feels almost invasive um when you're on Facebook, unless you you go so far as to block it. And we had other Facebook games like games that are similar to this UH nominated as well, but Farmville was the one
that actually got the most votes. And also I think has been accused of sort of copying earlier game called farm Town that had very similar game mechanics. Some people would say similarity to the point of identity. But well, this, this model has UH has extended across face Book and and other venues as well. I mean, there are some iPad games UM that I've you know, tried out on my tablet that basically they're the same kinds of things at your friends. Otherwise you're not going to get very
far in this game. I'm like, I don't know anybody else who's playing this. Plus I don't want to spam everybody with email blasts saying joined my game. Yeah. I mean, if Jonathan's playing and I'm playing, then yeah, I'll send Jonathan a note, Hey, send me a free chicken. But I don't want to send that to everybody on my list because you know, it's annoying. Yes, it would, So
let's move on to our next nomination. Now, this, this next nomination is interesting because it's a terrible, terrible game that was designed to be a terrible terrible game, and it's called Desert Bus. Now, Desert Bus was actually a mini game that was part of a larger package of games for a product that never saw full production. It was for the Sega c D system. Gosh, barely remember that the whole system was a failure. Not just this game, but it was a mini game that was included in
Penn and Teller's Smoke and Mirrors. Um. A lot of the stuff that was in Penn and Teller's Smoke and Mirrors ended up being used in other Penn and Teller products like Cruel Tricks for Dear Friends and things like that. But this one idea, which supposedly came from Eddie Gorades
debt Ski, who is a producer in Hollywood. Uh, this one idea was to create an and ultra realistic and by that I mean boring game in which you drive a bus from Tucson, Arizona, to Las Vegas, Nevada, in real time and the buses top speed is around forty five miles per hour and there's no scenery, there's there's no traffic, there are no passengers on the bus. It's just you driving this bus to Las Vegas. And uh in real time, that takes, by the way, about eight hours.
And if you get all the way to Las Vegas, you get a point and then you have to drive back. But what happens if you need to you know, stop and eat dinner, go to the bathroom. Well, the game does not have a pause function, so the time would just keep going. Also, the bus, you might say, why don't you just set it up so that the bus drives automatically, like, you know, just put something on the
up arrow key on the pedal. Yeah. Uh, Well, the bus also has a problem with its suspension and it pulls to the right, so you have to constantly adjust the bus so that it will it will be on the road. Now, there is a port of this game on the web. You can play a web based version
of Desert Bus if you want to. Now you might ask, why would you want to, Well, some of it's just kind of like grousing slash bragging rights that you know, you actually bothered to take eight hours of your life and get this virtual bus from Tucson to Las Vegas. But another group called Loading Ready Run had an interesting idea. UM that's a four person comedy group, and they decided to hold a desert bus marathon session as a fundraising effort to raise money for the charity child Child's Play.
Child's Plays a charity that gets a lot of attention particularly around Penny Arcade Expo or packs because the PAXs guys also hold um auctions for Child's Play and it's it's providing video games and other kinds of stuff like that to kids who are in hospitals and who are recovering or suffering from serious illnesses and conditions as a nice charity, to do something nice for the kids, right, So these four members of Loading Ready Run took shifts
at driving the desert bus UM they ended up driving for more than four and a half days. The first time, which was in two thousand and seven, that they drove for around four and a half days, and they scored six points in that four and a half days driving the bus back and forth. Uh. And since then they've held the marathon several more times and have raised more than four hundred thousand dollars collectively. That's impressive, yeah for
Child's Play, which is pretty impressive. Um, but yeah, the game is online, so if you just do a search for Desert Bus, you can find a web based version of this game and play it yourself. Should you hate yourself? Apparently our number six game. It's also a game for people who are into really not happy driving experience. Oh my gosh, this game is probably it's amazing to me that this game was ever released, because it is it is as unfinished a game as I have ever seen.
And I've seen the reviews for this game, like I've seen video reviews of this game that show the problems, and it's you can't believe that such a product was ever released to the public. I guess we should say what it is. Well, racing games are so popular, and you know that you can race just about anything in all kinds of video games, so you would imagine that one that would allow you to race tractor trailers would be fun. But big rigs over the road racing for
the for the PC isn't. It was a two thousand three third person racing game. So you're outside the truck looking at the truck and let's see if we can figure out where some of the problems of this game may reside, shall we? What's a racing game in which you don't really race anyone else? Right? Well, first, the first problem is that it was build as a game where the object was that you were transporting illegal goods
uh and you were being chased by police. So it was built as a game where you had to drive fast and evade the cops. What cos right, So when you actually get the game, it turns out there's nothing has nothing to do with any of that. Instead, it was supposed to be, at least once you've got the game going, it was supposed to be a racing game where you're racing against other competitors. But um, the game developer never actually bothered to put artificial intelligence competitors in there,
so they they never leave the starting line. It's a race where all the other people racing don't do anything. They just sit there. So you're you're running and they're behind you and they don't do anything. Beyond that, though, it gets worse than that. Well, what about the realistic physics. Yeah, there weren't any um you could drive over anything like driving on the road or driving off the road, or driving through a building. None of that made any difference.
You you traveled at the same speed unless you were backing up, in which case you would accelerate infinitely until you let off the the reverse button. Yeah, I understand why again I didn't play this one, but I understand too that stopping was hyper realistic too, Like if you had perfect breaks, you just let up on the accelerator and you stop. Yeah, exactly, you just go to go to that. Yeah, there's there's no sense of momentum or inertia.
You just the universe would would would halt around you. Um, you could drive off the edge of the map and into gray nothingness. So it made it kind of a metaphysical philosophical game at that point. I've done that before, and we've known plenty of metaphysical philosophical truck drivers, and that's really not a dig. We really do know quite a few of them. Um. But yeah, it was just, you know, no collision detection to speak of. Uh. There were five tracks listed in the game, only four of
them were playable. I don't know how that would be a disappointment considering how horrible the game was, Like, oh great, you mean I can't play this other terrible track that I would never love, And uh, explays Morgan Webb. She she refused to rate this game because Explay has a rating system of one to five stars. There's no zero, there's no zero, and she refused to even give it one star, so she would not review it. She played it, she just wouldn't give it a review. So yeah, that's
that's pretty bad. So that was a that was a two thousand three game. But we're gonna go a little further back for our next one, right right, Yeah, this is a a port of a very popular arcade game. Um and for this is when I've played back on when I had an a tart Wactually I still have an at when I had it hooked up the TV, but I didn't actually own this one. Um so shall we Yeah, this is fifth place, by the way, for those of you keeping count, So in fifth place is
pac Man. Yeah, pac Man, so reported the Namco Giant. It's often called the worst coin op port. Ever. Donkey Kong wasn't great, Oh no, not, I don't just agree, but pac Man was. Honestly, it was terrible. Yeah, at least Donkey Kong remotely resemble the game that it was based on. Yet pac Man. Some people have said that
if it had not been called pac Man. If it if it hadn't been referred to as that, and it had a slightly different appearance for the character that you play, that people probably wouldn't be quite so hard on it because the puzzle, the mazes were a little challenging to get through, and you know, the gameplay worked properly, like you know, you press left on the joystick and pac Man would go left. You know, it wasn't like you know, Big Rigs what we just talked about. That was a
game that was just pure broken, right. There was no literally no way to play that game. It ended up being like a weird sandbox game, but it wasn't intended to be one. Pac Man played the way it was supposed to more or less. It's just that it was such a poor translation of what of a game that people were really familiar with that it was it could be nothing more than a disappointment to anyone who bought it.
And in fact, pac Man is one of the titles that people often will use as an example when they talk about why the video game industry collapsed in nine in North America. Well, they made so many copies of this, anticipating that people would want to play it at home, but when they actually got their hands on it and moved, I mean, pac Man is a game where you actually need reflexes and you need to pay attention to what's going on in Pacman on the move so much more slowly,
and the graphics were poor. The sound wasn't as good. I remember when it came out for the R and it looked so much better except a non centering joystick, which makes playing in a four direction may is very very difficult. So that just didn't help anything it which is such a huge flop at home. Right, Yeah, it was.
It was a terrible, terrible game. And uh, I completely agree with this being on on a list for bad video games because it you know, even if you even if you say that the game play was hey, the effect it had in the industry was so terrible that by definition it's a bad video game because it helped bring the industry to its knees in n and it wouldn't be until Nintendo launched the NES in North America that we would see a recovery of that market. Um So now next we have a tie for third place.
You know, normally we go from fifth to fourth, but we have the same number of votes came in for our our third and fourth place, so tie for third, and these two are more modern. Yeah, we we did an entire episode about one of these, Duke Newcombe Forever. Now, we did do a full episode about Duke nukembe Forever.
So we're not going to spend too much time right now talking about it because now granted when we did the episode, it was before the game had come out, hotly anticipated for a decade, more than a decade, Yeah, it was. Yeah, it was originally announced as a title for the PC. It was a a sequel to Duke Nukemb three d um. It was originally announced in seven, but it didn't launch until twenty eleven. Yeah, that's a long time for to wait for a video game, right,
I mean vapor awards right up there with DAO sex. Yeah. Wired gave it the Vaporware of the Year award multiple years in a row. In fact that it got discontinued from the voting because and then it was brought back because it wasn't just that it was vaporware, it was that just when you were prepared to say Duke Nukem
Forever was never going to come out. There would be some sort of rumble from three D Realms that would say no, no, no, no no, no, it's really gonna come out, and then you'd have to say, well, now we have to put it back on the list, because you know, we were ready to write it off forever. But they say it's coming out, So of course they the rights to the game passed into other people's hands once Three D Realms collapsed. Yeah, and they did. Yeah, they they
finished it. Um. They did not receive wide acclaim when it launched. A lot of peo both panned this game, which of course explains why it's on our list and how many people voted for it. UM. A lot of the criticisms about the game said that it was it just looked dated. It was it was like a first person shooter designed for the late nineties. You know, it didn't have the elements that you expect in the first
person shooter today. And uh that even even for one in the nineties, it would have been great because like in the nineties, you would have a lot of fast paced action and you would have a ton of different weapons at your disposal. Duke Knukem Forever was more plodding and Uh, well, there's no way for me to word this in a way that's not negative. It was a slow,
slow game. It could be boring at times, it could be ages between one encounter with an enemy and another, and you can only carry two weapons at a time. So it took away some of the stuff that made those games in the nineties so much fun and uh, and didn't replace it with anything better. And also the juvenile humor in the Duke Knwcomb series, I think it
may have worn a little thin. It's just people don't find it as amusing as it used to be, partially because we've had other games come out that have much more biting satire and uh, and you know, they're they're just as edgy as Duke Newcomb was, but they're more relevant. Like the Grand Theft Auto series is known for its dark humor. The Fallout three series or the Fallout series
in general is known for its dark humor. And so you get to do Newcomb and you're just like, well, this feels like you're in a uh you know, you're in a locker room with a bunch of really really immature guys, and that that's the level of humor. And it just never gets above that, and so I think all of those things contributed to it being ranked on our list. But what about our next game that's also
tied for third place. You think that a game written by um an Oxford professor of bioethics might actually rank up there, But Bennett Foddies game QW O P or wop UM got a lot of negative votes. Actually, I saw this profiled and wired before I ever tried to play it. Um. There's a neat little article about him. Uh, and I do mean little. It's very short, um. But basically, in this game, you are using the keys Q, W, O P, hence the name, to move the legs of
a runner on a track. Yeah, runner named quap for a hundred dash, And that's important to know. It's not It's supposed to be a Olympic runner on the hundred meter dash, and the Q and W keys control the runners thighs, and the O n P keys control the runners calves, and you're supposed to try and coordinate these movements in such a way as to propel the runner
down the hundred meters. By the way, this runner has apparently no upper body control whatsoever, and if if the runner gets even a little bit off balance, it's time to tip over. And I have seen so many people play this game and get negative scores because they would just start tipping backwards almost instantaneously. And as soon as you touch the ground, that's where you're that's that's your score. And uh and we keep in mind it's a hundred meter dash. Um. I've never seen anyone complete this in
fewer than twenty minutes. But the furthest I've gotten is twelve point eight ms. Didn't you send me a video of somebody who had finished in about four minutes. I think they sped it up. What they what they ended up doing was they used it so that they made Quop do a split and then they just kind of jimmied it until he finally like he literally inched down a hundred meters and and at fifty by the way, you are you aren't you encounter your first obstacle hurdle.
And at a hundred meters there's a long jump. But you can go through the hurdle like you don't have to. You don't have to actually jump the hurdle. You can keep going as long as you're able to land on your feet or however you're getting across. Um, you can can pretty much ignore the hurdle and the long jump is completely uhum optional. Yes, if you just have to
cross that finish line. If you're if your experience with video game running is track and field from the eighties where you just had to pound buttons as fast as you could. Um, you will not win at this game. Now, this game is This game is really, really, really hard, which I think is why it got a lot of votes. It's it's frustrating, and it seems it seems after you've played it for about a minute, it seems completely pointless. Oh, we should say it's web based. It's a web based game,
so you can find it on Foddy's side. He wrote this in two thousand and eight and it's still up, so if you want to give it a shot, go ahead. It's it's kind of and it's kind of fun. And it also gives you an idea of how well your brain is controlling your walking movements, because if you were trying to walk with your you know, control your own legs with your fingers, you may I don't know that I would do any better, but it takes a lot of coordination to be able to like, even when I
got twelve point eight meters was mostly luck. I was timing it just right. But even as I was playing, I was like, oh, I should have I should have let up on the calf muscle and continued on the thigh muscle for a split second longer, and I would have been able to get a little further. I can never do that when I'm actually playing. Like, when I'm actually playing, I'm like, press these two buttons, now, switch through these two buttons, now switch back to those two buttons.
And that's that's my tactic. It's probably why I've only gotten twelvets in. Maybe you should get onto a girp Oh yeah, I've played that one too, which is his mountain climbing game, and apparently it's very very similar. It's actually that one I can play really well. I've gotten pretty far in girp Um. That one makes more sense to me. I've got better coordination with that one. But the but yeah, quop is really hard. So um, you know who's really good at controlling their legs? Who's the he?
But someone who doesn't have to use them? Is this going into our second place? Yes? Because I mean, you know, if you can fly. Yeah, then why would you need to use your legs? Yes, I'm talking about our second play, Superman the New Superman Adventures yea, also known as Superman sixty four. It wasn't its official name, right, It's good that it wasn't Superman the New Batman Adventures. That would or like Superman My Little Pony that it would be weird.
It might have been a better game than though. This was released in the Nintendo sixty four and probably shouldn't have been. And again this we're talking about licensed character you know we talked about with Back to the Future. There we're gonna make some money. The history of licensed characters, actually, we're going to get to that again very shortly. The history of licensed characters in video games is a pretty
ugly one. There are a few games that stand out as being remarkable, like truly good games that use licensed characters. But the general rule of thumb is that if it's a licensed character game, it's it's got a good that the odds are against it, right, just based on the number of bad games that use licensed characters. Now, there are other games like you know, Arkham Asylum, which are fun. I mean, that's a Batman game. And that's a lot of fun. I thought you were going to bring up
Golden Eye. Golden Eye fantastic one of the best games ever made, also made for the Nintendo sixty four, one of the top first person shooter games of that era.
Fantastic games. Superman not so much so. The story behind this game, the actual story in the game, that is, is that you play the part of Superman who has been tricked, as he often is, by Lex Luthor to enter into a virtual representation of Metropolis, and you have to complete these different tasks and puzzles that Lex sets up for you in order to escape and beat the
tar out of him. Tank I need an exit. Yeah, So the first test of your skills involves flying through a series of hoops, because Superman often that's yeah, I remember his epic battle with Doomsday where he had to fly through about fourteen hoops before. No, that doesn't make any sense, and I jumped through hoops every day after that. You might have to pick up a car and throw it,
because again that's what Superman would do in Metropolis. Is that you know, you're thinking like you're driving down with your family, you're having a nice day out. You might be going to go see the Metropolis Museum of Art and the next thing you know, some jerk has just flown over, picked up your car and thrown at forty blocks. Yeah that's that will ruin your whole day. But anyway, so you would also have to do things like fight
famous Superman villains. But the controls were really sluggish, the gameplay was incredibly repetitive, and it has been ranked as one of the worst video games of all time, not just by our listeners, but by other publications. I mean it has multiple I hesitate to use the word awards, but multiple notifications of it being the worst, one of the worst video games. And in fact, in one ranking I saw was ranked as the number one and our number one was number two. So now I guess we
should move on to what our listeners have voted. And I'm sure you've already guessed it based upon what has already been listed, but what yourur listeners have voted as the worst video game of all time? And I should point out this received twenty nine percent of the overall votes we received. And keep in mind you could nominate any title at all, and and I'm I have a small concern. That's because we've mentioned it as a terrible game that that you all thought that we were coaching
you to vote for this time. We did. We have talked about this game being a terrible game before, but when when we actually asked for votes, I made sure we didn't mention any particular title. I didn't want to change anyone's mind or put in a suggestion. I'm sure that happened anyway, based upon some of the comments and everything. But our worst video game is of all time, Chris do the honors e T. The Extraterrestrial for the nWo
game published by Atari in about ten minutes. Yeah. So keep in mind that Atari went the route where they were allowing all sorts of developers to create games for there. It didn't have to be vetted through Atari. Yeah right, Nintendo had the whole certification process. Atari did not. But this there's no excuse here because Atari was the publisher
behind this game in the first place. Uh yeah. So then this game, you take the role of e. T. The Extraterrestrial from the beloved Steven Spielberg documentary of the same name, and your task was to locate three pieces of an interstellar telephone so that you could assemble them and phone home, which would summon a spaceship that would rescue you. Uh, you did this just like in the movie.
I mean, we all remember that scene in the movie where Et had to walk into a field of pits, raise his head up, look for the flash, and descend into the pit to retrieve a piece of the Interstellar Phone. I mean you remember that scene right as probably no, that scene did not exist. But in the game, you would walk into one of the screens, actually a couple of the screens would have several pits on the screen.
You push a button which would raise ET's head and he would do a sound like this, and then one, if you were lucky, one of the pits would flash, which would indicate that one of the pieces of the phone was in that pit, and you would walk over to the pit, fall in, pick up the piece of phone, and then you would press the button which would raise
ET's head wall and you would levitate up the pit. Now, most of the game is an overhead view, but when you were in a pit, it was a side view like a cut of and you would you would levitate to the top of the pit and then immediately fall in again because it was really hard that once you get to the top of the pit, the screen would change so that you were looking at the overhead view again, and you had to manipulate et all over to the edge of the pit so that you were on the
ground again. Right, so you're you go from a side view to an overhead view. And I can't tell you how many times I fell down a pit over and over and over again because I thought it was clear. But and every time you fall, and every time you use your powers, you use up energy. You have a limited amount of energy, and after you use it all up, you die. Yeah, Well, you have to find dots pieces pieces.
You had a little square pixel which would be represent one Reese's pieces, and you would eat that and that would give you a little more energy. They would also had doctors who would walk around and if they found you, they'd pick you up and move you to a different screen and you would lose a little time. Or worse, you would find an FBI guy and he would chase you down and if he touched you, he would take away your phone and you had to start over again. And so you would do this over and over again
to you had the three pieces of phone. Then you could go to one part of the game, the one section where there's an icon on the screen that tells you you can make your phone call here, and you had to find it because it wasn't always in the same place you would make your phone call, and then you had to make it to a different screen where the spaceship would actually land because apparently you can't make a phone call at the landing site. Oh no, that'd
be too easy. So then you have to make your way to the other screen and get in the little spaceship and you would then start the game over at the same difficulty level immediately. And this game was awful, terrible, terrible game, so bad that people the word got out about how disappointed this game was, that people stopped buying it. And uh Attari had produced thousands of cartridges because the
movie was so successful. So Attari goes out and makes thousands and thousands of copies of each The reviews come in, people hate it, copies go unsold. Eventually, stores start to send their unsold copies of ET back to Atari, and Atari grinds them up and then trucks them out into New Mexico and buries them. You know, um, you know what they did with that what's up? They used it to pave a road and then you drive this bus right across the desert and you get one point every
time you run over et. Yeah, it was. And then you fall on a pit and then physics in that game are terrible. But anyway, Yeah, so that was. This was again just like pac Man. This is another one of those games that was pointed to as being one of the reasons the video game industry crashed in Now. You know, a lot of the games that came out for there were these games made by independent developers that were just terrible. But it was because, you know, the
market was flooded with terrible games. Attari was not helping itself out by publishing some of them itself. Yeah. I had some of those games too, and I had and you know, I've mentioned it before. I was actually surprise that nobody voted for the sword Quest series. But my guess is that Ataria was in such decline that none of our listeners actually bought that but me, since they didn't even finish the last game on the series. But we didn't. A couple of people did vote for some
games that were patently offensive. We didn't mention that before, and we didn't. We weren't including those specifically because we were talking about games that were just horrible games now that were offensive, and these were games that were meant to be enjoyable. They didn't have an ulterior motive, right right,
there are some of those two. But yeah, the games that had an ulterior motive where the whole purpose was to perpetuate hatred or to make a joke out of uh inhumane acts, we didn't include those because really, I mean, first of all, I refus us to give them any more publicity than they've already had. And second of all, I I was the spirit of the thing was to think of games that were meant to be enjoyable, fun
games that just weren't for one reason or another. Um, let's talk about some of the really quickly, because we're we've we're already getting pretty far up there, but we have to talk about some of the other games that got on got some votes that I was surprised didn't get more votes. But again, since you had every single game open to you, you know, one of those was Aquaman Battle for Atlantis. This game is nigh unplayable. It again had one of the worst reviews ever. Explay did
an amazing hysterical review of this game. Um I think they called it like Power of the Mullet or something like that in their in their review, but it was terrible. And games that, um, we're specifically designed to be marketing tools for for brands, so stuff like I actually had the kool Aid game for the Oh Yeah, oh no, and then they had the Avoid the Annoyed game for Dominoes. There were all the Burger King games that came out for the Xbox. There was a McDonald's game as well.
We got we got votes for those, but they were it was usually like one, like one vote for one of those titles, so there wasn't a lot of but I think that that deserves mentioned. Games that are specifically just marketing employees tend to get hate hated by gamers, which you know, that kind of makes sense, like gamers won a game that was designed just to create enjoyment, be fun and challenging, not a game that's designed to make you want to go out and buy a pizza.
Teenager Ninja Turtles also falls into that category. I'm just kidding. So and then there were some of the games that were on the list that we we were a little surprised to see votes for uh. And in some cases I think it's people were voting on games that either they're just tired of seeing or they don't They are not particularly would at that game, and they find it frustrating, and other people like it and that's why they hate it,
because it's a game that they personally just don't get. Um. But some of those titles include things like Angry Birds, which I think probably that's a saturation thing, right, It's just because it's everywhere, people are going to be tired of it. Yeah, Uh, we fit, we fit. I don't even think if we fit as a game. And that's why I didn't really like that. That's not really a game so much. I mean, there's a game element to it,
but it's not I don't call it a game. Halo, which I think a lot of people would argue as one of the better first person shooters for a console system, keeping in mind that PC based first person shooters are much more sophisticated and require a totally different skill set
than a console one. I've heard computer first person shooter players refer to console first person shooters as kind of dumbing down the whole thing, and I kind of get that, but it's it's a different, you know, kind of different mode. And I personally love the Halo series. I can see
your Halo. Thank you Pitfall for the that was a classic title like that, along with River Radar, two of my favorite titles, But there were people who didn't like it because it had a repetitive gameplay activisions early days they're super Mario sixty four another game that got great reviews.
But we got some votes for that Microsoft Combat Flight Simulator, which again I don't really think of as a game flight simulator, and flight simulators, by their very nature tend to be very, very complex, and sometimes overwhelmingly so, because they are trying to be so true to life, and yet you're using a different interface to control that vehicle than you would if you were in the cockpit, so there's an extra layer of complexity, you know. So that
got the votes. Also, we got some votes for Call of Duty and Modern Warfare, which that was kind of interesting. Um So not everybody agrees, obviously on what is the worst game of all time? Although overwhelmingly ET ran away with this like it was it wasn't even close ET have way more votes than all the others combined. But like I said, all the votes that were we received for everything went to ET. He galloped everywhere he walked. Did you Yes, it's true, Yeah, that's true. Did you
have any game? Well? You mentioned the what was the series? As that there was supposed to be a contest if you solved all four parts of it, and the fourth part never came out in the third one got limited distribution. But I couldn't see the point of doing what you were supposed to be doing, right, I mean, I just really couldn't follow the sequence. Yeah, I think I have to say that out of all the ones I've I've mentioned, e T is probably the the one I think of
as the worst that I've ever personally played. I played a lot of really bad games, but I tend to forget them because I have access to more games now, so if I play a really bad one, I just switch and go to a good one so it doesn't leave as big an impression on me. Back when I was a kid, my options were somewhat limited, and so I would play a bad game over and over because it's what I had. Ah. I know here I am complaining about video games. Poor me game, Um, yeah, don't
cry for me, Argentina. Did you enjoy? That was what I told you to do. So, yeah, that was our episode on the worst video games of all time. You
guys pick some doozies. Maybe someday we'll do another like follow up to that, because of course, there have been lots of video games released since two thousand eleven, certainly, and some of you may have very strong opinions, like, wait, there was this other game that was even worse than all the ones you mentioned, and you didn't talk about it, So, uh, we might try it again, I said at the time.
Maybe we'll do a more concentrated approach, because when you leave it wide open, you get you know, five people responding, and a hundred of them all give a vote for an obscure title. But that's one vote per obscure title, so they don't amountain an evening. So we'll figure something out. But we want to talk a little bit about some of the worst video games we've ever played. So Lauren, you know, since you weren't available to talk about the worst video games of all time, did you have any
that you wanted to add to the discussion. Yeah, okay. So, so there were two that I've played personally that stand out in my mind as being particularly terrible. Um. The first is Back to the Future parts two and three for the ne S. That's the original Nintendo Entertainment System.
Um and okay, both of the things that I'm going to mention our uh film or otherwise, you know other media titles that have been port which is never really a recipe for Yeah, there's only a few examples of ones like Batman Arkham Asylum, like that's an example of a great licensed game, but there's so few of those. Oh yeah, yeah and okay. So so this one was developed by Beam Software and released by l j N and it was rated unforgiving in game Facts. Um. It was.
It was just basically impossible to play. The music was terrible, the graphics were terrible. There were some parts of it that were just just meaningless. Yeah. Yeah, So what's the other one. The other one is the X files game that's for the PC and or the PS one or PS X uh. Wow. Yeah, I remember seeing video reviews of that. I never played it myself. I want to hear more about your experience here, all right. So, so this one was developed by UM and I think this
is how you pronounce it Hyperbowl Studios, not hyperbole. Not hyperbole, Yeah, hyper Bowl that's how it's spelled. Um. It was released by Fox Interactive makes sense of the twenty century Foxes doing the X Files in and or ninety nine, depending
on which system you bought it for. UM. So this was largely an f m v A full yeah, and and it wasn't even starring Molder and Scully is the problem, Like, because the actors were busy, you know, doing their TV show, so they had to get this other dude to kind
of interact very occasionally with Molder and Scully. And the puzzles were just terrible, Like it wasn't it wasn't thought out very well in terms of game design, Like I think the first puzzle in the game was you sit down at your office being you being this uh this this other agent character, and the first thing you have to figure out is what your computer passport is, as though you wouldn't know what your own computer I mean, actually, to be fair, I guess I forget my own passwords
about once a week, but that's still that's I mean, how you can't be more secure, right, like you know your you know your system secure when even you are not aware of what your passwords are. Wow. Yeah, I was trying to think of any others I want to add, because again, we recorded that first episode back in two thousand eleven, and you know, I've played games since then.
But here's the thing is that the way I tend to play games these days, I tend to buy them well after they've had their initial run, simply because I don't have a whole lot of time on my hands. So I'm often playing a game that came out, you know, a year earlier or or somewhere around that time. Uh still while other games are coming out, and because I haven't finished that game, I don't just immediately jump on
the other. So like Skyrim, I didn't get that till almost a year after it had come out, maybe maybe seven or eight months, and people have perhaps vetted the fact that it's worth your while by the time you purchase, and yeah, by that time people have played it, I've seen reviews, I've heard buzz about it, and I've decided
whether or not it's for me. It's very rare when I'll go out and get a game like the day it comes out One of the examples of one where I did do that was a Grand Theft Auto of five, and I wouldn't call it the worst game of all time or anything close to that. The actual single player experience is pretty phenomenal if you like those kind of games. If you don't like those kind of games, office, obviously you're not gonnathing. But I really enjoyed the game. I
enjoyed the story, I like the characters. I didn't think it was necessarily groundbreaking. It wasn't nearly as dark as Grand Theft Auto four was, but uh I I enjoyed it. But the online part, which was released two weeks after the game came out, you know, they had a lot of promises of what was going to come, and some of those promises, as of the recording of this podcast, have yet to be delivered upon, like being able to do heists in multiplayer. Heists in the single player game
were fantastic. They were you had to coordinate between three different characters. You could swap between the characters during the highest each one is doing something specific, really kind of complicated stuff, like you could actually determine which of two pathways you would want to take, whether you wanted to go the subtle route or just kick the doors open and exactly. So it was really a fun, dynamic thing
in the single player game. So everyone's really looking forward to it, but it hasn't come out for multiplayer again as of the recording of this podcast, and that has been a pretty big disappointment. So the single player fantastic multiplayer was one of those things where people got tired of it. In fact, I don't know how many people
are still playing multiplayer. I know there are, but I don't know how many of them there are because a lot of people just got they were able to do everything you could do, and you're like, well, it's more between the promise and the follow through that kind of situation, and it was. It was because it was really an ambitious project and just didn't quite live up to it when it launched. Not to say that they won't eventually get there. I just wonder how big a population they'll
have once they finally do. But yeah, I don't have sadly don't have a whole lot of stories about terrible video games I've played. I mean even some of them. That's not really sad, that's that's kind of okay. Yeah, I guess it is okay. I mean, it's just it's sad for podcasting because they don't have any great stories. But yeah, so guys, we will do some more crowdsource kind of stuff in the future and just wanted to take this look back to kind of celebrate the whole
et news. But if you have any ideas for things that we should crowdsourcely, maybe we should do an episode on what's the best video game of all time? We talked about that we never did um, so it maybe we crowdsource that, or maybe even something else, something like you know, uh, what is the best computer or worse computer. I'm sure that people have something right right, like you know, all sorts of stuff like that. If you have any ideas for something and you think, hey, you should pull
your your listeners about this subject, let us know. Send us an email our addresses, text stuff at Discovery dot com, or drop us a line on Facebook, Twitter or Tumbler. Our handle us text stuff hs W and we'll tap you again really soon. For more on this and thousands of other topics, How Stuff works dot com
