Tech with Technology tex Stuff from Hey there, everybody, and welcome to Tech Stuff. I'm your host, Jonathan Strickland, and today we're gonna do another classic look at tech Stuff. We're gonna pull up an episode from the archives, actually a pair of them. Today we're looking at the story of Nintendo. Part one. I bet you can guess what next week's episode is going to be. It's gonna be Part two. But the reason why I'm doing this is that in two weeks we're gonna have Part three, an update,
brand new update to this story. Now, these first two episodes were recorded back in two thousand eleven, so it has my original co host Chris Palette in there as well, and we really had fun exploring how Nintendo transformed itself from its origins into a video game giant. And uh, you know that's not how it was all way back in the early early days of Nintendo. So let's take a listen to this classic episode and find out how
things got started. All right, So today we are going to talk about a company that is fairly well known in tech circles, Nintendo, but did not start out as a tech company as many a tech company has been, especially the ones that have lasted as long as Nintendo. Yeah, some of the other you know, video game companies also have their origin in something other than video games. I'm I'm thinking of Colico, Yeah, the Connecticut Leather Company. Yeah,
Connecticut Leather Company that. Yeah, we've already made the joke about games coming out of the Connecticut Leather Company. And Tandy also. Yeah. So Nintendo is also one of those companies that and now they have their stree in games, but it wasn't video games because in nine when the company was founded, video games didn't exist yet because television
resolution was terrible as a non existent. Yeah, you had to actually uh stop, draw the next picture, all right, and then you know, oh and this is what happened. Hold on, it's time for this. It's kind of like Dragon's Layer, but at super slow speeds. Alright, So that's a one nega hurt. Yeah. So so in order for you guys to understand we we really actually have to go back much further than even the founding of the company. Um Chris um, yes, no, I'm kietting in that. Now.
You got to man, all right, the way back machine is ready to go. Go on in there. I'm right behind you. Chris. Yeah, you know, sometimes I'm afraid he's gonna shove me in here and then shut the door. But it's bigger on the inside anyway. All right, So let me just set this to U sixty thirty three Japan. Push the button, Frank, and here we are in sixteen thirty three Japan. Uh. The samurai right over there, that's
UH watch out for the yakuza. Alright. So in sixty three, the Japanese, Uh, well, there was a decision made to close the borders of Japan to be front away from the outside world. And they shoved off and they pushed themselves out in the middle of the ocean. I'm kidding. It used to be Japan used to be located next to New Jersey. Uh No, that's not true, not true at all. Imagining thousands of people rowing paddles. Actually just
one Godzilla pushing really hard. Um No. As it turns out, Japan had made this decision, the Japanese government made the decision to to essentially ostracize themselves from everybody else. To to the very xenophobic era in Japan, where the Japanese culture, which was very much centered on UH concepts that were UH based in things like family and honor and tradition. They saw the outside world as threats to that, and so a lot of contact was cut off from the
outside world in Japan became inwardly focused. Well. At that time, the government banned the importation of all foreign playing cards. Part of the problem was that there was an issue with gambling in Japan that will come up later too. So because of the issue of gambling, and the Japanese government decided to to ban the the the importation and sale of foreign playing cards. Now, this actually created a market for domestic playing card companies um that were able
to within certain parameters produced playing cards. Now we've set the scene, all right. For the rest of this, we'll just tell it from the present day. So let's get back in the way back machine. Come on, all right, assuming let me set this to present day, which was a late October, all right, and push the button, frank and back into our cozy studio, all right. So seventeenth century Japan cuts off this these ties to the outside world. And then in eighteen fifty nine, a fellow by the
name of Fusa Giro Yamachi was born. And uh I would like to take this opportunity to apologize to any Japanese listeners for the way I will butcher names throughout the entirety of this podcast because it's gonna happen. I am non Japanese. I've never taken Japanese. So if you will just extend me a a little slack, uh I would owe you. And Agato um so in eighteen fifty nine, he's born, Machi is born, and uh and and he
would found the company in eighteen eighty nine. He called it Nintendo Copai and the company was making special playing cards uh out of out of bark actually for a game called Hanna Fuda. Now do you know what Nintendo means? What does Nintendo mean? It's it's it's translated frequently as leave luck to Heaven, which sort of goes along with, you know, playing cards, because you know, and you're talking about games, luck would be involved, sure, And the Hannafuda
means flower cards. These were cards that instead of having numbers on them, which is what the gamblers were using, um had flowers on them, pictures of flowers hand painted. Actually they first came out and they became really really popular and uh and the company saw a lot of
early success. UH, and in eighteen eighteen eighty nine, the same year that Nintendo was founded UH, the Japanese government began to relax some of the restrictions that they had placed around the whole industry of playing cards in the first place. So it was perfectly positioned, and so Nintendo CAPI began to UH to expand very quickly because everyone thought that the artwork on the cards was really beautiful and so they were desirable to have. And then the
restrictions at the same time, We're started to slack a bit. UH. The company saw a lot of early success, and that was really what it focused on, was producing playing cards. Now, in nineteen twenty nine, Fusagiro retired and he handed over the control of his company to his son in law, UH Sakiro and UH, who then took the family name, the Yamauchi family name. And in fact, all Nintendo CEOs with the exception of the current one, were related to U in some way, either by actual blood or by marriage.
UM really by marriage when you get down to it. But in nineteen thirty three, that's when the company changed its name to Yamauchi Nintendo and Company. When they dropped the Kapi at that point, and they created a a second company, a card game distributor company called Marafuku Company Limited, and both of those companies at that time saw great success. So again Nintendo is already doing really, really well. Uh And of course video games are not anywhere near the
picture at this point. Yeah. So in nineteen forty nine, Securio suffered a stroke and he was no longer able to control the company, and so he handed over the company to his grandson, Hiroshi. Now this caused a lot of concern within Nintendo because Hiroshi was very young. He was twenty one at the time when he was given the company, and he was a law school student. He wasn't a business student. Yeah, so he was starting to
become a lawyer. He dropped out of college, out of law school in order to to take over this company, and some of the the employees of Nintendo really objected to him becoming the new head of the company, so much so that there was actually a factory strike. As a matter of fact, he uh, he went down in history for firing a lot of those employees. That was not a popular move within the company. Yeah, Hiroshi was he kind of showed everyone who was boss he took.
He introduced a too corporate culture. He had the Darth Vader method of of management, and that if you if you thought that he was his decisions were not good ones, then he didn't want you working for him anymore. Yeah. Yeah, actually, uh I. Part of my research was done from a book called All Your Baser Belonged to Us UM by Harold Goldberg. He has a chapter on It's a it's a history of video games, but he has a chapter on Nintendo, which is which is pretty fascinating. And they
said that that he was a really serious guy. I mean they you know, watching him crack a smile, you'd have to wait because he didn't do it very frequently. It was a very very no nonsense sort of fellow, but very business like exactly kind of like the cliche idea we have of the Japanese businessman, you know, very
formal and very serious. Um. And he also instituted a policy that would become something that sort of resonates throughout Nintendo for years to come, which was that he demanded that all products that Nintendo was going to produce be cleared through him personally before the company would move on it. So you think about that. I mean, this is a CEO of a company. Now, most companies, the CEO is directing the company, you know, since he's got a hands
onto involvement with the company. But you don't necessarily have every single product cleared through your CEO and every company. There are a few companies that did you know, Apple being another famous company. So Apple is another famous company where that where the CEO had a real hands on approach. Well, Hiroshi felt the same way, and and this is a strategy that would pay off for Nintendo further down the line.
Not necessarily that the CEO had to clear everything before it went through, but Nintendo decided having this real focus on product quality that would become very important when Nintendo would enter the video game market. Now I'm sorry, company diversified quite a bit. Yeah. Well, first of all, nineteen fifty three they started to produce plastic playing cards, which was that was the first big move as far as technologically speaking goes. Because but up to that point they
were using paper or wood cards. So in this case they're they're moving to plastic cards. And they even started to practice with some other stuff. In nineteen fifty nine, they had they signed a big licensing agreement with another huge company. Do you know which company I'm talking about? Was it the one with the mouse with the big ears? Yes,
it was Disney. So in nineteen fifty nine they company, uh, Nintendo and Disney form a partnership through licenses that allowed Nintendo to prevent playing cards with Disney characters on it, which I don't know if you know this, if you're not, if you've never been to Japan and you don't know a lot about Japanese culture, you may not be aware
of this. But Disney was enormous in Japan, still is, but you know, it was one of those things that really resonated with the Japanese people, and so these cards were insanely popular. Um. And then they did try to diversify because the playing card business, even at that point, Nintendo could see that that the business was starting to slow down, and so they started looking into other ways of making money. Now, you did you have a couple that you wanted to particularly mention, Um, there's one I'm
sort of debating mentioning the hotel. Yes it was the hotel. It's a very special kind of hotel. Yes, it wasn't just a regular hotel. It was a hotel that didn't have windows. Well, of course not, it's an intend Oh wait never mind, all right now, so while we're dancing around here, is that and is this was gonna be something that's shocking to people who think of Nintendo as this family friendly sort of video game company. Um, it
was a hotel that didn't have windows. It was meant for people who wanted a discreet place to whisk away too and have a romantic interlude. Yes see, that's that was very that was putting it. And they had a taxi company, yeah yeah, which they it did have windows because it turned out that if you had a taxi with no windows, it was very dangerous to drive on the road. Yes, so anyway, yeah, so they Nintendo, by the way, was not the only company that tried this
whole hotel, this love nest hotel thing. Um, there were many other companies that tried it as well. So Nintendo tried that and the taxi service, as well as producing foods essentially foods that you would buy it a supermarket. But none of these lines of business really panned out, and these were all failures for Nintendo, and Hidroshi had sort of a black eye for kind of pushing the
company into these areas. But as it turns out, um it was important for for the company to try and diversify because in nineteen sixty four, the the game card industry in Japan crashed. Just like you know, we've talked about the video game crushure, we'll talk about it again in a in a little bit, but we've talked about that in the past. The same sort of thing happened in Japan with playing cards, and oddly enough, it was for the same reasons that are largely the same reasons,
and one of the big reasons was saturation. Yeah, you know, you got to a point where these cards were really really popular for a really long time, so everyone owned them. But if everyone owns them, why would you go out and buy another one. You've already got them. You don't need anymore. So because of that, the whole industry started to suffer because you know, no one needed to buy more cards. Uh. And this was right around the same
time that Tokyo was hosting the Olympics. So it was weird because you had this huge influx of money coming into the country, but you also had this industry failed. This this historically relevant industry failing, yes, at the same time, but Ninteno manages to um skirt the shoals of bankruptcy. Uh to quote Monety Python. Um. Well they got into toys for a while too. Yeah. Well, in nine five they hired a guy named gun Pay Yuki, and gun
Pay was a fellow who was very inventive. Um. He worked in one of the playing card factories, and there he happened to be working there on a day when Hiroshi came through, and Hiroshi sees Gunna Pay playing around with something that he had invented that was essentially do you remember those in in cartoons that happens all the time. There's a character that picks up a a boxing glove that's on like an accordion hnt uh accordion sort of lattice thing. Then if you pull a trigger, it extends
out and punches someone who's twenty feet away. So one of those at home, well, that's essentially what gun Pay had invented. He had invented this thing that was a claw on the end of one of those, so you would, uh, you know, you pull these two levers together and it would extend out this accordion arm and at the end of the accordion arm was the claw, and the very last action is that claw would close, so it allow you to pick stuff up that was slightly inconvenient for
you to get up and pick up yourself. And Um and Hiroshi came to the conclusion that perhaps what Nintendo could do is diversify and get into the toy business. Yes, and that that invention became the ultra hand. That's, you know, very typical and in my head Japanese name for something like that, I'm probably thinking of ultraman at that point. So um. But yeah, it actually came with h with some plastic balls that you could pick up. Um you know, well anything like that, you got to include the thing
to pick up. So they did that for a little while. But that wasn't the only thing they didn't. They didn't really, from my research, get into toys wholesale like where you know, oh, this is what we're gonna do in the future. It was more like a um, a trial thing that they sort of experimented with for a little bit. Yeah, and there were other there were several examples of toys that they got into UM, some of which gave a hint at what they would be doing in the future, like
they had a love tester. Ah, yes, the old the old love testers, which you know, just sort of measure the um, the your compatibility with another person. Yeah, you hold a little handle and it tells you how red hot, Yeah, exactly, or or a cold fish cold fish yeah, stuckies. Oh man, that's taking me back to a comedy album anyway. But yeah, the the Yeah, I was just looking at looking it up, and it's a little slower to do this in uh, in a non electronic format. But Goldberg's got He's got
the Dead Tree edition. Actually had the Dead Tree Edition. Wine checked it out from the library. Um, apparently they sold about one point two million Ultra hands. So and the the Love Tester came out in nine nine, but both of them we're going with uh with the company's philosophy of because Yo Koi apparently said, and this is a quote, the Nintendo way of adapting technology is not to look for the state of the art, but to utilize um mature technology that can be mass produced cheaply. Yeah.
I feel like this is going to come up again. Um. But yeah, that's that's a very it was a very responsible way of doing things because it enabled them to put something together using existing technology no R and D. But at the same time it's sold very well, so that's that's a good way to make money. In fact,
the toys really turned Nintendo around. Without without that that serendipitous uh discovery where Roshi saw Yokoi's work, really the company may not have survived because that the playing card industry it was in such such a such dire straits, and uh the other attempts of Nintendo to diversify had failed pretty dramatically that without that, it may not have been able to stay afloat long enough to get into
the video game era. But moving ahead a couple of years, in nineteen seventy three, Nintendo developed a technology called the Laser Clay Shooting System, which was clay. It was it was a light gun game. Because I was trying to figure out what laser clay was, Well, you know, it's yeah, it was a skeet shooting system, a skeet shooting game. Like if you've ever been to one of those giant arcades that has like the rifle that's really a light gun, and then you're you're firing at the image of a
of a clay pigeon duck hunt. Yeah, yeah, like duck Hunt eventually would become. But then this case, it was stuff that was projected on the wall. It wasn't necessarily it wasn't like a screen screen. Um, they installed these and old bowling alleys that had gone out of business. So this is kind of creating an entertainment destined nation. It wasn't. It was still a little too early for the arcade era. We're talking nineteen seventy three here in The arcade era really started to take off in the
late seventies. It was heading into that period though. The Yeah, that's when you started seeing them pop up. And of course in Japan arcades are still incredibly popular. In in the United States, they are a rare breed. Uh So. In nineteen seventy four, Nintendo formed a partnership and arranged to become the distributor in Japan of the Magna Vox Odyssey. I yes, I remember it well, unfortunately. Yeah, so the Honesty was a a home video game console, very limited.
We talked about it on our home video Games podcast, The Crash of the Video Game. Yeah, so this is one of the first actually it was the first video game home video game console that really reached wide distribution, and so Nintendo became the Japanese distributor for this. Now Nintendo did not develop the Odyssey, but they the companies saw the the potential for that in Japan, and actually it did very well. And then in uh moving up, over the next few years, Nintendo storty to market its
own game consoles. The game and Watch oh that was one of them. Yeah, the game that was the first portable system that was back in that that I officially launched the nineteen eighty but just before that, in the seventies, Nintendo had some game consoles that were similar to the Odyssey, and that they were not. It wasn't the kind of game console where you would put a cartridge in and
play a game. It was had had games hardwired onto the console, so you couldn't switch between games or you could, you know, if there were like multiple games on that console, you could, but you couldn't put a new game into it. Yes, and and and that really endeared Nintendo to Magnavox. Yeah, and by endeared, I mean completely ticked off and inspired lawsuits. Yeah, because again Nintendo had come the distributor of this device. And then starts to come out with its own competing products,
and Magnavox says, hey, but Nintendo didn't stump Nintendo. They had they lost the lawsuit and had to pay licensing, but they put out their own version of games like Pong. Uh and this is also yeah Pong ninety seven. That's also when Nintendo hired a certain young artist who would become instrumental in the company's success, Shighetto Miyamotoomoto, Yes, a famous name in video games. If you do not know who Miomotosan is, then you are not a known Nintendo fan. Yeah.
I think it's safe to say that if if there is a polar opposite to the company's CEO, Miyamoto San, would have been that guy. Miyamoto is like a rock star, and he really is treated like a rock star. Well, he wasn't at first see that. When he was first hired, he was just an artist, a no name artist. Yeah. And as a matter of fact, he uh he got the job because of his parents connections. Um. Yeah, this again is according to uh Goldberg's book. But apparently um he he had his uh he he wanted to be
a manga artist. Um and his parents happened to know. Well, you know, when your parents know the CEO of a company, um, you know there, they may very well try to get you a job, which is what happened in this case. And uh it wasn't It wasn't like it was a high level job. Now he was a basic artist for this company. Yeah, basically. Uh. During the interview process, you
Wanta was asking him questions like why should I hire you? Um, and and and told him, you know, if I hire you, it won't be because I know your parents, It'll be because you're good enough to work here. Uh here Again, he's a no, no nonsense kind of guy. He's a real business person. Um. But he said yeah, okay fine uh and hired him after about a month of waiting and came on as a just as a uh card artist. He actually asked him if he had an idea for
a revolutionary card game. We're looking for something that's gonna revolutionize the card game industry. What do you got? You got the next Pokemon? Well not yet, yeah, but at the time he was really looking for something big. And he said, well, okay, fine, you can work as an artist. And that's what he did for a couple of years and and Miamoto is the guy who would eventually launch some of Nintendo's most popular series, including the Mario series,
uh and the legend of Zelda Star Fox. Lots of those, not all of them do a barrel role. Uh there, Yeah, a lot of the games that became the big, big sellers and still the big names. I mean, you know Nintendo and Mario. That's that's Mario is like the Nintendo mascot. So Miamoto is the the man who responsible for the
creation of that character. And in fact, like I said, now, when he appears at um at conferences and stuff, he's treated like like rock star, like they're standing ovations when he comes up on stage, which is a pretty phenomenal. So so the question is, how does a guy from the mail room, not literally, how does a guy from the mail room end up being the rock star of the company? Please explain, Well, we've got the book. Well yeah, that's because um they had started trying to get into
the arcade game business. Yeah. Uh, they're one of their earliest. In fact, their very first arcade game was the sexily titled computer Othello, which never got outside of Japan. Um I was produced in night but we loved those games and saying that's not not not terribly exciting. Uh, And like Chris was saying, the Game and Watch portable games came out and those were pretty popular. Yeah, those were games that, like the video game consoles we were talking about,
those played a specific game. It's not like a game system where you could play multiple games. But some of them, some of the Game and Watch actually looked like the later Nintendo DS system. So it's interesting because if you look at some of those old Game and Watch games, you can see where the design elements that would later come into the Nintendo d S would come into play. And Yakoi, uh gonna pay Yukoi was the guy who
was responsible for those that line of games. So he his influence lasted far beyond just the Game and Watch series and uh, we'll talk more about him in a in a later podcast. This is actually gonna be a two partter by the way, because we're coming up on twenty seven minutes and we still haven't even introduced the
first true video game console. But don't worry, we're gonna cover all of Nintendo we just we knew from the start was going to be a two partter U. So now that they've introduced the computer Othello, they've decided that they want to get into this. The arcade atmosphere is really exploding world. Why arcades are just that's the place to be. So in nineteen eight one, Nintendo develops a video game that would become one of the most popular video games out there. It's right up there with Space
Invaders and pac Man. Yes, but the problem was in nineteen eight and then this they're linked haha linked. Um. Sorry, it was a Nintendo Joe. Um. They came out with a game in nineteen eighty that was just the opposite of a hit. It was called Radar Scope and it did really, really badly. So if you don't know about it, that's why there's a reason. Um. And the thing is, um, watching knew that Miamoto had good ideas. He could see that, you know well, I mean, he wouldn't have hired him
if he didn't think he was he had promise. Um, he was good at identifying talent and bringing it into the company. Um, you could argue. And the thing is he came up to uh, to Miamoto and said, what do you do you like video game himes and he said, well, yeah, you know, I've I've played Breakout and I've played Ponged and uh, you know, I like him just fine. He's like, we'll do something with this because they had all this this hardware and these cabinets that they had built for
Radar Scope, and they wanted to do something else. And he said one of the problems was and again this is gonna come up again. Miamoto said, there's no story here. The game needs a story. He wanted it to tell a story. See, he was fascinated with stories and it still is, and with nature and animals and plants and things, and he said, this is this is something that will help. So um. The game that Jonathan was talking about, the one that came out in was built on the failure
of Radar Scope. And they said, okay, well we've got this hardware, let's what can we do with this. And most of the people in Nintendo didn't like what Miamoto sign came up with, which was, of course the classic arcade game Donkey Kong. Oh man, and uh yeah, how many quarters. I don't know how much of my parents money I squandered on Donkey Kong. Probably have bought a house. Uh I probably did buy a house just for someone else.
But Donkey Kong, of course, was that The story is that our hero jump Man, yes, as he was known at the time. Actually he was Mr Video to Mr Miamoto. Yeah. Uh, he would eventually become Mario, but right now, the time Donkey Kong came out, he was Jumped Man. A matter of fact, it was in the instructions. He was the hero who was rescuing his girlfriend. Do you know the girlfriend's name? It wasn't Princess Peach at the time, No,
I mean she's known that way now. Pauline. Pauline he had to rescue from from Donkey Kong, who was, of course a giant ape gorilla my dreams, Donkey Kong essentially means stubborn gorilla. Yeah that the name still doesn't make a lot of sense. So take off a film studio, Yeah, nothing like ticking off King Kong anyway. So yeah, Donkey Kong, you know you your job was to try and rescue Pauline from Donkey Kong, and Donkey Kong would try and stop you by throwing barrels at you. And it's a
very simple story. Climb to the top to rescue the girl and as soon as you get to the top, he the the gorilla gets angry, grabs her and takes off for the next floor. So you're gradually climbing up the construction of a giant building. Yeah, and which the construction takes different forms to depending on the level. Yes, and considering you take down part of the construction, it's amazing that he could still climb up get into that
ruining the magic. Also also weird that parts of the upper part of the building are more complete than the lower parts. But that messing with it. This isn't This isn't about shoddy construction practices. This is about it was a brilliant construction practice on the part of Nintendo. Now, they said, a lot of the Nintendo people, we're thinking that this would never sell the idea. This is just too weird, especially for people in America. Yeah, how wrong
they were. Donkey Kong was an enormous hit everywhere, so much so that Nintendo immediately saw the potential once the the figures started coming in, and they then went on to develop Donkey Kong Junior, which came out in nineteen eighty two. So just a year later. How much money did I spend on that game. Yeah, this one, you're playing Junior, and your your job is to rescue Donkey Kong. At this point, Mario has captured Donkey Kong and has in any age, Mario is Mario at this point, and
so you have to rescue Donkey Kong from Mario. And then three they introduced Donkey Kong three, which had the other protagonist, Stanley the bug man oh and how much money? Oh wait, I don't think I ever saw one of those. Man. I love Donkey Kong three. I love Donkey Kong three because it was a lot like Galagha. You know, instead of shooting uh and shooting, instead of shooting spaceships, you
shot bugs that were coming down to steal flowers. And at the same time, you had to manage how low Donkey Kong was getting on these this pair of vines, as Donkey Kong would gradually scoot lower and lower on the vines, and your job was to spray Donkey Kong frequently enough to push them up to the next level. And meanwhile you're also trying to fend off the bugs. They're trying to steal your flowers. And I loved this game. I don't think I even saw it on Starcade, and yes,
I used to watch that. I was really good at it. Well, right around three is when Nintendo's looking into getting into another related market, which is the home video game system market. Not just not just a console that can play a game or two games or six games, but one that can play and uh, indefinite number of games because you can interchange cartridges with this system. Again, we covered this in another podcast, but this was popular at this point.
Atari was going gangbusters. They had competition from Um, from Mattel, they had competition from Colico, and in fact, Collico's launch of the Colico Vision and game console came with Donkey Kong. Yeah. Um, they had licensed Donkey Kong to the other game manufacturer. I'm oversimplifying for the sake of hurrying this up, um, but yeah, I mean it was a hit for them. They they were realizing that this was possible and hey, maybe we could make money on the consoles ourselves. Yep.
So that's when Nintendo decided to try and get into the video game market. Uh. It was funny because just as Nintendo was positioning itself to enter the video game market, the video game was market was starting to crash. But you know what. Originally I thought that we would get through a Nintendo Entertainment System and then pick up from there, But I think this is a good place to stop
for our first episode. And what we'll do is in the History of Nintendo Part two, we will pick up with the debut of the Famicon also known as the Nintendo Entertainment System, and walk through Nintendo's history with home video games. Yeah, and we've we've seen though the seeds have been sown. People who who made a Nintendo and in the name that we all know today are with the company. They've realized, um that a story can propel a video game to to stardom, and they've identified their
company mascot yep. So when we pick up, we will start in Uh, well, I think July Fife is just as good a day as any, So we'll pick up and we'll explain the significance of that. Yes, so guys be sure to tune into Part two, which we will be recording almost immediately after we finished this, and we will complete the story of the history of Nintendo and bring it up to present day and kind of explain where the company is right now, which is a position that it was then not you know, more than a
little bit more than fifty years ago. Uh. They're they're back there again in some troubled times. I hope you enjoyed that look back at Nintendo. That was obviously just part one. We're going to continue with Part two next week and talk more about some of its video games system ums leading up to some of the most recent technologies. And then of course the following week I will come out with part three and we will talk about what
Nintendo has been up to since two thousand eleven. Uh, And I hope you guys will join me for those episodes as well. If you have any suggestions for future episodes of tech Stuff, please let me know. My email address is tech stuff at how stuff works dot com, or drop me a line on Facebook for Twitter, the handle of both of those is text stuff H s W. And I'll talk to you again really see for more on this and bathands of other topics. Is it how staff works dot com.
