Microsoft recently made the decision to discontinue production of the Connect peripheral for the Xbox one. What went wrong? I'm Jonathan Strickland, and this is tech Stuff Daily. Back in two Microsoft unveiled a new accessory for the Xbox three sixty console. Internally, the product had been known by the code name Project Natal. When it came time for its debut, it was known by another name, the Microsoft Connect. Technically, the twenty unveiling wasn't the first time the public got
to get a glimpse at the technology. Microsoft had shown off the concept in two thousand nine at E three, also known as the Electronic Entertainment Expo, but the twenty ten demonstration was where Microsoft pulled out all the stops. The Connect used microphones and optical sensors to turn a person's voice commands and gestures into executable commands in various apps on the Xbox. This probably goes without saying, but
the main focus was on gaming. The cameras used a type of mapping to get a sense of depth in an environment. This involved the use of both a projector and a camera. The projector used light in the infrared range, which is beyond the range of human perception. If you could see infrared light, you notice that the Connect would
shoot up thousands of tiny dots from a projector. These dots helped the Connect map out what was in front of the camera, and since how far away different elements were moving through the area would create a distortion in those dots, which the Connect could interpret as specific commands and translate it into the appropriate responses on screen. That meant, if you were playing a game in which you were, say, fighting off hordes of ninja, the Connect would detect where
you jumped, leaned, dodged, duct or otherwise moved around. There was no need for a controller, Your actions were the controller. Initially, the Connect was extremely popular. It's sold like hotcakes, and by that I mean Microsoft sold an average of one hundred thirty three thousand, three hundred thirty three units per day for the first sixty days the device became available in the United Kingdom, which was fast enough for the Guinness Book of World Records to declare it the fastest
selling gaming peripheral of all time at that point. Anyway, hackers particularly like the Connect. The early Connect was relatively easy to hack, and the capabilities of the device meant you could create a lot of interesting potential applications. For example, hackers took the hardware and turned it into a cheap three D scanner. The depth sensing technology of the optics meant you could scan a three dimensional object and create a virtual representation of it pretty handily with the right
hacks and software. The CONNECTS sensor also allowed for interesting applications in the field of robotics. Vision is a tricky thing to incorporate in robots. The Connects sensors allowed roboticists to design systems that could more accurately survey an environment and navigate around it. My favorite hack using a connect was for a robotic trash can minorro carrata. An engineer used a connect sensor mounted to a wall to track
the trajectory of a throne piece of rubbish. A trash can mounted on a small motorized wheeled platform would receive instructions on where to move in order to intercept the rubbish as it fell to the ground. It was a clever display of what the connect could do when paired with the right software. Upon the launch of the Xbox One, Microsoft revamped the connect. One of the big changes made it much more challenging for hackers to take advantage of
the hardware. This was a disappointing blow to the hacking community. Microsoft had been waffling on whether the company wanted to encourage or discourage hackers from meddling with the Connect. The Xbox One implementation seemed to indicate the company had cited against hackers. That didn't stop the hacking community. However, Meanwhile, on the mainstream front, Microsoft was having trouble making the Connect appear relevant. The hardware simply didn't have enough compelling uses.
The games made for the Connect were largely viewed as interesting curiosities but not must play titles, and using the Connect to navigate through the Xbox ecosystem wasn't universally except Since the original Connect went on sale in twenty Microsoft sold about thirty five million units, and while it was originally bundled with the Xbox One, customers balked at paying the premium price for a peripheral that had yet convinced
the public that it was a must have accessory. Microsoft conceded by offering the Xbox One for sale without the Connect. The demise of the Connect wasn't quick or unexpected. Microsoft had largely been withdrawing support for the device over the last couple of years. When the company introduced the Xbox one S, one of the notable features missing from the new console was the dedicated Connect port. This seemed to be an admission from Microsoft that the Connects days were
coming to an end. That admission is now official, as Microsoft representatives confirmed with the news outlet Fast Code Design that manufacturing of the connect has ended. The company will continue supporting the Connect, but no further development is expected. While the sensor may have ultimately been a failure as an Xbox peripheral, the technology has found its way to
other products. The Microsoft Hollow Lens is an example. The a R headset uses some of the same technologies found in the Connect, and you can find features similar to the Connects facial recognition system and products like the iPhone eight and ten handsets. So while the form factor may be dead, the tech lives on. To learn more about sensors, game consoles, augmented reality, and everything else tech, subscribe to
the tech Stuff podcast. I explore tech topics in greater detail and share with you what really makes them work. That's all for today. I'll see you again soon.
