Tales from the Backlog - podcast cover

Tales from the Backlog

A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.
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Episodes

144: Control (with Nick & Will - Friday Night Gamecast)

Remedy Entertainment have built a sort of extended universe by this point, but 2019's Control is both the piece that introduced a lot of people to their world and the key that unlocked the possibility for an extended universe in the first place. Control's Men in Black-meets-SCP Foundation setting is ripe for creative sci-fi storytelling and Remedy took full advantage of that. Despite some hiccups in the story and gameplay that may wear out its welcome, Control is an undeniably cool game. Guest i...

Dec 04, 20242 hr 52 min

143: Shadow Tower: Abyss (with Adelaide Lohkamp)

What was FromSoftware up to before Demon's Souls? Most people know about the King's Field series, and the Armored Core sickos have been around too, but they were even more prolific in the RPG and dungeon crawler space than just King's Field. Shadow Tower: Abyss (2003), the sequel to the Playstation game Shadow Tower, was never officially localized in English, but thanks to FromSoftware's explosion in popularity, the cottage industry of Souls creators, and most importantly a fan translated ROM, w...

Nov 27, 20242 hr 11 min

142: Night in the Woods (with Rick Firestone - Pixel Project Radio)

Night in the Woods (Infinite Fall, 2017) challenges us in a lot of ways. The gameplay mechanics are a means to get you from one side of town to another and nothing more. The protagonist can be unlikable. The story is much more local than your standard "save the world" fare. And it's all the better for the direction it takes. Instead of a sweeping epic, we get a very emotional, personal, close-to-home look at a small slice of American life. And as a result, we get a very rich and interesting stor...

Nov 20, 20242 hr 25 min

141: Final Fantasy VII Rebirth (with Aaron Angle & Ryan Arrington)

Final Fantasy VII Remake started this epic remake project off with a bang, and it left us with a few questions, namely "what will they do with Aerith?" and "how will they handle the more open world nature of the game post-Midgar?". Both of those answers came in somewhat messy and/or convoluted forms, which I won't spoil here in the podcast description, but it's a good thing we have nearly 3 hours of podcast here to discuss it all! Guest info: Aaron Angle of A Top 3 Podcast (atop3podcast.fireside...

Nov 13, 20242 hr 53 min

...On Backlogs (with Matt aka Stormageddon & Marcus Stewart)

To celebrate 3 years of Tales from the Backlog, I figured it was time to talk about the namesake of the show- The Backlog. Do we get FOMO as dozens of great games release every year? Do we feel pressure to complete the games we buy? What's the best approach to keep our habits healthy? All this and much more in this discussion episode! Guest info: * Matt aka Stormageddon of "Fun" and Games and Reignite (https://linktr.ee/dj_stormagedddon) podcasts. * Marcus Stewart of The Indie Informer (https://...

Nov 06, 20242 hr 11 min

Games I Played at GDEX 2024

Here are the games I played at GDEX 2024 gaming convention in Columbus, Ohio! Games mentioned in the episode: Skate Fish (https://whitethorngames.com/skatefish) Tales of Thisrea (https://mindforgestudios.com/games/download.html?game=tales-of-thisrea) Zakumba: Astraia (https://store.steampowered.com/app/1430350/Zakumba_Astraia/) Dark Sky (https://store.steampowered.com/app/1454960/Dark_Sky/) Derelict (https://nowavesgames.itch.io/derelict) Mole Maiden (https://store.steampowered.com/app/2000780/M...

Nov 01, 202427 min

140: Decarnation (with Jala Prendes - Jala-chan's Place, The Level & Dave Cox - Monster Dear Monster)

Have you ever thought to yourself, "how scary could this pixel art horror game be? It's just pixels!". If so, you and I are the same. And granted, Decarnation (Atelier QDB, 2023) isn't an in-your-face type of horror. It's more of a psychological, empathetic horror and dread for what your character is going through. And it's very, very effective! This is a really unique horror game with fantastic pixel art, sound design and music- highly recommended! Guest info: Jala Prendes of Jala-chan's Place ...

Oct 30, 20242 hr 45 min

139: Devotion (with Jill Grodt - The Indie Informer)

Stop me if you've heard this story before. A game that I once thought would be too scary for me to play, so I spoiled the entire story for myself only to realize that it sounded too good to not experience for myself. Add Devotion (Red Candle Games, 2019) to that list. Despite the controversy surrounding the game and subsequent delisting from all major storefronts, this one is worth seeking you. You can purchase and download it directly from the Red Candle Games website (https://shop.redcandlegam...

Oct 23, 20241 hr 57 min

138: Silent Hill (with Stephanie Klimov - Boss Rush Network)

As a fan of Silent Hill 2 (episode 10 of Tales from the Backlog, by the way), I figured at some point I would need to go back and play the original. Silent Hill (Team Silent, Konami, 1999) was really interesting to go back and play, for a couple of reasons, most notably that I thought I knew what the game and town's whole deal was, but that was apparently not the case in the first game. The other surprise was that I found this pretty breezy from a mechanical perspective, which was welcome after ...

Oct 16, 20241 hr 50 min

137: Deadly Premonition (with Patrick & James - Retro Spectives)

There has been a lot of talk about the cult classic "7/10 game" lately, and no game better exemplifies this than Deadly Premonition (Access Games, 2010). It's one of those games where the average might land on 7/10 because there will be a lot of 10's and a lot of 3's in the review score distribution. Memorable characters, poor graphics, lifelike town, terrible combat, fun mystery and rough performance combine to create a very interesting game, to say the least. Guest info: James Tuerlings and Pa...

Oct 09, 20242 hr 48 min

136: Omori (with Aaron Angle - A Top 3 Podcast)

Sometimes a game has such striking and memorable art that one screenshot will implant that game into your head, even if you never play it. Omori (Omocat, 2020) was almost one of those games for me. A combination of thinking the game would be too scary and having tons of other games available kept Omori on the periphery for a long time, until today's guest, Aaron, played it and kept (lovingly) pestering me to play it. And while I can't say that I loved every aspect of the experience, the story an...

Oct 02, 20242 hr 24 min

135: Lost Odyssey (with Ryan Batie - Lightning Strikes Thrice)

Lost Odyssey, by Mistwalker and feelplus, is almost legendary at this point. A darker, sadder RPG by Final Fantasy series creator Hironobu Sakaguchi, with a moody yet eclectic soundtrack by Final Fantasy series composer Nobuo Uematsu and short stories interspersed throughout by famed Japanese author Kiyoshi Shigematsu, there is pedigree and talent behind the game, and perhaps most crucially- you probably can't buy it, unless you own an Xbox console. Situations like this tend to lead to inflation...

Sep 25, 20242 hr 53 min

134: A Space for the Unbound (with CGDannyB)

Friends of the show probably know that I love games (especially indie games) set in "uncommon" real world settings- those outside of the US, Japan and Western Europe. Mojiken Studio's 2023 title A Space for the Unbound is one of those, set in Indonesia. That was the draw for me- an emotional story set in a place that I've been in real life. I didn't quite know what kind of emotional story lay in wait for me though, and despite a bumpy road, the way this story pays off and executes on its promise...

Sep 18, 20242 hr 4 min

133: Final Fantasy IV (with Chris Coplien - Retro Hangover & Jenny E.)

Final Fantasy is one of the most well-represented series on this podcast, and its anthology structure means you can pick and choose which games you want to play without fear of playing out of order. So this year, I wanted to make sure I played a foundational one- Final Fantasy IV. I expected this to be the turning point where Square and the Final Fantasy team started to prioritize story and characters, and you can really see their attempts here, including some cool marriages of gameplay and narr...

Sep 11, 20242 hr 26 min

132: Pony Island (with Chris - 1H1D)

Do you ever feel like you missed the boat on a game? Maybe it was really influential and subsequent games used its "trick"? Maybe you wonder if that OG still has the juice even though you couldn't possibly go into the game completely blind? These were the thoughts running through my mind as I booted up Pony Island by Daniel Mullins Games for the first time in 2024. I'm happy to say that despite I'll never get the "true" experience, Pony Island has a lot more going for it than mere gimmicks. This...

Sep 04, 20241 hr 26 min

131: Animal Well (with Jenny Windom - Geeks & Grounds)

Animal Well, by Billy Basso/Shared Memory came out of nowhere. For me, and I think a lot of others, the initial announcement was more of a shock that videogamedunkey had started the BigMode publishing company than excitement about the game being published. Once people got their hands on Animal Well, however, all skepticism or publicity about dunkey publishing games went out the window- Animal Well is an absolute treat and captivated so many of us in the weeks following its launch. It's the kind ...

Aug 28, 20242 hr 10 min

130: Dave the Diver (with Dave Cox - Monster Dear Monster)

Dave the Diver, despite clearly having a great character name, is not my kind of game. Mintrocket's dive-collect-sell-upgrade-dive loop is one that I'm not very motivated by, but Dave the Diver got such unanimous acclaim that I had to take note. And apparently the patrons of the show wanted me to play it as well, because it won one of the montly polls. And this was an interesting episode to make, because I absolutely despise this game. Part of a critic's challenge is articulating why something h...

Aug 21, 20242 hr 10 min

129: Pizza Tower (with Aaron Klaassen - Super Pod Saga)

Since Nintendo has apparently decided that Wario Land is a series not worth pursuing, we find ourselves telling that familiar story where an indie developer says "ok, they're not making the game I want to play any more....guess it's up to me!". Enter developer Tour De Pizza and their love letter to Wario Land, Sonic the Hedgehog and all manner of 1990s cartoons, Pizza Tower. That set of inspirations creates a high bar to reach, but Pizza Tower clears that bar by several pepperoni lengths. It's f...

Aug 14, 202457 min

128: Like a Dragon: Infinite Wealth (with Deadbeatpunk - WTFDYW!?)

I am FINALLY caught up with Ryu Ga Gotoku and Sega's Yakuza/Like a Dragon franchise, and let me tell you, it feels great to play the games as they release now. This time, in Like a Dragon: Infinite Wealth, Ichiban, Kiryu and friends take on the streets of Honolulu. This episode talks about the new story, the unique logistical challenge that the non-Japanese setting presented, giant sharks, baby fetish men making snow, and much more. Joining me for the discussion is DeadbeatPunk, the nicest man o...

Aug 07, 20242 hr 24 min

127: Metal Gear Solid 3: Snake Eater (with Katie Lesperance - Left Behind Game Club)

Continuing along my journey of playing Konami and Hideo Kojima's Metal Gear Solid series, next up is Metal Gear Solid 3: Snake Eater. This is the one that is most often held up as the greatest in the series, and I can absolutely see why. It's not without flaws- it's still clunky to play and continues the trend of no Metal Gear Solid game having normal pacing, but I greatly enjoyed my experience with it. We also discussed some things we would like to see in the upcoming Metal Gear Solid Delta rem...

Jul 31, 20242 hr 28 min

126: Cocoon (with Brenden Groom - Pass the Controller)

Every now and then, I want to take a break from story-focused games and just play a puzzle-ass puzzle game. Geometric Interactive's Cocoon was just what the doctor ordered, from that perspective. But Cocoon's world hinted at a deeper story, one that seems inaccessible yet present, and that left me with a feeling of want, despite how great the puzzle experience was. Listen to the episode for more! And also a big shoutout to patron Matt aka Stormageddon for submitting this game into the poll it en...

Jul 24, 20241 hr 16 min

Elden Ring: Shadow of the Erdtree (Preview) (with Charlie Young)

In this bonus episode, I'm joined by returning guest Charlie Young to discuss FromSoftware's Elden Ring: Shadow of the Erdtree expansion. The public feed includes roughly the first half of the episode, and all paid members at patreon.com/realdavejackson (patreon.com/realdavejackson) will get the entire discussion. This is a full spoiler discussion, though the spoilers really start flying at about the 22:00 mark. Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or ...

Jul 21, 20241 hr 10 min

125: Gris (with Eric Gess - The Unlockables)

I was convinced to try out Gris after seeing a single screenshot, but in true gamer fashion, I bought it a few years before finally playing it. It took the backlog resolutions challenge in our Discord server to finally get me to play it, and unsurprisingly, I was hooked by what Nomada Studio had created immediately. The marriage of art, music, gameplay and color take you on a journey through the main character's struggle in a way that only a video game can do. Joining me for the discussion about...

Jul 17, 20242 hr 5 min

124: Lisa: The Painful (with Rick Firestone - Pixel Project Radio)

For any lover of RPGs, and especially "weird RPGs", as former guest on the show Rebekah Valentine termed them, Lisa: The Painful, by Dingaling Productions, will probably jump out at you. From its art style, non-pretty boy protagonist to its serious themes and punishing gameplay, this is not a game for the faint of heart. However, if you are willing to engage with the game and its premise on its terms, what you'll find is a thoughtful tale of hero syndrome, toxic masculinity and free will...AND l...

Jul 10, 20242 hr 43 min

123: 1000xRESIST (with Michael Higham)

Sunset Visitor's 1000xRESIST came out of nowhere for me. Releasing on May 9th, 2024 meant it faced stiff indie competition on its day of release, and it wasn't until others were shouting from the rooftops that I found myself drawn to try it out (and a big thank you to Sunset Visitor and Fellow Traveler for the review code!). What I found was a story that had all the hallmarks of the best sci-fi: a high concept with cool sci-fi ideas that was firmly rooted in the real world and real, modern day e...

Jul 03, 20241 hr 55 min

122: Mother 3 (with Rebekah Valentine)

Famously never localized for an English-speaking audience, HAL Laboratory and Brownie Brown's Mother 3 has almost become a meme at this point. So much so that I wondered if it could live up the inflated expectations that I unwittingly put on games that are unavailable or difficult to find, a kind of forbidden fruit syndrome. So I made sure to put Mother 3 on my Backlog Resolutions list for 2024 and hey! It's pretty good! It's a lot like Earthbound in good and bad ways, and I like the story of Mo...

Jun 26, 20242 hr 41 min

121: The Last Guardian (with Chris - Franchise Festival)

Fumito Ueda's trilogy of Playstation games- Ico, Shadow of the Colossus and The Last Guardian- are idiosyncratic, minimalist art pieces. The final game in the trilogy, before the unfortunate dissolution of Japan Studio, was The Last Guardian, showcasing the uneasy partnership between an unnamed boy and a large, fearsome beast named Trico. The Last Guardian pushes back on the idea that games need to be responsive and frictionless, instead forcing you to rely on your shaky communication with an an...

Jun 19, 20242 hr 12 min

120: Roadwarden (with Bryan Skursha - Pixelated Playgrounds)

From the first screenshot I saw of Roadwarden (Moral Anxiety Studio), I knew that I needed to check the game out. The art is simple, yet striking, and any screenshot will convey the quality of writing. Once I booted up the game, I found that the choose-your-adventure writing, the confident RPG mechanics and the music wrapped this into a rich total package. Joining me in this episode is returning guest Bryan Skursha of Pixelated Playgrounds podcast. Pixelated Playgrounds is a gaming book club sty...

Jun 12, 20242 hr 15 min

119: Cyberpunk 2077 + Phantom Liberty (with Adam Gumbert - Respawn Aim Fire)

Cyberpunk 2077 has had quite a journey. From the disastrous launch, the warranted criticism, and years more work by the developers at CD Projekt Red, the game is finally in proper working condition, fine tuned into a magnificent experience. Add in the Phantom Liberty expansion, and you have some of the most compelling storytelling in AAA gaming. Joining me for the discussion is Adam Gumbert of Respawn Aim Fire, a gaming variety show, and Isle of Misfit Rolls, a D&D actual play podcast. You c...

Jun 05, 20243 hr 21 min

118: God Hand (with Derek Van Dyke - Super Deluxe GamesCast)

Sometimes you hear about a game and you know you're going to love it. God Hand, released by Clover Studio and Capcom in 2006, is one of those games. Despite hearing about its difficulty (which was true, my hands still hurt), I loved playing this game and it deserves its resurging cult status. Now if only someone could convince Capcom that this is worth remastering. We can dream, can't we? I'm joined in this episode by the wonderful Derek Van Dyke of Super Deluxe Gamescast and Castle Bravo podcas...

May 29, 20241 hr 48 min
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