254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape. - podcast episode cover

254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

Sep 03, 201911 min
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Episode description

How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small amounts with no abrupt changes and provides realistic curves to rivers or hills. […]
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