Sabrina Miramon is a French illustrator based in the UK who works mostly on boardgame and video game art, but also does the occasional book illustration. She originally studied 3D, but after a few years decided that she preferred drawing and painting. Her artwork has appeared in games such as Ecos : First Continent, Coral Islands, Welcome to DinoWorld, Planet and many others, having worked with publishers such as Iello, AEG, Blue Orange, Alley Cat Games among others. Read the full article here: ...
Nov 25, 2020•3 min
As a board game reviewer, you need to have access to board games. That's obvious. Some reviewers rely solely on games they bought themselves, maybe got as presents or borrowed from friends, while others will only review games sent to them by the publisher or even the designer. Many reviewers will rely on a mix of both. What I want to look at in this article is how review copies, which are (usually) free, may influence a review and what the relationship between publishers, or designers, and revie...
Nov 24, 2020•7 min
We were sitting quietly at each end of the sofa in the living room, fully engrossed in our needlework. It was so relaxing to use our hands and make something. Arts and crafts. That was the way. We looked at each other for a moment, seeing the contentment in each other's eyes. I reached into the bag to pick out another piece of material to add to my quilt. It would look all higgledy-piggledy, but that was fine, because I was aiming to create a Patchwork by Lookout Games. Read the full article her...
Nov 21, 2020•4 min
The longer we enjoy our hobby and the more games we play, the more our taste in games is likely to change. As a reviewer, I can only write about a game as I feel about it at the time, but even if my taste in games changes, the review will remain on the blog. So the question is whether a review should stay frozen in time or if it should be revisited with a fresh perspective. Let me try and answer those questions in this article. Read the full article here: https://tabletopgamesblog.com/2020/11/17...
Nov 17, 2020•9 min
We had all the plans ready, planning permissions had been sought and approved, contractors had been signed up, the project manager was ready and a rough schedule had been put together. We also knew what building materials we needed and where to get them, so it was time to build our Micro City by Thistroy Games. Read the full article here: https://tabletopgamesblog.com/2020/11/14/micro-city-saturday-review/ Links Micro City : https://www.kickstarter.com/projects/thistroygames/micro-city-pocket-si...
Nov 14, 2020•4 min
Natalia Rojas is a self-taught artist and illustrator from Colombia living in Tampa, Florida. She specializes in highly detailed and realistic graphite and coloured pencil drawings and loves to create portraits of people, pets and wildlife, as well as meaningful pieces that could be anything from a portrait of a loved one to a special item or a still life. She has worked on the board game Wingspan by Stonemaier Games, as well as all its expansions. Read the full article here: https://tabletopgam...
Nov 11, 2020•4 min
As we all know, different people play games for different reasons and with different goals. Even the heaviest of games can be played in all sorts of different ways, and I don't mean with different strategies in mind. Sure, in an 18xx game, you probably want to do everything to win and it's unlikely that people will play it who just want to build scenic routes going through cities that they like - but it is a possibility. In this article, I want to look at the different motivations players have a...
Nov 10, 2020•5 min
The seasons began again. We had to build our rice paddies, fill them with water, plough them with our buffalos, plant our rice and wait for it to grow. We had to be clever about how we divided the land to make the best use of the most fertile soil. We also had to have enough help to get the harvest in, but overall, we had to be patient and wait for the end of the Seasons of Rice by Button Shy. Read the full article here: https://tabletopgamesblog.com/2020/11/07/seasons-of-rice-saturday-review/ L...
Nov 07, 2020•5 min
So, the convention season for 2020 has drawn to a close, and it’s obviously been a very different set of experiences compared to The Before Times. The last show I actually physically attended was AireCon back in spring, and even that was under the shadow of the then-upcoming nationwide lockdown in the UK, a last hurrah before we all spent the summer indoors. Since then, many and various show organisers have done their damnedest to pivot and transform their events into an online format, all with ...
Nov 03, 2020•7 min
"...crisis on Wall Street as Lehman totters towards..." - "...worries could wreak havoc on markets..." - "...banking giants rush to raise capital..." - "...markets in disarray as lending locks up..." - "...sweeping plan to fight crisis..." - "...vast bailout..." - I switched off the television. The news wasn't good and it was clear what we had to do to stop the world markets from collapse. It was time for some Q.E. by BoardGameTables.com. Read the full article here: https://tabletopgamesblog.com...
Oct 31, 2020•4 min
Jessi Cabasan is a freelance artist based in Co. Meath, Ireland. She works in a variety of industries including games, logo making and traditional pencil portraits. She designed the artwork for the game board and cards for Luzon Rails published on Kickstarter in 2020. She is skilled in graphic design and illustration with Affinity Designer on the PC, Artstudio Pro and Procreate on the iPad and photo editing with Adobe Lightroom. Read the full article here: https://tabletopgamesblog.com/2020/10/2...
Oct 28, 2020•5 min
If you have played a number of games, you will have noticed how the pace in some games changes over time. A game might start slow and then speed up towards the end, or it keeps an even pace throughout. Some games even slow right down in the last round. In this article, I want to look at this more closely and see what affects the pace of a game. Read the full article here: https://tabletopgamesblog.com/2020/10/27/keeping-pace-topic-discussion/ Links Wingspan review: https://tabletopgamesblog.com/...
Oct 27, 2020•6 min
It was going to be great. We were going to visit most of the USA and play to millions of people over a few months. It was going to be fun, but also a lot of hard work and the planning was the most difficult. In the end, we decided to roll the dice to decide what states we were going to visit in what order, but rather than making it completely random, we turned it into a little game. It would let us build an almost circular route, so we could finally go On Tour by BoardGameTables.com. Read the fu...
Oct 24, 2020•5 min
A 60 miles an hour dust storm is whistling around the small Mars base, pulling at the airlock, shaking the whole station side to side and blowing over the tiny buildings with a deep rumbling sound, while the computer equipment fans quietly hum away in the background and a random bleep from one of the monitoring systems indicates that our communications channels to Earth are still down. No, this isn't a review of one of the many Mars themed games available these days, but an idea of how you might...
Oct 20, 2020•7 min
Living in the country is nice, but getting to work requires a car. In fact, getting anywhere needs a car: shopping, going out (unless it's to the local at the edge of the village), seeing friends (because even though you pretend to, you don't actually get on with your neighbours) and doing the school run. On the other hand, because it's so hard to get around, we don't actually spend as much on things, which is good. However, there is a lot we need to do if we want to make sure our household leav...
Oct 17, 2020•6 min
Rory Muldoon is a graphic designer and games designer from the south-east of the UK. After going freelance in 2016 he began working on is own game, Skora, which has recently been published by Inside the Box Board Games. Alongside his own projects, he has created artwork and graphic design for tabletop games such as […] Read the full article here: https://tabletopgamesblog.com/2020/10/14/rory-muldoon-let-me-illustrate/ If you want to support this podcast financially, please check out the links be...
Oct 14, 2020•5 min
Now, that many of us no longer meet in person, many face-to-face games groups have stopped meeting and have gone online. Of course, online isn't the same as "in real life", so I want to use this article to look at how my virtual board gaming experience compares to playing with people sitting around a real table. Read the full article here: https://tabletopgamesblog.com/2020/10/13/separate-together-topic-discussion/ Intro Music: Bomber (Sting) by Riot ( https://www.youtube.com/audiolibrary/ ) Mus...
Oct 13, 2020•7 min
It was time to find the next victim. The beaches were full of swimmers, so it was going to be easy pickings. Yet, the sea around the island was patrolled by the Orca, a 42-foot former lobster boat, that was launching barrels into the sea to flush me out. A little speedboat was also making its rounds and using its fish finder to see if it could spot me. So far, I hadn't been found and already five people had lost their lives to my merciless attacks. I just needed four more victims to end up in my...
Oct 10, 2020•7 min
I've recently got into heavier games, such as Brass: Birmingham with my games group, because they help me completely focus on a game, allowing my brain to fully put aside my day-to-day worries and thoughts. I've also started to enjoy games with more player interaction, which encourage everyone to stay focussed on what everyone around the table is doing, rather than just doing their own thing and not being part of the group. However, for me, the best type of player interaction is where you don't ...
Oct 06, 2020•6 min
Looking back, building that last pottery had been foolhardy. Investing in the rail network would have been much more lucrative and sensible, but you had wanted to compete with your contemporaries. Maybe if you had been more careful and had planned further ahead when you first started out as an entrepreneur, things would have worked out differently. But then, nobody could have predicted the Industrial Revolution to be so transformative as it had been. Yet, overall you had done well and were certa...
Oct 03, 2020•9 min
Julie Okahara was born in Osaka, Japan and after graduating from Osaka Industrial Arts High School, began work as a graphic designer. Wanting to further their studies in studio art, Julie came to California in 2005. Since then Julie has expanded into acrylic painting, ink drawing, sewing and clay sculpting. This year, she started teaching herself animation and now live-streams with interactive animations on her Twitch channel. Read the full article here: https://tabletopgamesblog.com/2020/09/30/...
Sep 30, 2020•5 min
The holy grail of the perfect rulebook is something that most publishers try to find and is something that we all want. It's no surprise that unboxing videos usually show you what the rulebook of a game looks like and one reason why many publishers allow you to download rulebooks for their games, so you can see for yourself if you'll be able to learn the game from it. I have read quite a few rulebooks over the years and wanted to share my thoughts about what makes for a good rulebook. Read the f...
Sep 29, 2020•8 min
Your 8-bit computer may seem to be collecting dust in your loft, but actually, there is still a lot of life in the old box yet. Two of the microprocessors, Mikro and Chip, are keeping themselves amused by playing little, fun games. After all, their buffers and memory stacks are still in working order. With a handful of assembly instructions, they keep each other entertained: push, pop, peek as well as some Mini Memory Mischief by Atikin Games. Read the full article here: https://tabletopgamesblo...
Sep 26, 2020•6 min
The more we play games, the more we learn. We learn better strategies, new mechanisms, how to be a better loser, as well as a better winner, we learn that we don't always have to have the latest games, or that we definitely do, and we learn a few other things besides. In this article, I want to focus on something else though. I want to look at what playing board games has taught me about myself, about the people around me, and how it has changed me over time, if at all. Read the full article her...
Sep 22, 2020•7 min
It was the fifth factory you had visited today, as you were trying to find three turquoise ceramic tiles to complete your pattern in the King's palace. You needed three - exactly - no more, no less. The first factory you had visited had no turquoise tiles, the second had four, the third had only one and the fourth had two. The factory you were in now, was the last one that made these tiles, and if it didn't have the exact number of turquoise tiles you needed, you had to go back to the previous o...
Sep 19, 2020•6 min
Naomi Robinson is a freelance artist and illustrator based in the North-West of the UK. She has worked on a variety of different board games and RPG books, with a wide range of styles and themes. Read the full article here: https://tabletopgamesblog.com/2020/09/16/naomi-robinson-let-me-illustrate/ If you want to support this podcast financially, please check out the links below: Patreon: https://www.patreon.com/tabletopgamesblog Ko-Fi: https://ko-fi.com/TabletopGamesBlog PayPal: https://paypal.m...
Sep 16, 2020•3 min
Throughout time, terrible things have happened: plagues, wars, colonialism, genocide, executions, experimentation, extinctions, terrorism, abuse and many other atrocities. Some are still going on, most are condemned and they all evoke strong emotions in us. So when board games, which most of us see as a fun way to spend time, use these terrible events as their background, their setting, it seems to be a contradiction and it becomes very important how the game treats its subject matter. In this a...
Sep 15, 2020•9 min
I slammed down Cowgirl and immediately opened the bidding with a "Klik", which was countered with a "Thwak" and to which I responded with a "Splat". A "Twang" played by the other side brought us level again, which meant I could still win this. After a moment's hesitation, the other side played "And" and immediately put down Wheel-Demon, closely followed by "Zooom", giving them the leading bid. However, their unexpected move actually gave me the advantage. I put down "Kerunch", which they counter...
Sep 12, 2020•6 min
When I play board games with my games group, I'm usually more competitive than I would otherwise be. I want to win and try to find the most efficient way to get the most points. However, I know that I'm not usually very good at spotting where the points in a game come from, unless maybe when the theme of the game is really good and guides me to victory. At the same time, others in my games group are usually very good and seem to approach games in a very analytical and victory points focused way....
Sep 08, 2020•5 min
With a loud "Bang!" the head flew off, followed by a "leg-splosion" that severed both legs, leaving only the body and the left arm. It wasn't pretty. Yet, you knew you could turn it all around. There were still plenty of options. You just had to duck and dive and try and swap body parts with another robot to boost your own. You were sure that in the end you would be a Bots Up. Read the full article here: https://tabletopgamesblog.com/2020/09/05/bots-up-saturday-review/ Links Bots Up on Kickstart...
Sep 05, 2020•4 min