Episode 20: Desperate Measures
Swords Against Madness episode 20 is a summary of the plot from episodes 11 through 19. An opportunity to catch up on the plot or just refresh your memory. It adds nothing to the main plot-line.

Swords Against Madness episode 20 is a summary of the plot from episodes 11 through 19. An opportunity to catch up on the plot or just refresh your memory. It adds nothing to the main plot-line.
Miria & Edryk return to Nar with the All-Knowing and another pile of treasure. The All-Knowing reveals a path forward, but will the people of Nar trust Miria enough to risk more lives to help her?
Miria and Edryk face a terrifying trap and life-altering choices push on to the deepest chambers of the Fane of the All-Knowing.
While Miria & Edryk face a deadly trap, The Master & his acolyte Halu conspire to murder Miria, and Yanghu extracts a bloody revenge on the crew of the pirate...
Note: Due to an error, this entry originally pointed to episode 14. This has been fixed and the correct episode should now play. In the aftermath of the battle in...
As Miria, Olan, and Nala press deeper into the trap-laden Fane of the All-Knowing, the Ogre-Mage crime-lord Yanghu deals with a vicious sneak attack on his starship.
Miria, Rayya, Nala, and Edryk search for their lost companion and the mysterious all knowing in a dungeon full of strange traps, mechanical constructs and deadly illusions. In space, a...
Miria, Rayya, Nala, Garland, and Edryk enter the Fane of the All-Knowing: a labyrinth of traps, illusions, and deadly guardians. Nothing in their path is what they seem. Especially when...
Miria meets one new ally and sets out to fulfill the Prophecy and wake the All-Knowing, taking to flight in her newly acquired spaceship with a team of new allies....
Miria gathers new allies, and tries to buy time as the radiation begins to consume her. Rayya and Miria draw up plans for war. Two new allies join the party, each separately seeking ways to do penance.
A summary of the first 10 episodes of Swords Against Madness. Miria, a space-faring smuggler crash-lands on the world of Orbus, near the Island of Nar. Nar is a poor former colony of a failed Oligarchy full of conflict between its two religions, and is plagued by seeming indestructible monsters. Miria steps right into the conflict by giving them the holy words she guessed had been engineered into the Island's older faith by star-faring criminals, and thanks to horrible radiation poisoning, finds...
Miria, Olan, & Rayya make a desperate ploy not just to escape Yanghu’s showroom, but to escape in style… but the Gorum are still hunting, and the lizard-man starfighter pilot...
Miria, Rayya, & Olan make a break for freedom as the carnage continues in Yanghu’s Showroom. The chaos continues in one of the most insanely busy dungeon crawls in which...
Rayya and Kalmek clash as the Gorum awake and swarm the party from within the facility, while Trassi soldiers hunt them from without, and Mormont makes a desperate escape attempt.
Rayya struggles under Mormont's mind control as he debates to which faction he wants to sell out Miria. An unfortunate communication and a careless intruder cause danger to awaken on every side. Making escape seem increasingly more perilous by the second.
Rayya, Olan, & Miria fight for their life against giant centipedes, we learn about Rayya’s history with the church, the PCs are stalked by a man with a grudge, and...
Miria finishes the task of slaying the Gorum, and struggles with the guilt of destroying helpless foes. As she struggles with her thoughts she makes a bond with a psisquid, and is then interrupted by a call from an old enemy.
Rayya, Olan, and Miria set out to acquire a magic dagger from a local miser to use against the immortal space barbarians known as the Gorum. This drags Miria into the religious cold war that runs through the Island's culture.
Miria awakens in a hut at the edge of the ruined village, covered in blisters, and discoveres that she may well be living on borrowed time, and so is the A.I. on her ship, The Empyreal's Coin. As a madman plots her death, she stands before the council of the village to tell them a terrible truth about their beliefs...
Miria, a smuggler awakes next to her sinking starship on a strange world, alone, with holes in her memories, and only the clothes on her back and her wrist computer....