Preserving games for the future: at GOG, a new program, announced in November 2024, is geared towards the updating and maintenance of old videogames in order to keep them playable for the years to come. In this episode of SVGA , Marcin Paczynski, Senior Business Development Manager at GOG, talks about this gigantic endeavour and the obstacles that stand in the way of future-proofing the videogame industry.
Jan 28, 2025•27 min•Ep. 26
Come get some! Straight from 1996 comes DUKE NUKEM 3D, the classic from 3D Realms that both transformed a franchise... and killed it. For this 25th episode of SVGA , Hugo and Robert talk about this first person shooter that defined "cool" and "edgy" almost three decades ago.
Dec 07, 2024•45 min•Ep. 25
Almost 30 years after it first came out – on the 3DO, no less – KILLING TIME, a first-person shooter that is part action, part horror, and part mystery, is getting a facelift in the form of a remaster by Ziggurat and Nightdive. In this new episode of SVGA , Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.
Jul 17, 2024•36 min•Ep. 24
What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with Metropolis 1998 , a new twist on that genre largely associated with Sim City and Cities: Skylines . In this new episode of SVGA , he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.
May 14, 2024•27 min•Ep. 23
29 years after it came out, DARK FORCES gets a remaster from the developpers from Nightdive Studios. In this new episode of SVGA , Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.
Apr 20, 2024•42 min•Ep. 22
One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time? For this new episode of SVGA, Hugo and Robert go back to Jedi Outcast, the 2002 game from the “good” Raven Software.
Sep 26, 2023•1 hr•Ep. 21
The year is 1998 : from Blizzard Entertainment, already known for WarCraft I and II, and Diablo, comes StarCraft. And almost 25 years later, how does this game holds up? For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.
Jan 19, 2023•48 min•Ep. 20
Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90's and early 2000's feeling, without be accused of copying Command and Conquer, StarCraft and the others? For this 19th episode of SVGA, Hugo Prevost sits down with John Williams, one of the two developpers working on the upcoming indie RTS DORF.
Oct 15, 2022•20 min•Ep. 19
An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore... And all the cheesy and badly acted FMV you could wish for. For the 18th episode of the SVGA podcast, Hugo Prévost plays The Last Dynasty, a long forgotten game from 1995.
Aug 09, 2022•17 min•Ep. 18
The year is 2007, and on the heels of Supreme Commander, here comes Forged Alliance, a stand-alone expansion that is probably still one of the best real-time strategy games of all time, even 15 years later. For this 17th episode of the SVGA podcast, Hugo Prévost dusts off the galactic war between the UEF, the Aeon, the Cybrans and the Seraphim.
Jul 01, 2022•19 min•Ep. 17
Flight simulators are back! Or were they ever gone? Strap yourself into the cramped cockpit of your 90's fighter jet, it's time to talk about Tiny Combat Arena. For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90's graphics with newer physics models and semi-relalistic flying.
May 01, 2022•29 min•Ep. 16
In space, can someone hear you construct a space station? Hugo Prévost sat down will Laura Körting, the co-founder and producer of LAB132, a german studio, to talk about the upcoming management game orbit.industries, in this new content for the SVGA podcast.
Apr 12, 2022•17 min•Ep. 7
Would you like to play a game? Retro games have been making a comeback on PC for a while, now, and Zoom Platform, a digital storefront, is actively contributing to this vintage gaming renaissance. For this new episode of SVGA, Hugo Prévost and Robert Hiltz talk with Jordan Freeman, CEO and Founder of the company.
Feb 20, 2022•39 min•Ep. 15
30 years! It's been 30 years since the first cohorts of 8x10 pixels creatures plunged to their death in Lemmings, the iconic puzzle game. Now, with a documentary about the making of that classic title launched late last year, Hugo Prévost and Robert Hiltz talk about the game... and the movie, on this 14th episode of SVGA.
Feb 03, 2022•33 min•Ep. 14
This week, Hugo revisits what is probably his favorite game of all time: The Last Express, the Jordan Mechner adventure game from 1997.
Nov 23, 2021•13 min•Ep. 13
Is collecting games equivalent to collecting stamps? What drives thousands of people to pay sometimes hundreds of dollars for old titles, even on PC, when said titles are available for a few dollars online? Hugo and Robert get a bit nostalgic (and philosophical) in this brand new DLC for the SVGA podcast. Links and additional info here-https://bit.ly/3CUhVin
Sep 29, 2021•34 min•Ep. 6
The city is yours: will you become the next owner of the famed and coveted Burnout driving license? Robert Hiltz and Hugo Prévost put the pedal to the metal in Burnout: Paradise, Criterion's game from 2008. Links and additional content here-https://bit.ly/3is2Ayh
Aug 06, 2021•36 min•Ep. 12
Management sims fans, rejoice! Hermes Interactive is working on Power to the People, a game where you need to keep the lights on. Hugo Prévost discuss the game with Federico Casares, the founder of the studio and main developper of the title. Additional content and links here-https://bit.ly/3rDgwbG
Jul 27, 2021•12 min•Ep. 5
Robert Hiltz and Hugo Prévost convene once again to talk about Hearts of Iron IV, the grand strategy game from Paradox Interactive. This week, they discuss the quite large modding scene for the game. Is it good?
Jul 13, 2021•18 min•Ep. 4
Freshly installed in his new appartment in Ottawa, Robert Hiltz joins Hugo Prévost, this week, to talk about a game that they both love, and love to hate: Hearts of Iron IV, the grand strategy game from Paradox Interactive, in this brand new DLC for the SVGA podcast. Links and other content here-https://bit.ly/3hvmvvD
Jul 06, 2021•29 min•Ep. 3
For this second DLC, Hugo sits down with Carl Toftfelt, from Lavapotion, to talk about their upcoming adventure and strategy game Songs of Conquest. Links and other content here-https://bit.ly/35VRcDU
Jun 25, 2021•16 min•Ep. 2
This week, Robert and Hugo sit down and talk about flight controls, for when you need to move around into a plane or a spaceship. And yes, they even talk about the dreaded mouse and keyboard combo. Social media, games mentionned and other useful links here: https://bit.ly/3odEuIL
May 11, 2021•26 min•Ep. 1
This week, Hugo and Robert talk about Splinter Cell, the hit 2002 tactical espionage game from Ubisoft Montréal. You can find all the links mentionned in the episode here: https://bit.ly/322Bx3m
Apr 09, 2021•33 min•Ep. 11
This week, Hugo and Robert tackles of the most iconic games of the early 90's. Will they be able to escape the island of Myst without a walkthrough?
Mar 11, 2021•40 min•Ep. 10
A blast from the past for Robert and Hugo with Unreal Tournament, the classic arena shooter. Grab your flak cannon, try to escape campers and frag away!
Mar 11, 2021•38 min•Ep. 9
Hugo and Robert go back to 1997 to play Total Annihilation, a game with lots of robots and explosions
Mar 11, 2021•33 min•Ep. 8
This week, Hugo and Robert play Police Quest, a game about crime, drugs... and mostly numbers. All the numbers.
Mar 11, 2021•39 min•Ep. 7
This week, Hugo and Robert talk about the space action simulator Wing Commander. Also on the menu: Descent: Freespace - The Great War (Freespace, for short), since Hugo is baaaad at Wing Commander!
Mar 11, 2021•48 min•Ep. 6
This week, Robert and Hugo talk old-school FPS, with the cult success Doom
Mar 11, 2021•59 min•Ep. 5
This week, Robert and Hugo talk about Diablo, who still defines the hack and slash genre, 23 years after it came out
Mar 11, 2021•56 min•Ep. 4