259 - Blackout Pacifist
Shareef and Cicero talk about not being able to kill anyone in Black Ops 4's Blackout Mode, Red Dead and the development crunch issues involved, Starlink, and spilling Sprite.
Shareef and Cicero talk about not being able to kill anyone in Black Ops 4's Blackout Mode, Red Dead and the development crunch issues involved, Starlink, and spilling Sprite.
Reef is at the helm while the Captain is away and Cicero is second in command. Cee has returned from an allergy-induced hiatus to talk the games he’s been playing and how much he likes them. Spoiler-Alert: A LOT! We also get a review from Shareef for Shadow of the Tomb Raider as well as his review of the Nintendo online service. Finally, the guys talk about Gamestop’s new community-based YouTube initiative as well as Sony stepping into the 2010s by allowing PSN names to change!
This week Reef and Kahlief talk about Sony finally getting on board with cross console play. We ask the question of "Will the gaming community stop pressuring companies for content?" after the TellTale collapse. We dig into some of the games we've been playing like Assassins Creed: Odyssey and send Tanya a fond farewell as she leaves the show.
Red Dead is right around the corner and we're super excited for it. Sony gets little with the announcement of their mini PlayStation Classic. We round out the show with some games we've been playing and talk a little about #Spawn4Good
Kahlief had the amazing opportunity to moderate a panel for the wonderful folks over at IndieMegaBooth. They talked about the challenges of breaking down barriers, creating positive spaces for communities and bridging cultural gaps. In this episode you'll hear from Kelly Wallick, Abbie Heppe, Chandana "Eka" Ekanayake & Julián Quijano Be sure to check out their work and IndieMegaBooth.com
Kah gets to hang out with one of his favorite podcasts Matthew Amberg of the 0Hitpoints podcast to talk all about Pax, what it is like to speak on issues out of your sphere and much more.
Windjammers a game thought left for dead has been brought back to life (Sorry Dave Lang). We get to talk to the team that is bringing this old dog back with some new fun tricks in Windjammers 2
We get to chat with the folks from DOTEMU about how they set the internet on fire with their announcement of Streets Of Rage 4.
MAMA we made it!! We bring the live taping of our special 250th PAX WEST episode home to all of our Brookago residents. Blessing Adeoye Jr. of OKBeast.com and the master of the speedrun, GrandPooBear join us for this very special episode.
On the eve of our 250th show, we dig into Gita Jackson's amazing piece on where we find ourselves in terms of the internet. Gamescom news and games we've been playing wraps up our latest episode.
Kelly Wallick, founder of the IndieMegaBooth stops by Brookago to tell us the origin story of IMB. We learn about the curation process, what the indie space looks like today and what they will be showing at PAX. We also get to reveal our newly formed event ConventionCon!
While Tanya is at GenCon is Kah is spontaneously combusting, C and Reef talk about the Madden - Kapernick controversy, digital versions of board games, and the neeevvveerrr eeennnddddding backlog struggle.
Episode 246 is literally coming in hot. Shareef and Cicero tell us what they've been playing and tell us their thoughts on the rumored Xbox Scarlett box. They also chat about how game companies can't serve both their highest paying customers & their community and dig into the "controversy" surrounding Destiny's lore books. Learn more about your ad choices. Visit megaphone.fm/adchoices
This week we have the pleasure of having Not Your Mama's Gamer's own Samantha Blackmon as a guest. We talk to her about being one of pioneers in the gaming diversity podcasting space. We chat about No Man Sky's "Next" update. Culling 2 launching DOA and ask the question. "Are Black creators owed compensation from Fortnite's emote success?" We also share that we'll be doing our first PAX West Panel!!!
In the midst of the ArenaNet debacle, we bring on Emma from Game Workers Unite to discuss how labor practices within the gaming industry need reform and how unionization can help fix the problem.
This week we talk about games giving us a case of the "meh" in terms of endings. Why games can't seem to just let gay characters be happy and we wrap up with the question of "Is Sony stunting the industry's growth by not adopting cross platform play?"
We come back from E3 and LA refreshed after having slain all foes! Go share of our experiences from the show and give Reef a chance to fill in the blanks that we might have missed during our coverage.
Cicero hangs out with the folks from Dell Gaming to talk about all the ways they are helping bring the gap between novice and competitive gamers.
Cicero goes back to school to check out a rhythm based fighting game called Beatboxers coming out of BYU's student program.
Cicero goes in search of the best gaming chair you can buy and comes across the folks over at Anda Seat.
Cicero checks out all the new gear over at the Alienware booth and gets the lowdown on all the newest tech you'll see this year.
Tanya catches up with the folks behind the VR psychological thriller Transference.
Tanya meets up with the folks from Scarecrow Studio to talk about their beautiful point and click adventure 3 Minutes to Midnight.
Cicero chats with the CEO of the eSports Amateur Competition League Micheal Riddick in this episode. They chat about how the organization was started. What it is like to help support new eSports athletes and how they see the future looking for the EACL.
Cicero shares the developers of Meet The Garden with us while at E3 this year to talk about their Co-Op puzzle game that tackles ideas around intimacy and trust.
Cicero hangs out with the folks from Dang! studios to talk about their desktop-based corporate espionage hacking game.
Kahlief sits down with John Bloch to talk all about Metro Exodus! We chat about how this game lends to more narrative, what folks should expect in terms of new gameplay mechanics and how this newest Metro game gives players options never seen before.
Cicero sits down with Martin Ganteföhr of Daedalic Entertainment to talk about his fantastic "post-material" cyberpunk game State of Mind.
After a demo of Overkill's new Walking Dead game, we get a chance to sit down with a member of the team to talk about how fun it is to work on such an iconic IP. We dig into what the team thinks about co-op gameplay and discuss how the most dangerous entities in the zombie apocalypse aren't the walkers themselves.
Bethesda rolled in having already shared Rage 2 and Fallout 76 before the show even got underway. Who knew we'd get a fistful of new Elder Scrolls information as well. Kahlief, Cicero and Tanya break down the conference and share thoughts on some highlights as well.