So Very Wrong About Games - podcast cover

So Very Wrong About Games

Mike Walker & Mark Bigneyredcircle.com
A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Episodes

#35: Root and Mark's Top 10

We are but slaves to your whims here at SVWAG, and when our massed masters demand that we dance for their amusement, we must perforce oblige. We resisted for a time, but clearly that was folly. The people have spoken, and their demands will be met: we will descend to the realm of clickbait and listicles and present to your our top 10 games. Walker remains dubious of the enterprise, but Mark is confident that slavish obedience is the path to true happiness. Games Played Last Week: -Battle for Rok...

Aug 21, 20181 hr 19 min

#34: Tigris & Euphrates and Yellow & Yangtze

Since the dawn of time, predating recorded history, there has been the genius of Reiner Knizia. The Code of Hammurabi taught its readers how to play Tigris & Euphrates. Enkidu had his own custom set fashioned from the bones of his enemies. Gilgamesh sought immortality merely so he had enough time to git gud. Marduk once accidentally flooded the world in enthusiasm over a blue external conflict. It is literally the Ur-game. But everything gets a sequel now, so let's talk about Yellow &amp...

Aug 07, 20181 hr 14 min

#33: Thunderstone Quest and Mechanisms We're Tired Of

This episode enters the Fire Swamp, the reputed lair of the R.O.U.S.--the Rodents of Unusual Size. Mark doesn't think they exist. We go in-depth into Thunderstone Quest, a long-serving deckbuilder that is a loyal as a farm boy. Walker announces that take-that cards killed his father, and they should prepare to die. I guess Andre the Giant shows up...? Games Played Last Week: -Gaslands 3m46s (Glenn Ford & Mike Hutchinson, Osprey Publishing, 2017) -San Juan 2nd ed. 5m27s (Andreas Seyfarth,...

Jul 24, 20181 hr 12 min

#32: Street Masters and Etiquette

This week we stumble on the terrible, horrifying fact that there are other hobbies than boardgames, and we take pity on those poor lamented souls who are enslaved in their thrall. Just what is scrapbooking, anyway? Walker has a theory, but no one is really sure. We should thus feel blessed that we chosen few enjoy the hobby that we do, and so we discuss ways to try to be decent while doing so. Games Played Last Week: -Clans of Caledonia 1m59s (Juma Al-Joujou, Karma Games, 2017) -Starship Samurai...

Jul 10, 20181 hr 20 min

#31: SEAL Team Flix and Getting Rid of Games

A reminder that there is no necessary connection between our feature game and our topic. We would not divest ourselves of SEAL Team Flix, The Only Game that Matters, if for no other reason than we need it on hand so we can talk about it and only it for perpetuity. That, and it's great. Sorry, spoilers! Oh, and Walker was Keyser Söze the entire time. Games Played Last Week: -Cthulhu Wars 1m28s (Sandy Peterson & Lincoln Peterson, Peterson Games, 2015) -Decrypto 5m09s (Thomas Dagenais-Lespé...

Jun 26, 20181 hr 14 min

#30: Food Chain Magnate and Game Storage

It is important to stay flexible, and follow the ways of those who practise judo and jiu-jitsu. That is why we choke people as often as we can. Wait, that's not right. Rather, it is important to be supple and adaptable. We had intended to be on time and talking about different things, but sundry unrelated crises have changed both of those plans. We apologize for the delay, but we are confident our new plans are much better. We adapt. We choke. It is a good thing no one reads these, or these ...

Jun 20, 20181 hr 6 min

#29: Kemet and Turn Order

We here at SVWAG take acronyms very seriously, but sometimes get carried away with such abbreviations. As a public service announcement, allow me to remind all of you that TI:4 stands for Twilight Imperium 4th Edition. It is purely coincidental that I mention this in the context of an episode dealing with games that have turn order problems. It is also a coincidence that Kemet is the feature game of said episode. Don't read too much into either of those facts, you wild conspiracist you. Game...

Jun 12, 20181 hr 11 min

#28: Keyflower and Games that Are Too Long

You can have too much of a good thing, which is why Mark always tries to interrupt Walker before he can finish a single sentence. Of course, "too much" is a highly subjective idea, whether applied to game length or pie. This week Keyflower is discussed, which is not too long but can feel too short--except if it were not too short it would be too long. Clear enough. Games Played Last Week: -Star Wars: Imperial Assault 3m25s (Justin Kemppainen, Corey Konieczka, & Jonathan Ying, Fantasy...

Jun 05, 20181 hr 11 min

#27: Hyperborean Bag-Building and Rating Systems

We delve into the culinary arts here at So Very Wrong About Games; having failed at math but excelling in eating, both Mark and Walker eschew conventional rating systems for gastronomical ones. They had considered rating the rating systems themselves, but were reminded of the podcast's firm stance against paradoxes. So, they threw all their pies into a bag and drew them randomly. It's been a confusing week, to say nothing of the mess. Games Played Last Week: -Quantum 1m00s (Eric Zimmerma...

May 29, 20181 hr 15 min

#26: Crisis at Steamfall and Interview with Chris Cieslik

Walker encourages you to tell friends about So Very Wrong About Games, despite his not listening to the podcast. Mark has recommended it to him, but apparently Walker's contempt for his co-host's opinions is not limited to games, but extends also to the podcast they produce together about games. One assumes Walker also does not read the episode descriptions, which is truly risky, and might create an incentive to make them devoted to discussing his manifold character flaws. Games Played L...

May 22, 20181 hr 24 min

#25: Lords of Hellas and Problematic Expansions

Mark tries to come to terms with his outright hypocrisy, largely on the basis that he feels it's acceptable for him but not for everyone else. Walker yearns for glory, but learns to his disappointment that glory is not legal tender and cannot be exchanged for goods or services. Lords of Hellas offer such piercing insights into the soul, "self-knowledge" being one of its 43 victory conditions. Also, SVWAG is giving away stuff. Massive Darkness Giveaway: 1m33s Games Played Last Week: -...

May 15, 20181 hr 6 min

#24: The City of Kings and Interview with Eric Reuss

As it happens, games do not spawn ex nihilo, fully armed and armored from Zeus' forehead. I'm certain that's what most of you believed, but it's not true! To confirm this implausible fact, Mark sat down with Eric Reuss, the designer of Spirit Island, to talk about stuff. Walker and Mark also discuss The City of Kings, a game that is a fascinating mixture of euro mechanics, grand adventure, and both excellent and terrible theming. Games Played Last Week: -Kemet 1m25s (Jacques Bari...

May 08, 20181 hr 20 min

#23: Mage Knight and Player Scaling

This podcast scales seamlessly from 2 to an in finite number of listeners, but we're not nearly that optimistic. Walker sometimes dreams of a solo mode, but sadly Mark insists on speaking. Mark and Walker again turn to Vlaada Chvatil, a designer who loves idiosyncrasy and detail--sometimes to excess. Walker asks if it would be appropriate to rant, and Mark gladly lets him off leash. Games Played Last Week: -Railroad Tycoon/Railways of the World 1m52s (Glenn Drover & Martin Wallace, Eagle...

May 01, 20181 hr 9 min

#22: Feudum and Euro/Ameritrash Hybridization

You wouldn't like Mark when he's angry, but that's probably attributable to his being fundamentally unlikable at the best of times. At any rate, Walker tries to rein him in from ranting too long about obvious component failures, publisher laziness, and alleged outright theft. Walker, for his part, just wants things to mean something. We are seekers here at So Very Wrong About Games. Games Played Last Week: -Spirit Island 2m10s (Eric Reuss, Fabled Nexus, 2017) -The City of Kings 4m00s...

Apr 24, 20181 hr 10 min

#21: Quartermaster General and Gaming Conventions

Mark and Walker delve into matters of criminal justice this week, pondering the balance and tradeoffs between deterrence, retribution, and rehabilitation. Walker seems to think that Bunny Kingdom a form of cruel and unusual punishment, whereas Mark seems to think that any form of travel is necessarily a form of inhumane rendition. Anyway, they're sellouts now, so if you send them free stuff in the mail they'll say whatever you want them to. Games Played Last Week: -When I Dream 3m22s (Ch...

Apr 17, 20181 hr 10 min

#20: GKR: Heavy Hitters and Blinging Games

Times are bad--children no longer respect their elders and everyone is running a Kickstarter. Nostalgia fuels our news segment today, with varying levels of scorn for cherished memories. For those of you playing along at home with their So Very Wrong About Games bingo cards, Walker talks about a Mystic Vale expansion and Mark brings up Macross--let us know if that makes five in a row. Games Played Last Week: -Not Alone 1m48s (Ghislain Masson, Stronghold Games, 2016) -Quartermaster General: 1914 ...

Apr 10, 20181 hr 11 min

#19: Space Alert and Multiplayer Conflict Games

We adopt a policy of firm opposition to irresolvable paradoxes here at So Very Wrong About Games. Then again, everything we say is wrong, so take that for what it is worth. Don't even ask us about sets not containing themselves. We turn our attention to Vlaada Chvatil's work for the first time, and ruminate about multiplayer conflict games and how they often fail. Also, swimwear...? And "cascades of nightmarish terribleness," which might become our new podcast name. Games Played ...

Apr 03, 20181 hr 6 min

#18: Champions of Midgard and Victory Point Systems

Mark references several films while trying, and failing, to keep his composure. Walker tells stories that may or may not resemble reality. Both hosts rant about design decisions they find inexplicable. It's a very cathartic experience for all involved. Games Played Last Week: -Dinosaur Island 1m16s (Jonathan Gilmour & Brian Lewis, Pandasaurus, 2017) -Cockroach Poker Royal 2m17s (Jacques Zeimet, 999 Games, 2012) -Caverna: The Cave Farmers 4m05s (Uwe Rosenberg, Lookout Games, 2013) -Unusua...

Mar 27, 20181 hr 11 min

#17: Battlelore 2nd Edition and Board Game Life Hacks

Mark and Walker explore how sophisticated the rejoinder "git gud" can be, perhaps indicating that they are getting good at unhelpful trash talking. Perhaps anything can be an art. Perhaps being a better degerenate is truly the life lesson they have extracted from their years as hobbyists; Mark's experiences have certainly turned him into a fantasy racist. Join us for A Very Special Episode of So Very Wrong About Games. Games Played Last Week: -Path of Light and Shadow 1m05s (Travis R...

Mar 20, 201859 min

#16: SMOG Rise of Moloch and Games that Shouldn't Work

Walker pretends to tolerate Mark's digression into pronunciation, and in exchange Mark pretends to be surprised to hear that TI4 has problems. Both fail to be even remotely surprised that CMON is in the plastic pushing business, novelty or creativity optional. Games Played Last Week: -Zombicide: Black Plague 4m39s (Raphaël Guiton, Jean-Baptiste Lullien, & Nicolas Raoult, CMON, 2015) -Black Orchestra 6m08s (Philip duBarry, Game Salute, 2016) -Tobago 15m00s (Bruce Allen, Zoch Verlag, 2009)...

Mar 13, 20181 hr 8 min

#15: Shadespire and House Rules

Why can't we all just get along? This week Mark and Walker agree that anyone causing pain should be tortured to death. Wait, that doesn't work. Okay, can we agree that people who cause pain wrongly are wrong? Hm. That seems problematic. What about we should shun those that aren't friendly? Crap. Let's just say that everyone should be nice to me, how's that? Games Played Last Week: -Clans of Caledonia 2m45s (Juma Al-Joujou, Karma Games, 2017) -Gaia Project 5m15s (Jens Drögemül...

Mar 06, 20181 hr 8 min

#14: Rising Sun and Inappropriate Themes

Walker acts on his firm conviction that sympathy is for the weak, and the internet seems to endorse this position. Fueled by Mark's misery, the pair utter a great deal of words on the topic of Rising Sun, which has had a firm grip on their gaming time of late. They then decide to move on to matters of history and politics, which are always safe topics. Nothing could possibly go wrong. Games Played Last Week: -Arcane Academy 3m49s (Eric Lang & Kevin Wilson, IDW Games, 2016) -Dogs of War 5...

Feb 27, 20181 hr 11 min

#13: 51st State Master Set and Kickstarter Exclusives

Mark and Walker dare the siege perilous in this, their thirteenth installment. Walker shares a rare moment of sincerity, and Mark restrains himself from taunting him for the lapse. Rising Sun is revisited and compared to Twilight Imperium, and shockingly Mark highlights ways in which that is favorable to TI:4. Mass hysteria ensues. Games Played Last Week: -Tigris & Euphrates 2m16s (Reiner Knizia, Hans im Gluck, 1997) -Inkognito 3m36s (Leo Colovini & Alex Randolph, Ares Games, 1988) -Char...

Feb 20, 20181 hr 8 min

#12: Deception: Murder in Hong Kong and Hidden Game States

Mark has a bit of an identity crisis, but his devotion to his listeners will see him through. Walker, as is his wont, merely patiently rolls his eyes-especially when Mark almost tries to get him to review a game they've only played once. The insolence! Games Played Last Week: -Rising Sun 2m14s (Eric Lang, CMON, 2018) -Sid Meier's Civilization: A New Dawn 11m31s (James Kniffen, Fantasy Flight, 2017) -Domaine 13m27s (Klaus Teuber, KOSMOS, 2003) -Tigris & Euphrates 14m56s (Reiner Knizia...

Feb 13, 20181 hr 12 min

#11: Gaia Project and Reskins & Second Editions

Mark and Walker switch roles this week in a stunning reversal. Walker avoids telling Mark to "get good," but it's a close thing only narrowly avoided. In Walker's defense, Mark really should git gud--as has been noted by many a scholar and physician. They discuss the redevelopment of Terra Mystica called Gaia Project, and then they generalize to how publishers sometimes mess up new editions of their games. Mark's sanity is questioned throughout; probably a sound policy. Games...

Feb 06, 20181 hr 8 min

#10: A Feast for Odin and Apps

Mark and Walker address so many questions this week. How many ways can Walker pronounce "coyote?" Why is all of Oceania laughing at CMON? What is the best social and economic system? How condescending can Mark get? Listen up, as all will be explained herein. Games Played Last Week: -First Martians: Adventures on the Red Planet 1m59s (Ignacy Trzewiczek, Portal Games, 2017) -Mombasa 3m17s (Alexander Pfister, eggertspiele, 2015) -Blood Rage 5m54s (Eric Lang, CMON Limited, 2015) -Empires of ...

Jan 30, 20181 hr 5 min

#9: Sidereal Confluence and HATE

Mark and Walker engage the ALL CAPS in a very HARDCORE WAY. Or something. All in all, they're very civil, even while disagreeing about Sidereal Confluence and being mystified by people's strong reactions to HATE. Rage gets all the love, but HATE gets all the confusion. Games Played Last Week: 0:54 -Sakura Arms (BakaFire, AEG, 2017) 2:31 -Blood Rage (Eric Lang, CMON Games, 2015) 4:15 -Assault on Doomrock (Tom Stasiak, Beautiful Disaster Games, 2014) 7:31 -Star Wars: Imperial Assault (Just...

Jan 23, 20181 hr 6 min

#8: Alien Artifacts and Kickstarter

Mark and Walker engage in rampant hearsay, or at least that's what someone told me. They perform a dissection of Alien Artifacts, only to discover that it was a shoddy rubber suit all along. They then discuss their thoughts on Kickstarter's influence on the hobby--is it making games cute but stupid? Also, a friendly reminder that Star Control II is the greatest video game ever made. Games Played Last Week: 1:00 -Secret Hitler (Mike Boxleiter, Tommy Maranges & Max Temkin, Self-publish...

Jan 16, 20181 hr 13 min

#7: Scythe: The Wind Gambit and Campaigns

Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means. Games Played Last Week: 1:35 -Monikers (Alex Hague & Justin Vickers, Palm Court, 2015) 2:16 -One Night Ultimate Werewolf (Ted Alspach & Akihisa Okui, Bezier Games, 2014) 4:10 -Pandemic Legacy Season 2 (Rob Daviau & Matt Leacock, Z-Man, 2017) 5:40 -Charterstone (Jamey ...

Jan 09, 20181 hr 10 min

#6: Space Hulk and New Year's Resolutions

Mark and Walker spend zero moments wondering what a lang syne is, but instead praise the classic Space Hulk and look forward to 2018 with some gaming resolutions. As is the way with such things, they've probably already been broken--especially the one where Mark tries to be more nice. Games Played Last Week: 1:34 -Through the Desert (Reiner Knizia, KOSMOS, 1998) 4:19 -Santorini (Gord!, Roxley, 2016) 5:51 -Beowulf: The Legend (Reiner Knizia, KOSMOS, 2005) 10:06 -Alien Artifacts (Marcin Senior...

Jan 02, 20181 hr 3 min
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