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The Crystal Fields

Dec 26, 20241 hr 30 minEp. 46
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Episode description

After their encounter at Desert Camp, Adrok, Ares, Bowdin, and Kelgrace realize there is more to this realm than what they have been told. In an effort to avoid joining in the slaughter of the creatures of the realm, our adventures decide to go explore the Crystal Fields. While in the fields they meet an alchemist who is studying the various crystals. Our adventures decide to go harvest some crystals for themselves and discover why so many before them have failed to return from the fields. Ares unwittingly inhales some of the red crystal dust and watches his companions turn into unspeakable horrors.

Transcript

DM

Hello and welcome to Smash Loot and Roll. Our adventurers continue their exploration and hunt in this new realm. It would seem Aedrok, Ares, Boden and Kelgries want to find a more ethical means for hunting after their encounter at desert camp. They decide to try their luck in the crystal fields. Let's catch up with our adventures and see what happens. Please enjoy episode 46, the crystal fields. So last we left off, you guys had traveled to a new realm through a lightning gate.

Kelgrace

Yeah. And we, like, didn't chop chop the thing that I wanted to chop chop, but he made friends with it. Was that the deal?

DM

Bodie makes friends with everything.

Bowdin

Never give me something to interact with. I will always make it a pet.

Kelgrace

I I feel like that was a really good synopsis, actually. Choppy chop, no. Friends, yes.

Bowdin

Yes. That's why you're in the party.

DM

Ares has actually set up this, job job for you guys to go out to this, realm to actually hunt monsters. And when you got there, you got tasked with going out to desert camp to go on to at least investigate why they hadn't reported in and kinda upon arrival, you've quickly understood why they hadn't reported in since desert camp was destroyed. So you got to witness something big that moves under the sands at a distance. And you also got to witness a a giant insects like creature that burrows out of this in and out of the sand that, seems to that was at least friendly to Bodie, after or actually Aries after Aries took the lightning sword out of its, hide.

Bowdin

That's what it gets for playing Bob for doing bobbing for swords.

DM

So, once that was all said done, you guys been managed to, successfully reactivate the lightning gate and travel back to base camp, main camp. About the time you guys get back the airship, one of the 2 surviving airships has returned, from hauling a load from the coast of where they captured and killed one of their pride one of the creatures they had been seeking out there. And you guys are once again standing by the gates, within the with the within the magical gate area as the airship comes into land and, the rowdy crew of mercenaries begin the process of unloading their cargo and getting a stage to transport off the realm.

Bowdin

Tell us about the cargo. What do we see? You see

DM

a lot of crates being moved off, but some of the, bigger pieces that you see seem to be like bones of a creature.

Bowdin

That's what I

DM

was wondering about. Some of the bones are most of the bones look like they're fairly fresh with the meat cut off them, not nice and clean. So it looks like whatever they did, they harvested something rather large. See, at the pace that they're working, you see, you get the impression that certain parts of the creature they harvested has a shelf life to get back and stored properly. As you guys move away from the gate, you watch people pile up the pallets and everything, and and move the stuff as quickly as possible.

You notice they start activating the gate. They as every time the gate activates, it's that swirling and cracking, you get that, of lightning and energy around. And for those of you that have hair within, you know, it generally has it it's generally standing on end by the time the gate activates. Once it activates, you know, your hair settles back down.

Bowdin

Odie keeps reaching up, grabbing his helmet, pulling it back down.

DM

Yeah. You guys stand in there and watch Bodie's helmet just sort of grow off? Come back on. Grow off. Come back on.

Adrok

Odie, are you happy?

Bowdin

Always. Which is uncomfortable.

DM

Yeah. So it they are moving at a quick pace. And if you guys watch for a little bit, it is within about 30 within about 45 minutes, they have the, the pace settles down and it seems like whatever they needed to get through the gate immediately were was mainly crates. You could hear a few you could hear some people cuss and be gentle, and you could hear that clanging of glass inside of wood as they're moving stuff around. You know, some guy it's a couple of guys move, tripping, you know, stumble and everything else.

You hear the glass, you know, bounce into the wood, create that settlement. But after about 45 minutes, the pace of them unloading the airship, moving goods around doesn't seem to be as hurried as it was originally. And a lot of the crew and mercenaries are now moving off to the main building within the camp, which is the tavern as they all started heading over there. And they, one group is taken a rather large bone, maybe a rib bone, and they're carrying it on their they're carrying it about 6 of them are carrying it. It looks like they're gonna go put another trophy on the wall inside the, tavern.

Bowdin

Yep. Boys gotta go spend their share at the company store. Yeah. Now I seem to recall that there was conversation about a place one of these one of these gate destinations that they've been having problems with. They wanted to go out there because I thought they said that there was, a lot of potential for return.

I even seem to recall that maybe they were thinking there might be a like, since they're interested in graveyards, like or they're interested in the bones, I was thinking, like, maybe a graveyard of these things might be somewhere out there. Do I misremember that?

DM

Nope. You you remember that correctly. It's the, the crystal plains.

Bowdin

Okay.

DM

It's an area that's those those that have gone off to investigate more often than not have not returned or those that have returned have returned with a broken mind.

Bowdin

Oh, alright.

DM

And and they they talk about, you know, it's one of those things you heard where they talk about the the voices in the wind or the strange creatures that inhabit the area and and defend it, you know, all with the zeal of defending a temple back on your realm. You know, it's almost almost it's almost like they're defending sacred ground.

Bowdin

Well, my thought was this. Well, I can see why they wanna harvest these creatures. Are they eating them, or are they leaving just the meat behind? Oh, we're taking everything.

DM

As far as you can tell, they're taking everything useful. You notice they've they've taken a few crates over to the tavern. So you got a suspicion that the cook may experiment with the stuff to see if it's actually usable. But from what you know is and talking with the, tavern keep, the halfling.

Bowdin

That's right. They said it the meat's not good.

DM

Not all the meat's good. Right. A little little rough on the digestive track for some people. Right. You did they often did mention that the, the couple of orcs and half orcs don't seem to be too bothered by the the hardier constitution seem to be able to handle whatever is done. But he but you do really you do you do know that that from the halfling,

Bowdin

It's not the best eating.

DM

Yeah. It's well, it it definitely takes a talent in chef's hand to make it much better eating.

Bowdin

I just wonder if if it wouldn't be in the long term best interest for everybody if they were to harvest from, like, just bone remnants as opposed to, like, killing things to get these bones. Because these are you know, once you pull that sword out, it was a fairly gentle creature. It was just you know, as far as we could tell before it had that sword and its snout, it seemed to not be particularly aggressive. Do I remember that correctly?

DM

Yeah. The the creature ad rock

Bowdin

or Eris. Maybe just Eris.

DM

Yeah. The Eris seemed to be able to Uh-huh. Calm the creature quite well on that approach. That was a heck of a animal handler that he had done, but go ahead. Oh, okay.

Kelgrace

Okay. Quick question because I think I just, like, completely lost my own plot on this. So we are watching people essentially cut up, eat, use all the parts of, take bones, everything from the same sort of creature that Eris just poured pulled the sword from and we made friends with?

DM

No. No? No. So Okay. Basically, it was think of this more like a cargo offload off a ship to a distro distribution point. Okay. You you can see you you know

Bowdin

I see things.

DM

I don't know if you really know what they are. Yeah. Yeah. So they're moving a lot of crates. They're moving a lot of bones. They're moving a lot of scales, skin scales that remind you more of reptiles or fish from your realm on the outside?

Kelgrace

K.

Bowdin

If this were the late 1800, it'd be buffalo

Kelgrace

or whale. Remind me. Or whale.

Bowdin

Or whale. Right. Exactly. So, Kale Grace, what's your

DM

what's your witness in as much like you'd expect to see it like a dock where Okay. Cargo comes in? No. Haven't ever encountered an airship, you know, an airship that flies in and lands, especially being in water deep, everything's pretty much more on the sea even though you're afraid of them.

Kelgrace

I was like, how how sheltered am I here?

DM

You know, Waterdeep's the what think of Waterdeep as, like, the New York City for our our world. It's that type of big, met metropolis. But airships are not common inside Waterdeep because they're very restrict they're very restrictive on flying things that fly into the city anywhere near it.

Kelgrace

Fair enough. Fair enough.

DM

Now you do recall that at some point, in your earlier meeting with the rest of the group that there was 3 airships that did fly into the city and departed, while you guys were busy rescuing the, seamstress, mister Eric, from his ill gotten fate.

Bowdin

Yep.

DM

Well, that being said, you guys are on a realm outside of, you know, you guys have traveled to a different realm. You were hired you were tasked with hunting and harvesting creatures to, make money. So,

Bowdin

just like Just like all these other guys.

DM

Yeah. Just like all these other mercenaries that seem to be celebrating a very prosperous, hunt.

Kelgrace

So we we were supposed to go hunting, but we saved it. So I'm guessing people aren't very happy with us.

DM

Nobody knows what you guys have done out there. Remember, desert camp, the only living souls out there other than the creatures were you guys.

Kelgrace

We need it.

Bowdin

Well, we we reported in. We told them what we found and told them, you know, what happened to the to the prior to that particular outpost.

DM

And Right. And you were kinda you know, their their response is like, yeah. It's it's one of the it's one of our tougher outpost to deal with. It seems like

Kelgrace

They were very happy to sacrifice. This is what I'm hearing.

DM

Oh, the des they were very happy that's Desert Post was sacrificed?

Kelgrace

No. They sent us there and sacrificed us.

DM

Oh, yeah. If you would've come back to your they probably wouldn't have shed much of a tear. Like, newbie's lost again.

Bowdin

Yeah. Yep.

DM

Unless we gotta pay.

Kelgrace

Do we get, like, street cred for surviving this? Doc cred? What's it called? I don't know.

Bowdin

About about as much as you'd give to, like, you know, Grubhub. They brought you inform you asked for it. They brought you the information. Alright. Thanks. Here's your tip.

Kelgrace

Pager.

Bowdin

Alright. I'm thinking maybe we take a stab at the crystal plane. Hey. What's a little madness?

Kelgrace

Oh, I love it. Yeah. Let's just do it.

Bowdin

Might be a source of unimaginable wealth. Or

Kelgrace

Like, what is our objective here? Like, what are we trying to do? Just get just get things?

DM

Aries Aries has set the job up as basically you guys were hunters and harvesters of creatures that, have value for, magical So for magical act for artificers, alchemists, sorcerers, things like that, for wizards that wanna do stuff.

Bowdin

We're basically building up our reserves.

Kelgrace

Okay. Alright. I just wanna make sure I was on the same page as everybody because if we're gonna go do really not fun stuff,

DM

they're just

Bowdin

I'm just trying to

DM

get you ethical.

Kelgrace

I just I'm in it for I'm in it for the shiny.

DM

Boden's decided he's like he wants to make sure he's the ethical harvester.

Bowdin

Right. Like, I'm so sorry. I've gotta kill you, you poor monster, but you've gotta go.

DM

There he is. Like, I'll just camp the monster till it heads back to its lair.

Bowdin

Right. Then kill it and its babies and its mate and its family.

DM

Just like D and D first edition. Everything's XP.

Bowdin

Right?

Kelgrace

No. We keep

Adrok

I listened to your story. Can I have XP, please?

DM

Exactly. Off key singing and everything else. You can definitely hear it coming from the tavern.

Kelgrace

What was that?

Adrok

What we were listening to?

DM

Yeah. You're not you're not really sure what why there's, you know, at at first, it sounds like a tortured cat, then you realize, nope. That's a orc leading this leading the, him. Leading whatever type of celebratory song that's coming out of the tavern. Then you guys hear the clash of mugs and the stomp, and you you could almost watch the tavern wall shake as it seems like everybody does that big stomp and clap together.

And whatever happened, they probably you're you're guessing they probably set up the new trophy somewhere.

Bowdin

The big bone.

DM

Yep.

Bowdin

Alright. I'm gonna call for a vote. What do you guys wanna do? I say we get the coordinates for the crystal planes and head out that way.

Adrok

Motion carries. I'm okay with that.

Kelgrace

Okay. Oh, I can't wait. All of your plans. Nothing ever goes wrong

Bowdin

Correct.

Adrok

Ever. No. We know what we're doing.

Kelgrace

Oh, yeah.

Adrok

He says plan. With no trepidation in his voice whatsoever.

Bowdin

None whatsoever.

Kelgrace

Alright.

Adrok

We'll do it.

DM

As you guys are walking back, as you guys sat and you're like, yeah. Let's go over the tower. We'll head to the gate first. So you make a turnaround for the gate. You notice that, a female elf, rough leathers, you know, she's got that air of authority that's walking off the airship and, you know, not in an intercept line to you, but definitely gonna pass you.

She's got the flow in red hair. Looks like, you can tell she's the she's the type to get in the scrap. You can definitely see on the side of her face where part of the the long hair hides as it flows backwards when it just sits flat. The it hides claw claw marks that Oh. Start at the ear and go back. So one of her ears is not pointed. Oh. So and, she looks at the 4 of you, and you can see you're trying to recognize who you are as she walks by you. She sort of turns her head, looks at you guys.

Bowdin

We're new.

DM

Is that what you say? Yep. She goes Of course. She goes

Kelgrace

Let's call as much attention to us as possible. This makes me feel amazing. Yeah.

DM

She she stops and she goes, how new are you guys?

Bowdin

Well, we just got back from the outpost trying to figure out what happened to those guys, and that's about it. We just finished our first mission.

DM

She's like, which outpost?

Bowdin

What the name?

DM

Well, the desert. Where's the They call they call it the they call it the desert now. They just call it the they literally have very generic names like mountain outpost, sea ocean outpost, desert outpost. They don't really have any other type of names for it.

Bowdin

Got it. It was the desert outpost.

DM

She goes, oh, that rat hole. He goes, that that thing's costing us more money than it needs to be. She goes, anybody alive out there? Nope. Figures. She looks at you guys again, and she's like, so where are you going?

Bowdin

We're thinking about going out to the Crystal Plains. We heard that there might be some interesting opportunities there. And madness.

DM

That's like, yeah. That might be yeah. There's plenty of opportunities. Crystal Plains not only has the, creatures, but it seems like some of the minerals out there are useful. They have, unique properties Oh. On them.

Bowdin

Any ones in particular we should look out for?

DM

The crystals that have the most value are, like, a dark, a darkish violet purple. You know, it's a it's really odd swirl.

Bowdin

Hold up. My little notebook right now.

DM

I'm writing stuff down. She describes basically a faceted crystal that's, think of the it almost looks like you know, she goes, you'll you'll recognize them because instead of being elongated, multisided of, like, a quartz crystal or some of the other crystals out there, these will be almost almost look like, cut gems. And they can be found they and they're naturally occurring initially. Like, they can be found within, some of the formations if you look hard enough. She goes, sometimes the tech sometimes the tech magic will, find the ones that have a stronger stronger magical elimination, but not always.

Bowdin

Have you been out to the crystal planes?

DM

She's like, yeah. I've been out to the the at least to the gate out there. Not not taking the airship, though. The wind the the travel over there with the winds over the mountain are just are just too unpredictable for the for actual air travel.

Bowdin

I've heard heard it. There's at least some sort of creatures or something out there that's like, they've got a temple or something like that. What what have you heard about that?

DM

Some type of humanoid creature that defends areas That's, very proficient at, healing. That's all good. She goes, that's the best I could describe it as because nobody seems to come back that can actually talk any sense. They basically say the rocks are moving or the rocks flow like the wind.

Bowdin

Do they ever get better Or do they just ship home?

DM

I we just ship them home. They're just a liability out here.

Adrok

Alright.

Kelgrace

Sounds great.

DM

She's like, well, happy honey. I'm gonna go gonna go celebrate with the with the crew with the cruise.

Bowdin

You would happen to know the gate coordinates for it, would you?

DM

She looks over and she she sees the, she she's sees a little cobalt that's walking around. It was Milo, someone with the crystal planes. She walks off. The little cobalt that has all the, like, wires and, you know, seems like it has all the like, a backpack with gear and a vest with all the stuff on it. Sort of pulls notepad out, walks up, and goes and scribbles on them on a piece of paper and hands it to you. And it's got 6 different symbols

Bowdin

Ah. That

DM

you can basically tap on the tap it. And he he goes, just tap on this order. And and he seems to wander off as he's trying to it it almost seems like he's counting different things. You know? He almost seems like the book bookkeep is the overall administrator when it comes to keeping all the logistics running.

Bowdin

Milo, is the return code the same?

DM

Yeah. Same and it goes yeah. It's the same as come back here.

Bowdin

Alright.

DM

Always the same to come back here. Great. So Then

Bowdin

when we get there and found it's a one way trip, it's a different code to get back.

DM

No. The, the codes you gather pretty much standard. Once you punch in the code for the various camps and everything else to get back to main camp, it's all they don't change.

Bowdin

Gotcha. Main camp's got its kit its code that Yeah. Basically, it's a it's a coordinate system, I guess.

DM

It is a coordinate system. Alright. So you guys get over there. It is late afternoon as you guys step up to the gate and the lightning starts crackling as Boden punches in the coordinates.

Bowdin

Three chevrons locked.

DM

You see the magical gates sort of spread out beneath you?

Bowdin

Woah. And

DM

it it's kinda interesting because sometimes it spreads out like a a cloud of darkness in front of you. Other times, it's like a magical the gates never are the same. They seem to randomly change how the energy is. This one sort of spreads out from the center of the gate. The magical energy crackles around and creates a circle, you know, and it continues span expanding out as it passes you guys.

And all of a sudden, it feels like you guys are sucked into the ground. It's like and you feel like you're traveling down like a slide, you know, water slide as you're sliding down a mudslick hill for a second. Woah. Then you feel that impact on the knees as you get that sudden stop where it's like, you know, that really hard landing from a jump in a little bit too high.

Bowdin

Not got the breath right out of you.

DM

Not quite having to do the, parkour tuck and roll landing, but almost almost course. The the ground you land on and everything else is the lightning sort of dissipates and you hear the thunder rolling away from it and you're like, well, no wonder nobody can sneak up on anybody on this gate because it announces your arrival every time.

Adrok

Great.

DM

What?

Bowdin

Alright. What do we see?

Kelgrace

We're here.

DM

We're here. You look around in this

Kelgrace

I'm loving this. Like, you guys know that I prefer to blend into the background. That is my old goal. You were just ruining my life, Bodie.

DM

You look around as you're here. There is no structure camp like you saw over at Desert Camp whatsoever, but you get the, the gate stone is there. And as you look out, you notice that it almost in the when the as you look around the the dirt, everything sort of glimmers because the sunlight, reflect, you know, reflecting off the crystals. And as you look further away, you see formations that you would first thought were, like, old dead trees. They're actually crystalline structures that when you first look at them, they're like, oh, that's a that's not a normal that's a tree made of stone.

You almost think of, like, a petrified tree, but made of crystal or onyx or different things like that. So it is more of a scrub land. K. You can see where grasses try to grow, you know, in the very harsh land through the cracks and everything else. But other than that, it is not the sand of a desert, but the rocky terrain of a windswept landscape that has a very, you know, not nearly as hot as it does you left, but it's still probably during the day, there's you don't find a lot of shade.

Bowdin

But what time of day is it when we get here?

DM

It's late afternoon.

Bowdin

That's where it was. What is it here?

DM

Still late afternoon.

Bowdin

Oh, really? Okay.

DM

You're starting to realize that the transport system through lightning Yep. Can be instantaneous or can wind up delaying you inside the matrix for a period of time.

Adrok

Uh-oh.

DM

Depends on traffic and weather. How

Bowdin

long were we be were we in the transporter buffer?

Adrok

Alright.

DM

Well, you've caught recalling back from the desert to the, base camp when you traveled. You you seem to have lost about 4 hours for that one.

Kelgrace

Oh, nice. K. K?

Adrok

We lost 4 hours, or it took us 4 hours and we experienced those 4 hours?

DM

You didn't experience the 4 hours. It was one of those things that's like, hey. Is this time of day? Wow. It's, late afternoon over here. It's like, you know, traveling traveling through multiple time zones in a very short period of time.

Kelgrace

Can I sparkle into something a little bit more camo related to the area surroundings? I haven't sparkled in a while.

DM

I'm feeling a little You feel like they just don't. These aren't the tones I wanted. Yeah. You you change you adjust your your clothing to be be capable of, being missed as, you know, by the casual observer. Occasionally, as you see Kell Grace walk around, you'd you notice you just got this dragon worn head floating for a second, then it's back with the body.

Kelgrace

Pull my hood up and disappear completely. That's my Yep.

Bowdin

Alright. We need to find some shelter. Are there or is there there's no established camp here. Right?

DM

There's no established camp, but as you look around, you can tell where there's a trail that leads off to the northwest. And it seems like that's where a lot you know, you can tell things have been dragged over this trail numerous times as if it's a direction of travel that has been used several times, following the trail.

Adrok

Yes.

DM

About a half mile away from the gate and everything else you find, structures that have been magically created out of, you know, shaped out of the stone. Cool. You know? So you you can definitely see the see, like, the the stone igloo or back lack of a better term, with a with a chimney. And you can see smoke coming out of the out of the chimney as you move towards it. There's about 4 buildings

Bowdin

total. Okay.

DM

2 of them look like they're probably meant for, you know, housing for for bunker for, like, bunk bunk rooms. 1 One of them looks like a common room and one of them, you know, a common building for the common, like, wherever he eats, die and stuff like that. Your best guess is, like, this is probably probably the smallest camp out here just because it's one of the more difficult ones to, you know, build stuff off. Right. And as you guys are walking, you guys realize that there's always a constant breeze coming through here that's for the for Boden's beard.

It it doesn't just move it a little bit. It's sort of like it'll have his beard almost and sometimes perpendicular to, you know you know, perpendicular horizontal cross his face and everything instead of hanging straight up and down.

Bowdin

I think it's graduated to wind at that point.

DM

It gusts like that. It

Bowdin

boils for

DM

a little bit, but it there's a there's a constant steady breeze. So but as you guys come up to the building, you notice the, I guess, the smoke in one of the buildings, which is the main common room, is coming out. And you notice that a head peeks its way out of the door, you know, opens the door, peeks it out. It's got goggles on, headdress, and everything else. Looks legit.

Bowdin

He sees

DM

And all of a sudden, he puts his hand up and starts waving.

Bowdin

Hey. Hello, friends.

DM

He goes, hey. It's like you bring supplies?

Bowdin

Well, just ourselves, but don't worry. If you need supplies, I can bring it I can make some.

DM

Oh, good. It's like, it's been a while since, had a crew out here to resupply and you noticed that as is you guys sort of walk in there, it looks more like a bit of a, I guess, for lack of a better term, but a, a lab has been set up on several of the tables where you can see various metal and glass objects and stones are put on them. It seems like they're test this, this guy in goggles is testing stuff, trying to figure stuff out. What's his? As he takes his glasses off, you notice he's human.

Bowdin

Ah, okay. What's your testing? Looks like you've got all sorts of interesting alchemical stuff going on here.

DM

Yeah. He goes, I'm testing the frequencies of the stones. He's like, different sounds and lights.

Bowdin

There you go. 1. There it is. There's your stones. Kinda frequent.

DM

He's like, you're the comedian of the group.

Bowdin

Oh, you got me.

DM

He goes, care for some tea.

Bowdin

Oh, it'd be great.

DM

But did you notice Kell Grace, where he gets us to look like, don't fix up the tea. But

Kelgrace

Have you met an enemy ever, Bodhi?

Bowdin

They may have thought they were at the beginning.

Kelgrace

Okay.

DM

He goes, Bella send you out here to hunt?

Bowdin

We weren't sent. We just heard that there were opportunities, and we thought we'd take advantage of it.

DM

There are. There are plenty of opportunities. He pulls the t off the you know, goes over to the fire that you realize is probably magically permanently turned on inside the, the fireplace, pulls the kettle off and starts making tea for everybody, makes 5 glasses, one for himself and everything, brings it over to one of the empty tables.

Bowdin

Well, I'm Boden. What's your name?

DM

He goes, I'm I'm Marcus.

Bowdin

Hello, Marcus.

DM

He goes, I hail from Baldar's gates.

Kelgrace

Ah. He

DM

goes, how about you guys?

Bowdin

Oh, let somebody else talk. I've been dominating this whole conversation.

DM

It's like I've never seen it. It's like what brings a tiefling all the way out to this realm?

Adrok

Coin mostly.

DM

Coin mostly? Yep. Yeah. Well, there is good coin to be had if you can find stuff. Because, so you're hunting the crystals or you hunting the creatures that eat them out here? Little bit of both. You're

Bowdin

hoping to find the stones. There's some of these are those called? The purple ones? I don't know what they're called. I described the ones that she described to me.

DM

Hold on. Let me look at my notes. It's like, yeah. The purple is light ones.

Bowdin

That was 1.

DM

Yeah. I don't think, I don't think Frick and Frack ever named those. I'm sure they did. I just don't recall what they are. I just call them the purple stones because that's what it seemed to collect.

If you can find them, I will tell you this. The the ones that are probably within about 5 miles of here have all been pretty well collected up. Alright. He goes north of here, outside that 5 mile range is, seems to be where at least he goes the, the magical some of their magical detections definitely showed us where more of those seem to be, but it does not seem that, it seems something guards them because fewer and fewer crystal collectors make it back from those areas. It says, but you can go pretty much north, southeast, or what?

You can go anywhere but north and pretty much finds, and they're just not as in greatest con not as a greater concentration as they are of 5 miles north of here.

Bowdin

I also heard tell of some humanoid, like, worshipers of some sort of or have some temple or something like that nearby. Any insight on those guys?

DM

So I've never seen him. I've seen any goes over to grab a notebook. Notebook's pretty well beat up. It doesn't looks more like it's a journal from somebody maybe, like, one of a 100, like, a 100 like you guys.

Bowdin

Right?

DM

And he picks up, brings it over, and starts flipping through it. As he's flipping through it, pages sort of sort of fall out. He shoves them back in. And he gets those one page, and there's this, he goes, yeah. This is what they're claiming.

I've never seen these things, though. And the drawing is a really rough, sketch drawing. It looks like it's a bipedal creature that there's really no scale to tell the height on it, whatsoever. You're getting an impression that the the artist tried to draw, what would probably be instead of scales, looks like. And the note says, you know, rock rock skin.

So you're you're guessing based on the drawing that the it's a bipedal creature. The arms are much longer than would be a normal proportional, bipedal, almost where the hands reach down to about the knee height. You also you also notice that the the lower leg the legs aren't like standard humans or, you know, the humanoids you're used to. They're reverse jointed, almost like a canine.

Bowdin

Okay.

DM

So they move in, you know, they have that reverse joint of a, like a canine lower legs or the hind legs of a canine. The the head is not there's not mounted on the neck. It seems like the head just sort of comes up off the shoulders and is more of a not a it is round, but there's no neck there. It's, like, just all armor and meat. The shoulders have, like, these big carapaces on them.

Big shoulder spiky things. You can see where the various sketches are. It looks like, this one of the sketches focuses on, like, the fist of one of these things that looks like it's a massive amount of spikes, that come off it. And and you see a note that basically says, form punched by this. It says form, you know, forms of spike spiked fist of will of, you know, it says, crystal energy of, crystals.

And one of the other things you notice that it's the jaw the facial thing of the creature is it's a it's one of is instead of just being an open mouth that opens up and closes, up and down, it also has, mandibles to make it open. Like, the jaw could open much wider. Yep.

Bowdin

Oh, like, horse like, it it open wide, opens horizontally and vertically?

DM

Yeah. It it, you're guessing vertically, but it is probably the lower jaw that moves and left and right moves. The upper jaw stays stationary.

Bowdin

Oh, okay. So it's like that. Yeah. Kinda wings out.

DM

Yep. The teeth look, you know, the, the teeth reminds you the drawing, the drawing of the teeth, remind you of crystals. But it's not like the single role, like a single role of, you'd find in humanoids. It's like 3 rows of teeth.

Kelgrace

Jagged.

DM

Jagged that intersect.

Kelgrace

Part

DM

of this was pretty good.

Bowdin

Yeah. Terrifying. Do they talk?

DM

Because they'll know. Never encountered them.

Bowdin

Anybody has anybody said that they make talking noises?

Kelgrace

Remember those people come back, and they can't, like, speak coherently.

DM

So Oh, well, I I've heard I've heard to describe it. Yeah. I they say they talk talk through your minds.

Bowdin

Interesting. Alright.

DM

He's like, I I haven't encountered any of these things. The few that have come back and claimed to encounter them seem less than coherent all the time. And

Bowdin

Are they are they mostly up at north where they encountered these things?

DM

I don't know. They've, they've encountered them in different parts, but it your the biggest concentration does seem to be to the north.

Bowdin

Okay.

Kelgrace

Cody, don't worry. They're gonna be wherever we go. Like, you don't have to worry about it.

Bowdin

Alright. Where should we set up Kent? Where should we set up our stuff?

DM

Oh, he goes to bunkhouse. You can choose either one of the bunkhouses out there. They're open. If you got food and supplies and everything else, points over at the, ongoing stove. He's like, kitchen's right there. It should be it's probably the most simple type kitchen dining. It's just like so most of the time when the crews are out here, they eat here. They bunk and game in one of the other places and everything else, but don't find a lot.

Bowdin

Any other crews currently out? No. Or you're just holding the fort at the moment?

DM

He goes, I'm a hold of the fort. I'm more interested in trying to figure out the the harmonics of the stones and everything. And he walks over to one that's in a metal apparatus, and he picks up a couple, like, small metal hammers and you hear him tap it. And it takes you a minute, but then you can hear the a very clear note going across it. And when it does, you see other you see others crystals, not all of them light up, but you see certain other ones light up and add to that frequency of the home a little bit.

And you and once it stops, you see him tap another one. You see a couple other stones light up like that. It's like, yes. It's an interesting way of what this does. And he goes, and you see him pull out a, a wand. You see him tap another son. He goes, watch this. Taps the first one again, and then you hear the whole thing light up and you see him cast the You see him basically for those that, have casted abilities. You you recognize the tech magic that comes out of the wand. Right?

But what you notice is is it greatly expands the range of it. Instead of just being this limited area, you notice that there's things that are lighting up well beyond. And all the stuff you guys are wearing that are magical glows brightly. He goes, there's something about some of these, if you if you catch the right tune with some of these crystals, they actually amplify the magic that's, being being cast. And he goes, it's kinda challenging to do to get the frequencies right, but it doesn't work, you know, the the same frequency.

And he starts this long diatribe of, like, this frequency doesn't work for this school of magic. This school of magic won't work with, you know for those of you who are not magically inclined, the eyes may glaze over pretty quickly.

Bowdin

I would imagine that Adrock is just drooling at the thought of this. You know? Nope. Adrock's dead. Nope. If I'm not if I if I'm not export if I'm not designing it, it it gives me no interest.

DM

Adrock has a little bit more. He wants some more practical use of more practical bit. Oh, yeah.

Bowdin

It's like, show me how to make it blow up.

DM

Show me how to make it do something. Not just he goes, yeah. Trying to figure it out, but, I haven't haven't solved haven't solved all the mysteries yet.

Bowdin

Adrock, what I saw was a magic enhancer.

Adrok

I'll try it. What's the worst that can happen? Open a portal No. To hell?

Kelgrace

Be fine.

DM

The tiefling will show right at home at the if you open the portal to hell. Right? The tiefling and the succubus.

Bowdin

It's like, woosh. Welcome to hell. Dad. These are my friends.

DM

These are my friends. Alright. So if you guys wanna bed down, cook dinner, do something, ask more questions, go wander Bed down. Go wander around the crystal plains by yourself at night.

Bowdin

I'm I'm I'm gonna I'm gonna swap out some spells. So

DM

I mean, would anybody ever, anybody else have questions for Marcus, the geologist?

Adrok

We get a long rest here. Right?

DM

Yeah. The geomancy wizard.

Bowdin

Excellent. All quiet on the party front.

DM

It is all quiet on the party front in the next morning. Cal Grace looks a little annoyed at Boden's overly loud snoring.

Bowdin

Aw. Alright. I'm gonna kick off I'm gonna kick off the day with a good old casting of Crate Food and Water.

DM

Okay.

Bowdin

Alright. The nice thing about that is it creates it basically creates £45 of food and 30 gallons of water, which can sustain 15 humanoids or 5 steeds for 24 hours. So there's, what, 5 of us total?

DM

Yep.

Bowdin

Marcus and and all of us. So that's 3 days 3 solid days of supplies right there from that one casting. Yep. So yeah. Water's clean. It's not it doesn't go bad.

DM

Food is not

Bowdin

land, but, you know, a little salt and pepper never heard anything.

DM

You see him open up a a, you see him go over to, a shelf and everything else. He goes, that's why we have spices. And there's a bunch of jars of spices and salts. And he's like, that's one thing I've learned to travel with. Lots of spices.

Bowdin

Absolutely.

DM

He goes, I'm still waiting for the next next resupply of spices. They're probably stolen the halfling probably stolen, kept them at the tavern as it usually does. So Thank

Bowdin

you for thank you, Mohammed, for this for this wonderful repast. Eat up.

DM

No. They they sit down and enjoy the meal. Marcus is kinda curious about, you know, what brought you. He's like, so what what brought you out of here? Just a coin?

Bowdin

Partially the coin. Partially just to clear our minds, I think. We've been involved in a lot of skullduggery lately, and we decided it would be probably best just to do something a little more straightforward.

DM

Do tell. I haven't heard a good skullduggery story, and when's the last time someone was out here? Probably about 3 weeks.

Bowdin

Well, I'd I'd tell you, but I have the feeling that then, Cowbrave would have to kill you. So

DM

She does look like the type that does not like

Kelgrace

Rather intimidating.

DM

She does not like to leave loose ends.

Adrok

You were yada yada yada, you're that's gold buggery?

Bowdin

Right. You go

Kelgrace

I see nothing.

DM

I'm sick. I was like, well, he grabs a couple wands off the counter, and he's like, these will help you find the violet violet stones.

Bowdin

Oh, okay.

DM

They vibrate if you get within about 30 feet of the larger ones. And when I mean larger, they're probably about twice the size of a gold coin. Anything smaller than that, it damn near gonna be right on top of them.

Bowdin

Alright. So the the near the the nearest that we'll start actually even finding them is 5 miles out. That's what? About an hour and a half walk?

DM

Yeah. Then, I mean, it goes

Kelgrace

For your little legs.

DM

Yeah. About an hour or 2 walk should be should get you there. Sure thing. Short flight if you guys got it.

Bowdin

Oh, good point. I believe we do have that as an option still.

DM

He goes well. He goes most of you hunters that come out here always have some type of flight skills.

Bowdin

Let's see. What else might we have to take into account? Any sort of okay. Other than the the the the crystal and humanoids that are mostly pointy bits, any other sort of local creatures we should keep our eye out for?

DM

I've I've called it. I'd I'd say definitely keep your eyes out for the rock vultures.

Bowdin

Oh, what's that?

DM

Kinda what it sounds like. He goes, I don't know a better term to describe them. Is there a

Adrok

Rockfish. The real quick boat.

DM

Yeah. They're they're pretty much a flying bird that looks like it's looks appears to be made out of stone. It's a a

Bowdin

So we think all these crystal creatures, are any of them particularly vulnerable to, I mean, basically, have you found that hitting them with a with a hammer is better than hitting them with a, a bladed sword?

DM

Bladed sword just seems to the blades just seem to piss them off. They don't do they don't do much. They take they take more chunks out of your sword than they do out of their hide.

Bowdin

Alright. But a hammer will hammer will do the job pretty well?

DM

More likely mechanic for the mechanics and everything, what he's describing is, piercing and slashing does half damage. Blunt does full damage.

Bowdin

Right.

DM

And he goes, he goes, most of the creatures out here don't seem to care too much for the the fleshies, but, I don't know if a better way to describe us in in comparison to them, but they they will occasionally attack for for whatever reason. Don't know don't know what causes it.

Bowdin

How about the camp? Do they do they stay away from the camp usually?

DM

They yeah. For the most part, we found that, keeping the animals or keeping some of the creatures out here is, and he walks over and shows you a blue crystal that he's found. He goes he goes, what I discovered early on is you can amplify, basically, the alarm it goes on an alarm spell to, through these blue crystals, and it kinda makes a secure perimeter that they won't they won't cross the magic for whatever reason. Oh. Because once you get with inside the blue crystals on the camp and he goes, you'll see them.

They're pretty much. I created Karens all the way around the camp and put a blue crystal in each one.

Kelgrace

Alright. I just had this, like, great great vision of, like, can I talk to your manager all around the camp? Took it took me a second. I was like, I don't think that's what he meant.

Adrok

There are too many Luke Karens in this camp.

Bowdin

We're surrounded by Karens.

Kelgrace

Save a

Bowdin

save a bullet for yourself, boys.

DM

How do you destroy a a party? You know, do some to the Karens. No. No. No.

Okay. After a good breakfast, Marcus seems to go back. Marcus seems to leave you alone and goes back to, running the test and running the experiments he has on the crystals and, after breakfast. And as you guys are walking out the door, you can hear one of the frequencies that or one of the tuning force he uses. It almost it it sounds like, the screech of a of a, of a of a bird of prey that comes that would come screaming in, and you can hear, like, the you hear the shattering of a crystal.

He's like, well, that was interesting. Seems like scribbling the notes. Because I haven't encountered that one before.

Kelgrace

Wait. What?

DM

You know, it sound like when he when he smashed when he hit one of the tuning forks to play a frequency, one of the crystals he was working with all of a sudden started screeching and then shattered. Okay. And about 3 of them and the one he was working with shattered in, you know, and you heard, like, a little popping sounds around the work area, possibly meaning other crystals he'd collected and broken as well. Right?

Kelgrace

K.

Bowdin

Alright. Which direction you all think? Try something simple? Go just go out and do a a quick quick collection?

Adrok

Mhmm.

Bowdin

Alright. We've got our we still have our, our our, tokens, the Griffin and the,

DM

yeah, you still have those.

Kelgrace

Oh, yeah. Do they work here?

Bowdin

We'll find out in a second.

DM

I was like, you haven't tried them.

Bowdin

Alright. Line it up.

Adrok

Is he grabbing a book or dice?

DM

No. I'm grabbing my note I'm grabbing a notebook to remind me of your guys' skill set.

Kelgrace

Oh, great. That's never good.

DM

Oh, okay.

Kelgrace

That never works out in our favor, actually.

DM

It always works out in your favor. You always walk away.

Adrok

The The DMs. There we go. The DMs characters have plot armor. So

Bowdin

Some some sometimes we're dragged away.

DM

Yes. But you're not eating like the gnome in the Mad Mage game.

Bowdin

This is true.

DM

All my all my monsters have a taste for gnome now.

Bowdin

Well, it is nummy.

DM

So Yeah. They gnomes are nummy.

Bowdin

Alright. Who's riding with me?

DM

So that

Adrok

I'll ride with you.

Kelgrace

Once.

DM

No. They're pretty volunteer at once.

Adrok

That wasn't intentionally awkward. I just couldn't find my new button.

DM

Everybody remind reminds is remembering the last time Boden piloted to Griffon.

Adrok

You do have to, in fact, die of something. So,

Kelgrace

Ashok, may I suggest you drive?

Adrok

Yeah.

DM

Yeah. Boden Boden flew a Griffin into the the forest and closed line Chip a few times.

Bowdin

Chip lived.

DM

What's your

Bowdin

what's your animal handling, like, Adrock on a scale of, oh, say, 0 to plus 4 or plus 5 or plus 6?

Kelgrace

Oh.

Bowdin

Mine on that same scale would be plus 3.

Kelgrace

What are we looking at?

DM

So Boden and Adrock are riding 1 griffin, and Kilgorese and Ares are riding the other griffin. Who's piloting who's piloting the griffins?

Adrok

Analog Mine's a plus 1, by the way. I am at minus 1.

Kelgrace

Okay. I have plus 1, so I'll I'll try.

DM

That's a good try.

Bowdin

Oh, well, here we go. Looks like Boden's got the highest got the highest number in this particular one. Okay.

Adrok

Feel free to drive. I'm gonna hold on to your joystick. I mean

Bowdin

Oh, no.

Adrok

That remains.

Bowdin

I would wanna take it away from you guys. So alright. I'll hold the ring. Alright.

Adrok

I was thinking of the Atari game with the with the ostriches.

DM

Joust. Joust.

Bowdin

Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap.

Kelgrace

Flap. Flap. Flap. Flap.

DM

Flap. Flap.

Kelgrace

Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap.

DM

Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap. Flap.

Kelgrace

Flap. Fl With advantage.

DM

With advantage.

Kelgrace

K.

Bowdin

22.

Kelgrace

21.

DM

Nicely done.

Kelgrace

I rolled a nat 20 p s.

Bowdin

We remembered. Oh, yeah. That's right. You really should pet them before you mount up. They don't like to be surprised.

DM

Stroke the spine before you so do you guys sleep in the air? It is a very interesting to take in the to take in the sights of the land around you. What you thought was, like, from the ground level, almost like barren scrub land with just patches of grass. As you get up in the air and you see this and the sun moves across, you notice out for to the north is, you can see the just the outline of mountains off in the distance. But the rest of the land as you guys get about a 100 feet in the air.

Give yourself a good view. There's a a lot of color that sort of spreads out, and you can almost follow the different styles and colors of the crystals, almost as if they're like rivers or trees or grass expanding out, and they've got patches of different colors that move around. It's almost you know, for a lack of a better description, it's almost organic in the way the colors and shapes are formed with these crystals. You know, it it reminds you of, you know, an actual forest or scrub land. It's just a rock.

It it's just a whole it's it's something very alien, what you guys are used to seeing, but it still gives you you still get that connection of colors and everything.

Bowdin

Is it such a connection that it suggests that maybe it was originally not stone, but it was originally organic and had been changed to stone?

DM

You're not getting that much of it. You're thinking this has always been some type of stone.

Bowdin

Okay.

DM

It's just a different environment that you've not encountered before

Kelgrace

Okay.

Bowdin

When it

DM

comes to that. But, you know, you can definitely describe that. You can definitely give that comparison description very easily.

Bowdin

Right.

DM

But one of the things you notice is Kell Grace decides to, you know, do a couple barrels and, you know, her Griffin is having a good time. You can tell.

Bowdin

Oh, look. Ares is screaming again.

DM

If tieflings were meant to fly, we'd have wings.

Adrok

You don't have wings?

DM

No. They're not devils.

Adrok

Oh, pretty pointed the wings wings come from the other side of the family tree.

DM

They they do come from the other side of the family tree.

Bowdin

Yep.

DM

But you do you are able to observe where your fellow hunters and gatherers had made their marks and left scars on the ground?

Bowdin

Yeah. That's what I was gonna look for. It's like, is there a a place in the terrain where there's more frequency of their travels? It's like is it like the intersection between, like, a quote, unquote forest and a quote, unquote plain?

DM

Give me a perception give me a perception rule. Oh, k.

Bowdin

Well, it wasn't 18, but decided to to turn into an 8.

DM

You're not really making out the the patterns of you know, you're not connecting the dots of where the various patterns are for it, but you you can definitely clearly see where as you fly past through an area that has been just absolutely devastated

Kelgrace

Mhmm.

DM

With with, the stones strewn around and picked over and tossed around to where you can see where it looks like. They found a close a cluster of the or they they found a one of the purple gems and just absolutely tore apart the area looking for more, more almost like just destroying anything that was not.

Bowdin

Is there a another similar terrain to that general area someplace within, granted elevated view?

DM

Within your elevated view, you've noticed as you're flying forward, you do pick that pattern out of they've pretty much gone through all the near areas and destroyed it. You can see other areas where they've dug up, you know, small gyms, things like that. But big clusters gives you the impression that, when I say that the cluster areas are looking at is almost like a pile of rubble afterwards with different colors.

Kelgrace

Right?

DM

You get the impression that they weren't they were more think of it more like a forest of crystals or formation sticking out of the ground to a various height as you circle and take a good look at it.

Bowdin

Right. And they came in and knocked them all down or

DM

knocked them all down, tore them all up, did something to recover the purple crystals at the, the the purple gems they were looking for.

Bowdin

Is there any indication of conflict in these locations, like big flood spots, corpses, things like that?

DM

Nothing that you notice. K.

Kelgrace

That was not a no.

Bowdin

I know. K.

Kelgrace

There's my perception rule. That.

Bowdin

Given my perception rule. Alright. There's another one over there that looks like it. Why don't we try that?

Kelgrace

Oh, jeez.

DM

Has your the the flight makes short work of where you guys are going. It's, as you're traveling north, I take it.

Bowdin

I

DM

just travel south.

Bowdin

I sort of pushed west.

DM

Push west. As you push west,

Kelgrace

you don't have any sense of direction. So sure.

DM

Yeah. You're just enjoying the winds flying around.

Kelgrace

The barrel rolling. I'm enjoying myself. Yeah. If we're gonna die, I might as well die happy.

DM

Do that big circle loop and bring it back around.

Bowdin

I'm not playing Aries' pants. I'm that's all I'm saying right now.

DM

Aries Aries falls off at the top, gets caught caught in the bottom of the loop. Yep.

Kelgrace

I am having the time of my life. Sorry,

DM

Aries. Oh, you notice as you travel west, the the land becomes more barren, more more rocky, less crystal k. As you go away. But you can see the telltale signs of the exact same thing. There doesn't seem to be as many of the destroyed formations, but what you do wind up seeing in the western side is, at first, when you're looking at it, they look like large rocks until you see them sort of lumber across the ground.

Kelgrace

Oh, we found them. Great news.

DM

They're moving and everything reminds you of animals that are grazing.

Adrok

Are these the rock vultures or the rock, squirrels?

Bowdin

I don't think you described these.

DM

No. I haven't described these.

Kelgrace

I just I just had this, like, great vision of the rock giants from the movie Frozen. Like, that's all that's going through my head right now.

Adrok

The little troll guys?

DM

Little bit smaller. No. No. A little smaller than

Kelgrace

the rock giants. The huge ones that, like, in the with the canoe and then she almost went in their nose and Yeah.

DM

No. Not not quite that big.

Kelgrace

Think of

DM

it more like It

Adrok

was frozen too?

DM

Yeah. It was frozen too.

Adrok

Oh, the lesser frozen.

DM

The lesser frozen. Especially if they like the music. That's all.

Bowdin

Disney says, but the more profitable one.

DM

So as you guys approach, Boden's got that curiosity and moves wise, and it gives you it reminds you more of a a large horse, except it doesn't have the long legs of a horse. It's got little

Kelgrace

A little mini horse?

DM

Little mini it's got little mini legs. It's like a big, the best way I wanna describe it is mister Snuffleupagus from Sesame Street.

Bowdin

How many how many legs?

DM

8. It almost like shuffles

Kelgrace

actually a really good question, Bodie. Well done.

DM

It's shuffling it almost the legs are short enough to where it almost reminds you of the creature shuffling across the ground. It's not like,

Bowdin

what if a horse and a crystal and a centipede had a baby?

DM

I think you found your answer.

Adrok

Exactly.

DM

There's about a group about 2 dozen of them. Alright. As you as you see them moving along and, moving across the ground at a slow pace. And every now and then you they they kick up a level of dust, but they're not moving very quickly.

Bowdin

Are they are they moving in a defensive put formation? Are they are they bringing are there smaller are there smaller ones and bigger ones?

DM

Yes. They are moving in a herd style formation. They keep the smaller ones more towards the center of the herd.

Bowdin

Okay.

DM

The bigger ones on the outside, and they're just slowly moving their way across. And from the your point of direction while you're traveling west, they're they're traveling a they're traveling south of you know, as against your direction of travel.

Bowdin

Are they clustering around, like, are they clustering around, like, crystal outcroppings, or do they seem to be chewing on those things? What are they what they seem to be focusing on?

DM

Or they

Bowdin

do have to like the plants?

DM

They seem to be more focusing on the crystal outcroppings where they stop. But as you look back at the you're not really sure which color or crystal based on your flight unless you get down on the ground and start investigating. They're definitely they're definitely focusing on their crystals. Okay. And, you know, some are true.

You know, if you look behind where they've come where they've passed through, some of the crystals are trampled down and, you know, crushed. Other ones have probably likely been sucked up in as food or something.

Bowdin

Alright. And, of course, the the fundamental final question, do they are are they pooping?

DM

I'm sure if you hang around long enough, you you see some of the rocks come out.

Bowdin

Okay. I didn't know if

DM

they were

Bowdin

I didn't know if they were optimal life forms. They basically Yeah. They perfectly consume everything they take in or if they

Adrok

Did you say pooping?

Bowdin

I did. I thought you said

Kelgrace

Well, then I was trying to

DM

figure out

Adrok

and I was gonna be afraid of what that was, but now I'm less afraid and more disgusted.

Bowdin

Oh, no. Cup cupping cupping is a is a Japanese, healing technique, or is it Chinese? Yeah. I can't remember.

DM

It's it's Chinese. Chinese? Yeah. This should all blood flow to the area.

Bowdin

Yep. But no. They're I just wanted to know if I wanted to know if they were optimal optimal cons, you know, consumers or and as you know, things for instance, if they if they like crystal but hate the taste of gold or can't can't process metallic ores, their their their their their poop may may not be gross. It may be valuable.

DM

So they may be leaving gold and silver strains behind them. Right.

Bowdin

Okay. Let's see. I'm going to I'm gonna direct us to land over near one of the outcroppings that's similar to where similar to the ones that were that were harvested by the crews that we saw, but has not been harvested, if possible. Something like it. But that's not too close to the the the the center horses.

DM

Yeah.

Bowdin

A horse of pedes.

DM

And a horse of pedes. You find a crystal structure that's what you think would have been the, crystal structure before it got before it got harvested by some of the other hunters. And you do realize that it's, the crystal structures that you that were likely that you saw before they were destroyed were fairly large structures because some of these crystals stick out of the ground 6, 7, you know, 1 of them 6 out 8 feet. They stick out at different angles. K.

As you land, you notice it's the crystals are almost seems like the they grow out for a length and everything else, and they have other crystals that grow in. So you get a, you know, the the largest ones that are growing up that are growing the tallest, they all have a a white almost, like, a noky color all the way up them. It is down closer to the base where you get the different colors of crystals that you can see. Okay. You can see blue.

You you can see reds. You can see different colors of the rainbow there, yellow. You know? It it seems like you're not really sure what causes the conditions for them to grow, but there are different colors around the more basic, more around the base of the actual crystals themselves.

Bowdin

K. Any of the any purple?

DM

Give me a perception check.

Bowdin

14.

DM

14. You're not really sure. You know, you you you go up to a couple, you're like that. No. No. That's close, but it's not the, you know, the sun's playing tricks on you type stuff. Let's see.

Bowdin

How about

DM

Ares, as you and Kell Grace continues to circle while Boden adrock on the ground, you a bipedal creature catches your eye with inside the formation of the, you know, away from the herd, it seems to be standing in the at the end of the herd watching you guys for a moment and disappears then disappears back with the actual herd that's, been moving.

Adrok

So it

Kelgrace

looked like magic.

DM

Go ahead, Edward.

Adrok

I said, does it like the magic? Is that what it's,

DM

Does what like the magic?

Adrok

The thing that looked at us and then went back?

DM

It seemed to more stop and look at you guys as a group before it disappeared with the rest of the, before it stepped back into the herd of, Corsipedes or whatever you would like to call them.

Kelgrace

I like horseipedes. Horseipedes. Horseipedes or octa horse that has state legs.

DM

Octa horse. There you go. It has some Nevermind.

Adrok

Yeah. James Bond reference there.

Kelgrace

Yeah. Took me a second. I got there.

Bowdin

Octa. Octa horsey.

DM

We'll call it the octohorses.

Bowdin

I'm gonna knock a couple loose.

DM

Any particular color or just random ones?

Bowdin

Let's not lose a red one.

DM

Okay. Give me a strength check.

Kelgrace

Oh, jeez.

Bowdin

That would be a 20, 2

DM

without an issue. Either either let's do a light tap with your hammer. You're like, pink, perfect break off. And when you do, you notice there's a burst of light that comes off with it as almost like energy is released for where you break it. And you see, like, little dust particles, you know, fly up in the air around it. Please give me a constitution saving throw.

Bowdin

K. Is it poison?

Kelgrace

It wasn't until you drank the tea.

DM

It wasn't until you drank the tea. Well, should we call it a poison, or should we call it a magical effect?

Bowdin

Your call.

DM

We'll call it a poison.

Bowdin

Good. Then I have, advantage against it.

DM

Yeah. I had not solved that issue yet.

Kelgrace

Did you have advantage against a magical issue as well?

Bowdin

No.

DM

Oh.

Bowdin

22.

Adrok

Only if he takes the purple pill.

DM

Right. He takes the purple pill. Boden, as you is that dust sort of flies off and, you know, you wipe it away real quick. You you can fit, you can, you know, you wipe some off your lips and your nose and everything. You're like, yeah. It's like, oh, dusty. It's like that being in the desert and everything at the talcum powder dust gets up in the nose.

Bowdin

Right?

DM

You can feel that for for almost a moment, you just felt this just pent up rage of anger flash across your mind for a moment and then dissipate.

Bowdin

Mhmm. Interesting. Did it leave a coating of this dust from the the from that?

DM

It very fine crystals, not a lot of them, but I mean, you can it's one of those things that if you take, like, a much like when you break glass in the very small parts, there's just very tiny shards left. Very small very small pieces, not a fine powder style of dust.

Bowdin

Okay. Mhmm. I'll tear off a little piece of cloth and put it inside there. Wrap it up and put it in my backpack.

DM

Okay. You have a red crystal?

Bowdin

Oh, yeah. Well, the red crystal. Yeah. But I meant the dust. I'm gonna gather up some

DM

of the

Bowdin

dust and put that in a little little little bit.

DM

Basically, dab it to dust like you're dabbing a forehead and everything else. Wrap it all up.

Bowdin

Yep.

DM

Okay.

Bowdin

But also so the red stone,

DM

it's you broke off something about the size of your fist. It's got definitely a swirling pulse pulsating light. Think of it like a when you look at it, think of it like a lava lamp. As you turn around, you can see various lights sort of move up and down in different colors and shades. Oh, cool. It almost it it gives you the impression that it it has, like, a liquid core, But when you broke it off, liquid didn't seep out of

Bowdin

it. Okay. Do we have in the party something to store bulk things in?

DM

Like, magical bags of holding or backpacks?

Bowdin

Yeah. Something like that. Well, backpacks I've got. I just wanted to make sure I wanted to see if we've got some place to, you know, store things in bulk if we collect a bunch of these.

DM

I don't know. That'd have to be you'd have to see what your party members have to say.

Bowdin

I'm asking around. Hey.

Kelgrace

I am looking. I think I just have my pockets, actually. I have a back. Nope. Do I have a backpack? Do I have seat backpacks? 0.

Bowdin

I keep yelling ad rock. Ad rock. Ad rock. He's just staring off in the distance. Nah. Side note, Adrock is AFK. So

Kelgrace

I don't

DM

Adrock is staring off the I

Kelgrace

feel like he had one.

Adrok

I hate when my intern is bad.

Bowdin

Your intern?

DM

You're not paying the intern enough.

Kelgrace

Do you have a magical bag of holding?

Adrok

Yes. I have a magical bag of holding.

Kelgrace

Oh, that was the moment you decided to come back?

Bowdin

I tossed the red gym over to head drop. Here. Put that in the bag.

Adrok

I, don't touch it, but I, I open the bag and it it flies in.

DM

I know. It's like, here. Make the shot. Mark down 1 red crystal.

Bowdin

Yep.

DM

Alright. 1 red crystal from the crystal plains.

Kelgrace

Ares, do you wanna land, or do we just wanna stay in the air and, like, look out?

Adrok

I'm okay with that lookout idea. Okay.

DM

As you guys continue circling there looking out, you notice a trio of flying creatures seem to be flying off, flying in the distance. And what allowed you to actually see it was when they did a high bank left. You see this group of 3 flying features sort of like birds sort of swooping around, flying in the air with you. And you're guessing their wingspans are about 78 feet. 7 to 8 feet, not 78 feet.

Kelgrace

I mean, that's that's a difference.

DM

Yes.

Kelgrace

K. Wait. Okay. Are they coming our way, or are they just we see them flying?

DM

You see them flying, but you notice that as you watch them, they're doing that spiral circle in where every time they circle around, the the circle gets smaller and smaller. You seem to notice that they're more focused on

Kelgrace

Are they circling us?

DM

Well, they're circling your area, which they're more circling Boden than Adrock than they are you.

Bowdin

Yeah. They're they're circling the ground victims. Great. Meanwhile, Boden's, like, looking at the rocks. Tap, tap, tap, tap, tap, tap. Tap, tap, tap, tap, tap. Translation.

Kelgrace

So we should

Bowdin

Boden doesn't see it coming.

Kelgrace

Nope. So we should probably find a way to let them know. Do we have a way to let them know other than just swooping down and being like, hey. Incoming.

Adrok

I don't think we have

Bowdin

communication crystals or anything like that or ComRocks.

Kelgrace

Yeah. Okay. So Do

DM

we do we do we do we have to buy the, earrings of telepathy?

Bowdin

Right.

Adrok

They have earrings of telepathy?

Kelgrace

Yeah. What?

Bowdin

They're not earrings, though. They're they're smooth stones you stick inside of your ear, and they have little, like, sticks that stick out of them.

DM

Well, it's better than card pieces of telepathy.

Bowdin

Hello? Hello? Get away from there. Wondering you, dingy? I didn't tell you to stop.

Adrok

I feel if I look around at this point, I'll be meta gaming.

DM

No. You are more you are basically watching ad rock and looking around and, you know, your own curious nature allows you to you've noticed a shift in the way Calgrace and areas are flying. You kinda look around to see what they're responding to, and you notice that there's a 3 large winged creatures, that's gonna be circling. And as you watch them, as you catch sight of them, you notice they they keep a constant turn that allows them to keep you guys within sight, mainly you and Boden.

Adrok

Hey, Bodie. There's

Bowdin

They also seem to

Adrok

be mad dog in us. What? There's some birds mad dog in us.

Bowdin

I look around.

DM

It's hard to miss them. Oh. You know, they're close enough as you look up. Takes you a moment. He's like, oh, yep. There yep. There's 3 of them.

Bowdin

Are they are they drooling and making num num noises?

DM

No. They they seem to be just circling you guys at the moment. Okay.

Bowdin

Well, I'm gonna go to my pack. I'm gonna pull out my other war hammer just in case somebody might need it. I don't think

Adrok

Your your spare war hammer?

Bowdin

I I literally have one in my backpack. I checked. I I kept my old one.

DM

Odin's like Link. He never goes anywhere without a spare.

Bowdin

Right? What do you wanna do, Adrak? Shall we shall we leave here, or do you wanna or do you wanna take a stand?

Kelgrace

I think he just tried to talk, but it didn't come through because I heard his voice from upstairs.

Adrok

Yeah. I think that we should, be feet.

DM

Right? Boden, do you break off any of the crystals or you before you leave?

Bowdin

Let's see. How far given their their pace, roughly, how long do I think I've got?

DM

If they were actually circling in on you, you probably have they probably take them 30 seconds from where they're at to dive in.

Bowdin

K. Oh, 30 seconds? Yeah.

DM

Oh, beefy. Yeah. You know, creatures in the air travel quick. Yep. Especially ones that are made of stone and are heavy.

Bowdin

Right.

DM

So you got do you and Adrock both mount back up on your Griffin launching in the air and, take off. And you'll notice that the creatures continue to look at you for you know, they they you can tell they crane their necks, and you notice that it's not like a typical bird where it's got the short neck, the beak, and everything else. They when they extend their necks, they their their heads extend out about a foot off their body with a longer neck. But they they eyeball the the 4 of you on the 2 griffins. And what you do see next is them continue down to the rock formation that you that you were working on, Boden.

Yeah. They seem to start they seem to land and start, doing mimicking what birds would do and start pecking at the area that you were tapping on and the area you were working on. Oh. You see, one of them seems to have found the spot, and you see sort of, like, red lights start escaping. And you see the the, like, red lights sort of surround the head of the bird as it almost is like an energy transference goes out of the stone into the bird, and you can see different crystals on the on the bird skin sort of light up.

It's almost it's it's, invigorating crystals within the creature.

Kelgrace

Oh. Oh, great.

Bowdin

Does it seem to be changing its shape from this consumption? Or

DM

It doesn't change the shape, but you do notice that the bird that does take on the red tint becomes more aggressive with the other 2 as the other 2 try to get near it.

Bowdin

Okay. To the point where they're starting a fight with each other?

DM

More like a it could definitely lead to a fight eventually, but they're the 2 back off

Bowdin

Oh, okay.

DM

Type stuff. They're like, okay. This one's in charge. At least this one's you're assuming the one that is, turning red is the alpha Gotcha. In this situation.

Adrok

Alright.

Kelgrace

Does does red mean what it means in, like, the inside out movies? Is it, like, anger?

DM

That's a very good assumption.

Kelgrace

K. So you just made the

Bowdin

Let's let's find another outcropping and and see if that if that holds true. Flappy flappy flappy flappy flappy flappy flappy.

DM

Takes you a few more minutes to find another outcropping similar to that away from these birds.

Bowdin

Alright.

DM

You guys land? There seems to be much more it takes you a mile it it takes you a mild moment to find the, a a red crystal similar to the one you broke off.

Kelgrace

Right.

DM

But in the process of you doing the you do find a one of those purplish crystals. You almost overlook it at first since you're you're so concentrated on the red one, and you're like, oh, hey. Is this you pull off 1 you know? If you wanna pull it, whoever wants to to try to break it off can give me a shrink check.

Bowdin

Go ahead. Let somebody else try.

DM

I can

Adrok

try it.

DM

K. Asus, you're the one that actually finds the purple and almost did the discovery. Oh my goodness. It's loading

Adrok

Dino to mad.

DM

It's loading. We we got the dice code waiting in queue.

Adrok

That's crazy. I wonder why. I need to look up why it does this.

Bowdin

I walk up I walk I walk up next to him. You know, if you hit it There

Kelgrace

it is. There.

DM

There it goes.

Bowdin

Seems to pop it right off. Yep. Throw throw a d four on top of your roll.

Adrok

Oh, no. I need to get my actual dice, or this is gonna take 5 years.

DM

And it popped up. You got a 19.

Adrok

Oh, okay. Perfect.

DM

So you got 19. You without much of a.

Bowdin

Oh, and cover your face.

DM

It's not really so much as cover your face, but as you break it off, you can feel the, tingling energy come off the Bristol. And it's it's it's a slight electric shock as you George. Suffer 4 points of electrical damage.

Kelgrace

Oh, this is why I don't volunteer.

Adrok

Yeah. 1234.

DM

Yeah. And you're like, out. That's painful.

Adrok

That'll work.

DM

Yeah. Boden sort of points out to the purple crystal to Ares. Boden, you still wanna deal with the red one?

Bowdin

Any other colors here?

DM

The the heavier colors are green and yellow in this area.

Bowdin

Green and yellow? Okay. Let's try a yellow one. K.

DM

Give me a straight check.

Bowdin

Can I aid myself on it?

DM

No. Dang it. No.

Bowdin

Who who else is as strong as me? Me? I can

DM

eat you.

Adrok

Yeah. I think it's you too.

DM

Yeah. You eat me?

Bowdin

Alright. I'll aid you. You knock it off. I'll give you some 8. Another strength check?

Adrok

I have a strength of 8, by the way. Eric's strength.

Bowdin

Also Adriag's

DM

strength is with his mind.

Bowdin

Yeah. I'm guiding. I'm guidancing you actually.

Adrok

Which is how much?

Bowdin

At a default.

Kelgrace

Is that what's up? Is that what's up at the top? I have a strength of 15.

DM

Yes.

Kelgrace

I don't know if that's good or not.

DM

That's good. That's above average.

Adrok

Yep. 14 plus 7?

Bowdin

But but amongst but amongst amongst Bodian,

DM

and and You break off

Kelgrace

the Right.

Bowdin

Ares. You like it.

DM

You break off the crystal without much of an effort, the, yellow? Crystal, give me a constitution saving throw, please.

Kelgrace

Oh, jeez.

Bowdin

For me?

DM

Yeah. Ares.

Bowdin

Okay. Gonna be a lot of these. I'm We're ex we're experimenting.

Adrok

We're all a d twenty. Sorry to for the close-up.

DM

That's fine. Look at that baby smooth skin.

Kelgrace

That You

DM

must you must moisturize.

Bowdin

I just.

Adrok

8. It was my total.

DM

8 is your total. Ouch. Ouch. Alright. So

Bowdin

Aries explodes.

DM

Aries, all of a sudden, he starts blowing up like a balloon and spinning off. Aries. You

Bowdin

have to take him down to the juicer.

DM

Take him down to the juicer. Yeah. Because I'm stretching out. Ares, you're did you pull the crystal off? You're like, oh, that was easy. And you sort of wipe your nose and mouth from the dust and everything else. And at the same time, you're do that typical thing where you get the dust in those, you inhale, you got to try to shake it out. And as you do, you look over and what you see is standing next to you is a something that basically is from one of your many nightmares of having to deal with

Adrok

Oh, god.

DM

Some of the monsters you've had to deal with in your lifetime.

Adrok

Good. Good. Good.

DM

And it it's one of those creatures that you've dealt with before that it's just like, you know, it's extremely hard to put down. Yeah. And you have no idea how it's standing right over the top of you. You can feel the breath coming off it, and it's that warm breath with it. Like, yeah, necrotic scent. Yeah. The scent of death next to it.

Bowdin

Excellent. Excellent. Bodhi goes, you know, I suspect this might generate a fear effect. Then then Ares looks

DM

up. Die. So we'll go ahead and bring the fear factor episode to a close. Okay. As Ares stands there looking at Boden that is no longer Boden, but it is a creature from from one of his past adventures that is getting ready to you know, as all you see is the large amount of teeth as the creature opens and says something in language that you just no longer understand.

Bowdin

In the cartoon version, this horrible dripping drooling monster teethy thing is standing there going, what?

DM

What? We will pick this up next time and find out exactly if, how much dust open Aries does? Cliffhanger.

Adrok

Amazing.

Bowdin

Tong, stop it. Tong, stop it. Tong, stop it. Tong, stop it.

DM

Once again, I'd like to thank you all for taking the time to play.

Adrok

Thank you.

DM

I really appreciate it.

Adrok

Alrighty.

Kelgrace

Okay.

Bowdin

But our audience, they'll never be able to wait that long. They're so patient with us.

DM

They are. They they are forget all 3 of them are very forgiving.

Kelgrace

Aren't they though? Oh my gosh.

Bowdin

And if you're listening, thank you for your support.

Kelgrace

Oh, jeez.

Bowdin

And I mean you. Yes. You. Specifically, you that is listening right now. I won't say your name because it might embarrass you, but understand that I'm talking about you. You right there that's listening, specifically, thank you.

DM

And we will see you all at the next gen con. We'll be panel 105 Oh. In a hotel that does not support Gen Con.

Bowdin

Everybody else goes to gen con. Think they're they're trying to find us at panel 105. It's like, wait, isn't this supposed to be SLR? Meanwhile, we're at g I n con.

Kelgrace

G I n? Oh, I know.

DM

Exactly. No. That's a that's

Adrok

a j h I n con. Jen con.

DM

Yep.

Kelgrace

Oh, yeah. There we go. Okay. Awesome. I cannot wait to hear what happens to Aries.

Bowdin

In the great Aries Bodhi battle. Wap. Stop it. Wap. Stop it.

DM

Alright, guys. Well, thank you very much for playing. I'm glad you guys are all enjoying the storyline, and, look forward to the next game.

Kelgrace

Alright. Sounds good. Alright.

DM

Thanks, guys. Hey. Hey, guys.

Adrok

You too.

DM

Well, it would appear the crystal fields have many secrets to be unraveled. One secret is do not inhale the crystal dust. So how will Adrock, Boden, and Kelgryse deal with Ares' altered state of mind? Thank you for listening to Smash, Loot and Roll, and take care.

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