Episode 2-23: Sunsets for Characters and Podcasts
In this season and series finale, we think back over our time making this podcast and talk about how character death can be handled to add meaning and value to a gaming group's experience.

In this season and series finale, we think back over our time making this podcast and talk about how character death can be handled to add meaning and value to a gaming group's experience.
Some monsters are questioned as to why they failed to defend their dungeon. Dang heroes. Skit from episode 2-9.
We discuss what it would be like to flip the script and play as monsters instead of heroes. Recipe for chaos? Or an opportunity to explore complex character choices?
We love achievements, but do we love them in TTRPGs? Let's find out!
On this episode we... chat on a porch! Anything goes for conversation, the weather, asthmatic doves and more!
We present creative ways to explore your character more deeply. Activities and quizzes and... dating profiles? Oh my.
DMs/GMs are just the best. And in this episode, we discuss every way we could think of honoring and appreciating our DMs! Raise a flagon/tankard/nerd mug with us for your DM! And if that's you, raise a glass anyway and know we appreciate you!
Factions in a TTRPG sound cool, but what are they really for and what makes them fun? We also discuss what might go into making your own homebrew factions.
There are a ton of ways to make combat super interesting and cool, and we talk about as many as we can think of in this not so short episode about making combat un-lame!
We discuss how different levels of player freedom can significantly impact the group experience. Do you open world, railroad... or river?!
Part 2 of our discussion on creating your very own TTRPG! This time we get more into the nitty-gritty fun stuff of mechanics and props and a host of other things!
This episode is all about the Fighter class. What makes a Fighter a Fighter? And how can we change it up?
A discussion all about crafting! We talk about what makes crafting fun, our favorite crafted items, and more!
We discuss considerations for constructing your own tabletop RPG from concept and genre to gameplay style. Part 2 will include specific mechanics and materials.
In this episode we discuss what we did, and what we want to do. Come raise a glass with us and make some TTRPG resolutions!
We discuss why monsters can sometimes feel like shallow foes and how to make them more interesting. Also, a sweet sweet skit.
We discuss the things that make sessions feel slow and how to speed them up.
We discuss different ways to scratch the RP itch without a DM, as well as ways players can contribute their own stories in tandem with their DM.
We discuss what improvisational thinking can add to a role playing session by both DMs and players. Also, mad-lib anyone?
A discussion on never forgetting your campaign and character and embracing the nostalgia.
A Halloween themed episode where we discuss spookifying your session as well as what makes things scary. Plus, a special scripted sketch
A discussion on the issue around realizing you don't like your character.
We discuss the qualities of a good RP group member as well as how your play style can affect the experience of others.
We discuss starting up a campaign and what players and DMs alike can do to prepare.
As the finale of season 1, we talk about how backstories can benefit player and DM both practically and emotionally as well as sharing some backstories from previous characters we've played.
We discuss creating, awarding, selecting, and using loot, that sweet sweet material reward for adventuring so successfully.
In this episode we toy with the ideas around modifying system rules and the pros and woes of using a pregenerated adventure and writing your own from scratch.
Constructing a role playing campaign plot and setting from the top down. No pre-planning. Just wingin' it.
Many tools and supplements, while not required to play, really help to enhance the role playing experience. We discuss a lot of them and the ways we've found them enjoyable.
All of us players participate in the telling of a story, but the DM sets the stage. We discuss how to do that well.