"Liberté, Qualité, Framératé" -- The Silicon Sasquatch Podcast: Episode 57 - podcast episode cover

"Liberté, Qualité, Framératé" -- The Silicon Sasquatch Podcast: Episode 57

Nov 17, 20141 hr 7 min
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Episode description

Look, we're not unreasonable. We understand that big-budget, large-scale video game production is no small feat these days. Pretty much any game you buy in a store these days is going to require a substantial patch on day one to fix any lingering issues from its development cycle. But what happens when a game ships to market in such a buggy, broken state that it's almost unplayable? Fans of Assassin's Creed found themselves in an unpleasant situation when the heavily vaunted Assassin's Creed Unity arrived last week in a buggy and broken package. The game's many flaws have made for some of the best memes we've seen since the infamous Luigi Death Stare, but it begs the question: what are the ramifications of shipping a game to so many people in such an unsatisfactory state? What can consumers do to protect themselves? And what does this mean for the already questionable practice of soliciting game pre-orders up front at full price?

Well, I guess you'll just have to listen.

Questions for the Squatchcast crew? Send 'em to questions@siliconsasquatch.com and we'll answer the best ones on a future episode.

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