Coming to you from somewhere in sanctuary. This is episode 457 of Shattered Soul stone, Your Dia community podcast. This episode is called Murdering Lil for no reason. We'll get to that. 06/14/2024 is, when this is being recorded. And this is Jen. So I'm gonna start off with all the lovely things that the blizzard company has made for various games that they make specifically Dia game. So there's a post here on x that is from the Dia account, the official 1.
It says the forces of hell wish for battle grant that wish Ne. Season 32 of Dia 3 is live now and I did not expect there would be a 32. I knew there was a 31. I don't remember if I played much of it, but it's there. And I just think that might be fun to do for a little while. That's kind of all I have to say about Dia 3 with the new season because I haven't jumped in yet and that sort
of thing. But the other thing I wanted to talk about is I finally got my very first dia 4 character, a Barbarian all the way to what I thought was probably the game where you actually get to go in and fight Lilith after she killed Den aria, hope that's not a spoiler. I think every Knew about this. This is not new news. It's just that it took me that long to get there. So she killed me 3 times, and then I killed her. And I was super excited about it. So if you're... You know I was playing on,
like the... What I think of for myself as the easy mode. So it worked out pretty well. If you haven't gotten there yet. I don't think what I've said is exactly a spoiler because it's been, like a long time. Like, people probably did that On, and I just finally got there. So that's that's something I'm really proud of at the moment. Continuing on with other stuff from Dia Mo here. There is a Pv group event. It's a new 1 called bout of Realms.
The registration was on July tenth, you probably missed that are in the fifteenth and the finals are on July 22. So if you're team of people plays a lot of Dia immortal. You probably are already doing that, but I think it's interesting that it's actually Pv in dia immortal. It wasn't expecting that, but there it is for whoever wants to play it that way. The other thing that I find abusing is that there
is In mo. They're having a triathlon that continues with fish year's frenzy, which yes, means you are fishing literally with a hook and all of that. And it's... You could play... Let's see. This is post on July twelfth, he could play until July 24 and experience a unique fishing zone, shorter fishing duration in 5 different random fishing events, the events are, submerged monsters, sunken Treasure goblin. Oh, no. Sea monster drowned cursed chest and Fishers f treasure.
So that sounds kinda fun to do. I tend to like fishing in most games that I play that offer fishing, like pocket camp. You know, I've done a little bit of fishing in games as well. And there's also fishing in Star new Valley, but I'm terrible at it because there's something about the connection between how old this game is and that I'm playing on an xbox for that. So if you like fishing stuff, Dia, immortal has given you a a way to do it. Okay. Also, a 4 dia immortal.
There's a lot that went on apparently this last couple weeks, I guess. So this 1 says legendary items just got even stronger with our new room system, swipe through for a helpful as hell guide to rooms, and there are pictures here. Explaining things. So we have a crusader standing behind the words helpful as hell, and it says ruins underneath that crusader. What's new up to 3 additional
can be added to legendary gear. 10 new rooms have been added, can be synthesized to increase their power and there's a picture here of the Blacks myth with, you know, where you could put rooms on all of your organs if you want to. Ro synthesis, ar of the same type of level can be synthesized to form a higher level room. The higher level the room, the better the I've a fix that will
bolster your legendary items. Where to find rooms, Rooms could appear as a rare drop through killing regular enemies, castle Eb, and abyss verge will eventually grant rooms after multiple runs. So that's how that's going. We're moving on to Dia 4 at this point, and this is a from July eleventh, but it's been added to, I think. So it's got a picture here of Dia for vessel of hatred spirit board revealed tune in July 18, 11AM pd. Now, obviously, that'll end up on but so you can go
catch it there whenever you want to. If you miss it for whatever reason. So here's a little piece from this threat this post on x dot com from the Dia account. Watch the spirit born reveal stream for an in up look at new the new class arriving vessel of hatred. Developers will discuss class design, gameplay lore and much more and that's gonna be on July eighteenth, which is
just a few days from now. So you'll be able to see if you want to check into that, there's also basically an ad, but not really an ad from the Dia account on x, the battle against Hatred has only begun. Pre purchase vessel of hatred today and instantly unlock Dia 4 in game rewards, available October eighth just and then there's a way a place you can purchase it. I haven't done that yet because I'm still messing around with, you know, what's already there. And,
eventually, I'll buy it. I'm sure of that. It's just gonna take a little while to try to get that going. Now we have some things from Wow head, and the first 1 here is titled Rob 2628. Shares Dia 4 season 5 Pt feedback because apparently, there's a Pt for season 5 going around. So here's a little bit from Wow head for this particular article. If it was written by Arc team. Dia content creator rub 2628 has recently stepped forward to talk about the state of Dia 4 fifth season.
Based on the gameplay and available information from the public test realm. In addition to writing a summary of his feedback, Rob has also posted a video going over his thoughts in greater detail. I'm gonna guess that's gonna be on Youtube as well. While some changes coming in season 5 are quite welcome. A dish such as the many new unique and new legendary aspects and improvements to ui with the new floating combat text, toggle, I don't know where that toggle is going,
or new mythic color scheme. There are many contentious design decisions that both Robin. Dia community have taken notice of. Rob 2628 has got into great detail with several topics including the Pt itself and how the player base engages with the content available for testing. The new infer hordes and game content, general gameplay changes, quality of light, class balancing through adjusting scaling damage, multiplier such as blood rage or hemorrhage, and of course, barb
That is my favorite class. Below our excerpts of rock rods feedback for blizzard. Okay. Pt and our ability to to test, fixing these would greatly increase the amount of players that are willing to test for free and write feedback as well as drastically drastically improve the quality of a such feedback and generally just a more positive attitude towards the Pt. Here's some, bullet points. Instant access to all
you... New unique, access to master work materials, unlock all temper manuals, codecs of power fully unlocked, ability to import live character to the Pt t like in d 3. Here's his infer hoard feedback. Season theme and infer hordes. Great graphics and actually some channel waves Dps wise, but I feel like it's missing the fun part. Here are the main problems I felt as and possible
sing suggestions, waves. Feels like you are stuck there for way too long instead of a fixed timer making it speed up based on speed or reduce the time the whole event takes. Make it easier to skip the low tiers slash levels if you are powerful, maybe even skip entire waves if you kill fast and get an ether multiplier similar to a
kill streak. More impactful modifiers that change the way you play, Lil spawn, slash a random shrine appear, slash elites get extra a, slash world boss or goblins appear with big reward, etcetera. Boss fight. It was not very noticeable when bosses empowered each other. Maybe they could get extra abilities or grow bigger in size. The 5 different bosses were barely noticeable. I think they all a stronger identity that you
can feel while fighting them. They feel like damaged sponge rather than hard bosses, reduce health but make actual mechanics you are encouraged to Dodge slash change in gameplay. And then there's more in here goes on for a while. This is actually there's 1 little piece I'll read that to You 2. He's talking about rewards, significantly increase the rewards. It is in no way time efficient for farming, example ideas. 100 percent for a 2 Ga fixed item out of the 250
ether chest. Chance for an Uber unique or spark. Reward on first tier 8 completion like guaranteed spark, etcetera, more crafting materials and a good chunk of angel breath, let Ether transfer to the next hordes run. That would be pretty neat, I think. We've also got changes coming to res sparks in dia 4, season 5. There's a big picture of it here that literally says challenge the tormented when someone completed it. It says defeat any tormented echo on tier 3 of torment.
The reward is currency. So and then Scott like the blades and the little dots filled in with little skull looking things. So this 1 is written by drape, Dia our Ape. Season 5 will bring a slew of changes to Dia 4 and 1 change in particular will be a welcome change in how to acquire powerful material deals from mythic unique crafting. Currently, players earn 1 res spark after defeating their first tormented boss in a given season.
The applies to both hardcore cor and non hardcore characters, meeting players can only see receive a single res spark from this source per season
regardless of the realm. In other words, players would need decide where they want to focus their seasonal efforts when it comes to grinding out the 4 sparks needed to make to craft a mythic unique at the A. Season 5 is set to change this system, allowing players to earn 1 res spark after defeating a single tormented boss for the first time separately for both hardcore and non hardcore
characters. This is a great change and will allow players more flexibility when deciding to which frame to play in at the start of a season. Also it feels more fair, so kudos to that. What follows is a Uber unique crafting guy on top of these changes, it appears. Well, actually, it's it's got that in there where you can, like, link over to it if you want to want to find out that, but I'd... It seems to be different from
what's below below that. On top of these changes, it appears, our pets will no longer be picking up certain items. Emphasizing the moment of a drop for 2 significant item types. This begs the question of whether these item types now deserve a Ux treatment for when they do drop similar to how Mythic you and unique have special audio cues and color highlights. For now though, it seems our stash will be able to catch them.
Okay. And it's blizzard itself has said that res sparks and scattered prism will no longer be automatically picked up. Additionally, these item can now be found in the lost items stash if forgotten when they drop. More from Wow head, the state of the druids, featuring ace of Spade, dia season 5. They did 1 of these previously with sorcerer and had 2 people who play sorcerer talking about the the class at the source 1 is about Druids. So if that's your class, you might wanna listen up.
This is also written by Drape. The state of Druids on Dia 4 season 5 Pt pto are is mixed, while new meta builds are emerging, old bugs still prevail. We've interviewed Ace of Spade, 1 of the best dr theory crafter on the scene to discuss what's wrong with druids and how to improve the class in the future. And there's a couple of things in here, to read more about Drew changes on the season 5 Pt t and season 5 itself.
There's some data mind articles. I don't tend to, Use those, but they're there for people who really wanna use those and take a look at them. Okay. Here's a question for Ace of Spade. How are you feeling about Druids performance for season 5. Ace said, from my time in the latest Pt observed that Druids have had a mixed bag of performance. While some aspects have improved like a pure landslide build the storm side variant, which uses landslide to pro lightning storm and
companion builds. The overall class still faces challenges. The gap between classes the especially with Barbarian getting stronger, has left feeling a bit under powered. Blizzard has shown goodwill by engaging with the community, I'm optimistic that they'll steer druids in the right direction, possibly with another round of buffs before season 5 goes live. Next question, what's wrong with drew and in general
right now. Ace said, the developers have done amazing work on the core game experiences and on many other aspects of the game When it comes to the Dr, the main issue has been developers lack of effort dedicated to the class. They seem uncertain about what casual players want, simple, smooth bill. Such as storm claw or werewolf tornado, yet they keep pushing clunky options like boulder.
Balancing decisions lack mathematical rigor, leading to ineffective buff like the unfortunate fate of something called Ra, and let's not forget the game breaking bugs such as ins fury, not working for non native wear bear skills. That's a whole year spent with 1 of our unique, not working. Next question, What are you most excited about for Druids in season 5. Ace said in my video, which is linked into this wow head article,
reviewing patch 1.4 0.3... Changes. He says I x breast optimism because they rectified some blenders like the change to Shepard aspect. Now Druids feel reset, but we're missing damage. I'm just happy class isn't a clunky mess anymore. Personally, I'm thrilled about playing landslide, a pure landslide build has been my dream since release. And though recent buffs have been doing a happy dance in the forest. 1 more question. Some in the community believe
the spirit born will become more improved. The more imp Dr, what's your take on this? Ace said, spirit borne feels like a Dr 2 as developers gain experience their designs evolve for the better and said spirit porn is mathematically close to Druids, this might just entice many dr means to switch if it delivers on the fun factor. Everyone is just expecting a better designed class then does more that does more damage and is them mathematically very similar to Dr, and
1 more from Wow head. This is from 7 days Ago written by sci. Dia 4, patch 1.4 0.4, patch notes, tempering manual drop rates increased comma bug fixes. So here we go. Blizzard has released the patch notes for Dia 4 sees and 4 patch 1.4 0.4, including an increased tempering manual drop rate, increased sale prices of summon materials, bug fixes and more than patch 1.4 0.4 will be released on Wednesday, July 10. So it's already out there. If you've been playing the game, This
is what it is. This is how it got there. So here literally pulling right from Blizzard itself, game update, the sale price of boss summon materials has been increased. Examples blackened and femur, gu head and trembling hand, sell price increased from 20000 gold to 50000 gold. Sticky and stone, sale price increased from 70000 gold to a hundred and 50000 gold. Tempering manual drop rates have
been improved to be more consistent. Eli general drop rate has been reduced, tempered A on items now have an icon associated to the tempering category instead of the same icon for all tempered. Accessibility, fixed an issue. Where the screen reader didn't function properly when interacting with c menus. Gameplay, fixed an issue where the boss summon materials could be lost if transferred to a newly created character.
Fix an issue where the tortured gifts of amulet and held side didn't grant as many items as intended. Fix an issue where a hell hide ambush from a threat level increase could spawn within the iron wolves en camp. Fix an issue where players could get stuck in place if the world your statue was interacted with while using a town portal. I am not sure how people would be able to do that all at once.
The world's statue is way up by the the church that follows an aria very much, but I don't see how you could like... Are people going off to that statue and wanting to change the tier that they're on and then trying to use a town portal again to get to where they thought they wanted to go? I mean, how does this even happen? Right? This is bizarre. I've never seen that happen. I've never heard of that until right now.
There's more though, fixed an issue where the bold chief ins ass suspected not grant cool down reduction for druids debilitating raw or blood house, so that's another problem with druids apparently at the moment. Fixed an issue where progression and ga on hold could be blocked if keeper Z was killed too quickly. Fixed an issue with progression in sunken library could be blocked if the head library spawned
behind a locked door. I don't know how much of this I've read before and previous episode, but I'll put I'll put all this up in on chad dot com when I'm done reading all of this to you. Let's see. Fix an issue where the player could get stuck behind certain tortured gift chest, fix an issue where the tempering apex to increase the duration damage reduction granted by rep also increased the cool down for how often Reap could form a corpse. Fixed in, It's gotta be a nec thing.
Right? It's gotta be a nec thing. Fix an issue where the tempering For increasing corpse tend crowd, control duration instead cause the skill to longer to pull in enemies. Fix an issue where bone prisons created by Jens blessing would persistent indefinitely, fixed an issue where fire going near, but not through firewall would still split into 3 when using flame waiver.
Fixed an issue where venom is mo alters could sometimes not be interacted with to complete the whisper, fixed an issue we're changing Mount Armor could reset your spur count, fixed an issue where some of the drowned sea h attacks were harder to see in dark environments. Fixed an issue the following aspects we're not
dealing as much damage as intended. Those are dust devil's aspect, aspect of surprise, trick aspect, aspect of art in initiative, vengeful aspect, aspect of arrow storms, fixed an issue where storm beans wrath could teleport to the player during its cast in a nightmare dungeon, instantly killing the player.
Also some interface and user experience stuff. Fixed an issue where the tempered title was used for 2 different title of rewards, a new title Friend seed has been added as the reward for completing Tier 59 of the battle pass. Fix an issue where the bottom of the journal could not be interacted with if too many quests were active at the same time. Fix an issue the exceptional gloves appearance got renamed to superior gloves, fixed issue where the toggle for comparing stats would reset after
locking out. Fixed an issue we're interacting with the pit ob also opened the inventory. That seems wrong. Fixed an issue where the icon for an available potion upgrade was only visible when near and a. That's bizarre. I I'm glad they fixed that 1. Fixed an issue with the Gauntlet score screen could melt function if you scored lower and didn't rank up. Fixed an issue where the barbarian weapon expertise icons were all using the same image.
That explains a lot to me. Fixed an issue where score updates on the leader board could take longer than intended, fixed an issue where the completing, when completing Gauntlet dungeon, only the achieved rank could be displayed and would not include an earned seal, and then there's some of this miscellaneous stuff. Fixed an issue where the impact sounds effects for hell borne disciple meteor were fighting, while fighting the blood maiden were louder than intended.
Fixed an issue where multi colored lights would display in front of a drew head transforming. Parenthesis act 1 too many forest mushrooms. Fix an issue where audio could stop playing for a variety of reasons, fix an issue where interact objects and tide could disappear and then reappear after hell tight ended. Various performance stability visual and Ui improvement. So that's what I have for this. I know it's a little bit late. I've
been busy, so that's how this goes. But, yeah, I'm really happy that I actually managed to murder Lil. There's a whole storyline with characters that you would have known by the time you get to the storyline. Laura and all of the rest. And it's it's interesting. It was fun. I thought for sure. There there'd be no way. I'd be able to kill Lilith as quickly as I did. I was playing and I wet I deemed for myself as, you know, easy
mode, but it was really good. It wasn't just run killer, which I thought it could be. There were, like, little cut scenes with her and aria yelling at each other for various reasons, and I don't think any of this is really spoiler alert because I think that portion of the game has been out for a long time.
But if you haven't done it, for whatever reason if you do it on, like, the simplest mode or the mode that you're most comfortable comfortable within in the game, I think you're going to have a good time I'm with that. It's a good fight. It has some things you don't expect in there, which caused my character to die 3
times. And then I came back and figured out where all the essentially traps, not actual traps were, and and managed to kill Lilith, which I thought was really fun, and I recommend everybody give that a try if you haven't already. So that's where I'm gonna close out to this episode of Shattered Soul stone. You've been listening to episode 04:57 of the Shattered Soul podcast. Your Dia community podcast. Missed an episode, You could find the show blog at listen to the show archives at WWW
shattered Soul dot com. Come join us in game, our in game community and clan, both named shattered Soul are open to 1 who would like to join. You could also join us on our discord for the ultimate team and community based experience, find the discord invitation link on our Twitter at Shattered stone, as well as the shattered Soul stone website. Thank you for listening.