Coming to you from somewhere in sanctuary. This is episode 456 of shattered soul own, your Dia community podcast. This episode is called infer hordes. It's 06/07/2024 and this is Jen. I'm gonna start off with something from Blizzard watch titled how to conquer the new inferno hordes event in Dia 4 season 5. This 1 is written by Liz Pat, and
here's what she wrote. Dia 4 season 5 features a new event called the inferno hordes where, quote, hell tides were only the beginning of the horrors lying in weight end, quote. This event sends you back to the hell to fight against the endless way waves of demonic cords, attempting to hold back the tide and collect some sweet rewards along the way, of course. Here is what you need to know to successfully run Inferno hordes and Dia 4 season 5 when it launches this August.
Step 1 unlock infer hordes. First, comply eat the new quest line, the eyes of the enemy. The quest starts in H bizarre. I hope I pronounced that. Right? On world tier 3 and only needs to be completed once.
On your account, after which the infer hordes are permanently unlocked because if fertile hordes are available on eternal and seasonal realms, you might be able to complete the lock with your freshly move to eternal level 100, so your seasonal characters have access incredibly early, But seasonal play wasn't available for testing on the Et, so we can't be sure whether this shortcut will work will update this post when we
know for sure. Completing that quest provides your first tier 1 infer compass to access the realm of hatred. After using that first compass, you'll have to far more from defeating bosses in the endgame ladder, hell tides, nightmare dungeons and whisper caches. And fertile compass are the equivalent of a nightmare dungeons sigil, but with 8 difficulty tiers instead of 100. And each of these tiers, changes, more than
just monster level. Here's what you could expect from higher tier, I'll reach you a little bit more of this, the number of waves you'll need to knock out increases from 5 for tiers 1 to 3 to a maximum of 10 for tiers. 8, the starting difficulty of the monsters in the hoard increases, the potency of your rewards increases, your avail number of revive decreases, exclamation point. And it goes on from there,
it's a really good article. The step 2 is demons, which of course, you're gonna do in this game because that's what you do in Dia 4, and it's a really good article. I'll leave you to read the rest of it. Everything that I talk about in this episode will be on the shattered sol stone dot com website so you could go and check out the links and you read the rest of this yourself. But there's a lot of good stuff in
here this time. It's gonna be a shorter show because, you know, fourth of July just happened and everybody's kind of on vacation a little bit still, I think. So I've also got 1 from 06/21/2024, which seems, yeah, Like, that was kind of a bit ago, but this is A dia 4 official blizzard post titled the Dia 4 season 5 Pt t, what you need to know. So here's a little bit of that. Great forces gather beyond the gates of hell Wander. Do you
dare to coal their threat? The second public test realm, Pt for Dia 4 is coming soon, which means it's I think it's already happened at this point, based on what I've seen on social media I think that might be done, but I'm not a hundred percent sure. Okay. So it's coming soon of for offering you the chance to test
upcoming changes and features for season 5. Pt will be available from June 25 to July 2, which means it is in fact done, but there's stuff in here about it, so new turtle quest line, the eyes of the enemy. Season 5 features a new story where enemies are cut out, alliances shift and unlikely
friends emerge from the shadows. The Pt features a new quest line that takes place after the events of the main quest line and is available on both seasonal and internal realms and will remain on the eternal realm once season 5 has concluded. Head to H in world tier 3 and investigated disturbance amongst the city folk there. Completing this quest line will allow you to battle in infer hordes and new gameplay activity coming with season 5, note that only that you only have to complete
this quest once across your count. Slay the infer hordes. You can kinda guess where I got the name of the show now. Right? Hell tides were the only the beginning of the horrors lying weight confront seemingly endless waves of hell legions in the hell, the realm of hatred as the infer hordes grow more
powerful with each passing day. Now the infer hordes is an activity where you slay hordes while earning burning Ether to unlock powerful weapons and rewards, so successfully slay the hordes, and you'll be able to fight the powerful fell counsel. Enter the realm of hatred by using an infer compass. Hell compass can be found by defeating game bosses, hell tides, nightmare dungeons and whispers. A hell compass will be granted to you upon
complete the newest eternal quest. And fertile hordes have time limited waves lasting 90 seconds each, collect burning ether during a wave to spend at the end of a successful in for run. At the end of the 90 seconds, kill the remaining enemies and decide between 3 infer offers once selected the new wave will be... The next new wave will begin. Successfully slay all waves in the tier you are attempting to advance to the well of hatred and then battle a Fell council.
Upon defeating the Fe Council, you spend your burning Ether on the spoils of hell. In infer offer, there's some screenshots in here that are kinda neat. They're all saying not final in there in the corner, which means they're probably still developing or something like that. But it gives you an idea of what look like when you get into the game. Upon defeating each wave, Hell will tempt you within an infer offer. The infer offer gives you a choice of 3 different booms and
beans that modify your your run. Select 1. Example, elite damage increased Elite grant increase burning Ether. Choose wisely, and infer offers will stack across the duration of your infer hoard run. Many can be active at the same time. And fertile offers are your chance to increase the difficulty in order to earn more burning ether or select a more infer offer if the intensity is too great for you. So what's burning Ether? Here's what it is. Earn burning Ether by slay Ether
fiends and Ether Lore. I don't know if Pronouncing that correctly, but it's spelled Ae THE arm. Or by destroying sole fires and a theory masses. Bernie Ae is earned individually regardless of playing solo or in a group. This lets you decide how to spend it at the end of your run, Then we have the spoils of hell. On a successful run, you'll use burning ether to
unlock spoils of hell. There will be 4 different spoils of hell available on pleading your infer hoard, run, spoils of equipment, spoils of materials, spoils of gold, spoils of greater equipment. This spoil of hell, guarantees, an item with a greater array of A. And infer compass, there are 8 tiers of
infer compass holy moly. This is a lot of stuff in which scale in difficulty and worlds tier, each infer compass tier increases the number of waves starting at 5 4 tiers 1 through 3, increasing until a maximum of 10 waves with the Tier 8, I think in infer compass. It also increases these starting difficulty of monsters and increases the potency of your rewards
while decreasing your number of revive. Abyss scrolls can be earned and you to upgrade your infer compass by upgrading their tier in infer compass will only drop at tiers 1 through 2 through 3. Try that again. That's hard, Man. It's hard. It's in robo numerals, and I'm d forensics so. Here we go. As pistol scrolls will be needed to increase their level to a max of tier 8.
Infer compass can be used at the following levels and World tiers, tier 1 available at World tier 3 tier 2 available at World year 4 includes bonus, which increased crafting materials and legendary and unique drop rates tier your available at level 100 includes bonus includes spoil of greater equipment. There's also battle fell priests and I have no idea what this is. So let's find out. There are, again, there is a photo here or a screenshot here of this
and says not final, so don't... You know, you could check on everything once this goes up and see all this interesting art that they've got going on. So here we go. If you managed to survive the inferno hordes, the Fell council await, I originally meant to protect us from the prime evil During the event in Dia 2, these noble priests were corrupted and became champions of the very demon they swore to oppose.
There are 5 fell council members in total each equipped with the different with different unique abilities. Every time you face the Fe council, there will be 3 different members to fight you. Each 3 will be selected to fight you at random. Be wary of their unique abilities in the various combinations, you'll encounter them. Once you inflict enough damage on the fell council, the priests will become more f in their attacks, stay on your guard if you
wish to live. On defeating the Falcon Council, you can spend your burning Ether in the spoils of hell. There's also some new weapons coming in, including season 5 introduces legend legendary unique some items. These new legend legendary and unique could be earned by sling enemies across sanctuary, but have the best chance of appearing
playing the infer hoard. So that everything is aimed towards these infer hordes so that you could go in and fight by yourself or with group or however you wanna do that. And then we have quality of life updates to end to game bosses and more. We are making some overall quality of life improvements to the way game boss fights are accessed.
And game bosses. You no longer need to reset the dungeon to replay the same boss upon killing them, the summon alter reappear and allows you to use more resources to play them. Again, Summon Ver now only requires malignant hearts. Trembling hands, blackened and femur and gu
heads have been removed from the game. Now that's interesting because I'm pretty sure early on, I did go to it attack Var in, like, the lowest level of the game because I don't have a lot of energy, you know, so I just kinda did it that way, and it require trembling hands, blackened and femur, and gu heads and malignant hearts. So now just malignant hearts, which probably makes things a lot easier so you don't have to run all over
sanctuary to try to find those things. So I think that's cool that they are fixing that or have fixed that. Endgame bosses now drop. Additional gold instead of rare items beast in the ice. I don't know. I think I... I'm not sure if I'd I've done this 1 in a beta or an alpha or something, but Anyway, Beast in the ice, the beast in the ice boss fight now functions as a standard dungeon. You no longer have to craft a sigil to enter the fight.
So that's good too. Because that means you don't have to, like, wait around to get the sigil before you can fight the boss. I think it's good that they made that change. Any leftover beast in ice sigil held by previous seasonal realm or eternal characters can be used to summon beast in ice instead of using summon materials. The boss fight is now much closer to the entrance so you'll no longer need to progress through the dungeon before
the fight. Sigil dust has been removed as a material cost to summon, and we have hell tides and whispers. There's a lot going on in here, you know? We've significantly reduced the time. It takes a complete whisper bounties. We've now made it so that there are always enough whispers to earn 10 grim favors with a given health hide, should now take significantly less time to complete. Additionally, icons have been updated to be consistent
with other whispers. In increasing your threat now consistently scales with the health of slain monsters. We're adjusting bane heart drop rates as they were dropping too frequently to feel valuable. Chance to get 1 from a tortured gift starts at 13 percent and increases each time you fail to get 1. Once you are rewarded with the bane heart, the chance resets to 10 percent. Hell born and the Hell tied assassin and started at 1 percent chance to drop a heart and also increases each
time you fail to get 1. It now threat resets to 2 percent. The cole demons whisper bounty now includes fallen cole fallen whisper bounty now replaced with cole, cult tests. Lit rewards. We all wanna know about leap rewards. Right? Res spark award for defeating tormented bosses can now be earned separately on both hardcore and non hardcore. I have not played on hardcore on this 1 yet. Someday, maybe I will. Res spark and scattered prism will no longer be automatically picked up.
Additionally, these items can be found in the lost items stash if forgotten when they drop. Unique and thick unique items can now be acquired through whisper caches, the p prevail of and tortured gifts in hell tied. The chance to find mythic are unique through all non boss locations has been increased. And then you have the Treasure goblins, which I have been tracking down, the moment I see them I
think I've killed maybe 4 or 5. Haven't had time to play a lot, but it was fun chasing them, like, through mobs and stuff like that. Because that's what they do. So Treasure Goblins. The loot quality from Treasure goblins has been improved. They can now drop 1 to 3 legendary items and 2 to 6 rare items, the higher the number of legendary drops the lower the number of rare drops. The opposite is also true. Example, if 2 legendary items drop than 4 errors will
drop in addition. Now drop 1 to 2 eli, the treasure goblins do and are guaranteed to additionally drop common or herbs, leather and j fragments. Increased amounts of gold that drops examples. Level 1 in world tier 1 is 40 k gold, level 100 in world tier 4 is a hundred and 50 k gold. In world tiers 3 and 4. Treasure goblins also dropped forgotten souls. I don't know that I've seen that, but maybe I have and missed it.
Additionally, they now have a 10:20 30 percent chance to drop 1 to 2 scattered prisons in world tiers 1 and, 2 and world tier 3 in royalty for, respectively. And then there's weapons stuff in here, future accessibility items, and that seems to be audio navigation assistance, different things like that. This is the kind of thing. And again, this is a screenshot of not final kind of thing development stuff.
And here's quality of life for this In the season 5 Pt t, we have 3 large quality of life and accessibility features we're looking to for feedback on. These features are designed to allow players to easily navigate the old and find the destinations of their quests. They are work in progress features, so every piece of feedback helps us make adjustments prior to their official release in a later update. And then there's... It goes on from
there. There's also features offered for testing. I'm, I don't know for sure if the Pt is still going or not, but there's stuff in here about that, a whole bunch of stuff, you know, how to how to do that and everything. Moving on. We have everything from blizzard Watch. This 1 is also from, Elizabeth Harper. Everything you need to know about to Dia 4 season 5, and it's infer horror. And it's got this picture of all the classes you know, right around a a fire in the middle of them, that kind
of thing. So I'll read you a little bit at this. The 1 was posted June 26. So if you missed it here's what we got, Dia 4, season 5 starts on August 6, which is coming up shortly. I feel like, and we had a preview with a short Pt period that was available for Pc battle dot net players from June 25 to July 2. So that's obviously done. The Pt t featured the whole of season 5, including the new infer hordes event and Fell counsel battle, but whether you're eager for another new end
game event or not. There's a lot to look forward 2 to next season, which will be a brief 1, but we'll add a lot of content for both seasonal and non seasonal characters. Here's is what we know about Dia 4 season 5 is Pt t and the short season 5 schedule. What are infer
hoard? Making their debut in season 5, these Hell new dungeons through waves of enemies at you, and in between each wave, you can choose a new infer offer, which adds a new challenge to the next wave and more of rewards to go with it. Each wave is a quick 90 seconds, and you will need to survive them and kill all enemies as you progress, you'll burning ether, which will unlock spoils of hell at the end of the run, rewarding gold materials or gear.
If you complete every wave, go on to battle the Fe Council, the same Zac room priest who guarded Me Soul stone and t call, a place will be returning to in vessel of hatred. That's the upcoming expansion. There are 5 fell priests fight, but the encounter will pit you against 3 of them at random making each run a bit different. Inferno hordes have 3 different Tiers of difficulty with tier 1 available in world tier 3, tier 2 available in world tier 4 and tier 3 available in world or 4 at level 100.
Rewards will scale with difficulty so expect more gold and better gear as you progress. I'm gonna stop there, basically, you know? Because they're a lot in here, but I will read, like, a couple paragraphs beyond the parts I've skipped. Again, everything will be on the show notes and Chad also dot com when we're done here.
Big updates coming to unique items. The season won't include a huge loot rework, but it includes significant buffs to unique items, which fell behind during season 4 when everything else was buff because unique items didn't benefit from the new tampering system that gave gear extra, they simply had fewer stats and became far less compelling. While Season 5 isn't adding tempering to unique, it will buff unique across board and add some of our favorite tempering Apex to
them. So while you can't customize with your preferred tempering ability, they will get some new abilities from the tempering pool. All unique will be updated, though we won't see most of them on the Pt, we'll only see their final stats when season 5 launches in August. We're also getting new updates and a lot of them, they're were be 50 new unique items, which are all designed to be powerful enough to complete. And compete with season 4 is powerful temper tempered legend
areas, and there's more stuff in here. I'm gonna you just a little piece of. And infer hordes and updated unique are the biggest features of season 5, but there are more tweaks and quality of life improvements coming here are some highlights. It's easier to summon game bosses. After killing an game boss, the altar to summon will respond so you no longer have to zone out, reset the dungeon and fight your way back in. Summon Var will now require malignant hearts. The other tier... Every
materials will be removed. The beast ice is now located in a normal dungeon. You won't need to craft a special night to summit. It's easier to double up on whispers and hell tides. It will now be easier to complete whispers in hell tied zones, and there will always be enough whispers during tied to get a full 10 for a reward. Treasure goblins carry more loot, and that is 1 of my favorite things about this game right
now. Hunting down Treasure goblins was sometimes disappointing, so in season 5, they drop more gear, more gold and more crafting materials, including a chance to drop scattered prism. More classes can wield more weapons, which also means the A apex is on many weapons will be modified to make them more useful to more classes And I think that's pretty cool. Season 5 features will also be on internal realms, the e turtle realms. 1 thing about season 5 that gives me
pause, writes, the author of this. Well, I think it's great to build out the base game season four's item optimization change and Rift like pit dungeon are also available to season and non seasonal players and will remain once the season ends, it does leave very little
for the season itself. Originally, Dia 4 promised seasonal storylines, but they've proven to be quite spa in season 4 players had a short iron wolves quest chain and a less short iron wool rewards track, but the item overall was overhaul was available to everyone's season or not. In season 5 the quest to open up the inferno hordes will be available to seasonal and non seasonal players. And it goes on from there a little bit. Okay. This is from Wow head written by Si 1 day
ago. Balancing solo groups and group play in dia 4. So here's a little bit about that. Dia 4 has been out for a bit more than a year now, which gives enough time to reflect on Blizzard design philosophies regarding group play and to take ed to take a look at the current state of Solo versus group play balance in D 4. While many changes have already been implemented for quality of life. There's still quite a ways to go.
We're exploring the current state of a group play Dia 4 and diving into to into potential solutions to common problems the community faces. So here's some of this. I've got a blue thing from blizzard. I'm gonna read you part of this and you can check the rest out Later on. Design philosophy, x lead systems designer, David gave some insight into Blizzard design philosophy for group interactions during an interview with R at
B 20 19. Yes, that far back. The developers wanted to provide options for players who were looking for a more support oriented play style while also making sure that, quote, everyone is playing the game and fighting the monsters, specifically mentioning skills that would directly interact with monsters during combat example, skills that allow players
to pull monsters together. It is likely that Blizzard wanted to keep effects that interact with other players to a minimum seeing how it affected group play and having pure support builds play a big role in the group meta and made solo play inferior in many regards in Dia. Blizzard seems to take a more cautious approach with Dia 4 when it comes 2 group synergies that affect the balance between Solo and group play, which is supported by lead class designer Adam Jackson during an interview with U.
I hope I said that right. I'd bliss con 20 23. In the interview, Adam Jackson asked the community for feedback on skill interactions between players. So there's a little blue note here from Blizzard. We are really open to feed back on adding support options now. We are a little bit torn on how we feel about it on the 1 end, it's really cool to play with other people and support friends shout shout and all my friends and everyone
around me gets strong. I think this person is talking about playing at Barbarian. There is a really good feeling about that. On the other side, we know that a of people like going through Dia as kind of that solo experience, powering through on your own. The more we make these group things a thing that exists the game, the more we kind of tell people the optimal way to play is in a group because your shout is more effective when you have more
people around. When we make something good, it suddenly becomes man if it's best, finding that line between a fun bonus and this is the best thing to do. You must do this now is really a thin line in a lot of the times. Okay. And then there's current state state India 4, looking at Dia for today only a few skills directly interact with other players in a game to this day. Some of those exceptions are the Barbarian shout War cry Rallying
cry and by association rate leader. The Drew Cyclone armor in combination with aspect of Sonic force, it's more common to see effects that interact with monsters directly than by making them vulnerable or crowd controlling them. And it goes on from here for quite a bit. It's a pretty interesting article. How can the balance be improved? I will read you this little
part. A possible solution to solve both the boss rotate and and the pit material reward issues would be to make it so everyone in a party has to contribute the same amount of materials when starting an inactivity In case in the case of the pit, every participating party member would contribute 3 shards each. Summon a boss from the boss ladder would require party member to pay the materials needed
to summon a boss. This would remove the need for group reward penalties and no longer forces players want to play by themselves into a group for content where it's not necessary. Another solution would be to add Ss f solo cell found mode for dedicated solo players about that. They actually put that dia 3. Not that long ago, really. I mean, it's not like yesterday or something, but there is a solo file in self found mode, which I started playing as soon as that appeared.
I gotta go back and do that sometime is kinda fun. Regardless to continue, this might alleviate some of the developers concerns regarding solo versus group play balance while opening up design space in the process. The new Barbarian unique unbroken chain coming in season 5 indicates that Blizzard intends to explore additional support options further during their season 5 camp fire chat livestream stream, which is linked in this article. Blizzard has that changes are coming for the group
reward distribution in the pit. The changes are planned to be released with the launch of season 5, what these changes will look like remains to be seen. And there's more in here, and I'll just let you find that later on. We've also got patch notes. I love reading the patch notes because sometimes they are ridiculous Sometimes they're funny, and sometimes it's just like, oh yeah. That's a good 1. So here we go. This was posted on July fifth,
which was a couple days ago. The Dia 4 team has been monitoring your feedback as we introduce patches to keep your experience in sanctuary smooth, we will update the below list and denote whether the fix are intended for Pc xbox, playstation or all platforms. Here's the game update from 07/10/2024.
The sale price of boss summon materials has been increased examples, blackened and femur, gu head and trembling hand sell price increased from 2000 a 20000 gold to 50000 sticky stone sale price increased from 70000 gold to a hundred and 50000 temper manual drop rates have been improved to be more consistent. Eli, general drop rates has been reduced, tempered Apex on items now have an icon associated to the temporary category instead of the same icon for all tempered a. Bug fixes, accessibility.
Fixed an issue where the screen reader didn't function properly when interact with c menus. Oh, that's a problem. I'm so glad they fixed that. There are people who are playing this game that have limited vision, and I think it would be very hard to figure out where did that drop if you can't see it properly. So I think it's good that they fix that problem right there. Gameplay fixed an issue where boss summon materials could be lost if transferred to a newly
created character. Fixed an issue where the torture shift of amulet in hell height didn't grant as many items as intended. Fix an issue where a hell tied ambush from a threat level increase could spawn within the iron wolves en camp. I don't think that was supposed to happen. Fix an issue where players could get stuck in place if the world tier statue was interacted with while using a town portal, fixed an issue where the bold chief aspect did not grant cool down reduction for Drew
debilitating roar or blood hal. Fix an issue where progression in Ga hold qui blocked if keeper z was killed too quickly. Fix an issue where progression in sunken library could be blocked if the head librarian spawned behind a locked door. Fix an issue where the play could get stuck behind certain tortured gift chest, Fix an issue where the tempering Apex to increase the duration of the damage reduction granted by re also increase the cool down for how often
reef could reap could form a corpse. So that's weird. It's got a via net thing. Fixed an issue where the tempering For increasing corpse, tend crowd control duration instead cause the skill to take longer to pull in enemies. Fixed an issue were bone prisons
created by jens blessing would persist indefinitely. Fixed an issue were fire going near, but not through firewall would still split into 3 when using flame wafer, fixed an issue where Venom mis moat alters could sometimes not be interacted with to complete the whisper, fix an issue where changing Mount Armor could reset your spur count, fix an issue where some of the drowned to see h, attacks were harder to
see in dark environments. Fish an issue where the following aspects were not dealing as much down much is intended. They are dust devil's aspect, aspect of surprise, Tricks aspect, aspect of art initiative vengeful aspect aspect of arrow storms and fixed an issue where storm beans wrath could teleport to the player during it's cast in a nightmare dungeon, instantly killing the player. There's more from here there's stuff about interface and user experience kind of thing, which I'll
let you read. There's a little bit of miscellaneous in here, fixed an issue where the impact sound effects for hell born disciple meteor, while fighting the blood maiden were loud vin intended. I mean, that would be really bad. Fixed an issue where multi colored lights would display in front of a Drew head when transforming. And then in parenthesis, it says ak A k exclamation 0.1 too many forest mushrooms. It goes on from there.
And so that's what we're getting with the patch notes and we've got a couple... A a thing here that's a lower thing written by our obtain on wow head. So the the topic here is who is Oc in dia 4 discussing lore of the vessel of hatred cinematic, which we've all seen. You know, they did post it fairly recently. It's kinda gruesome and some people probably won't be into that, but if you're playing dia Apple before, you probably think that's fine.
Okay. So Blizzard cinematic never disappoint and that certainly holds true for the announcement trailer for vessel of Hatred in Dia first expansion. A g haunt few minutes focus on Nor and her burden, the Soul stone containing none other than the eldest prime evil himself, Map. We watched Do pray at the beginning of cinematic 1 name stands out above everything else. Ak. Who exactly is Ak, the prophet of Za room, why do people invoke
his name for protection or salvation? What is the inner light and what do Ak and Za room have to do with it. We're taking a closer look at Oc the wandering ace. Here we go. Ak the ace to know Ak is to know not of just the man and why he sought a new way, but their wisdom and the failure of those who sought to walk the path of Zach.
Regarded his kind, selfless and beyond compassionate, Ak wished to share his wisdom with all peoples, not out of any personal gain, but simply to teach others, and there's a quote here from him. I say unto you that not the file darkness engulfed the light within you. For whoever, who whoever hears these were and knows them to be true. Shall be reborn, ak. So here's a little bit. I'm not gonna read you the entire thing, but you can you can get it easily.
The fires of war and divine inspiration. The war between the, In and amulet clans wreak deaf wrecked. Rick's devastation across the lands of Ke, the capital city of Vis june lay strewn and ruins, reckless magic and the d depressed act of unleashing enslaved demons. In the aftermath of such atrocities, many who once revered magic came scorn what
was once a away of life. The fabric, which once weave so thoroughly early through society was burned away by the tariff masses, feeling lost from its absence, however, many people flocked to faith over the subsequent decades, praying desperately for protect and certainty. Some instead chose to remove themselves from the woes of si turmoil in Za tsa. A group of people retreated to the gu go mountains to become a acidic, red their material comforts for a life of contemplation
and meditation. 1 of which was acr. After some time had passed while hay atop the F Mountain peaks Ak conjure division of blinding radiant while journey deep within their soul in meditation. The ace witnessed a brilliant flash of light within the tran, pure and beautiful. Envelop the sky and embracing the earth with
its warm glow. Awe here erroneous believed this to be an angel, which he would come to call Y, meaning son of light in the length of the z. In the wake of such a site came an incomplete yet powerful revelation, a glimpse of secret long forgotten knowledge of the uni first and mankind's greatest treasure. This vision stirred something within the Oc compelling him to leave his fellow ce behind, beginning a great journey to the cities of Ke so that he may share what he had learned with the world.
Walking the busy streets and cities of city in all across Ke Ak would tell all who would listen the meaning of Za cara. Be it Prince or Popper. He spoke how every individual had been endowed with Sa or inner light since even the time of the ancients. He preached the importance of nurturing this inner light by living a good life to manifest strength and balance with the world and
its people. As his words started to resonate with more people, several began to follow Ak as disciples to learn more from him and live by his example, There's a quote here I'll read to you. My words are not new. The ancients embraced the light completely and I made them my dear than we can ever, and it made them might than we can ever imagine Aqua. There's a lot more in here if you wanna read more. It definitely links up with vessel of hatred. I have 1 more thing for you here.
And let's see. This is from 6 days ago written by Da on Wow head. The state of sorcerer featuring Mi and Ro Dia 4 season 5, and it definitely has a sorcerer with that big glowing snake, burning down, whatever these monsters are around her. Okay. So let's see. Here's a little bit. It's like a little quotes from these people. So Roxy said the nerf 2 flame shield and the, quote, immortal and quote, play style were expected. However, the change to ice armor was more than surprising.
Before we were able to keep its spare air effect running by dealing damage consistently on Pt this form of life leech. Effect has been removed from ice armour base effect, which is a huge hit to source sur because both uptime and total barrier value are much lower than before. Obviously, the teleport cool in only adds insult to injury, making it much harder to get out of sticky situations in case of no active barrier. The change to viewers I think it's Ver, mastery looks promising.
Unfortunately, we can't say for sure if it's much better than the old version because pits are not working properly on the season 5. In terms of item changes, the decision to remove cool down reduction from focus off hands as their inherent Seemed like a creative way to make sources to use more often, but those will have damage over time as their inherent and, which doesn't quite hit the mark looking at the
current source meta. Mc said this. As Ro said, Nerf flame shield has been a big hit to class, it might have been healthier for the game as a whole, but blizzard should offer something in return, exclamation point, the ice armor nerf seems on Area, our defenses were never great and now they're even worse. What's wrong with sources in general. Ro said over the last year, the defensive capability cases of sorcerer have been quite hit or miss at launch and during season 1, sources were
incredibly squishy. And in season 2, the class had to rely on damage reduction while injured to just survive, while Seasons 3 and 4 saw heavy use and eventual abuse of famed flame shields in vulnerable effect. Season 5 appears to be to to be the return of even fewer sourced defenses with a heavy focus on defensive abilities and,
we tend to just fall over. And terms of offenses, sources need to rely on unintentional skill interactions like ball lightning and season 2 to get on top of their tier list. The class has has a ton of really fun and creative builds which look cool and showcase unique players, but they just don't deal enough damage to tackle the harder game content. For me personally says Roxy, the sorcerer en enchanting system also needs a complete overhaul. Initially it was planned for sources to have 3
en chapman slots. And while I'd love to see the third slot return, the system itself needs to be reworked to make lesser used effects more viable viable at all. Okay. There's more in this article, and I will put this all up at chant dot com for you to read rest of it if you're interested especially if you happen to be playing a source we're and really enjoying it. There's some things happening with that that you might wanna know. And this is where I'm gonna end the show.
You've been listening to episode 5 6 of the Shattered Soul, your Dia community podcast. Missed an episode, you can find the show blog and listen to the show archives at WWW shattered sol dot com. Come join us in game. In our in game community and clan, both name shattered Soul are open to anyone who would like to join. You can also join us on discord for the ultimate team in community experience, find our shattered stone as well as the Shattered Sol website. Thank you.
A abyss souls can be earned and you... Sorry Scrolls. That's not. Right? Let me try that again.