Ten days from Play. Welcome to seven days to play your Weekly, mobile game, review program. I am Sam. And I'm Edwin. Each week. We challenged by another to play a new mobile game this week. It was my turn. I chose. Am I going to spell it out? Geeet underscore a Capital C? Capital C V5 V or as humans humans. My want to say get access. Yes, it does make Googling for this quite tricky.
If you don't leave her get access iOS game, you get a whole bunch of like how to hack your, how to hack game sites. And jailbreak, your iOS apps and stuff. Therefore. You know what you want. Yeah. I think that's that's an important thing to keep track of isn't.
It's like being mindful of your SEO as you name your game, no matter how clever it might be. Yes, exactly get access is a 2020 3D Puzzle game from Andrew connects call of nope can dissolve his case his Nats of kids Nats of isn't that sort of Indie developer based out of Russia? Hmm? He's on a couple of other games. Similar kind of nice. 3D isometric, art style, CT 2048 2048 as human say. Other game is actually called 2048 City 2048. Hmm.
It seems to be a riff on the 2048 game but with cities you build a city by sliding tiles. Gotcha. It sounds like maybe more of a fun game than what we've laid. Have any? So he's very into like the cyberpunk theme. It seems cybo, retro may be either directly genre, but it's a, it's a something I think cyberpunk can have elements of retro into it. Right? Like most of the, the really good cyberpunks is not about like the latest tech.
It's more about like kind of grungy repurpose technique. That's been around. Right, right. Yeah, that's true. Allow me to read from the Apple App Store description of who could access. Hmm, get access is isometric. Good word, Puzzle Quest, with the mechanics of rotation of rooms room escape. Now you just cyberpunk and you are a local geek not a scientist or a genius, but a very talented inventor for the past few years. You've been living in a rented Workshop.
Next door to a bar. The bartender is your good friend and soulmate. However, it was his idea with an auction with a very dubious lat time machine. Yes in general. Now. She is in the garage and not a little effort, has been already spent on her, but more importantly, this is the new T9 string, engine it remains to collect it. Well, a couple little things, well, to the cause I think we're kind of getting at a Google Translates area here. I'm so lost. But that was initially.
I was like, oh maybe I should have read this description before I started playing it and when you read a little bit later on, it'll be helpful. You have to open. What is closed? Correct was broken, find a way out of the rooms and solve various kinds of tasks and puzzles. Mmm, but I think is Yeah, great. Yeah, yeah, features addictive. Gameplay. Nice, minimalistic Graphics, room rotation, mechanics, many riddles and puzzles. Hints, and help.
Hmm. I'm gonna dispute that that first bullet point, but I'll will be discussing that right. Right, right. So, yeah, this game is very much like an Escape the Room game. That's a good way of describing it. Yep, right. So if you think about there's a really popular one called of the room, the movie and the Siri is know. There's a, there's a video game series called the room. Let me double-check. I feel like I may have heard about the game. Yeah. This was like three or four of them.
Exactly. So it starts off with you, looking at like a door and then, like, you know, you gotta find the key to, like open that door and they're all these like various Contraptions around the room. All done in like this beautiful 3D. It's another one of those games that makes your phone very hot. But yeah and like A game, you know, these are games that obviously influenced games like returner 0 and returner 77. What was that? You remember those series that will do? Yes. Yes. Yes.
And so it's like there is kind of this mystery going around, you kind of uncover stuff, your situation that you're in that sort of lends itself to what you have to do, you know, and so like the room series is really really great because it adds a lot of really good visual. Flavor, the puzzle that you have to solve and like, all these puzzles kind of look like old. Hmm. No, so, DaVinci items, right?
But yeah, so I kind of got that sense with this game as I started playing it. It was kind of like this, nice cute little the style is definitely unique where it's Kind of a low poly 3D, but very stylized, right? It's if you think of like, like simple illustrations, they kind of looks like that but done in 3D form where there's just enough detail. So you can like make out things but, you know, not to the point where it's realistic or anything. Yeah, so you start, you are in
your garage and no categorical. I will say no tutorial, which actually, I think maybe work to its detriment in this case, because you're sort of thrown in and you're going to lift a sort of struggle around, I think maybe in lieu, of a tutorial out of at least, like, some context for why I was trying to do well, anything. So I think you get thrown into, oh, you and your Garage like I guess I'm just going to click around on some stuff. Hmm Edwin.
Are you are you actually suggesting that this needed a bit of? Oh boy story. I'm going to say yes. I think I am or at least I mean as we read in the App Store description that is some serious story there. But yeah putting it a little bit front and center so that you at least kind of get the gist of what you're even trying to do. Exactly. Like I had no idea that I had to get out of the room. Right? Right, right.
Yes. Yeah. I thought, maybe the point of this was me trying to turn on the computer or something like that. What's up? And this is right. There. Has the same. Get access doesn't flow meters, get Max. Yeah. I mean, I took as many sips of coffee while I was at get the copy machine going, but it's exactly, like I was not faced with the problem that I had to solve immediately. Right?
Mmm. Yeah. There was a couple of things that were really Like you can see ya potential things that you had to solve. Like if you looked at the cork board, there's like this nice little illustration and, you know, my brain was immediately like, oh, these could be hints for the future or something like that. Right? So I like to get screenshot of that. And then I flip the board around and behind the board.
There's like a series of blanks and a number or it's like, okay, so this could be a clue for something. So I took a screenshot of that but then yeah, it really didn't start me off in like With any goal. Mmm. So I was I was a little confused. Yeah, it was helpful. When I started to sort of expand my view from just looking at the room itself because some of the bunch of icons top left.
There is the light bulb which is the international sign for hints and help and that is actually quite useful because there you go, whole escape. The garage is your first finally, that's your first clue as to what to do. But I would have expected for a first-time user like that is presented to you straight away. You don't need to go hunting for what you want to do. I mean maybe it's in the theme of exploration and you know, it's kind of up to you to figure
it out. But yeah, I felt friction. Yeah, for sure. I felt I felt lost a little bit especially as I got to like the other rooms like immediately after you get out of your garage. Like you're in this, you're in the outside area, which is great. Like it looks amazing. Yeah, it's great. Like the sound effects are great and they really lends itself to you trying to figure out what to do, but there's almost not enough Direction. For me to be convinced of like, oh, you know, there wasn't
enough motivation. I guess that's what I'm trying to say. Yes, agreed. Yeah, let the rain is great. There's a like a smoking steaming great. There's a bunch of stuff. They just looks fantastic. Yeah, I love the look of it. I think it's so so cool. And I kind of want to just explore this world even more. Yeah, but less annoying way and a lesson exactly. So in addition to Isometric View and exploring the rooms. You can also rotate the rooms,
which I don't know. I like the idea of it because of course like that explores that exposes literally New Dimensions and New Perspectives, but it just add for me, at least it added like a kind of a clumsiness to moving around. I don't have you experienced the same thing. Yeah, like there are some times where it were allows you to zoom in to a particular object, when it when it gets like this, like
puzzle solving mode. And sometimes you kind of just want to like pan or like zoom in closer to those points and there's absolutely no way for you to do that. That left me a little bit curious as to like. Oh, maybe maybe this is a little bit more difficult than I thought it would be. But yeah, it felt very limiting at the same time and almost like not enough. For me to click around for me to feel like I had control. Like there was a point where I don't know if you got to the
valves. Oh, I've picked up a valve and I found a green valve. That's like behind the dumpster outside. Did you see the place where you had to put those valves word without handles not yet snow. Okay. So there's a place where you have to put the valve handles and you have to turn the valve
handles. But when you click on it, it's either you zoom in to tap on it. But then if you press anything else, there is a chance that you hit one of I was in the background which then turns that valve just immediately without you focusing on it. And so there is just like this weird mix of like unable to move things around on the current view that you're in. But everything else is still like functioning. Hmm, which made me feel. Yeah. It was, it felt a little bit
like not there for some reason. Yeah. I may be reminded of like we're gonna Return of the hero will 77 web. That's the kind of the moving around mode. And then there's like, oh, this is, and then you're in, like, a puzzle mode for right solving certain things. But at least with that, like, it was very clear when you're in that puzzle mode. And it's real, I clocked you in and you had all the tools that you needed to solve that puzzle. Whereas with this, like it was
kind of neither here nor there. Yeah. Yeah, an addition. So moving around there's also like an inventory system where you pick up things and kind of much like a little point-and-click. You're doing your try everything with All right. Let's talk. It's also not clear which items are interactable and which aren't like a tap will either will sometimes zoom in if you can do something with an item or pick it up or just do nothing and there's like this weird like
gating. Like I knew those valves were you're able to pick them up, right? Like the valve handles. I knew at some point you're able to pick them up. But if I tried to pick him up from the get-go, it wouldn't allow me to pick me up, pick them up. Up until I saw some glimpse of where there were supposed to go. You know what I mean? Like, I wasn't able to pick up was he? Like, I opened this one locker and the locker had a valve
handle. Now, as I'm obviously supposed to pick this up, and it wouldn't allow me to pick it up at that point. Until I saw the room with the valves. Until you know, there's nothing you can't do anything with it. And after I saw that, I went back to the locker and then it allowed me to pick it up and I was like, well, that's kind of dumb because it's just making me backtrack for no reason. Just I didn't know what I was
what my entire goal was. Like I knew I had to go somewhere and do something, but because I didn't know what that somewhere in something was it didn't leave me to inspired to continue onwards. Yeah, something that is could be handy which I kind of wish I'd seen. Sunnah is if you go to the settings, there's the achievements view which is kind of linked to your hmm, Game Center. So you actually see.
Oh, here's some things, how you achieve points and, you know, and actually this is actually quite a good little list of things you can do, which I kind of wish I'd seen sooner for like, oh, hey, remove all the boxes and stock perform all the orders of the bartender. You like I just wish like between this and the hints. They'd managed to just provide a bit more purpose earlier just to make me realize like, why I should continue. That's the thing.
Like because it was so pretty, and it looks so nice. Like, I wanted to see everything in this world, but at the same time, because I had absolutely no motivation to continue. I ultimately decided. Okay, I'm going to stop playing. But having said that Edwin, how far did you get in the game? See well, how should we rate this? So I think we can do it by rooms. Did you? You've obviously went outside the garage? Yes. I've escaped the garage. Did you go to the bar?
Yes. I've gone to the hard code bar. Yeah, the hard code bar gets. Have you gone to the bartender's room? Saucy, I have not been to the bartender's room. Okay, so that's probably where you then stopped. I feel because you need to go to the bartender's room to do something for the bartender. Mmm. Okay. No, I do not that far. Which then allows you to then solve a problem back in that outside area. Oh, I see. Something's you. We clean valves or yeah. Restoring Power, by the wiring.
Yeah. Right in to restore power. Yeah. Yes, and then restoring that power allows you to go down into the basement and to a valve room which then there's another room that's being blocked off by steam. Which then you have to then control the valve room to remove all this steam in order for you to go into that room. So that's where I was stuck. I was stuck in the basement where the For Miss. Yep, I did not get up for it. I think really it is. Did not. Work with my brain.
Maybe I'm not in the right head space for a puzzle game in this current current world. We find ourselves. I don't know. For me. It's because like the puzzles didn't really make too much sense. Like they didn't like why would this person have the solution for the door on her corkboard? Hmm. So in order for you to open that door with the electrical wiring You had to follow the pattern that was on the cork board. And that makes no sense.
Like, there's actually no writing on like why that cork board is there. And I think like the computer room that you go in through from the basement. The code is on your cork board as well. Hmm. Oh, I see what you mean. Like, he's a little bit contrived, right? And so I don't know. It just feels like all these puzzles were sort of forced together and like this nonsensical way that didn't really make the story.
Hmm, and that prevented me from I'm getting the inspiration or getting the enjoyment actually figure out like okay, here is the story that's actually happening in here is the little puzzle elements. That's coming together, right? Yeah, Sam's. We get to the three by threes. Let's get to the 3 by 3. S, 3, things good and three things bad first thing. Well, it looks lovely. I'm in love with the look of I'm in love with the look of you as
a topical reference there. It's a few teens out there. Yeah, it looks fantastic. Is that it? Sound love the shore. Yes. Love the look of it enjoyed being in the world. Yeah, if not necessarily moving, and solving puzzles, but It was great. Sounds lovely. Everything about it. Just looks pretty polished. You know. Yeah, if you like I'd say like if you if you like really nice looking Graphics. Yeah and a good atmosphere. This is definitely one to check
out. If you like Escape the Room type games. With a bit of retro memorabilia. This also. Does that pretty well? Yeah, yeah, if you like those kind of things. Definitely check this out. If you like games with very little hand-holding, where you get to kind of explore yourself, you know, you could have thrown in the deep end. This could be came for you. I thought it was.
Yeah, a little too much in that direction for me, where I didn't really know what I was doing or why I should do stuff. But if that is the kind of thing you enjoy, if we check it out. Yeah. I think there are some interesting puzzles in here. But I wouldn't say none of them really stand out in terms of Escape the Room, type puzzles.
I think if you really like the look and feel of this game like definitely check that out for this aspect, but I would not say that the puzzles are that interesting, mainly because they're so far fetched from how you solve them. There isn't really a narrative and I guess that's kind of my bad point, is that Because the puzzles and their Solutions, don't really make too much sense.
You can take it for what it is. Like if you like just you know, if you're just in it for solving puzzles, like maybe this is a game for you. But if you like if you like it when when the story isn't actually and the puzzles actually coincide together then then this might not be the game
for you. Yeah, it seems a little, as you said, I was going to say before, like, little contrived that I do this, you have to go here to solve the, this business has the answer on the Whiteboard, which is like, okay, that's the puzzle, but doesn't really make much narrative sense. Mmm. So yeah, as you say, we could take you out of it a little bit. Yeah, I Just generally feeling confused. Mmm. I think confused but not intrigued. I think that's the, that's a killer combo for me.
Like, if I have intrigued, then I'm probably happy to be confused. Exactly. But here, I didn't really get that. I just felt like, oh, confused. Don't know what to do. It's pretty to look at, but I didn't really have much motivation to kind of dig in further without a little bit of hand-holding or guidance or Motivation darling. Yeah, true. Yeah, like my last bad point is I think the problem that you kind of had with. What was that? Apple arcade game?
Where was banking on our emotions where she was to fix it? We said this last week. We did colds. Millennion. Millennial fixit's. Ha ha ha. Our horrible break. Don't break my heart. No breathing. Don't you go breaking my heart. Fix a fixer-upper. Nope. That's the HGTV serve assemble with care. You go pretty close. Yeah, pretty close.
I did. Problem with this with assemble with care, but with this like it was to, you know, banking on our Millennial emotions, like the first computer that you see looks like a Macintosh classic. Right, right. And then, you know, it goes on to get, like, there's like floppy disks. There are things that look like the Back to the Future. 2. Mr. Fusion engine, you know, like, I think eventually according to the screenshots. You see something that looks like the time-traveling
DeLorean, right? Mmm, so there are lots of things that really You know, pull at our heartstrings to try and enjoy this game. And yeah, I think this kind of felt a little bit annoying in that sense. We're like, you know, you got me. I want to I want to know more. I want to see this but at the same time like because there was really no no narrative or something that really drew me into to bite it, kind of lost it for me. Yeah, agreed. Sam was the final seven de-rating.
Final 70 rating is four days. Okay, so pretty good for you. Nice. Yeah, pretty good for you. Ha, ha ha. I didn't phrase it like that. I apologize. I went into the basement. The, the puzzle there is just, I think it's just like, way too difficult. I didn't feel like, I needed to look it up on YouTube or anything like that. And I said, okay. I'm I'm not intrigued enough by the story to continue. So, I just stopped. Three days for me. I just struggled to find the
motivation to play. I think it's also a little bit of like where I am right now. Anyway, in terms of brain space. Just hey, let me put my podcasts and play pop, G Mobile right? He's not be different to most days, but somehow this is still like something I prefer to do, but sadly not a bad game. No, I think it misses on a few poor things though. Like, I think, you know, this is where especially on a game like a, an Escape, the Room type game.
I really feel like the story is probably going to be the main driving force that gets you through it. Especially if you want to have pretty dis joined puzzles and string them together, which is why I like, I found games like returner so good because there is like this.
Little piecemeal story that you get as you solve each problem or as you encounter each puzzle, like there's a radio transmission or something that comes in that gives you a little bit more motivation to like continue forward. And I felt like that was really missing with this. Even if it was like a note, right that you find after you solve each puzzle, something written right? Sort of like, I don't know. She's a phrase but like connective tissue. Yeah.
The the tendons. AC tendons, well, Sam. That was get access, which was chosen by me, which means it falls to you to pick our next game. So I'm gonna go back into the Apple arcade World Edwin, and I'll get Penny's ready, get your pennies ready? Because this, we're going back to the world of point-and-click Adventures. I guess we never just me, never left, which is all stories. Oh boy, Edwin, you have seven days to play. Tangle Tower, title Tower, its tagline, a murder mystery Adventure.
Boy already sounds annoying. We'll see this guy just got really good grinning. You know, like, I feel like the ratings on Apple arcade are a little bit more serious or it's not as forgiving because the games are no longer free, you're paying for like a subscription, right? Yeah. And I and, and maybe the the points here matter more, but I rarely see or it's very difficult to find a game. That's actually above like a 4.5 on Apple arcade, interesting. And this game got four point
eight. Okay, if you trust those apple arcade reviewers, then sure. All right. Well, tangle Tower. Okay, I will try playing it before we go Edwin. Do you have a thing of the week? Every now and then a podcast comes along. They just get stuck in my brain and I immediately just have to go. Like, all I want to do is just listen to episodes of it. You're wrong about is an example of one. That's, you know, a few months ago. Suddenly.
I was like, I just need to just mean like this into my veins. I just just give me it all last week. There was a special episode dropped of till death. Do us Blart Sammy familiar with this podcast. I don't know. There's a podcast called till death, do us part great and not. Okay. All right. No, I'm not familiar today. Okay. Here, the brothers McElroy and Tim bat and Guy, Montgomery are to new zealanders who do a podcast called the worst idea of all time.
And in that they watch the same movie every week for a year. They told foreign city to. I think they did grown-ups to need to watch it once a week. Yes, for an entire year. So you need to watch it 52 times, right? That is over a hundred hours wasted. I mean that is why the podcast is called the worst idea of all time. So they've done a modified version of this which is now a yearly podcast. So till death do us part a yearly podcast where every year they watch Paul Blart Mall Cop 2.
They started in 2015, I think 2016. So there's now, you know, always 15. Yeah. So there's four five episodes. They released a special last week where they watched because it's it comes out every Thanksgiving and then they release a special episode. Uh, soda last week, where they watched Paul Blart Mall Cop 1, which is why I sort of resurfaced in my, what perception, my world of perception. Otherwise, I kind of forgot about it because I, you know, you subscribe to it.
It pops up once a year and then listening back to are like, oh my gosh, right? Getting my veins. So, I go back and re listened to all of the previous episodes and it was fantastic. And I've now finished the scenes them all again, and I've never seen this damn movie, and I don't want to But it's still very enjoyable, Listen to, I don't know why. I like it's such a strange.
It's not very strange, but it's like This is a quite interesting concept of what repeated viewing does and how that changes the experience of like suddenly things. You didn't notice four times around icon, V times. I notice this thing and they're like how your perception of something changes over time and we've replaced the UN is very easy. It's kind of interesting idea, which I have already thought about before.
I think there is something very unique about repeated doing because there are Some movies were initially started. When I when I first watched it like I didn't care for the movie as much and then on like for some reason you tend to watch this movie. Either because it was on TV and you just followed along with it. But then, like on the second or third time that you watch it, you appreciate it. More and more. And this happened obviously more
with cable TV, right? Like when you had cable TV, why would I be on? No stuff? We're just be on, HBO would have like a rotation of Select movies that I would just play the home box office if you will, right? And then like, on the fifth time that you watch it, you're just like, hey, this is actually really entertaining and I like it. Right? And you you catch the punch lines over and over again, and there's something that you just appreciate about it.
But yeah, yeah, I get it. I mean, it's also interesting to do it on a piece of media. That was absolutely not. Designed for repeat viewings, haha. So till death do us, Blart is Paul Blart Mall Cop 2. Yes, that is a second. Move is like moving. So you have never watched the first one up until last week, but they released a special episode where they went back and watched the first one. Oh my God, it's very entertaining. So yeah, you're looking for some
kind of nonsense podcast. Definitely check it out. I'll definitely take it out because I think. Yeah, I really like the concept of repeat viewing. Yeah, I would say I think we have to start at the beginning. Start the 2015 episode. I think it's like stuff Doyle. Yeah, you kind of have to do it this sequentially and into the yearly there's only five episodes.
So, you know, right. And who did you say the the people were there were all the brothers McElroy and then Tim bat and Guy Montgomery from the Idea of all time. So like five people talking at the same time. Yep. Yeah, sometimes the other thing is all messy. But you know, you forgive them, but I know how hard it is divided. So right? Okay, this does sound like a treat though because I do like the Michael boys.
My thing of the week is something that I mentioned last week, Mythic Quest on TV boosts, right. The homework. That's I forgot about that. You forgot about. Yeah, so this will be homework for you. This week, because I would be very interested on your thoughts of this show. Okay, particularly. I don't know what that means. But yeah, particularly there's one episode and the entire series on the entire first season that is completely different from the rest of the season.
The bottle a bottle episode, maybe kind of, but not really okay? Because the bottle episode is named the bottle episode for a reason, right? It's supposed to be like, the lobe. Episode right, where it's all about the story and, like that interesting predicament, that they're in. Or I always took it to mean, like the one episode that sort of stand-alone like, you thinking, like, like stranger
things. Like when 11 goes to Chicago in season 2. I see this kind of like the slightly annoying episodes where you're just like, oh, there's this like one character. Does this one thing by themselves actually kind of get some character development, but it's not really anything to do with the main story Point. Anyway, sorry captain in this case like yeah, this This is the bottle episode by definition. Okay. Okay. Yeah.
But yeah, that's probably one of my favorite episodes and all of and like maybe recent two or three years of TV. Wow. Okay, praise indeed. It's yeah, so I just really appreciated it. But yeah, I think by and large it that and that episode that single episode made the hole. Investment in Apple TV. + worth it for me. You mean the year you got for free with a purchase of an Apple device way really do I get that? Yes, I think please of you do, huh?
Yeah, if you bought an Apple TV, or an Apple Watch or an iPad. Yes, you got a year free. Wait, when did this take it out of the second effect. I mean, I bought an app I on iPad before. Yeah, I think it's yeah, that'd be like wind Apple TV plus launch, like october/november. Maybe that's how I say. Yeah. Yeah. I probably missed it. Check it out. Anyway me, he may already have a free subscription, interesting free for a year.
At least CS Edwin. You have seven days to play Tangled tower or tangle Tower, not Tangled tower. Its Tangled. Power not past tense. It presents an angle towel because how is tangle tangle Tower? Thankfully the name of a tower. Yeah, not that D. Tau is Tangled unlike Fawlty Towers. That hip show. That's awesome. Look at those with another contemporary reference for the kids. That's our show. If you would like to suggest a
game for us to play. You may tweet us at seven days to play - on Spotify at seven days to play and give us a follow. Sometimes by 10 days.
