SDP-009. Let Users Undo Their Mistakes - podcast episode cover

SDP-009. Let Users Undo Their Mistakes

Dec 12, 20238 minSeason 1Ep. 9
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Episode description

This episode, we delve into the ninth principle of service design, which focuses on the balance between reducing friction and adding necessary friction in user interactions.

Daniele provides insightful examples, such as confirmation prompts when deleting items or LinkedIn’s content warning system, to illustrate when adding friction is beneficial. We explore the concept of “Confirmation Saturation,” where too many prompts can lead to user fatigue and the importance of contextualizing these interactions.

The conversation also covers the idea of “Prevention is Better than Cure,” emphasizing proactive measures to prevent user errors. We discuss how digital services can implement features to recall actions or delay permanent changes, providing users with a safety net for their actions.

Additionally, we touch on behavioral economics concepts like “nudges” and “rational overrides.” These concepts highlight the importance of designing for the real, sometimes irrational, human behavior, guiding users towards better decisions while allowing them the space to pause and reconsider actions that might lead to mistakes.

This episode is a deep dive into the nuances of user experience design, offering valuable insights for anyone interested in creating more user-friendly and forgiving digital environments.

  • 00:00 Intro
  • 00:44 When should we add friction?
  • 02:35 Confirmation Saturation
  • 03:44 Prevention is Better than Cure
  • 05:41 Nudges and Rational Overrides
  • 07:54 Outro

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Daniele Catalanotto is a service design practitioner, the author of the Service Design Principles series of books, and the founder of the Swiss Innovation Academy

Guy Martin has worked with global companies and startups in a wide range of roles, including service delivery, corporate education, and leadership development.

Music by Mikhail Smusev from Pixabay

Thanks to Castopod, a Podcasting 2.0 and ActivityPub enabled host, for their support.

A production of Neolux Consulting

Transcript

Guy

Nine. Let users undo their mistakes. Welcome to the Service Design Principles on Guy Martin, joined by the author of the Service Design Principle series of books. Founder of the Swiss Innovation Academy and Service Design Practitioner The error corrected Daniela. Caitlin Otto

Daniele

had such a pleasure.

Guy

Hi. So each episode, as you know, we look at one of the principles from your book, Service Design Principles. One, two, one. And today it's principle number nine. Let users undo their mistakes. So a lot of the work that we do in in service design and customer experience and things like these is about reducing friction. But here you're suggesting that sometimes adding friction could be useful. So when does it make sense to add friction?

Daniele

So a good example is when people are about to delete something which cannot be retrieved. You know, this is a very good example where we basically tell people, Are you really sure you want to do this? You know, in a perfect world where we want to smooth every experience, you know, whenever you would click delete on your computer, it would just take it out, remove it completely, not even put it in the trash. But no, we add friction because we know that

sometimes we do things a little bit quickly and that's a good moment to do that. Another good example is I had this one once at LinkedIn. I was I don't know why. In a comment I wrote something about Showers and LinkedIn before I, I wanted to click to send and then it said, maybe just have a second thought about your post because we're trying to have conversations about professional stuff. And it was like, Oh, let me double check the did I write something that is

that that shouldn't be on a professional network? Then it was like, Oh no, it's good. It was just an image that I was giving with the word shower. But, but they had kind of this mechanism which maybe showed looked for words like please shower naked, that this kind of stuff. And just not saying you can't speak about that, but rather Are you sure? Are you sure this is a good moment? Are you sure this is the right thing to do at that moment?

Guy

Right. But we don't want to be asked all the time. So it's contextual, right? That. That this. This happens. Because if every decision, every click that we do, we're asked to confirm that. That it would drive people insane.

Daniele

And even it would drive another thing which you might remember that from Windows Vista back in the days where it asked so many times your permission, but people got into a mode whenever there was a window, they just clicked, okay, you know, and then they don't even read it. So it's as you say, it's a good balance of knowing when is the good moment and having not

too many of those. And that's where the art of the resistance starts. You know, it's like there is no perfect formula to know how much is enough and you have to kind of be be empathetic of the situation.

Guy

Right. So one thing I noticed in some email clients is if I use the word attached or attachment, then and I don't attach something, then it will pop up and say, Oh, did you mean to attach a file because you've said this right? So it's saying, Here's something which I noticed about the content of your message that you're saying there's an attachment, but there is no

attachment. So are you sure you want to send this without an attachment? But if I didn't put those words into the text, then it wouldn't ask me that question.

Daniele

And that's, you know, in a way, it goes even further than than the principle that we just speaking about, which is let's use and do mistake, which is prevent people from doing the mistake,

Guy

Right.

Daniele

you know.

Guy

Yeah.

Daniele

Right. And, and I think there are kind of these two levels, you know, there is level one, which is making sure that people can even do stuff. And this is something that especially in the digital world, you know, you have services where if you, for example, you read the

message, you can say, Oh, I read it. There are there are services where until I think one year ago Apple Messages was like that, you know, and I this is was very disturbing because you just opened the message by by mistake and you were like, okay, now I will I will forget to come back to it. And so for digital services, this is kind of like the first level is having a way to bring it back. Even if you delete something, maybe adding a few days of delay before you

delete it completely. You know, Facebook does that with your accounts. When you delete your account, they're telling you, okay, we're going to delete it in 24 hours or in so many hours. Until then, you still can change your opinion. And so that's kind of like the first level. And the second level, which you're talking about is a bit more. So again, now that we've done that, how can we prevent people from doing that kind of mistake?

Guy

So it's not just undoing it? Yeah. It's the preventative is better than the cure.

Daniele

I think both is kind of like the sweet spot.

Guy

Because I guess, you know, the there's. There's economics and where people are behaving rationally. And then there's behavioral economics where people are behaving irrationally and people make mistakes. But I guess sometimes we design for the rational human as opposed to the real human, which is is sometimes irrational. And some will make mistakes and So providing that way to to back out of what they've done or, you know, corrects that mistake, I think that it's the important thing. Y.

Daniele

And if we're speaking of behavioral economics, I think two terms that people will love to Google are one which is nudge and the other one which is rational, rational override. And these are basically two terms now just basically saying making things more users. So that stuff happens and rational override is basically saying putting a stop so that people

can't do something because before that they confirm it. For example, when you delete the file, you have a rational override which is blocking you from what you were doing and they pay attention. Attention, You need to do something. And the nudge is, for example, you know, when I put the cookies not in the kitchen, but I put them in the cellar, but put some apples on our kitchen table, this is a nudge. It's something where automatically I will go get

the apples. But even without thinking about it.

Guy

Right. Which kind of ties back to making it easy for you to do the right thing.

Daniele

Yeah. And so that's and so that's kind of like the arts, like in the academic stuff. So if you want to go into, into the more academy stuff, it's like basically we need to know when is the good time to nudge people towards something and when is a good time to create rational overrides to block people. And that's where it's like where science meets the art.

Guy

So this particular principle is a little bit about both. And. And that rational override. It's just the pause. It's allowing the the human brain, the rational brain to take over a little bit and say, Hang on, monkey. Just wait. Hang on, Mr. Lizard Brain. Just. Just wait a second, because this could be important. Don't just go by instinct here. That could lead you astray.

Daniele

Yeah. So if we wanted to say it a bit more like academics, it would be use rational overrides sometimes because, you know, academics always add sometimes maybe...

Guy

"Depends. ". Yeah.

Daniele

it depends on the context

Guy

All right, great. Thank you very much.

Daniele

Thanks to you

Guy

See you on the next one.

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