Unreal Engine, Creative Communities, and Career Growth with Cart & Horse - podcast episode cover

Unreal Engine, Creative Communities, and Career Growth with Cart & Horse

Feb 26, 20251 hr 6 min
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Episode description

What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse

👉 CHAPTERS 👈
00:00 Chapter 1: Welcome! 
01:27 Chapter 2: Chris's Experience in Detroit 
03:08 Chapter 3: Dan's Journey from LA to Detroit 
04:34 Chapter 4: Unreal Engine Early Adopters 
08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now? 
11:58 Chapter 6: Live Working Sessions with Clients 
17:43 Chapter 7: Unreal Engine's Learning Curve 
24:22 Chapter 8: What Types of Projects Are You Using Unreal For? 
28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project 
43:22 Chapter 10: The Value Proposition of Virtual Production 
57:42 Chapter 12: Cart and Horse Origins 

Artists:
Dan Maurer https://www.linkedin.com/in/maurerdan/ 
Kris Bargen https://www.linkedin.com/in/krisbargen/ 
Julie Craft https://juliecraft.work/ 
John Einselen https://jeinselen.com/
Clemens Conrad https://www.linkedin.com/in/clemens-conrad/ 
Elliot Ruddy https://www.elliotruddy.com/ 
Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA
John Bugg https://www.linkedin.com/in/jonbugg/
Joel Pilger https://www.joelpilger.com/
Andy Blondin https://www.linkedin.com/in/andyblondin/
Geoff George https://www.geoffgeorgedp.com/contact

Studios:
Cart and Horse https://www.cartandhorse.studio/
Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/
Gunner https://gunner.work/
Rocket Mortgage https://www.rocketmortgage.com
Activision https://www.activision.com/
Golden Hour https://www.goldenhourgr.com/
Lunar North https://www.lunarnorth.tv/

Work:
Travelers https://vimeo.com/938752533
The Mandalorian https://en.wikipedia.org/wiki/The_Mandalorian
8 Mile https://en.wikipedia.org/wiki/8_Mile_(film)
Michigan Lottery commercial https://vimeo.com/938889801

Resources:
MoGraph Mondays https://www.mographmondays.com/
Unity https://unity.com/
LightWave https://www.lightwave3d.com/
Rive https://rive.app/
After Effects https://www.adobe.com/products/aftereffects.html
Cinema 4D https://www.maxon.net/
Unreal Engine https://www.unrealengine.com/en-US
Octane https://home.otoy.com/render/octane-render/
Redshift https://www.maxon.net/en/redshift
Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine
Lumen https://lumenandforge.com/services/animation-visual-storytelling/
Activision https://www.activision.com/
Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/
Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/
Fox Sports https://www.foxsports.com/
Miro https://miro.com/
Datasmith https://www.unrealengine.com/en-US/datasmith
Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal

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